Author Topic: kris's Danmakufu Labyrinth [DMFL]  (Read 3843 times)

kris's Danmakufu Labyrinth [DMFL]
« on: May 07, 2010, 06:06:41 PM »
Welcome to kris's Danmaku Corner, I'm kris, just newbie in both English & Danmakufu Scripting.

I think someone may see me at MotK's webchat.



::Main Project:: (nearly complete(?) )

Danmakufu Labyrinth [DMFL]



::Download link here::
(mediafire)
DMFL v 1.0a [All BGM] 50Mb : http://www.mediafire.com/?2vnmyzmm4ti
DMFL v 1.0b patch 2Mb : http://www.mediafire.com/?mnjko5fqydy
(another version, like "one bgm" that is smaller file will be ready later)

note that this touhou danmakufu game is a fanmade game and it has no any relation with the original game of ZUN.

by kris (Coding and Scriptwriter)
& Niwachan (Graphic and Test player)

::Special Thanks::
ZUN (The God of Touhou) (http://www16.big.or.jp/~zun)
Touhou Danmakufu (http://www.geocities.co.jp/SiliconValley-Oakland/9951/products/th_dnh.html)
Labyrinth of Touhou (Theme and Graphic) (http://www.geocities.jp/aaa_3peso/thLabyrinth/index.html)
Nimble (Test Player, Template and advice about Danmakufu)
Helepolis (Expanded Shotdata for Danmakufu)
Drake ( Touhou Sound Effect ripping)
Blargel, Naut, Iryan, Nuclear Cheese, Helepolis (Every Danmakufu Tutorial from shrinemaiden board)
DarkBELL, BankZX (Test Player)
Reverie (Translation from Thai to English)

::Note::
extract Danmakufu Labyrinth.rar to Danmakufu script folder
dir\script\Danmakufu Labyrinth\....

::Editor Talk::
First of all I would like to thank you for spending your time read this. I'm kris.
Project DMFL origined from Labyrinth of Touhou as it uses the game story.
Moreover, the bosses in DMFL come from Labyrinth of Touhou too.

DMFL is my first project to start creating a game which I use the template from Nimble.
About difficulty there's only one which I suppose is on Hard one compared the original Touhou Shooting Series.
The project may have some mistakes, bad graphics and bugs so we appologize for any problem from the game.

::System&Gameplay::
Apart from the normal shooting system, DMFL also has a Level and ATK systems too.
So it can be separated into shooting and RPG one.

1.Shooting
Scores are calculated from item, enemy shot, and Boss fight.
The game also has multiplier from Graze, Level and the remaining Life and Bomb.

Item
there are 5 item in the game
1.ATK Increase attack power. the higher the level, the more ATK item can increase player's power gauge.
2.extra ATK larger version of ATK.
3.Exp increase experience which is required to level up.
4. Life increase life by 1
5. Bomb increase bomb by 1

2. RPG
Level and Attack are showed on the right side of the screen.
When player gathers enough experience, the player will gain 1 level.
Leveling up also award the player which life fragment (1/5 life), similiar to the star player collects in Touhou 11 for life.
However if player loses life, all the exp will be gone.
At start of the game, Damage Rate is set to 90% and is increased by 1 for every 10 ATK units collected.

::Story::
Undevelopment

::Screenshot::

(click to enlarge)











::PS::
Please enjoy DMFL

------------------------------------------------------------------------------------------------------------------------------------------------

::Other Script::

unconcious beauty (release for Contest #3)
http://www.mediafire.com/?mtymymf2jxn

Video: http://www.youtube.com/watch?v=KcfcM2MzrSs (not me playing)

KomeijiKoishi

Re: kris's Danmakufu Labyrinth [DMFL]
« Reply #1 on: May 07, 2010, 06:44:28 PM »
Welcome to MotK :)

I've already seen your script on Youtube and I was waiting to finally play it.

Milkyway64

  • I AM A MAD SCIENTIST. KIND OF.
Re: kris's Danmakufu Labyrinth [DMFL]
« Reply #2 on: May 07, 2010, 09:44:19 PM »
Reisen doesn't seem to fire anything. Nor is Mr. Man on his second noncard. That's as far as I got.

KomeijiKoishi

Re: kris's Danmakufu Labyrinth [DMFL]
« Reply #3 on: May 08, 2010, 07:18:08 PM »
Ok, after I watched it with Invincibility on played it- OH MY GOD THE DIFFICULTY

Maybe it's just me, but there are so many cheap deaths, especially at the beginning, and Reimu A seems to be the only character I could play this stage with.
If you balance the difficulty and maybe insert a few of the optional bosses, it would be one of the most awesome things ever put on DMF.

Re: kris's Danmakufu Labyrinth [DMFL]
« Reply #4 on: May 08, 2010, 08:48:39 PM »
Ok, after I watched it with Invincibility on played it- OH MY GOD THE DIFFICULTY

Maybe it's just me, but there are so many cheap deaths, especially at the beginning, and Reimu A seems to be the only character I could play this stage with.
If you balance the difficulty and maybe insert a few of the optional bosses, it would be one of the most awesome things ever put on DMF.
I dunno the difficulty feels balanced for me. Everything is at the normal-hard level of difficulty and all attacks from behind are preceeded by warnings. The only time I got truely cheapshotted was after Yukari's spiriting way, I killed her while she was on top of me and he hitbox respawned right away and I died :/

Anyways yeah this is pretty amazing :V Made it up to the last boss who uses a bit too many curvy lasers.