Author Topic: Kisume Quest VII - A Z-Machine Adventure  (Read 32999 times)

Hello Purvis

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  • Hello Jerry
Re: Kisume Quest VII - A Z-Machine Adventure
« Reply #210 on: October 18, 2012, 12:55:18 PM »
> So the communication button is the same button as the on/off button for the entire device? I thought I was pressing the comms button in that post and had completely forgotten about the existence of a second button.

>They are different buttons.  The parser would be a terrible hypocrite if it chided you about forgetfulness.

Kilgamayan

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Re: Kisume Quest VII - A Z-Machine Adventure
« Reply #211 on: October 18, 2012, 01:02:15 PM »
> Is the translator part still working, at least?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Kisume Quest VII - A Z-Machine Adventure
« Reply #212 on: October 18, 2012, 01:09:29 PM »
> Is the translator part still working, at least?

>It is. You don't actually know how to turn it off, or if it can turn off.

>_

Kilgamayan

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Re: Kisume Quest VII - A Z-Machine Adventure
« Reply #213 on: October 18, 2012, 02:01:50 PM »
> ...Why would the communicator need two buttons to turn on and off?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Kisume Quest VII - A Z-Machine Adventure
« Reply #214 on: October 18, 2012, 04:15:22 PM »
> ...Why would the communicator need two buttons to turn on and off?

>The translator and communicator functions seem to be separate things. Or at least it's worked as the former without the latter being on.

>_

O4rfish

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Re: Kisume Quest VII - A Z-Machine Adventure
« Reply #215 on: October 18, 2012, 04:23:57 PM »
>So there's a Mode button and a Power button. So far, we haven't hit the Power button until just now, which is causibg this argument, right?
[9:49:09] <Purvis> Generally not, but your mother may be an exception.

Hello Purvis

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  • Hello Jerry
Re: Kisume Quest VII - A Z-Machine Adventure
« Reply #216 on: October 18, 2012, 05:01:20 PM »
>So there's a Mode button and a Power button. So far, we haven't hit the Power button until just now, which is causibg this argument, right?

>That would be it, yes.

>_

Kilgamayan

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Re: Kisume Quest VII - A Z-Machine Adventure
« Reply #217 on: October 19, 2012, 06:44:43 PM »
> Can I request a time extension until I know how the rest of my day is going to go? I may or may not be visiting a friend in the hospital.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Kilgamayan

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Re: Kisume Quest VII - A Z-Machine Adventure
« Reply #218 on: October 21, 2012, 04:48:39 AM »
> Disregard the above post.

Okay, I've made my decision.

> Turn the comms part of the device back on before going through the press-and-speaking process given before.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Kisume Quest VII - A Z-Machine Adventure
« Reply #219 on: October 21, 2012, 09:19:30 AM »
> Nod.
> Press.
> "Okay, we're ready for those directions."
> Press.

> Turn the comms part of the device back on before going through the press-and-speaking process given before.

>"What was that?" Yumemi says, as you turn the communicator back on and ask for directions. You think you can hear footsteps in the background. "Have you gone down the eastern corridor until you reach the third hall on the south side yet?"

>_

Kilgamayan

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Re: Kisume Quest VII - A Z-Machine Adventure
« Reply #220 on: October 21, 2012, 12:09:22 PM »
> Look over to the east for that corridor again.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Kisume Quest VII - A Z-Machine Adventure
« Reply #221 on: October 21, 2012, 12:22:22 PM »
> Look over to the east for that corridor again.

>You look over, and there is a corridor leading eastward from here.

>_

Kilgamayan

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Re: Kisume Quest VII - A Z-Machine Adventure
« Reply #222 on: October 21, 2012, 12:37:38 PM »
> Press.
> "Got it. Heading east."
> Press.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Kisume Quest VII - A Z-Machine Adventure
« Reply #223 on: October 21, 2012, 03:04:38 PM »
> Press.
> "Got it. Heading east."
> Press.

>"Good, good," says Yumemi. "IF you could get them to do something about those patrols in the meantime, we'd be quite tickled."

>_

Kilgamayan

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Re: Kisume Quest VII - A Z-Machine Adventure
« Reply #224 on: October 21, 2012, 04:22:20 PM »
> Press.
> "I'll see what I can do."
> Press.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Kisume Quest VII - A Z-Machine Adventure
« Reply #225 on: October 21, 2012, 05:04:36 PM »
> Press.
> "I'll see what I can do."
> Press.

>"Good, good," says Yumemi. "Let me know if you need anything."

>_

Kilgamayan

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Re: Kisume Quest VII - A Z-Machine Adventure
« Reply #226 on: October 21, 2012, 05:16:49 PM »
> Look at Sombraluz while pointing down the east corridor.
> "We're headed that way."
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Kisume Quest VII - A Z-Machine Adventure
« Reply #227 on: October 21, 2012, 06:14:30 PM »
> Look at Sombraluz while pointing down the east corridor.
> "We're headed that way."

>He nods. "Take the lead, please."

>_

Kilgamayan

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Re: Kisume Quest VII - A Z-Machine Adventure
« Reply #228 on: October 21, 2012, 06:25:17 PM »
> Start bouncing down the east corridor.
> "So I don't really expect this to get anywhere, but she seems a little worried about patrols."
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Kisume Quest VII - A Z-Machine Adventure
« Reply #229 on: October 21, 2012, 06:57:49 PM »
> Start bouncing down the east corridor.
> "So I don't really expect this to get anywhere, but she seems a little worried about patrols."

>"I would be too, her in her position," says the agent, as the group begins to follow you.
>You note one of the other soldiers is talking into a communicator of his own, and seems to be talking about the direction you and the group are moving.

>_

Kilgamayan

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Re: Kisume Quest VII - A Z-Machine Adventure
« Reply #230 on: October 21, 2012, 08:52:17 PM »
> "I don't suppose there's anything that can be done about it?"
> Jerk a thumb toward the communicating soldier.
> "Especially with what sounds like giving instructions to who knows who else."
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Kisume Quest VII - A Z-Machine Adventure
« Reply #231 on: October 21, 2012, 10:37:36 PM »
> "I don't suppose there's anything that can be done about it?"
> Jerk a thumb toward the communicating soldier.
> "Especially with what sounds like giving instructions to who knows who else."

>"It would be irresponsible to tell them to stand down," says Sombraluz, "The last thing we need is to give them time to commit even more sabotage."

>_

Kilgamayan

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Re: Kisume Quest VII - A Z-Machine Adventure
« Reply #232 on: October 21, 2012, 11:08:32 PM »
> "Causing more havoc after this agreement would be pretty rude. And pretty stupid, given you have me and our VIVIT even if you don't have her."
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Kisume Quest VII - A Z-Machine Adventure
« Reply #233 on: October 21, 2012, 11:37:26 PM »
> "Causing more havoc after this agreement would be pretty rude. And pretty stupid, given you have me and our VIVIT even if you don't have her."

>"Causing havoc to start was pretty rude," says the Agent. "We're well past the point of giving them the benefit of a full doubt. If they can meet with us with no funny business, then we'll consider extending further courtesies."

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Kisume Quest VII - A Z-Machine Adventure
« Reply #234 on: October 21, 2012, 11:58:03 PM »
> How far into the corridor are we?
> Shrug.
> "They're just working toward what they think is the best political situation for the country they love by employing tactics that others frown upon."
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Kisume Quest VII - A Z-Machine Adventure
« Reply #235 on: October 22, 2012, 10:43:07 AM »
> How far into the corridor are we?
> Shrug.
> "They're just working toward what they think is the best political situation for the country they love by employing tactics that others frown upon."

>You've just passed a corridor on the right.
>"Perhaps that is so, but it doesn't change what I just said," says the Agent.

>_

Kilgamayan

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Re: Kisume Quest VII - A Z-Machine Adventure
« Reply #236 on: October 22, 2012, 10:55:43 AM »
> "I'd think it'd lead to being a little more sympathetic and understanding, even if you don't necessarily agree with their point of view. Assuming you think what you've done and are still doing is on the level, I don't see why you wouldn't think they're the same way."
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Kisume Quest VII - A Z-Machine Adventure
« Reply #237 on: October 22, 2012, 11:15:33 AM »
> "I'd think it'd lead to being a little more sympathetic and understanding, even if you don't necessarily agree with their point of view. Assuming you think what you've done and are still doing is on the level, I don't see why you wouldn't think they're the same way."

>"Because if they aren't, good men get hurt or die," says the Agent. "Given what's happened, I won't be risking their lives like that."

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Kisume Quest VII - A Z-Machine Adventure
« Reply #238 on: October 22, 2012, 11:20:35 AM »
> "And how many good men have died to further the Emperor's vision?"
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Kisume Quest VII - A Z-Machine Adventure
« Reply #239 on: October 22, 2012, 11:22:58 AM »
> "And how many good men have died to further the Emperor's vision?"

>"Enough that we don't need to be throwing more into their graves needlessly," says Sombraluz.

>_