Author Topic: STG Thread 12  (Read 65583 times)

Zil

Re: STG Thread 12
« Reply #210 on: March 22, 2014, 04:15:11 PM »
Right, GB2 2.8m with Aine.


I was thinking about this game last night, and some new strats occurred to me for utilizing Aine's invincibility frames. The first is that if I don't melee the second phase of the 2-7 midboss (which is unnecessary anyway), I can reach the pirates with a level 2 charge, which allows me to kill the third pirate after dodging only one wave of her attack. I pass through the second one and then she explodes.

The other seems harder to work in, though I would really love to use it. If I reach the 2-6 boss with a level 2 charge, I can easily do the first phase by using the charge attack on the spinning saw thing just as the walls descend upon me. This works perfectly - the only problem is that saving up enough energy to actually do it requires using almost nothing during the whole stage. I should be able to do that though. I've gotten through the stage just fine as Tavia countless times.

So I've decided now that 1) I prefer Aine over Tavia, and 2) if I keep practicing, I can NMNB the whole game without too much trouble. First though, I want to take the western record for Dragon Blaze from whoever has it, and then 2-ALL GB2 with Hei-Cob.

PurpleTheGuy

  • Purple and Violet
Re: STG Thread 12
« Reply #211 on: March 23, 2014, 03:32:15 AM »
Hey guys, it's been some time since I last posted somewhere in MotK!

Yeah, earlier this month, I managed to get the limited edition of Deathsmiles, and since then, I've been half-and-half between PCB and Deathsmiles. Now, finally, after some hours of practice, getting situated with the controls (Didn't take very long to do), the rudimentaries of the scoring mechanics, figuring out routes and procedures to go about the stages, etc., I finally managed to 1cc Deathsmiles, the MBL 1.1 arranged version, as of last night!  :D

Spoiler:

Yeah, I played as Sakura in this one, and I did the 1st six stages in ranks 3, which is probably it took a little bit longer to 1cc this, since as soon as I got used to the game, which didn't take long to do, I went right up to rank 3, and practiced from there.

If you were wandering why it seems I wasn't around for a while here on MotK, this would be part of the reason.
« Last Edit: March 23, 2014, 03:52:14 AM by PurpleTheGuy »

SAS

  • The Worst Person In the World
  • I have a deathwish
Re: STG Thread 12
« Reply #212 on: April 06, 2014, 05:30:32 PM »
Although I've been slow. Aero Chimera is finally ready. Woo.
Will release it after some testing - about three weeks, maybe.

Jaimers

  • You just did it because you're older than me.
Re: STG Thread 12
« Reply #213 on: April 08, 2014, 07:36:32 PM »
R-Type II  2-ALL Clear No-Miss

And that wraps up that silly tournament.

CyberAngel

  • Retired
Re: STG Thread 12
« Reply #214 on: April 19, 2014, 11:54:24 AM »
Eden's Aegis, Heaven 1cc with Maple. Doesn't seem like much, but the game feels noticeably harder than Eden's Edge and Blue Wish Resurrection (Plus), where I got Heaven 1cc no problem (sometimes even no-miss, if you don't count autobombs). I was skeptical about this bunch, given how much was borrowed from Cave games, but this just sold me. I guess I'll pick them up for regular play. Also, Maple is really cute <3

EDIT: Got one with all characters. I think I'm getting the hang of it.

One thing, though. The artificial slowdown is atrocious. The worst part is when it suddenly decides to return to normal speed while I'm still within the pattern. Considering I consistently lost lives/autobombs to that, I switched to playing with "wait" off pretty quickly. I think I might be getting myself in for a ride on higher difficulties, but I'd rather try an get my skills that high rather than use such unreliable aid.
« Last Edit: April 20, 2014, 08:44:32 PM by C.Angel »

Zil

Re: STG Thread 12
« Reply #215 on: April 28, 2014, 02:48:32 AM »
GB2 2-ALL with Hei-Cob

I had to come up with a fuckload of new routes for this guy. I plan to get 2-ALL's with every other character as well, though I doubt any will be as difficult as this guy was.

Re: STG Thread 12
« Reply #216 on: April 28, 2014, 04:01:04 PM »


Too good.
"First of all, for those who've cleared the game, please try playing for more points." - ZUN

Jaimers

  • You just did it because you're older than me.
Re: STG Thread 12
« Reply #217 on: May 02, 2014, 10:41:05 AM »
Aero Chimera - Normal Mode ALL Clear

Good job on the game SAS! It's very fun.

Also fat.

Silent Harmony

  • Everybody needs the Pharmarcy
  • Justice never dies!
Re: STG Thread 12
« Reply #218 on: May 10, 2014, 09:57:12 PM »
Thanks to a very nice sale on 360s I am planning on building a small library of region-free games before they disappear for good. I have questions about what stick to buy though.

I've heard some good things about the Hori VX-SA KAI; I just was wondering if anyone had any experience with it? Would any of you recommend another stick instead? I'm not looking to spend much more than $150.

Thank you.

Also good job everyone!

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Drake

  • *
Re: STG Thread 12
« Reply #219 on: May 10, 2014, 11:47:14 PM »
Do you not have anyone/where nearby where you could test various stick options out? Even if one is considered good or recommended to you, it really depends on your preferences and possibly what kind of games you play. Dumping 150 bucks on something without knowing what you're getting is a bit reckless, even if what you get is "good enough".

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Silent Harmony

  • Everybody needs the Pharmarcy
  • Justice never dies!
Re: STG Thread 12
« Reply #220 on: May 11, 2014, 10:15:02 PM »
Honestly I don't have many friends, and I'm the only one I know who plays shmups. The only friend I have who owns a stick has the Injustice: Gods Among Us Battle Edition one. The only arcade I can think of with an actual shmup is a nearby pizza place with one of the old 19xx games in it (I think it's 1942). Other than that I have nothing.  :(

All the arcades I can think of that are local are pretty much filled with either old SNK cabinets with Bust--A-Move/Metal Slug, massive "immersive" games, or fighting game cabinets. Neither the SNK nor fighting cabinets really appeal to me, I'm just going to mostly play shmups with the console stick. That being said I suppose I can try those kind of games out to get a feel at different types of sticks if that's what you're hinting at.

Thanks.

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Drake

  • *
Re: STG Thread 12
« Reply #221 on: May 12, 2014, 05:24:39 AM »
Yeah that's essentially what I was asking. Ideally you'd be able to try the stick out before buying, and if there was someone near you that did have a stick, particularly the one you're looking at (I think it's pretty likely, even if you wouldn't know them), being able to try them out first would be good.

A Colorful Calculating Creative and Cuddly Crafty Callipygous Clever Commander
- original art by Aiけん | ウサホリ -

PurpleTheGuy

  • Purple and Violet
Re: STG Thread 12
« Reply #222 on: May 12, 2014, 05:01:15 PM »
I'm no expert on arcade sticks, and I wouldn't know what to recommend (It's been a long time, since I've last used an arcade stick of some sort, and that was at the arcade) but if you can master those, that would be quite astonishing, that's for sure! Me, I use gamepads for every single shmup and, by extension, every other game (If it can be applied, of course) I play since that's the best one for me, so using an arcade stick would be an incredible feat, as with keyboards and whatnot! (Incidentally, I've actually heard of someone who used a guitar from Guitar Hero (That's right, that guitar, and I'm not kidding, either) to beat a shmup game once, lol! (I forgot what game exactly) It was from an old thread in shmups forums, I forgot which one exactly. It had something to do with pads vs. sticks. I'll try to pull it up sometime. I should have bookmarked it, that's for sure. Dang.) I'd sure like to hear from you about how these arcade sticks are working for you, whenever you get one, Mimeslayer. Good luck in choosing what you think could be the best one! :)

Hmm, while we're on that topic, which game(s) (presumably shmups) might you be thinking of getting by any chance, Mimeslayer, besides getting a cool arcade stick, since you mention about getting region-free games? I know I'm expecting Mushihimesma Futari, the limited edition one, to be in the mail probably later on this week, or early next week, if it turns out to be that way. For the Xbox 360, I also own Deathsmiles, Akai Katana, DoDonPachi DaiFukkatsu, and Espgaluda II. Just thought I'd throw that out.
« Last Edit: May 13, 2014, 04:15:02 AM by PurpleTheGuy »

Silent Harmony

  • Everybody needs the Pharmarcy
  • Justice never dies!
Re: STG Thread 12
« Reply #223 on: May 12, 2014, 10:20:07 PM »
I just got DDP: Resurrection in the mail today and am expecting Deathsmiles soon. I also want to get Futari, Espgaluda II, and Saidaioujou (assuming the Platinum Edition is also region-free). There are a few region-locked games I'd love to have for the console (like the original Mushihimesama) but in the end lack of money won. I'm probably not going to master anything anytime soon so maybe I'm better off just sticking to a pad or something else for now. I'd love a stick but that's more a luxury purchase than anything at this point I suppose; one day I'll buy one but not before I take Drake's advice.

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PurpleTheGuy

  • Purple and Violet
Re: STG Thread 12
« Reply #224 on: May 13, 2014, 12:23:13 AM »
Ah, very nice! Yeah, I should be able to touch more on DDP DFK, now that I got much time. Deathsmiles is a lot fun to play, especially when you know how to score in that game! I think you'll have a blast with that game! I know I did, that's for sure! It's easy to get a regular 1cc, but once you start aiming higher, and go for high scores, you'll see the game really shines, and that it does have it's challenging moments :)

The biggest achievement I did yet on that game not long ago was actually doing a 1cc on the MBL 1.1 version with one of the extra stages (I call them "mystic" stages, lol) beaten, the Ice Palace one to be exact, all while getting a score that's not too shabby, 48,278,017,780 (Best part is: There can be more improvements)! It was really cool, when I did that! I beat a pretty good number of people on the Deathsmiles leaderboards in the shmup forums, haha! :D Now, I'm trying to learn how to do that dreaded gorge "Mystic" (extra) stage, so that I can do a 1cc w/ both "Mystic" extra stages done, all while improving my scoring techniques.

I hear that the difficulty curve to get into Futari isn't too bad, and that it's pretty easy to learn how the game works, to where one can learn to competently play in no time, so that's a pretty good one to get.

Espgaluda II, that one is said to be one of CAVE's harder games, so I've heard, and hmm, while I have that one, I'm going to beat the 1st Espgaluda game on the PS2 (Currently working on that 1cc clear using Tateha) before I go on to Espgaluda II.

DDP Saidaioujou, all the editions, from regular, platinum, limited, and super limited editions, are all region-free. You'll see it on play-asia.com, so you can be sure they're all region-free =)

Hmm, would you happen to have a Japanese Xbox 360, by any chance, since you mention getting the 1st Mushihimesama game, and I'm assuming you're getting the HD one for the Xbox 360 (I'm planning on getting the PS2 limited edition one real soon)?

Well, hey, pads aren't too bad to stick with. I'm a pad user myself, and I do alright. Many of the top players do just fine with pads (A most noteworthy example would be Gus counterstopping Mushihimesama Futari ultra mode using just a regular Xbox 360 controller) and I've heard of the Sega Saturn pads (Many of the top Touhou players use the Sega Saturn pads, from what I've heard, and the same people use the Sega Saturn pads to beat other games with them, and do really well. Also, I believe Jaimers, if I recall correctly, mainly uses Gamepads himself. Those guys are just a few to name off).

Well, I guess you could try to seek out some of the arcade people around, and see what they have to say about the many different arcade sticks out there. Yeah, arcade sticks are a bit on the pricey side, indeed, no matter how many times you look at it, so when picking one, yeah, you definitely want to be sure that's the one you want. I'd probably try to get the games you want to get first (If it were me, I'd be doing that, especially if I'm doing fine with whatever gamepad(s) I'm currently using), then try to seek out people who are knowledgeable about arcade sticks afterwards at some point in the future.
« Last Edit: May 13, 2014, 01:18:27 AM by PurpleTheGuy »

Silent Harmony

  • Everybody needs the Pharmarcy
  • Justice never dies!
Re: STG Thread 12
« Reply #225 on: May 13, 2014, 06:02:59 AM »
Once I got used to the controls I played my first blind credit of DFK Novice mode; game over on Shooty's final phase with C-Bomb. :persona: I had fun though, even if all my flailing about made me realize how rusty I am and how much practice I need. I'm curious: is the bomb item=full stock a Novice feature or a Bomb-style feature?

The pad worked a lot better than I was expecting. The layout of the buttons was very well thought out; I just have to get used to where B is vs where X is after playing PS games so long.

I'm sorry for the confusion, I do not have a J360, just a US one. I said that there are games like Mushi HD that I'd love to have and play but can't due to my decision to go with a cheaper (and easier to get) system on sale. I'm not too bummed though since really I'm pretty casual with a lot of things, especially how much I play shooters. DFK was the game I've wanted to play the most the last few years since I first learned about it, so I'm pretty stoked right now.


EDIT:
DFK Novice Mode 1cc with C-S. Finished 1/0 and with a score of 6.1 billion. Probably could've done this last night. Overall Novice mode is a little too easy survival-wise for my liking, but still a lot of fun. I suppose for someone brand-new to the genre it's perfect. Stage 5 is a bitch and a half though (lazer wheels definitely earn their infamy).

I guess it's time to take the training wheels off and actually learn the full arcade version.  :ohdear:
« Last Edit: May 14, 2014, 07:36:53 AM by Mimeslayer »

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Re: STG Thread 12
« Reply #226 on: May 14, 2014, 09:13:30 PM »
that or try to Novice clear Ura for the Hibachi achievement that can be gotten on Novice.

But Novice will pretty much teach you bad habits, the scoring's a bit more leniant which is nice compared to arcade. Novice also randomly decides what bullets to get rid of in a run, so you could be getting some easy pattern then through bad luck have a full arcade pattern thrown at you or close or having the patterns change up in runs so it throws you off. Arcade is more consistent with the patterns.

Silent Harmony

  • Everybody needs the Pharmarcy
  • Justice never dies!
Re: STG Thread 12
« Reply #227 on: May 19, 2014, 08:42:54 AM »

Yeah I'm not really an achievement person; they're nice but not essential to me. I'd rather improve myself through a beatable challenge than risk sabotaging myself by sticking to something below my level.


5 days ago I did my first credit of Arcade/360 mode. Today I doubled my score from 595 million to 1.27 billion. Really did not expect to get to the score extend after a horrible stage 3 to the point I almost restarted. Goes to show: never throw away a credit past stage 1.

However, that's not even the reason I'm posting; that reason would be how far I got. The run ended in the giant popcorn section that follows stage 5 mid-boss #1. This is significant because it marks only the second time ever that I made it to the final stage in a Cave game -1st was reaching 5-1 in Espgaluda- and really is my best performance ever since the Espgaluda run ended on the first enemy. My favorite part was going into Ray'n 1/3 but thinking that I was 0/3 so I ended up no-deathing the fight. :V Overall I'm shocked at how much I've accomplished in such a short time of owning this game.

This really tells me two things. The first is that DFK is ridiculously forgiving for an arcade game. I still remember how impossible it is for me to even get an extend of DOJ in comparison to how I salvaged this run late. The second is that maybe, just maybe, I can achieve my dream of an arcade 1cc/1-all. I'll try not to post too much until then, even if it takes as long as I fear.

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PurpleTheGuy

  • Purple and Violet
Re: STG Thread 12
« Reply #228 on: May 21, 2014, 04:12:29 AM »
Hey, sorry I took a while to respond. I've been away for a bit, since I'm trying to reach some STG goals of my own before this month ends, and then I have to go to summer school, to where I won't be very active in STGs for a month, so I've been busy at that, and trying to accomplish what I can before this month ends, since there's not much time for me.

Anyhow, great to hear that you've been progressing a bit at DoDonPachi DFK, Mimeslayer! Keep up at DDP DFK! That one's a ton of fun to play, indeed, especially when you figure out the scoring mechanics behind that one! Yeah, as far as I'd know, both the bomb style and the strong style both have the autobomb for them, should you get hit, and I think it's not limited to novice mode, either. Correct me if I'm wrong, but I haven't been playing the game too long, so I'm not quite as knowledgeable yet about DDP DFK to be able to speak much about it, at least not yet. I plan to play it extensively, once I get a couple other goals of mines down first.

Yeah, the Xbox 360 controller isn't that much different from the DualShock controllers (In my experience, at least, and it's out of necessity for me), so it's not too hard to adjust from one to the other, to where one can freely switch in-between. I use the DualShock 3 controller to play PC shmups, and a wireless Xbox 360 controller for the Xbox 360 games.

Ah, I see. Yeah, I thought you had a Japanese Xbox 360, since it seems suggested like you had one, Mimeslayer. Yeah, that one's pretty tough to get, I might not have one for 2 - 3 years, probably.

Right, I forgot to mention a couple more recommendations for the Xbox 360 that are worth looking into, as well. A couple you could try out that are very good are ones, like Muchi Muchi Pork & Pink Sweets! (Region-free), Eschatos (Along with Judgement Silversword and Cardinal Sins, those two come bundled with Eschatos), Ginga Force (Very good as well! In-fact, there's a Eschatos & Ginga Force bundle pack that comes complete with a soundtrack CD, and I believe that's region-free, if I'm not wrong, so it's totally worth getting, if you are interested! I'm totally planning to get that one pretty soon, if all goes well! That, and individually, Eschatos and Ginga Force are region-free as separate games, as well. That's also worth a mention, in-case you happen to own one of the two.), and Shooting Love. 10-Shuunen: XIIZeal & DeltaZeal is also a good one worth looking into, and it's region-free, as well. Otomedius seems to be a good one, as well, though apparently, there are some mixed feelings about that one, so yeah (It is released in North America as well, but I don't know about if or the Japanese one can play for the European Xbox 360 systems). Bullet Soul's also a good one to pick up, as well. That's another one I'm looking at getting later on this year. Ge-Sen Love Plus Pengo! is apparently another good one as well, and it seems to be region-free as well, if I'm not mistaken, and those are the ones I know about immediately for the Xbox 360 that are region-free.

I don't know if you have a PS3 or not, but either way, there's a couple I've heard about that I feel are worth mentioning, particularly that Caladrius Blaze will be out for the PS3 sometime later on this year! That one I'm definitely planning to get, as soon as it come out, and it will be region-free, as well! That, and a couple noteworthy ones are Mamoru-kun wa Norowarete Shimatta! (region-free), Under Defeat, and noteworthy enough, Ketsui Kizuna Shigokutachi Extra (Yes, indeed, that one's also released for the PS3, and it's region-free, unlike the Xbox 360 version (There's even a limited edition you can get, if you're interested, and that's region-free as well), so if you have a PS3, that's your chance right there to play the famed CAVE game, particularly if you don't have a Japanese Xbox 360) and those are what I know immediately for the PS3!
« Last Edit: May 21, 2014, 01:03:35 PM by PurpleTheGuy »

Silent Harmony

  • Everybody needs the Pharmarcy
  • Justice never dies!
Re: STG Thread 12
« Reply #229 on: May 21, 2014, 05:14:41 PM »
Hey, sorry I took a while to respond. I've been away for a bit, since I'm trying to reach some STG goals of my own before this month ends, and then I have to go to summer school, to where I won't be very active in STGs for a month, so I've been busy at that, and trying to accomplish what I can before this month ends, since there's not much time for me.

Anyhow, great to hear that you've been progressing a bit at DoDonPachi DFK, Mimeslayer! Keep up at DDP DFK! That one's a ton of fun to play, indeed, especially when you figure out the scoring mechanics behind that one! Yeah, as far as I'd know, both the bomb style and the strong style both have the autobomb for them, should you get hit, and I think it's not limited to novice mode, either. Correct me if I'm wrong, but I haven't been playing the game too long, so I'm not quite as knowledgeable yet about DDP DFK to be able to speak much about it, at least not yet. I plan to play it extensively, once I get a couple other goals of mines down first.

I'm thinking of taking summer classes as well at a local trade school. Good luck to you.

Sorry, I was confused about the bomb-refill mechanic, not the auto-bomb. In Novice mode I figured out collecting a bomb item completely refills your stock, unlike 360/Arcade mode. It makes me wonder why anyone would choose bomb over strong unless I'm missing something concerning scoring.

Quote
Yeah, the Xbox 360 controller isn't that much different from the DualShock controllers (In my experience, at least, and it's out of necessity for me), so it's not too hard to adjust from one to the other, to where one can freely switch in-between. I use the DualShock 3 controller to play PC shmups, and a wireless Xbox 360 controller for the Xbox 360 games.

I'm surprised; I've heard nothing but negative things about playing shmups with a dualshock. I'm guessing you use the stick and not the D-pad? On PC I personally use a keyboard.

Quote
*Xbox 360 games*
Thanks, I'll look into these. :)

Quote
I don't know if you have a PS3 or not, but either way, there's a couple I've heard about that I feel are worth mentioning, particularly that Caladrius Blaze will be out for the PS3 sometime later on this year! That one I'm definitely planning to get, as soon as it come out, and it will be region-free, as well! That, and a couple noteworthy ones are Mamoru-kun wa Norowarete Shimatta! (region-free), Under Defeat, and noteworthy enough, Ketsui Kizuna Shigokutachi Extra (Yes, indeed, that one's also released for the PS3, and it's region-free, unlike the Xbox 360 version (There's even a limited edition you can get, if you're interested, and that's region-free as well), so if you have a PS3, that's your chance right there to play the famed CAVE game, particularly if you don't have a Japanese Xbox 360) and those are what I know immediately for the PS3!

I browse the shmups forum a little so I knew about Ketsui. I'm debating when to buy that game because despite how brutal it is and despite how little I know about how to play it properly it's aesthetically one of my favorite Cave games. The PS3 also has a couple of good shmups for download, though nothing like what's on the 360. Most of the games are modern twin-stick style or doujin games that are on PC (Gundemonium Series comes to mind).

I never heard about Caladrius before though. Good game?

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PurpleTheGuy

  • Purple and Violet
Re: STG Thread 12
« Reply #230 on: May 22, 2014, 12:15:26 AM »
I'm thinking of taking summer classes as well at a local trade school. Good luck to you.

Yeah, it's a bummer I have to do a summer class, especially since this year was the year I resolved to really get better at the shmup genre, in light of what I had achieved quickly after coming back to shmups last summer, but for my case, there's a class that will be much easier to manage in the summer, and a few of my friends will be in that class (It's a mathematical statistics class), so I guess I'll just have to get that out of the way. Fortunately, it'll end very soon, since a month will pass very quickly, and then I got a two-month off time to go back to focus on shmups, and the rest of the year won't be so busy, so it'll be high tide for me again after June! :) Good luck to you too, Mimeslayer! :)

Quote
Sorry, I was confused about the bomb-refill mechanic, not the auto-bomb. In Novice mode I figured out collecting a bomb item completely refills your stock, unlike 360/Arcade mode. It makes me wonder why anyone would choose bomb over strong unless I'm missing something concerning scoring.

Ah, okay. Yeah, I never noticed that, when I first played DDP DFK back in mid-April, that when you pick up a bomb in novice mode, it fills your bomb stock all the way. Hmm, I'm not yet overly familiar with the three shot types yet, and the styles. I know I used Type-B, Strong style for the 1st 1cc I did on novice mode, where I did it in one go, and that one had an auto-bomb mechanic, for when you get hit. I'm not familiar with the bomb style to really say what would be the difference. I'll be playing the game pretty often soon enough, so I'll probably find out myself about that.

Quote
I'm surprised; I've heard nothing but negative things about playing shmups with a dualshock. I'm guessing you use the stick and not the D-pad? On PC I personally use a keyboard.

I use the DualShock 3 controller, and it does a pretty good job of what I'd like it to do, to where all the PC games I play really do feel like a proper console shmup game, especially when I hook my laptop up to my samsung TV. It's so awesome! That, and that's what I have on me immediately, as well as one that I know how to hook up to my PC and laptop, along with the appropriate software and devices needed to connect my DS3 to the PC (Better DS3 tool). An arcade stick would be incredible, if I had one, but it'll take a lot of practice to use, no doubt.

I've heard a lot of great things about the Sega Saturn controllers, however, and that many of the best use a Sega Saturn controller to play shmups in-general, including the PC games, so I'm looking into getting one pretty soon, especially since I don't know where my old Sega Saturn is, along with the controllers, and it's been a long time, since I used one of those things, so I'm looking to check into that, and maybe even try to get another Sega Saturn console to go play the shmups associated with that console, since I don't know where my old Sega Saturn console went.

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Thanks, I'll look into these. :)

Yeah, those games are also quite a bit of fun to play, if you can get them! While all of them are great, the ones I'd particularly look into, I'd venture to say, in my opinion, are the Eschatos & Ginga Force Wonder Pack (Two really good games in one, and region-free, it looks like, according to the reviews on it at Amazon, and a couple of sellers on eBay on what they have to say about the Eschatos & Ginga Force Wonder Pack!), Bullet Soul (region-free), and Muchi Muchi Pork & Pink Sweets! (region-free)

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I browse the shmups forum a little so I knew about Ketsui. I'm debating when to buy that game because despite how brutal it is and despite how little I know about how to play it properly it's aesthetically one of my favorite Cave games. The PS3 also has a couple of good shmups for download, though nothing like what's on the 360. Most of the games are modern twin-stick style or doujin games that are on PC (Gundemonium Series comes to mind).

I should be able to get that one for the PS3 a few months from now, if all goes well. Yeah, that one's got a reputation behind it, but I think, with some good practice in, I think it'll be fine to where you can at least do a 1-loop of that eventually. Every shmup has it's own challenges, I think it's about how you approach them. It looks like a lot of fun, so I'd say, when you get a few more of some other games and when you're able to, I'd go try to get it, indeed!

Yeah, same, many of the games found on the PSN, particularly doujin games, you can find for your PC, indeed. It's a shame Sony didn't really appeal to shmup companies very much, overall (It used to do that to some degree before the days of the PS3, and then, well... yeah), and that Microsoft ended up courting most of them, in a series of odd turn of events. :( Makes you wonder what happened, especially given the usual audience associated with the Xbox 360. Well, it is what it is, so yeah.

Incidentally, I actually own a physical copy of the Gundemonium series, it's pretty cool! :)

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I never heard about Caladrius before though. Good game?

It's a new game made by the company MOSS, the same guys who developed Raiden III and Raiden IV. The game looks really nice, and a ton of fun to play, at least from what I've seen on the videos found on YouTube! I'd go check it out, I think you'll like what you see for it!

It actually was released last year for the Xbox 360. Unfortunately, however, that one was region-locked, so most people can't really play that one, if you don't have a Japanese Xbox 360, which makes the revelation of Caladrius Blaze coming region-free for the PS3 later on this year big news! :D

However, at the moment, no actual release date has been given, except that it will be released sometime on Q3, 2014.

Here's one link that shows the game, for starters:

Caladrius Blaze on play-asia.com:
http://www.play-asia.com/caladrius-blaze-paOS-13-49-en-70-7km5.html
« Last Edit: May 25, 2014, 09:13:56 PM by PurpleTheGuy »

Silent Harmony

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Re: STG Thread 12
« Reply #231 on: May 29, 2014, 05:02:29 AM »
Sorry if the following rant isn't welcome here; I can't find the old general "video game Rage thread" anywhere.

My practice seems to be getting me far and yet my goal just feels farther than before. According to my calculations, an ideal run for me, at this point, would have me entering DFK stage 5 with my resources at about 2/5, mostly thanks to me struggling to handle stage 3 and Perfect*. That's a total possible 22 "resources" if you include all the bomb drops in the stage. If you exclude every planned bomb in my route (midbosses and Shooty), you're left with about 13 extra resources to spare. All that and I still can't beat the game.

Stage 5 practice is basically 1 bomb to the 1st midboss, and then a hyper through the ensuing popcorn section. After that every run falls apart. Laser wheels, big planes, those spinning blue turret things, and basically everything else just eats up every bomb I have. I can't even enter the 2nd midboss with a spare life, which basically screams "you're screwed lol".

What's frustrating is I have no idea if all this practice means anything in the end. DFK already has a bad reputation due to auto-bombs and bullet-cancelling making it "too easy". I can't tell if I'd be better off continuing to grind out this game or if I should order and play a different game entirely and come back later.


EDIT: Today marks the day that a DFK 1cc enters the realm of "theoretically possible". Just finished my first practice run to start at the the 5th midboss (pre-laser-wheels) 2/5 and ended with me beating Shooty. Should've been 2 in a row but I still struggle with a consistent strategy for her even with bomb-spamming. If only I could get her down along with stages 3 and 4 (especially 3) I would feel more confident. Despite all of that at this pace a 1cc may come by the end of the week, which is honestly pretty exciting for me.


EDIT 2: I know nobody's gonna read this, but I would like to officially scratch that last sentence. The reason: I can't chain stages 1 & 2 for the life of me. Something that I swear was second nature is now next to impossible; if I don't simply drop the chain I ram a bullet and thus lose a bomb. It's getting to the point where the game's no longer fun, but I am afraid that taking a break and playing something else, even another shmup, will only deteriorate my skills further. *sigh*

If you're wondering why chaining is so important for me, it's my fear of losing the 1 billion extend.
« Last Edit: June 05, 2014, 05:56:02 AM by Mimeslayer »

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Re: STG Thread 12
« Reply #232 on: June 06, 2014, 02:57:54 AM »
EDIT: Wrong thread >///<
« Last Edit: June 06, 2014, 01:18:58 PM by Esupanitix »
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Enjoy.

Re: STG Thread 12
« Reply #233 on: June 06, 2014, 03:24:59 AM »
You shouldn't need to worry about losing the 1 billion extend.

I've been playing the Raiden Fighters series through Raiden Fighters Aces. 1cc'd the first once  and Jet on Normal difficulty twice(All3 no TLB and All3 with TLB), though I had 1cc'd RFJ Normal Difficulty with an All2 a long time ago, I've never actually gotten an All1 because I could never actually unlock Sim35, but that is the suckiest 1cc of the game anyway. Had a pretty bad medal chain break in Phase 2 on the TLB clear All3 that cost a bit of millions, but I don't really care at the moment as I was so happy that I didn't screw up Phase 2 like what almost always happened in practice and the run no missed to the TLB, though the second one in the run is too bad(double KO on the TLB, but obviously I had a spare life)

Don't know when I'll get to trying to do RF2 on Normal. I'm working on the Full Run mode that the 360 port has for Jet because I think it'd be cool to 1cc all 12 stages in the same run(though it'd be even more so if I ever pull it off on Arcade difficulty). My farthest run in that mode on Normal difficulty got all the way to phase 50. Even in that mode, I can theoretically no death the game to TLB(which will show up even if you die in Phase 1 unlike the normal mode), but that's still 5 extra stages I can mess up on that aren't even worth that many points because sims 10, 20, 35, 40, and 50 barely have any secrets.

Silent Harmony

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Re: STG Thread 12
« Reply #234 on: June 06, 2014, 09:15:48 AM »
You shouldn't need to worry about losing the 1 billion extend.
I don't know whether to agree of disagree, because every test I've done tonight shows that while I can, indeed, earn a lot of points in other sections of the game (like the first half of stage 3) I'm unfortunately inconsistent at them as well. If I want to even equal my last full run I'd need at least 600 million points entering stage 4 to feel good about the extend, and screwing up chains with full hyper gauges just kills my score (and I suck at building hypers during hypers). Maybe I'm just paranoid though considering the following.

I finally had a semi-good first 2 stages and went with it. 1.64 billion is now my new high; the run ended right after the first bomb ship of stage 5. Speaking of which, Stage 5 was atrocious. You'd swear I'd never practiced it before. I'm still so far from getting a 1cc (I need at least 1/3 after the 2nd midboss to get it) it's kinda frustrating.

Back to spamming practice mode.


EDIT: Crimzon Clover: World Ignition is now on Steam. Right now the game+soundtrack bundle is a whopping 60% off (I think it's an error, since the game by itself is only 30% off).  Best time to buy it is this week it seems, who knows if it'll be in the summer sale.
« Last Edit: June 06, 2014, 10:26:29 PM by Mimeslayer »

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Jaimers

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Re: STG Thread 12
« Reply #236 on: June 21, 2014, 09:26:57 PM »
Played a little of Raiden Fighters Jet on the Raiden Fighters Aces compilation since I wasn't going to start another 4 Job Fiesta Run for a while and

Raiden Fighters Jet Full Run All on Normal Difficulty obtained. I almost screwed up the run, but at least got it. So nice to beat all 12 stages in the same run, even if I ended up finishing with no spare lives or bombs left.

Now I can be fine with completely dropping Normal Difficulty unless I decide to improve my 118 million All3 or my 125 million Full Run All sometime. Time to try to get good enough at Normal Run Arcade Difficulty and Full Run Arcade Difficulty.

Silent Harmony

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Re: STG Thread 12
« Reply #237 on: June 26, 2014, 12:01:39 AM »
First off, very good job you guys.  :D

<snip>

EDIT: Well, I get the message...

I have decided to just go with the "bang my head against a wall" method and pray that it works. In other words, grind DFK stage practice and pray that I figure things out, especially the things that seem random to me. I hope it works, because honestly I have no idea what else to do.
« Last Edit: June 27, 2014, 05:39:33 AM by Mimeslayer »

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CyberAngel

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Re: STG Thread 12
« Reply #238 on: August 07, 2014, 07:21:19 PM »
Finally remembered my first shmup ever - Twin Eagle for NES. Not too bad a game to start off with. And here I wondered why I always had a soft spot for playable helicopters :)

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Re: STG Thread 12
« Reply #239 on: August 08, 2014, 10:09:11 AM »
Having just bought DDP DFK and Akai Katana, I'm currently just trying to go for the 1cc atm. My naivety in shmups is apparent to me because I don't really focus on scoring, Touhou or otherwise. Does anyone have any tips on how to start a scoring mindset and make it fun[ner]? I hear scoring is the best part about shmups.
At the moment, I'd be perfectly happy just to no death Hibachi, which I'm trying in training mode. Currently, I'm kind of leaning towards playing BL on DFK because of both the difficulty ramp up and being able to turn off auto-bomb.
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