Author Topic: [WC3 - Dots] General discussion thread III  (Read 202384 times)

Amraphenson

  • The problem is, you're a friend that likes to talk!
  • *
  • ...well, I am too!
Re: [WC3 - Dots] General discussion thread III
« Reply #180 on: January 13, 2012, 05:12:14 PM »
I'm good with helping.
Sugoiiii~
[23:02] <~Iced> You have sown the seeds of your own destruction Amra.
[23:20] <Stuffman> enjoy your personally crafted hell Amra

Re: [WC3 - Dots] General discussion thread III
« Reply #181 on: January 13, 2012, 05:44:24 PM »
just come to report a normal bug as always

-some effect of skill when gain charge or active its maybe "always" leave its effect in area like Satori's spirit of her 1st skill

-if you swap your item with your friend by force it in their [] it will drop an addition item of your on ground [for cheat and pump your item!]

-minoriko's apple have fade away in air when you throw it [her first skill]

-minoriko's potato room [i still don't look at its translation so i don't know did it change or not] heal only mp

-minoriko's text on her STR aura skill is wrong [my friend tell me]



and this is the bug in THDOTS 0.978h2/3 version which some still don't fix in current ver

-Reisen's weak heart skill and ordinary straw hat debuff effect can cause reisen or item user the same debuff with specific trigger [I can't description it well in eng]

-Tenshi's sword of  divine justice tell your cooldown skill wrong [it didn't add addition 2 sc in ESC]

-Kanako's cyclone can destroyed

-Yuugi's first skill have real duration at 13 sc

-Chen,Letty and PAD effect can reduce all type of dmg from non-hero unit [like spell type dmg from yukkuri wave]

-Chen's Large Pentagram Crest's 2nd dmg always high above the first times at 27 dmgs

-Flandre's innate didn't work

-Youmu's Rise from Delusion didn't work on building

-Gensokyo Bus Ticket , Yakumo Sukima Generator not allow only nitori's transformation skill to use it [while some like keine still can use]

-Most Important bug if this ver --- > Anchor can't critical anymore when you use transformation skill [unless you drop and your ms aura fade away than you pick it again]


well...


ps.0.980a 's SP Mode is really broken and where is my weather system TOT!
« Last Edit: January 13, 2012, 06:13:00 PM by Antorory »

Re: [WC3 - Dots] General discussion thread III
« Reply #182 on: January 13, 2012, 06:46:12 PM »
SP mode is really still under testing. When it was made, the only way we could test it was with AI players, or at most 1 or 2 other people (does that indicate how small the team really is yet? :P) It's been relegated to -SPtestmode command in the next version. Fixing it isn't going to be easy because of the way the character selection screen is made. I might just do a complete overhaul of the character selection screen with a proper local variable system to make things easier. Then SP mode ought to work properly. But that's for when I get the time...

And yes, some of those bugs above have been fixed. Not all I guess. Need to get incremental versions out in a decent timeframe after all.

tbax704

  • Now more gangsta...
  • With wings...
Re: [WC3 - Dots] General discussion thread III
« Reply #183 on: January 14, 2012, 05:39:21 AM »
Luna Child is really OP for me, because :

1. Crit Items : Her D, R and W is physical damage so it can crit.
2. Lifesteal : Basically if she is farmed, she's unstoppable unless your team have a lot of disables.

Well, I think her R is the only thing that needs nerfing.
« Last Edit: January 14, 2012, 06:49:30 AM by tbax704 »

CloverNaght

  • Gotta hide in teh box..
  • FOEs r scareh
Re: [WC3 - Dots] General discussion thread III
« Reply #184 on: January 14, 2012, 05:53:18 AM »
tojiko needs some buff -- interesting playstyle but whats the point trying to mindgame with inferior firepower/disable while some1 like marisa patchouli can nuke you hard
Behold the power of love instagibbing, ze!!~

Re: [WC3 - Dots] General discussion thread III
« Reply #185 on: January 14, 2012, 03:52:13 PM »
Minoriko's R skill isn't bugged. I finally had time to get into a game to check it out and the text description says that the effect on herself is doubled, i.e. at level 1, her aura gives +5 str to allies and +10 str for herself.

Re: [WC3 - Dots] General discussion thread III
« Reply #186 on: January 14, 2012, 04:32:12 PM »
HMMMMMM, *looks at tojikos ult and does some maths*

Pretty much land her D you can follow up with ALL her skills, and include that bonus int, got what could be better burst damage then patchy. *looks at most of the scaling and mana costs on patchys skills* cant say either are useless but both have there uses.

Dular

  • This avatar below me is considered ancient.
  • This avatar above me is considered ancient
Re: [WC3 - Dots] General discussion thread III
« Reply #187 on: January 14, 2012, 06:31:24 PM »
Tojiko works best with a stunner in lane and Kaguya.

Kaguya ultimates and then Tojiko ultimates right after, massive damage.


On a side note, does anyone have any idea what any of the new skills do?  I am completely baffled by Cirno now.

Pesco

  • Trickster Rabbit Tewi
  • *
  • Make a yukkuri and take it easy with me
Re: [WC3 - Dots] General discussion thread III
« Reply #188 on: January 14, 2012, 07:11:11 PM »
Cirno confused Dular!

It's super effective!

Re: [WC3 - Dots] General discussion thread III
« Reply #189 on: January 14, 2012, 08:35:39 PM »
Couple question about some items:

Does curse charn remove charges on use
Does laevateinn also effect the damage of on hit effects
With some skills and items stacking, can i assume medical scepter and other bash effects stack?

Re: [WC3 - Dots] General discussion thread III
« Reply #190 on: January 15, 2012, 05:32:35 AM »
1. Yeah the curse charm removes charges once you use it
2. Can't tell whether it'll affect all "on hit effects" because that depends on how the damage is done by each individual effect, but what it does is amplify the final damage dealt by an amount (if it's filtered through the damage system).
3. The chances from different items/skills stacks as expected, but not the duration. E.g. if you proc a 1s bash on your target, then 0.5s later you proc a 3s bash, the target will be stunned for a total of 3.5s only, not 4s.

Re: [WC3 - Dots] General discussion thread III
« Reply #191 on: January 15, 2012, 07:28:37 AM »
Is anyone willing to translate new and changed skills? Reading the Chinese description, I got half of them though. But still want to know all of them.

Re: [WC3 - Dots] General discussion thread III
« Reply #192 on: January 15, 2012, 12:44:33 PM »
What about on hit effects like grudge bow and mokou iku or ayas passive? Would laevateinn amplify those?

Re: [WC3 - Dots] General discussion thread III
« Reply #193 on: January 15, 2012, 01:13:14 PM »
Now I got a new problem about can't open world edit to see object editor with my deprotect

 :(


and about translator.. i always translate it alone for my friend group in thai language around one years and get helped from many site like this one.

if anything i can help i'll fulling help you

however my computer is an offline and i can play on-line at internet cafe only in friday [except sometimes like today]

Note: just already checked and found out some minor bug again here i will report you again

BUG REPORT

-Tokiko's third skill have show blocking effect when Tokiko hurt herself [e.g. her second skill] but will didn't blocking dmg at all!

-Merlin's ghost clifford gain a special 10% reduce cooldown [1sc before cooldown finished it will already finished]

-Alice's cooldown skill is 7 sc and when dolls get destroyed she gain only 25 mp back

[now without the way to see the objected editor its same as i already lose my real eye   :ohdear:]

can someone tell me how i can see objected editor data with easy way? it will help a lot plz.

and about spell card translate name, in my country their have a website with their own translate and a lot of information as same as touhou wiki [but it use for touhou's official work only] so i can compare both site's spell card name and easy to find about pun of the spell card name.

Note.well i see 0.980b and see some bug already fixed so i will remove a bug which already fixed

and again..sorry if its too long.
« Last Edit: January 15, 2012, 01:22:05 PM by Antorory »

Re: [WC3 - Dots] General discussion thread III
« Reply #194 on: January 15, 2012, 02:09:43 PM »
Newbie who registered just to report a strange bug I found!

While playing a few rounds with some friends, we noticed that whenever Parsee's innate activates the first time during a game, it boots out her player. My friends have tested whether further activation will also boot out the red player who takes control after the original player gets booted out, but it works fine then. Of course, it might be a connectivity issue since I'm on the SEA side of the world, but it's happened every time one of us plays Parsee so far.

Re: [WC3 - Dots] General discussion thread III
« Reply #195 on: January 16, 2012, 06:15:35 AM »
It's not just the first time it activates that that happens. Something was changed with it between 977 and 980, causing the desync for the player, that I've just removed for the upcoming version.

Off the top of my head, the next version should include these fixes.

Parsee should no longer desync when her innate activates
-fol mode completed (it desynced players in 980a and was therefore disabled in 980b while I remade it)
Heart-Reading Eye no longer shares cooldown with the Stopwatch
Heart-Reading Eye now deals 50 damage per second instead of 500 per second
Flandre's ultimate no longer stays permanently
Reisen's debug messages removed
Mokou's F skill should now proc her explosions after activation
Utsuho's Abyss Nova timer will no longer be visible from under the fog of war
Merlin's D skill cooldown fixed (it currently resets 1s from the end)
Minoriko's alternate costume will no longer gain intelligence from obtaining power (she's supposed to gain strength)
Koishi will no longer lose her innate (permanently) when her ultimate is activated
Dragon Star will now correctly have a mana cost

Along with many more that were the results of the .mix file for the model pack not working properly. Currently in HF, using that model pack causes players to drop from games randomly, so players have been advised to use the 1st model pack while waiting for an update to v0.003.

Hmm I need a properly organized list of things to fix instead of randomly hunting stuff down. And guinea p.... playtesters.
« Last Edit: January 16, 2012, 06:18:29 AM by ApharmdB »

Helepolis

  • Charisma!
  • *
  • O-ojousama!?
Re: [WC3 - Dots] General discussion thread III
« Reply #196 on: January 17, 2012, 08:54:13 AM »
Dragon Star will now correctly have a mana cost
lol, why does Dragon Star have mp cost. Almost all items got their MP usage removed.

Dormio Ergo Sum

  • MotK's Official Idlebot
  • *
  • I don't bite... much.
Re: [WC3 - Dots] General discussion thread III
« Reply #197 on: January 17, 2012, 08:56:29 AM »
To make 0MP heroes cry. :V

Re: [WC3 - Dots] General discussion thread III
« Reply #198 on: January 17, 2012, 12:52:54 PM »
Still having the desyncing problem with Parsee's innate :/

Re: [WC3 - Dots] General discussion thread III
« Reply #199 on: January 17, 2012, 03:24:52 PM »
things that bother me now

Sunny milk scaling.... I cant comment on how little the change makes sense balance wise
Kanako I brought up in irc, but i guess if someone has a suggestion
Something about renko bugs me, even though she has everything a hero needs the whole having to use skills twice or waiting to use them just bugs.
lunar hairpin blows
I DEMAND KOISHI REWORK

Helepolis

  • Charisma!
  • *
  • O-ojousama!?
Re: [WC3 - Dots] General discussion thread III
« Reply #200 on: January 17, 2012, 03:35:23 PM »
I DEMAND KOISHI REWORK
Waifus have been waifus since I started playing this game (949c)

Re: [WC3 - Dots] General discussion thread III
« Reply #201 on: January 17, 2012, 03:43:04 PM »
no joke, early-mid game shes got nothing. Im gonna guess more nerfs to her, her innate isnt as great when i thought about it more, doesnt effect aoe and on hit damage. Also towers pretty much rape her even during her ult do to there buffs.

Also needs heart throbbing adventure skin for koishi
« Last Edit: January 17, 2012, 03:44:51 PM by Frankenstein »

Helepolis

  • Charisma!
  • *
  • O-ojousama!?
Re: [WC3 - Dots] General discussion thread III
« Reply #202 on: January 17, 2012, 03:47:10 PM »
I don't know man. Koishi achieves high dps at lower levels quickly, allowing her to gank/dps out girls from lane. Mana burn is pretty annoying vs girls who lane vs her and are skill dependant. Her ult is something you use in group fights with the proper disables. Not to mention niceboat koishi + some slowing items are pretty dangerous.

Why is there constantly complaining about girls where everybody thinks each girl has to be able to SOLO everything?



Re: [WC3 - Dots] General discussion thread III
« Reply #203 on: January 17, 2012, 03:57:45 PM »
she has no gank, utility, steriod(not counting her ult), and she only reaches high dps if lots of people are near by. With all that in mind, koishi one of the easiest girls to gank in the game. Using her ult in a team fight is the worst possible thing you can do: tanks, traps, out of position, etc. Also im not thinking about solo, as per before she brings nothing to the fight besides her dps, well so does every other right click and they offer more. We had this argument before, iirc the end result was if koishi doesnt get IIW soon shes gonna blow the whole game.

Helepolis

  • Charisma!
  • *
  • O-ojousama!?
Re: [WC3 - Dots] General discussion thread III
« Reply #204 on: January 17, 2012, 04:11:18 PM »
I think you don't understand the concept of gank. Gank isn't always just used with skills. Sure, they work and preferred a disable, but Marisa has no disable either and she is a perfect ganker (Allright, maybe odd example because Marisa nuks hard). But Koishi hits hard with just 4 cat nips and even harder with 4 shroom pies.

Have you ever heard of Nice Girl card? This card turns EVERY girl into a ganker. The only problem is you need your team to jump in at the right moment as well. Second problem is that almost nobody uses Nice Girl cards (lately this seems to be improving).

So your argument on "Requires girls" is not correct. Since at least 1 or 2 allies + 1 - 2 enemies add up to the passive skill.

Inaba Laser is no longer in the game, therefore you go for AGI DPS items like Smoking etc. Basher for jerk bashing etc etc etc...

Re: [WC3 - Dots] General discussion thread III
« Reply #205 on: January 17, 2012, 04:33:41 PM »
Marisa is able to gank because she can dash in and burst someone down, her masterspark is also a disable. for koishi to burst someone down? needs to achieve god tier luck and crit a couple times. Youre right that was a horrible example

Im not gonna argue the effectiveness of nice girls card, but do you think koishi alone can kill someone before they teleport out? Like i said, she offers nothing besides her dps, almost all the other right clicks do not need to rely on others for ganks.

The effectiveness of her passive relies on the number of people nearby. the more people nearby the more damage, the less people nearby the less damage you deal. if you arent trying to get the maximum amount of people in range i dont think youre using it right. if you are ganking a dual lane things can go wrong, if something happens to your disabler more things can go wrong for you. im only using one person to gank with koishi because then that leaves at least one person in each lane then(i know you hate leaving lanes empty :V).

Also now that i think about the only reason i was able to gank so well as koishi back in 967 was beacuse of yuri/lily.... but with 500 range thats now impossible i think

Re: [WC3 - Dots] General discussion thread III
« Reply #206 on: January 17, 2012, 04:47:16 PM »
Still having the desyncing problem with Parsee's innate :/

0.980c has not been released yet.

Re: [WC3 - Dots] General discussion thread III
« Reply #207 on: January 17, 2012, 05:19:51 PM »
im only using one person to gank with koishi because then that leaves at least one person in each lane then(i know you hate leaving lanes empty :V).

Don't you have 3 people for ganking one lane if you leave the other two lanes with people?

Re: [WC3 - Dots] General discussion thread III
« Reply #208 on: January 17, 2012, 05:26:49 PM »
ah right. but thats still not the point im trying to make ><, what i mean is i dont like the idea of having your whole team revolve around one person. I just think that kind of hero concept is bad. which is why i constantly bring up lily, kanako im adding to the list, and i think ill add koishi to the list also.

Amraphenson

  • The problem is, you're a friend that likes to talk!
  • *
  • ...well, I am too!
Re: [WC3 - Dots] General discussion thread III
« Reply #209 on: January 17, 2012, 05:30:05 PM »
Koishi is a horrible ganker. You'd honestly have to have someone tag with you and feed you the gank. Nice Girl lets you kinda gank; it doesn't make you a very good one. When a vast majority of characters in the game have an escape method with ignores nice girl or can just plain make Koishi leave due to burst, nice girl doesn't change anything. Smart people will realize that, even with nice girl, Koishi alone isn't doing crap if you don't give her the chance to; ie try to walk away while being nice girl'd.

I disagree that it turns anyone into a ganker. That implies it lets heroes like Koishi gank by themselves. It doesn't. It lets them contribute to a gank. Which is not what Koishi wants, she wants to get that kill. Not assist for it.
Sugoiiii~
[23:02] <~Iced> You have sown the seeds of your own destruction Amra.
[23:20] <Stuffman> enjoy your personally crafted hell Amra