Author Topic: Story of a Lost Sky - Latest: Version 0.6.1 (June 29, 2011)  (Read 3593 times)

RuneDevros

  • Professor Dr. Momoneko-sama
    • Lost Sky Project


It's been a little while since we updated the thread and I wanted to start again because of our latest release this week. The major features for 0.6.1 are that we added two new missions centering on Alice Margatroid, a drastically improved AI system which implements smart pathfinding on the battle maps, and finally, from Jamuko comes a new title screen. We'd love to hear what you think of the project. A full changelog is available on bitbucket.

Links
Main Website (Bitbucket)
Work-in-progress Repository
Wiki

Releases
(2011-06-29) Version 0.6.1 (Chapters 1-2, + 2 Alice Missions) - Download

IRC
We have an IRC channel. Anyone is welcome to come in and discuss the project with us.
Server: irc.ppirc.net
Channel: #lostskyproject

Screenshots:


« Last Edit: June 30, 2011, 02:16:49 AM by FawkesGarde »

1.0.0 is here (2/13/14) |  My Twitter | My Tumblr

Re: Story of a Lost Sky - Latest: Version 0.6.1 (June 29, 2011)
« Reply #1 on: June 30, 2011, 03:12:26 AM »
Oh ho? I've been looking forward to seeing an update for this. Will definitely try tomorrow.
« Last Edit: June 30, 2011, 03:14:29 AM by Supreme Gamesmaster »

bennelsey

  • Touhou fan-game Developer
  • Will make Touhou fan-games for food
    • EastGap
Re: Story of a Lost Sky - Latest: Version 0.6.1 (June 29, 2011)
« Reply #2 on: June 30, 2011, 11:00:51 AM »
awesome, I already played the versions before this one - hoping for big things

Re: Story of a Lost Sky - Latest: Version 0.6.1 (June 29, 2011)
« Reply #3 on: July 01, 2011, 09:44:40 PM »
I tried part of the demo...and it was great! The dialogue/discussion are presented in a way that makes it interesting to watch, and the music is well done as well.    You might want to make a modifier on the stats page to show if it's being increased by traits (or even buffs). Like Speed: 6 (-2). Could you clarify what the difference between standby and reserve traits are?


RuneDevros

  • Professor Dr. Momoneko-sama
    • Lost Sky Project
Re: Story of a Lost Sky - Latest: Version 0.6.1 (June 29, 2011)
« Reply #4 on: July 01, 2011, 09:49:01 PM »
Thanks! I'm glad that you liked it!

Re: Trait effect display: Sure sure. That would definitely be something that we can look into adding to clarify the effect of traits.

So this isn't as much of an issue in the early game, but each unit has only four hot-swappable traits that they can bring with them into a battle and swap to active depending on the situation. The ones in reserve are the other traits the unit knows but doesn't have available to them in battle.

1.0.0 is here (2/13/14) |  My Twitter | My Tumblr

Hyouga Kazu

  • Legend Seekers, 0th Division Leader
Re: Story of a Lost Sky - Latest: Version 0.6.1 (June 29, 2011)
« Reply #5 on: July 02, 2011, 07:47:02 AM »
I managed to get the game to crash.
I opened the Collections menu (where all your traded treasures are displayed) and pressed Z with the cursor on the wooden statue.
It said to look at the log for more details and shut down.

I don't know how many lines of log you need, so I'll just post them all:

Code: [Select]
Traceback (most recent call last):
  File "srpg.py", line 4, in <module>
  File "lostsky\__init__.pyc", line 98, in bootstrap
  File "lostsky\core\engine.pyc", line 1777, in title_screen
  File "lostsky\core\engine.pyc", line 1817, in launch_wm
  File "lostsky\worldmap\worldmap.pyc", line 514, in navigate_loop
  File "lostsky\worldmap\worldmap.pyc", line 451, in user_input
  File "lostsky\worldmap\worldmap.pyc", line 1339, in navigate_loop
  File "lostsky\worldmap\worldmap.pyc", line 1299, in user_input
  File "lostsky\worldmap\worldmap.pyc", line 631, in wm_menu
  File "lostsky\worldmap\trading.pyc", line 310, in trading_menu
  File "lostsky\worldmap\trading.pyc", line 590, in treasure_collection
NameError: global name 'menu_pos_max' is not defined

This is probably very obvious, but it looks like you're trying to call an undefined global variable somewhere.

RuneDevros

  • Professor Dr. Momoneko-sama
    • Lost Sky Project
Re: Story of a Lost Sky - Latest: Version 0.6.1 (June 29, 2011)
« Reply #6 on: July 02, 2011, 01:28:06 PM »
Thanks for the bug report. Stupid mistake on my part. Uploaded a bugfix to both repositories and repackaged the executable version with the fix. Save files should carry over.

1.0.0 is here (2/13/14) |  My Twitter | My Tumblr

noodles

  • No
  • Don't
    • tumblr
Re: Story of a Lost Sky - Latest: Version 0.6.1 (June 29, 2011)
« Reply #7 on: July 04, 2011, 07:32:47 AM »
Hey. I bought Jamuko's art for your game at AM2. I'm doing what I can to plug it to friends...

Hyouga Kazu

  • Legend Seekers, 0th Division Leader
Re: Story of a Lost Sky - Latest: Version 0.6.1 (June 29, 2011)
« Reply #8 on: July 04, 2011, 10:13:04 AM »
I feel like a bit of a bother, coming back here with another bug report.

Anyway, I was in the spell switch screen, wanting to equip a spell on Marisa.
Accidentally, I selected the wrong tab and pressed down, and suddenly an error message showed up.
This is what it said in the logs:

Code: [Select]
Traceback (most recent call last):
  File "srpg.py", line 4, in <module>
  File "lostsky\__init__.pyc", line 98, in bootstrap
  File "lostsky\core\engine.pyc", line 1787, in title_screen
  File "lostsky\core\engine.pyc", line 1820, in launch_wm
  File "lostsky\worldmap\worldmap.pyc", line 514, in navigate_loop
  File "lostsky\worldmap\worldmap.pyc", line 451, in user_input
  File "lostsky\worldmap\worldmap.pyc", line 1339, in navigate_loop
  File "lostsky\worldmap\worldmap.pyc", line 1299, in user_input
  File "lostsky\worldmap\worldmap.pyc", line 615, in wm_menu
  File "lostsky\worldmap\worldmap.pyc", line 750, in party_menu
  File "lostsky\worldmap\worldmap.pyc", line 977, in unit_options
  File "lostsky\core\char.pyc", line 3112, in spell_swap_menu
  File "lostsky\core\engine.pyc", line 1156, in spell_swap_inventory
IndexError: list index out of range

RuneDevros

  • Professor Dr. Momoneko-sama
    • Lost Sky Project
Re: Story of a Lost Sky - Latest: Version 0.6.1 (June 29, 2011)
« Reply #9 on: July 04, 2011, 02:40:46 PM »
Hyouga Kazu - Thanks for these bug reports! They're really helpful, so keep sending them if you've got them. Uploaded fixes to both repositories and version 0.6.1c will be up momentarily.

Noodles - Thanks for visiting and I'm glad that you enjoyed Jamuko's art! I hope you will stick around for future updates and thanks for sharing the game with your friends! I hope the convention was a lot of fun for you!

1.0.0 is here (2/13/14) |  My Twitter | My Tumblr

Re: Story of a Lost Sky - Latest: Version 0.6.1 (June 29, 2011)
« Reply #10 on: July 04, 2011, 07:01:32 PM »
Passed by this while lurking today and decided to try it out. Fun so far, can't wait to see what comes by next update. XD

Got another bug for you, though. After finishing the last mission, I went to Item Trade and tried to turn in the two items I had, but the second one always crashes the game (regardless of order, so it'd be the sixth item turned in.)

Turning in the Magic Lamp first:
Code: [Select]
Traceback (most recent call last):
  File "srpg.py", line 4, in <module>
  File "lostsky\__init__.pyc", line 98, in bootstrap
  File "lostsky\core\engine.pyc", line 1789, in title_screen
  File "lostsky\core\engine.pyc", line 1822, in launch_wm
  File "lostsky\worldmap\worldmap.pyc", line 489, in navigate_loop
  File "lostsky\worldmap\worldmap.pyc", line 1339, in navigate_loop
  File "lostsky\worldmap\worldmap.pyc", line 1299, in user_input
  File "lostsky\worldmap\worldmap.pyc", line 631, in wm_menu
  File "lostsky\worldmap\trading.pyc", line 306, in trading_menu
  File "lostsky\worldmap\trading.pyc", line 381, in select_trade_menu
  File "lostsky\worldmap\trading.pyc", line 479, in examine_trade_menu
  File "lostsky\worldmap\trading.pyc", line 106, in execute_trade
TypeError: list indices must be integers

Or turning in the Ibis Tapestry first:
Code: [Select]
Traceback (most recent call last):
  File "srpg.py", line 4, in <module>
  File "lostsky\__init__.pyc", line 98, in bootstrap
  File "lostsky\core\engine.pyc", line 1789, in title_screen
  File "lostsky\core\engine.pyc", line 1822, in launch_wm
  File "lostsky\worldmap\worldmap.pyc", line 514, in navigate_loop
  File "lostsky\worldmap\worldmap.pyc", line 451, in user_input
  File "lostsky\worldmap\worldmap.pyc", line 1339, in navigate_loop
  File "lostsky\worldmap\worldmap.pyc", line 1299, in user_input
  File "lostsky\worldmap\worldmap.pyc", line 631, in wm_menu
  File "lostsky\worldmap\trading.pyc", line 306, in trading_menu
  File "lostsky\worldmap\trading.pyc", line 381, in select_trade_menu
  File "lostsky\worldmap\trading.pyc", line 479, in examine_trade_menu
  File "lostsky\worldmap\trading.pyc", line 106, in execute_trade
TypeError: list indices must be integers

I didn't have any of the other items on hand at the time to see if it's always the sixth item or not, but here you go. Sorry I can't be of too much help, but coding is not my strong suit.

RuneDevros

  • Professor Dr. Momoneko-sama
    • Lost Sky Project
Re: Story of a Lost Sky - Latest: Version 0.6.1 (June 29, 2011)
« Reply #11 on: July 04, 2011, 07:19:52 PM »
Those logs are actually very helpful. Thanks for posting them. I tracked this down to a bug in the treasure trading system causing a crash due to not having any more milestones left. It's been fixed and a fixed version will be uploaded shortly (within 10 minutes as of this post edit).
« Last Edit: July 04, 2011, 07:24:05 PM by FawkesGarde »

1.0.0 is here (2/13/14) |  My Twitter | My Tumblr

S. Nazerine

  • geeetnllenmsma
  • bu s?t ?ayı ?ok iyi
    • SCE
Re: Story of a Lost Sky - Latest: Version 0.6.1 (June 29, 2011)
« Reply #12 on: July 18, 2011, 11:25:42 PM »
Hello, folks

rune asked me to post the victory theme I did, so here it is: http://soundcloud.com/user4836966/soals-victory-theme

I guess you are all supposed to say what you think