Author Topic: Remilia Quest Dh?  (Read 40281 times)

Re: Remilia Quest Dh?
« Reply #330 on: October 25, 2012, 01:43:02 AM »
>Can we smell anything from within the chamber where the music is coming from?

>You detect hints of rosin from the room in front you, and the very faint hint of brass and bronze.

Hanzo K.

  • White Tiger Shikigami
  • Whoa, this YF-29's awesome!
Re: Remilia Quest Dh?
« Reply #331 on: October 25, 2012, 06:02:52 PM »
>Interesting. Seems that must be the music room then. We'll look into that later.
>Let's head for the stairs and go up to the next floor, sending a bat to scout ahead as we go.
Essence RO
Eiji Komatsu L1xx/6x CritsinX | Ryoshima Nanbu L7x/4x Crafting Blacksmith

Arbitrary Gaming~!
Youkai Quest: Unknown Adventure

Re: Remilia Quest Dh?
« Reply #332 on: October 26, 2012, 07:18:19 PM »
>Interesting. Seems that must be the music room then. We'll look into that later.
>Let's head for the stairs and go up to the next floor, sending a bat to scout ahead as we go.

>Making a note of the location of the music room, you leave it alone for now and climb the stairs down the hall, Bach's piece following you.
>The second floor before you is another long hallway, branching left and right at the end of it. There is a small statue at the end of the hall, perhaps the size of a bust, but you can't make out the details at this distance. Both sides of the hall are lined with doors, most shut, but a few hang open. Hooks hang from the walls in places, the kind to hang art from, but each stands empty and dusty. The carpet here seems even more faded than the one on the first floor. The walls show flecks and traces of blue, white and green paint in places. Obviously the stone walls were painted at some point, but this too has faded with time. A pair of candelabra light the hall, one about twenty feet in front of you on the right, one about 80 feet down on your left, both made of tarnished brass.
>From a peg in the wall halfway down the hall on the right side, there hangs the tattered top part of a banner, little more than a shred of white cloth. The door next to this piece of fabric is flanked on either side by a suit of ornamental armor, both painted a moderate shade of blue, both resting their hands on broadswords.

Hanzo K.

  • White Tiger Shikigami
  • Whoa, this YF-29's awesome!
Re: Remilia Quest Dh?
« Reply #333 on: October 26, 2012, 08:52:15 PM »
>Interesting...Let's investigate that door then, and keep on guard for any ambushes or traps.
Essence RO
Eiji Komatsu L1xx/6x CritsinX | Ryoshima Nanbu L7x/4x Crafting Blacksmith

Arbitrary Gaming~!
Youkai Quest: Unknown Adventure

Re: Remilia Quest Dh?
« Reply #334 on: October 27, 2012, 02:19:53 AM »
>Interesting...Let's investigate that door then, and keep on guard for any ambushes or traps.

>You stroll down the hall, keeping your senses tuned for anything potentially threatening.
>Nothing pops out at you from around the corners or out of the open rooms, but as you close to within ten feet of the door in question, the two suits of armor move. Raising their swords up, they cross their blades in front of the door.

GuyYouMetOnline

  • Surprisingy not smart for lynch dodging
Re: Remilia Quest Dh?
« Reply #335 on: October 27, 2012, 02:28:10 AM »
>Walk under the blades. If they drop down, grab them and rip them out of the statues' hands.

Re: Remilia Quest Dh?
« Reply #336 on: October 27, 2012, 05:20:01 PM »
>Walk under the blades. If they drop down, grab them and rip them out of the statues' hands.

>When you close to five feet of the armor suits, their lowered visors start to glow, and they discharge blue and red circular danmaku in a criss-crossing circle outwards.

GuyYouMetOnline

  • Surprisingy not smart for lynch dodging
Re: Remilia Quest Dh?
« Reply #337 on: October 27, 2012, 05:58:10 PM »
>Bat-cloud. Reform in front of one of them and strike with the ice spear. If freezing it doesn't work, rip its sword out of its hand and cut its head off. Then repeat whichever worked on the second statue.

Re: Remilia Quest Dh?
« Reply #338 on: October 27, 2012, 08:12:43 PM »
>Bat-cloud. Reform in front of one of them and strike with the ice spear. If freezing it doesn't work, rip its sword out of its hand and cut its head off. Then repeat whichever worked on the second statue.

>Evading their bullets via your swarm form, you resolidify yourself in front of the closest knight, the one that fired the red bullets, and swing at it with your enchanted glaive. Belying its cumbersome appearance, the armor brings its sword down to cross with yours, blocking your strike. The armor shakes under the impact of a vampire's blow, but it holds together. It's visor also begins to glow with red light, while its partner shows a blue glow.

Hanzo K.

  • White Tiger Shikigami
  • Whoa, this YF-29's awesome!
Re: Remilia Quest Dh?
« Reply #339 on: October 27, 2012, 08:20:39 PM »
>Raise an eyebrow, and pull away to a safer distance.
>"Oh-ho? A trap, hm? Well, there must be something quite important in there then."
>Let's gauge their next actions, and react accordingly.
Essence RO
Eiji Komatsu L1xx/6x CritsinX | Ryoshima Nanbu L7x/4x Crafting Blacksmith

Arbitrary Gaming~!
Youkai Quest: Unknown Adventure

Re: Remilia Quest Dh?
« Reply #340 on: October 27, 2012, 08:26:31 PM »
>Raise an eyebrow, and pull away to a safer distance.
>"Oh-ho? A trap, hm? Well, there must be something quite important in there then."
>Let's gauge their next actions, and react accordingly.

>Their circular bullets past, you flit backwards out of melee range.
>The guard armor pair fire a triple laser blast from their visors, red lasers from the one in front of you, blue from the other. The lasers are relatively slow, and fly in a triangular spread outwards.

Hanzo K.

  • White Tiger Shikigami
  • Whoa, this YF-29's awesome!
Re: Remilia Quest Dh?
« Reply #341 on: October 27, 2012, 08:28:49 PM »
>Slip to the side, and flick a spread of Crystal Shots at the visors.
Essence RO
Eiji Komatsu L1xx/6x CritsinX | Ryoshima Nanbu L7x/4x Crafting Blacksmith

Arbitrary Gaming~!
Youkai Quest: Unknown Adventure

Re: Remilia Quest Dh?
« Reply #342 on: October 27, 2012, 08:30:17 PM »
>Slip to the side, and flick a spread of Crystal Shots at the visors.

>Slip to your left or right?

Hanzo K.

  • White Tiger Shikigami
  • Whoa, this YF-29's awesome!
Re: Remilia Quest Dh?
« Reply #343 on: October 27, 2012, 08:34:12 PM »
>Whichever side seems the least likely to be a potential trap.
Essence RO
Eiji Komatsu L1xx/6x CritsinX | Ryoshima Nanbu L7x/4x Crafting Blacksmith

Arbitrary Gaming~!
Youkai Quest: Unknown Adventure

Re: Remilia Quest Dh?
« Reply #344 on: October 27, 2012, 08:42:31 PM »
>Whichever side seems the least likely to be a potential trap.

>Sideslipping to your right, between the middle and right laser of the armor, you fire a spread of crystals at the visors of both knights. Both of your shots impact against the helms of the armored figures, but their sturdy metal helmets hold solid. Their glow of energy, though, lowers in its intensity, and they do not return fire yet.

Hanzo K.

  • White Tiger Shikigami
  • Whoa, this YF-29's awesome!
Re: Remilia Quest Dh?
« Reply #345 on: October 27, 2012, 08:44:10 PM »
>Interesting...Let's fire some more, and keep firing until the glow ceases.
Essence RO
Eiji Komatsu L1xx/6x CritsinX | Ryoshima Nanbu L7x/4x Crafting Blacksmith

Arbitrary Gaming~!
Youkai Quest: Unknown Adventure

Re: Remilia Quest Dh?
« Reply #346 on: October 27, 2012, 09:00:36 PM »
>Interesting...Let's fire some more, and keep firing until the glow ceases.

>Maintaining your position, you fling another barrage of crystals at the pair of armor suits. They return fire after taking another burst each, another pattern of circle-spreading danmaku spinning in opposite directions of each other. The bullets seem a bit faster than the first time they employed this pattern.

GuyYouMetOnline

  • Surprisingy not smart for lynch dodging
Re: Remilia Quest Dh?
« Reply #347 on: October 28, 2012, 01:30:36 AM »
>Slip through the gaps and cream a statue in the head.

Also, fitting music: http://www.youtube.com/watch?v=EQGHOOBAyzQ

Re: Remilia Quest Dh?
« Reply #348 on: October 28, 2012, 01:40:02 AM »
>Slip through the gaps and cream a statue in the head.

>Cream it with what?

GuyYouMetOnline

  • Surprisingy not smart for lynch dodging
Re: Remilia Quest Dh?
« Reply #349 on: October 28, 2012, 04:05:29 AM »
>The glaive.

Re: Remilia Quest Dh?
« Reply #350 on: October 28, 2012, 06:57:38 AM »
>Slip through the gaps and cream a statue in the head.

>The criss-crossing pattern of danmaku is somewhat impressive, but nothing you can't handle with a touch of care. And after exercising that care, you swing your glaive again, towards the nearest blue armor. This time, the armored figure can't raise its sword in time, and your enchanted weapon connects with its helmet.
>Your strike takes the figures' helmet clean off, after caving in its side. The armor is empty, moving on its own, evidently.
>And taking its head off does not render it immediately inert. The headless armor thrusts its sword towards your exposed flank, while the other armor unleashes a pair of parallel lines of wedge-shaped danmaku.

GuyYouMetOnline

  • Surprisingy not smart for lynch dodging
Re: Remilia Quest Dh?
« Reply #351 on: October 28, 2012, 09:49:48 AM »
>Grab the sword, dropping the glaive if necessary, wrench it from the statue's grip, and use it to block the incoming danmaku. If any of these steps can't be done in time or otherwise doesn't work, batcloud.

Re: Remilia Quest Dh?
« Reply #352 on: October 28, 2012, 11:45:45 PM »
>Grab the sword, dropping the glaive if necessary, wrench it from the statue's grip, and use it to block the incoming danmaku. If any of these steps can't be done in time or otherwise doesn't work, batcloud.

>It only take one hand to grab a sword in this fashion, so you lash out with your left hand and grab the sword by its blade before it strikes you. And yes, while this is impressive to see- assuming there was anyone around to observe- it hurts. Obviously. As strong and as tough as you are, grabbing a naked blade still hurts. Especially since the blade digs into your hand even more as you wrench it sideways in an attempt to disarm the mobile armor before you.
>There is an upside to having this cold steel cutting into your flesh, though. Your attempt to pull it away from the armor is successful, if not quite in the way you'd envisioned. The armor's entire arm comes off with a sound of tearing metal. While this is a satisfying sight, the dislodged plate arm flies forward and smacks you in the forehead. The impact of that steel, while not painful, is not enough to distract you for a moment, and some of the other suit's danmaku pummels you before you put your stolen gear between you and it.

GuyYouMetOnline

  • Surprisingy not smart for lynch dodging
Re: Remilia Quest Dh?
« Reply #353 on: October 29, 2012, 02:01:23 AM »
>Move to the side, away from the damaged statue, and throw the sword into the intact statue.

Re: Remilia Quest Dh?
« Reply #354 on: October 29, 2012, 02:59:27 AM »
>Move to the side, away from the damaged statue, and throw the sword into the intact statue.

>As you put some distance between yourself and the disarmed suit of armor, you release the grip on your sword and grab it again, by the hilt, this time, and hurl it, armored arm and all, at the second suit. As best as you can, with a deep, bleeding gouge in your hand, anyway.
>The broadsword is not a weapon that can easily be thrown, and this is not something yo do very often as it is. Combine these facts with the wound in your hand, and the fact that there's a giant metallic arm dangling from it, and your aim is not true, despite the tremendous force you hurl the sword with.
>The blade dips down to the left as soon as it leaves your hand, and flies past the thigh-guard of the second suit of armor, imbedding itself in the stone floor of the hallway with a uniquely terrible sound of metal piercing rock, followed by the clattering of empty plate mail as the armored arm is dislodged by the impact and falls to the floor, inert.

>The closest armor discharges more danmaku towards you, this time larger red spheres, in a narrow cone in front of it, while the more distant suit replays the trio of lasers it used earlier.

GuyYouMetOnline

  • Surprisingy not smart for lynch dodging
Re: Remilia Quest Dh?
« Reply #355 on: October 29, 2012, 04:25:27 AM »
>Stupid animated statues. Any proper living beings would be trembling in awe after see us calmly catch the blade like that.
>Avoid getting trapped in the cone. Skirt around the outside, being careful to avoid the lasers, and, using the glaive, cut through the damaged statue straight down the center. Cut the damn thing in half.

Re: Remilia Quest Dh?
« Reply #356 on: October 29, 2012, 06:01:13 AM »
>Stupid animated statues. Any proper living beings would be trembling in awe after see us calmly catch the blade like that.
>Avoid getting trapped in the cone. Skirt around the outside, being careful to avoid the lasers, and, using the glaive, cut through the damaged statue straight down the center. Cut the damn thing in half.

>Dueling with magically-mobile objects does have its disadvantages.
>The larger danmaku, coupled with its partners lasers, actually makes a rather good combination. The cone spreads enough to cover a respectable area of effect, yet narrow enough to make evading them rather tricky. While the lasers are close enough to its edges, and long enough, to prevent circumventing the trap altogether, and the one in the middle adds a layer of difficulty to evading the cone. You have to admit, whoever made these two knew their danmaku.
>As good a pair as they are, however, you're still that much better. Staying close to the 'edge' created by the right laser, you graze your way past the red circular bullets and close in on the already damaged armor. In a great overhead swing, you strike the armor atop the aperture where its helm used to be. The gaps and exposed areas of the armor emit a burst of purple magical energy, and the armor collapses to the ground in a tremendous clatter, and with a sizable gash sliced in the front of its breastplate.

>The space behind the visor of the second knight turns red, and it raises its sword. The animated armor launches a line of blue dagger-shaped bullets, followed by a red line after it.

GuyYouMetOnline

  • Surprisingy not smart for lynch dodging
Re: Remilia Quest Dh?
« Reply #357 on: October 29, 2012, 07:38:35 AM »
>Dodge to the side and move in, remaining alert for any attempts to redirect the fire. Stay away from the red line, as well, and keep aware of anything it or the daggers might do.
>If we reach the statue without incident, cut its head off, then repeat the vertical slash that appeared to finish off the first one. Stay alert for any counter attempts from the statue.

Re: Remilia Quest Dh?
« Reply #358 on: October 29, 2012, 08:40:23 AM »
>Dodge to the side and move in, remaining alert for any attempts to redirect the fire. Stay away from the red line, as well, and keep aware of anything it or the daggers might do.
>If we reach the statue without incident, cut its head off, then repeat the vertical slash that appeared to finish off the first one. Stay alert for any counter attempts from the statue.

>The blades travel fast, and their paths scissor at a point, but the corridor is wide enough to allow you to stay out of the paths of both, fly around them both, and swing your polearm at the helmet of the armor. The broadsword of the armor raises, and crashes against your glaive with the song of steel on steel.
>Following its parry of your glaive, the armor brings its sword down towards your shoulder in an overhead slash.

GuyYouMetOnline

  • Surprisingy not smart for lynch dodging
Re: Remilia Quest Dh?
« Reply #359 on: October 29, 2012, 05:23:06 PM »
>Dash to the side and cut its head off before it can pull out of its attack to again parry ours.