Author Topic: Graveyard Anonymafia - Game Over  (Read 54732 times)

UncertainJakutten

  • Then you should get out of the way when I tell you
  • Do you not trust my aim?
Re: Graveyard Anonymafia - Game Over
« Reply #930 on: August 28, 2011, 05:56:21 PM »
Quote from: K4U
I think the above is exactly where we disagree though.  I think I should tell people everything I've got as I'm of the opinion scum are more interested in finding unique points than town.  If my case is convincing enough I think they will join it.  If they don't I will expect them to have a good reason why, a case if you will. :V

It's less unique points make you town or scum so much as they make you think. What I really want is everyone to think critically about why their voting someone. If their thoughts are engaged in WHY they are voting my suspect, or even better, why they AREN'T voting my suspect, they're playing the game. They're putting more effort into it. Something I've learned from personal experience is :effort: KILLS a townie. So, it's a bit of an artificial encouragement, but I think that there's merit to it.

Anyway, these are cases. The problem is I was able to easily dismiss them because I found the weak points (as it happens, I was town, so this was easier, but I think I could have done the same as scum). And the entire fight was just noise because both Ironhead and myself were tunnely town on each other. I erred on the too little side of cases are scummy, and he erred on too much ~*~logical~*~ case and kitchen sinking to really be effective.



Kilgamayan

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Re: Graveyard Anonymafia - Game Over
« Reply #931 on: August 28, 2011, 06:00:52 PM »
Actually, as long as I'm here, I'll at least ask this. Youmyon, why did you two take the approach to the Pamela situation on Day 2 that you did?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

UncertainJakutten

  • Then you should get out of the way when I tell you
  • Do you not trust my aim?
Re: Graveyard Anonymafia - Game Over
« Reply #932 on: August 28, 2011, 06:03:11 PM »
What do you mean? Not revealing our town read on her? To be honest, we were pretty sure we could deflect the lynch off her without claiming it. If you mean in the QT...um, it just seemed townie? The MGG bus at the end was PROBABLY overkill, but after we had noticed that MGG was the only other lurker, it felt like we'd give her a final warning "in case we died" in the QT. But, yeah, we felt that protecting the power role would have been a townier way to handle it, even if the PR wasn't worth much.


Kilgamayan

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Re: Graveyard Anonymafia - Game Over
« Reply #933 on: August 28, 2011, 06:18:00 PM »
I haven't read the QT yet. Not had the chance. But yes, I sorta mean not explaining the town read on her; specifically in being adamant in not providing any justification at all and even going so far as to use the DWI emote (I think it was directed specifically at Pesco, but it was out there for everyone to see as Youmyon's attitude about the situation), and then coming out on Day 3 and claiming Zakeri's role for him anyway. Instead of refusing to do anything, why not go through Zakeri's posts and talk about why they made you think he wasn't scum? This makes you look like you and/or Zakeri have less to hide, and it helps toward the goal of getting Zakeri more positive attention, a goal designed to avoid needed to have him claim at all. You seemed you were playing a sense of "eh, if he really comes under fire we'll just throw his role out in public" than "gotta make sure we can attention off him without needing to claim". One of these modes of thinking is distinctively more pro-town than the other, because the other comes off as lazy play at the expense of someone else's power role.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

UncertainJakutten

  • Then you should get out of the way when I tell you
  • Do you not trust my aim?
Re: Graveyard Anonymafia - Game Over
« Reply #934 on: August 28, 2011, 06:28:00 PM »
Well, we WERE scum. I admit I probably would have put more effort into it as town. Though, odds are I'd only have actually SAID why I thought Zak was town if he hit L-2.


J.O.B

  • YOU CAN'T MAKE ME CHANGE
Re: Graveyard Anonymafia - Game Over
« Reply #935 on: August 28, 2011, 06:29:44 PM »
What would you guys say is my biggest problem when playing mafia?

Re: Graveyard Anonymafia - Game Over
« Reply #936 on: August 28, 2011, 06:39:30 PM »
What would you guys say is my biggest problem when playing mafia?
The fact that you seem to care more about getting out of this game and into another one than you do about the fact that your team lost. That kind of attitude irks me, and it's almost got me convinced to make another policy lynch list since it tells me that even when you're town, you're not really on the town's side.

J.O.B

  • YOU CAN'T MAKE ME CHANGE
Re: Graveyard Anonymafia - Game Over
« Reply #937 on: August 28, 2011, 06:42:34 PM »
That's really more to do with my personality.
I find for me most things need to go fast. When playing games I would always take to fastest route. I don't like to type walls of text much because it takes long to type.
So it's really more of a general thing.

Re: Graveyard Anonymafia - Game Over
« Reply #938 on: August 28, 2011, 06:49:30 PM »
I can understand the speed vs accuracy dynamic kind of trips you a little, but you really do have me worried here. You asked scum to let you put someone at L-1 before they've even had the chance to post and defend themselves, and when Youmu hammers you just go "Oh well, I kind of expected that to happen."

If you expected something like that to happen, then why vote? Just to end the game, even though you figured it would result in your side losing?

I was happy with the reg shoe lynch, because he was scum, and I parsed your hammer as overeager townie, but then you put Munak to L-1 and I started to get worried. Then Lylo happened, and I know I can't trust you anymore. I'm officially scared of you.

J.O.B

  • YOU CAN'T MAKE ME CHANGE
Re: Graveyard Anonymafia - Game Over
« Reply #939 on: August 28, 2011, 06:53:34 PM »
It wasn't really me expecting it to defnintely happen, but rather that if it were to happen, I wouldn't be caught by surprise.

Schezo

  • en-counse
Re: Graveyard Anonymafia - Game Over
« Reply #940 on: August 28, 2011, 06:58:06 PM »
I think every game from now on should have "Bardiche hates lurkers" deadline deductions.
No.

Though I agree with what Zak has said here.  Some patience for the game you are in will do wonders for you.  It is possible to find a play style that isn't wall wars all the time, but you still have to devote time and patience to the game.

Re: Graveyard Anonymafia - Game Over
« Reply #941 on: August 28, 2011, 07:01:19 PM »
For example, some people need to patiently await the day that they roll town. :V

J.O.B

  • YOU CAN'T MAKE ME CHANGE
Re: Graveyard Anonymafia - Game Over
« Reply #942 on: August 28, 2011, 07:01:55 PM »
I have been trying to work on my patience though. I'll try harder next time. Though I think it will get better in time anyway as one of the reasons I get so impatient is because I get really eager to play mafia. So as I get used to playing mafia my patience for it will increase.
So have you guys found a big problem with anything else?

Schezo

  • en-counse
Re: Graveyard Anonymafia - Game Over
« Reply #943 on: August 28, 2011, 07:02:46 PM »
PFFT.

Who wants to roll town?

J.O.B

  • YOU CAN'T MAKE ME CHANGE
Re: Graveyard Anonymafia - Game Over
« Reply #944 on: August 28, 2011, 07:03:45 PM »
I wanted to roll town this game, just for the experience.
Though I get where you're coming from, I agree scum is better.
Scumbuddies are so much fun!

Re: Graveyard Anonymafia - Game Over
« Reply #945 on: August 28, 2011, 07:23:02 PM »
I wanted to roll town this game, just for the experience.
Though I get where you're coming from, I agree scum is better.
Scumbuddies are so much fun!
I know I wouldn't have had so much fun with this game if my scum buddy youmu hadn't gotten me more involved.

Serela

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Re: Graveyard Anonymafia - Game Over
« Reply #946 on: August 28, 2011, 07:28:57 PM »
Zak was our honorary scumbuddy!  :]
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Pesco

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Re: Graveyard Anonymafia - Game Over
« Reply #947 on: August 28, 2011, 07:39:57 PM »
That's really more to do with my personality.
I find for me most things need to go fast. When playing games I would always take to fastest route. I don't like to type walls of text much because it takes long to type.
So it's really more of a general thing.

That's unacceptable as a reason to cause your team to lose.

J.O.B

  • YOU CAN'T MAKE ME CHANGE
Re: Graveyard Anonymafia - Game Over
« Reply #948 on: August 28, 2011, 07:41:47 PM »
Then scroll down.

Re: Graveyard Anonymafia - Game Over
« Reply #949 on: August 28, 2011, 07:42:05 PM »
Zak was our honorary scumbuddy!  :]

too bad we couldn't talk more :<

Shadoweh

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Re: Graveyard Anonymafia - Game Over
« Reply #950 on: August 28, 2011, 07:43:38 PM »
JOB: Reading the game and making your own decisions would help. >.> Every single decision you made was based on who other people found scummy or townie. Confirmation bias is bad. You'll never get nightkilled if you're more useful alive for the scum.

Good Job Shadoweh/UK.
NeoSerela can bitch at me all she wants, but I still got her lynched. -shrug-
Oh, and so people were aware: D1 and D2 was controlled completely by Dorian. If you're going to attack MY play, please start at D3 onward.
Okay.

Your Day 3 play was bad. You did not get anyone lynched and it's awkward that you think it was your doing. I wasn't trying that hard (possibly because he was my buddy!), I blame Schezo actually for getting the momentum really going. His case on MGG was awesome and made us think he was Kilga or something so we shot him dead. You called out MUNAK on being scum for god knows what reason and flipped out when people playing well lynched the '100% townie' scum the next day. I seriously regret killing you instead of killing Pamela like we should have, we probably would have won faster. That should tell you that you were doin it rong.

You need to not be so over-confident in your reads. Treating the rest of the townies like they're human beings (or friendly zombies, I supose) would go a long way to people not lynching you for being yourself. Be more like your scummy self in CotA, except without being scum. <.<

Quote from: Kilgamayan
Instead of refusing to do anything, why not go through Zakeri's posts and talk about why they made you think he wasn't scum?
What, and actually re-read the game? Heavens no, that would have been so much effort! The simple answer to that is we still wanted Pamela to be a viable mislynch! Our lame sounding reason wouldn't convince anyone to clear her. >.>

I know I wouldn't have had so much fun with this game if my scum buddy youmu hadn't gotten me more involved.
<3 No no, we were townie masons, townie masons! <^_^> Youmu x Myon x Pamela 4evar~ You were me in MHM, throwing scum out the door left and right and missing the one right in front of you going "Hi~"
Because Triple QT's is the Townest!


Kitten4u: "I'll say it plainly: THERE IS NO WAY SHADOWEH IS SCUM!" - A Balanced Game of Mafia

Hero999

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Re: Graveyard Anonymafia - Game Over
« Reply #951 on: August 28, 2011, 07:45:59 PM »
I wanted to roll town this game, just for the experience.
Though I get where you're coming from, I agree scum is better.
Scumbuddies are so much fun!

Scumbuddies SURE are better when you ditch them less then half way in the game. :V

UncertainJakutten

  • Then you should get out of the way when I tell you
  • Do you not trust my aim?
Re: Graveyard Anonymafia - Game Over
« Reply #952 on: August 28, 2011, 07:55:22 PM »
OH OH! DID YOU ALL LIKE MY LYLO PICTURE!?


Edible

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Re: Graveyard Anonymafia - Game Over
« Reply #953 on: August 28, 2011, 08:27:17 PM »
OH OH! DID YOU ALL LIKE MY LYLO PICTURE!?

I just saw that last night on datfukkencat, actually. <_<;

Chaore

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Re: Graveyard Anonymafia - Game Over
« Reply #954 on: August 28, 2011, 10:39:04 PM »
It's a bit meaningless to say anything because I died N1 (I'm still surprised. I would've been prime lynchbait, and Count was much more dangerous than me), but I'll be honest in that I'll give Shadoweh/UK their props- I thought they were town when the kill came in last night. Really I was expecting more a Remilia getting lynched or Sid convincing Youmu he was town somehow.

Then again, I was also not expecting you would -lynch someone before they fucking posted-. What the fuck.

I'm going to really just let my QT talk for me here. Why can't I ever be in a chill game? >:

QT Here.

Dormio Ergo Sum

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Re: Graveyard Anonymafia - Day 6 LYLO
« Reply #955 on: August 28, 2011, 10:44:33 PM »
EDIT: Also, I was disappointed that Munak was still pushing Pamela, in spite of scum using two night actions between 2 kills and Pamela having a quick topic with Munak. Munak knew for a fact that Pamela used a night action, and that 2 scum used 2 different night actions. That would have at least made me hesitate to seriously push Pamela scum.
Entirely my fault.
I wasn't able to play the game after D2. Note how all of my cases kind of stopped on D3+? Yeah...

Dorian White

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Re: Graveyard Anonymafia - Game Over
« Reply #956 on: August 28, 2011, 11:12:28 PM »
Dorian needs to post more :smug:
I have a even better idea, there wouldn't be any need for me to post if I'm not playing and that's what I'm planing to do. There are enough unsuccessful attempts on my list to convince me that mafia just isn't my kind of game. And to be honest I'm absolutely not willing to ?spend? the ridiculous amount of time that would be needed for a proper play anyway.

Well now the only one left who could want to lynch me is my family doctor, for engaging in a game that shoots my already chronically high blood pressure through the roof. So I think that's all I have to say.
Bella gerant alii, tu felix Gensokyo nube. Nam quae Mars aliis, dat tibi diva Venus.

Kilgamayan

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Re: Graveyard Anonymafia - Game Over
« Reply #957 on: August 29, 2011, 12:51:35 AM »
Well, we WERE scum. I admit I probably would have put more effort into it as town.

What, and actually re-read the game? Heavens no, that would have been so much effort! The simple answer to that is we still wanted Pamela to be a viable mislynch! Our lame sounding reason wouldn't convince anyone to clear her. >.>

:V

These are the answers I was more or less hoping to hear, because it was more how you handled that situation than OMG THEY SAID CASES ARE BAD THAT'S SO DUMB that convinced me you were scum. You played like you were banking on revealing the roleclaim, not like you were doing whatever you could to avoid revealing the roleclaim. In retrospect I should have suspected Pesco more because I had already spoiled everyone's identities for myself and he was the only player in the game that would have noticed this and yet he said nothing about it (as I recall).

---

Anyway, I don't have a problem with favoring succinctness, because it is true that long drawn-out Level 20 Walls of Text tend to obfuscate and make reading and playing the game a chore, both of which are good for scum. I do prefer putting everything I have forth as soon as I have it, though, for a few reasons.

- Not all cases boil down to a series of independent bullet points that can be rattled off one by one as the person being accused responds to each. Some cases are a collection of lesser wurgles and coincidences, each by themselves not necessarily scummy, but that look terrible when all added together. Here's a kinda-sorta example from Meme Mafia over at the DL; it's not the epitome of what I'm getting at here, especially given it focuses more on the role game aspect then the scumhunting aspect, but it's at least a good demonstration of the whole being much greater than the sum of the parts. (References to "Touhou" are to me playing the TOUHOU HIJACK LOL meme.)

For what it's worth, I think the meta case on him was mostly worth persuing. His claim looked much like other fakeclaims I've seen in the past.

  • He claimed under pressure.
  • His claim was an investigative role that could easily not produce anything meaningful.
  • He then went on to... not produce anything meaningful! In fact he told blatant lies based on information town already knew.
  • I didn't mention this in game, but why would he track Cake, who looked for all the world like a vig at the time and thus would be super obvious as to what he's doing anyway? It's incongruous with Touhou's otherwise smart-seeming play.
  • The other two roles that could produce coplike results died before he did, despite him seeming like the towniest player of all of 'em based on words.
  • His role was an outright copy of someone else's weirder role in a ROLE MADNESS game.

Yes, sure, all this can actually happen, but as this stuff piles up it's really hard for me to think of someone in this circumstance as town and I would be willing to lynch them on that. I honestly don't know what I could've pushed on Touhou to actually get him lynched though, even on reflection. Pretty much the first thing I did after dying was go to gate, go 'was touhou scum', and headdesk when he said yes. I wish I'd been wrong, honestly, because at least then I wouldn't remain confused over when/when not to use role/meta tells.

- I feel throwing out one or two parts of a lengthy case starts to look less like a case and more like throwing shit out to see what sticks if the first few individual points start getting reasonably countered. This ends up making the attacker look bad instead of the defender and suddenly you've not done your job as a proper townie to make people not suspect you.

- I like to give people time to digest cases. Partly because I think it's the sporting thing to do, but mostly because it allows points to either be strengthened as time goes on or be debunked by things I didn't see or misread while still allowing me enough time to revisit what I've read and rethink my stances. If I'm going to make a non-concrete point, I'd much rather do it with 48 hours to go than 12 hours to go, because in one of those two scenarios I'm not deadline-scrambling to make a new voteworthy case and ending up looking bad myself. (This isn't to say I have no confidence if my reads, of course; if I didn't I wouldn't be backing them with votes.)

---

UK mentioned something especially interesting that I hadn't considered, though...

Townies like voting for something THEY came up with. So, when you provide one or two concise points, and let people join the wagon, they add their own points and they're freer to do so. It makes them feel like they're really taking part in the lynch rather than sheeping.

I admit I haven't bothered to extensively study this myself, but I can easily buy it as being true. The thing is that I also see it as a rather large gameplay hurdle that people need to overcome to better themselves. I'm going to say something that will sound somewhat controversial to those that play by "the book" and don't spend time actually thinking about the why of things: bandwagoning is not scummy. There is absolutely nothing wrong, as a townie, with seeing a case another townie made, agreeing with it, and realizing you find it stronger than anything you've seen yourself. After all, convincing other people that your target is scum and getting them to vote with you is the point of making cases as all! What this means is that we need to eliminate the stigma of voting for someone because of someone else's reasons, because that stigma impedes player development. What is scummy is using other people's cases as an excuse to avoid having to try. Bandwagoning is not scummy IF...IF you are willing to put in the effort to read the case, check to make sure that it makes sense to you (including fact-checking!), and then explain why you think that case is the best case on the table. If you are town, you should be willing to put in this kind of effort; otherwise Mafia is perhaps not the game for you.

---

Now. On to the rhetoric version of "Cases are scummy", alongside the sentiment that "Explaining town reads is anti-town". Both of these are scummy because they avoid accountability, and avoiding accountability is one of the extremely few inherently scummy courses of action one can take in Mafia (outside of super-stupid roles that force avoiding accountability, I guess, in which case you all vote to lynch the mod in postgame). Town has no reason to avoid accountability, and scum has every reason to avoid accountability. Incidentally, this was really sold me on Bathory scum: a combination of "Explaining town reads is anti-town" and "Just because I was wrong, that doesn't make me scum" (as much as they don't directly connect with one another in this particular game, since the wrong in this case was thinking a townie scummy, the general sentiments behind the two statements are still incongruous with each other). The second of those is very true! Townies are wrong all the time. What's important in distinguishing townie wrong from scummy wrong is in looking at the 'why's of their opinions. But when you don't provide those 'why's, and you end up being wrong without having good reasons for being wrong, what are people supposed to think?

So yeah. In general, players, plz to be providing 'why's when posting opinions. You don't necessarily have to provide ALL of the 'why's but you should be providing enough of them that will at least start to make people think about what you're saying. If you think someone is scum, you should be doing your best to make sure other people see what you see and agree with you. If you think someone that other people find suspicious is town...you should be doing your best to make sure other people see what you see and agree with you. Unless you don't actually care if the person gets lynched or not and just want to be able to say that you called them as town. But only scum don't care if a townie gets lynched, so. <_<
« Last Edit: August 29, 2011, 12:54:31 AM by Kilgamayan »
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

UncertainJakutten

  • Then you should get out of the way when I tell you
  • Do you not trust my aim?
Re: Graveyard Anonymafia - Game Over
« Reply #958 on: August 29, 2011, 12:58:05 AM »
To be fair, when I say use one or two points, I mean your biggest guns. The best you have, the most unarguable fact you can throw. Beyond that, I think we need to agree to disagree. I think we're basically just at different places on a spectrum. You favor more verbosity/thoroughness, I favor more conciseness/simplicity. Both styles have their advantages I think, and really knowing when to use what is what makes a good mafia player, IMO.


Kilgamayan

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Re: Graveyard Anonymafia - Game Over
« Reply #959 on: August 29, 2011, 01:04:57 AM »
I actually don't like being verbose, because it can easily tumble downhill into the realm of obfuscation via WoTs. It just sort of happens. ;_;
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"