Author Topic: [TF2] MotK Meetups (Next Meet: SOMEBODY SCREEEEAAAAAM! Oct 31s - Nov 1st)  (Read 342094 times)

Gpop

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Re: [TF2] MotK Meetups (Next Meet: 21-23 March)
« Reply #660 on: September 09, 2013, 03:05:57 AM »
Weekends are always best, but what's a good weekend to do it on? Is there no special holiday? The only best bet was last weekend which was labour day weekend for us Canadians :V

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Re: [TF2] MotK Meetups (Next Meet: 21-23 March)
« Reply #661 on: September 09, 2013, 03:09:32 AM »
That was also the case for the Americans down here. :V

Not sure of any good weekends, but I will say that AWA time's easily the worst option. Especially for those of us going there. :P
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Tamashii Kanjou

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Re: [TF2] MotK Meetups (Next Meet: 21-23 March)
« Reply #662 on: September 09, 2013, 12:43:22 PM »
I'm pretty much open for anytime; timezones withstanding. My only request is that it not be the first weekend of October (Fri 4th - Sun 6th), as I'll be away then.

But other then that, I'm up for anything! :3

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Re: [TF2] MotK Meetups (Next Meet: 21-23 March)
« Reply #663 on: September 11, 2013, 01:11:59 AM »
tc_hydro_event HYPE!!

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Re: [TF2] MotK Meetups (Next Meet: we're getting there)
« Reply #664 on: September 11, 2013, 02:58:10 AM »
tc_hydro_event HYPE!!
That would simply be THE BEST MEETING IN TF2 HISTORY :flowerpower: :smokedcheese: :dragonforce: :flamingv:

EDIT: Completely legitimate meeting material!
« Last Edit: September 19, 2013, 07:35:54 PM by Aya SyaMEEMaru »
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Tamashii Kanjou

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Re: [TF2] MotK Meetups (Next Meet: 21-23 March)
« Reply #665 on: September 20, 2013, 02:15:37 PM »
Completely legitimate meeting material!

Do that on a smaller map, with less areas to hide in... and that would be hilarious! XD

And maybe not as many, or we just might overload the sever~ :V

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Re: [TF2] MotK Meetups (Next Meet: 21-23 March)
« Reply #666 on: October 18, 2013, 07:44:51 PM »
Well, that time is coming closer to schedule a meet time for our annual Scream Fortress event. Should probably start thinking of that now to get people prepared. I'm open pretty much any time at the moment, though I don't get back from classes till around 6 PM PDT, so by normal meet times, I'd probably be late. Weekends are free.
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Re: [TF2] MotK Meetups (Next Meet: 21-23 March)
« Reply #667 on: October 18, 2013, 08:05:34 PM »
Yeah, we're thinking about that. :P
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Gpop

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Re: [TF2] MotK Meetups (Next Meet: SOMEBODY SCREEEEAAAAAAM [fortress])
« Reply #668 on: October 18, 2013, 08:06:59 PM »
well I was thinking two options.

Next weekend (24th - 26th) or the halloween-ish weekend, 31st to November 2nd?

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Re: [TF2] MotK Meetups (Next Meet: SOMEBODY SCREEEEAAAAAAM [fortress])
« Reply #669 on: October 18, 2013, 08:16:47 PM »
Probably both, why not, in case some cannot make one or want more of their screaming fix.
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Re: [TF2] MotK Meetups (Next Meet: SOMEBODY SCREEEEAAAAAAM [fortress])
« Reply #670 on: October 19, 2013, 02:45:58 AM »
Sounds good. Either way I'm free so yea.


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Re: [TF2] MotK Meetups (Next Meet: SOMEBODY SCREEEEAAAAAAM [fortress])
« Reply #671 on: October 20, 2013, 06:21:22 AM »
Hey guys, what ping time may be reasonable for TF2?
Last time, when I played UT with Alliterator, 1000+ms were absolutely unbearable. :smokedcheese:

UPD
Hm...
Quote
--- Oct 20, 2013 1:25:24 PM (=6:25:24AM GMT)
--- IP (wlan0) fe80::4eaa:16ff:fef9:a7ad%wlan0
--- IP (wlan0) 192.168.1.101

PING 70.42.74.60 (70.42.74.60) 56(84) bytes of data.
<...>

--- 70.42.74.60 ping statistics ---
20 packets transmitted, 20 received, 0% packet loss, time 19094ms
min = 183.476 ms
avg = 193.952 ms
max = 220.833 ms
mdev = 7.401 ms
« Last Edit: October 20, 2013, 06:29:51 AM by Delfigamer »

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Re: [TF2] MotK Meetups (Next Meet: SOMEBODY SCREEEEAAAAAAM [fortress])
« Reply #672 on: October 20, 2013, 11:26:08 AM »
360ms (which is what I play with whenever I play with people here) is tolerable, at least for hitscan guns like the Amby and the Scattergun, and also for backstabs. There's a 1 second delay on the "shoot" and the "hit"

Anything other than hitscan is near-impossible to hit.


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Re: [TF2] MotK Meetups (Next Meet: SOMEBODY SCREEEEAAAAAAM [fortress])
« Reply #673 on: October 20, 2013, 11:37:29 PM »
~200ms seems appropriate for a RU -> eastern US connection.
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Gpop

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Well there's still no update on Scream Fortress so if we do it this weekend we won't be getting the event (also I dunno if I'll be around either as I got midterms these two days, and I'll be away on Saturday most likely).

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Gotta wait on Valve Time as usual ~

If nothing occurs this weekend then move things to next.
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Agent of the BSoD

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According to the days they started the previous Scream Fortress events, they were on the 29th, two on the 27th, and on the 26th. If they keep up this pattern, we may not get one for this week.
I figured out how to play midi in games with a different device on Win7 ^^
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Freyband

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All the way to October 36th? I think my calendar needs an upgrade.  :V Sadly I work tuesday-saturday through normal meet times, so I probably won't be able to attend if it's normal days/time. Hope you all will have fun though!
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Delfigamer

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normal meet times
???
Quote
same 8pm EST / 20:00 GMT-4 time
Still right?
Then it may be problematic for me to play during other weekdays besides American Saturday, because my school starts at 01:00 GMT.
Stupid timezones.
« Last Edit: October 24, 2013, 08:53:48 AM by Delfigamer »

The Jealous Witch did nothing wrong.

DX7.EP

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On the subject of timezones, differences between EU Summer Time and US/CA DST will also come into play, as the former ends a week earlier. EU players will need to adjust accordingly for next week.
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Agent of the BSoD

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Welp, these 3 days definitely didn't happen. Guess we'll aim for next week. :V
I figured out how to play midi in games with a different device on Win7 ^^
TF2 Backpack
Embodiment of Scarlet Hair English Patch is almost completed.
^ I didn't forget about this. I don't know what you're talking about. >_>

DX7.EP

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Hopefully it will have been worth the weight wait ~
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Delfigamer

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Now tell for a n00b: am I really supposed to go online Sunday 0:00 GMT?


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Agent of the BSoD

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Of all maps they halloweenified, they chose hightower. Watch yer heads!

Also, crossbow got a buff, now reloads silently like the flare gun.
I figured out how to play midi in games with a different device on Win7 ^^
TF2 Backpack
Embodiment of Scarlet Hair English Patch is almost completed.
^ I didn't forget about this. I don't know what you're talking about. >_>

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Why do I think that this will be the mini sentry get together event?
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I thought that was at least 45% of what our meets are made up of already!
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Agent of the BSoD

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Schedule changed. I'm probably not going to make the Oct. 31st meet. I should make the other two though.
I figured out how to play midi in games with a different device on Win7 ^^
TF2 Backpack
Embodiment of Scarlet Hair English Patch is almost completed.
^ I didn't forget about this. I don't know what you're talking about. >_>

DX7.EP

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I'm not sure as to my availability on Halloween night either, but will try.

Quick note: The randomly spawning halloween gift packs require a quickplay-enabled server - which we can do at the cost of nocrits, respawntimes, and (nope this isn't happening) removing the server password to make it public. Therefore you will have to go to other servers for those.
« Last Edit: October 30, 2013, 08:21:46 PM by Dr. Steve-O "Evil" Ballmer »
C:DOS> ayayaya.mid
Bad command or file name

C:>_

Gpop

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I should be available that day unless my friend suddenly invites me over to his place with shitty internet :V