So tell me, what is Metastasis?
Well, I'm glad you've asked.
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Metastasis
In a research sector of the United Security Initiative known only as 198X2, a group of scientists and station personnel are assaulted by an unknown threat. As their colleagues die one by one, they must fight to survive and figure out who is doing this to them, and how to stop it.
Metastasis is a game. A game made of pure win, forged with blood, sweat and tears of many people, whist trolling and durping around, it has been made. A game of intelligence, mystery, Aliens, Mutants, Androids, guns, space, and exploding spaceships! Much survival is needed for this. At the start, one or several players will be secretly selected as your opponents. You will be placed within a space station in the sector 198X2 and must figure out who is the enemy, and kill him before he kills you and your fellow humans.
Depending on the number of players in the game, there will be one or several enemies.
1-4 players: A lone enemy, who will either be a former researcher mutating rapidly into a cunning adversary, or an alien organism killing off station workers for unknown reasons.
5-9 players: Both the mutant and the alien work to kill your team as well as each other. Only one side can stand victorious.
10-12 players: The mutant and the alien are once again your adversaries, with much research being done at a rapid speed, the government has sent an experimental Android, a Cyborg disguised as one of the humans, sent out to eliminate the hostile threat.
Humans
To aid you in your fight, you have a myriad of station resources and your own education to assist you.
Being a research group in a theoretically dangerous sector, stations are equipped with state of the art military supplies, including many types of combat suits of varying abilities. You have been trained to use these suits, albeit only against the organisms on the local planet. No doubt you can adapt them to perform other, more murderous tasks. There is also an assortment of defensive and offensive weaponry, from stationary turrets and force shield generators to grenades and mighty fusion bombs.
You also carry your life experience and career with you. There are nine possible careers assigned to you at the beginning of the game, from researchers with various doctorates to a visiting captain of the battlecruiser Swagger to the lowly local janitor. Each career provides a unique benefit and alters your initial equipment and monetary income.
Enemies
The mutant and alien both have strong physical capabilities. Each is capable of overpowering an unequipped human easily. However, they are alone, and hate each other as much as they hate humans. The mutant and the alien both sport an ever changing genetic code- within the span of mere hours they can change their physical and mental makeup drastically. As the game goes on, each will slowly evolve into more powerful forms. Eliminating them early will prevent them from overpowering you with massive strength, dominant mental abilities, or swarms of minion-like organisms.
Infection
The mutant has the ability to evolve a infectious called a prion. By weakening the human body, the prion eventually forces a genetic change in the host, altering it to serve the original mutant and take its form.
The alien also has a similar parasitic microorganism it launches into humans, slowly weakening them and eventually eating them away. By doing so, the parasite grows into a facsimile of the original alien, while retaining traces of the infectee's personality, though twisted into serving the alien leader.
Stations
Featured in the sector are four space stations and a planet situated around a single star. Each station has unique capabilities and can be visited at any time by using one of several types of spaceships or escape pods. The largest station is the U.S.I. Queen Niffy, which boasts a large infrastructure and fleet of spaceships, as well as many curious research labs dedicated to the sector. Other stations include the Arbitress, an advanced sensors station, the Kyo Station, which is a container for the experimental Kyo Cannon spatial artillery platform, an old unused station now scheduled for demolition. These are all situated around the orbit of the local planet Minertha, a terraformed but as yet uncolonized planet. A small military station was set up some time ago, but no one currently occupies it.
A battlecruiser from the U.S.I. fleet is also currently visiting the sector.
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More...
-Stations
1) U.S.I Queen Niffy. The largest space station in the sector, containing multiple ships, Raptors and Obdas. Every store of every kind can be found in places within the station. The Blood Tester is located here, along with the large experimental chamber. The experimental chamber allows you to direct the flow of power to anywhere you want, with positive effects. Power is only directed one at a time. Here is where the Mutant should always go. Outside the experimental chamber lie a few cages of "Failed Experiments", which the Mutant may devour for evolution points needed to evolve further. With two docks, one escape pod initiator and a Teleporter store here, it truely is one of the best stations in the sector.
2) U.S.I Arbitress. A large station on the top right corner of space, with the Sector Sweeper, which allows a player to scan the locations of every player on the entire map. Hostile or not. Also contains the Metallic fabricator, which allows the Android to equip a new combat Chasis when he reaches 2000 evolution points.
3) U.S.I Swagger. The visiting Battlecruiser to the sector, in need of minor repairs. Has the ability to land and take off from Minveria. Also has auto-pilot. Boasting the highest damage in station, along with the only one being movable, it is truely a danger to everyone if used in the wrong hands.
4) The Kyo Cannon. A large tesla coil in the middle of space, containing the most badass weapon in the game. When unleashed, fires a big, slow-moving beam towards the target station/planet. It will follow the direction of the target, and eventually reach it. However, you are able to dodge the cannon by moving behind another station... Along with it's cannon, it can also be used to fire an Antimatter Teleportation Matrix, instantly destroying a target station after charging up. To fire it, you require a special item from the local Moon.
5) Defunct Station. Disused, rendered useless. Waiting to be demolished.
6) Minveria. The local planet, containing lovely, cute slugglys, an unnatural beast and a millitary base. Contains special ship, The Hunter.
7) Errun. The Moon, surrounded by a Global Debris Shield, that blocks all incoming damage until the Shield fails. Has the Lunarian Station, where you are able to build special items in a period of time. Also has the Gravitational Controller, which allows you to move and nudge objects in space. Using this on a ship will send it flying across the space-map.
8 ) U.S.I Pawn. The Global Teleportation Matrix. The only station where you do not dock to enter. You board it like a ship. Inside, you are able to select anywhere on the map. ANYWHERE! EXCEPT SPACE! You can even teleport inside ships. Once used, starts a growing mass of energy that will eventually teleport everything in range to the selected area.
9) U.S.I Syllus. The local "zoo". Houses many aliens and animals, in hopes of being used to populate Minveria. Contains secrets...
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Humans.
Upon start, each one of you are granted a rank. Be it the lowly janitor, or the high-ranking Captain of the Swagger Battlecruiser. Everyone of you will have special skills, or items that will help you along the game. All of you should be equipped with a suit, which can be bought on almost any station. Click to wear, and you should only have one. Once that's done with, get your own personal inventory. Be it a mana-consumer, having to take in an Energy core, and batteries, or the standard, Mana+Life+Grenades build. Hey, you can't be too careful, can you?
Once done, you should establish a team to ensure your survival. Do not take the Alien/Mutant head on if you are unsure of how to kill them. Actually, never do that unless you're a pro.
To get into a ship, find one! Be it a Raptor(The standard fighter), The speedy Obda, a Hunter(High Damage, Low speed), or the Ace's special Albadar(Cloaking + Barrage + High Damage and Speed). If you're an engineer in a 12-player game, stay in your special little Star-Wars ship you have!(Abilitie Modules can be made to enchance your ship, found in the moon.) Go directly to where it is sitting.
Once in a ship, make your main character stand on the red circle to control the ship. Beware, others may come in without you noticing... To board a ship, use the "Board ship" skill. Once it is successfully established, you can go to the other's ship through those arches you see when you enter your ship. Do so to exit once you use "Dock ship" on a station.
Venture about, get items, discover secrets, like Mafia, lynch Shadoweh and KILL BEFORE IT KILLS YOU!
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Alien
You begin as a custom-skinned Hydralisk, with higher damage, speed and health then humans in suits! With your ability to turn back into human, or infest others, you are a deadly predator in the night. Laying eggs gives you extra evolution points over time, however, if eggs are discovered and killed, they do massive damage(100+) to you, and stun you. Max of three eggs. Once there is a prompt saying you are able to evolve, press ESC and evolve into your selected form. You can evolve twice. However, when evolving, you are very vulnerable, to either one of Infinity's fusion bombs(from shop) which detonate if you do not FLEE(you are unable to move).
Aliens can go, for their first stage, either Energy, Manipulation, or Strength.
The Energy Alien is a glowing banshee, with low attack and high attack speed, a mana shield and the ability to manipulate Gravity in an area to drag all others into the center and deal damage over time. You can evolve into Illusion, Lightning or Pyro aliens.
The Manipulation Alien has massive damage, but very low attack speed. You are able to literally silence, not as in spells, but make them unable to speak to others in-game. You also have an ability that slows the target for 99%, Attack and Movement, while making them invulnerable, to create an illusion of them. Lasts indefinitely, only works on Humans, and you may only have one. Does Damage too! You can evolve into Temporal, Spacial or Masqurader Aliens.
The Strength Alien is a strong, Zerg-rushish alien, that has a slowing attack, the ability to steal an item if the target has 6 items, and nice attack. Stronger then most, this is the ideal Alien for those who are new. You can evolve into Webspinner, Regeneration or Balsalisk Aliens.
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The Illusion Alien runs on trickery, and mind-games. Nothing much to say. The name says it all.
The Lightning Alien is one that is ideal for 1v1 or 1v2 fights, where you are able to lock every door on the station, in the case where they only open for you. Trapping others. You have a nice attack damage and health, and a spell that works best on multiple, all-stuck-together enemies who have been trapped in doors or when they're slowed. Said spell starts a chain reaction of Lightning which surrounds and implodes on target area.
The Pyro Alien is the cheapest one, which can annhiliate entire teams. Unable to be killed by Fusion bombs, a ranged attack and nice health, has the ability to make a projected explosion. Deals 5.2k damage in the epicenter, but deals much less damage further out. You have to be constantly moving to kill this guy.
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The Temporal Alien is the one. That one. That revives everyone. Temporal means time. Time-related abilities. Slow attacks, the ability to slow, silence, and BRING THE DEAD BACK TO LIFE. If you stand near the bodies of one of the fallen, you can bring them back to life with 10% hp, then which you can infest them and make them your spawn.
The Spacial Alien is the spechul one, being able to teleport into space and get MASSIVE DAMAGE, ATTACK SPEED AND HEALTH. You could 1v2 Raptors. You can teleport back to a station too. Also, you have... Another spell which I forgot. I think it's a blink.
The Masqurader is MORE MIND GAMES. You change into anyone you want.
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The Webspinner is a defensive, planning alien. You make webs and walls of exploding webs, over and over again for your master plan. Walking over a web stuns and does damage. Your explosion webs stun, slow and deal damage. High hp and attack.
The Balislisk is for those who are new to Metastasis, with a slowing attack and Stone Gaze. Where enemies in front of you really just turn to stone, unable to attack, move, or anything else. Just stuck there until another human rescues them.
The Regeneration Alien. The one that pisses you off everywhere and you just can't kill unless all of you run in and surround his ass. He has very high attack speed and damage. Probably gonna need the Android to help with this one. With very low hp, but the ability to wipe your team in moments if unprepared for, It's a double edged sword. Also loses max hp over time. So eventually, he'll have like what, 300 hp? But when he dies, he appears in a new, high-movespeed body, no attack, nothing. Flying around until he reforms into his normal self. Kill him in the second form to kill him for good.
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Mutant.
The Mutant was once a human, who had an unfortunate accident... With the ability to devour tiny animals(not slugglys), and failed experiments for Evolution Points, you can evolve really fast. You can evolve three times. You begin as a normal human, unable to do much besides be a human, however, you do have a devour skill when you are NOT wearing a suit. You can evolve into Infection or Perfection forms.
The Infection Mutant is one that infects others. Still has devour. You can evolve into Sustained Developement or Human Developement.
Perfection is unable to infect others, but has higher stats. Can eat the dead bodies of humans, and devour. You can evolve into Strength, or Agility.
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Sustained Developement is a giant scorpion, still can devour, and can mass up a big army of tiny scorpions in time. You summon them and they last indefinitely. Can die, but are useful in swarming attacks. Cost mana to summon. You can evolve into Defiler or Overlord.
Human Developement retains his Infection, and improves the damage output of it. Can devour, and infect shops, causing those who buy from them to be infected too. Ranged attack. Can evolve into Rapid Gestation or Fullon Infection.
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Defiler is a long-ranged, multitude of creatures made into one big entitiy. Leaving a damaging-to-humans-and-aliens slime trail which stays there forever, you could just do DPS and kill them over time without direct combat. With a ranged attack and high hp/damage/speed, you should be feared. Your last skill, splits you into 12 worms, dealing damage and slowing. After splitting, you may reform if just one worm survives.
The Overlord is a thick, bulky monster with the inability to move. He's like a base, constantly building armys up and up. Nothing else. No attack, nothing. Just keep spawning~
Rapid Gestation has the highest DPS on his infection, allowing him to deal massive damage over a short period of time. Also can infect every living human in the entire map with a spell.
Fullon Infection is a pure Melee-DPS. And you should love it too! With skills so awesome, yet completely balanced, you're a force to fear.
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The Android.
Be a normal human until you get a prompt to change into a new combat chasis. Valkyre or Mr Nuketank.
Valkyre Chasis is a very fast chaser, with the ability to spin in the air, causing damage and increasing movement speed, before slamming down, dealing more damage. Has Pulse Wave which fires three shockwaves that knock down anything in your path. Also has auto-heal spell.
The Nuker is a bulky, thickass Thor. You shoot stuff with godlike damage, but very very low attack speed. You can channel for 10 seconds while being invulnerable to unleash a nuke. Also has rockets if I remember correctly.
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More coming soon...