Author Topic: The Company of the Nine  (Read 76760 times)

Hanzo K.

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Re: The Company of the Nine
« Reply #180 on: March 18, 2012, 06:23:06 PM »
Well, I dunno about you guys, but going through the Forest-Garden route seems like the logical idea to me.
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Re: The Company of the Nine
« Reply #181 on: March 18, 2012, 06:30:20 PM »
That's what I'm thinking. The mountain was trouble even in the good ole days. Nowadays, it's something to tackle after gathering more information.

capt. h

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Re: The Company of the Nine
« Reply #182 on: March 18, 2012, 07:40:09 PM »
I vote forest-garden route. We have 5 hours, and it would be in our interest to be stopped in the forest of magic.

Also, is there a map of some sort? I'd completely understand if you said no, but a map would be really useful.

Kasu

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Re: The Company of the Nine
« Reply #183 on: March 18, 2012, 07:50:37 PM »
Agreeing with the forest-garden route.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

Iced Fairy

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Re: The Company of the Nine
« Reply #184 on: March 18, 2012, 08:55:44 PM »
You bid Reimu a good night and consider your option.  After some deliberation you make your choice.  "We shall ride to speak with Yuuka and the others at the Garden of the Sun.  She should bypass the village as well.  There are some there that may wish us harm.  Instead we shall move through the Forest of Magic."

"A fine plan, now let us enact it," Mystia states.

Your careful movements allow you to once again bypass the guards near the shrine and from there you move towards the village, skirting past the Misty Lake.  As you enter the forest a strange tent at the edge catches your eye, but it is distant, so you merely keep it in mind for later.

The woods are easy to pass through for the first half hour.  You have wandered them often, and while they are dark and dangerous you have no fear and the monsters respect that.  Then the fog rolls in.

The fog is thicker then anything you've ever seen before in Gensoukyo such that you can barely see your hand at arms length.  Your group has to dismount and stick together to avoid getting separated.  For another hour you stumble about, cursing the fog and the lost time while hoping no creature is stalking you in the dread mists.

Finally the fog seems to clear a little.  While you cannot see it, you can feel the light of the moon touch you.  "Midnight," Rumia says quietly.

A voice cuts through the fog before you.  "Aye.  The witching hour it is."

Your party wheels as one, weapons ready.  The fog seems to drift away, revealing a clearing before you.  In the middle is a simple house, two stories, of European make.  Before it is a cauldron, and three figures stand round it.  You know them all so well, both in this guise and as they were before.

The Maiden looks unchanged, despite the passing of years.  Her few blemishes have faded away, and her gold hair shimmers in a way to fascinate men and women alike.  Her dress has changed little, for her witches hat and clothes fit her new persona well.

The Mother looks older, as if she had taken not just her years but the maidens as well.  The ribbon she once wore has been replaced with a simple wool cap, but she still holds herself with dignity.

The Crone is hunched over, coughing often, but never falling.  Her clothes too are the same, but her hair has faded to grey, and lines have been carved in her face.  She stirs the pot with a look of disdain, an open book by her side.

"Tis fair luck we found you Marisa.  What-"

You hold up a hand to silence Wriggle before bowing to the three.  "Ask no questions friend.  For we stand before the Fates."

"The Wyrd Sisters," Mystia says in awe.  "Our saga is strong indeed."

"Hail to the Nine, though nine you are not yet," they say in unison.

The Maiden speaks next.  "Hail to Mystia.  Champion of youkai.  Maiden warrior.  Your legend will resound through the ages."

"Hail to Wriggle, leader of her kind.  Your children shall grow in number and strength," adds the Mother.

"Hail to Rumia, first of the fears.  Your name shall fade, but the fear will remain," continues the Crone.

They return to unison.  "Hail to Daiyousei!"  "Princess of the Eastern Fae," "Queen of the Spring Court," "Last of her Kind."

Your mouth drops open at their words, but they turn to you next.  "Hail to Cirno!  Leader of the Nine!  Greatest of Fairies!"  "Child of Winter," "Mother to the Unconquered Frost," "She who shall rule when all else dies."

As you struggle to find your voice Daiyousei steps forward.  "Hail to you, Wyrd Sisters.  We offer you our greetings, and warm wishes for that of your hosts.  We look forward to hearing the words of wisdom you choose to share with us."

Marisa smiles slightly at that.  "Words we have given already, and perhaps too many of those."

Alice nods.  "We have become stronger then any, but we are chained by our power.  To you we can offer much but little."

"Questions we may answer, though mortals you are not.  Answers we shall give, though we speak of what you need, not what you want," wheezes Patchouli.

"Though fear not.  You know now how to find us, should you not be a fool.  If you leave then return, we shall still answer."

Finally you recover your voice.  "What is this, Daiyousei?"

"I think you know what this is," she replies quietly "We may ask a single question each, and get answers for it.  If you mean about my status as a Lady, well... we may speak on it later my knight."

Your companions gather round.  "Strange things afoot in the Forest of Magic, think I," Wriggle says.  "But answers may be strong.  We should think if we have questions for them.  And if we wish to ask or learn for ourselves."

Questions?  Ha!  You have dozens now.  Still perhaps some thinking will give you some answers to go with them.  Will one of you ask something?  Or move on and return later?

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Re: The Company of the Nine
« Reply #185 on: March 18, 2012, 09:00:58 PM »
>If nothing else, let's point out to Marisa that Reimu is worried. We'll see how they keep up the act then >=[

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Re: The Company of the Nine
« Reply #186 on: March 18, 2012, 09:18:32 PM »
>If nothing else, let's point out to Marisa that Reimu is worried. We'll see how they keep up the act then >=[
Something spins up through your consciousness.  You turn to Marisa, then remember questions are out and switch to a statement.  "Reimu was asking about you."

Marisa blinks, but Alice catches her arm.  Patchouli coughs then stares at you.  "Bargains done cannot be undone easily.  She defends her place her way, we defend this forest our way.  Until this shadow ends, we remain here."

"Do not seek to sway our hearts with memories of times past," Marisa says quietly.

Alice finishes, "For fighting against the Fates will only lead to their victory, not ours."

Kasu

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Re: The Company of the Nine
« Reply #187 on: March 18, 2012, 09:20:51 PM »
If they still let us ask, maybe we should ask about the best way to take out Dracul.

EDIT: Ack, ninja'd.
« Last Edit: March 18, 2012, 09:22:48 PM by Kasu »

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

Iced Fairy

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Re: The Company of the Nine
« Reply #188 on: March 18, 2012, 09:24:34 PM »
If they still let us ask.
You have five questions.*  As a fairy you understand broad questions are more likely to get you stuff you don't know, while specific questions are more likely to give you one good hint.

*Questions may be redeemed later, assuming you're bright enough to figure out how to remeet them.
« Last Edit: March 18, 2012, 09:36:11 PM by Iced Fairy »

capt. h

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Re: The Company of the Nine
« Reply #189 on: March 18, 2012, 09:51:21 PM »
Actually, I would be highly interested in returning to that tent we saw earlier without asking a single question.

As I recall, questions are a one time thing with the fates. I'd rather exhaust all other options before using them as a last resort.

(Note to self: Visit Marisa's house at midnight for highest probability of meeting fates.)

EDIT: Although if we do ask them a question, I suppose we could start with something obvious and overarching enough to be useful even if they do reply with a metaphore.

I would not vote against asking them "How shall we meet the other four and become the Nine?" Or some other question that will hint to us who we need to yet meet and how we may meet them.
« Last Edit: March 18, 2012, 09:59:49 PM by capt. h »

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Re: The Company of the Nine
« Reply #190 on: March 18, 2012, 11:03:08 PM »
Agreeing with Capt here; unless it's absolutely vital, we shouldn't waste questions from outside powers, let alone ones as important as the Fates.
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Re: The Company of the Nine
« Reply #191 on: March 19, 2012, 12:44:28 AM »
>Do faeries believe in fate?
>Do we? Always?



Would Cirno do anything other than invoke the pointed glasses at this kind of juncture?

Iced Fairy

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Re: The Company of the Nine
« Reply #192 on: March 19, 2012, 01:04:23 AM »
>Do faeries believe in fate?

Quote
WYRD: Often translated as "fate," wyrd is an Anglo-Saxon term that embodies the concept of inevitability in Old English poetry. Unlike destiny, in which one imagines looking forward into the future to see the outcome of one's life, wyrd appears to be linked to the past. As an example illustrating this difference, a male speaker might claim, "It is my destiny to eat too many hamburgers, develop high cholesterol, and die of a heart attack in Pittsburgh at age fifty-three." The speaker is predicting what will inevitably happen to him, what is fated to occur sometime in the future. On the other hand, one might claim, "It is my wyrd to be born as a Caucasian child to impoverished parents who neglected to feed me properly, so that my health is always bad." In the first case, the speaker describing destiny implies that the future is set, and therefore the outcome of his life is beyond his control. In the second case, the speaker describing wyrd implies that the past is unchangeable, and therefore the current circumstances in which he finds himself are beyond his alteration. In Anglo-Saxon narratives, heroic speakers like Beowulf describe themselves as being "fated" (i.e., having a wyrd) that requires them to act in a certain way. It is Beowulf's wyrd to help King Hrothgar, not because some abstract destiny wills it so, but because in the past, Hrothgar helped Beowulf's father, and it is Beowulf's duty to return that favor. The exact circumstances are beyond Beowulf's control, but Beowulf can choose how he reacts to that "fate." This idea contrasts with the Greek idea of moira.

TL:DR:  Yes.  Yes you do.

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Re: The Company of the Nine
« Reply #193 on: March 19, 2012, 01:13:38 AM »
>Dree that wyrd


I think there is some value in asking what they've been doing other than making exotic soups. But I can be down with saving questions for when most necessary. Though I am hoping they'd let us have personal inquiries as freebies.

capt. h

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Re: The Company of the Nine
« Reply #194 on: March 19, 2012, 01:19:45 AM »
Well, if we aren't going to ask questions, I vote we wish them well and check out that tent.

Iced Fairy

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Re: The Company of the Nine
« Reply #195 on: March 19, 2012, 01:44:00 AM »
I think there is some value in asking what they've been doing other than making exotic soups.
As you are a clever sort, you quickly figure out a way to question them without stating a question.  "Three years seems a long time to cook a broth."

"Magic is what we are, and magic is what we do," Marisa replies.

"Think you the Forest here would go unclaimed were it not full of beasts?" Alice adds.  "The land is ours, and we rule who passes."

Patchouli coughs and finishes.  "It would be wise not to breath easy though.  Death takes some time in the forest.  And some are beyond death's grace.  There are still those in these woods who would end your quest."

Hint: You have five questions plus one for every party member you grab.  Given your staggering lack of direction hording them does not seem to your benefit.  Especially considering the number of plot lines you have blocked for lack of knowledge.

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Re: The Company of the Nine
« Reply #196 on: March 19, 2012, 02:01:09 AM »
Recommended inquiry: Let's take the Reggie Watts route and ask how to keep shit from being so crazy.

capt. h

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Re: The Company of the Nine
« Reply #197 on: March 19, 2012, 04:46:05 AM »
Alright, lets ask how we will recruit the remaining members of the Nine. That should give us a bunch of hints.

Alternatively, I'm not opposed to asking specifically about our next member, and how we'll encounter her.

Fightest

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Re: The Company of the Nine
« Reply #198 on: March 19, 2012, 09:05:47 AM »
Alright, lets ask how we will recruit the remaining members of the Nine. That should give us a bunch of hints.

Alternatively, I'm not opposed to asking specifically about our next member, and how we'll encounter her.

The reasons why we shouldn't are high metagame which I think the parser might grumble at, so I'll just recommend against this line of inquiry without justification.

If we stay in-genre, we should ask the name of the prince that will awaken the princess, and stuff like that.

Shadoweh

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Re: The Company of the Nine
« Reply #199 on: March 19, 2012, 10:01:48 AM »
I don't think it's that metagame. The three Fates mentioned that the band will be nine but isn't yet. Asking who else will (or could) be part of the Nine seems reasonable for Cirno to ask.

I'd be more curious to ask them the general question of how to fix Gensokyo.


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Fightest

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Re: The Company of the Nine
« Reply #200 on: March 19, 2012, 02:43:46 PM »
I don't think it's that metagame. The three Fates mentioned that the band will be nine but isn't yet. Asking who else will (or could) be part of the Nine seems reasonable for Cirno to ask.

No, that's not the metagaming I was talking about. If you really want to know, then we'll have to ask permission from Iced to discuss it, as it's possible for me to completely derail the story just by talking about it openly.

More on-topic: I don't see why we shouldn't hoard questions. Our staggering lack of direction, in fact, only reinforces the need to know more before we start bothering the Fates.

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Re: The Company of the Nine
« Reply #201 on: March 19, 2012, 03:30:16 PM »
I think we might be able to get a freebie if we observe that Patchy is no longer hanging around Remilia in the correct manner.

Iced Fairy

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Re: The Company of the Nine
« Reply #202 on: March 19, 2012, 04:06:16 PM »
The reasons why we shouldn't are high metagame which I think the parser might grumble at, so I'll just recommend against this line of inquiry without justification.
I can barely see how this is metagame, if I squint, and it would be easily fixed with a word change.  It's a legit question.  As is your question as well.

Quote
I think we might be able to get a freebie if we observe that Patchy is no longer hanging around Remilia in the correct manner.
"I see you are not in the mansion.  That is fortunate but strange," you say to the Crone.

Patchouli coughs and nods.  "Fortune indeed, but not strange.  Even one such as I may visit a friend for tea.  Fate decreed this is when the land would shatter.  Returning was... unwise."

Fightest

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Re: The Company of the Nine
« Reply #203 on: March 19, 2012, 06:54:03 PM »
I can barely see how this is metagame, if I squint, and it would be easily fixed with a word change.  It's a legit question.  As is your question as well.

Ah, I was misunderstood. I meant to say that I can present reasons why we shouldn't ask about future companions, but these reasons are military-grade metagame.

Back to personal questions - do we know exactly what's holding them in place here? I'm not quite clear on this, and maybe someone can clarify. If we don't know, it'd be interesting to know, as it can't be entirely of their own volition.

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Re: The Company of the Nine
« Reply #204 on: March 19, 2012, 07:32:11 PM »
What do we know about Alice? Does this place seem to be close to her place, or Marisa's?

Iced Fairy

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Re: The Company of the Nine
« Reply #205 on: March 19, 2012, 08:42:37 PM »
What do we know about Alice? Does this place seem to be close to her place, or Marisa's?
You know she's a magician/puppeteer who lives in the woods.  You also know she's very strong, at least she was strong before she joined with the fates.  Now you are certain she's nigh unkillable.

You are currently in front of Alice's House.  You remember it from the Goliath Doll incident.

From the words and hints you have been given you believe the magicians struck a deal with the Fates.  The Wyrd sisters are symbiotic, taking human (or apparently youkai) witches of appropriate stature as hosts and granting them massive power in exchange for forcing them to serve as agents of fate.  From what they have said these three accepted the power in order to maintain a certain amount of control over the Forest of Magic.

capt. h

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Re: The Company of the Nine
« Reply #206 on: March 19, 2012, 09:08:53 PM »
Alright, let's ask some questions.

I vote we ask how will we complete The Nine? and How do we fix everything?

As for specific questions, I'd like to know how we can encounter and recruit the Immortal Jew we've been trying to find. I am also a little curious what Patchouli meant when she mentioned individuals beyond death's grace, but that can wait.

I don't vote we ask all of them, and for now I would love to ask how we complete The Nine, but I wouldn't vote against any of these.
« Last Edit: March 19, 2012, 09:19:22 PM by capt. h »

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Re: The Company of the Nine
« Reply #207 on: March 19, 2012, 09:22:30 PM »
Also, given that at least the Maidenrisa has some interest in Reimu, we could probably get away with offering to carry a message back toward the Hakurei Shrine next time we're in the area. If nothing else, it'd be worth Hakurei cred, which is good cred to have.

As for questions, asking how we keep shit from being so crazy is a good one to start on. If the Wyrd Sisters are interested in being helpful, this gives them a nice broad area to give us information and can save a whole lot of other questions.  If they're going to be stingy and cryptic, we lose nothing because it'll show they don't intend to be helpful about much of anything if they can't be helpful about that.

Asking about other people who may assist us might be alright. I wouldn't bother asking about the Wandermmortal Jew; if she's wandering she'll be a pain to catch even if we know who and were she is.  And there's likely not a whole lot to be derived from such a specific question at this point.

capt. h

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Re: The Company of the Nine
« Reply #208 on: March 19, 2012, 09:24:31 PM »
Agree with everything. We don't even know if she'll help us.

Iced Fairy

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Re: The Company of the Nine
« Reply #209 on: March 20, 2012, 12:53:59 AM »
Current tally is two votes for asking "How to fix the land," and one for "how to take out Lord Dracula" (from poor Kasu way back when).