Author Topic: Team Fortress 64  (Read 222850 times)

InfernalExuro

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Re: Team Fortress 64
« Reply #420 on: March 08, 2012, 11:21:04 PM »
I'll take that. What are you looking for it? I have a Strange Knife and metal.
Metal is always good. Something around 2 Reclaimed perhaps?

@Strafe: I do use the RS, but I have the only three Stranges that I'll ever use already.
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Re: Team Fortress 64
« Reply #421 on: March 09, 2012, 12:14:23 AM »
Understood. I guess you don't want to lose all of those items that you spent countless Name tags and Description tags on. I totally agree.

But this is Exuro, the rage-tastic Pyro. As long as the Axe is well-fed, it is happy. :V

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Re: Team Fortress 64
« Reply #422 on: March 09, 2012, 12:38:31 AM »
Welp, opened the last #27 crate I had. I had before hand, a S. Sniper Rifle and a S. Bushwacka. I hoped for a S. Jarate to complete the set, but instead I got another S. Sniper Rifle. Anyone want it? Cause I don't need two. :derp:
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DX7.EP

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Re: Team Fortress 64
« Reply #423 on: March 09, 2012, 12:41:06 AM »
I'd be willing to take it. What do you want in exchange? (feel free to look at my backpack for anything - I also have 1 rec 1 scrap in my alt account I can use).
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Agent of the BSoD

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Re: Team Fortress 64
« Reply #424 on: March 09, 2012, 01:06:36 AM »
Actually, might just go for some metal. I need to find someone sometime that has a S. Jarate that they're selling and I have to buy it somehow. (though I also need to smelt all my duplicates :derp:) I must complete his loadout and have them all be stranges. :V
I figured out how to play midi in games with a different device on Win7 ^^
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yuyukos

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Re: Team Fortress 64
« Reply #425 on: March 09, 2012, 03:28:43 AM »
Still looking for 2 L'etranger's, never got a drop of them...at all :(

And I don't want to spend the rest of the money I have in my account in them, neither do I want to waste metal for them (need them to make metal for hats to "buy" them with :V). Anyone got any spare of them?
I have spares now that I have a strange. Message me sometime.
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Re: Team Fortress 64
« Reply #426 on: March 09, 2012, 06:42:19 AM »
I've seen people that have wanted 1-2 Reclaimed for a Strange Jarate. I can help you obtain one or track down a potential seller.

N-Forza

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Re: Team Fortress 64
« Reply #427 on: March 09, 2012, 08:46:20 AM »
Sounds good Exuro. Hit me up whenever you can.

Strafe, I'll take that S. Reserve Shooter.

In other news, all that stalking TF2WH paid off and I finally have a Maul.
« Last Edit: March 09, 2012, 09:41:54 AM by N-Forza »

Re: Team Fortress 64
« Reply #428 on: March 09, 2012, 10:31:26 AM »
Strafe, I'll take that S. Reserve Shooter.
Sure. I'm ready anytime you are.

Freyband

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Re: Team Fortress 64
« Reply #429 on: March 13, 2012, 06:06:11 AM »
Well I definitely feel like scout training with Alpha has payed off. Think my scatter jumped ~100 kills in 3 hours playing on a dustbowl/badwater server.
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Kyo Tanaka

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Re: Team Fortress 64
« Reply #430 on: March 13, 2012, 11:07:18 AM »
Scout training? I am interested.

Gpop

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Re: Team Fortress 64
« Reply #431 on: March 13, 2012, 12:26:01 PM »
I have spares now that I have a strange. Message me sometime.
Oh nice then I'll be willing to take it off your hands :V

N-Forza

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Re: Team Fortress 64
« Reply #432 on: March 13, 2012, 01:35:44 PM »
Anybody want a Buccaneer's Bicorne? Had one drop last night, but I'm good on Demo hats.

Gpop

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Re: Team Fortress 64
« Reply #433 on: March 13, 2012, 01:57:41 PM »
Anybody want a Buccaneer's Bicorne? Had one drop last night, but I'm good on Demo hats.
I'll take it. It'll be nice to actually have a hat for once that isn't something every player could get :V

lumber_of_the_beast

Re: Team Fortress 64
« Reply #434 on: March 13, 2012, 02:11:26 PM »
I traded a haunted Idiot Box for a Strange Knife.

no regrets, KILL COUNTER

N-Forza

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Re: Team Fortress 64
« Reply #435 on: March 14, 2012, 01:50:01 AM »
Gpop: Two refined sound fair?

Gpop

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Re: Team Fortress 64
« Reply #436 on: March 14, 2012, 08:16:40 PM »
Gpop: Two refined sound fair?
I lack weapons to make metal in general. It's fine then. I'm keeping mine for the Fez hat anyways :V

Gc

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Re: Team Fortress 64
« Reply #437 on: March 15, 2012, 04:47:10 AM »

Freyband

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Re: Team Fortress 64
« Reply #438 on: March 15, 2012, 06:57:36 AM »
How'd he shoot himself if he was facing towards it... I didn't think it was possible to stare your sentry in the face and do that ( some elements did make it rather intriguing, wouldn't call it a masterpiece, but it is... interesting).
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Re: Team Fortress 64
« Reply #439 on: March 15, 2012, 12:47:16 PM »
I've had some bizarre aiming issues with the Wrangler if you aim at the sentry itself. I imagine, that he first aimed at the wall, and then at the back of the sentry to keep it turned around.

Gpop

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Re: Team Fortress 64
« Reply #440 on: March 15, 2012, 01:46:57 PM »
I don't like the Wrangler because I feel that the sentry does really well on its own. Also, it gets annoying when you accidentally switch to it and then force it to be inactive for 3 seconds.

Besides, if the target is too far away, you might as well use your pistol to pick off some of their health while staying with the sentry to fix it. The Sentry isn't too effective to kill people from such a far distance, especially since the missiles take quite a while

Also, this'll teach you not to put a sentry in open areas that could easily be picked off by snipers soldiers at far distances :V


Freyband

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Re: Team Fortress 64
« Reply #442 on: March 15, 2012, 11:13:52 PM »
A wrangled sentry is situational (much like almost any different item), and it tends to require situations where it is out in the open. I wouldn't argue whether it's better then taking a pistol as an engi, largely due to the fact that I simply think that both tend to shine in their own areas (but most often normal sentries tend to be easier to manage).

EDIT: To people still after the black rose; it is now able to be gift-wrapped. So if some kind soul wants to give ya one (or you find someone to buy it off of), now you can do so (also new sniper utility backpack added, along with a phlog nerf).
« Last Edit: March 15, 2012, 11:28:14 PM by Zeroxes »
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yuyukos

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Re: Team Fortress 64
« Reply #443 on: March 15, 2012, 11:44:20 PM »
Updated the Phlogistinator:

    * Fixed a bug where Mmmph-crit flames could cause Mmmph to build fast enough to allow it to be infinitely chained
    * Direct damage reduced by 10%. Afterburn damage is unchanged
    * Defense buff time during taunt lowered from 12 seconds to 10 seconds

Thank Valve, overdue.
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Re: Team Fortress 64
« Reply #444 on: March 15, 2012, 11:49:18 PM »
Yes, that is a good start.

Fetch()tirade

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Re: Team Fortress 64
« Reply #445 on: March 16, 2012, 12:52:51 AM »
Updated the Phlogistinator:

    * Fixed a bug where Mmmph-crit flames could cause Mmmph to build fast enough to allow it to be infinitely chained
    * Direct damage reduced by 10%. Afterburn damage is unchanged
    * Defense buff time during taunt lowered from 12 seconds to 10 seconds

Thank Valve, overdue.

I like very much of this.

Also I got a Virtual Reality Headset in a drop.
 :getdown: :getdown: :getdown: :getdown:

Kyo Tanaka

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Re: Team Fortress 64
« Reply #446 on: March 16, 2012, 11:57:48 AM »
I really didn't see a point in nerfing the Phlog [Except for crit to refill Mmmph instantly], but I hope that it won't hurt it too much.

Agent of the BSoD

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Re: Team Fortress 64
« Reply #447 on: March 16, 2012, 04:58:13 PM »
Now if they only update it to run on low quality settings, because Plhogs lag me down so hard.
I figured out how to play midi in games with a different device on Win7 ^^
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Re: Team Fortress 64
« Reply #448 on: March 16, 2012, 07:04:31 PM »
I really didn't see a point in nerfing the Phlog [Except for crit to refill Mmmph instantly], but I hope that it won't hurt it too much.
I don't think it did.  The 10% damage nerf doesn't make a big difference, 2 seconds removed from the buff is noticeable but not a deal breaker.

It's still like it was before the nerf - amazing versus stupid people, like those that stand near the pyro while he's taunting or soldiers that take that time to spam their rockets while the pyro is taunting instead of reloading and waiting for it to end.  Situational or bad otherwise (god I hate it when my team has no pyros to airblast ubers).
Cheating? I cannot even wrap my head around the point of it. Wouldn't you know you had cheated? How on Earth could you maintain crisp certainty of your superiority to all others? And if you're unable to do that, what's the point of anything?

Kyo Tanaka

  • Don't worry Sakuya, I will (Uuu~♥) protect you...
Re: Team Fortress 64
« Reply #449 on: March 16, 2012, 08:47:52 PM »
I don't think it did.  The 10% damage nerf doesn't make a big difference, 2 seconds removed from the buff is noticeable but not a deal breaker.

It's still like it was before the nerf - amazing versus stupid people, like those that stand near the pyro while he's taunting or soldiers that take that time to spam their rockets while the pyro is taunting instead of reloading and waiting for it to end.  Situational or bad otherwise (god I hate it when my team has no pyros to airblast ubers).

I personally do better using the Degreaser. Only problem I see in Phlog Pyro is him being ubered :c

Now if they only update it to run on low quality settings, because Plhogs lag me down so hard.

So far I haven't experience as much lag with it now compared to it being first coming out.