Author Topic: Mokou Quest 2: Sinnoh Edition  (Read 264151 times)

LaserTurtle

  • Master of the lurk
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Re: Mokou Quest 2: Sinnoh Edition
« Reply #300 on: July 28, 2012, 05:49:42 PM »
>"I think you guys'll need more firepower than that!"
>Go crazy, not too much, but still intimidating.
Off The Rails [complete!] 1  2 - Sharks jumped: Somewhere between one and all of them
Talking to yourself isn't a sign of madness. Expecting a reply is.
Stare too long into the abyss and the abyss stares back, and then it gets awkward until one of you breaks eye contact.

capt. h

  • Only sane townie
Re: Mokou Quest 2: Sinnoh Edition
« Reply #301 on: July 29, 2012, 02:34:19 AM »
>Brutally incinerate Golbats
>"Gentlemen, do I have to do everything myself?"

>Yes, do this instead.

>"I think you guys'll need more firepower than that!"
>Go crazy, not too much, but still intimidating.

> You go crazy with the fire, cloaking yourself, your immediate surroundings, and the golbat in flames.

> Your immediate surroundings may need to be extinguished post-battle.

> Additionally, try not to overkill the Golbats so Lighter can harvest some easy experience from them.

> In your experience, experiences aren't something that can be farmed. But you figure a win for Lighter could help him get stronger, so you decide not to completely incinerate the Golbat.

> That, and Golbat are a bit hard to knock out in one hit, being fast enough to at least somewhat dodge most concentrated attacks. Plus, to hit all three quickly, you ended up using a spread attack.

> One of the grunts commands their bat to use supersonic on you, while the second bat charges. The third one is dowsing itself in the nearby ocean.

Idly wonder what Keine would think of our brutal Golbat incineration methods.

> She'd be a little concerned about the nearby flora, and she might worry that you enjoy cooking animals alive a bit too much. Hey, if you're good at something, might as well enjoy it. Although it also occurs to you that Keine won't eat roast bat. You wonder where you could find a rabbit or a deer instead.

>_

Kasu

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Re: Mokou Quest 2: Sinnoh Edition
« Reply #302 on: July 29, 2012, 03:09:45 AM »
> Cover our ears to avoid the supersonic.
> Send out Lighter and have him slash at the nearest golbat the second we cancel our flames.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

DNAbc

  • mafia is suffering
  • but I don't exactly hate that
Re: Mokou Quest 2: Sinnoh Edition
« Reply #303 on: July 29, 2012, 04:01:19 AM »
>Just ignore everything and fly up to all three of them and grab them by the wings
>Then send out Lighter to finish the job
>Link to my Steam Account: Add me! http://steamcommunity.com/id/9898981-02
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capt. h

  • Only sane townie
Re: Mokou Quest 2: Sinnoh Edition
« Reply #304 on: July 29, 2012, 02:52:21 PM »
>Just ignore everything and fly up to all three of them and grab them by the wings

> Sadly, you can't grab 3 different, struggling targets that aren't near each other, so you go with plan B.

> Cover our ears to avoid the supersonic.

> You cover your ears to avoid the supersonic, and get rewarded by having your blood sucked by the second bat.

> Send out Lighter and have him slash at the nearest golbat the second we cancel our flames.

>Then send out Lighter to finish the job

> You blast the bat off of you, knocking it out cold, then you cancel your flames. Mind you, your surroundings are still burning, but you are no longer actively contributing to their incineration.

> Lighter charges the golbat that was trying to confuse you, and slashes it out.

> "Skuntank, use Toxic!" you hear Larry say.



> It looks like Larry's done his buisness. The last remaining Golbat is commanded to use supersonic.

>_

Kasu

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  • This soup has an explosive flavour!
Re: Mokou Quest 2: Sinnoh Edition
« Reply #305 on: July 29, 2012, 03:28:53 PM »
> "Lighter! Cover whatever you hear with!"
> Cover our ears again.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

DNAbc

  • mafia is suffering
  • but I don't exactly hate that
Re: Mokou Quest 2: Sinnoh Edition
« Reply #306 on: July 29, 2012, 04:24:42 PM »
(I was expecting Mokou to fly up to each bat and grab them separately, but whatever works.)

>Command Lighter to avoid toxic (if it's targeted to him), we can surely take one to the knee
>"Lighter, burn the Skuntank up good!"
>Grab Golbat by the wing, take two!
>Construct a sphere of fire from surroundings to trap Galatic grunts
>"Lighter, eat this."
>"Well, gentlemen? I believe we have some talkingto do."
« Last Edit: July 29, 2012, 04:26:27 PM by Darkninjaabc »
>Link to my Steam Account: Add me! http://steamcommunity.com/id/9898981-02
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capt. h

  • Only sane townie
Re: Mokou Quest 2: Sinnoh Edition
« Reply #307 on: July 30, 2012, 03:59:47 AM »
> "Lighter! Cover whatever you hear with!"

>Command Lighter to avoid toxic (if it's targeted to him), we can surely take one to the knee
>"Lighter, burn the Skuntank up good!"

> Lighter covers it's... well, it brings it's claws to it's head where you would expect ears. It then trades fire with the Stuntank while attempting to use you as a shield against the toxic.

> Cover our ears again.

>Grab Golbat by the wing, take two!

> You aren't sure if you wish to cover your ears to avoid supersonic, or try to cut off Golbat's attack by grabbing it out of the air. It doesn't seem like the grunt has any intention of calling the attack off, so you'll be vulnerable when you grab the damn bat.

>_
« Last Edit: July 30, 2012, 04:14:37 AM by capt. h »

DNAbc

  • mafia is suffering
  • but I don't exactly hate that
Re: Mokou Quest 2: Sinnoh Edition
« Reply #308 on: July 30, 2012, 04:04:44 PM »
>Grab it
>Link to my Steam Account: Add me! http://steamcommunity.com/id/9898981-02
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IdiotsOpposite

  • What the hell...
  • ...is in that post up there?
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Re: Mokou Quest 2: Sinnoh Edition
« Reply #309 on: July 30, 2012, 04:05:15 PM »
>Torch it

capt. h

  • Only sane townie
Re: Mokou Quest 2: Sinnoh Edition
« Reply #310 on: July 30, 2012, 10:28:47 PM »
>Grab it

>Torch it

> You fling yourself up, and grab the Golbat as it screeches in your ear. It sturggles violently, you can barely hold it, so you torch it promptly.

> When did all the goons start having identical twins?

> ...the damn bat's supersonic must have messed you up. Anyway, both Lighters look ill.

>_

GuyYouMetOnline

  • Surprisingy not smart for lynch dodging
Re: Mokou Quest 2: Sinnoh Edition
« Reply #311 on: July 31, 2012, 12:42:57 AM »
>Well, we already know how to fix that. Repeat the previous successful confusion-clearing action. Oughta freak the grunts out goo, too.

Kyo Tanaka

  • Don't worry Sakuya, I will (Uuu~♥) protect you...
Re: Mokou Quest 2: Sinnoh Edition
« Reply #312 on: July 31, 2012, 02:26:29 AM »
>Since when did we have two lighters.

>Blow up ourselves completely, but MAKE SURE Lighter doesn't panic from us doing so.

capt. h

  • Only sane townie
Re: Mokou Quest 2: Sinnoh Edition
« Reply #313 on: July 31, 2012, 04:45:50 AM »
>Since when did we have two lighters.

> Since about... 3 seconds ago, give or take.

>Well, we already know how to fix that. Repeat the previous successful confusion-clearing action. Oughta freak the grunts out goo, too.

> You know just what to do!

>Blow up ourselves completely, but MAKE SURE Lighter doesn't panic from us doing so.

> "Lighter, don't panic," you command. You then proceed to blow yourself up completely.

> You immediately regret this decision. And by immediately, you mean whenever you regained consciousness again. Couldn't have been too long though, because the grunts are still here. Well, not really here per-se, but the last 4 grunts are fleeing. And screaming. You aren't in any condition to chase after them, blowing yourself up like that has consequences you haven't completely reformed from. Your bag was blown about 30 feet away and is smouldering, the forest around you is blazing, and you're still missing an arm and a leg.

> Well, the first two grunts are still here at least. You think they'll be out for a while. Lighter doesn't look too hot himself, he's surprisingly green for an orange lizard.

> The current surroundings are as follows: There is a nearby grove on fire to your right. The grunts are right in front of you, on a grassy area near the ocean, which is to your left. In the far distance the shore curves northward. Along the shoreline you see a pier, it's a good 5 miles off at least, you don't see anyone on it but it's far enough away that you can't be sure.

>_

DNAbc

  • mafia is suffering
  • but I don't exactly hate that
Re: Mokou Quest 2: Sinnoh Edition
« Reply #314 on: July 31, 2012, 05:16:47 AM »
>If we can't give chase, how about some fireballs to the head?
>Link to my Steam Account: Add me! http://steamcommunity.com/id/9898981-02
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capt. h

  • Only sane townie
Re: Mokou Quest 2: Sinnoh Edition
« Reply #315 on: July 31, 2012, 02:37:50 PM »
>If we can't give chase, how about some fireballs to the head?

> You throw some fireballs at their fleeing heads. Two of the fireballs hit, igniting two of the grunts skulls. They scream louder, and continue fleeing for their lives.

>_

Kasu

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  • This soup has an explosive flavour!
Re: Mokou Quest 2: Sinnoh Edition
« Reply #316 on: July 31, 2012, 02:53:59 PM »
> Send out Steelclaw and take back Lighter.
> "I kinda made a mess of things.  Think you try and douse the flames even a little bit?"

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

capt. h

  • Only sane townie
Re: Mokou Quest 2: Sinnoh Edition
« Reply #317 on: July 31, 2012, 07:58:43 PM »
> Send out Steelclaw and take back Lighter.
> "I kinda made a mess of things.  Think you try and douse the flames even a little bit?"

> The crab gives a kind of salute with it's claw, and begins dowsing the flames. It begins by dowsing all the flames that would threaten the knocked-out grunts, and then it sprays both widespread mists and targetted bursts at the flames in the wider area.

>_

Re: Mokou Quest 2: Sinnoh Edition
« Reply #318 on: July 31, 2012, 08:55:44 PM »
>Do we have any poison heals?

IdiotsOpposite

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  • ...is in that post up there?
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Re: Mokou Quest 2: Sinnoh Edition
« Reply #319 on: July 31, 2012, 09:06:36 PM »
Make note to invest in a yellow flute ON THE DOUBLE. And learn how to play the flute.

capt. h

  • Only sane townie
Re: Mokou Quest 2: Sinnoh Edition
« Reply #320 on: August 01, 2012, 01:00:28 AM »
>Do we have any poison heals?

> You have 2 antidotes. And by the looks of things, Lighter could really use one of them.

Make note to invest in a yellow flute ON THE DOUBLE. And learn how to play the flute.

> You have no idea why you want a yellow flute, but you decide there is an urgent need to invest in one. And then learn how to play it.

> You haven't decided whether you plan to return to Canalave or continue straight on to Jubilife. Lake Verity is pretty nearby too. According to your map, Twinleaf and Floaroma are pretty close too, but you'd have to pass right by either Lake Verity or Jubilife to reach them anyway.

> Your Kingler is making steady progress on snuffing out the flames, though it did go to the water to, you assume, refill. You consider what to do with the two grunts lying before you.

>_

GuyYouMetOnline

  • Surprisingy not smart for lynch dodging
Re: Mokou Quest 2: Sinnoh Edition
« Reply #321 on: August 01, 2012, 01:46:17 AM »

capt. h

  • Only sane townie
Re: Mokou Quest 2: Sinnoh Edition
« Reply #322 on: August 01, 2012, 04:50:47 AM »
>Take our winnings.

> You take your winnings.

> You earn 3,700 P. You now have 17,800 P.
> You receive 3 pokeballs.
> You receive 1 antidote.
> You receive 2 gas masks.
> You receive 1 galactic uniform.

> You leave 2 cell phones.
> You leave 1 watch.
> You leave 1 galactic uniform.
> You leave 1 town map.
> You leave 2 pairs of underwear, socks and shoes.

> You are conflicted about whether to hide the bodies in the bushes or leave them in the open.

>_
« Last Edit: August 01, 2012, 04:52:57 AM by capt. h »

IdiotsOpposite

  • What the hell...
  • ...is in that post up there?
    • RP Blog for Kaenbyou Rin
Re: Mokou Quest 2: Sinnoh Edition
« Reply #323 on: August 01, 2012, 05:11:45 AM »
Arrange them in a triangle. As a message to any other Galactics who try to mess with us. Or just exist. We're not picky.

[Y]oukai [J]esus

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Re: Mokou Quest 2: Sinnoh Edition
« Reply #324 on: August 01, 2012, 06:58:45 AM »
>USE ANTIDOTE ON LIGHTER! YES!

<Nietz> Anyway, sex toys alone won't come up to 11k.
[18:48] <Warma> There must have been a new depth, where you've sunk as a person. Then you dug through that.

DNAbc

  • mafia is suffering
  • but I don't exactly hate that
Re: Mokou Quest 2: Sinnoh Edition
« Reply #325 on: August 01, 2012, 10:15:42 AM »
>Kaguya was in Jubilife, right? How about heading there?
>Link to my Steam Account: Add me! http://steamcommunity.com/id/9898981-02
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capt. h

  • Only sane townie
Re: Mokou Quest 2: Sinnoh Edition
« Reply #326 on: August 01, 2012, 04:23:00 PM »
Arrange them in a triangle. As a message to any other Galactics who try to mess with us. Or just exist. We're not picky.

> You contort the bodies into a triangle in the middle of the road. This will show those Galactics!

> And if it doesn't, leaving them half-naked, concussed, and penniless certainly will.

>USE ANTIDOTE ON LIGHTER! YES!

> You use an antidote on Lighter.

>Kaguya was in Jubilife, right? How about heading there?

> Steelclaw has extinguished the flames completely. The area is still charred, but you are satisfied, so you call your Kingler back and head towards Jubilife. You reach the pier you saw earlier and encounter a strange clownish creature pantomiming walls on it.



> You are very creeped out by the thing.

>_

Kyo Tanaka

  • Don't worry Sakuya, I will (Uuu~♥) protect you...
Re: Mokou Quest 2: Sinnoh Edition
« Reply #327 on: August 01, 2012, 05:03:32 PM »
>It doesn't look friendly...

DNAbc

  • mafia is suffering
  • but I don't exactly hate that
Re: Mokou Quest 2: Sinnoh Edition
« Reply #328 on: August 01, 2012, 05:26:16 PM »
>Pokedex it!
>Link to my Steam Account: Add me! http://steamcommunity.com/id/9898981-02
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IdiotsOpposite

  • What the hell...
  • ...is in that post up there?
    • RP Blog for Kaenbyou Rin
Re: Mokou Quest 2: Sinnoh Edition
« Reply #329 on: August 01, 2012, 05:43:30 PM »
Seriously consider torching it.