Author Topic: Snow's Workbench (Kiki Tanioka)  (Read 18463 times)

Sejha

  • I think Im a game dev. And Musician.
Re: Snow's Workbench (Heavy WIP)
« Reply #30 on: October 11, 2010, 07:14:39 PM »
Thank you much for the feedback~ it really helps me. Also, I keep getting told about an error that the script is giving folks. But I haven't found the cause yet. As soon as I do I will fix it.
 
Angel's Memory has a few safespots. Good thing, too, 'cuz it's completely impossible otherwise.
Okay.
It feels a bit repetitive -- the first card and Everlasting Power are pretty much the same, except one has a single triangle of (my! :V ) Dying Devas.
I PM'd you about that. You never replied. Or, did you never get that one? Besides, V3 will have cards one and three completely changed. I hate how it turned out frankly.
Also, all those different colors of amulet in the same card is pretty hideous.
Hideous YAY~ I'm probably gonna fix that. Make it a solid set of the same colour, maybe only changing shade.
Marisa advises against it in "The Grimoire of Marisa," calling such pointlessly rainbow-y cards "bug cards" and claiming they're overcompensating (though one might note the hypocrisy given her "Stardust Reverie" and "Event Horizon").
The fake amulets in the above-discussed card make the game lag like anything.
My comp seems to handle it fine. But I'll see if I can tone it down.
>_>
Illusionary Dominance ripoff is... less than impressive, especially given the virtual safe-spot in the bottom-left corner (that, and its being the only way to survive). Top of the screen is untested.
Yeah it's bad. It's sooo bad. I'm working on making it pleasing to the eye.
 
There seemed to be rather a lot of unseemly errors that could have been fixed in playtesting -- the aforementioned safespot, a couple impossible dodges on "Illusionary Seal" or whatever that was called (the cool one with the circular blue-green wings). Mind you, that one was by far the best of the cards otherwise; it wasn't overstated and had a nice concept. I liked it a great deal, especially the narrow horizontal dodge.
I see a lot of errors in this edition. I have time, so I'll for sure iron them out.

 
 
.... Derp.

Why is the player script so heavily based on Stuffman's Sakuya A script?
Like I said before, tutorial theft~ It's currently undergoing changes and in the third release she will be completely different.

*tries the rest of the script to type a review*
I'm afraid to know what "B Mode" is...
Here have the replay.
B Mode, three modes of difficulty, A is Normal, B is Hard, C is Beyond the Impossible

Also attached is a replay of the last spell card.
Apparently the top left corner is the safest place on the entire screen for this spell card.
Okay. Noted.

 
I've evolved a lot. When did I make this account again?

Re: Snow's Workbench (Heavy WIP)
« Reply #31 on: October 12, 2010, 08:51:31 PM »
On V2:
For the most part, the balancing is much better. However, new problems present themselves:
The new Illusionary Seal isn't impossible like before, but it isn't as fun either. :/ Oh well.
I made the mistake of playing as a non-homing option this time. In many situations, such as "Change of Destiny" and the laser-nonspells, it becomes impossible to move in front of the boss, making gameplay very, very difficult.

Still, it's a definite improvement from before. I like.

Sejha

  • I think Im a game dev. And Musician.
Re: Snow's Workbench (Heavy WIP)
« Reply #32 on: October 12, 2010, 09:21:12 PM »
On V2:
For the most part, the balancing is much better. However, new problems present themselves:
The new Illusionary Seal isn't impossible like before, but it isn't as fun either. :/ Oh well.
I made the mistake of playing as a non-homing option this time. In many situations, such as "Change of Destiny" and the laser-nonspells, it becomes impossible to move in front of the boss, making gameplay very, very difficult.

Still, it's a definite improvement from before. I like.

I see. Perhaps I will make it easier to hit the boss on those cards.
I've evolved a lot. When did I make this account again?

Sejha

  • I think Im a game dev. And Musician.
Re: Snow's Workbench (Heavy WIP)
« Reply #33 on: November 05, 2010, 12:31:38 AM »
Woo~ Talk about a long disappearance!

I lost my computer and it took quite a while to get enough back to make coming here worthwhile.
Back on the bandwagon.

That said, almost all previous tasks have been dropped, since I lost nearly everything.

Something new, Maybe soon.
I've evolved a lot. When did I make this account again?

Sejha

  • I think Im a game dev. And Musician.
Re: Snow's Workbench (Heavy WIP)
« Reply #34 on: November 25, 2010, 12:18:15 AM »
http://bulletforge.org/u/snow-taradien/p/kiki-tanioka/v/189

Get your script there.

Stage2 Boss, Lunatic and Normal Difficulty.
I've evolved a lot. When did I make this account again?

Primula

  • EARL TYPE 222
Re: Snow's Workbench (Kiki Tanioka)
« Reply #35 on: November 25, 2010, 04:52:26 PM »
Hmmm.... I can only point out a few things though. The first spellcard has a safespot near the boss if you manage to get near her before the bullets spawn, but from what I've seen when playing the spellcard without using the safespot, the spellcard seems have too little dodging space, making the player eventually cornered for a normal stage 2 boss card. And for the second spellcard, like the first one, it offered little dodging space that seems to be a bit too small and would eventually make the player cornered.

Sejha

  • I think Im a game dev. And Musician.
Re: Snow's Workbench (Kiki Tanioka)
« Reply #36 on: November 26, 2010, 01:20:46 AM »
Hmmm.... I can only point out a few things though. The first spellcard has a safespot near the boss if you manage to get near her before the bullets spawn, but from what I've seen when playing the spellcard without using the safespot, the spellcard seems have too little dodging space, making the player eventually cornered for a normal stage 2 boss card. And for the second spellcard, like the first one, it offered little dodging space that seems to be a bit too small and would eventually make the player cornered.

I realized the error myself and will very soon correct it, making it a bit easier.

As well, the safespot is on purpose.
I've evolved a lot. When did I make this account again?

Chronojet ⚙ Dragon

  • The Oddity
  • 今コソ輝ケ、我ガ未来、ソノ可能性!!
Re: Snow's Workbench (Kiki Tanioka)
« Reply #37 on: November 26, 2010, 09:15:10 AM »
Review "Mewkyuu's Complaint -Normal-"

Hm... Apparently we have a big problem here. On Lunatic, there's a huge blurring gimmick that makes it impossible to even see the bullets, let alone dodge them.

Here, in the replay*, I think I got trapped and had to bomb, on the first and second non-spells. Also, you can see how supposedly nothing got me in the second spell card.
Then there's the third spell. Blended in with the background, it sorta gave me a feeling of "Is it even there?".
Now, I've seen a similar gimmick used by Azure's
Spoiler:
Syoukishitsu Yaku'urosou
script, but there, it didn't heighten the difficulty by too much. Whereas here, it's sorta "The bullet, it's going faster than it really is".

* It was a blind run.
  Hot tip. If a person can't beat it the first time, this calls for one and a half jars of toning down.
« Last Edit: November 26, 2010, 09:17:23 AM by Mewkyuu »

Sejha

  • I think Im a game dev. And Musician.
Re: Snow's Workbench (Kiki Tanioka)
« Reply #38 on: November 26, 2010, 12:58:25 PM »
Review "Mewkyuu's Complaint -Normal-"

Hm... Apparently we have a big problem here. On Lunatic, there's a huge blurring gimmick that makes it impossible to even see the bullets, let alone dodge them.

Here, in the replay*, I think I got trapped and had to bomb, on the first and second non-spells. Also, you can see how supposedly nothing got me in the second spell card.
Then there's the third spell. Blended in with the background, it sorta gave me a feeling of "Is it even there?".
Now, I've seen a similar gimmick used by Azure's
Spoiler:
Syoukishitsu Yaku'urosou
script, but there, it didn't heighten the difficulty by too much. Whereas here, it's sorta "The bullet, it's going faster than it really is".

* It was a blind run.
  Hot tip. If a person can't beat it the first time, this calls for one and a half jars of toning down.

I can see your issue with it. If I want to keep the afterimage effect, I'll have to tone down the difficulty level.

I'll probably drop the afterimage gimmick.
I've evolved a lot. When did I make this account again?

Sejha

  • I think Im a game dev. And Musician.
Re: Snow's Workbench (Kiki Tanioka)
« Reply #39 on: December 08, 2010, 01:38:55 PM »
http://bulletforge.org/u/snow-taradien/p/kiki-tanioka/v/190
Update.
Includes two replay files. The last card sometimes breaks during a replay depending on whether your computer can handle it or not. I am trying to work out why this occurs, and am in the process of fixing it.
I've evolved a lot. When did I make this account again?