I've been wanting to show some of my 3d models I've made for a while. I've been studying Game Art in college and I recently started the 3d modeling part of the degree. While I've been one of the few students who's actually been doing well in these classes, I still think my some of my models suck and need improvement. I want some constructive criticism, you don't have to know how these modeling programs work, I just want to know what makes the model look weird and what I changes I can do to fix it, because sometimes I have a hard time finding out why the model looks kinda weird, like for example the eyes are too spread apart and need to be closer together. I want to show some of my earlier stuff which I think looks much better than my recent stuff.
A tank I made for my Basic 3D midterm project
1 2 3 (I can't do mechanical things without a schematic, fortunately the professor gave us source images of the vehicles we could do)
The French bar in the movie Inglourious Basterds
1 2 3 4 (This was a group project, but the third guy in my group did absolutely nothing so I did 2/3 of the work)
A magical scribe I never quite finished because I don't know how to rig and pose, this was for a contest which the model had to be chibi and low poly. The scroll is obviously inspired by Byakuren.
A manticoreA gorilla
1 2Same Gorilla as before but with a more cartoony face and in a military uniform
1 2Utsuho
1 2 3 (Now that I look at it again, I think it looks terrible aside from the wings, I'm gonna improve it later on)
Reimu
1 2 (Her arms have no texture due to a recent change I did)
Currently I'm looking for criticism on Reimu, I want to get her just right before I move to something else. But you can talk about the other things if you'd like.