Ok, I see what you're saying. (I never noticed this before :derp:)
0 does indeed cause a very minor input delay, while 1, 2, and 3 don't. (I made a mistake above, 3 is the last possible number) 0 will force the game to render at 60 fps, while others will change depending on your monitor's set refresh rate, which is in the properties for the monitor on the computer. My fps using those numbers in PCB is 59.87 fps, but no input lag at all. According to a translation of the readme for them, these numbers can cause screen tearing. Also, with these numbers, if the monitor is at a different refresh rate, you'll get dramatically different fps. Example: most monitors are at 60Hz, meaning about 60 fps, but others may be at 75Hz, meaning near 75 fps (speed boost GO!). So it's really up to you. You can have 0 for 60.00 but very minor input delay, or 1, 2, or 3 (test to see which is nicer, though if you don't see a difference (like me) just stick with 1 I'd say) then you'll have to deal with a slight fps drop (like the 0.05 delay you had). Doesn't seem to be any way around this.