game-time ticks down one 60th of a second every frame.
and if we're going for ideal game-time then we'd be TASing everything which defeats the purpose of preparing a submission.
so if the game is running at 50 FPS instead of 60, every game second is actually 1.2 seconds. So, in your 180.56 run, every game second is actually 1.05 seconds, while for my 180.53 run, every game second is 1.008 or so. Multiplying out time taken by seconds per second:
19.44*1.05=20.412 realtime
19.47*1.008=19.626 realtime
Making my run faster by nearly a second in realtime despite being 2 frames slower.
Although again, hopefully I can beat it in gametime, negating this whole discussion.
Yeah, just out of curiousity, why IS 5% the accepted maximum slowdown rate?
Not that I really have any problem with the number since slowdown isn't something I generally have to worry about, just 5% strikes me as rather arbitrary.
I'd like to know that too.