Author Topic: STG Thread 12  (Read 85355 times)

CyberAngel

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Re: STG Thread 12
« Reply #240 on: August 17, 2014, 04:32:00 PM »
I seriously wonder whether there is ANY actual logic in DDP DOJ's "let's not give players the bomb stock extend if they die while in hyper mode" thing.

Esper

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Re: STG Thread 12
« Reply #241 on: August 18, 2014, 06:33:12 PM »
Trying to learn routes for Futari BL Original is haaaaard ;-;

Should I just focus on getting consistent enough to not die in the game with casual score play, or should I concentrate on the routes now?
My profile picture is whimsy until I feel like adding something else.

Enjoy.

CyberAngel

  • Retired
Re: STG Thread 12
« Reply #242 on: September 01, 2014, 07:00:42 PM »
Reached stage 5 in ESP Ra.De. Can probably reach Garra if I don't mess up anywhere, but 1cc is out of question for now, her patterns are too tight for me at my current skill. Not that it stops me, the game's really good and enjoyable to play.

Re: STG Thread 12
« Reply #243 on: September 13, 2014, 02:53:07 PM »
Anyone mind if I leave this here? Been participating in a small STG tournament that has been happening in shmups forums.

STGT Gaiden results:
2,346,671 Type B XED
2,203,300 Hard Twin Tiger Shark
1,851,330 in Tumiki Fighters

Not a lot of participants in this tournament. I officially participated during the second week due to complications I rather not state here.

Re: STG Thread 12
« Reply #244 on: September 19, 2014, 03:13:09 AM »
Raiden 2 and Raiden DX will finally be playable in MAME 0.155

http://git.redump.net/mame/commit/?id=bd28be44616f9597b76824fb89e5178a17e2de9a

This is a game that was once thought to be impossible to emulate due to the strong copy protection used in the original arcade board.

Re: STG Thread 12
« Reply #245 on: September 19, 2014, 03:25:05 PM »
Raiden DX is an amazing game. Easily my favourite old school shooter.
"First of all, for those who've cleared the game, please try playing for more points." - ZUN

CyberAngel

  • Retired
Re: STG Thread 12
« Reply #246 on: September 19, 2014, 09:25:10 PM »
Why, no matter what other shmups I play, do I keep revisiting, time and again, a small and incomprehensible one named Radio Zonde? What's more, why am I doing better each time!? Either way, it sure is interesting to see all the stuff that later appeared in Hellsinker.

Re: STG Thread 12
« Reply #247 on: September 24, 2014, 08:26:01 AM »
Raiden III is now available on Steam

http://store.steampowered.com/app/315670/

It's a funny coincidence to see this being added to Steam just a few weeks after the Raiden 2 protection was broken, after years of research.

Re: STG Thread 12
« Reply #248 on: September 28, 2014, 02:20:58 PM »
I was bored last night and managed to pull off a counter stop in Score Soldier Winter Festival 2004. Run on youtube (There is a lot of flashing images in the run once I really start doing suicides on stage 6).



This run could have been faster if I didn't take the time to use the bathroom around the 700 million point.

Ghaleon

  • Long twintail-o-holic
Re: STG Thread 12
« Reply #249 on: October 12, 2014, 08:56:18 AM »
So I haven't touched STG's for awhile now (like..years) because my old keyboard died, and I bought a new one featuring anti-ghosting which is true to its word except it ghosts up the ass when shift and arrow keys are involved. I actually like this keyboard otherwise though so I just kinda dealt with it and enjoyed other games... however I'm CRAVING STGs suddenly, if someone could be so kind as to answer me questions.

1: Last time I was really active, Crimzon clover was new, and Stella Vanity was too, though it kinda lost it's English support cuz the developer blamed all piracy in the world on English speakers and gave them the middle finger or something...According to TV tropes you can get stella from English dlsite now but I don't know if it's still in English, or as up to date, or whatever, and it's tv tropes which I like as a site but I don't know if it's the best place for 100% accuracy...That said, Anyone know what's up with stella vanity?

2: Related to above, are there any new STG games of the same caliber of Crimzon clover I should check out? I really hate polarity mechanics, so if there are any I don't care about that one, but any STG's without polarity mechanics are fine with me.

3: I've recently found a store that sells books and has a game section hidden in the back under a rug thru an un-lit back-alley (ok I exaggerate...it's not a gamestore though, and the shelf IS in the very back)...And I saw a copy of "ometadeus Excellent" for only 15 bucks new. (spelling may be off). It looked like some kinda BOOOBS, with an STG game... so I ignored it. However upon further research it looks like it may actually be a pretty fun game, anyone know?

4: I love phantasm romance, love love love..and oddly enough I don't enjoy concealed to conclusion. I think most people think I'm a dope-head for that opinion but I know people mean well anyway soo... given those tastes, are there any new danfumaku mods out there similar to phantasm romance? What makes phantasm romance great? Well, the thing I think makes it more fun than CoC is that I feel the danmaku is just prettier to look at, which I like in touhou. So basically more bullets that are slower and denser tends to be prettier, while ones that are faster, more sparse, and feature technicalities like curving lazors tend to be less pretty...Not that those are bad but for some reason in Touhou, I just don't enjoy that as much.

Jaimers

  • You just did it because you're older than me.
Re: STG Thread 12
« Reply #250 on: October 14, 2014, 12:03:10 PM »
are there any new STG games of the same caliber of Crimzon clover I should check out

Well the Nesica version of Crimzon Clover got released on Steam! And it's pretty much better than the doujin version in every single way. It's also 25% off right now!
And yeah you can easily buy Stella Vanity from the English dlsite here. As far as I know it's the latest version.

Apart from that Dodonpachi Saidaioujou got ported to 360. Eschatos and Ginga Force are very good 360 games too.

are there any new danfumaku mods out there similar to phantasm romance?

Well the same guy who made Phantasm Romance made a new game called Phantasmagoria Trues, which is basically Phantasm Romance 3.0.
It has a million modes, mechanics and things like extra stages and last words.

He also made Re:F/Rain but it's older, shorter and less impressive.

Magical Singular Day Absolution is also a super good script that is basically a mix of Touhou and Cave with hypers and everything.

ometadeus Excellent...may actually be a pretty fun game, anyone know?

It's bad.

Re: STG Thread 12
« Reply #251 on: October 14, 2014, 12:18:22 PM »
The Nesica/Steam version of CC is amazing. Every mode is cooler than the doujin version and Simple is replaced by Boost (PERMANENT BREAK and crazy rank) which is super awesome. It's considerably harder than the doujin too.
"First of all, for those who've cleared the game, please try playing for more points." - ZUN

KaiserKnuckle

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Re: STG Thread 12
« Reply #252 on: October 14, 2014, 01:28:29 PM »
are there any new STG games of the same caliber of Crimzon clover I should check out? I really hate polarity mechanics, so if there are any I don't care about that one, but any STG's without polarity mechanics are fine with me.

∀kashicverse, since nobody else said it, which is absolutely batshit crazy in every way possible.

Linkclicky,

(oh yeah also don't play this if you or any residents you live with have epilepsy)
░░░░░░░░░░░░░░░░░░░░░░

CyberAngel

  • Retired
Re: STG Thread 12
« Reply #253 on: December 01, 2014, 09:56:18 PM »
Played a random credit of Sorcer Striker, Chitta with flamethrowers as usual. Reached Gigafacer on one coin. Would probably be a 1-ALL if I knew the strategies, so wow. Hell, even Tsumujimaru's spinning knives didn't look all that fast and I dodged on reaction just fine. Am I getting better when I'm not playing or what?

Re: STG Thread 12
« Reply #254 on: December 01, 2014, 11:44:12 PM »
Some of my best runs have come after not playing for a while.  It's not something that's recommended cause you'll be rusty, but I've gotten a few PBs while still rusty.


I've started playing Muchi Muchi Pork in version 1.00 instead of version 1.01 on the account I originally made to get the DoDonPachi Resurrection DLC. I'm currently working on route and survival at the moment. I have a pretty bad 1-All on 1.00 like my 1-All on 1.01 is pretty bad. I'm not going to be satisfied with this until I have a No Miss 1-All (this makes the game loop in version 1.00 while 1.01 only required 1cc). I then intend to try to get good enough to beat both rounds. Of course, the huge problem in that is that in loop 2, you only get one score extend and the stage 3 midboss extend, so you can only have 5-7 misses at the most depending on how many of those you actually get(I'm not sure if the 360 port fixed the bug that prevents extends in loop 2 or if that's just a change for 1.01, but even if it does, I plan to play as if it were like that and just throw away any extra lives I shouldn't have)


So far, I can no miss stage 1 and 2 pretty reliably. Stage 3 I've managed occasionally. I have never gotten a no miss of stage 4 in a run or in Training, and I've done a full No Miss of Stage 5 once so far in Training.
« Last Edit: December 01, 2014, 11:47:13 PM by Chaotic Phoenixma »

Kappa

  • LV. 4 Guze Cannon
Re: STG Thread 12
« Reply #255 on: December 04, 2014, 07:20:58 AM »
I am stuck in skill limbo, help
Crimzon Clover Novice difficulty?  There's literally not a single attempt I've made where I didn't 1CC it.  I could probably NM it on a good day.
Crimzon Clover Arcade difficulty?  Game Over to the Stage 2 Boss.  Consistently.
CC Unlimited?  *exasperated DSP laugh*
Maybe it has something to do with the fact that this is my first non-Touhou shmup, but it seems like the gap between the two difficulties is massive.  It's missing that gradient that you have with Touhou.
Modern Touhou Accomplishments || TD Normal 1CC | DDC Normal 1CC (poorly) | DDC Extra Clear

Silent Harmony

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Re: STG Thread 12
« Reply #256 on: December 04, 2014, 08:35:18 AM »
It's not just you. One thing you have to keep in mind is that there's a huge difference between a doujin game and an arcade port. Touhou is a doujin game, and doujin STGs for whatever reason tend to have multiple difficulties to allow for smooth transitioning. Arcade ports, however, tend to only have 1-2 difficulties: the original "Arcade" and the simpler "Novice" one. On top of that, just the fact that arcade developers even include a "Novice" difficulty in a port is really a relatively recent phenomenon.

I don't have a lot of experience with arcade ports (only recently got a XBOX 360) but from what I've heard there tends to be a massive difference between Novice and Arcade and, like I said before, that's assuming the developers included a Novice difficulty at all. Crimson Clover: World Ignition follows that same trend. It's just the nature of the genre for whatever reason. Someone with more experience can maybe explain why.
« Last Edit: December 04, 2014, 08:37:36 AM by Mimeslayer »

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Re: STG Thread 12
« Reply #257 on: December 14, 2014, 03:05:28 AM »
is daioujou supposed to be this hard! I can't get past stage 1-1 without dying twice!(I'm playing on ps2 btw)

Also out of curiosity daioujou or saidaioujou?

One last question I have considered buying some shumps on iphone. Are shumps easily playable on the iphone because i'm a bit worried about the screensize and my finger and stuff.
Touhou games 1cced(sadly on easy mode) MOF,DDC,IN,TD,POFV,UFO,EOSD,SA

Re: STG Thread 12
« Reply #258 on: December 14, 2014, 05:21:27 PM »
I'd suggest going to arcade now. You're not going to improve if you're not pushing yourself to do something that will require you to improve. Make sure to grind practice mode and watch replays for routes to use. Maybe modify the routes a bit to get rid of risky stuff that you're not able to do yet.


Daioujou is a pretty difficult game, but I don't remember 1-1 ever being that tough unless you're trying to score. The PS2 version is a port of the original release, so you have less hypers than Black Label and you get a clear bonus at the end of the first loop unlike in Black Label which means you enter loop 2 with no spare lives. There are no continues in loop 2 either while I think Black Label only has no continues allowed on stage 2-5(could be wrong about the Black Label thing but it is correct about the original).

I'd recommend original Daioujou over Saidaioujou or Daifukkatsu/Resurrection, but play all of them and see which one you prefer.

Re: STG Thread 12
« Reply #259 on: December 15, 2014, 03:06:18 AM »
daioujou is quickly turning into one of the most frustrating games i've ever played. The bullets move so fast. The difficulty also feels like way to much memorization to be fun :/. I died like 7 times on stage 1-2. Any tips?

On the bright side I got bug princess 2 black label lite and just from that brief glimpse I feel like I'm going to love the full game once I get it.
Touhou games 1cced(sadly on easy mode) MOF,DDC,IN,TD,POFV,UFO,EOSD,SA

Re: STG Thread 12
« Reply #260 on: December 15, 2014, 04:15:48 AM »
Memorization is a very important thing for survival and scoring in pretty much any STG ever.

If you are trying to survive, minimize hyper use to keep rank lower. Hyper can be used to save you if you notice you're about to die. Try to save as many hypers as you can(preferably the max of 5 but 4 should be decent too) for the postmidboss part of stage 2. It will raise the rank some, but a max Hyper on the popcorn section at the end of stage 2 is a very easy score source and is great for getting a lot of the progress for the extends. Try not to die while in Hyper because you won't get the extra bomb stock if you do.


Most people recommend Exy because you get the benefit of Shotia and Leinyan's shot/laser powers but at the cost of less bombs. The starting bombs and max bombs are 1/2(Exy), 2/4(Leinyan), 3/6 (Shotia). Picking Shotia would pretty much make the game a bit easier in terms of 1-All than the original DoDonPachi due to same amount of resources plus have Hypers to potentially save you, but the shot type is pretty bad for the loop or scoring. Leinyan gets a full shot power down on death(you lose full laser power with Shotia) but is also pretty passable if you want extra bombs but less power/scoring capability.


Someone who's more familiar with the game can maybe provide better tips for both Vanilla/White Label and Black Label. A lot of people will tell you to just play the Black Label version as it does fix an issue with getting hyper and it doesn't screw you out of the lives at the start of loop 2 plus less hyper rank.

Re: STG Thread 12
« Reply #261 on: December 15, 2014, 05:14:27 AM »
I don't have much experience playing Daioujou, but I do agree that memorization is pretty important.  Something I do when learning a shmup is figuring out where I'm dying and verifying if I can't get through a spot without dropping a bomb. Outside of that, bombs I don't use for dealing with a certain sections are pretty much what I try to use whenever I feel I'm in danger. This is more general survival strategies I follow when learning a game, though.

As for what I did recently, I cleared Flame Zapper Kotsujin on Very Hard earlier in the month. Didn't annotate the run until now. I'm starting to learn how to deal with suicide bullets. I kind of got tired annotating seriously by stage 4 mostly because I couldn't really think of too many things to say about stage 4. Video with annotations here.

Other things I forgot to mention here, I cleared Gekirindan (Type-C 2P) and Darius Gaiden (ABDHLQV) about a month ago. Both were in the Taito Legends 2 collection. I probably should post in this thread more often.

Kappa

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Re: STG Thread 12
« Reply #262 on: December 29, 2014, 04:56:18 AM »
That feel when you're trying to lern 2 DoDonPachi (I aspire only for the already-elusive 1-ALL), and you only notice the freebie 1-UP in Stage 3 moments before it slips off the screen.
I wasn't sure whether to be angry or just laugh my ass off, so I chose the latter.
I managed to make it to Stage 5 without continues regardless, so imagine where I could go with that damn 1-UP (and actually taking time to learn and memorize each stage, which I have done zilch of).

Also, those orange shotgun tanks.  They've gotta be the smuggest enemies ever.  Makes you wonder how many quarters people dumped into giving Stage 1 a second try after being wiped by them.  :\/

Quick poll, DDP or DFK for a trashcan pubscrub's first CAVE game 1-ALL?
Quick poll 2, C-Shot or C-Laser in DDP?
Quick poll, Edit Edition: Enabling C-Button full auto shot fire in Service Mode - legit or cheathax?
« Last Edit: December 29, 2014, 04:59:17 AM by Kappa »
Modern Touhou Accomplishments || TD Normal 1CC | DDC Normal 1CC (poorly) | DDC Extra Clear

Re: STG Thread 12
« Reply #263 on: December 29, 2014, 05:12:28 PM »
DFK is the easiest one to get a scrubby 1-All in due to the auto-bomb that only uses 1 of your bombs and the bomb stock system working like the original DDP. Just pick Strong Style or Bomb Style if you're feeling less cheap and then never use the bombs outside of autobomb unless you know for sure you're going to get hit. Use Hypers to cancel out bullets, especially if you're  using Strong or Power Style(Boost). Power Style 1-All isn't easy though, so I'd recommend Strong, but somes tips for Power since it does have some advantages are as follows. It doesn't have manual bombs is that in Boost you use the autobomb from other ships and if you're in Normal mode, you'll use the bomb you'd normally get from a manual bomb in. Power Mode also charges Hypers a bit better, outside of Hyper and point blank stuff during the invincibility, so you might get some extra cancelling in.


Depends if you have more trouble on stages or bosses, but Shot is generally recommended for Type C since losing all your shot power on death really hurts you in the stages compared to losing all your laser power. I personally found both Type C and A to be unplayable as I found C was too slow and A was too fast.


It's not cheating. It's a must for proper chaining and it's used for scoring in any of the games that require you to actually set it. Autofire is usually even put in for arcade cabs that don't have it as an option either and is considered perfectly fine for scoring. The autofire rate in the Cave games is perfectly fine, so no need to set a custom one like in other games where you may want to set a rate that helps you with your scoring and/or survival.

Re: STG Thread 12
« Reply #264 on: December 30, 2014, 03:23:10 AM »
I found dodonpachi to hard for me. Haven't tried daifukattsu though. I'm just bad at manic shooters in general though so IDK. If you have an ios device I would recommend mushihimesama(bug princess) The selectable difficulties make it much more enjoyable for me and it's the only non touhou shmup that i've found fun so far. Apparently bug princess 2 is even better but i haven't tried that.

(also I don't actually hate doj but it's just been a really frustrating game for me)
« Last Edit: December 30, 2014, 04:14:10 AM by pokemon123 »
Touhou games 1cced(sadly on easy mode) MOF,DDC,IN,TD,POFV,UFO,EOSD,SA

Silent Harmony

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  • Justice never dies!
Re: STG Thread 12
« Reply #265 on: December 30, 2014, 04:02:44 AM »
Daifukkatsu is so easy even a super-scrub like me reached the final boss on a 1-all attempt. Between bullet-cancelling with the Hyper shot and the free auto-bombs you can cheese a lot of the game. The only real cock-block for me is the stage 5, mainly the final 2/3rd of the stage (damn you laser wheels). If you don't have a Japan 360 you can pick up the EU release (Dodonpachi Resurrection) which is region-free. I love it to death, but it sometimes gets hard to practice it when I feel like I've plateaued. If you choose this game, then C-Strong is the easiest ship to learn for survival in my opinion. Because you mentioned you got to Stage 5 of DDP without the hidden 1up (something I never did when I played DDP regularly) I think you'll find this game pretty easy too.

The original DDP is better for getting better at the genre in my opinion because you don't have anything to fall back on if you mess up. No auto-bombs, no bullet-cancelling hypers, just pure bombing, route planning, and dodging skills. The first 3 stages are rather easy, though the game definitely picks up around the middle of stage 4. If you choose that game, then the standard choice for C is shot. Laser is better for A (and I think B).

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Re: STG Thread 12
« Reply #266 on: December 30, 2014, 04:07:14 AM »
actually I just got mushi futari/bug princess 2. TRY THIS GAME. I suck at it but death's actually feel like my own fault unlike daioujou where I felt I simply died because I hadn't memorized a portion of the stage. Although the bullet speed can get really fast. I also feel the pace is better and you are thrust right into the action unlike the original mushi where imo it felt a bit slow.

What daifukkatsu is really hard, even with autobomb I was down to my last life by stage 3 :/. I also don't know how you get hypers, I can't seem to do it :/
« Last Edit: December 30, 2014, 05:25:52 AM by pokemon123 »
Touhou games 1cced(sadly on easy mode) MOF,DDC,IN,TD,POFV,UFO,EOSD,SA

Silent Harmony

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Re: STG Thread 12
« Reply #267 on: December 30, 2014, 05:41:31 AM »
What daifukkatsu is really hard, even with autobomb I was down to my last life by stage 3 :/. I also don't know how you get hypers, I can't seem to do it :/

If you're not using Power style, then BEES are what you're looking for; when they are Green or White that is. They refill a good chunk of Hyper gauge when you pick them up, and are critical for the other 2 shot styles. Yellow bees give a point bonus, but are largely ignored in favor of the other 2 colors.

You also want to have a good hyper route to minimize trouble of course.
« Last Edit: December 30, 2014, 05:43:49 AM by Mimeslayer »

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Re: STG Thread 12
« Reply #268 on: December 30, 2014, 05:52:51 AM »
still having trouble. The bullets move way to fast for me :/.  I also don't see any green bees or white bees?

Maybe I shouldn't have despised ufo as much when I realized every other shmup was going to be similar to it in terms of patterns i.e fast bullet speeds
Touhou games 1cced(sadly on easy mode) MOF,DDC,IN,TD,POFV,UFO,EOSD,SA

Silent Harmony

  • Everybody needs the Pharmarcy
  • Justice never dies!
Re: STG Thread 12
« Reply #269 on: December 30, 2014, 05:57:34 AM »
???

I admit I never played the iOS version (assuming that's what you're playing) but it would seem weird for it to operate that differently...

In the arcade mode, at least, when you reveal a bee it defaults to green for a while, turns white for a second, then is yellow, then turns white again, then green again. It's a pattern, if it's yellow just wait on it.

Or am I completely misunderstanding something?

1CC List (all shmups)
League of Legends / Battle.net: Harmony11(#1694)