Author Topic: [Call for Help] Story of a Lost Sky SRPG Project - Seeking Artists and Musicians  (Read 19189 times)

Anunsew

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That's going to be pretty useful in the future...thanks!

For lulz, here's a flowchart of what happens in the compressor:
Code: [Select]
Pre-Amp Gain (+/- db)
    |
    V
Wait for Signal to reach Threshold<-----------------------------------------------------------------
    |                ^                                                                             |
    V                | [No]                                                                        |
Did Signal reach Threshold?                                                                        |
    | [Yes]                                                                                        |
    V                                                                                              |
Wait for Attack Delay to End                                                                       |
    |                                                                                              |
    V                                                                                              |           
Does Threshold have a Soft Knee? -> [Yes] -> Wait for Signal to go past Knee value                 |
    |[No]                                          |                   ^                           |
    V                                              V                   | [No]                      |
Apply Compression according         <-  [Yes]<-  Has the signal reached the highest                |
to Ratio         ^                                                Knee Value?                      |
    |            | ------------------------------ |                                                |
    V                                             |                                                |
Wait for signal to go below Threshold             |                                                |
    |                                             |                                                |
    V                                             |                                                |
Is the Signal below Threshold?         ->      [No]                                                |
    |[Yes]                                                                                         |
    V                                                                                              |
Decrease Compression Ratio according to Release Time------------------------------------------------


Wtf did I just type. O_o

Next thing you know, I'm doing ASCII art.
« Last Edit: August 04, 2011, 02:27:10 AM by Anunsew ng Sampaguita »

DX7.EP

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For lulz, here's a flowchart of what happens in the compressor:

Wtf did I just type. O_o
:teaspit:
That's more than I wanted to know about compression.
C:DOS> ayayaya.mid
Bad command or file name

C:>_

S. Nazerine

  • geeetnllenmsma
  • bu s?t ?ayı ?ok iyi
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Woooah thank you very much, Anunsew! I think I have an idea of what I'm doing now.

Also, I saved your flow chart.

RuneDevros

  • Professor Dr. Momoneko-sama
    • Lost Sky Project
Something like this? http://www.mediafire.com/?1fpbb8jmvpc4t9e
I see??thank you! I definitely think I should look into all this, ahaha.
Likewise; I just want to make sure rune isn't worried about a long discussion making it looking like we're already far along in the process and scaring away other people who might want to contribute.

I'm not worried. I'm really happy to see people helping each other out here. I just listened to the newest version and it sounds like a big improvement over the original, so good job and thanks for all the advice you've given us YAMA and Anunsew!
« Last Edit: August 05, 2011, 12:35:40 AM by FawkesGarde »

1.0.0 is here (2/13/14) |  My Twitter | My Tumblr

Anunsew

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Unlikely Anguish ~ Last Remote version 2.0.1

It's a new version with minor tweaks. It's still has the same length and bitrate. This is probably the final version of this track. It just bugged me that I could have done better on this track, so I fixed it.

Also, I got hyped into doing this from listening to Osamu Kubota.

RuneDevros

  • Professor Dr. Momoneko-sama
    • Lost Sky Project
Adding your updated version to the game now Anunsew. Thanks!

I actually liked the mood it set so much that I used it as the battle theme for that mission. It certainly changes the mood of the fight, encouraging the player to move quickly.

1.0.0 is here (2/13/14) |  My Twitter | My Tumblr

S. Nazerine

  • geeetnllenmsma
  • bu s?t ?ayı ?ok iyi
    • SCE
Sorry for disappearing for a bit, I was distracted.
Anyway, here is an extended version of the victory theme:
http://www.mediafire.com/?bnujou7qu6xdg6h
How does this sound?

RuneDevros

  • Professor Dr. Momoneko-sama
    • Lost Sky Project
Sounds great Nazerine! Much improved from the original version.

I've been working on Chapter 3, finishing up CH3ST1 which introduces the Wolf and Crow Tengu. They're the ones in charge of protecting Youkai mountain, but aren't exactly a very cohesive fighting force due to the divisions between Wolf and Crow Tengu. I wonder if it would be a good idea to have a militaristic march theme, similar to Oh! Buta Mask from Mother 3. What do you guys think of this idea?

For songs, maybe Aya's Stage 4 MOF theme Mysterious Mountain would be appropriate. It's representative of Youkai Mountain and not too iconic of Aya alone, since I usually associate Wind God Girl with Aya. Any other songs might work well for this?
« Last Edit: August 18, 2011, 12:11:59 AM by FawkesGarde »

1.0.0 is here (2/13/14) |  My Twitter | My Tumblr

S. Nazerine

  • geeetnllenmsma
  • bu s?t ?ayı ?ok iyi
    • SCE
Is there anything more that should be changed on this one before it is committed? Just want to know if I should keep working on it or not.
Thanks!