Author Topic: Kisume Quest II - A Z-Machine Adventure  (Read 36927 times)

Hello Purvis

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  • Hello Jerry
Re: Kisume Quest II - A Z-Machine Adventure
« Reply #90 on: April 06, 2012, 01:39:35 PM »
> Zip on down to the visible gap in the oranges, leaving a trail of arrowheads in our wake that are aimed at the oni as best we can without slowing ourselves down to really focus on the aiming.

>You descend down and just manage to slip between the two rows of undulating orange shots.; you feel a shot nip at one of your ponytails harmlessly just before you make it into the clear. You leave some danmaku in your wake, but you aren't certain how well it has fared. The orange shots on your left and right slither to and for, but you think you should be safe in between them.
>Ahead, yo can see the lines of orange shots give way to a line of red and a line of yellow shots.

>_

Kilgamayan

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Re: Kisume Quest II - A Z-Machine Adventure
« Reply #91 on: April 09, 2012, 02:09:38 PM »
Apologies for the delays, parser. I'll be spending this afternoon catching up properly and then resuming play.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

ES-Anthy

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Re: Kisume Quest II - A Z-Machine Adventure
« Reply #92 on: April 09, 2012, 10:54:57 PM »
Bluh, I'm on vacation right now myself, so I hope things continue well.  I hope I helped drive bucketloli in the right direction x-x

Kilgamayan

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    • Let's Play Super Marisa World
Re: Kisume Quest II - A Z-Machine Adventure
« Reply #93 on: April 10, 2012, 12:02:08 AM »
Okay, I need some info on this because hurr imagination.

> Do the yellow and red lines appear to be following the same zigzaggy paths as the orange lines, or does the gap between the lines change noticeably at the color change?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Kisume Quest II - A Z-Machine Adventure
« Reply #94 on: April 10, 2012, 12:21:32 AM »
For the people that followed all of Nue Quest, this mindfuck is brought to you by AnimeBoston 2012.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Kisume Quest II - A Z-Machine Adventure
« Reply #95 on: April 10, 2012, 01:15:25 AM »
> Do the yellow and red lines appear to be following the same zigzaggy paths as the orange lines, or does the gap between the lines change noticeably at the color change?

>The gap changes; the red line practically touches the yellow line at some points, and it seems that there is no place between that that would remain permanently safe.

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Kisume Quest II - A Z-Machine Adventure
« Reply #96 on: April 10, 2012, 02:10:02 PM »
> Is the transition from the orange bullets to the red/yellow bullets smooth in the sense that one color reaches us as so as the other color finishes passing us?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Kisume Quest II - A Z-Machine Adventure
« Reply #97 on: April 10, 2012, 02:47:49 PM »
> Is the transition from the orange bullets to the red/yellow bullets smooth in the sense that one color reaches us as so as the other color finishes passing us?

>Yes. They do not seem to overlap.

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Kisume Quest II - A Z-Machine Adventure
« Reply #98 on: April 11, 2012, 10:55:49 AM »
> Is the gap between the reds and the yellows significantly smaller than the gap between the oranges?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Kisume Quest II - A Z-Machine Adventure
« Reply #99 on: April 11, 2012, 12:40:55 PM »
> Is the gap between the reds and the yellows significantly smaller than the gap between the oranges?

>As they are moving, often they are and sometimes they are not.

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Kisume Quest II - A Z-Machine Adventure
« Reply #100 on: April 11, 2012, 02:05:49 PM »
> What's going on above us?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Kisume Quest II - A Z-Machine Adventure
« Reply #101 on: April 11, 2012, 03:54:12 PM »
> What's going on above us?

>Above you, two lines of red kunai are crisscrossing wildly, leaving large open areas that quickly close.

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Kisume Quest II - A Z-Machine Adventure
« Reply #102 on: April 12, 2012, 11:03:05 AM »
> If we stay where we are, how long would we have before the lines of red and yellow got to us?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Kisume Quest II - A Z-Machine Adventure
« Reply #103 on: April 12, 2012, 11:47:30 AM »
> If we stay where we are, how long would we have before the lines of red and yellow got to us?

>You think you should have a few seconds before they reach you, which is quite a lot in danmaku time.

>_

Kilgamayan

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Re: Kisume Quest II - A Z-Machine Adventure
« Reply #104 on: April 13, 2012, 03:22:35 AM »
Argh why can I not into what's going on here properly :(

> How about below us?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Kisume Quest II - A Z-Machine Adventure
« Reply #105 on: April 13, 2012, 01:24:56 PM »
> How about below us?

>Below you, there is a line of yellow kunai and a line of green. The latter moves erratically, and makes it very difficult to read at a glance if it would be safe there, but you suspect not.

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Kisume Quest II - A Z-Machine Adventure
« Reply #106 on: April 14, 2012, 05:35:17 AM »
Okay, thinking on a possible plan of action, but need a little more.

> The lines of yellow and green below us and the lines of red above us, will they still be in our way by the time the red and yellow in front of us get to us?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Kisume Quest II - A Z-Machine Adventure
« Reply #107 on: April 14, 2012, 01:09:27 PM »
> The lines of yellow and green below us and the lines of red above us, will they still be in our way by the time the red and yellow in front of us get to us?


>The danmaku below you seems like it will still be there.  Above you, it seems the lines of red bullets give way to a line of orange bullets and a line of yellow ones.

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Kisume Quest II - A Z-Machine Adventure
« Reply #108 on: April 14, 2012, 05:37:20 PM »
> And how are those orange and yellow ones acting?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Kisume Quest II - A Z-Machine Adventure
« Reply #109 on: April 14, 2012, 06:46:16 PM »
> And how are those orange and yellow ones acting?

>Just as you've witnessed them act thus far; the orange ones have a moderate back and forth motion, while the yellow ones have a mild motion.

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Kisume Quest II - A Z-Machine Adventure
« Reply #110 on: April 14, 2012, 07:31:47 PM »
> Let's take advantage of the small break before we have to move again.
> Fire off some arrowheads aimed at the oni for about a second and a half, then reassess how the lines have shifted around us.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Kisume Quest II - A Z-Machine Adventure
« Reply #111 on: April 14, 2012, 08:13:16 PM »
> Let's take advantage of the small break before we have to move again.
> Fire off some arrowheads aimed at the oni for about a second and a half, then reassess how the lines have shifted around us.

>You fire some arrowhead danmaku toward the oni. It's a bit difficult to track them through all the bullets; it's a bit difficult to see her, honestly.
>Ahead, the lines of yellow and red shots intersect and divide at regular intervals, you wouldn't be able to stay still, but you think you can navigate it. The line of yellow below you is easily predictable, but the line of green near it seems to sway and move with a different pattern than all the rest, you can't quite discern it yet. You might be able to compensate for it if you don't have to worry about the rest of the shots.  The orange and yellow shots above you do not seem to intersect at all.

>_

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Kisume Quest II - A Z-Machine Adventure
« Reply #112 on: April 14, 2012, 08:20:35 PM »
> Could we fit inside the orange and yellow lines up above? Head up that way if so.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Kisume Quest II - A Z-Machine Adventure
« Reply #113 on: April 14, 2012, 08:29:04 PM »
> Could we fit inside the orange and yellow lines up above? Head up that way if so.

>You should be able to do so,
>You make your way up between the orange and yellow lines of danmaku, and see that the way ahead is clear. They terminate into two red lines some distance ahead.

>_

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Kisume Quest II - A Z-Machine Adventure
« Reply #114 on: April 14, 2012, 09:07:39 PM »
> How long do we have before the red lines get to us?
> Do they ever intersect?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Kisume Quest II - A Z-Machine Adventure
« Reply #115 on: April 14, 2012, 09:53:24 PM »
> How long do we have before the red lines get to us?
> Do they ever intersect?

>You should have a few seconds.
>The red lines seem to intersect fairly frequently, you are not sure you would be able to navigate it without more study.

>_


Kilgamayan

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    • Let's Play Super Marisa World
Re: Kisume Quest II - A Z-Machine Adventure
« Reply #116 on: April 14, 2012, 11:01:26 PM »
> Spend another second firing off arrowheads at the oni, then spend whatever time we can studying the red lines before we need to move again.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Kisume Quest II - A Z-Machine Adventure
« Reply #117 on: April 14, 2012, 11:25:51 PM »
> Spend another second firing off arrowheads at the oni, then spend whatever time we can studying the red lines before we need to move again.

>You fire off some more arrowheads, then take a moment to study the red kunai ahead.
>They close and open a lot, but there's a definite rhythm to their motions. You think you could slip through, but you'd have to know when to stay still and when to move, otherwise they would close on you.
>Green light catches your eye from the right; glancing over you see a wave of green shots sliding past the well and coming toward you!

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Kisume Quest II - A Z-Machine Adventure
« Reply #118 on: April 15, 2012, 01:21:22 AM »
> Mental check: Is down a possible escape route, or are there bullets down there?
> How about backwards?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Kisume Quest II - A Z-Machine Adventure
« Reply #119 on: April 15, 2012, 01:28:13 AM »
> Mental check: Is down a possible escape route, or are there bullets down there?
> How about backwards?

>You aren't directly aware of what is below you, but you think that the yellow and red shots are there. You can't immediately tell if it would be safe down there, or if it would remain that way.
>Behind you should be clear, normally, but you have no idea how much of the green wave may behind you.

>_