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Rumia's Party Games / Re: Murasa Quest 2 - A Z-Machine Adventure
« Last post by Hello Purvis on Today at 05:24:03 am »
>"Oh yeah, that could work. Do you want anything in exchange?"

>"We'll call this a little gift," Yukari says.

>_
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Rumia's Party Games / Re: Murasa Quest 2 - A Z-Machine Adventure
« Last post by Yaersulf on Today at 05:22:22 am »
>"Oh yeah, that could work. Do you want anything in exchange?"
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Rumia's Party Games / Re: Murasa Quest 2 - A Z-Machine Adventure
« Last post by Hello Purvis on Today at 04:44:08 am »
>"Ok, that's good to hear. I hope you can see why I'm a bit antsy about getting some solid answers here."
>"What was this 'idea or two' you had for a vessel for Stargazer?"

>"Well, if all she needs is something living to possess..." Yukari says.
>She reaches under her kotatsu, then lifts the edge of the blank and pulls out a small pot with a green plant in it. No larger than a coin across, it is shaped like a round rock that has been smoothed by a river, covered with a light sort of fuzz and a number of obvious spines. You've never seen anything like it before.
>"This should do, wouldn't you agree?" she says, setting it on the table. "And it should be easy to carry around as long as you are not careless."

>_
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Rumia's Party Games / Re: Murasa Quest 2 - A Z-Machine Adventure
« Last post by Yaersulf on Today at 04:36:25 am »
>"Ok, that's good to hear. I hope you can see why I'm a bit antsy about getting some solid answers here."
>"What was this 'idea or two' you had for a vessel for Stargazer?"
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Rumia's Party Games / Re: Murasa Quest 2 - A Z-Machine Adventure
« Last post by Hello Purvis on Today at 04:33:17 am »
>"How long do you think that's going to take? Because I l'd like to know I'm not just going to switch over to this watery place one day and not come back."

>"Why, it would take as long as it does," Yukari says. "But, I wouldn't expect to wait too long."

>_
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Rumia's Party Games / Re: Murasa Quest 2 - A Z-Machine Adventure
« Last post by Yaersulf on Today at 04:30:58 am »
>"How long do you think that's going to take? Because I l'd like to know I'm not just going to switch over to this watery place one day and not come back."
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Akyu's Arcade / Re: Fate/Grand Order - Round 3
« Last post by commandercool on Today at 03:23:44 am »
Heh. Yeah, I can imagine that made a difference. I'm definitely not dropping the game immediately, I'll try to power through and hopefully it won't end up being a huge issue in the long run, but it's not a great sign. If I do get bored of it then I guess I'll just pause until an event that I can participate in that has material drops rolls around and hopefully that will solve the problem, but it's an awfully stupid problem to need to solve.
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Akyu's Arcade / Re: Fate/Grand Order - Round 3
« Last post by Leon゠Helsing on Today at 03:20:28 am »
Honestly, I didn't mind the grinding as much because I started early enough that most of my grinding was done while waiting for story chapters to come out.
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Ahh, a friendly reminder of how bad I am at StB.

Self-deprecation aside... woah. I am really  impressed. Both fall spells were really cool, and it all being based on flowers was a creative touch. Also, pointdevice is a godsend and it flows nicely in the script.

[...], it was a lot of fun!  :)
Thanks! ^^
My only real problems are Higanzakura blending in with the background a bit, and pausing the game crashed the script... and personally finding the winter spells bonkers but I think that's just me complaining lol
Crashing when you try to pause is one that I don't think I've encountered, I'll look into that later.
I could see having some trouble with the winter spells, yeah. Mountain Aconite doesn't give you much breathing room, and Asylum of Hellebore is, well, like that. Though I could say similar of most of the seasons, really, so I guess it comes down to what a given player finds difficult.

E: The crash on pause should be fixed now, I ended up making DirPaths.txt look for the "script" folder instead of the "th_dnh_ph3" folder since that should be consistent (basically everything #includes it, including the pause script, in which GetMainStgScriptDirectory is not defined).
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Akyu's Arcade / Re: Fate/Grand Order - Round 3
« Last post by commandercool on Today at 02:03:20 am »
Right, and I am enjoying the story and want to see more of it, I just don't appreciate having my time wasted for seemingly absolutely no reason. The gameplay is fine, it's not great but it's fine, but mindless grinding isn't gameplay or story and it looks like the game is shaping up to become way more mindless grinding than story or gameplay and I can't really imagine how that's fun for anyone. If this was much later on and was something to do between events then I wouldn't be too bothered by it, but slamming the brakes on the story at a pretty arbitrary point is a lot less forgiveable.
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