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Neetpia releases Age of Ethanols - Trial version and will release full at C80!

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Helepolis:

Age of Ethanols C80


Source: Neetpia
Remember the old article about Age of Ethanols in 2009? Later on it was revised in 2010. Well, Age of Ethanols is becoming a reality and a even more beautiful one. Just compare for yourself the difference. Everything is different, music, sfx, sprites, teams. Especially the music is pretty enjoyable in my opinion. HUGE difference compared to the 2009 version.

It even has a network function, to play vs other human players. Can it get better than this? Yes it can!

You can download the free trial from their own website at http://neetpia.sakura.ne.jp/index.html ! The full version will be released at C80. The trial only contains 3 civilizations: Hakurei Shrine, Scarlet Mansion and Netherworld Palace. But the full version will add many many more teams.

Final word

One of the authors, who I am in touch with mostly, has asked me to play test the trial version. If people wish to help out with testing, feel free to report bugs or errors you find in this thread so they can read back for themselves.




Berzul:

hmm as far I remember.. the campaign had like 4 missions and there was vs. CPU modo..

Above that I liked how the game translated the "Era/stages" which your civilization evolves into... :P

But on the other hand.. the state it was before.. really makes you think that it isn't a very well developed game (Or at least was) Due how little units there actually is (And that each race are not that different....)

Stuffman:

Haha oh man Yukari can build gaps that work just like GLA tunnels

I am gonna have fun with this

communist unity (comm-unity):


--- Quote from: Stuffman on July 08, 2011, 05:18:27 PM ---Haha oh man Yukari can build gaps that work just like GLA tunnels

I am gonna have fun with this

--- End quote ---

 :o

the GLA POSTAL SERVICE will ride again

Stuffman:

Haha so harassing with your starting girl doesn't work at all, they're incredibly weak until you get them to Normal. Even workers can beat them up on Easy!

It seems each faction is identical, except that leveling up your heroes sometimes also provides unique technologies to your army. For instance, leveling up Reimu increases the strength of your walls, and leveling up Suika allows you to produce Mini-Suikas from your breweries. At the moment, I would describe Hakurei as the defensive faction, SDM as offensive (holy shit flandre), and Netherworld has neat mobility features (Youmu is the fastest starting girl, Yukari can make gaps)

Lots of things are streamlined compared to AoE2, most importantly that you don't need to have dropoff points for resources. Your workers can gather stuff anywhere on the map, which I think is really cool. Walls are also way more useful because since they're just magical barriers, your own units can just walk right over them! However, turtling doesn't work, because you need to kill units to get points, which you need to start researching things past Normal.

I also really like a lot of the UI features in this game, like the little counters that tell you how many of each worker are doing each thing, it's much less demanding in terms of macro.

Here's something that isn't really a bug but seems like it would be a convenient change. It seems if a building is obstructed on all sides, it cannot finish building a unit, as pictured.



However, since units can walk over spell circles no problem, it would be nice if they would simply spawn inside it if there's no room on the inside.

Also, it would be nice if they used the resource icons in the tooltips for units that show how much they cost, rather than text, it would help non-japanese speakers pick up the game faster.

One more thing, workers in breweries should probably count towards the number of workers gathering booze in the bottom left tab.

As it stands, once we know what the abilities do, I don't think the game needs to be translated, it's very easy to pick up.

Also the pathfinding is pretty questionable, but actually it seems to affect your workers more than your combat units (who can move through each other, so it's not a big deal) since they'll shuffle back and forth futilely trying to find a spot on the booze pile or shrine to start working. Units also tend to get trapped in crescent-shaped forests easily.

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