~Hakurei Shrine~ > Rika and Nitori's Garage Experiments

Unnamed Touhou Platformer

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Danielu Yoshikoto:

I already offered my help for this...
but i will write it down here again...

I will help with the sprites and the background music...
Here is a demo of a BGM i made, whice will poorly not be in the game...
Download link

Petas:

Vile Lasagna: Well, I guess the entire point of the topic was simply to let people know of the existence of this project and see what people might think of it. I'm really happy with all the positive feedback I've gotten so quickly :D
You'd be correct in saying that Game Maker really simplified a lot of the steps required to push out the end product.

Daniel: Nice to see you again :) I sent you a PM on youtube a while ago but you never got back to me.. I think we can still work something out in the future.



Also, while I have everyone's attention kinda, I thought I'd ask. What do you guys think of the base Reimu sprite? Is it a good basic style to go with for a game like this?

Here is the source sprite since you might not be able to see it clearly in the Youtube video:


The current alternative that I'd whipped up a few days ago might look like this:


I don't really know if this style is any better, since the limbs are a lot smaller, it might be much more difficult to make attack animations ...

By the way, did anyone read what I had posted about the story? I was thinking of taking it off the OP since it's not really necessary for it to be there ...



And before I go to work, thank you all for the positive feedback. It's doing wonders and inspiring me to work on this again! :D I also wish the best of luck for everyone else's projects. Having other good games in development alongside my own also pushes me to work harder.

Vile Lasagna:

I've sorta read through the story but since I tend to HATE touhou fanon (usually even more than Zun's official crap u.u) I sorta tried to distance myself from it while doing so XD
But it doesn't sound as a bad premise, I'm more scared of EX-Rumia and EX-Cirno than anything else.

I personally didn't like the sprite you were using as your placeholder. I dunno if it was the walk animation (or maybe lack thereof XD), the proportions or what. If it were me the first idea would probably see how rippable and usable are IaMP's sprites. Finding the proper assets is ALWAYS a pain T_T

Danielu Yoshikoto:


--- Quote from: Petas on July 11, 2009, 02:08:21 PM ---Also, while I have everyone's attention kinda, I thought I'd ask. What do you guys think of the base Reimu sprite? Is it a good basic style to go with for a game like this?

--- End quote ---

In my opinion it is fine.. it doesn?t look to big/small it fits...

Petas:


--- Quote from: Danieluyoshikoto on July 11, 2009, 09:30:36 PM ---In my opinion it is fine.. it doesn?t look to big/small it fits...

--- End quote ---

Cool.. my brother also prefers the current sprite, and the sprite came from my own hands with the help and critique of a somewhat elite pixel-art forum (that place kinda scared me though), so I'm not exactly eager to throw it away entirely. But I kinda do feel that something about the sprite seems off (I think the proportions of the head/face/hair looks the most odd, so I might try to re-work that part only).

And Vile, yes, there is only the idle animation for the Reimu placeholder. >_> I did a quick edit for a dashing sprite while I was bored, but I never bothered to flesh out walking or attack sprites because I wasn't 100% satisfied with the base sprite.
About using ripped sprites, I have the entire set of SWR sprites sitting on my hard-drive but the only thing I would ever use them for is as an example for modelling an original sprite set after them, at a smaller scale. I'll probably try that sometime soon if I can't salvage my old sprite. If I can help it I try not to use ripped sprites, even if this is only a minor fangame..

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