~Beyond the Border~ > Genji's Battle Arena
[Diablo 3] In anticipation of May 15...
Ghaleon:
I cant say ive made a full blown d2 mod myself but i have tweaked others many times. Furthermore most of the resources with supposedly 10 years of development have been out for over 10 years. I used to religiously. I used to visit the phrozen keep long ago and i can say that site had a larger variety and number of mods than ive seen any game other than UT or Oblivion/skyrim. Bear in mind too that Diablo is OLD, and had its modding community long before most people even HEARD of modding. So i think a game developed long before anybody even heard about/wanted to mod games should have some slack about how slick it is to mod.
Kiro:
Not sure why some people are so down on this game here.
I'm personally going to experience Diablo 3 as a "monster beat-em up with appropriate levels of difficulty". You kill, you get loot, rinse and repeat. Isn't that what made D2 appealing to so many players since its release? And there's a fairly well known thread that argues how Blizzard's design for D3 attempts to fix glaring issues with D2. Here it is, read it all. It is good and I agree with the OP's analysis.
My concerns for the game include whether the difficulty in Hell and Inferno matches Blizzard's hype. I actually think it will based on their "You Will Die" video and the damage numbers dealt onto Nightmare Act 1 zombies barely denting their hp bar. A little worried about power creep, but if they can make the numbers work, I won't complain when I can 2 shot Normal Leoric with my lvl 60, but get shit on by Inferno Azmodan. With the fact that characters get every single skill and rune available by lvl 60, there is a lower incentive to roll a new character after you have your 5 made. Replayability would suffer from this so it makes sense for Blizzard to make the game harder at release so the content isn't sped through.
Some of the later armor sets are fugly as hell, but as long as the action is good, I will enjoy it. Also, so what if there's a Secret Pony Level based on MLP:FiM? It should not detract from the whole of the game.
I have no comments on the modding of this game and the difficulty of doing so. Groups will attempt it and if something as enjoyable as Median XL comes out for D3, all the better for the community.
I played the beta since the last 3 beta patches, building again after server wipes and it's just a good time to be had even with the about 1/48th of the content currently known. I'm getting my CE at midnight, gonna get a few hours in B.net servers willing, sleep-walk through work and then play loads more that evening. Probably rolling monk first and might solo my first play through of the game. Kiro#1584 is my battletag and you will see me on B.net for a long time after May 15th.
ApharmdB:
--- Quote from: Ghaleon on April 29, 2012, 06:51:24 PM ---I cant say ive made a full blown d2 mod myself but i have tweaked others many times. Furthermore most of the resources with supposedly 10 years of development have been out for over 10 years. I used to religiously. I used to visit the phrozen keep long ago and i can say that site had a larger variety and number of mods than ive seen any game other than UT or Oblivion/skyrim. Bear in mind too that Diablo is OLD, and had its modding community long before most people even HEARD of modding. So i think a game developed long before anybody even heard about/wanted to mod games should have some slack about how slick it is to mod.
--- End quote ---
Um, the modding community existed before D2 I'm sure. Half-Life had a very prolific one and that game had more than its fair share of awesome mods besides CS. God I feel old now. I actually started map-making back in the days of Doom 1 (shit, now I REALLY feel old) but I think the game nearest to D2 in terms of complexity to mod should be HL1. The moddability of a game is somewhat related to how well coded the base engine is and while I can praise D2/WC3 for many things, this is sadly not one of them.
I will say this though: SC2 is a huge, HUGE leap forward, if only the Galaxy Editor didn't bring my ancient computer to a crawl. In fact, one of the two things keeping many WC3 modders from jumping over to SC2 is precisely the system requirements for that game, the other being BNet 2.0. I don't know if that has to do with the new staff at Blizzard, who might have hired some actually competent programmers to replace the team that left to make Hellgate London (harhar). I don't really keep myself up to date with regards to staff movement at Blizzard, but I really hope that the guys who did SC2 were also involved in some way in the coding of D3. Or at least have programmers of comparable competence on the D3 team, because that might actually make modding D3 not involve spending half the time guessing at bugs. For what it's worth, the D3 beta ran much better than D2 ever did, so that's a reason to get hopes up. I love D3's "hand-painted" art style and it'll be terribly disappointing if the game were to turn out like WC3/D2 in terms of moddability (regarding bugs).
Regarding the difficulty level of D3: I hope Blizzard does something more than just adding hp/defences to monsters. I like the new mods on the elite mobs and it'll be interesting to see what else there are in the full game. I wonder if the AI for mobs on higher difficulty levels will be better - tall order to write AI for all the different mobs I know, but I find going against smarter mobs more interesting than hitting a larger brick wall. This will probably be partially addressed by combinations of mods on them. Heh, remember the good ol' days of MSLE or Cursed Extra Strong mobs....
As for the MLP stuff, here's my reaction again, seriously this time:
Wut.
Amraphenson:
I'm still convinced the entirety of the mod community for WC3 and D2 are masochists. Brillioant masochists, but masochists.
ApharmdB:
Lol thinking about modding D3 was useless. Modding D3 is apparently prohibited.
http://www.pcgamer.com/2011/08/01/diablo-3-mods-expressly-prohibited-by-blizzard/
I hope that's incorrect, but.... :(
There went my dream of creating an RPG in Gensokyo using the D3 engine. :(