| ~Hakurei Shrine~ > Rika and Nitori's Garage Experiments |
| Unnamed Touhou Platformer |
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| Achii:
The new one is better, the only thing I really dislike about her is her megaman face but it's not like we can do much about that :-[ I have this mentality that girls should look cute haha |
| Petas:
First off, I apologize for another wall of text. I had to churn out tons of reports back in high school so I seem to have adopted a habit of inflating word counts as much as possible :X Well, for anyone who's been paying attention to my Youtube channel (not that I expect a lot of you to, but there are a couple) I've posted another video of my game, just a small update though of mostly cosmetic additions. Haven't made much actual progress with the important parts of the game... Since I'm responsible for all of the coding it pretty much depends on my own mood on what gets finished when >_> But enough of that stuff; I'm here to see if anyone has any opinions on which sub-characters to be featured in my game. Sub-characters are basically important party members that end up joining Marisa through the course of the game. She will probably communicate with them outside of stages, and any unlocked sub-character of the player's choosing can be used instead of Marisa for half of a stage. Originally I was going to have 10 playable characters throughout the main story, but I've reduced it down to four sub-characters, one from each "Path" (which basically represents a section of Gensokyo, or a particular game). For a long time, I had settled for the following sub-characters: EoSD - Sakuya (Danmaku/Melee hybrid) MoF - Sanae (Spell specialist) PCB - Youmu (Melee specialist) IN - Eirin (Danmaku specialist) Oddly enough, it's mostly Stage 5 bosses that were chosen, but that was a coincidence. I had only chosen them because A. I like them, and B. their combat style, trying to ensure that I had a good variety of playstyles to choose from. However, I did not really pay much attention to the personality/character/story involvement of these selections, and have now noticed some glaring similarities between the characters (which I would like to avoid). Things like Youmu and Sakuya both using blades to fight, and 3/4 of them have white hair and are basically direct servants of their respective Stage 6 bosses. So, I was thinking of switching out some or most of the current sub-characters for more variety. The only sub-character I would say is set in stone would be Youmu. I think Youmu slicing and dicing at very high speeds would be quite entertaining (though this is coming from someone who always preferred Zero over X in Megaman). She also demonstrates some pretty impressive abilities and resolve during her Path, making her a pretty major character, so it makes sense to have her as a sub-character IMO. As for the other Paths: EoSD: I'm thinking of taking Sakuya out -- it would make more sense for her to remain with Remilia in the aftermath of Marisa's visit, while someone else tagged along with Marisa. I was thinking Patchouli would be good -- her obsession with knowledge might be enough to make her come along and find out what has been going on and what magics may be at work. Player would be able to run around blasting enemies with all sorts of different types of magic. MoF: I'd like Sanae to stay, and as a Spell user, since I think it would be fun calling the wrath of a goddess to smite enemies (fun to code as well), but I'd be willing to use Nitori in her place. I can already tell people will be sad though when they realize you won't be able to pilot the mecha drink cucumber flavoured beer. She'd have a nice interesting variety of attacks to use like micro missiles, chained fists, and chainfists. (Yes, there is a difference) Aya and Momiji are slight possibilities but not that likely. Stage 1 and 2 characters don't have much connection with the story and I'm probably going to exclude Stage 6 and EX bosses from being sub-characters. IN: The only real reason I chose Eirin is to have precise, powerful bow+arrow "danmaku". She would be able to charge her danmaku fully, and almost all of her charge shots would only subtract one charge; in addition she can nearly instantly convert MP to charges at will with a spellcard. Perhaps even scoring critical hits would give her charges. I'd imagined her running around firing powerful arrows in quick succession and thought it would be cool. I honestly haven't given much thought to the IN Path though, so I suppose any character is game. So you guys should give me your opinions on what sub-characters to use from EoSD, MoF and IN =D Just think of it as a little poll, and give me any reason you want to see a particular character(s) from the games as sub-characters. Or if you have any other related ideas you're free to share~ In return for your opinions I'm giving you guys a treat! Well, I know you haven't given me opinions yet but what the hell. I've been working the past few days on smoothing out Marisa's animations, and this quality will probably be used as a standard for all other characters, even though it's going to cause a ton of work. But it looks nice, right? I have to thank the kind person who posted on my Youtube video the link to Frontier Aja's (?) apparent clone of SotN. I looked at the sprite on their page and said "My fangame is far better than this one, and I'll prove it." Well, it was more of a "holy crap, this game is kicking my ass.." And I became inspired, and ended up with this. It's not exactly finished (hat and hair will move smoothly once it's done) so I guess this is more of a preview... For anyone who's made it to the end of this post, thank you for your time =) |
| Achii:
Hey I read it, unfortunately I'm not a Touhou savvy person so I'm afraid I'm pretty much useless. :-X, The new sprite is also very nice, but since you already did so many frames for it, it'll be nice if the hat also has the same motion on how it turns up like it flaps instead. That way it'll be more nice :) |
| Anok:
--- Quote ---I was wondering what people think of using Game Maker to create game projects. --- End quote --- If you want to ever get serious with programming games, stay away from it. Otherwise, embrace it; it's the best tool to make games with without programming know-how. I really love your animation for Marisa. Just smooth the hat's animation and it's flawless to me. Do you go to Pixelation or have a gallery on PixelJoint? And by the way I didn't read the gameplay paragraphs or the story, just watched the YouTube videos. I like text with pictures. |
| Petas:
--- Quote from: Anok on August 07, 2009, 04:04:40 AM ---If you want to ever get serious with programming games, stay away from it. Otherwise, embrace it; it's the best tool to make games with without programming know-how. --- End quote --- Well, I have taken some intro level programming in University that dealt with Java, which is pretty much identical to GML, and I use little to no "drag and drop" stuff... so I do have some programming knowledge :P I just can't be bothered to figure out how to work a darn compiler or anything like that. Well, I have to start somewhere though. I'll move onto a real language in the future, I'm sure. As for the spriting, I learned a lot from Pixelation, and got a more talented spriter to help me out with the base Reimu sprite (non-animated) in the OP. I used what I learned and applied it, probably a bit more skillfully, when creating the Marisa sprite. I also grabbed a cartoonist's running animation reference image from there; other than that I do not frequent any spriting-specific boards or sites, really, unless you want to count deviantART. Not that I upload a lot of my stuff there anyway. --- Quote from: Anok on August 07, 2009, 04:04:40 AM ---And by the way I didn't read the gameplay paragraphs or the story --- End quote --- After thinking about it, that's probably fine anyway. The basics of gameplay are demonstrated and explained in the vids, and the story can be ignored so as to not spoil anything for when the game is released =D Thanks for the feedback, both of you, hoping to get some more work done on it and show some more stuff, but I'm currently very distracted with a summer job / World of Warcraft / Umineko.. Next up on the chopping block for my game is completing the skill selection UI and item upgrading, then I may begin to fill out the enemies, items and skills... |
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