| ~Hakurei Shrine~ > Rika and Nitori's Garage Experiments |
| Game Development Resources |
| (1/1) |
| RuneDevros:
Game Design The 13 Basic Principles of Gameplay Design Beginning Level Design, Part 1: Level Design Theory Beginning Level Design Part 2: Rules to Design By and Parting Advice Difficulty is Difficult: Designing for Hard Modes in Games Art, Writing, Music Better Programmer Art Programming, Algorithms, Math A* Pathfinding for Beginners Amit?s Game Programming Information A nice collection of links to articles on a number of different subjects (Shortest Paths, AI, Objects, Scripting, Tiles, Hexagons, Adventure, Economics C++ FAQ Comprehensive guide into the peculiarities of C++ Interpolation Tricks or How I Learned to Stop Worrying and Love the 0..1 Range Tile/Map-Based Game Techniques: Handling Terrain Transitions Did anyone happen to have captured the links from the thread before the upgrade? I'll repost the ones from my bookmarks. Let's gather any useful game design resources that you might have found. |
| Vile Lasagna:
Needs some more basic stuff in the programming side, I guess. Y'know, Update+Draw loop, managing gameStates, that kind of shit. |
| anonl:
http://www-cs-students.stanford.edu/~amitp/gameprog.html A nice collection of links to articles on a number of different subjects (Shortest Paths, AI, Objects, Scripting, Tiles, Hexagons, Adventure, Economics C++ FAQ Comprehensive guide into the peculiarities of C++ |
| RuneDevros:
@vile lasagna - I don't have any of that stuff in my bookmarks. @anoNL - Added your stuff to the top. I'll try and keep this list updated with whatever people add to it and whatever stuff I find roaming on the internet. |
| Vile Lasagna:
--- Quote from: FawkesGarde on July 11, 2009, 01:03:34 AM ---@vile lasagna - I don't have any of that stuff in my bookmarks. --- End quote --- Yeah, me neither, or else I'd have linked some stuff. Will keep an eye out for that kind of thing and see if I can help |
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