~Hakurei Shrine~ > Rika and Nitori's Garage Experiments

Game Development Resources

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RuneDevros:

Game Design

The 13 Basic Principles of Gameplay Design

Beginning Level Design, Part 1: Level Design Theory

Beginning Level Design Part 2:
Rules to Design By and Parting Advice

Difficulty is Difficult: Designing for Hard Modes in Games


Art, Writing, Music

Better Programmer Art


Programming, Algorithms, Math

A* Pathfinding for Beginners

Amit?s Game Programming Information
A nice collection of links to articles on a number of different subjects (Shortest Paths, AI, Objects, Scripting, Tiles, Hexagons, Adventure, Economics

C++ FAQ
Comprehensive guide into the peculiarities of C++

Interpolation Tricks or How I Learned to Stop Worrying and Love the 0..1 Range

Tile/Map-Based Game Techniques: Handling Terrain Transitions


Did anyone happen to have captured the links from the thread before the upgrade?

I'll repost the ones from my bookmarks. Let's gather any useful game design resources that you might have found.

Vile Lasagna:

Needs some more basic stuff in the programming side, I guess. Y'know, Update+Draw loop, managing gameStates, that kind of shit.

anonl:

http://www-cs-students.stanford.edu/~amitp/gameprog.html
A nice collection of links to articles on a number of different subjects (Shortest Paths, AI, Objects, Scripting, Tiles, Hexagons, Adventure, Economics

C++ FAQ
Comprehensive guide into the peculiarities of C++

RuneDevros:

@vile lasagna - I don't have any of that stuff in my bookmarks.

@anoNL - Added your stuff to the top. I'll try and keep this list updated with whatever people add to it and whatever stuff I find roaming on the internet.

Vile Lasagna:


--- Quote from: FawkesGarde on July 11, 2009, 01:03:34 AM ---@vile lasagna - I don't have any of that stuff in my bookmarks.

--- End quote ---

Yeah, me neither, or else I'd have linked some stuff. Will keep an eye out for that kind of thing and see if I can help

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