| ~Beyond the Border~ > Akyu's Arcade |
| MUGEN |
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| M. Burusu:
I know you all have scathing opinions about MUGEN, but it doesn't change the fact that A) it exists and B) it's damned fun if you know how to use it right. That being said, what are some of your favorite MUGEN characters you keep in your MUGEN, or if you have a limited amount of characters available on your Select Screen what is your favorite roster? For me, it'd have to be . . . Lakitu Len Aile Vent Childre Inarabitta World 1-1, Super Mario Bros. World 1-1, Super Maro Land Stupid Little Drill Tank Alice's Dolls and Asagi For my little 10-characters-only MUGEN. - Lakitu and Childre are fairly fun little characters, a little heavy on the projectile spam but still fair -- Lakitu mainly because it is so easily knocked around and his only strong attack has to be aimed, and Childre because his AI doesn't whore out his homing missiles excessively (as I tend to do when I use him to beat Asagi's Boss Palette, should it appear). - Len's a fairly good fighter in MUGEN, able to tangle with even the craziest Guilty Gear characters (e.g. Faust, Testament, Robo-Ky) but still easy to use. - Aile and Vent are good diversions, and play fairly easily -- the ones I have are old versions with only Models X, ZX, and OX. I've checked recently and most of the models are over 50% complete, so the patch for them might be able to do weapons. - The World 1-1's and Stupid Little Drill Tank are by no means actual characters -- they're bonus stages, but I have them selectable so I can enjoy them in VS mode (they run on autopilot). They're fun little diversions, especially when I swap in another character for Asagi to run them through the World 1-1's (and the Stupid Little Drill Tank is fun no matter what character I use). - Alice's Dolls is/are a fun character -- the dolls are randomly selected at the start of the match, each one mimics the character's danmaku (there's even a Heida no Akyu doll, which mimics a random doll's danmaku), and the best part . . . it's not even broken. - Last but not least . . . the filler Last Boss, Asagi. Why is she filler AND the Last Boss? Because I can't stand her Boss Palette. Asagi is at her core a projectile spammer (to put it simply: her NORMAL attacks are gunshots -- her melee attack is a SPECIAL), and she has a few very ANNOYING supers (such as the two where she calls in a Zetta Beam or a simple 'Lord Zetta makes you go boom'). Supers that invariably come out during her Boss Palette, which has a FULL SUPER BAR THE ENTIRE MATCH. It gets annoying . . . but she's still a fun character (she DOES need to reload her guns every now and again). However, I can safely swap her out for any other given character (be it Hisui, Kohaku [another favorite], or [if I'm feeling masochistic] Omega Zero or Copy-X). Feel free to post links to characters (the creators' websites, that is, unless they're no longer available) here, but also try to talk about your favorite MUGEN setups and matchups. That said, have a blast! |
| Gpop:
Oh god MUGEN. I quit that after playing it for a month. Too many broken characters. |
| ♛ Apher-Forte:
Idol Hisui yes, it is the only one I keep aside from the usual God Rugal and Mecha Rugal. Idol Hisui is awesome because: 1. so fast 2. Unlimited combos 3. hyper speed hax 4. crashes your mugen as your computer struggles to compete with the speed she moves 5. Her winning pose which is a concernt 6. One of her super attacks is the concert itself "Minna~san, Genki deska?!" LOL At one point I used to keep Hyper Mecha Hisui 1. First hit = all HP removal in over 20 seconds long attack. 2. Super Hisui Rush = better than zerg rush. Even God Orochi cannot touch Hisui one inch. |
| Stuffman:
MUGEN needs a modern remake with netplay and a not horrible community before it can get my attention. Incredibly broken characters are par for the course in anything with custom content, but I do appreciate MUGEN making it rather easy to make your own fighting game while being versatile enough that you can work in all sorts of systems. However, it's just not worth it if you can't play it against other people. If it had netplay I'd be on it like white on rice. |
| M. Burusu:
--- Quote from: Gpop on April 22, 2009, 01:08:44 PM ---Oh god MUGEN. I quit that after playing it for a month. Too many broken characters. --- End quote --- There may be broken characters, but the key is to note them and, if you value a competetive experience, avoid them. Case in point for broken chars, Omega Zero and Copy-X. The former actually being broken due to sheer authenticity (even in MMZX, the game from which that version of Omega hailed from, HE RAEPED YOU NO MATTER WHAT YOUR BIOMETAL), and the latter being broken only because of his boss palette -- where you would normally play as Copy-X's armored form, his boss palette is his SERAPH FORM, aka the LAST BOSS OF THE FIRST MMZ. With all moves intact, no less. In retrospect, the other characters I have listed above, such as Childre and Lakitu, are fairly balanced even though they have projectile spam as a viable strategy. - Childre's missiles may home, but it's not too aggressive in its use of them (in fact, the main annoyances he presents are A) a smaller sprite than normal and B) 'freezing' attacks), - Lakitu is fairly refreshing in that he can 'fly' but at the same time recoils something fierce (one hit sends him literally, pun not intended, flying backwards with speed). - And Vent and Aile, while palette- and sound-swaps of each other, still make for an enjoyable experience (in fact, the creator programmed in some humorous intros for when the two face off -- "'SCUSE ME, PRINCESS!") with the Model X, Model ZX, and Model OX support -- each offering a different play experience (Model X = pure projectiles, with a double-charged shot; ZX = equal parts projectiles and melee; OX = Omega Zero -Beyond Easy Mode-). They also have the fun little bonus of behaving EXACTLY (barring the gameplay differences between Vent and Aile) like their in-game counterparts. - Meanwhile, another character that I have (but don't use) is Kraft, from MMZ4. He plays a bit more brokenly than Childre (whereas Childre is annoying, Kraft has an attack that is pure anti-Touhou), and has some instant-kill techniques, but he's not as small and a fair fight despite his tendency to use a lock-on projectile attack (when human-played, the human has to aim it manually). |
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