I've actually heard that a full-spread elementalist can be VERY devastating if you take your time.
Some friends have said that you can get all the elements, and be crazy strong, it just takes ages.
If you want more than two big element specializations, you're going to have to give up on getting your awakening skills.
I mean, sure, it's viable. But there's something about dropping rocks on people that I wouldn't give up for the world.
I actually know a guy with a somewhat troll build who's hitting 1000+ every time on his Mage F.
For context, said Mage F was about Lv7 when I first saw her, and was Lv11 when I last saw her.
Balls if I know what his build is though. I kinda wanna use it.
Level 7. I assume rare avatars are the main reason why he'd be doing that much damage.
You mean the Glacier Master? Yeah, he's more interesting and can still do ridiculous amounts of damage but their damage is all over the place for their skills for some reason. Still, their awakening passive IS HILARIOUS - it passively has a chance to freeze anyone standing near you and it ticks that freeze every few seconds you stand near the target... And it has a bonus to deal extra damage to frozen targets. The funny is the passive still works through text, meaning anything you can freeze gets frozen anyways.
Reminds me of the old zombie boss in Hendon Myre.
Jesus that thing was annoying.
Seriously, they made the earlier dungeons so much more easier than when I used to play.
The cold zombie's ice procs? They would occur every 5 seconds and have a much higher chance to freeze if you didn't have resists. It also reached roughly 1/3 of the map he spawned in.
Lured him to the center of the map? Good luck avoid cold ticks.
The white monkey's heal was an instant heal, not a slow one, and it took significantly less time for them to cast it.
The environmental hazards were faster.
etc. etc.