~Hakurei Shrine~ > Tech Support
Neko Project II fmgen and PC-98 Touhou (guide now included)
Goldom:
Well, at least MS worked flawlessly in it. I tried HRTP, and the bullets flickered out of visibility when there were too many, making it impossible. But that one runs fine on Next, so that's ok.
Goldom:
So I just made an interesting discovery. LLS Reimu is now freezing for me at the same place in Anex86 too. I KNOW it didn't used to, which leads me to believe that it's the disabling of DOS loading stuffs (required to remove stutter in NP21) that causes the freeze, not NP's own bug. I'll restore it tomorrow (all I did was rename config.sys > config.bak) and see if that fixes it. If so, I guess the bug NP21 needs to overcome is its slowness with that loaded, not the freezes themselves.
Upthread someone mentioned having rebuilt the whole game file without DOS - wondering if that version freezes too or not. And if not, how you did that exactly.
Momiji:
I used Disk Editor, and I just reduced the amount of stuff loading via autoexec.bat. I haven't played LLS long enough to catch the freeze yet.
Goldom:
Well this is strange. My autoexec.bat has nothing in it but
game
So nothing to try there for my copy... So I restored config.sys, confirmed slowdown returned, but then tried around other CPU settings. By turning it lower - down to 24x - it actually fixed the slowdown. I haven't yet made sure the freeze is gone (I'll update in a bit), but don't see why it wouldn't be. The only question is whether 24x is enough to deal with complex sections without lagging. (I tested a couple minutes in Extra without any, but I've never actually played LLS Extra before and so died before long.)
Update: Finished LLS Reimu A on Normal with no freeze! NP21, 24x CPU, config.sys intact. There were a few moments of lag, however - the final attack of boss 5, some fairy shots in stage 6, and Yuka's rotating yellow orbs caused framerate drops, but only for about 1s each. Overall, I'd call it adequate. Of course, it may lag worse on harder difficulties.
Also: I just realized that while 24x gets you 58 MHz and 32x is 78 MHz, if you set the CPU to 1.99 instead and then use 32x, you get in between: 63 MHz. That may be the best compromise - it looks unstuttered trying it out, but I'll have to play a full game with it later to check for the lag spots.
Tamer Anode/Cathode:
Been trying LLS in NP21 0.83k8/fmgen. Game seems to run at full speed, but there seems to be an abnormal slowdown in the music when gameplay is occurring (the music returns to normal when game is paused). Attempting to rename config.sys to config.bak somehow caused sound stutter. Haven't seen if any of the other games have similar sound issues yet.