| ~Hakurei Shrine~ > Rika and Nitori's Garage Experiments |
| A game idea I'm working on... |
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| Vile Lasagna:
--- Quote from: Firestorm29 on July 10, 2009, 12:53:30 AM ---Yea, I got some books that shows how to C++ and DX9, though DX9 is probably a tad bit out of date now. The reason I'm sticking C is that I'm learning how to code with Hetdegon, so I'm trying to stick with the same things he's working with. I figure we can trade tricks we learn how to do things. I'll also probably be using a web blog or something like that for updates since this game isn't reallt Touhou at all, don't see a good reason to keep the thread active. ^^; I'll post a link later. --- End quote --- Have it moved to somewhere else if you want, but I don't see why this thread should NOT be alive. People that aren't interested can just, you know, not read it. I'm trying to find adjectives assertive enough regarding my reccomendation that you at the very least go to C++. YOU ABSOLUTELY NEED an object oriented language, trust me, it makes things 20 times easier and 57 times more manageable. Regarding DX9, I doubt your book is going to be out of date for what you plan. If you were designing some new cutting edge shaders then, yeah. But the basics are probably largely the same. And if you're going 2D you may not even have to use it. |
| Firestorm29:
My main concern was having something noy Touhou in a Touhou game board, but you do have a point. I could still share what I have done with the others. :) You don't need to find the adjective. The fact that all game development references in the market are only C++ should speak enough volumes. I may choose to look into C++ or C# at some other , just not right now... |
| Vile Lasagna:
--- Quote from: Firestorm29 on July 10, 2009, 01:40:19 AM --- You don't need to find the adjective. The fact that all game development references in the market are only C++ should speak enough volumes. I may choose to look into C++ or C# at some other , just not right now... --- End quote --- It doesn't for me personally, actually XD. I code in C++, alright, but I'm still a Java man at heart. But I'm really speaking for your own sake. If you want to do something more complicated than text-based tic-tac-toe you REALLY should go to an Object Oriented language. Procedural is unscalable and everything gets much more harder to architect and to maintain. Your programs will become monsters you don't want to even look at really fast. OO makes managing entities much easier and straightforward and also helps you break up your program into bite-sized chunks you can actually look at and understand. I really REALLY think you should get away from old C as fast as you can. It's easier to backtrack if you need to do something small later on. |
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