Yeah, well, but Pyros are still a potential #1 threat to our otherwise nigh-unstoppable rampage when me and my friend pick the ever-so-cheesy Heavy+Medic combo. :\ Being airblasted is no fun.
But seriously, that other day... over 80 kills and only 3 deaths as a Heavy. What the hell... Guess that was one of the reasons why the Sandvich got nerfed some more.
He is such a great stress-relief class. Whenever I am being defeated by "skill" classes like the Snoipah, the Scout or the Pyro, I can usually switch classes and spray some lead. Or, if I have a Medic assisting me, just walk up to someone like a Sir and slap them across the face with Heavy's Fists Which Are Made of Steel. He and Sasha MAKE GOOD TEAM!
Snoipers are hard to master, especially when I have random lag spikes... So far the only up-side of using the Machina has been its looks. Inability to no-scope really hurts, too.
I tried to play as the War Engineer (Widowmaker + Mini-Sentries). It's not tremendously effective. But I still think that being able to assault your enemies from two sides has some potential. That, and the mobility resulting from the ability to remain on the move while clawing your way through the enemy lines, where you can hopefully set up a teleporter exit and have another Engineer secure the nest for a great vantage point.
Then there is the Aggressive Spy (Kunai + Dead Ringer + Enforcer). Perfect item synergy, but kinda hard to play. It requires immense quickness of the mind. And of course you quickly fall prey to a dumb spy-checking Pyro, for whom spraying flames on their comrades is a no-brainer. I'm afraid that Dead Ringer + the Saharan Spy set is just easier, simpler and more effective.
And let's not get started on the Ambassador. Theoretically it's an excellent weapon, but in reality, I seem to suck at aiming for the head...