Many apologies for the delays; I hit some REAL sleep-problems over the past week, and those are REAL motivation-killers.
> [Aggress] Sacchin: Go through the upper gap, and aim right for her as a counter!
You go through the upper gap, and scream like
a little girl (which you are) as
Cirno starts to fill it with more bullets. This brings your
Health down to
Meh.
> [Aggress] Sacchin: Nine years old vs. first ever spellcard? PANIC BOMB!
You are now too busy flipping the fricking-fricky-frick out to care whether this is supposed to be some kind of literal recreation of
Bullet Hell shoot-'em-ups (which have "
bombs" as a gameplay-mechanic), or something which is more closely meant to resemble an actual
Spell Card duel (for which "
bombs" wouldn't really make sense). Uh ... this counts as aiming right at her as a counter, right?
If anyone's surprised by the way this turned out, you have a bridge in
The Demon World you'd like to sell them.
> [Aggress] Sacchin: Back up, graze, and focus shot.
Unfortunately, this game does not have a
grazing mechanic, so there is no utility to getting really close to bullets, although it does make you feel kind of charged-up. You're also stuck using your
Spell Card now that you've started it up, so you can't go back to using
normal attacks until you bring
Cirno's
Health down to
Kaput.
> [Aggress] -=->
You bring
Cirno's
Health down to
Kaput. (Your own is still at
Meh.)
All the
bullets (including yours) shatter into harmless green sparks.
> [Aggress] -=->
And with that, she's back to
Just Fine, ready for her next round.