~Beyond the Border~ > Genji's Battle Arena
[WC3 - DOTS] - Balancing DOTS
Rikter:
--- Quote from: Dr Rawr on July 31, 2011, 11:46:52 PM ---Also a stable working version doesnt mean its balanced still :V
--- End quote ---
It would however make some of the characters who are rarely picked because they are broken and people don't want to hear complaints over it during/after game picked more
Dr Rawr:
I dont get what youre trying to say but, theres usually a month between new versions so that plenty of time to decide on balance issues. this would be after versions e or f come out (if there is one). theres also no harm in discussing girls who havent been touched in recent versions or for a long sometime.
Rikter:
Oh I thought you where refering to why make a balanced version.
Anyways yeah it would be best to wait until version C-F before starting on actually doing changes because hopefully most notable bugs will be worked out by then.
ApharmdB:
I've really opened up a can of worms here haven't I? Sigh.
I don't really have any suggestions on balance that haven't already been mentioned, but I do think that, as what Helepolis said, such a thread is going to be a mess. You guys might want to discuss this with a select few skilled players with extensive DotA AND DotS experience, make the changes, then -playtest- within the community and repeat. Balance is very rarely achieved through attempting to implement 456894 ideas from everybody, which is why I oddly agree with the DotS devs in taking a measured approach when it comes to listening to balance suggestions from their forums. Some of the stuff that gets thrown around there is hilariously broken even on paper.
Something else that I was in the middle of experimenting halfway before my hols ended - you could ask for permission to use the map's resources and then import everything into a DotA template. These are empty DotA maps with only the terrain and important triggers put in place, e.g. preventing backdooring and teamkilling, giving gold, item combinations, hero selections, etc. All that remains for you to do is to put in your heros and items. You can even edit the terrain if you so wish. Touhou Moon is one such example of a project. First, this gets around the ethical issue of altering someone else's work, which was the whole reason why I held off on doing exactly such a thing back when I first figured out how to edit the map. The good thing about doing this is that it'll be very easy to put all the up-to-date information on a wiki - just export the strings from the map and ALL the relevant skill/character data will be available for copy-pasting onto a wiki.
Also, since the last time we spoke, I've figured out more stuff about editing the DotS map...
Nightkriss:
Wriggle ultimate should be change to active skill like stealth in WoW.
Let's say 120s duration and skills,items usage breaks it and then a 30s CD starts counting before it could be reapplied.
Right now with0.3s wriggle can attack,use items while being almost invincible because you cannot target it and deal dmg with AoE only.
Momizi wolves should have passive which gives them no collision like Kitsune exalt item.
Flandre clones should have received 150% more dmg,
Suika ult bash reduced from 100% to 60% (She already have increased attack speed so it will still proc almost on every hit)