Author Topic: STG Thread 12  (Read 65576 times)

Re: STG Thread 12
« Reply #120 on: February 04, 2013, 04:39:11 PM »
What are the conditions for fighting the TLB of Deathsmiles?

Drake

  • *
Re: STG Thread 12
« Reply #121 on: February 04, 2013, 05:53:05 PM »
All stages on 999. Beat the first 6 without continuing, then beat both EX stages and the final stage (i.e. chapter 4) without dying, up until Tyrannosatan Jitterbug.

http://www.youtube.com/watch?v=TxWY_59XAHA
« Last Edit: February 04, 2013, 06:22:10 PM by Drake »

A Colorful Calculating Creative and Cuddly Crafty Callipygous Clever Commander
- original art by Aiけん | ウサホリ -

KLH

  • 47 accounts in my account account
Re: STG Thread 12
« Reply #122 on: February 09, 2013, 03:41:19 AM »



Aero Chimera = best shmup of 2012

2hu is a ghey shooter pl@y COD you f@gs
COD 4 life #swag #yolo #360noscope #lensflare #Skrillex
Main YouTube Channel
Main Reupload Channel

Re: STG Thread 12
« Reply #123 on: February 10, 2013, 05:43:49 AM »
That game is glorious.  It has just about everything I like and just about nothing that I dislike in shmups.

Coincidentally, I was thinking about it last month and checked the farm for (the lack of) a status update.  I hope SAS finishes it.  With a "demo" that good...
eb: there should be a shmup that is sort of like podd minus the versus shit
eb: you go dodging semirandom things then it goes WARNING GET OUT OF THE WAY MOTHERFUCKER and you get a shitstorm
KB: and there is no way out of the way
eb: the way is through

Re: STG Thread 12
« Reply #124 on: February 14, 2013, 06:03:05 AM »
« Last Edit: February 15, 2013, 06:07:33 AM by ♥♥♥東方Hugger♥♥♥ »

KLH

  • 47 accounts in my account account
Re: STG Thread 12
« Reply #125 on: February 19, 2013, 04:57:12 AM »



I'm improving.

now if only I could stay focused during Stage 3 so I can consistently get to Stage 4


Alternatively, I could just play conservatively in the first three stages and easily break 5000000 in Stage 4, because I've scored 3269250 in Stage 4 alone.


That game is glorious.  It has just about everything I like and just about nothing that I dislike in shmups.

Coincidentally, I was thinking about it last month and checked the farm for (the lack of) a status update.  I hope SAS finishes it.  With a "demo" that good...
Can't agree more.

2hu is a ghey shooter pl@y COD you f@gs
COD 4 life #swag #yolo #360noscope #lensflare #Skrillex
Main YouTube Channel
Main Reupload Channel

Formless God

Re: STG Thread 12
« Reply #126 on: February 19, 2013, 05:24:44 AM »
AC is crazy fun. My only complaints are that some sprites bug out if you retry a stage enough times, and the bullet speed on some patterns in Stage 4 Death is a bit too fast.
SAS needs to go ahead and release the full game already.

Jaimers

  • You just did it because you're older than me.
Re: STG Thread 12
« Reply #127 on: March 01, 2013, 12:48:33 AM »

Re: STG Thread 12
« Reply #128 on: March 13, 2013, 11:54:40 PM »
I figured I really need to get back to these. So I played some Muchi Muchi Pork version 1.01 earlier.

Wasn't playing on Score Attack though.

I get a run where I was doing really well up to the stage 4 boss. All the deaths were suicides to refresh bomb stock before extends. Sucky chain breaks near the end of stage 4.

Then I die to the thing 4 times.

But I actually got to stage 5 in a full run, for the first or second time ever. Did mostly well there, had a few chain breaks, and I'm at the boss with 3 spare lives. Game over on the second part of the 4 because I suddenly decide, oh I can dodge this stuff, and don't bomb quick enough. Around 98 million, so without the medal chain breaks, I might have had an extra life to actually turn things around.

I may as well try to get the 1cc soon. That was very good for a rusty run. Then none of the other runs today got past stage 3.


Edit: Got the 1cc.
« Last Edit: March 14, 2013, 02:39:12 PM by Chaotic Phoenixma »

Jaimers

  • You just did it because you're older than me.
Re: STG Thread 12
« Reply #129 on: March 18, 2013, 10:49:39 PM »




Aaand DOJ done.

Shmupmame 2.2 inp

Silent Harmony

  • Everybody needs the Pharmarcy
  • Justice never dies!
Re: STG Thread 12
« Reply #130 on: March 19, 2013, 06:02:36 AM »
Congrats on the clears everybody!

1CC List (all shmups)
League of Legends / Battle.net: Harmony11(#1694)

Re: STG Thread 12
« Reply #131 on: March 19, 2013, 07:01:57 AM »
Wow, that's cool stuff man. So ehh... what's next? Futari Ultra?  :V


Re: STG Thread 12
« Reply #132 on: March 19, 2013, 01:38:42 PM »
He could do a Mushi 1 Ultra, Futari Ultra, Pink Sweets, or even DOJ White label if he wanted, and I wouldn't even be surprised.

Definitely looking forward to  what else you plan to do.

Silent Harmony

  • Everybody needs the Pharmarcy
  • Justice never dies!
Re: STG Thread 12
« Reply #133 on: March 24, 2013, 07:26:37 AM »


That close to a no-death 5-guard BWR stage 5 (practice), and that close to perfecting the final attack.

Ah well, I was bound to join the "sliver of life" club sooner or later. At least it didn't cost me a 1cc or something, so I got a good laugh out of it.

1CC List (all shmups)
League of Legends / Battle.net: Harmony11(#1694)

Jaimers

  • You just did it because you're older than me.
Re: STG Thread 12
« Reply #134 on: April 16, 2013, 09:16:56 PM »

Jaimers

  • You just did it because you're older than me.
Re: STG Thread 12
« Reply #135 on: May 03, 2013, 11:11:46 PM »

Drake

  • *
Re: STG Thread 12
« Reply #136 on: May 04, 2013, 07:31:40 AM »
So I popped open Espgaluda II for the first time since I got it.
In mode select the default is Black Label so i'm like YEAH THIS IS PROBABLY THE MODE I WANT

no it's fucking awful, i sat through the whole game with the dumb canceling everything and the dumb pushback mechanic

And then after I was done with that I went to the obvious 360 mode. Kakusei Overheat everything.

INSTANTLY A HUNDRED TIMES BETTER, GRINNING EAR TO EAR AS I PLAY

A Colorful Calculating Creative and Cuddly Crafty Callipygous Clever Commander
- original art by Aiけん | ウサホリ -

Re: STG Thread 12
« Reply #137 on: May 04, 2013, 05:41:07 PM »
Black Label is pretty interesting for scoring, but it's probably the most complex Cave system and you have to use every mode well. the 1cc is easy though.


Good luck with Overheat. that game kicked my ass quite a bit even trying normally with Arcade/360 mode.

We really need SotW back. Or even just interest in this thread in general.

Re: STG Thread 12
« Reply #138 on: May 04, 2013, 11:02:30 PM »
Or even just interest in this thread in general.

I agree and I should post here more.

My last project has been Mushi Ultra, where I got to the TLB couple of times and knew how to beat it, but stopped feeling like playing it. Instead I felt like something easier for a change and started learning DFKBL with Bomb style. It's rather fun and pretty easy to learn all the basic strats. Harder than B-P though in almost every way. No real goal yet, but I know I can get at least 750b. Currently at 699. Beating Hibachi would be neat but I don't know if I want to try. Doing it without any fancy scoring strats would be pretty possible but too boring.
"First of all, for those who've cleared the game, please try playing for more points." - ZUN

Re: STG Thread 12
« Reply #139 on: May 09, 2013, 02:40:40 AM »
I've been wondering this for awhile; how is it that people import in PCBs? I see people with PCBs set up in their house, so how do they do it? I'd like to get my hands on SDOJ (or maybe DFK [BL if possible]) since it doesn't seem like the 360 port is going to be released in the states any time soon or maybe never.

Shimatora

  • I'm not clumsy...
  • Really...!
Re: STG Thread 12
« Reply #140 on: May 13, 2013, 12:03:24 AM »
I've been wondering this for awhile; how is it that people import in PCBs? I see people with PCBs set up in their house, so how do they do it? I'd like to get my hands on SDOJ (or maybe DFK [BL if possible]) since it doesn't seem like the 360 port is going to be released in the states any time soon or maybe never.

The SDOJ port will be region free, if that changes anything.

Visit #sokumaidens on irc.ppirc.net for discussion and matchmaking for a wide variety of fighting games!
Feel free to message me if you need anything!

Re: STG Thread 12
« Reply #141 on: May 13, 2013, 12:15:00 AM »
The SDOJ port will be region free, if that changes anything.

Wait, really? I'll just import that instead. Waaaay less effort and trouble to get it. Thanks~

DX7.EP

  • Red shroom
  • *
  • Smooth Charisma
    • Sanmaat (site of personal tat)
Re: STG Thread 12
« Reply #142 on: May 13, 2013, 01:22:49 AM »
The SDOJ port will be region free, if that changes anything.
Well now! I'd immediately import if I had a X360 :V
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Zengar Zombolt

  • Space-Time Tuning Circle - Wd/Fr
  • Green-Red Divine Clock
Re: STG Thread 12
« Reply #143 on: May 13, 2013, 02:02:30 AM »
Weren't there efforts to publish it on the west at the same time as the JP release, anyways?

Drake

  • *
Re: STG Thread 12
« Reply #144 on: May 13, 2013, 03:48:57 AM »
Weren't there efforts to publish it on the west at the same time as the JP release, anyways?
There were efforts, but for whatever reasons each group didn't go through. It seems like most people from RSG were interested but it got vetoed, Aksys said DS didn't sell well enough for them, etc. I think they wanted to try to release in the west since localizing their games would be super cheap on their end, but every attempt fell through so they just spent a day or two flipping switches.

A Colorful Calculating Creative and Cuddly Crafty Callipygous Clever Commander
- original art by Aiけん | ウサホリ -

lumber_of_the_beast

Re: STG Thread 12
« Reply #145 on: May 31, 2013, 08:17:47 PM »

Re: STG Thread 12
« Reply #146 on: May 31, 2013, 09:42:39 PM »
Per the op in the farm thread, Cave has abolished all such sections and have consolidated development in one department, and this department is still likely to make shmups.  Further, the page linked in that tweet is an outside analysis of the company.
eb: there should be a shmup that is sort of like podd minus the versus shit
eb: you go dodging semirandom things then it goes WARNING GET OUT OF THE WAY MOTHERFUCKER and you get a shitstorm
KB: and there is no way out of the way
eb: the way is through

Jaimers

  • You just did it because you're older than me.
Re: STG Thread 12
« Reply #147 on: June 01, 2013, 08:36:54 AM »
« Last Edit: June 01, 2013, 08:49:05 AM by Jaimers »

Re: STG Thread 12
« Reply #148 on: June 21, 2013, 02:11:48 PM »
Time to resurrect this once again. Inbachi clear happened.

 Quite an awesome fight. As far as I know this has never been done in arcades.
"First of all, for those who've cleared the game, please try playing for more points." - ZUN

Jaimers

  • You just did it because you're older than me.
Re: STG Thread 12
« Reply #149 on: June 22, 2013, 04:42:05 PM »
DoDonPachi Saidaioujou - 22.2 Billion ALL Clear + Hibachi

no I totally did not forget to post this what are you talking about