Hurriedly slip the book back into the bag. "Would you mind overmuch if I used it? Shinki wants me to go to Alice's house."
> "Alice told me you'd probobly want to use it anyway ~ze." Marisa said.
>"Can I come in, then? I'd like to use it before it closes."
>Assuming she's okay with it, do so.
>Spellcards, since they're likely different than our old ones now.
>Current abilities.
> "Yes." Marisa says.
> You enter her house, which is a complete tip, except for a small area around the glowing, seven coulored portal.
>
Spellcards:
You still have your old spellcards; they are improved slightly, in the sense that they can last longer before timeout due to your increased focus, and the amount of bullets is larger.
Moon Sign: Moonlight Ray
Night Sign: Night Bird
Darkness Sign: Demarcation
Eclipse Sign: Lunar Eclipse [A combination of Moonlight Ray and Demarcation]
You also found a couple of old spellcards which you lost:
Darkness Sign: Dark Side of the Moon
Night Sign: Midnight Bird
Finally, you have several new spellcards, which are more powerful than your old ones. Most of them are upgraded versions of your old attacks. They require more focus.
Pitch Black Sign: Absolute Demarkation - It adds in slow-moving orbs of dark energy, fired inbetween waves of aimed bullets. The orbs slowly follow the target, and the longer the spell lasts, the more there are, to a point.
Moon Sign: Reflective Mirror of the Night: Adds in orbs of dark energy that move in and out from you during the spell in a spiral pattern. Upgraded Moonlight Ray, although it's weaker than Lunar Eclipse in terms of brute force.
Shadow: Moonless Night - A new spellcard, which is basically the same concept as Seiga's Demonify: Zouhou Rumo spellcard, except the kunai are small, red and blue bullets, and are eminated from an orb of dark energy you throw out, which fades after about eight seconds, prompting you to throw another. When an orb is thrown you unlesh a larger wave of yellow bullets from yourself to cover yourself.
- Last Word - Can only be used when all other spells are exhausted
Release: Demon of the Night: A survival spellcard that temporarily allows you to access the danmaku potential of your true self, although it is uncontrollable. It only lasts fifteen seconds, but the barrage is massive, a mixture of randomly fired red and blue bullets, mixed in with some curvy lasers, and orbs of dark energy, which spiral out in a manner similar to Reflective Mirror. The best way to think of it would be a mixture of Eternal Meek and Shou's nonspells.
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Abilities:
Control over darkness, and abilty to create it
Some control over dark energy, You can fire orbs of it.
Flight
Rather high physical power when in a state of focus. Not suprerb, but high enough to hurt most other youkai at least.
Moderate control over your own Qi.
General danamku abilty is comparable to a Stage 4 or 5 Boss if you were in a Touhou game.
Abilty to enter Senkai. You do this by taking a prayer stace for thirty seconds, focusing on going to Senkai, and then you will be transported there.