Author Topic: Lunasa's Danmakufu Corner [Last: TD-like Halo effect v 1.1]  (Read 5749 times)

Lunasa Prismriver

  • Poltergeist Violinist
  • Himorogi, Burn in Violet
Lunasa's Danmakufu Corner [Last: TD-like Halo effect v 1.1]
« on: October 21, 2012, 10:44:09 AM »
Lunasa's Danmakufu Corner
I finally have my own Danmakufu thread. I will share my Danmakufu's scripts (game or functions). I hope you enjoy it. Please, criticize my projects so that I can improve myself at danmakufu scripting. I'm new to this forum and I'm french, tell my if I'm doing wrong and don't mind for my grammar.  :ohdear:



Functions

Here are my functions for graphically improve Danmakufu's scripts. I hope you'll enjoy it.  :3c
Custom Cut-in function :

It is a new function for Cut-ins (0.12m only), it's a mix between MoF-like cut-in and a EoSD-like one. You can customize the police, the "bar" picture and shortly the movement of the animation.  I'm planning to add options for the color and maybe I will make a version for player's bomb cut-in.

You can download the function here : Cut-in function to improve

I'm planning to make a better cut-in function and to make it more original, I leave the link here if someone is interested anyhow. Any ideas are welcome of course.

All is explained in the header of the function file. You must put a yield; in @MainLoop or Danmakufu will crash.

Ten Desires-like Halo Effect (0.12m):

I tried to make a easy-use function for imitate boss's halo as Ten Desires's ones. I know it isn't perfect, especially the burning effect but I need critics to improve this script. :)

Here the different colors included in the script. (Click on the thumbnail to enlarge it)


Update : Now you can put a custom color and you can modify the scale of the flame and of the base.
The circle is now glowing as official games, the aura is a bit larger and the flame is more smooth.

You can download the function here : Halo Function (v 1.1)

All is explained in the header of the function file. You can disable burning effect, halo and/or magic circle. You must put a yield; in @MainLoop or Danmakufu will crash.  You can ask your questions about the function or suggest new ideas to implement.
« Last Edit: December 09, 2012, 05:55:19 PM by Lunasa Prismriver »

Lunasa Prismriver

  • Poltergeist Violinist
  • Himorogi, Burn in Violet
Re: Lunasa's Danmakufu Corner [Last: TD-like Halo effect]
« Reply #1 on: October 23, 2012, 07:34:14 PM »
I added Ten Desires-like Halo effect function and I'm going to release a battle script in a few days. Please, give me your opinions.  :)

Ozzy

  • Veteran Danmakufu Scripter
  • Currently working on a full Touhou fangame!
Re: Lunasa's Danmakufu Corner [Last: TD-like Halo effect]
« Reply #2 on: October 25, 2012, 07:54:18 PM »
I added Ten Desires-like Halo effect function and I'm going to release a battle script in a few days. Please, give me your opinions.  :)

What version of danmakufu is the Halo effect for?

Lunasa Prismriver

  • Poltergeist Violinist
  • Himorogi, Burn in Violet
Re: Lunasa's Danmakufu Corner [Last: TD-like Halo effect]
« Reply #3 on: October 26, 2012, 06:28:00 PM »
For Touhou  Danmakufu 0.12m.

Lunasa Prismriver

  • Poltergeist Violinist
  • Himorogi, Burn in Violet
Re: Lunasa's Danmakufu Corner [Last: PhantomSong's Yuyuko Player]
« Reply #4 on: November 08, 2012, 09:38:22 PM »
Added the PhantomSong's request : Yuyuko Player Script.  :)

Ozzy

  • Veteran Danmakufu Scripter
  • Currently working on a full Touhou fangame!
Re: Lunasa's Danmakufu Corner [Last: PhantomSong's Yuyuko Player]
« Reply #5 on: November 12, 2012, 12:52:48 AM »
Added the PhantomSong's request : Yuyuko Player Script.  :)

Very cool player! The graphics are very pretty to look at and the shot power and homing are very useful. The bomb is also an interesting twist on standard bomb ideas as it is able to be used for rapid damage dealing or greater survival time depending on the situation. My only complaint would probably have to be that the player shot sound effect is a little loud (I ended up replacing it with a softer version). Also the homing tends to try to home in on familiars more often than I'd like, but I don't think that's something that can really be fixed given Danmakufu's limitations.

Overall, very nice job! It's about time someone made a Yuyuko player.

Lunasa Prismriver

  • Poltergeist Violinist
  • Himorogi, Burn in Violet
Re: Lunasa's Danmakufu Corner [Last: PhantomSong's Yuyuko Player]
« Reply #6 on: November 12, 2012, 06:09:00 AM »
Thanks for the reply, i'll try to fix these issues now. :)

PhantomSong

  • The Ghost Living through Everyday Life.
  • Eh, it doesn't matter.
Re: Lunasa's Danmakufu Corner [Last: PhantomSong's Yuyuko Player]
« Reply #7 on: November 14, 2012, 02:35:39 AM »
Ya I agree with Ozzy XD And also during the bomb activation,  if you're on the edge of the screen a butterfly is used up  :ohdear: Is that fixable?

Lunasa Prismriver

  • Poltergeist Violinist
  • Himorogi, Burn in Violet
Re: Lunasa's Danmakufu Corner [Last: PhantomSong's Yuyuko Player]
« Reply #8 on: November 14, 2012, 06:42:49 PM »
Yeah, I'm not really sure about the cause (either it's happen when you bomb when the boss initialize and the butterfly too (they have the same coordinate (0,0)), either it's happen when the boss is killed), so I have added a short time to bomb initialization (10 frames), it should fix issues. :)
Therefore, I uploaded the fixed player script (sound and bomb).

« Last Edit: December 08, 2012, 05:50:31 PM by Lunasa Prismriver »

Lunasa Prismriver

  • Poltergeist Violinist
  • Himorogi, Burn in Violet
Re: Lunasa's Danmakufu Corner [Last: PhantomSong's Yuyuko Player]
« Reply #9 on: December 08, 2012, 02:23:42 PM »
Added Marisa Player Script. Planning to make a library for adding support of power ups in danmakufu 0.12m  :3c
« Last Edit: December 08, 2012, 05:44:00 PM by Lunasa Prismriver »

KaiserKnuckle

  • You better stop,
  • and think about what you're doing
    • Music interests and whatnot
Re: Lunasa's Danmakufu Corner [Last: TD-like Halo effect]
« Reply #10 on: December 08, 2012, 10:19:19 PM »
Planning to make a library for adding support of power ups in danmakufu 0.12m

maybe you could use this link as a refrence
░░░░░░░░░░░░░░░░░░░░░░

Lunasa Prismriver

  • Poltergeist Violinist
  • Himorogi, Burn in Violet
Re: Lunasa's Danmakufu Corner [Last: TD-like Halo effect]
« Reply #11 on: December 08, 2012, 10:26:20 PM »
Awww. I haven't it was already done.  :ohdear: Thanks for the link anyway.  :)

AJS

  • Danmakufu Scripter
Re: Lunasa's Danmakufu Corner [Last: TD-like Halo effect]
« Reply #12 on: December 09, 2012, 10:23:40 AM »
The halo effect script is just beautiful. :*
This is just what I needed to spruce up my boss fights!  Thank you!

However, I do have one thing to comment/ask about it.  Would it be possible for you to implement an easy way to control the size of the burning effect?  Because for some of the larger boss sprites I have, the burning isn't quite large enough to accommodate it.
« Last Edit: December 09, 2012, 10:25:13 AM by AJS »

Lunasa Prismriver

  • Poltergeist Violinist
  • Himorogi, Burn in Violet
Re: Lunasa's Danmakufu Corner [Last: TD-like Halo effect]
« Reply #13 on: December 09, 2012, 03:38:25 PM »
Actually, I can do it. If you want I can post a newer version today  :3c
EDIT : Done the new version could be find here (You can also put a custom color) : http://www.mediafire.com/download.php?6t7addh0hmasq9u
« Last Edit: December 09, 2012, 04:26:01 PM by Lunasa Prismriver »

AJS

  • Danmakufu Scripter
Re: Lunasa's Danmakufu Corner [Last: TD-like Halo effect v 1.1]
« Reply #14 on: December 09, 2012, 10:21:51 PM »
Oooh, that was fast.  Thanks!