Maidens of the Kaleidoscope

~Beyond the Border~ => Rumia's Party Games => Mystia's Stored Games => Topic started by: Hello Purvis on May 31, 2011, 04:44:14 PM

Title: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on May 31, 2011, 04:44:14 PM
(http://i54.tinypic.com/2dv6fcn.jpg)

>You are Nue Houjuu,  Gensokyo's premier shapeshifter! Yours is a long and storied past, ranging from hassling the Mikado's palace in the old days to being sealed underground to making your way among migrant oni and more. But by and large, you've gotten by. These days, you live in the Ancient City, and run a successful tavern, as well as a couple of side businesses. As well, you have taken to hanging with a group of surprisingly open-minded Buddhists.
>And you've been robbed.
>You are an independent-minded person and prone to mischief. You are a confident and flirtatious, seldom at a loss of words or caught off guard. In the old days you had no problem terrorizing those in the highest seats of power, but these days you have calmed down somewhat. Even if you no longer aspire to your old heights of harassing Emperors, you still love to stir up trouble every now and again. Despite this, you find yourself surprisingly responsible these days, between running legitimate businesses and helping out your surface world friends. Some days, you wonder if you're losing your edge. Partially you blame Byakuren's influence; she has a way of making want to behave, at least a little bit. As well, having lived among the rigorously honest oni; quick to answer injury with violence; has done much to quietly shape you toward being a more socially-minded soul. Particularly after the end result of your first attempts to run scams and thieve your way through as you used to...
>These days you consider the oni as good friends, even if they're a bit more gruff than you'd like sometimes. Your tavern serves as a well-known peaceful spot, where people in the Ancient City can go to relax and not worry about the brawls and such, though sometimes they do happen right outside your doorstep. You are acquainted with one of the Four Devas that lead the oni, a woman calling herself Kay. She sometimes uses your tavern as a base of operations, though this has been happening less often lately. You have also found yourself tied to the people of the Myouren Temple, after they forgave you for your last big prank of interfering with their restoration of their leader. They've proven to be true friends, and have done what they can to assist you when you need it.
>A strange event of some kind seems to have turned everyone's money into gemstones of roughly equivalent worth. You aren't sure what caused it or why, but you do know a rabbit youkai was seen entering and leaving your house. Chaos has started to break out in the city, and is only barely contained in the human town. You've made some inquires, and found that the event may not be magic, at least not in the sense that most people understand it. If things continue to degenerate, things could get very messy in Gensokyo.You have Nazrin working your tavern, trying to turn a profit from the events. As well, your spell cards have gone missing.
>You have run into Tenshi and a gang of celestials she had been training on the way up toward Youkai Mountain. They managed to defeat you in a tense sparring session, but you think that you acquitted yourself well.

> Move over to Tenshi and offer another handshake.
> "You're doing pretty well for yourself, too, if what they can do so far is any indication."

>Tenshi accepts the gesture. "I'll make something out of them," she says.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on May 31, 2011, 04:50:48 PM
> "By the way, if you lot were coming down from the mountain, I assume you passed through Tengu Town. Are they in a tizzy like the human village and oni city are?"
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on May 31, 2011, 04:52:45 PM
> "By the way, if you lot were coming down from the mountain, I assume you passed through Tengu Town. Are they in a tizzy like the human village and oni city are?"

>"Oh like you wouldn't believe," says Tenshi. "They usually don't even notice Celestials, but we got some evil eyes there, I'll tell you. I figure someone probably stole Tenma's horse. The kappa were in a tizzy, too."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on May 31, 2011, 04:54:45 PM
> "Yeah, I figured. It seems like all of Gensokyo's money has been turned into gems. "
> Pull out one of our rose quartzes.
> "No one has any idea how or why. If any of you have any spare change on you, you might want to check to make sure it's still there. Don't know if whatever this was could hit as high as your place."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on May 31, 2011, 05:03:19 PM
> "Yeah, I figured. It seems like all of Gensokyo's money has been turned into gems. "
> Pull out one of our rose quartzes.
> "No one has any idea how or why. If any of you have any spare change on you, you might want to check to make sure it's still there. Don't know if whatever this was could hit as high as your place."

>"Huh, really?" says Tenshi. "Didn't notice. But I'm kinda broke anyways, and other celestials never keep money on them anyways."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: GuyYouMetOnline on May 31, 2011, 05:08:09 PM
>"Yeah, I remember that."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on May 31, 2011, 09:49:40 PM
> "Wonder if that's why all the tengu gave you the crazy you. You lot stand to lose the least from something like this."

> Do we know of a Youmu Konpaku?
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 01, 2011, 01:55:38 AM
>"Yeah, I remember that."

>Tenshi nods.

> "Wonder if that's why all the tengu gave you the crazy you. You lot stand to lose the least from something like this."
> Do we know of a Youmu Konpaku?

>"Maybe," says Tenshi. "Well, I'm pretty sure it wasn't us, at least."
>You've not heard that name. But you have heard of a half phantom that visits the village on rare occasions.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 01, 2011, 01:57:49 AM
> What do we know of the half-phantom?
> "Yeah, after the fall, I think the last thing you lot'd want to do is actually be responsible for chaos."
> Raise an eyebrow.
> "So who are you shopping for, anyway?"
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 01, 2011, 02:06:33 AM
> What do we know of the half-phantom?
> "Yeah, after the fall, I think the last thing you lot'd want to do is actually be responsible for chaos."
> Raise an eyebrow.
> "So who are you shopping for, anyway?"

>"Eh, haven't decided," Tenshi says. "I figured I'd know what I'm looking for when I see it."
>You don't know much, you've never seen her. Just that she visits from elsewhere.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 01, 2011, 02:11:44 AM
> "Here's hoping you're looking for jewelery. Goodness knows Gensokyo has enough."
> Look around at the other celestials, then back at Tenshi. Lower voice a bit.
> "Can I talk to you in private real quick?"
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 01, 2011, 03:04:02 AM
> "Here's hoping you're looking for jewelery. Goodness knows Gensokyo has enough."
> Look around at the other celestials, then back at Tenshi. Lower voice a bit.
> "Can I talk to you in private real quick?"

>"Maybe," says Tenshi with a shrug.
>You ask Tenshi for a word in private.
>"Yeah sure," says Tenshi. She looks over toward her students and says, "Go wait by the forest edge, I'll be a minute."
>The celestials depart westward, some of them still nursing their wounds.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 01, 2011, 03:08:51 AM
> "So. Have you seen...uh...Iku's other little buddy recently? The one from back when you all fell."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 01, 2011, 03:18:24 AM
> "So. Have you seen...uh...Iku's other little buddy recently? The one from back when you all fell."

>"You mean her pet ghost?" says Tenshi. "Uh, not lately. She doesn't come to the tavern much. Why?"
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 01, 2011, 03:21:16 AM
> "Yeah, that one. You've seen her at all is the important thing What's up with her? She was skiddish as all hell way back and now she's a sales rep."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 01, 2011, 03:24:01 AM
> "Yeah, that one. You've seen her at all is the important thing What's up with her? She was skiddish as all hell way back and now she's a sales rep."

>"Oh, the jeweler makes her do it," says Tenshi. "She hated it, at least originally, but I think she's kind of gotten a thick skin toward it."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 01, 2011, 03:54:58 AM
> "Well, good for her. I'm glad she's finally gotten over all that, at least to a degree."
> "And hey, when you see Iku again...let her know, if what we did together contributed to what she's doing to herself, that I'm sorry."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 01, 2011, 04:14:59 AM
> "Well, good for her. I'm glad she's finally gotten over all that, at least to a degree."
> "And hey, when you see Iku again...let her know, if what we did together contributed to what she's doing to herself, that I'm sorry."

>Tenshi nods. "Yeah, I'll tell her. No problem."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 01, 2011, 04:26:03 AM
> "Good, good, thanks. I hope you're treating her right while she's going through this. She's a great one in an ocean of good ones, and deserves whatever support she can get."
> Give a small smile.
> "Kinda strange that she fell in with the likes of me given all that, for as short a time as we worked together. But I guess the world just works in funny ways sometimes."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 01, 2011, 04:29:59 AM
> "Good, good, thanks. I hope you're treating her right while she's going through this. She's a great one in an ocean of good ones, and deserves whatever support she can get."
> Give a small smile.
> "Kinda strange that she fell in with the likes of me given all that, for as short a time as we worked together. But I guess the world just works in funny ways sometimes."

>"Eh, you're making too big a deal about it," says Tenshi, as starts westward.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 01, 2011, 04:38:44 AM
> "Hey, she cares about you. Just make sure she knows the reverse is true as well."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: E-Nazrin on June 01, 2011, 04:39:37 AM
> "Hey, she cares about you. Just make sure she knows the reverse is true as well."

Is this Nue-like at all?
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 01, 2011, 04:41:04 AM
We're a playful free spirit, not a jerk. <_<

As far as I'm concerned, Nue saw a bit of Byakuren in Iku that night with Shuuei.

But no, I don't intend on pursuing this much further than what I've done.

EDIT: Put it this way. If I were intent on ignoring who Nue is I'd toss a couple of gems in Tenshi's direction.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 01, 2011, 04:55:52 AM
> "Hey, she cares about you. Just make sure she knows the reverse is true as well."

>"Yeah, yeah," says Tenshi as she continues down the road.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 01, 2011, 05:01:28 AM
> Continue on the path up the mountain
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 01, 2011, 06:27:25 AM
> Continue on the path up the mountain

>You continue along the road. The trees grow thicker, and the foliage overhead grows more tangled, until it feels like it's past sunset. The trees are dark and gnarled things, rather reminding you of places you liked to haunt back in the old days when you hassled the Mikado. The air is still with heaviness that's difficult to ignore. A thick earthy scent that makes you think of mushrooms and mosses. It is quiet, you don't hear anything from the woods. But up ahead, you can hear the distant sound of a crowd.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Fightest on June 01, 2011, 07:26:47 AM
If we want to slip in as a fairy, we're going to need to start putting on that disguise now.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Rin Kagamine on June 01, 2011, 09:18:43 AM
> Inventory
> Do we have anything to disguise ourselves as a fairy?

Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 01, 2011, 09:38:47 AM
> Inventory
> Do we have anything to disguise ourselves as a fairy?

>Your inventory contains:
>Black dress
>A short number that draws attention low, and has a lovely bit of frills around the neck. It's made to accommodate your wings, and is is quite stretchy, very useful when you need to change shapes on the fly.
>Black Stockings
>They keep your legs warm and clean. They can stretch to accommodate some shape changes.
>Black Bracelet
>A simple accessory that plays off the asymmetric of your natural form.
>Red shoes
>A cute pair of shoes that stand out against your stockings.
>Rose Quartz x2
>A common gem with a pinkish hue. Worth about 15-25☼.
>Black Pearl x2
>A rare and precious kind of pearl, easily worth 100-130☼.
>Red Spinel x2
>A lovely but low value gem that the uninitiated may mistake for a ruby. Worth 50-80☼.
>You are only a few minutes away from your pub by foot if you move quickly.
>Green Glass Bead x15
>Cheaply made, but kind of pretty. Worth 1☼. at most, and you'd quickly expect a bulk discount.
>Loose Cobblestone
>This seems to have been taken from the streets of the Ancient City
>Brown Jasper
>An ornamental gem worth 30-40☼
>Freshwater Pearl
>A common, low value pearl worth 7-8☼
>Aventurine
>A greenish stone that worth 20-25☼.
>Banded Agate
>A layered stone you would value at 7-11☼ 
>Carnelian
>A common brownish red decorative stone that you price at 7-11☼
>Rabbit Dress
>A yellow sun dress in the style favored by the rabbits of Eientei, made for a slender person a few inches shy of five feet tall.
>Hand Mirror
>A small sturdy mirror for on the go use.
>Trident
>Your trusty weapon and fishing tool.
>You might be able to use the Rabbit Dress, if you wanted to pass off as an exceptionally large faerie. Or possibly your black dress, with a little work.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Rin Kagamine on June 01, 2011, 09:48:39 AM
So no real fairy disguise then?  Awesome.  I'm not opposed to trying to talk to one of the tengu (probably run into Momiji or Aya first) and asking for passage to the Moriya Shrine instead of trying to sneak past (which we'll probably have to do anyway) but all y'all are probably asleep now so I'll sit on it for a bit.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Rin Kagamine on June 01, 2011, 10:18:17 AM
> What kind of work would we have to do to our black dress to disguise it?
> Would it be permanent?
> The crowd we here from up ahead, is it beyond the woods?
> Are we in the woods right now?
>> If not, move into the woods.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 01, 2011, 10:27:29 AM
I'm wondering if that crowd isn't the kappa, rather than the tengu. The kappa village does come up first, after all.

If we do try to squeak by as a fairy, what is to be done about the purse and trident? We can change ourselves all we want, but we can't change those, I don't think.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Rin Kagamine on June 01, 2011, 10:32:43 AM
Yeah, I'm leaning more towards just Nue-ing it than trying to be a fairy.  Especially since modifying our dress to be more fairy-like might attract attention from fairies, which will probably just make things harder.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 01, 2011, 11:03:04 AM
Eh, might as well ask about it.

> What normally happens when we're carrying around our trident and we decide to shrink in size? Can we even still carry it around?
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Fightest on June 01, 2011, 11:13:53 AM
So no real fairy disguise then?  Awesome.

Disguise? Just tie up our dress here, and tuck it in there, and it'll serve fine. It's not like it has a giant neon sign saying "This Is Actually Nue Right Here." Our purse and trident we can hide somewhere and pick up later, it's not as if they're mission-critical.

Especially since modifying our dress to be more fairy-like might attract attention from fairies, which will probably just make things harder.

Would actually make it easier. A cloud of fairies is, probably, less noticeable than a solitary fairy, in the sense that it's presumably more of a common sight, and thus more likely to be ignored. All this said:

> How small can we go?
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 01, 2011, 11:37:12 AM
> What normally happens when we're carrying around our trident and we decide to shrink in size? Can we even still carry it around?

>Your possessions do not change with you. If it is vital, you tend to use a Seed of Nonidentification to hide them.

> How small can we go?

>You can make yourself a bit over two and a half feet tall, at the most.

>_

Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Rin Kagamine on June 01, 2011, 11:51:20 AM
> What kind of work would we have to do to our black dress to disguise it?
> Would it be permanent?
> The crowd we here from up ahead, is it beyond the woods?
> Are we in the woods right now?
>> If not, move into the woods.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 01, 2011, 01:09:20 PM
> What kind of work would we have to do to our black dress to disguise it?
> Would it be permanent?
> The crowd we here from up ahead, is it beyond the woods?
> Are we in the woods right now?
>> If not, move into the woods.

>Your dress is designed to be able to accommodate some of your shape changes, which is why you didn't have to change clothes after augmenting your chest earlier today. If you were trying to make it look like the clothing of a small faerie, it's looseness would be a particular problem. Using a few sashes might help with that. You could alter it more permanently if you had some thread and needle. As for disguising it further, any number of permanent or temporary alterations could be made with the right materials.
>You hear the crowd up ahead, you're reasonably sure it is not in the woods.
>You are presently in the woods.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Rin Kagamine on June 01, 2011, 01:15:20 PM
> Move through the woods and closer to the crowd.
> Try and verify what species the crowd is.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 01, 2011, 02:03:13 PM
> Move through the woods and closer to the crowd.
> Try and verify what species the crowd is.

>You head onward, and soon reach the edge of the dark and still woods. Things light up quickly enough to dazzle your eyes.
>Staying near the edge of the forest, you look eastward and see the land inclining upward, becoming the sharp slope of Youkai Mountain not too far from here. Small houses dot the area, little roundish things built into the dirt and obscured with leafy plants and cattails. More cattails and little ponds line a mishmash of roads, while a river flows through the town. To the south, you can see a large warehouse almost set against the mountain side, decorated and colored like the other houses, but an obvious to the eye compared to them. To the north, you can see a large blocky building with quite a crowd around it, the source of the noise. You're reasonably sure they are mostly kappa. Obvious exists are North, South, East, and West.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 01, 2011, 02:05:30 PM
> Curse under our breath at the sudden brightness.
> Does there appear to be a leader of the crowd, like there was at the village with Byakuren, or is it just a regular mob?
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: GuyYouMetOnline on June 01, 2011, 02:12:52 PM
Yeah, I'm again going to say that I think the best course of action is not to try a disguise.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 01, 2011, 02:45:12 PM
> Curse under our breath at the sudden brightness.
> Does there appear to be a leader of the crowd, like there was at the village with Byakuren, or is it just a regular mob?

>You're too far away to tell.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Fightest on June 01, 2011, 02:54:30 PM
Yeah, I'm again going to say that I think the best course of action is not to try a disguise.

What is your reasoning?
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 01, 2011, 04:07:42 PM
> Make our way toward the crowd.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 01, 2011, 04:39:49 PM
> Make our way toward the crowd.

>You approach the crowd, coming to the banks of the river that separates you from them. They are gathered in front of a largish building whose architecture reminds you of a barn, or rather several very large barns jammed together, with a couple more in the process of being built on. There seems to have been an effort to design some of the building in the usual style of kappa architecture, covering the room with plant life and burying some of in dirt. But overall, the whole thing is enough of a mish mash to hold your attention for a momene before looking at the crowd.
>At a glance, it seems like there are quite a few kappa gathered there. It's not quite a large crowd, but numerous little crowds, mostly engaged in what you are assuming is arguments from the various gestures you're seeing. It's impossible to hear anything. Here and there you see people moving around, apparently also arguing. You can see a few people that appear to be observing various individual squabbles, as well.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 01, 2011, 04:41:58 PM
> Is there anyone present we recognize?
> If so, head in their direction.
> If not, head over to someone observing rather than arguing.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: GuyYouMetOnline on June 01, 2011, 04:55:16 PM
What is your reasoning?

The same as it was before. I don't think we'll be denied access to the shrine; Kanako would've made sure people could still visit the shrine, I'd expect. We might end up with an escort, but I think we'll be allowed up. And if by some chance we're not, we can just send a message, or we can try the sneak-in approach then.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 01, 2011, 04:57:10 PM
So what to do with the tengu village, eh? We need to choose between asking our way through and sneaking our way through.

Asking's a fairly simple affair. If we're lucky, we draw 'Miz, who remembers we helped get a picture of Aya, and thus may be ever so slightly more lenient about letting us through. Regardless of who shows up, we're here to investigate and potentially solve the mystery, we're more or less working with Reimu on this task, and we have the trump card of being "backed" by a whole boatload of oni who are our acquaintances-if-not-friends and far more shitripped about what has happened than any other group of people we've come across yet. I'm sure the tengu will need to think twice before hindering an investigation being carried out by the first person to try to restore normality to daily oni life. Even if this fails, we can double back and try to sneak in, or we can request Sanae come meet with it.

Sneaking in requires no negotiation but has its own list of problems. Two-and-a-half feet is rather large for a fairy, and we're not terribly well-equipped for the transformation clothing-wise. We might be able to use the rabbit dress, depending on how big it is, but any particularly traveled tengu may recognize the origin of the outfit and call shenanigans, as rabbits aren't exactly known for their honesty. (That we aren't a rabbit won't make a difference because we'll still be a trespasser.) We'll also look awkward as all hell carrying the purse and trident around, both in terms of size and in terms of where the hell did a fairy get all those things. An alternative option is to stash our stuff somewhere that won't get nicked, modify as much as we can and make the trek nude (our regular outfit might be small enough that we could try to store it within ourselves so as to not talk to the Moriya Shrine buck naked). Or use a Seed, though I'm hesitant to use one this quickly.

On top of all this is the fact that, while not being allowed in still leaves open the possibility of sneaking in, the reverse is decidedly not true. Sneaking in gets one coin; if we get busted somehow, that's that, we're looking somewhere else. I doubt the tengu would even relay any messages to Sanae if this happened.

If we want to sneak in, we need to cover all those problem areas and make sure it is going to succeed, because there isn't a Plan B along that path like there is with attempted negotiation.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 01, 2011, 05:12:56 PM
> Is there anyone present we recognize?
> If so, head in their direction.
> If not, head over to someone observing rather than arguing.

>You are not close enough to tell.
>Detouring to a nearby bridge, you cross over the river and approach the crowd. You note a sign nearby that reads "The University" in large authoritative letters. You note some other names have been crossed out, such as Kappa University, Everybody University, Ishi University, and so on. The babble of so many arguments makes it practically impossible to hear anything. Looking around, you find the crowd is not purely kappa as you first thought, there's a scattering of youkai and humans among them as well. Many of them make up the observers. You don't see any familiar faces at first, until you catch a glimpse of the woman you've secretly labeled Pocket Yukari, Maribel Hearn. She seems to be moving between two groups at the moment.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Fightest on June 01, 2011, 05:23:22 PM
we draw 'Miz,

Who?

Otherwise, the only reason I'm somewhat wary of not sneaking in first is that, should we alert people that we want in and they don't want us there for some reason, then they'll be doubly on-guard against us trying to get in by sneaking or otherwise. Be very careful whom you ask about getting passage up the mountain.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 01, 2011, 05:31:41 PM
> Head toward Maribel. Wave if she sees us before we get to her.

Fightest: Momizi. She is The 'Miz and she's awesome.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 01, 2011, 05:36:09 PM
> Head toward Maribel. Wave if she sees us before we get to her.

>You approach Maribel. This is not as easy at it might seem at first. While the people here aren't nearly so tightly packed as they were in the human town, people are moving more freely, it's rather like pushing through a festival crowd. You find yourself idly wondering if there are any pockets worth investigating for interesting things. It takes a couple moments, but you manage to approach Maribel without too much trouble. When she looks in your direction, you wave to her. She returns the gesture, and says something you can't hear over all the arguing.

>_

Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 01, 2011, 07:05:35 PM
> While looking at Maribel, put a hand to one ear and shake our head, then jerk an index finger upward.

Otherwise, the only reason I'm somewhat wary of not sneaking in first is that, should we alert people that we want in and they don't want us there for some reason, then they'll be doubly on-guard against us trying to get in by sneaking or otherwise. Be very careful whom you ask about getting passage up the mountain.

This is true. Should we be declined, the best compensation I can think of is to descend the mountain far enough that we're not in visual range of the patrols, transform, circle around and aerially approach the peak from the other side.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Fightest on June 01, 2011, 07:46:10 PM
Fightest: Momizi. She is The 'Miz and she's awesome.

Some say she knows the safe spot in the middle of a Master Spark. Some say she owns an exact 1:16th scale replica of the Hakurei Shrine's donation box. All we know is, she's called the 'Miz?
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Blitzer on June 01, 2011, 08:28:14 PM
Fightest: Momizi. She is The 'Miz and she's awesome.
Some of us spell her name as "Momiji" you know.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 01, 2011, 08:32:10 PM
I know. The additional sentence is there to explain where the nickname comes from.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 02, 2011, 02:36:44 AM
> While looking at Maribel, put a hand to one ear and shake our head, then jerk an index finger upward.

>She frowns, nods, and takes to the air.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 02, 2011, 02:39:16 AM
> Follow her into the air, getting a little bit closer to her so hopefully we won't be shouting the whole time.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 02, 2011, 03:07:33 AM
> Follow her into the air, getting a little bit closer to her so hopefully we won't be shouting the whole time.

>"Nue." Maribel says, "What are you doing here?"

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 02, 2011, 04:10:49 AM
> "Practically? See Sanae, but I found you first. Conceptually, I really don't know. I think I'm playing hero somehow, but that ain't right, because that ain't me."
> Point down at the crowd.
> "I assume they're in a tizzy for the same reason the humans and the oni are? And probably you and Renko as well. Everyone I've talked to's been hit, even me."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 02, 2011, 04:36:13 AM
> "Practically? See Sanae, but I found you first. Conceptually, I really don't know. I think I'm playing hero somehow, but that ain't right, because that ain't me."
> Point down at the crowd.
> "I assume they're in a tizzy for the same reason the humans and the oni are? And probably you and Renko as well. Everyone I've talked to's been hit, even me."

>Maribel nods, adjusting her grip on a leather bag she's carrying.
>"You mean the money thing? Yeah. It happened in the middle of class, I think, and it disrupted everything."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 02, 2011, 04:38:31 AM
> "Right, where it all got turned into - wait, class?"
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 02, 2011, 05:04:19 AM
> "Right, where it all got turned into - wait, class?"

>She nods. "Yes. Oh, I guess you didn't hear. The University accepted me as an instructor last winter."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: GuyYouMetOnline on June 02, 2011, 05:14:32 AM
>Do we know of this 'University'? If not, ask about it.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 02, 2011, 05:17:04 AM
>Do we know of this 'University'? If not, ask about it.

>You saw the sign when coming here, and you know what a university is. You should vocalize your query!

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Rin Kagamine on June 02, 2011, 06:15:47 AM
> "Right, that's cool that's cool.  But, uh, when'd this University show up here?"
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 02, 2011, 06:24:29 AM
> "Right, that's cool that's cool.  But, uh, when'd this University show up here?"

>"I think it was sometime last year," says Maribel. "It's kind of a work in progress, as you can see."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Rin Kagamine on June 02, 2011, 06:31:59 AM
> "Last I recall it wasn't there at all, so it looks pretty good so far."
> "Anyway, all the kappa are going crazy about this it seems.  You hear or see anything from the tengu about this yet?"
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 02, 2011, 06:34:45 AM
> "Last I recall it wasn't there at all, so it looks pretty good so far."
> "Anyway, all the kappa are going crazy about this it seems.  You hear or see anything from the tengu about this yet?"

>She shrugs. "Maybe you weren't paying attention?"
>"They're trying to figure out what happened," says Maribel, glancing downward. "There's probably a few hundred ideas floating around, and no one wants to wait and discuss them in an orderly manner. As for the tengu, I imagine they closed off their town until they can figure out what to do."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Rin Kagamine on June 02, 2011, 07:19:48 AM
Sorry, I got nothing to say to Maribel or the kappa right now.  I'll let someone else handle this.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Fightest on June 02, 2011, 09:08:22 AM
> "Say, you didn't feel anything weird just at the moment it happened, did you? Just wondering."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 02, 2011, 10:50:25 AM
I have nothing much to say either, beyond what has already been asked (and probably a parting congratulations for her job). The information she has provided so far is about what I was looking for and about what I expected.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 02, 2011, 11:59:11 AM
> "Say, you didn't feel anything weird just at the moment it happened, did you? Just wondering."

>She shakes her head. "I don't think so. I don't have a really great magic sense like some of the magicians, though."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Rin Kagamine on June 02, 2011, 12:15:04 PM
Anyone opposed to moving onward and upward to Tengutown now?
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 02, 2011, 12:19:05 PM
should we give Maribel a couple of the details we've picked up, just so the kappa can be a little more informed? Beyond that I don't have a need to stick around.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Rin Kagamine on June 02, 2011, 12:44:48 PM
If you want, I think Reimu's the only one that knows everything we know and she's the only only one I really want to keep in the loop right now (NuexReimu OTP)
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 02, 2011, 01:29:09 PM
How's this, then?

"All right. I'm going to keep heading up the mountain. Hopefully I can get to Sanae. You should probably let the kappa know that this wasn't theivery in the traditional sense, and that the problem is being worked on. Reimu is out elsewhere, ready to smack some heads together. I'll see you later, and congrats on the job."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Rin Kagamine on June 02, 2011, 01:45:33 PM
Sounds fine, maybe add that it's Gensokyo and no one is spared.

> "All right. I'm going to keep heading up the mountain. Hopefully I can get to Sanae. You should probably let the kappa know that this wasn't theivery in the traditional sense, and that the problem is being worked on. So far it seems that no one was spared, from the oni to the humans. Reimu is out elsewhere, ready to smack some heads together. I'll see you later, and congrats on the job."
> Wonder how freaked out the vampires are right now.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 02, 2011, 02:01:18 PM
We mentioned it at the beginning of the conversation, but I guess it can't hurt to say it again, just to reinforce how angry Reimu probably is.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Rin Kagamine on June 02, 2011, 02:14:14 PM
Ah, so we did and with almost the same phrasing orz
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 02, 2011, 02:27:19 PM
> "All right. I'm going to keep heading up the mountain. Hopefully I can get to Sanae. You should probably let the kappa know that this wasn't theivery in the traditional sense, and that the problem is being worked on. So far it seems that no one was spared, from the oni to the humans. Reimu is out elsewhere, ready to smack some heads together. I'll see you later, and congrats on the job."
> Wonder how freaked out the vampires are right now.

>Maribel nods. "Thank you, and I'll try to spread the world."
>You can only imagine. You don't know them very well, but what you do know leads you to believe that they are not even a little bit happy right now.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 02, 2011, 04:33:51 PM
> Get back to the path toward the tengu village and head up it.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 02, 2011, 06:33:48 PM
> Get back to the path toward the tengu village and head up it.

>You leave the kappa village behind, and begin your way up the cliffside. You do not make it very far, barely having time to reach the waterfall, before you see a group of tengu approaching you. You note the white hair and lupine features of Momiji quickly, having made her acquaintance while working with Iku last fall.
>"The mountain's closed," she calls out. "Please come back some other time!"

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 02, 2011, 07:02:54 PM
> Call out back.
> "What, even if I'm trying to fix your jewelry problem?"
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 02, 2011, 08:06:36 PM
> Call out back.
> "What, even if I'm trying to fix your jewelry problem?"

>"No exceptions!" she calls back. "We'll take any information you wish to offer!"

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: GuyYouMetOnline on June 02, 2011, 08:15:50 PM
>"I need to speak to Sanae Kochiya. May I be allowed passage to the shrine?"
>Reminder: Why did we decide to talk to Sanae about this?
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 02, 2011, 08:30:48 PM
>Reminder: Why did we decide to talk to Sanae about this?

> Because she's an incident solver and, unlike Reimu, actually likes us.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 02, 2011, 08:51:25 PM
>"I need to speak to Sanae Kochiya. May I be allowed passage to the shrine?"
>Reminder: Why did we decide to talk to Sanae about this?

>"It would be better if you didn't," Momiji says, as she and her patrol draw closer. "The best I can offer is relaying a message."
>Why did you decide to talk to Sanae?

> Because she's an incident solver and, unlike Reimu, actually likes us.

>You hope so, anyways...

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Rin Kagamine on June 02, 2011, 09:50:09 PM
> "Sorry, relaying a message just isn't good enough.  Currently I'm probably the most knowledgeable about this situation and I need to get her assistance.  I've already gotten Reimu completely up to speed but in order to cover the most ground most effectively I need to get Sanae on the same page.  We don't need any attention focused on the wrong areas."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Fightest on June 02, 2011, 11:38:05 PM
>Reminder: Why did we decide to talk to Sanae about this?

Also because apparently Kanako is good at sensing unusual phenomena.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 03, 2011, 03:41:09 AM
> "Sorry, relaying a message just isn't good enough.  Currently I'm probably the most knowledgeable about this situation and I need to get her assistance.  I've already gotten Reimu completely up to speed but in order to cover the most ground most effectively I need to get Sanae on the same page.  We don't need any attention focused on the wrong areas."

>"It can't be helped," says Momiji.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 03, 2011, 04:23:21 AM
> Frown.
> "Well then, if you really want whatever information I can offer, let me give you some. I'm sure you've realized this from what I've said so far, but you lot aren't the only ones to get hit. Everyone I've talked to today got hit. Everyone. Some are taking it worse than others. Some don't even understand the concept of jewelry as precious gems with monetary value, only seeing them as shiny rocks and beads."
> Hold out a hand with a palm pointed upward.
> "Now, I don't know how much you know about me. You might know more than I'd know you know, since you lot seem like you make for good scouts. But, all that aside, I live underground. And when I say everyone I've talked to today got hit, I meant it. So feel free to consider some of the types of people I've talked to today, ones whose approach to life make them more likely to be people that see gems as worthless rocks and thus probably aren't too pleased that all their money has been replaced with beads, even after they've been dutifully paying protection money to the higher-ups in their city for a long time. Consider how not particularly happy they must be right now to have had their cash stolen from them. Then consider what might happen if I return home to these not particularly happy people with news that my attempts to solve the mystery and get them their money back were considerably hindered by another group of people, a people who's best explanation for said hindrance is that 'it can't be helped.'"
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 03, 2011, 04:40:13 AM
> Frown.
> "Well then, if you really want whatever information I can offer, let me give you some. I'm sure you've realized this from what I've said so far, but you lot aren't the only ones to get hit. Everyone I've talked to today got hit. Everyone. Some are taking it worse than others. Some don't even understand the concept of jewelry as precious gems with monetary value, only seeing them as shiny rocks and beads."
> Hold out a hand with a palm pointed upward.
> "Now, I don't know how much you know about me. You might know more than I'd know you know, since you lot seem like you make for good scouts. But, all that aside, I live underground. And when I say everyone I've talked to today got hit, I meant it. So feel free to consider some of the types of people I've talked to today, ones whose approach to life make them more likely to be people that see gems as worthless rocks and thus probably aren't too pleased that all their money has been replaced with beads, even after they've been dutifully paying protection money to the higher-ups in their city for a long time. Consider how not particularly happy they must be right now to have had their cash stolen from them. Then consider what might happen if I return home to these not particularly happy people with news that my attempts to solve the mystery and get them their money back were considerably hindered by another group of people, a people who's best explanation for said hindrance is that 'it can't be helped.'"

>"Well, some of them are just glossy rocks," says Momiji. Then she frowns as you continue. "...Are you really trying to threaten your way through?"

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 03, 2011, 04:46:49 AM
> "Do you think I want to? I haven't forgotten the fun the two of us had together several months ago, and I have nothing against the tengu in general. But the facts of the matter are that the oni are ready to riot, more so than any other people I've come across today, and they know I'm up here, trying to figure this shit out for them. I have to return home eventually, and if nothing is fixed they're going to want to know what happened. I could tell them the truth, I could tell them a lie, or I could tell them nothing. Two of those three things will result in me being broken into tiny pieces. With all due respect, I don't have much of a choice."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 03, 2011, 04:49:30 AM
> "Do you think I want to? I haven't forgotten the fun the two of us had together several months ago, and I have nothing against the tengu in general. But the facts of the matter are that the oni are ready to riot, more so than any other people I've come across today, and they know I'm up here, trying to figure this shit out for them. I have to return home eventually, and if nothing is fixed they're going to want to know what happened. I could tell them the truth, I could tell them a lie, or I could tell them nothing. Two of those three things will result in me being broken into tiny pieces. With all due respect, I don't have much of a choice."

>"Well, I'm certain you have something onhand to show the oni have indeed asked you to look into this?" says Momiji. "Otherwise, it can't be helped. I can't just go to my superiors and say 'Let her in, I have a hunch.'"

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 03, 2011, 04:56:51 AM
> "I couldn't find either Deva this morning to ask for such a thing. They're out in the town doing their own investigations, for all the good it won't do. They're also probably hiding to a degree, since their people are out for blood. And since I'm sure you'll want to know why I'm here if I haven't talked to either of them, I have a personal stake in this as well. Not all of us were lucky enough to have only their money taken from them, especially when only the money had something of roughly equal value left as compensation."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: GuyYouMetOnline on June 03, 2011, 04:57:52 AM
>"And if you can't 'let me in', then take me to the shrine yourself."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 03, 2011, 05:15:58 AM
> "I couldn't find either Deva this morning to ask for such a thing. They're out in the town doing their own investigations, for all the good it won't do. They're also probably hiding to a degree, since their people are out for blood. And since I'm sure you'll want to know why I'm here if I haven't talked to either of them, I have a personal stake in this as well. Not all of us were lucky enough to have only their money taken from them, especially when only the money had something of roughly equal value left as compensation."
>"And if you can't 'let me in', then take me to the shrine yourself."

>"Then I can't be helped," says Momiji, shaking her head. "I'm sorry, but that's just how it is."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 03, 2011, 05:19:48 AM
> What do we know about the Moriya Shrine, beyond that Sanae lives there?
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 03, 2011, 05:54:07 AM
> What do we know about the Moriya Shrine, beyond that Sanae lives there?

>You've briefly met the deities that dwell there, during the time that Sanae was dragging you around after beating you, convinced she found an alien. Suwako was alright, for a deity, but you didn't care for Kanako very much. The Yamato deities have always kind of irked you.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 03, 2011, 05:55:30 AM
> "And I don't suppose an invitation from the Shrine will help at all, will it?"
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 03, 2011, 06:20:02 AM
> "And I don't suppose an invitation from the Shrine will help at all, will it?"

>"If you have one, it might do something," says Momiji. "Let's see it?"

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 03, 2011, 06:21:20 AM
> "Don't have one. Not yet. But you did say you'd be willing to relay a message to Sanae for me, right?"
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 03, 2011, 06:56:14 AM
> "Don't have one. Not yet. But you did say you'd be willing to relay a message to Sanae for me, right?"

>She nods. "I can do that."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 03, 2011, 07:00:23 AM
> "Okay. Please tell her that I need to talk to her about this incident, that it would far preferable if I could meet her at her Shrine, and that my passage is currently restricted."
> Give a lopsided grin.
> "And please also tell her that, sadly, I do not have a change of her clothes on my person, but I could still do the body pretty well, if she still finds it amusing."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 03, 2011, 07:08:08 AM
> "Okay. Please tell her that I need to talk to her about this incident, that it would far preferable if I could meet her at her Shrine, and that my passage is currently restricted."
> Give a lopsided grin.
> "And please also tell her that, sadly, I do not have a change of her clothes on my person, but I could still do the body pretty well, if she still finds it amusing."

>Momiji frowns as you add that last part. "Alright. I can't deliver it immediately, obviously, but I'll get it to her as soon as I can. Check back in a few hours?"

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 03, 2011, 10:00:39 AM
> Will it be just past sunset in a few hours?
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 03, 2011, 10:31:36 AM
> Will it be just past sunset in a few hours?

>Given it's summer, you have a few hours yet until sunset.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 03, 2011, 10:50:03 AM
> So, if Mokou proposed coming back a bit after sunset, this proposed return to the mountain could take place right before that?

> Whatever expression we are wearing, keep it on for a couple more seconds.
> "So let me see if I understand this correctly. Someone comes along with the intention of investigating and fixing the problem that I'm 99% sure is the reason the mountain is closed in the first place, and the reaction to this arrival is to ask for information, first without offering anything in compensation, then by offering to send a message, an offer that waits until later to reveal it won't be delivered for several hours. Am I just extra irritated because I seem to be the only person in Gensokyo that actually had something outright stolen from them, or is this actually what just happened now?"
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 03, 2011, 01:39:21 PM
> So, if Mokou proposed coming back a bit after sunset, this proposed return to the mountain could take place right before that?

> Whatever expression we are wearing, keep it on for a couple more seconds.
> "So let me see if I understand this correctly. Someone comes along with the intention of investigating and fixing the problem that I'm 99% sure is the reason the mountain is closed in the first place, and the reaction to this arrival is to ask for information, first without offering anything in compensation, then by offering to send a message, an offer that waits until later to reveal it won't be delivered for several hours. Am I just extra irritated because I seem to be the only person in Gensokyo that actually had something outright stolen from them, or is this actually what just happened now?"

>This should be possible, as long as you don't linger at the shrine too long.
>"Actually, it would be someone claiming to be doing this," says Momiji. "Notably, someone with a pretty long history of being a troublemaker. Like I said, if you had something to show, things would be different. But as thing stand, my orders are my orders."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 03, 2011, 02:09:31 PM
Damn our not only no longer being Iku, but being the exact opposite of Iku. :shakefist:

If we can do business with the Moriyers and still have time to hit Mokou up as we agreed, I'm fine with taking the offer as it stands. We could probably kill some time heading back to the human village to see if things are any better, or even just poking around Gensokyo out of curiosity (or heading back underground). It sucks that we can't get to Kanako now, but she's not exactly going anywhere, and I'd rather not make enemies of the tengu village by trying to bust our way through, especially with no spellcards.

This is only me, though. I won't input any commands to leave unless people by and large agree to skedaddle (and even then we should probably give Momizi a few last words, like how we need to be back in the human village by sundown so if she could hurry things along that would be splendid).
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: GuyYouMetOnline on June 03, 2011, 02:23:17 PM
Sounds good to me. Although we might tell Momiji to just have someone else deliver the message if it's some time before she can.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Fightest on June 03, 2011, 03:31:09 PM
Thirding the message-sending. Play up the trust and honor angle. Use the extra time for information-gathering, specifically from the Scarlets.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Suwako Moriya on June 03, 2011, 05:31:23 PM
> Frown for a few seconds, then break into a grin.
> "Ahaha. All right, I yield. The message will be fine, thanks. The earlier the better as possible, though. I have an important investigation commitment in the human village at sunset."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: GuyYouMetOnline on June 03, 2011, 06:35:06 PM
>"If it could be delivered more quickly by someone else, then that's fine; I see no reason it has to be you personally who delivers the message."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Suwako Moriya on June 03, 2011, 07:08:27 PM
For reference, I'll be V/LA until tomorrow at who knows what time but it shouldn't be any later than this. My handbell group has a concert on Martha's Vineyard tonight and we're staying overnight. Don't wait up for me on any decisions.

Extra thought occurs, if we're so inclined: We could return home and grab our Sanae garb. Would take time, but would also probably make Sanae happy, and that might earn us extra favor with the deities.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Fightest on June 03, 2011, 07:21:14 PM
> Seriousface.
> "I trust the message will be delivered promptly and accurately."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 03, 2011, 07:42:47 PM
> Frown for a few seconds, then break into a grin.
> "Ahaha. All right, I yield. The message will be fine, thanks. The earlier the better as possible, though. I have an important investigation commitment in the human village at sunset."

>"If it could be delivered more quickly by someone else, then that's fine; I see no reason it has to be you personally who delivers the message."

>Momiji nods. "I'll do my best to pass it along. But I'm not really in a position to just go off on my own or send off anyone here."

> Seriousface.
> "I trust the message will be delivered promptly and accurately."

>She frowns. "When my duties and my needs allow."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Suwako Moriya on June 03, 2011, 08:10:08 PM
Do we want to ask about the mystery sensation?
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Suwako Moriya on June 04, 2011, 03:38:28 AM
> "Of course."
> "Also, out of curiosity, did anyone in this village feel an unusual and light sensation right before the gems were noticed?"
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 04, 2011, 03:52:48 AM
> "Of course."
> "Also, out of curiosity, did anyone in this village feel an unusual and light sensation right before the gems were noticed?"

>"Not that I've heard of," says Momiji, still frowning at you a bit.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: GuyYouMetOnline on June 04, 2011, 04:20:40 AM
>"Well, Yukari's shikigami apparently felt something, although she couldn't describe it worth a damn. Probably something to keep in mind."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 04, 2011, 04:50:31 AM
>"Well, Yukari's shikigami apparently felt something, although she couldn't describe it worth a damn. Probably something to keep in mind."

>She nods. "Very well."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Rin Kagamine on June 04, 2011, 09:28:24 AM
> "Alright, I'll be off then.  Try and get that message to the shrine quickly please!"
> Head back towards the Kappa University.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 04, 2011, 11:32:55 AM
> "Alright, I'll be off then.  Try and get that message to the shrine quickly please!"
> Head back towards the Kappa University.

>"I'll get it there when I can," says Momiji, as you depart.
>You make your way back toward the university. It is still as scene of chaos.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Rin Kagamine on June 04, 2011, 11:39:43 AM
> Besides Maribel, how many non-Kappa can we see?
> Do we recognize any?
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 04, 2011, 11:50:39 AM
> Besides Maribel, how many non-Kappa can we see?
> Do we recognize any?

>Not many, and from the air you really can't pick out anyone in particular. You're not even sure if you can see Maribel anymore.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Rin Kagamine on June 04, 2011, 11:54:55 AM
> What do we know of Nitori?
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 04, 2011, 12:38:51 PM
> What do we know of Nitori?

>You know she's a kappa inventor, and friend to Maribel and Renko. She apparently has friends underground, you've heard her being mentioned in conjunction with Utsuho and Parsee, but you don't know the details very well. She was apparently a victim of shadow theft during the Bhava-Agra incident.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 04, 2011, 05:11:00 PM
So do we want to head back to the human village and see how much we fucked up Biggun's crowd control (and also check to make sure that Shou actually got sent out), or do we want to head the way of the SDM and see how they've reacted?
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 04, 2011, 06:18:45 PM
> How far away is the human village from the kappa village?
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 04, 2011, 06:23:46 PM
> How far away is the human village from the kappa village?

>It's a few minutes away by air, fifteen at most.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 04, 2011, 06:29:18 PM
That's not too bad. I do want to get over to the SDM at some point, but it seems this shouldn't take too long.

> Take flight (if we haven't already) and head back toward the human village.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 04, 2011, 07:58:05 PM
> Take flight (if we haven't already) and head back toward the human village.

>You take to the air again and head toward the human village.
>The trip is a peaceful over the plains, the worst you see is the occasion herd animal glancing up in your direction. Drawing near the human town, you see there's still a fairly large crowd in the square. You quickly note that it's no longer paying attention to any one thing, and that Byakuren isn't standing around it anymore. Instead people seem to be mostly milling about; you aren't able to read the mood of the crowd at all from a distance.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 04, 2011, 08:35:02 PM
> Head toward the Myouren temple.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 04, 2011, 08:47:10 PM
> Head toward the Myouren temple.

>You fly past the crowd, and approach the northern part of town.
>Looking at the temple, you're rather proud of how it's turned out. You can still see the basic shape of the ship if you know where to look, but with a proper roof and good foundations, it's now a rather respectable-looking place. While you didn't actually do much work to build it, you did donate a lion's share of the money to fund it over the months of it's renovation. Really, they would have been lost without you.
>The front of the temple, with its simple wooden porch and open doors, is empty at the moment. This isn't surprising, this place is seldom busy, much to the occupants' chagrin sometimes. And given the current situation, you doubt many would be clambering for enlightenment. Further north, you see the edge of two give way to the rolling fields of the town, where much of the food topside originates from. Obvious exits are West, South, and East.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 04, 2011, 08:50:42 PM
> Enter!
> Check for regular temple residents.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 04, 2011, 09:44:48 PM
> Enter!
> Check for regular temple residents.

>You walk inside, and find yourself in a simple wooden corridor that serves as a brief kind of entry chamber. It is somewhat narrow, but not terribly so; the place does have its leading occupant in mind. It's a shame all the space for shoes to the side goes to waste. Glancing there, you can see Murasa and Byakuren's shoes. Up ahead is the main part of the temple; there's a good chance Byakuren would be there. The lower floor is devoted to public and religious uses. The upper floor are where you're likely to find anyone else, where the kitchen and sleeping rooms and such are. Up ahead, you can see a discreet hall branching from the main corridor that leads to a stairway leading up there. Obvious exits are East, West, and.South.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 04, 2011, 09:49:43 PM
> Remove our own shoes and set them in the shoe space.
> Head to the main part of the temple.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 04, 2011, 10:03:27 PM
> Remove our own shoes and set them in the shoe space.
> Head to the main part of the temple.

>You head into the temple after setting your shoes and reach the spacious main part of the temple. Numerous cushions like the floor in rows, while a small shrine featuring an inch-high clay statue of the Buddha sits at the rear of the room. The ceiling is pretty high, reaching well into the second floor. The room is empty, save for Byakuren sitting on  pillow large enough to seat her. Much of the time she is here, she is meditating; but right now it seems like she is resting. If nothing else, her meditation tends not to involve leaning back against the wall.
>She opens her eyes as you come, and smiles a little. "Welcome, Nue," she says. "Thank you for your assistance earlier."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 04, 2011, 10:05:23 PM
> Give another lopsided grin.
> "'Sup. You sure you want to call what I did 'assistance', though? They didn't look too pleased at the news."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 04, 2011, 10:41:04 PM
> Give another lopsided grin.
> "'Sup. You sure you want to call what I did 'assistance', though? They didn't look too pleased at the news."

>"They weren't very reassured, no," says Byakuren. "But the news was useful nonetheless. I was able to tell them something more concrete and reassuring than I was."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 04, 2011, 10:44:22 PM
> "Well, all right, if some good came of it. I talked to the Yakumo kitsune afterward, though, and she mentioned feeling some sort of weird light sensation moments before pandemonium broke out. Did you notice anything like that?"
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 05, 2011, 04:33:09 AM
> "Well, all right, if some good came of it. I talked to the Yakumo kitsune afterward, though, and she mentioned feeling some sort of weird light sensation moments before pandemonium broke out. Did you notice anything like that?"

>Byakuren frowns for a moment. "I...may have. I wasn't paying much attention at the time, Murasa and I were busying cleaning. If I did, I didn't give it much thought."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 05, 2011, 04:46:07 AM
> "Hmm. Well, no one else I've asked about it has, but I guess no one else I've asked is quite as adept at that sort of thing as you or her. She did also estimate that, whatever force is responsible, it isn't magic 'in any sense that we understand it', only close enough to what we call 'magic' for her and maybe you to notice is very briefly."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 05, 2011, 04:48:16 AM
> "Hmm. Well, no one else I've asked about it has, but I guess no one else I've asked is quite as adept at that sort of thing as you or her. She did also estimate that, whatever force is responsible, it isn't magic 'in any sense that we understand it', only close enough to what we call 'magic' for her and maybe you to notice is very briefly."

>Byakuren nods. "I see. So, you've taken it upon yourself to look into this problem?"

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 05, 2011, 04:57:57 AM
> "Yeah. I've learned I suck at the hero thing, but my cards got nicked, and I kinda want 'em back, so off I go anyway. So far I've figured out that some rabbit I don't know is visiting my place while I'm sleeping and claiming to be my friend, and that when it comes to territory, the tengu need to chill a bit."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 05, 2011, 05:02:07 AM
> "Yeah. I've learned I suck at the hero thing, but my cards got nicked, and I kinda want 'em back, so off I go anyway. So far I've figured out that some rabbit I don't know is visiting my place while I'm sleeping and claiming to be my friend, and that when it comes to territory, the tengu need to chill a bit."

>Byakuren nods, and smiles at you. "Well, whatever your reasons, I'm happy you've taken it upon yourself to help. I'm afraid the situation leaves us at a disadvantage, but please call upon us when you need to. We'll offer whatever we can."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 05, 2011, 05:07:05 AM
> Grin.
> "Thanks. Actually, did Ichirin tell you message I left her, about the clinic needing extra coverage? Naz is covering the bar because she knows her gems, and it keeps the income flowing into my place as well as the alcohol flowing into the oni. I got the bridge princess to volunteer at the clinic temporarily, but I doubt she'll be happy if she's there for very long."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 05, 2011, 05:46:49 AM
> Grin.
> "Thanks. Actually, did Ichirin tell you message I left her, about the clinic needing extra coverage? Naz is covering the bar because she knows her gems, and it keeps the income flowing into my place as well as the alcohol flowing into the oni. I got the bridge princess to volunteer at the clinic temporarily, but I doubt she'll be happy if she's there for very long."

>Byakuren nods. "Yes. Shou is on her way there now. I expect I'll have to send someone to follow her, soon."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 05, 2011, 05:50:44 AM
> "All right. I'll admit I would've liked some sort of topside navigator as well, but I don't think I should drag that many people away from the temple for extended periods of time."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 05, 2011, 06:03:27 AM
> "All right. I'll admit I would've liked some sort of topside navigator as well, but I don't think I should drag that many people away from the temple for extended periods of time."

>Byakuren nods. "Well, we can at least try to tell you where things are."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 05, 2011, 06:09:13 AM
> "Well, I know about the Scarlet Devil Mansion, the general direction it's in, and enough about the residents that I imagine they're not happy about this either. Beyond that, though, I'm not sure where else to visit. I talked to Reimu and she's running around now too. I've check on the kappa and Maribel since she was with them. I have an appointment with Sanae later, then the teacher's friend after that so she can get me to the rabbit house. Don't think Bhava-Agra knows anything, I met Tenshi and some others and they were oblivious to the problem until I said something. Is there anyone else around worth looking into?"
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 05, 2011, 06:28:50 AM
> "Well, I know about the Scarlet Devil Mansion, the general direction it's in, and enough about the residents that I imagine they're not happy about this either. Beyond that, though, I'm not sure where else to visit. I talked to Reimu and she's running around now too. I've check on the kappa and Maribel since she was with them. I have an appointment with Sanae later, then the teacher's friend after that so she can get me to the rabbit house. Don't think Bhava-Agra knows anything, I met Tenshi and some others and they were oblivious to the problem until I said something. Is there anyone else around worth looking into?"


>"Hmm," says Byakuren. "There may be some value in checking whether other places connected to Gensokyo have been affected. I don't believe Higan deals with proper money, but the Netherworld may. Makai almost certainly does, but i wouldn't recommend visiting there at all."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 05, 2011, 06:32:32 AM
> What do we know of Makai?
> Do we know in which direction any of those places are?
> "Huh. I could hit those up after seeing the mansion. Oh, this is unrelated to locations, but do you know where Yamame or Utsuho are? All I know about either of them is that the latter is topside somewhere."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 05, 2011, 06:53:26 AM
> What do we know of Makai?
> Do we know in which direction any of those places are?
> "Huh. I could hit those up after seeing the mansion. Oh, this is unrelated to locations, but do you know where Yamame or Utsuho are? All I know about either of them is that the latter is topside somewhere."

>Little more than hearsay, and that hearsay doesn't paint it as a pleasant place.
>Not really. You are reasonable sure that Higan is far to the north.
>Byakuren shakes her head. "I'm sorry, but I don't think they have any dealings with us. I am reasonably sure that they aren't in town right now. If I see either of them, would you like me to let them know you are looking for them?"

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 05, 2011, 06:55:02 AM
> "Nah, don't worry about. Curious so I figured I'd ask, s'all. So, uh, how can I get to those places? I think Higan is northish, but that's about it."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 05, 2011, 07:29:14 AM
> "Nah, don't worry about. Curious so I figured I'd ask, s'all. So, uh, how can I get to those places? I think Higan is northish, but that's about it."

>Byakuren nods. "As you like. I'm not sure how to get to Makai, I'm afraid. It's not quite a place I want to see again for some time, you understand. You are correct for Higan, the road will eventually take you close to it. As for Hakugyokurou, I believe the entrance is to the mountains in the northwest."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 05, 2011, 12:06:00 PM
> In which general direction is the SDM again? Southish?
> "All right, thanks. I'll check them out and try to report what I know when I come back here at sunset."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 05, 2011, 12:27:23 PM
> In which general direction is the SDM again? Southish?
> "All right, thanks. I'll check them out and try to report what I know when I come back here at sunset."

>Yes.
>"As well," says Byakuren, "The Magicians' Circle is meeting tonight at Alice Margatroid's home. If you wish, I am certain they would not have any problems if you came with me."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 05, 2011, 12:28:27 PM
> Raise an eyebrow.
> "There's a Magician's Club? Who's in it?"
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 05, 2011, 02:21:53 PM
> Raise an eyebrow.
> "There's a Magician's Club? Who's in it?"

>She chuckles. "Well, I suppose that club is a good word for it. However business-like things tend to start, it always seems to end with tea and card games. Patchouli organized the circle last fall, and invited myself, Alice, Eirin, Marisa, and the two magicians from the outside world. Though with things as they are, I wouldn't be surprised if not everyone shows up."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Suwako Moriya on June 05, 2011, 02:42:05 PM
> "Then someone had best make sure they all show up, eh? Sounds like you lot might be one of our better bets for researching into whatever caused this. Eirin makes my Eientei trip trickier, thougj, since I probably can't bust up the joint to find my friend."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 05, 2011, 02:47:50 PM
> "Then someone had best make sure they all show up, eh? Sounds like you lot might be one of our better bets for researching into whatever caused this. Eirin makes my Eientei trip trickier, thougj, since I probably can't bust up the joint to find my friend."

>"I'd prefer you not do that in any event," says Byakuren, frowning a little.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Suwako Moriya on June 05, 2011, 02:50:56 PM
> Pout.
> "You never want me to have any fun."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 05, 2011, 03:06:31 PM
> Pout.
> "You never want me to have any fun."

>"I just have a better definition of it," says Byakuren, chuckling at your pouting.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Suwako Moriya on June 05, 2011, 04:55:55 PM
> "Okay, I'll take a look around, let magic-types know, see how not-Gensokyo-types fared. I'll try to let you know what I learn. Keep an ear out about my cards, if you can."
> Pull out our trident and salute Byakuren with it, lightly rapping the side of our head with the curved part of an outside tong.'
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 05, 2011, 05:33:02 PM
> "Okay, I'll take a look around, let magic-types know, see how not-Gensokyo-types fared. I'll try to let you know what I learn. Keep an ear out about my cards, if you can."
> Pull out our trident and salute Byakuren with it, lightly rapping the side of our head with the curved part of an outside tong.'

>You lightly bash yourself in the head with your weapon as a sign of respect.
>Byakuren nods and smiles. "Thank you again, Nue. I really appreciate that you're helping with this."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Suwako Moriya on June 05, 2011, 05:42:20 PM
> Grin.
> "You'd better."
> Casually point the trident at Byakuren as a means of indication rather than a threat.
> "I pretty much hold you responsible for me thinking this is a worthwhile endeavor."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 05, 2011, 05:48:00 PM
> Grin.
> "You'd better."
> Casually point the trident at Byakuren as a means of indication rather than a threat.
> "I pretty much hold you responsible for me thinking this is a worthwhile endeavor."

>"I thought your stole spellcards would have made it worthwhile," says Byakuren, smiling faintly at your brandished weapon. "But I shall not hesitate to accept that responsibility."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Suwako Moriya on June 05, 2011, 06:52:55 PM
> "I figured you wouldn't. Back in a flash."
> Assuming no objection, leave the temple, waving goodbye with the trident after we've turned around to leave.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 05, 2011, 07:24:48 PM
> "I figured you wouldn't. Back in a flash."
> Assuming no objection, leave the temple, waving goodbye with the trident after we've turned around to leave.

>"Stay well, and good luck," says Byakuren as you depart, waving your trident.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Suwako Moriya on June 05, 2011, 07:43:58 PM
> In which direction is Renko and Maribel's from the village?

Okay, so we have a south, a north, a northwest and wherever Turtle House. Itinerary?
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 05, 2011, 07:55:41 PM
> In which direction is Renko and Maribel's from the village?

>It is southwest; more the former than the latter.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Suwako Moriya on June 05, 2011, 08:08:48 PM
Hmm. I think I'm voting for northward first, actually,n simce those were Byak's suggestions. However I would not object to Renko's followed by the SDM.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Suwako Moriya on June 05, 2011, 08:44:39 PM
Doublepost because it's basically impossible to phone edit.

I feel as though I'm starting to dominate the game again, which I don't want to do. I would like to see inputs or ideas from people whenever they arise. The reason I post so much is kust to keep the story going. This is now the 7th adventure in this timeline, and it's been a blast to see play out. So please don't think I'm posting a lot because I want to dominate the game - it's necause I want the story to continue.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Fightest on June 05, 2011, 10:46:13 PM
I feel as though I'm starting to dominate the game again, which I don't want to do. I would like to see inputs or ideas from people whenever they arise. The reason I post so much is kust to keep the story going. This is now the 7th adventure in this timeline, and it's been a blast to see play out. So please don't think I'm posting a lot because I want to dominate the game - it's necause I want the story to continue.

I have no objections to the ideas presented, as, currently, we are in information-gathering mode, and anywhere new is new information. Once there's a problem that can be solved with available resources, I'll be much more vocal.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Rin Kagamine on June 05, 2011, 10:58:01 PM
> Head northward for Higan

Wonder how the coin on Komachi's belt fared
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 06, 2011, 04:59:52 AM
> To get to Higan, fly along the path Byakuren mentioned
> While we're on our way, do some mental research into the details of creating pockets on our body, like we considered earlier when thinking of potential storage.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 06, 2011, 06:04:42 AM
> Head northward for Higan
> To get to Higan, fly along the path Byakuren mentioned
> While we're on our way, do some mental research into the details of creating pockets on our body, like we considered earlier when thinking of potential storage.

>You start following the road to the north. Soon you're fly past the fields in bloom, and can see the open plains beyond it. Glancing toward the fields, you can see a few people working on them, but not as many as their ought to be. It's not tremendously surprising, you suppose.
>Along the way, you consider what you'd need to do to make a pocket within yourself. The basic design is easy enough, but it would require you to have a rather fat body type, you'd need room to spare in your torso. And you would have to be very careful not to hit any organs with it, or mess up your abdominal muscles. It would definitely take some practice, and it would be the kind of practice that would probably require convalescing if you did it wrong or messed up.
>Below, you notice you're passing by a sizable hill heavily dotted with green and white flowers; there's distinctive nasty odor in the air around it. Opposite of it, to the west, you can see a huge range of sunflowers. Continuing onward, you see a forest up ahead. As you pass over it, you note that it seems to be a neglected place, you doubt it has much of an animal population. Past that you come to a large field, where you can see a river in the distance to the north, and what you imagine is a tiny little pier.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 06, 2011, 06:08:10 AM
> Could having Byakuren around as magical support/backup as we practice mitigate potential damage to ourselves?
> Head toward that pier.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 06, 2011, 06:19:38 AM
> Could having Byakuren around as magical support/backup as we practice mitigate potential damage to ourselves?
> Head toward that pier.

>You're not sure if her abilities would be useful. It might not hurt to have someone around in case you really screw up and rupture something, though.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 06, 2011, 06:22:37 AM
> Head toward that pier.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 06, 2011, 06:36:35 AM
> Head toward that pier.

>You continue onward toward the pier. It is a simple platform that extends out into the water, it's timbers are uneven and gray with age. You find yourself wondering if a good swift kick would bring the whole thing down. There seems to be no one here.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Rin Kagamine on June 06, 2011, 09:08:59 AM
> Check the water around the pier for a boat.
> Before the pier was the field full of flowers?
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 06, 2011, 12:53:57 PM
> Check the water around the pier for a boat.
> Before the pier was the field full of flowers?

>You look around, and you think that you see one in the distance. It's difficult to tell.
>The field did have some flowers, but not a particular amount.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Rin Kagamine on June 06, 2011, 01:55:18 PM
> Observe the boat off in the distance for a while longer.
> Is it approaching the pier or is it traveling away from it?
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 06, 2011, 02:01:16 PM
> Observe the boat off in the distance for a while longer.
> Is it approaching the pier or is it traveling away from it?

>It seems to be a small wooden boat.
>It is most definitely approaching, and at a good clip.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 06, 2011, 02:08:16 PM
> Wait around for the boat to get within conversation distance.
> A fat body type, huh? Could we just fill our own normal stature out a decent amount to accomplish this, or would we need even more significant changes so that we start looking like some other creature?
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Fightest on June 06, 2011, 02:24:13 PM
> A fat body type, huh? Could we just fill our own normal stature out a decent amount to accomplish this, or would we need even more significant changes so that we start looking like some other creature?

Use our thighs to hold stuff. We can lose muscle mass for space, it's not like we don't fly everywhere anyway. Also no organs to mess up, only blood vessels to be careful about.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Rin Kagamine on June 06, 2011, 02:37:15 PM
You know, I'd be totally fine with not turning Nue into some horrible Human Centipede experiment.  Seriously.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 06, 2011, 03:05:37 PM
> Wait around for the boat to get within conversation distance.
> A fat body type, huh? Could we just fill our own normal stature out a decent amount to accomplish this, or would we need even more significant changes so that we start looking like some other creature?

>You could probably use your current form as a base, but experimentation may require other changes further on. But you imagine you could do it and look like a hefty version of your proper self.
>It takes a few minutes for the boat to draw near, but soon you can see it's red-haired, blue and white-clad pilot. "No live ones!" she calls out.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Rin Kagamine on June 06, 2011, 03:08:46 PM
> "Then you're in for quite a show!"
> "Actually, I have something I'd like to discuss with you if you're free.  Are you aware of the money changing incident that occurred a few hours ago?"
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 06, 2011, 03:35:21 PM
> "Then you're in for quite a show!"
> "Actually, I have something I'd like to discuss with you if you're free.  Are you aware of the money changing incident that occurred a few hours ago?"

>"I will scythe you the fuck up, woman."
>"Incident?" she says as she nears the dock. "Haven't heard anything about that. Then again, not like many people come up this way."
>You quickly notice she seems to have a sash around her waist, tied in place with a belt that has a coin on it.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 06, 2011, 04:31:21 PM
> "Yeah. All of Gensokyo's money has been turned into gems."
> Point at the woman's sash.
> "Looks like you didn't get hit, though."

You know, I'd be totally fine with not turning Nue into some horrible Human Centipede experiment.  Seriously.

I would be totally fine with this too, given how the movie takes the approach. :V But body pockets are far less disgusting (as long as they're executed properly) and more potentially useful; really, it's less a Human Centipede and more a pseudo-marsupial.

I do not intend to take up meaningful time with practice, but as long as there's downtime and no one can think of anything else useful to do with said downtime, I figure going marsupial can be useful enough that it's worth a gentle try. Should we start feeling uncomfortable, then we stop and perhaps try again later.

The thigh idea is interesting in that stuff stored there is more readily handy and the use of thighs is less dangerous. Thighs are also less discreet, though, for a variety of reasons, which is why I thought of the stomach area first.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 06, 2011, 04:51:49 PM
> "Yeah. All of Gensokyo's money has been turned into gems."
> Point at the woman's sash.
> "Looks like you didn't get hit, though."

>"Huh," says the ferrywoman, as she pulls up to the dock. "Well, the money I have is fine. Though, I guess it's not real money. You can't spend it. It's more like..."
>She frowns.
>"...Like collectibles. Keepsakes. Heh. Otherwise I could just take a percent off the side, and would have enough to buy and sell Gensokyo."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 06, 2011, 04:56:38 PM
> "That might explain it. One thing I've noticed is that the gems that have replaced the money are of roughly equal value to the money they replaced. If your coinage doesn't have a real monetary value, then it would be impossible to match it up. Though many of us also found beads that weren't precious stones, and thus had no real monetary value. Huh...I don't suppose there is any actual currency around here?"
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 06, 2011, 05:09:04 PM
> "That might explain it. One thing I've noticed is that the gems that have replaced the money are of roughly equal value to the money they replaced. If your coinage doesn't have a real monetary value, then it would be impossible to match it up. Though many of us also found beads that weren't precious stones, and thus had no real monetary value. Huh...I don't suppose there is any actual currency around here?"

>"Just favors, I guess," says Komachi. "Higan doesn't run on money or anything like that. But some people do favors in exchange for other favors."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 06, 2011, 06:13:29 PM
> "So you don't keep any set aside from visits into Gensokyo or anything like that, then?"
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 06, 2011, 06:26:52 PM
> "So you don't keep any set aside from visits into Gensokyo or anything like that, then?"

>"Well, not here," says Komachi. "I had some on hold at the bar. You know, enough to cover a good drink and something to eat every now and then."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 06, 2011, 07:06:00 PM
> "It's most likely gems by now, then. Shame. This is going to sounds rather bizarre, but I don't suppose you felt a light inexplicable sensation a few hours ago? I've had it described to me as something 'akin to the brush of an unseen spiderweb on the cheek', but not exactly that, because it wasn't a feeling of touch, or any of the other four standard senses. Most people I've talked to didn't feel it, but the Yakumo kitsune noticed something, and Byakuren Hijiri isn't certain she didn't feel something."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 06, 2011, 07:16:48 PM
> "It's most likely gems by now, then. Shame. This is going to sounds rather bizarre, but I don't suppose you felt a light inexplicable sensation a few hours ago? I've had it described to me as something 'akin to the brush of an unseen spiderweb on the cheek', but not exactly that, because it wasn't a feeling of touch, or any of the other four standard senses. Most people I've talked to didn't feel it, but the Yakumo kitsune noticed something, and Byakuren Hijiri isn't certain she didn't feel something."

>She shakes her head. "I didn't feel anything weird. Things have been pretty normal here."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 06, 2011, 08:31:00 PM
> "Mmm, I see. The Yakumo kitsune suspects this is the work of something that is barely, if at all, magic as we understand it. But whatever it is, it can't have been that powerful, if there was nothing noticeable here on any level."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 06, 2011, 08:51:03 PM
> "Mmm, I see. The Yakumo kitsune suspects this is the work of something that is barely, if at all, magic as we understand it. But whatever it is, it can't have been that powerful, if there was nothing noticeable here on any level."

>"Well," says the ferrywoman, scratching behind her ear a bit, "I never did say I was all that sensitive to those kinds of things."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 06, 2011, 10:01:15 PM
> "Well, maybe, but this is Higan, idnit? I can't imagine slouches would last very long here."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 06, 2011, 10:47:11 PM
> "Well, maybe, but this is Higan, idnit? I can't imagine slouches would last very long here."

>"Well, it's not like spells and stuff are part of my job," says Komachi with a frown.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 06, 2011, 10:50:12 PM
> "I suppose. D'you happen to know someone that would be more inclined toward that kind of thing, though? Maybe here, maybe elsewhere that isn't Gensokyo. I'll take whatever I can get at this point."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 06, 2011, 10:57:22 PM
> "I suppose. D'you happen to know someone that would be more inclined toward that kind of thing, though? Maybe here, maybe elsewhere that isn't Gensokyo. I'll take whatever I can get at this point."

>"Well, no one across the river that would be willing to see anyone from here," she says. "The princess of Hakugyokurou might know something? I don't know her very well, so I couldn't tell you."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 06, 2011, 10:59:23 PM
> "Hmm. Byakuren did mention Hakugyokurou. I don't suppose you could tell me how to get there from here?"
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 06, 2011, 11:29:45 PM
> "Hmm. Byakuren did mention Hakugyokurou. I don't suppose you could tell me how to get there from here?"

>"It's southeast, somewhere in the mountains," she says. "I've only been there once. There's this little pass you have to keep an eye out for. You'll know it when you see it, though. There's these huge columns."
>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 06, 2011, 11:37:27 PM
> "Sounds doable. Thanks for the help."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Rin Kagamine on June 06, 2011, 11:38:24 PM
Kilga: The idea of developing a way to put things inside our body makes me extremely uncomfortable.  I'd be fine with developing some kind of external pouch (like an additional flap of skin more akin to an actual marsupial) or something, but actually having to shove things in with adipose sounds horrid.

> "Just out of curiosity, do you remember where that coin on your belt came from?"
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 06, 2011, 11:44:41 PM
Well, maybe it will help to think of it less as actually sinking something into our body and more as turning ourselves into a Zip-Loc marsupial. The former is admittedly very dangerous, yes, but the latter seems decidedly less so, unless we decide we want to store some knives or our trident or something equally pointy.

To be honest I hadn't even considered the possibility of trying to flat-out sink something into us. I never really considered Nue as a blob with how her abilities have been described to us, even given we get to ignore topological rules if we want it hard enough.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 06, 2011, 11:54:57 PM
> "Sounds doable. Thanks for the help."

>"You're welcome," says the ferrywoman. "I kinda had to wander around before I found it."

> "Just out of curiosity, do you remember where that coin on your belt came from?"

>"It's personal," she says.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 06, 2011, 11:56:54 PM
I think I'm set with 'Machichi and am ready to head to Hakugyokurou, but I will gladly wait around if others have questions.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Rin Kagamine on June 07, 2011, 12:04:06 AM
Nup, I'm ready for the off

> "I understand, thanks again for your help"
> Take off towards Hakugyokurou following her directions.

I'm not try to stop you from making it or anything, I'm just not going to participate in its development is all.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 07, 2011, 12:07:33 AM
That's fine. I wouldn't ask anyone to take part in this that doesn't want to, and I plan on doing research and considering practice during downtimes as much as I can so it doesn't interfere much if at all.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 07, 2011, 12:15:24 AM
> Would practicing creating buildups of fat slow our flight speed down?
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 07, 2011, 12:41:08 AM
> "I understand, thanks again for your help"
> Take off towards Hakugyokurou following her directions.

>"Let's just say it's special, and leave it at that," says Komachi. "And you're welcome. Didn't have much to say."
>You depart, and head southeastward. This soon brings you to the mountain range along the eastern part of Gensokyo. At a glance, you don't see anything like what Komachi mentioned.

> Would practicing creating buildups of fat slow our flight speed down?

>Yes, but you don't really need to practice it much. You can do most body types pretty easily.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 07, 2011, 12:44:06 AM
> How quickly could we do a body type with the necessary extra mass to attempt a 'pocket' on our stomach area? How about an arm, or a thigh?

> Is there anything of interest in the immediate area?
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 07, 2011, 07:47:48 AM
> How quickly could we do a body type with the necessary extra mass to attempt a 'pocket' on our stomach area? How about an arm, or a thigh?
> Is there anything of interest in the immediate area?

>It would take you a couple minutes, several if you were trying to use a limb, due to having to add extra mass as a whole.
>Looking around, you find yourself near the eastern edge of that forest. There seems to be a small path leading into it. The grasses are thick enough to keep you from seeing, from the air, where the other end of the path goes, but it seems to lead eastward.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 07, 2011, 10:23:25 AM
> Swoop down to land at the point where the path enters the forest, and start working our way east along the path.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 07, 2011, 12:53:59 PM
> Swoop down to land at the point where the path enters the forest, and start working our way east along the path.

>You fly down to the edge of the path, hardly paying any mind to the forest; noting only that it seems to be full of tapestries of hanging moss, and seems to be a bit marshy inside.
>Follow the path eastward, finding that it quickly fades away to almost nothing. It must not be used very often at all. It leads eastward, toward the mountains, and a bit north.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 07, 2011, 02:01:21 PM
> Since adding extra body weight would slow our flight down, is it safe to assume it would slow our walking speed as well?

> Keep an ear out for anything unusual.
> The mountains are our supposed goal from what we've heard, right? Keep heading ENE along what we can make out of the path.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 07, 2011, 03:29:06 PM
> Since adding extra body weight would slow our flight down, is it safe to assume it would slow our walking speed as well?

> Keep an ear out for anything unusual.
> The mountains are our supposed goal from what we've heard, right? Keep heading ENE along what we can make out of the path.

>Yes.
>You continue onward, following the path along the mountainside. Soon it twists between a couple of them, and you can see a decently sizable mansion, about two stories tall, that is neatly tucked between them. It reminds you a little bit of the larger homes in the Ancient City, but with a more sharply sloped roof.
>You don't hear anything unusual at the moment.

>_

Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 07, 2011, 04:30:54 PM
> Is there anyone around outside the mansion? If so, approach them. If not, approach the entrance.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 07, 2011, 05:47:26 PM
> Is there anyone around outside the mansion? If so, approach them. If not, approach the entrance.

>You approach the mansion, looking around and finding no one. However, you do you think that you hear some voices on the roof.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 07, 2011, 07:03:59 PM
> Huh.
> Back off a little bit from the mansion. A few yards should do.
> Take flight and head upward until we can just see on top of the roof. Make sure our trident is sheathed and that we don't have a hand on it as if we're prepared to pull it out. (If we need a hand to steady it, then so be it, but don't grab it menacingly.)
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 07, 2011, 07:08:52 PM
> Huh.
> Back off a little bit from the mansion. A few yards should do.
> Take flight and head upward until we can just see on top of the roof. Make sure our trident is sheathed and that we don't have a hand on it as if we're prepared to pull it out. (If we need a hand to steady it, then so be it, but don't grab it menacingly.)

>You ascend, doing yoru best to appear non-threatening, and peek around the obscured part of the roof.
>There you can see three ghosts, dressed in matching uniforms of black, white, and red, gathered around and frowning at a sizable hole in the roof. You recognize them as the Prismriver sisters; they spent some time haunting the Ancient City awhile ago as well as providing music for various festivals.
>"Oh, it's a wingly," says the one in white, looking at you with an uncomprehending expression.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: GuyYouMetOnline on June 07, 2011, 07:27:46 PM
>"Um, hello."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 07, 2011, 07:47:14 PM
>"Um, hello."

>The other two sisters look toward you.
>"Um, hi?" says the blonde-haired one in the black uniform.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 07, 2011, 09:28:33 PM
EDIT: Scratch what was here before. The curiosity is kinda forced on us at this point, because we'd look like a fantastic dickhead if we just abandoned this situation.

> "Hi. Uh. I was gonna ask for some directions to Hakugyokurou..."
> Point at the hole.
> "...but it looks like you three have something more important on your hands. What happened?"
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 07, 2011, 09:34:51 PM
> "Hi. Uh. I was gonna ask for some directions to Hakugyokurou..."
> Point at the hole.
> "...but it looks like you three have something more important on your hands. What happened?"

>"Oh it's just, uh-" says blonde.
>"A stupid rock slide!" says the one in red, as she glares up one of the neighboring mountains.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: E-Nazrin on June 07, 2011, 11:38:30 PM
>Follow her gaze; does it look like there might have been a rockslide from there?
>"Well that sucks. What're you planning to do about it?"
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 07, 2011, 11:53:39 PM
>Follow her gaze; does it look like there might have been a rockslide from there?
>"Well that sucks. What're you planning to do about it?"

>You look toward the mountain. While it's not so close that just any rock from it would fall on their mansion, you could definitely see one bouncing down the slope and getting enough distance to do it.
>"It should get fixed," says the white-haired one.
>"It's just, once we figure out how." says the blonde.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 08, 2011, 12:06:26 AM
> How big is the hole, yardwise?
> What material is the roof made of?
> "I imagine this isn't a common occurrence?"
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 08, 2011, 12:21:00 AM
> How big is the hole, yardwise?
> What material is the roof made of?
> "I imagine this isn't a common occurrence?"

>It's a couple yards across, in a roughly rectangular shape.
>The roof seems to be made of fired clay tiles on a wooden base.
>"Sure isn't," says the red-garbed sister.
>"They usually bounce away," says the white-hair.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 08, 2011, 12:23:42 AM
> A wooden base, huh? Do the Myouren Temple crew have any supplies left over from their construction?
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Fightest on June 08, 2011, 07:33:26 AM
>It's a couple yards across, in a roughly rectangular shape.
>_

> "Rocks don't come rectangular. And if they did, they wouldn't bounce this far. What really happened?"
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 08, 2011, 09:00:25 AM
> A wooden base, huh? Do the Myouren Temple crew have any supplies left over from their construction?

>They may, but you are sure that Murasa was careful not to get too much of anything.

> "Rocks don't come rectangular. And if they did, they wouldn't bounce this far. What really happened?"

>The Prismriver sisters give you odd looks.
>"You're kind of dumb, aren't you?" says the one in red.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Fightest on June 08, 2011, 09:50:19 AM
>The Prismriver sisters give you odd looks.
>"You're kind of dumb, aren't you?" says the one in red.

>_

> "And you're kinda trying my patience. Why're you here, anyway?"
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 08, 2011, 10:53:07 AM
I'd be surprised if the PrismReznors were trying to pull a fast one. They're pretty, uh, let's say "simple" in this universe. I doubt they have the capacity to concoct such a lie with straight faces that quickly.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Fightest on June 08, 2011, 11:19:31 AM
I'd be surprised if the PrismReznors were trying to pull a fast one. They're pretty, uh, let's say "simple" in this universe. I doubt they have the capacity to concoct such a lie with straight faces that quickly.

> Simple test: can we see the rock from here?
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Rin Kagamine on June 08, 2011, 11:51:46 AM
My money is on that it was a rock.  Besides, even if it wasn't it's not like the Prismrivers would have anything to gain by dropping a rock through their own roof.  No one seems to go out that way, so I doubt it was an attack.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Fightest on June 08, 2011, 12:07:14 PM
You know what? I've made a series of increasingly derpy assumptions and conclusions, ending with some spectacular derp. Ignore everything I've said since meeting the Prismrivers.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 08, 2011, 01:07:13 PM
> Simple test: can we see the rock from here?

>Not really, but you're not very close to the hole either.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 08, 2011, 02:04:31 PM
You know what? I've made a series of increasingly derpy assumptions and conclusions, ending with some spectacular derp. Ignore everything I've said since meeting the Prismrivers.

Well, the neat thing about mistakes in this quest is that we can blame them all on being distracted by the circumstances. :V So don't worry about it too much.

> Pause for a moment, then shake our head quickly, like we're trying to refocus ourselves.
> "Sorry, I'm a bit out of sorts right now. I assume you've seen why, if you have any cash on you."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 08, 2011, 02:49:01 PM
> Pause for a moment, then shake our head quickly, like we're trying to refocus ourselves.
> "Sorry, I'm a bit out of sorts right now. I assume you've seen why, if you have any cash on you."

>"Huh?" says the white-haired one.
>"We're not giving out loans, sorry," says the red-suited one.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 08, 2011, 03:23:14 PM
> Wave a hand in a fashion that indicates the presumed idea isn't what we meant.
> "No, I'm not looking for a loan. All of Gensokyo's cash has been turned into gems. You might want to check on yours, if you haven't already."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 08, 2011, 03:53:02 PM
> Wave a hand in a fashion that indicates the presumed idea isn't what we meant.
> "No, I'm not looking for a loan. All of Gensokyo's cash has been turned into gems. You might want to check on yours, if you haven't already."

>The three look between themselves, before the red-uniformed one descends down the hole.
>"So, you're not here to hire us?" says the white-haired one with a frown.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 08, 2011, 04:33:58 PM
> "I don't have the money to do so right now, unless you take precious stones. And, like I said, I came by to ask about directions to Hakugyokurou. But I do wonder if something can't be arranged. I...might have some connections that could help fix your roof."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 08, 2011, 04:45:44 PM
> "I don't have the money to do so right now, unless you take precious stones. And, like I said, I came by to ask about directions to Hakugyokurou. But I do wonder if something can't be arranged. I...might have some connections that could help fix your roof."

>"Um, who?" says the blonde.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 08, 2011, 04:50:39 PM
Continuity check time! (Or maybe Merlin's too stupid to remember)

> "The Buddhists in the human village. They've had plenty of construction practice, what with building their temple."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 08, 2011, 04:53:20 PM
> "The Buddhists in the human village. They've had plenty of construction practice, what with building their temple."

>"Ooooh," say the white-haired one. You're not sure if she recognizes them or not.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 08, 2011, 04:59:32 PM
> "Yeah. I'll need to talk to them first, of course, and I can't guarantee they wouldn't need some time to get supplies, since I don't know if they had anything left over from the temple. But they're a hardy and well-intentioned lot, and there would be a handful of benefits in it for them. Either of you met them before?"
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 08, 2011, 05:30:10 PM
> "Yeah. I'll need to talk to them first, of course, and I can't guarantee they wouldn't need some time to get supplies, since I don't know if they had anything left over from the temple. But they're a hardy and well-intentioned lot, and there would be a handful of benefits in it for them. Either of you met them before?"

>"Kinda," says the blonde, while the white-hair nods slowly.
>"Um, how much do they...charge?" says the blonde.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 08, 2011, 05:47:53 PM
> What is it with poltergeists and 'Um'? Shuuei did that a bit too.
> "Depends on how much work is needed. But I suspect you could get away with measuring their cost in concerts rather than cash."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 08, 2011, 06:04:02 PM
> What is it with poltergeists and 'Um'? Shuuei did that a bit too.
> "Depends on how much work is needed. But I suspect you could get away with measuring their cost in concerts rather than cash."

>Ghosts and their speech impediments...
>"Maybe," says the blonde. "It's just-"
>"No!" says the white-hair. "Um...I'll give you some neat things I found, instead?"

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 08, 2011, 06:12:48 PM
Oh snap, she does remember!

> Raise an eyebrow while giving a look of being slightly taken aback.
> "Uh...do you...not like them?"
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 08, 2011, 06:15:07 PM
> Raise an eyebrow while giving a look of being slightly taken aback.
> "Uh...do you...not like them?"

>"They're horrible to work for!" she says. "We won't do it!"
>The blonde is wearing an expression similar to yours.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 08, 2011, 06:28:33 PM
> "Wha...when have you worked for them? I don't think I ever saw you around the construction..."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 08, 2011, 06:43:41 PM
> "Wha...when have you worked for them? I don't think I ever saw you around the construction..."

>"Final offer!" says the white hair. "Take it or leave it!"
>The blonde shrugs toward you. "I think it was the store?"

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 08, 2011, 07:03:27 PM
> Do we know which store this might be?
> "Whoa! Uh, I'll consider it, okay? I have to talk to them about it regardless, since they'd be doing the work."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 08, 2011, 07:15:34 PM
> Do we know which store this might be?
> "Whoa! Uh, I'll consider it, okay? I have to talk to them about it regardless, since they'd be doing the work."

>You know that Shou operates a clothing store. That may be it.
>"It might not be here when you get back!" says white hair, gesturing rapidly. The blonde takes a small step back.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 08, 2011, 08:17:31 PM
> Is the blonde one moving back to get out of range of the gesturing, or does she look very nervous?
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 08, 2011, 08:24:35 PM
> Is the blonde one moving back to get out of range of the gesturing, or does she look very nervous?

>A bit of both, but more bewildered than nervous.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 08, 2011, 08:30:26 PM
> Give an uncertain frown.
> "...Do I get to ask what it is?"
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 08, 2011, 09:14:27 PM
> Give an uncertain frown.
> "...Do I get to ask what it is?"

>"I got it from the forest!" says the white-hair.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 08, 2011, 09:44:55 PM
> "That...doesn't really tell me what it is, though."
> Why isn't that red one back yet? Argh.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 08, 2011, 10:57:25 PM
> "That...doesn't really tell me what it is, though."
> Why isn't that red one back yet? Argh.

>"I'll go get it," says the white-hair, as she jumps down the hole. You hear a shout in her wake from the one in red, who rises up the hole a moment later.
>"Who put ideas in her head, I swear..." says the ghost in red. "So...all our money's gone, and there's just a bunch of river rocks in its place."
>"Oh," says the blonde, frowning deeply.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 08, 2011, 10:59:08 PM
> "River rocks? That doesn't sound right. The rest of us got gems. Did you happen to grab any of what was there?"
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 09, 2011, 12:13:35 AM
> "River rocks? That doesn't sound right. The rest of us got gems. Did you happen to grab any of what was there?"

>"Yeah, just these stupid things," says the ghost in red, as she produces a few stones.
>Glancing at them, you can immediately tell that they are onyxes. You could see why one might make the mistake that they're just rocks, they do have a sort of natural smoothed over look that a lot of low value minerals do. You'd price these somewhere between 8-13☼.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 09, 2011, 12:42:05 AM
> Nod.
> "Onyxes. Worth roughly 10☼ each. You're the same the rest of us."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 09, 2011, 01:00:49 AM
> Nod.
> "Onyxes. Worth roughly 10☼ each. You're the same the rest of us."

>"Who'd pay 10☼ for these?" says the ghost in red. "You can find them in rivers."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 09, 2011, 01:12:30 AM
> "Yeah, they do look like that, don't they? But nah, you'll have a hard time just going out to any ol' river and collecting real onyxes. They're rare enough to be worth a little bit."
> Turn to the blonde ghost and point at the hole.
> "So, uh, what's up with her? Should I ask the Buddhists what happened, maybe find out if whatever the issue is can be fixed?"
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 09, 2011, 01:27:03 AM
> "Yeah, they do look like that, don't they? But nah, you'll have a hard time just going out to any ol' river and collecting real onyxes. They're rare enough to be worth a little bit."
> Turn to the blonde ghost and point at the hole.
> "So, uh, what's up with her? Should I ask the Buddhists what happened, maybe find out if whatever the issue is can be fixed?"

>"She," says the blonde ghost, frowning and pausing. "It's just, she didn't like the music she was supposed to make."
>The ghost in red stares at the onyxes, as if trying to derive their secrets through concentration alone.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 09, 2011, 01:34:02 AM
> Frown.
> "Huh. I bet I can have a word with Byakuren about that, if it's gonna be a sticking point. She wouldn't make anyone play something they don't want to."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 09, 2011, 01:36:24 AM
> Frown.
> "Huh. I bet I can have a word with Byakuren about that, if it's gonna be a sticking point. She wouldn't make anyone play something they don't want to."

>"If you want," says the ghost in red.
>"Here it is!" comes the white-haired ghost's voice from below. A moment later, she emerges from the hole, with what seems to be a broken sword blade in her hands.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 09, 2011, 01:41:36 AM
> Raise eyebrows.
 >"Whoa. You just found that in the forest?"
> Inspect the object visually.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 09, 2011, 02:08:40 AM
> Raise eyebrows.
 >"Whoa. You just found that in the forest?"
> Inspect the object visually.

>"Yep!" says the white-haired ghost, beaming.
>It is the blade of a style of sword you've not seen before: straight, double edged, and around two and a half feet long. It's blade is covered with curious glyphs that look kind of like writing. You have no clue what it is.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 09, 2011, 02:11:00 AM
> What do we know of Kourindou?
> "And...why might it be gone by the time I get back?"
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 09, 2011, 02:20:35 AM
> What do we know of Kourindou?
> "And...why might it be gone by the time I get back?"

>It's a pawn shop in the Forest of Magic. You've browsed there once or twice.
>"I might've traded it."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 09, 2011, 02:36:06 AM
> Oh boy, business time.
> Give an impassive look.
> "Really. Perhaps you could be...motivated to hang onto it until I return?"
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 09, 2011, 11:31:55 AM
> Oh boy, business time.
> Give an impassive look.
> "Really. Perhaps you could be...motivated to hang onto it until I return?"

>"Why?" says the white-haired ghost, frowning.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 09, 2011, 12:11:05 PM
> "Well. Not only should I ask the Buddhists before committing them to a project, I'm also doing some investigation into why everyone's money turned into gems, and how to fix that problem."
> Point at the onyxes in the red one's possession.
> "Including yours, of course."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 09, 2011, 12:23:58 PM
> "Well. Not only should I ask the Buddhists before committing them to a project, I'm also doing some investigation into why everyone's money turned into gems, and how to fix that problem."
> Point at the onyxes in the red one's possession.
> "Including yours, of course."

>Oh," says the white-haired ghost. She frowns, then adds, "I don't get it."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 09, 2011, 12:40:27 PM
> "Mmm? All right, let me see how I can explain it."
> "I can go talk to the people that could repair your roof in exchange for that thing."
> Point at the sword handle.
> "But I can't agree on their behalf. That would be rude, like if I agreed on your behalf that you three would put on a concert for someone that would pay less than the usual rate. You wouldn't go and perform, and you'd be angry at me for trying to give you away."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 09, 2011, 01:20:53 PM
> "Mmm? All right, let me see how I can explain it."
> "I can go talk to the people that could repair your roof in exchange for that thing."
> Point at the sword handle.
> "But I can't agree on their behalf. That would be rude, like if I agreed on your behalf that you three would put on a concert for someone that would pay less than the usual rate. You wouldn't go and perform, and you'd be angry at me for trying to give you away."

>The white-haired ghost nods. "Okay!"

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 09, 2011, 01:40:50 PM
> "Now, I need a little bit of time to go ask them, because they're in the human village. If you trade that away while I'm gone, then I can't offer their roof repair services, because you don't want to perform for them. So I need you to promise that you won't trade it away until after myself or one of the Buddhists returns here."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 09, 2011, 02:48:29 PM
> "Now, I need a little bit of time to go ask them, because they're in the human village. If you trade that away while I'm gone, then I can't offer their roof repair services, because you don't want to perform for them. So I need you to promise that you won't trade it away until after myself or one of the Buddhists returns here."

>"Fiiiiiine," says the white-haired ghost while rolling her eyes.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 09, 2011, 03:03:32 PM
> Nod
> "Good. Now, about those."
> Point at the onyxes again.
> "Like I said, I'm investigating how all of Gensokyo's cash got turned into gems, and how to get it back to normal. Yours and everyone else's. I want to check out Hakugyokurou to see if the is near here, but I'm not sure precisely where. Can any of you tell me how to get there?"
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 09, 2011, 03:24:21 PM
> Nod
> "Good. Now, about those."
> Point at the onyxes again.
> "Like I said, I'm investigating how all of Gensokyo's cash got turned into gems, and how to get it back to normal. Yours and everyone else's. I want to check out Hakugyokurou to see if the is near here, but I'm not sure precisely where. Can any of you tell me how to get there?"

>"You go that way," says the blonde, pointing eastward and up the mountain. "It's not far. But, it's just, it's really easy to miss. You know what you're looking for, um, right?"

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 09, 2011, 03:29:30 PM
> "I've heard about giant columns."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 09, 2011, 03:55:07 PM
> "I've heard about giant columns."

>"It's weird," says the blonde ghost. "It's just, hey're really easy to miss until you see them. Then you wonder how you missed them at all. Borders are strange, I suppose."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 09, 2011, 04:21:59 PM
> "That is pretty weird. Anything else specific I should look for?"
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 09, 2011, 05:09:12 PM
> "That is pretty weird. Anything else specific I should look for?"

>"There's this path that leads to it," says blonde. "But it's really hard to see; it's just,  the mountains hide it well."
>"I'm not seeing anything special," says the ghost in red, still glaring at the onyxes.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 09, 2011, 05:21:17 PM
> How long did it take us to gain a passable knowledge of the art of jewelry?
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 09, 2011, 05:44:40 PM
> How long did it take us to gain a passable knowledge of the art of jewelry?

>You spend some years learning that part of the trade. Well, it was probably just months for learning what things are, and years to learn to appraise them correctly.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 09, 2011, 05:57:57 PM
> Turn to the red one.
> "It took me years before I was a passable jeweler. Don't worry about not being able to see a difference, most people won't. You could ask the jeweler in the human village about it if you want, though. And actually, if you go there, you'll get to meet another ghost like you three. She's working through a jeweler apprenticeship there."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 09, 2011, 06:03:03 PM
> Turn to the red one.
> "It took me years before I was a passable jeweler. Don't worry about not being able to see a difference, most people won't. You could ask the jeweler in the human village about it if you want, though. And actually, if you go there, you'll get to meet another ghost like you three. She's working through a jeweler apprenticeship there."

>"Maybe I will," says the one in red, as she shifts the stones around. "I just might."
>"S'not ghosts..." mutters the white-haired one.
>"Oh, I've heard about that one!" says the blonde.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 09, 2011, 06:22:22 PM
> Turn back to the blonde one.
> "You have? Interesting. She used to be super shy, but it seems she's started coming out of her shell."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 09, 2011, 06:34:08 PM
> Turn back to the blonde one.
> "You have? Interesting. She used to be super shy, but it seems she's started coming out of her shell."

>"It's just, people talk about her," says the blonde.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 09, 2011, 07:00:01 PM
> So the white-haired one says they're not ghosts, huh? Do we know what they might be, then?
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 09, 2011, 07:12:31 PM
> So the white-haired one says they're not ghosts, huh? Do we know what they might be, then?

>Who knows? There's all kinds of different things for dead people.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 09, 2011, 07:50:42 PM
> Turn to the white-haired one.
> "You say not ghosts, eh? I gotta admit, I'm not too up-to-date on some parts of the animal kingdom. Pardon the ignorance, but what do you go by instead?"
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 09, 2011, 08:27:51 PM
> Turn to the white-haired one.
> "You say not ghosts, eh? I gotta admit, I'm not too up-to-date on some parts of the animal kingdom. Pardon the ignorance, but what do you go by instead?"

>"We're poltergeists!" she says, giving you a frown.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 09, 2011, 08:33:05 PM
> "Huh. All right then. Learn somethin' new every day."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 09, 2011, 09:30:56 PM
> "Huh. All right then. Learn somethin' new every day."

>The blonde nods. "Yeah."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 09, 2011, 09:46:43 PM
> "All right, then, I think imma head out to Hakugyokurou. The longer I linger here, the longer before someone takes a proper look at your new skylight."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 09, 2011, 10:27:23 PM
> "All right, then, I think imma head out to Hakugyokurou. The longer I linger here, the longer before someone takes a proper look at your new skylight."

>"Okay," says the blonde one. "We'll, um, be here."
>"Clock's ticking~" says the white-haired one.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 09, 2011, 10:37:19 PM
> Have we spent our entire life in Gensokyo? Or were we alive before it came to be?
> Nod, then take flight and head east toward the mountain as the blonde's instructions. Keep a sharp eye out for small paths or large columns.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 09, 2011, 11:32:16 PM
> Have we spent our entire life in Gensokyo? Or were we alive before it came to be?
> Nod, then take flight and head east toward the mountain as the blonde's instructions. Keep a sharp eye out for small paths or large columns.

>You were around well before it came to be, what with terrorizing the Emperor and such. You were still stuck in the the underground when the Great Barrier was established.
>You head eastward, leaving the poltergeists behind and heading into the mountains. They quickly become dense and irritatingly tall, forcing you higher and higher into the air in order to keep a relatively straight path. This makes it difficult to keep an eye on the ground below, you're certain that you cannot pick out any kind of small path right now. But then, as you draw closer and closer to the clouds, you can see them. Four columns extending from the earth and seeming to touch upon the very vault of heaven. It doesn't seem that they should even be able to hold their own weight, being so tall and slim. You have no idea how you didn't see them from a distance; maybe they were just too slender?

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 10, 2011, 12:40:20 AM
> We gotta learn how to do that ourselves...
> Approach the columns.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 10, 2011, 01:03:52 AM
> We gotta learn how to do that ourselves...
> Approach the columns.

>You don't think you can imitate a column like that. About the largest you can make yourself is a bit under Bykauren's size.
>You approach the columns. As you do, you can see a staircase ahead., past the columns. Dimly, you can make out an open gateway in the sky, but you're not certain what it's connected to, or what the stairs are rooted to.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 10, 2011, 01:20:53 AM
> No time like the present.
> Begin flying up the staircase.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 10, 2011, 01:40:49 AM
> No time like the present.
> Begin flying up the staircase.

You begin flying up the staircase. Soon, you become aware that you're someplace else, there's no way these stairs should be able to go so high, nor should there be any mountains at this elevation. The air grows cooler and the sky darker, there is a hint of some sweet odor you cannot identify. Soon the mountains flanking the stairs give way, revealing a lush green forest on both sides. The stairs continue upwards, toward a plateau where an immense wooden palace rests, sprawling in every direction for what seems like miles! Towers dot it, their pagoda-style roofs raising high into the air. All around you are white, vaporous wisps; the ghosts that reside here. Obvious exits are North, East, West, and South.
>Seeing all this, it takes you a few moments to notice that you are not alone on the stairs. A small, white-haired woman stands near the top of them, ahead of you. "This is no place for you," she calls down, her tone as natural as a greeting.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 10, 2011, 01:45:43 AM
> Give a pout.
> "Well, that's a fine how'dya do."
> Break into a grin.
> "Don't worry, I don't plan on staying. Just investigating a Gensokyo-wide crisis, seeing if it affected other realms."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 10, 2011, 01:55:49 AM
> Give a pout.
> "Well, that's a fine how'dya do."
> Break into a grin.
> "Don't worry, I don't plan on staying. Just investigating a Gensokyo-wide crisis, seeing if it affected other realms."

>You pout, complain a little, then grin. The white-haired woman, whom you now note is carrying a couple swords at her side, seems unimpressed. "Go on," she says.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 10, 2011, 02:08:46 AM
> "All of Gensokyo's currency has been turned into gems. I presume you visit there off and on, given how not difficult it is to get here from there. If you happen to have any spare change lying around here to be used for visits there, you might want to check it."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 10, 2011, 02:11:33 AM
> "All of Gensokyo's currency has been turned into gems. I presume you visit there off and on, given how not difficult it is to get here from there. If you happen to have any spare change lying around here to be used for visits there, you might want to check it."

>"There's no need," says the swordswoman, frowning. "We've seen the results ourselves. Lady Yuyuko is not particularly concerned about it."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 10, 2011, 02:14:07 AM
> Raise our eyebrows.
> "Really? So it did reach this far. Impressive. Hmm. You say your mistress is not concerned. Do you know of the Yakumo kitsune?"
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 10, 2011, 02:17:01 AM
> Raise our eyebrows.
> "Really? So it did reach this far. Impressive. Hmm. You say your mistress is not concerned. Do you know of the Yakumo kitsune?"

>"The barrier between this place and Gensokyo is weak," says the swordswoman, as a ghost swirls around her. "And no, she is not. While we do have great wealth here, she doesn't really care about it. I am sure she finds the gems more pleasing. Personally, I am rather vexed that someone managed to penetrate our sanctuary so effectively."
>She frowns again. "I know her, yes. The Yakumo family has always been friends of ours."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 10, 2011, 02:32:37 AM
> "If it's worth anything, I don't think someone actually managed to enter your sanctuary. They may not have even entered your realm. There were two very unique victims underground. A satori youkai, who detected no one near her house when her money was transformed, and a mouse youkai dowser, who was watching her clinic's donation box all night and saw no one touch it in the time when this went down. This brings me back to the Yakumo kitsune, who managed to detect a very light sensation she couldn't readily identify right before this happened. Most of the people I've talked to did not feel this sensation. Only Byakuren didn't deny feeling it, and she only said she wasn't sure. Ran believes the origin of this event to not be of magic 'in any sense that we understand it', whatever that means."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 10, 2011, 11:03:39 AM
> "If it's worth anything, I don't think someone actually managed to enter your sanctuary. They may not have even entered your realm. There were two very unique victims underground. A satori youkai, who detected no one near her house when her money was transformed, and a mouse youkai dowser, who was watching her clinic's donation box all night and saw no one touch it in the time when this went down. This brings me back to the Yakumo kitsune, who managed to detect a very light sensation she couldn't readily identify right before this happened. Most of the people I've talked to did not feel this sensation. Only Byakuren didn't deny feeling it, and she only said she wasn't sure. Ran believes the origin of this event to not be of magic 'in any sense that we understand it', whatever that means."

>She doesn't seem particularly reassured. "I see. So this was a more insidious thing than I thought..."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 10, 2011, 11:12:17 AM
> "I've wondered about that myself. But everyone's cash turned into a collection of gems of roughly equal value. The act itself will probably do a good deal of damage to the various village economies, but ultimately little to no monetary value was lost. I have to wonder why whoever did this didn't just take the cash and leave nothing."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 10, 2011, 11:26:54 AM
> "I've wondered about that myself. But everyone's cash turned into a collection of gems of roughly equal value. The act itself will probably do a good deal of damage to the various village economies, but ultimately little to no monetary value was lost. I have to wonder why whoever did this didn't just take the cash and leave nothing."

>She nods. "I wondered that as well. I'm not sure what was to be gained from this, aside from the infamy of stealing something from under our noses."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 10, 2011, 12:12:26 PM
> "If I may ask, was anything else stolen from you?"
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 10, 2011, 12:41:46 PM
> "If I may ask, was anything else stolen from you?"

>"Not that I'm aware of," says the swordswoman. "And a very thorough check was made."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 10, 2011, 12:54:54 PM
> "All right. Mmm. This...might be an unfair question, but I don't know much about you or your mistress. How likely do you think it is that she felt the same sensation as Ran?"
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Fightest on June 10, 2011, 01:20:15 PM
>She nods. "I wondered that as well. I'm not sure what was to be gained from this, aside from the infamy of stealing something from under our noses."

>_

Hm. What if this was a test run, and the next thing to be stolen would be much more critical?
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 10, 2011, 01:24:00 PM
> "All right. Mmm. This...might be an unfair question, but I don't know much about you or your mistress. How likely do you think it is that she felt the same sensation as Ran?"

>"She hasn't said anything to me about it," says the swordswoman. She frowns and rubs her arm. "But, there's many things she doesn't say."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 10, 2011, 01:50:34 PM
> "It might be worth asking about, while mentioning that Ran felt something similar."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 10, 2011, 01:59:48 PM
> "It might be worth asking about, while mentioning that Ran felt something similar."

>She nods. "I'll be certain to pass on everything that you've told me."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 10, 2011, 02:00:47 PM
> "All right. Thanks for the info."
> "Something unrelated before I get going. Do you know the celestial Tenshi of Bhava-Agra?"
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 10, 2011, 02:49:12 PM
> "All right. Thanks for the info."
> "Something unrelated before I get going. Do you know the celestial Tenshi of Bhava-Agra?"

>She nods.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 10, 2011, 04:20:53 PM
> "She's leading a small roving band of celestials around Gensokyo. They're equipped with wooden swords and call her 'sensei'. It looks like she's dragging them around on a training field trip. You look like you know a thing or two about weapons combat yourself, so don't be surprised if they come by here. And don't be surprised if she has them go 5-on-1 on you."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 10, 2011, 04:32:03 PM
> "She's leading a small roving band of celestials around Gensokyo. They're equipped with wooden swords and call her 'sensei'. It looks like she's dragging them around on a training field trip. You look like you know a thing or two about weapons combat yourself, so don't be surprised if they come by here. And don't be surprised if she has them go 5-on-1 on you."

>"I don't think I have anything to worry about, if she trained them," says the swordswoman. "Still, I thank you for the warning."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 10, 2011, 04:33:26 PM
> "You don't. They're decent, but not great."
> Grin.
> "And, uh, if they do come by, I didn't warn you about them."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 10, 2011, 04:35:48 PM
> "You don't. They're decent, but not great."
> Grin.
> "And, uh, if they do come by, I didn't warn you about them."

>"I will not breathe a word of it," she says.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 10, 2011, 04:42:06 PM
> "Awesome. I'll get out of your hair, then. Let me know if your mistress reveals anything new, if you can."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 10, 2011, 04:54:15 PM
> "Awesome. I'll get out of your hair, then. Let me know if your mistress reveals anything new, if you can."

>She nods. "I...wouldn't hold your breath on that. She is not often the best about revealing things."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 10, 2011, 04:57:41 PM
> Shrug.
> "It is what it is. See you around, and try not to go too hard on Tenshi's students."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 10, 2011, 05:44:27 PM
> Shrug.
> "It is what it is. See you around, and try not to go too hard on Tenshi's students."

>"I'll be sure to make an example of her, instead, should it come to that."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 10, 2011, 07:00:26 PM
> Give a short wave, then turn around and head back out of Hakugyokurou.

Hm. What if this was a test run, and the next thing to be stolen would be much more critical?

This is certainly possible, though we could only blindly speculate what that might be, I think.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 10, 2011, 07:30:06 PM
> Give a short wave, then turn around and head back out of Hakugyokurou.

>You turn and begin the trip down the stairs. There certainly are a lot of them...
>Thankfully, flight makes it fairly easy to get down them, and largely eliminates the chance of falling. Soon, you see the columns ahead.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 10, 2011, 08:31:20 PM
> Make our way back through the columns to Gensokyo-side.
> Head back toward the Human Village. We got shit we need to report to Byakuren.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 10, 2011, 09:04:53 PM
> Make our way back through the columns to Gensokyo-side.
> Head back toward the Human Village. We got shit we need to report to Byakuren.

>You continue on, then head toward the Human Village. It's not a hard trip, mostly, but you have to find your bearings and return to normal altitude. But, the village is not hard to find.
>Returning and viewing from above, you see a lot of the crowd in the village has dispersed. The main area is still quite busy, but not nearly as crowded as before.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 10, 2011, 09:22:25 PM
> Head to the Myouren Temple.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 10, 2011, 09:30:19 PM
> Head to the Myouren Temple.

>You head into the temple. As you walk through the entrance, you see Murasa coming down the hall.
>"Afternoon, Nue," she says.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 10, 2011, 09:33:01 PM
> Nod.
> "'Sup. You girls wouldn't happen to have any leftover construction material, would you?"
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 10, 2011, 10:01:28 PM
> Nod.
> "'Sup. You girls wouldn't happen to have any leftover construction material, would you?"

>She shakes her head. "Nope. Didn't want to waste anything. I figured we would get it when it was needed. You looking to make an add-on to your pub or something?"

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 10, 2011, 10:04:47 PM
> "Nah, not right now. But there might be a service project in the near future. A rock punched a hole in the musician ghosts' roof."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 10, 2011, 10:21:43 PM
> "Nah, not right now. But there might be a service project in the near future. A rock punched a hole in the musician ghosts' roof."

>"Ah," says Murasa. "They making you take care of it?"

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 11, 2011, 01:48:43 AM
> "They're not making anyone take care of it yet, but they're aware of people I know that might be available to help.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 11, 2011, 02:16:48 AM
> "They're not making anyone take care of it yet, but they're aware of people I know that might be available to help.

>"Well, I might've," says Murasa, "If the price were right. But right now, Hijiri wants me to keep an eye on the village."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 11, 2011, 02:26:02 AM
> "Not like they could pay you now regardless, what with cash not being cash. But there's other stuff surrounding the situation, stuff I wanna discuss with Byakuren."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 11, 2011, 10:40:47 AM
> "Not like they could pay you now regardless, what with cash not being cash. But there's other stuff surrounding the situation, stuff I wanna discuss with Byakuren."

>Murasa nods. "Well in that case, she's out where the meeting was. Well, ought to be, anyways."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 11, 2011, 12:39:46 PM
> "Oh, okay. Thanks. I'm gonna head back out here way, then."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 11, 2011, 01:02:16 PM
> "Oh, okay. Thanks. I'm gonna head back out here way, then."

>Murasa nods. "Since we're going the same way, you're really going to try to tackle this thing, aren't you?"

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 11, 2011, 01:09:20 PM
> "I might as well. My spellcards got lifted, and I want them back. That, and the oni don't know gemstones from cobblestones, and the last thing I want to do is live in a city full of raging drunks that could cave my face in with a finger."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 11, 2011, 01:33:18 PM
> "I might as well. My spellcards got lifted, and I want them back. That, and the oni don't know gemstones from cobblestones, and the last thing I want to do is live in a city full of raging drunks that could cave my face in with a finger."

>"Eh, who does know anything about gems?" says Murasa, as she heads out the door. "Ichirin did say something about the cards, though. What happened?

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 11, 2011, 01:38:23 PM
> Follow her out.
> "Not too sure. A rabbit came by my place while I was asleep. Claimed to be a friend of mine to the oni I heard it from. Waltzed in, waltzed back out a few minutes later. And then the cards weren't there anyway."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 11, 2011, 01:48:24 PM
> Follow her out.
> "Not too sure. A rabbit came by my place while I was asleep. Claimed to be a friend of mine to the oni I heard it from. Waltzed in, waltzed back out a few minutes later. And then the cards weren't there anyway."

>"That's gotta be Tewi," says Murasa. "No doubt about it. Or at the very least, one of her minions."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 11, 2011, 01:51:03 PM
> "Eientei is what I'm thinking, yeah. The school teacher's friend is gonna show me how to get there after sunset."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 11, 2011, 02:03:03 PM
> "Eientei is what I'm thinking, yeah. The school teacher's friend is gonna show me how to get there after sunset."

>Murasa nods. "That's good of her. That forest is a terrible maze, you'd be living on luck trying to find the pace otherwise. Wonder what the rabbits want with your spellcards, though? You don't think their princess is trying to get even with you for...you know, the past?"

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 11, 2011, 02:14:02 PM
> Oh, did we terrorize the Eientei princess as well?
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 11, 2011, 02:27:34 PM
> Oh, did we terrorize the Eientei princess as well?

>Not that you know of.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 11, 2011, 03:18:38 PM
> "Maybe? I don't recall going after her."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 11, 2011, 03:23:58 PM
> "Maybe? I don't recall going after her."

>"Yeah, but you did go after a few Emperors," says Murasa. "And given they're both vested authorities and so on..."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 11, 2011, 03:43:24 PM
> Shrug.
> "I guess it's possible. We'll find out tonight."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 11, 2011, 03:46:16 PM
> Shrug.
> "I guess it's possible. We'll find out tonight."

>"It's the only idea I have," says Murasa with a shrug, while you path Shou's clothing store and head toward the main part of the village. "Unless you kicked Tewi and forgot about it."

>_

Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 11, 2011, 03:48:37 PM
> "I'm pretty sure I didn't. Maybe I should, though, once I get my cards back."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 11, 2011, 05:14:10 PM
> "I'm pretty sure I didn't. Maybe I should, though, once I get my cards back."

>"Much as Hijiri might not like me to say it," says Murasa, "I wouldn't blame you a bit."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Fightest on June 11, 2011, 05:26:37 PM
This is certainly possible, though we could only blindly speculate what that might be, I think.

Organs. Replace everyone's kidneys with, dunno, bees, and sell them for a tidy profit. That's got to be it. :D
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 11, 2011, 05:39:08 PM
> Grin.
> "Well, she doesn't have to know."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 11, 2011, 05:44:22 PM
> Grin.
> "Well, she doesn't have to know."

>Murasa nods. "Don't intend to breath a word."

Organs. Replace everyone's kidneys with, dunno, bees, and sell them for a tidy profit. That's got to be it. :D

>No FAQs plz

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 11, 2011, 05:53:41 PM
> "Bit of a shame you're needed here, though. I kinda wanted a traveling partner for this."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 11, 2011, 06:04:22 PM
> "Bit of a shame you're needed here, though. I kinda wanted a traveling partner for this."

>"Oh well. Maybe I can get Ichirin to go check on the clinic when things calm down here? What'd you need me for, anyways?"

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 11, 2011, 08:05:43 PM
> "Reasons anyone would want a traveling partner. Bounce ideas off of each other, watch each other's backs, talk with each other when you're both bored. I think the two of us in particular could have some fun."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 11, 2011, 08:30:29 PM
> "Reasons anyone would want a traveling partner. Bounce ideas off of each other, watch each other's backs, talk with each other when you're both bored. I think the two of us in particular could have some fun."

>"We'll see what happens, then," says Murasa.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 11, 2011, 08:31:11 PM
> Nod.
> "Here's hoping."
> Continue on to Byakuren.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 11, 2011, 09:07:33 PM
> Nod.
> "Here's hoping."
> Continue on to Byakuren.

>Murasa nods.
>You find Byakuren sitting near the schoolyard, easily visible among the crowd. You expect this is intentional, she's clearly trying to be seen. People mill about, seeming to not have much better to do with themselves. You recognize a couple shopkeepers among them. The crowd's mood is still ugly, but you don't think that they're particularly willing to engage in anything more than complaining at the moment. As a whole, anyways.
>"It's good to see you again, Nue" says Byakuren as you draw close to her. "Have you found anything?"

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 11, 2011, 09:27:08 PM
> "Few things. Most important is that it looks like Hakugyokurou was affected. Can't tell with Higan, the ferrywoman's coins weren't real currency, apparently."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 11, 2011, 09:40:33 PM
> "Few things. Most important is that it looks like Hakugyokurou was affected. Can't tell with Higan, the ferrywoman's coins weren't real currency, apparently."

>She nods. "I would presume so, if it could affect Hakugyorkurou. What would be second most important, then?"

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 12, 2011, 02:23:58 AM
> "I found that a rock punched a hole in the roof of the Prismriver house. I also found that one of them is apparently completely traumatized by the idea of working for the Myouren Temple, I guess due to some bad experiences in Shou's place."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 12, 2011, 02:31:26 AM
> "I found that a rock punched a hole in the roof of the Prismriver house. I also found that one of them is apparently completely traumatized by the idea of working for the Myouren Temple, I guess due to some bad experiences in Shou's place."

>Byakuren nods, frowning a little. "I had heard that her help ran away, some time ago."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 12, 2011, 02:37:42 AM
> "The interesting thing is, the traumatized one found the blade of some weird sword, just lying around the forest. It had some weird glyphs on it. Looked like writing. How does that sort of thing just get left around the forest for any old person to find?"
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 12, 2011, 03:01:20 AM
> "The interesting thing is, the traumatized one found the blade of some weird sword, just lying around the forest. It had some weird glyphs on it. Looked like writing. How does that sort of thing just get left around the forest for any old person to find?"

>"It's not as uncommon as you might think," says Byakuren. "That forest has a way of attracting such items. I believe they are left behind by the deceased."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 12, 2011, 03:04:25 AM
> "Really? Huh. Well, shoot. And here I thought it was something special."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 12, 2011, 03:11:25 AM
> "Really? Huh. Well, shoot. And here I thought it was something special."

>"It might be special, yet," says Byakuren.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 12, 2011, 03:15:48 AM
> "I hope so. I'd like to know what it says, if nothing else. Regardless, she'd be willing to give it away for roof repair work. Your lot's name has been brought up as potential, but I obviously haven't committed anyone to anything. If you did it, though, I bet you could probably get a concert out of it, too, if the white-haired one is told she'd be able to play what she wanted instead of whatever Shou made her do."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 12, 2011, 03:48:40 AM
> "I hope so. I'd like to know what it says, if nothing else. Regardless, she'd be willing to give it away for roof repair work. Your lot's name has been brought up as potential, but I obviously haven't committed anyone to anything. If you did it, though, I bet you could probably get a concert out of it, too, if the white-haired one is told she'd be able to play what she wanted instead of whatever Shou made her do."

>"Well, we are a bit busy right now," says Byakuren, "and we aren't quite a construction crew. At the same time, I am not sure if anyone would go that way. I suppose it would be no problem if you can convince someone to do it. I would not wish to simply volunteer anyone without their wishes."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 12, 2011, 03:50:59 AM
> "Well, yeah, I don't expect it could be done immediately. Do you know who else might be able to take care of it, though?"
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 12, 2011, 04:01:06 AM
> "Well, yeah, I don't expect it could be done immediately. Do you know who else might be able to take care of it, though?"

>"Possibly a kappa might take the job," says Byakuren. "I am certain no one here would want to very far beyond the village."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 12, 2011, 04:03:12 AM
> "Mmm. The kappa are in a tizzy as well, like everyone else. Not sure what I'd be able to do to get one distracted enough to swing by, to be honest."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 12, 2011, 04:28:53 AM
> "Mmm. The kappa are in a tizzy as well, like everyone else. Not sure what I'd be able to do to get one distracted enough to swing by, to be honest."

>Byakuren nods. "I doubt much is going to get done until the problem is fixed, or alternate arrangements are made."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 12, 2011, 04:38:04 AM
> Give a sheepish grin.
> "I don't suppose I could convince you that it might be worth clearing up the white-haired one's issues?"
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 12, 2011, 12:11:46 PM
> Give a sheepish grin.
> "I don't suppose I could convince you that it might be worth clearing up the white-haired one's issues?"

>"I would be happy to," says Byakuren. "But, I'm not confident that I can leave right now."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 12, 2011, 01:10:09 PM
> Where did we/they get the construction materials for the temple?
> "There are ways to do is without you leaving the village. I don't have to stay here, for one."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 12, 2011, 01:16:33 PM
> Where did we/they get the construction materials for the temple?
> "There are ways to do is without you leaving the village. I don't have to stay here, for one."

>You recall that they cut a few deals to buy them from various sources.
>Byakuren nods. "That would be fine."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 12, 2011, 01:19:46 PM
> "Where exactly did you buy your wood from, anyway?"
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 12, 2011, 01:38:23 PM
> "Where exactly did you buy your wood from, anyway?"

>"From here, mostly," says Byakuren. "Nazrin got us some from the kappa, as well."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 12, 2011, 01:47:43 PM
> "That's handy. Maybe I can drag one or two of them here to the village, to go shopping for wood."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 12, 2011, 02:16:16 PM
> "That's handy. Maybe I can drag one or two of them here to the village, to go shopping for wood."

>Byakuren nods. "I suppose so."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 12, 2011, 02:22:55 PM
> "All right, I'll see what I can do to corral me some ghosts."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 12, 2011, 02:30:07 PM
> "All right, I'll see what I can do to corral me some ghosts."

>Byakuren nods. "It's interesting to see you take on a desire to help others. I hope it's a lasting trend."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 12, 2011, 02:39:06 PM
> Give an unsure look.
> "Well...the whole thing is kinda complicated. I'm not gonna lie to you; I thought this out with the intention of asking you girls about the repairs first rather than just volunteering for it myself. Not that I can't finance it if need be, but still, that's me avoiding the manual labor. But I also see it as an opportunity to maybe get you more regulars, if you can patch things up with the white-haired one. I'm sure I'm preaching to the choir here, but it's really frustrating to see your place not get more use than it has been, after all the heart you girls put into it, as well as all the money I put into it. So I saw their situation and figured it was a chance worth taking. But then there's also the sword, and I'll admit that one's a good deal of personal curiosity, more than anything else, really. So, I dunno. Maybe I'm being some sort of good girl here, but I still think a good chunk of it is my own personal interests."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 12, 2011, 02:45:26 PM
> Give an unsure look.
> "Well...the whole thing is kinda complicated. I'm not gonna lie to you; I thought this out with the intention of asking you girls about the repairs first rather than just volunteering for it myself. Not that I can't finance it if need be, but still, that's me avoiding the manual labor. But I also see it as an opportunity to maybe get you more regulars, if you can patch things up with the white-haired one. I'm sure I'm preaching to the choir here, but it's really frustrating to see your place not get more use than it has been, after all the heart you girls put into it, as well as all the money I put into it. So I saw their situation and figured it was a chance worth taking. But then there's also the sword, and I'll admit that one's a good deal of personal curiosity, more than anything else, really. So, I dunno. Maybe I'm being some sort of good girl here, but I still think a good chunk of it is my own personal interests."

>Byakuren nods and gives you a warm smile. "I think that is fine too. There's nothing wrong with benefiting from helping others, as long as you don't focus so strongly on the benefits to yourself that you neglect benefiting others. It's certainly better than not helping at all, isn't it?"
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 12, 2011, 02:48:42 PM
> "I guess so."
> How has Murasa been reacting to this whole thing?
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 12, 2011, 03:37:31 PM
> "I guess so."
> How has Murasa been reacting to this whole thing?

>It seems that Murasa has quietly excused herself while you were talking with Byakuren.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 12, 2011, 03:40:13 PM
> "Well, I'll be back in a bit. Hopefully with some poltergeists in tow."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 12, 2011, 03:42:50 PM
> "Well, I'll be back in a bit. Hopefully with some poltergeists in tow."

>"I shall be here," says Byakuren.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 12, 2011, 03:50:55 PM
> Nod.
> Take flight and head back toward the Prismriver house.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 12, 2011, 04:48:37 PM
> Nod.
> Take flight and head back toward the Prismriver house.

>You make a return flight toward the Prismriver manor. It's not a difficult trip, but it does take a bit of time to get there. As you draw close to the mansion, you can hear a lot of musical racket coming from inside.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 12, 2011, 04:49:32 PM
> Approach the entrance to the manor and knock.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 12, 2011, 05:21:22 PM
> Approach the entrance to the manor and knock.

>You approach the mansion, and knock. This quickly turns into outright banging on the door in hopes of being heard.
>After a few minutes, the door opens suddenly, and you find yourself having to narrowly avoid bashing the poltergeist in red on the head.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 12, 2011, 05:41:52 PM
> "Whoa! Sorry. Uh, hi, I'm back."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 12, 2011, 05:55:42 PM
> "Whoa! Sorry. Uh, hi, I'm back."

>"Did you find our money?" asks the poltergeist.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 12, 2011, 06:48:27 PM
> "It's a bit more complicated than that. To put it simply, as far as we can tell, those gems are your money. They've been transformed somehow."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 12, 2011, 06:54:53 PM
> "It's a bit more complicated than that. To put it simply, as far as we can tell, those gems are your money. They've been transformed somehow."

>"Oh, okay," says the poltergeist in red. "Did you figure out how to fix our money?"

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 12, 2011, 06:55:27 PM
> "Still working on that. Remember, I ran off to see what could be done about fixing your roof."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 12, 2011, 07:03:51 PM
> "Still working on that. Remember, I ran off to see what could be done about fixing your roof."

>"Still a good idea to check," she says. "So, about the roof?"

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 12, 2011, 07:07:52 PM
> "Right. I'll try to summarize as best I can. The Buddhists can't leave the village right now, since the humans are in a tizzy about their money being turned into gems. But what can happen is you three going to visit them, to get some ideas of what fixing the roof could entail in terms of gathering supplies. The leader, the really big woman named Byakuren, would also like to be able to clear the air surrounding your sister's nervousness. And, of course, you can talk to the human village jeweler while you're there, if you still want to do that."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 12, 2011, 07:14:20 PM
> "Right. I'll try to summarize as best I can. The Buddhists can't leave the village right now, since the humans are in a tizzy about their money being turned into gems. But what can happen is you three going to visit them, to get some ideas of what fixing the roof could entail in terms of gathering supplies. The leader, the really big woman named Byakuren, would also like to be able to clear the air surrounding your sister's nervousness. And, of course, you can talk to the human village jeweler while you're there, if you still want to do that."

>"I guess we can," says the poltergeist. "It's not like we have much else lined up for today."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 12, 2011, 07:19:00 PM
> We remember these three having been underground in the past. Do we remember anything about them splitting up temporarily, or have we only ever seem them as a cohesive group?
> "Have your sister bring her sword blade, too. I can't guarantee anything, but the big woman might be able to read what's written on it."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 12, 2011, 07:27:55 PM
> We remember these three having been underground in the past. Do we remember anything about them splitting up temporarily, or have we only ever seem them as a cohesive group?
> "Have your sister bring her sword blade, too. I can't guarantee anything, but the big woman might be able to read what's written on it."

>You remember that they had broken up for a time, yes.
>"Alright," says the poltergeist. "You want us to do this now, or when we feel like it, or what?"

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Suwako Moriya on June 12, 2011, 08:22:06 PM
"Let's take care of it now. The sooner we get you three over there, the sooner I can resume investigating the money problem."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 12, 2011, 08:25:33 PM
"Let's take care of it now. The sooner we get you three over there, the sooner I can resume investigating the money problem."

>"Alright, alright, give me a few minutes to round the others up," says the poltergeist in red.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Suwako Moriya on June 12, 2011, 10:07:26 PM
> "Do what you need to do."
> Wait around for the poltergeist crew to round up.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 12, 2011, 10:40:43 PM
> "Do what you need to do."
> Wait around for the poltergeist crew to round up.

>It take s a couple of minutes for the noise to fade, and for the three sisters to pour out through the door, their instruments hovering along with them. The white-haired one clings something wrapped in cloth in her arms. "This isn't a concert, right?" she says. "If this is a concert I'm gonna bust up your house but good!"

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Suwako Moriya on June 13, 2011, 01:44:44 AM
> "Not if you don't want it to be. If it was, though, you'd be able to play what you want."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 13, 2011, 01:56:27 AM
> "Not if you don't want it to be. If it was, though, you'd be able to play what you want."

>The white-haired one nods, seeming satisfied with your words.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Suwako Moriya on June 13, 2011, 01:58:55 AM
> "All right, let's move on out."
> Assumimg no objections, take flight and head back to the human village.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 13, 2011, 02:09:40 AM
> "All right, let's move on out."
> Assumimg no objections, take flight and head back to the human village.

>You head back toward the village. It's an interesting trip; the poltergeists have no apparent desire to travel quietly, as they gossip about the surroundings and recent events at home, in between individual bouts of musical experimentation. Sadly, none of it is interesting at all, much of it is a debate over whether they're called Lily of the Valley, or Lily in the Valley.
>Returning to town, you see that things are much as before.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 13, 2011, 02:42:22 AM
> Head to where Byakuren was.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 13, 2011, 02:47:22 AM
> Head to where Byakuren was.

>You find Byakuren easily enough, landing near the schoolyard.
>"Welcome back, Nue," says Byakuren. "And, hello to you three."
>Glancing back, you see the Prismrivers have landed behind you, and are in general shifting uncomfortably and looking around. After a moment, the one in red pushes the white-haired one forward.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 13, 2011, 03:05:23 AM
> Turn to Byakuren.
> "Ah, yes. Our white-haired friend had a traumatic experience at Shou's place once. Probably best to reconcile that first, eh?"
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 13, 2011, 03:39:40 AM
> Turn to Byakuren.
> "Ah, yes. Our white-haired friend had a traumatic experience at Shou's place once. Probably best to reconcile that first, eh?"

>Byakuren looks toward her and says, "Tell me what happened?"
>"Well, um," says the white-hair, frowning and twisting at the edges of her bundle, "when we broke up, I got a job with Shou, playing music for her store, and it was awful! She made me play a sitar and it was the worst thing ever! I hated it! I never wanna see another stripe ever! It was so boring and dull like that music Lunasa likes!"
>"Hey!" says the blonde.
>"That sounds like it was a difficult experience," says Byakuren. If she's not feeling sincere about that, she's hiding it very well. "What would you have preferred to play?"
>"All kind of things!" says the white-hair. "I would have had people dancing in the aisles!"

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 13, 2011, 03:43:25 AM
> "Dancing, huh? I wonder if we could drag Iku down from the sky for that."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 13, 2011, 03:51:26 AM
> "Dancing, huh? I wonder if we could drag Iku down from the sky for that."

>"Maybe!" says the white-haired poltergeist. "No one could resist!"
>"Would that have been good for the store, I wonder?" says Byakuren.
>"Sure!" says the white-hair. "Everyone would have come and danced and seen all the weirdy stripey stuff and had a great time!"

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 13, 2011, 03:54:53 AM
> Give Byakuren a sideways glance, then turn back to the white-haired one.
> "Oho. Wouldn't mind seeing some crowds drawn around here for something happy. Happier than what they've gone through, anyway."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 13, 2011, 04:00:23 AM
> Give Byakuren a sideways glance, then turn back to the white-haired one.
> "Oho. Wouldn't mind seeing some crowds drawn around here for something happy. Happier than what they've gone through, anyway."

>You give Byakuren a sideways glance. She returns it as well as she can without  being too obvious.
>"Oh right," says the white-hair. "Well it'd be easy, I am the talented one~"
>"Hey!" cries Lunasa
>"Like hell!" says the one in red.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 13, 2011, 04:02:47 AM
> Raise an eyebrow.
> "Now, now, no need for infighting. I'm sure all three of you are good at making people happy in your own ways. Though I'd certainly guess you're at your best when you're all together."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 13, 2011, 04:14:06 AM
> Raise an eyebrow.
> "Now, now, no need for infighting. I'm sure all three of you are good at making people happy in your own ways. Though I'd certainly guess you're at your best when you're all together."

>"Sometimes!" says the white-haired poltergeist.

>_

Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 13, 2011, 04:17:51 AM
> Frown.
> "Funny thing, though, is that you said you didn't want to play a concert. You seem awfully confident in what you can do for someone that didn't want to play a concert."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 13, 2011, 12:10:21 PM
> Frown.
> "Funny thing, though, is that you said you didn't want to play a concert. You seem awfully confident in what you can do for someone that didn't want to play a concert."

>"Oh yeah," she says. "I'm not working for them!"

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 13, 2011, 02:00:03 PM
> "Not even if you get to play what you enjoy playing?"
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 13, 2011, 02:43:22 PM
> "Not even if you get to play what you enjoy playing?"

>"Nope, never!" she says. Then she frowns. "Well, maybe, if the pay is good...but just maybe!"

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 13, 2011, 03:22:02 PM
> "Hmm."
> Turn to Byakuren.
> "Should Shou be spoken to about this, maybe?"
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 13, 2011, 03:34:43 PM
> "Hmm."
> Turn to Byakuren.
> "Should Shou be spoken to about this, maybe?"

>Byakuren nods. "I'm certain there has been a misunderstanding on her part."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 13, 2011, 04:05:33 PM
Got an idea for a deal proposal, give me 25 more minutes to get to lunch.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 13, 2011, 04:32:34 PM
> "All right, then. I think I have an idea, but since I'm not any of you, this is obviously only a proposal. At the very least, though, we can use it as a starting point."
> Turn to the white-haired one.
> "First of all, do you still have the sword blade? I'd like you to show it to Byakuren, so that maybe she can read the glyphs that are on it."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 13, 2011, 04:37:40 PM
> "All right, then. I think I have an idea, but since I'm not any of you, this is obviously only a proposal. At the very least, though, we can use it as a starting point."
> Turn to the white-haired one.
> "First of all, do you still have the sword blade? I'd like you to show it to Byakuren, so that maybe she can read the glyphs that are on it."

>"Read?" she says. "I thought they were just weird pictures..."
>She unwraps the cloth bundle and shows it to Bykauren. The big woman leans down to have a look at it, and frowns. "I am certain this is some kind of writing," she says, "But I have no idea what it is."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 13, 2011, 04:53:01 PM
> "Yeah, I figured the same thing. Hell if I know what it says, though. Maybe the Circle could figure it out."
> "But that's getting ahead of ourselves. My idea for an exchange of services is thus."
> Look at and gesture to the poltergeist group in general.
> "The patrons of the Myouren Temple will repair your roof..."
> Gesture to the white-haired poltergeist specifically.
> "...and you will get an apology from the clothing store owner for making you play music you didn't like."
> Give another sideways look at Byakuren, then turn back to white-hair.
> "In exchange for this, you will let us borrow your sword blade there so that the Magician's Circle can try to decipher what it says. We can then tell you what it means, if you like. In addition, the three of you will play a concert at the Myouren Temple. One that will consist of music entirely of your choosing, of course."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 13, 2011, 05:13:45 PM
> "Yeah, I figured the same thing. Hell if I know what it says, though. Maybe the Circle could figure it out."
> "But that's getting ahead of ourselves. My idea for an exchange of services is thus."
> Look at and gesture to the poltergeist group in general.
> "The patrons of the Myouren Temple will repair your roof..."
> Gesture to the white-haired poltergeist specifically.
> "...and you will get an apology from the clothing store owner for making you play music you didn't like."
> Give another sideways look at Byakuren, then turn back to white-hair.
> "In exchange for this, you will let us borrow your sword blade there so that the Magician's Circle can try to decipher what it says. We can then tell you what it means, if you like. In addition, the three of you will play a concert at the Myouren Temple. One that will consist of music entirely of your choosing, of course."

>"Patchouli would be the best to ask," says Byakuren.
>"Well...um..." says the white-haired poltergeist.
>"We'll take it." says Lunasa and the one in red at the same time.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 13, 2011, 05:36:53 PM
> Turn to Byakuren.
> "Is this acceptable?"
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 13, 2011, 07:44:31 PM
> Turn to Byakuren.
> "Is this acceptable?"

>She nods. "I think that'll be fine. I cannot imagine that Shou would refuse to apologize for the distress she caused."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 13, 2011, 08:31:12 PM
> "Perfect. Now, do we have any spare hands to lend toward at least looking into what supplies will be needed for that roof repair? I know you want to keep a solid presence here in the village."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 13, 2011, 08:40:58 PM
> "Perfect. Now, do we have any spare hands to lend toward at least looking into what supplies will be needed for that roof repair? I know you want to keep a solid presence here in the village."

>"Not at the moment," says Byakuren, shaking her head. "Nazrin and Shou are in the Ancient City, and the rest of us are here making sure things stay calm."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 13, 2011, 09:52:23 PM
> "Huh. What about just names of sources? If Murasa's still nearby I guess she might know."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 13, 2011, 10:02:24 PM
> "Huh. What about just names of sources? If Murasa's still nearby I guess she might know."

>"Sources?" says Byakuren. "If you're talking about their roof, I don't think anyone who deals in material would be interested in assessing the damage in most circumstances."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 13, 2011, 10:04:25 PM
> "Well, no, I imagine not, but we can still assess pricing."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 13, 2011, 10:24:32 PM
> "Well, no, I imagine not, but we can still assess pricing."

>Byakuren nods. "I suppose it could be done roughly, but I can't imagine they would be able to give you anything definite if they don't see the damage themselves."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 13, 2011, 10:58:47 PM
> Frown.
> "And they wouldn't want to take a look right now anyway."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 13, 2011, 11:06:30 PM
> Frown.
> "And they wouldn't want to take a look right now anyway."

>She nods. "It's dangerous for a normal person to go to the north. When the time allows, I'll have someone from the temple look at it."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 13, 2011, 11:11:19 PM
> Turn back to the poltergeists.
> "How about that, then? I'll get back to work on getting your money back to being money, and once the town has had a chance to calm down, we'll send someone out to look at that hole proper."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 13, 2011, 11:38:18 PM
> Turn back to the poltergeists.
> "How about that, then? I'll get back to work on getting your money back to being money, and once the town has had a chance to calm down, we'll send someone out to look at that hole proper."

>"Yeah, that's fine," says the poltergeist in red.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Suwako Moriya on June 14, 2011, 01:04:39 AM
? ?Okay then.?
? Turn to the white-hair.
? ?Could I borrow your blade now, or would you prefer to wait and give it to Byakuren later??
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 14, 2011, 01:30:53 AM
? ?Okay then.?
? Turn to the white-hair.
? ?Could I borrow your blade now, or would you prefer to wait and give it to Byakuren later??

>"I suppose you can use it now," says the white-haired poltergeist, as she hands you the bundle
>You obtain: Broken Sword Blade

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 14, 2011, 02:28:49 AM
> Nod.
> "Thanks."
> Look to Byakuren, then back to the poltergeists.
> "I'll head out, then. I think what I can contribute to your arrangement has finished regardless."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 14, 2011, 02:33:27 AM
> Nod.
> "Thanks."
> Look to Byakuren, then back to the poltergeists.
> "I'll head out, then. I think what I can contribute to your arrangement has finished regardless."

>"I wish you luck, Nue," says Byakuren.
>"Um, thank you," says Lunasa. The other two poltergeists seem distracted.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 14, 2011, 02:40:00 AM
> Distracted by what?
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 14, 2011, 02:44:58 AM
> Distracted by what?

>You're not really sure. They're looking at the crowd, but it doesn't seem like there's anything especially interesting or out of place.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 14, 2011, 02:58:17 AM
> Stow the blade package into our purse.
> "No probs. Back later."
> Take flight and head toward Renko and Maribel's house.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 14, 2011, 03:16:55 AM
> Stow the blade package into our purse.
> "No probs. Back later."
> Take flight and head toward Renko and Maribel's house.

>"Be careful!" says Byakuren.
>You stow away the blade, and head southward, toward Renko and Maribel's home. You know the route well, after having visited there several times. Following along the road to the forest, you edge a little west after the passing the crossroads and the pond. Soon your goal comes into sight; you land nearby.
>The house is...largely how you remember it. The turtle painted on the side now seems to have puppy ears, and it seems a few bubbles have been painted on the front over the door. There is a sizable garden in front now, where there was a large scorch mark in the ground. You see Renko hunched over in the garden, among a crop of soy beans, apparently in the process of weeding. She hasn't noticed you yet. Just to the south a few yards, you can see the outskirts of the Forest of Magic. It seems to be a bit more calm than it was. Obvious exists are East, West, North, and South.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 14, 2011, 03:18:23 AM
> "Hoy."
> Wave when Renko looks up.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 14, 2011, 03:37:38 AM
> "Hoy."
> Wave when Renko looks up.

>Renko looks up from the soy bean plants, seeming a bit confused at first. You note she's wearing a dress that's a riot of different colors.
>"Oh, hello Nue! Mary told me she ran into you."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 14, 2011, 03:43:46 AM
> That's different from her usual outfit, isn't it?
> "Yeah. Found her on the mountain with a crowd of kappa, angry with their not-money. Lissen, I've been talking with Byakuren, and she's a bit worried that the Magic Club might not have everyone present tonight, given the circumstance. I'm here to make sure you two know not to no-show. I'm looking into it myself, but it sounds like you lot are our best bet at finding out why this happened."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 14, 2011, 03:47:08 AM
> That's different from her usual outfit, isn't it?
> "Yeah. Found her on the mountain with a crowd of kappa, angry with their not-money. Lissen, I've been talking with Byakuren, and she's a bit worried that the Magic Club might not have everyone present tonight, given the circumstance. I'm here to make sure you two know not to no-show. I'm looking into it myself, but it sounds like you lot are our best bet at finding out why this happened."

>The last time you saw her, she was wearing something more sedate. It kind of reminded you of Reisen's clothing.
>"Ummm, alright," says Renko. "We'll try to be there. I was kinda thinking I would skip it, since it was at Alice's house..."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 14, 2011, 03:51:00 AM
> "Why would you lot decide to meet somewhere some of you don't like going?"
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 14, 2011, 04:23:42 AM
> "Why would you lot decide to meet somewhere some of you don't like going?"

>"We rotate where we meet each month," says Renko. "So, Alice's place just came up..."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Rin Kagamine on June 14, 2011, 09:54:52 AM
> "The dolls can be a little creepy but them aside what's wrong with her place?"
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 14, 2011, 01:48:09 PM
> "The dolls can be a little creepy but them aside what's wrong with her place?"

>"It's Alice herself, really," says Renko. "I'm pretty sure she hasn't forgiven us for messing up her plans last fall. We've managed to get along so far, in the not really interacting with each other way, but...well...I wouldn't put it past her to try something sneaky on her own turf."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 14, 2011, 02:01:08 PM
> "Even with all those other people around? I'd be surprised. Still, I'll be there too. I wonder if she thinks she can outsneak me."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 14, 2011, 02:05:47 PM
> "Even with all those other people around? I'd be surprised. Still, I'll be there too. I wonder if she thinks she can outsneak me."

>"Well, it wouldn't be anything blatant, I imagine," says Renko. "And you've been invited? Huh, never got any word of that."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 14, 2011, 02:07:06 PM
> "If there's an official process, I doubt I've gone through it. It was basically Byakuren asking me earlier if I wanted in this one time, since I'm looking into the money problem."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 14, 2011, 03:15:19 PM
> "If there's an official process, I doubt I've gone through it. It was basically Byakuren asking me earlier if I wanted in this one time, since I'm looking into the money problem."

>"Oh, that's okay," says Renko. "It's just a problem if people if invite themselves."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 14, 2011, 03:26:03 PM
> "Oh. Naw, I wouldn't do that."
> Grin.
> "At least, not while telling people I was coming."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 14, 2011, 04:08:01 PM
> "Oh. Naw, I wouldn't do that."
> Grin.
> "At least, not while telling people I was coming."

>Renko frowns a little, but says nothing to that.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 14, 2011, 04:29:57 PM
> How close are we to sunset?
> "So have you talked to Patchouli, or been around the Scarlet Devil Mansion recently? I'm planning on heading there next to see if they've blown their stack too, but if someone's already been and come back, that saves me some time."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 14, 2011, 04:41:32 PM
> How close are we to sunset?
> "So have you talked to Patchouli, or been around the Scarlet Devil Mansion recently? I'm planning on heading there next to see if they've blown their stack too, but if someone's already been and come back, that saves me some time."

>It's around six oclock, you think. It should be a couple hours until sunset.
>"Not today, no," says Renko. "Aside from the faeries being rambunctious, I didn't even know anything happened until Mary got home."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 14, 2011, 04:47:17 PM
> "Damn. Oh well, maybe I'll get a good show. I still have several rounds to make, so I'll leave you to what you're doing, unless you need anything of me."
> What do we know of Utsuho and Yamame in terms of who their friends and other common hangout acquaintances are?
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 14, 2011, 05:01:10 PM
> "Damn. Oh well, maybe I'll get a good show. I still have several rounds to make, so I'll leave you to what you're doing, unless you need anything of me."
> What do we know of Utsuho and Yamame in terms of who their friends and other common hangout acquaintances are?

>Not a whole lot, you aren't very close to either of them. But you know they're close to Maribel and Renko.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 14, 2011, 05:11:36 PM
> "Oh, I did happen to notice that Yamame and Utsuho weren't around underground. Do you know where they are?"
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 14, 2011, 05:30:04 PM
> "Oh, I did happen to notice that Yamame and Utsuho weren't around underground. Do you know where they are?"

>"Probably with Nitori," says Renko. "Well, Utsuho anyways. She's been there all the time lately. Yamame might be."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 14, 2011, 05:51:05 PM
> "Huh. Didn't see them earlier when I was at the Kappa Village."
> Shrug.
> "Eh, oh well."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 14, 2011, 05:55:28 PM
> "Huh. Didn't see them earlier when I was at the Kappa Village."
> Shrug.
> "Eh, oh well."

>"Mary told me it was a mess up there," says Renko. "Maybe they were inside?"

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 14, 2011, 05:59:41 PM
> "Might've been. Maybe they just hadn't noticed yet. I'll be back up that way soon enough, I'll check on them then."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 14, 2011, 06:31:57 PM
> "Might've been. Maybe they just hadn't noticed yet. I'll be back up that way soon enough, I'll check on them then."

>She nods.
>"You're looking into the money thing, right? Because, you know, Alice does have the motive. She tried to rob Scarlet Devil Mansion. Okay, so did I but I backed out, you'll remember. She didn't. I don't know about the gem thing, but...just keep it in mind."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 14, 2011, 06:53:40 PM
> Given we have Renko right in front of us and have known her for a little while, how long do we think it would take to do a passable impression of her?

> Give a very faint grin.
> "You two really don't like each other, do you?"
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 14, 2011, 07:11:48 PM
> Given we have Renko right in front of us and have known her for a little while, how long do we think it would take to do a passable impression of her?

> Give a very faint grin.
> "You two really don't like each other, do you?"

>You'e never tried. It would probably take you some tens of minutes to get it right. Maybe half if you had her around to study while doing it.
>"...No, not really," says Renko. "We kinda, well, betrayed each other, you know?"

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 14, 2011, 08:32:57 PM
> "Right. I won't pretend I know what's gone down between you two, or what really happened that day at the mansion, or why any of it came to pass. And I'll keep what you've said in mind. But I will say this. Speaking strictly from my own experiences in mischief, and as someone that was honestly kinda worried she'd get blamed for what happened today, if I were to do something like this and I had an obvious motive to do so, I would not do it on a day when a sizable group of my peers and betters were planning to visit my house."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 14, 2011, 08:38:16 PM
> "Right. I won't pretend I know what's gone down between you two, or what really happened that day at the mansion, or why any of it came to pass. And I'll keep what you've said in mind. But I will say this. Speaking strictly from my own experiences in mischief, and as someone that was honestly kinda worried she'd get blamed for what happened today, if I were to do something like this and I had an obvious motive to do so, I would not do it on a day when a sizable group of my peers and betters were planning to visit my house."

>"Well, it might have been a now or never kind of thing," says Renko, "But I guess you're right."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 15, 2011, 12:12:40 AM
> "We'll see. I won't rule it out entirely."
> Take to the air.
> "Tell Maribel I said congrats on the new job again."
> Assuming no objections from Renko to our leaving, head south.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 15, 2011, 12:27:42 AM
> "We'll see. I won't rule it out entirely."
> Take to the air.
> "Tell Maribel I said congrats on the new job again."
> Assuming no objections from Renko to our leaving, head south.

>"I will!" says Renko as you depart.
>There's an fair amount of South to be had. Are you looking for anything in particular or just randomly flying this way?

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 15, 2011, 12:37:34 AM
> Do we have any idea in which direction the SDM might be from Turtle House?
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 15, 2011, 12:46:48 AM
> Do we have any idea in which direction the SDM might be from Turtle House?

>You're reasonably sure, as long as you follow the road, you'll find it. You think you can see it in the distance, but it's hard to tell.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 15, 2011, 12:51:08 AM
> Fly south approximately along the road, then.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 15, 2011, 01:01:27 AM
> Fly south approximately along the road, then.

>You follow the road roughly. The forest has definitely calmed down a lot; you can catch glimpses of faeries being rowdy, but not quite enough to worry you.
>Soon, the forest gives way to a lake with quite a few faeries active over it, whirling about and generally being noisy. Beyond it, you can see the walls of Scarlet Devil Mansion, as well as the crimson rooftops of the mansion. On the eastern part of the bank, you can see a modest cabin, and you're reasonably sure you see someone outside of it.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 15, 2011, 01:03:25 AM
> If our trident is not sheathed, sheath it. The last thing we want to do is fly into a buzzing hornet's nest looking like we want a fight.
> Fly toward the person outside the cabin.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 15, 2011, 01:21:53 AM
> If our trident is not sheathed, sheath it. The last thing we want to do is fly into a buzzing hornet's nest looking like we want a fight.
> Fly toward the person outside the cabin.

>You make sure your weapon is not in hand, then head toward the cabin. The faeries do not seem to take much notice of you, which is no doubt a blessing.
>Drawing closer to the cabin, you can make out two figures. One is a blonde woman dressed in fairly bright blue dress with white sleeves, easy to pick out in from a distance. The other is green-haired and wears a somewhat muted red dress. Both are sitting in chairs near the cabin's front door, apparently enjoying a drink while watching the faeries. The blond seems to be fiddling with something in her hands. The cabin itself is a simple little place with white walls and a large flower garden off to the side. Several dolls, moving of their own volition, flit around the area and seem to be dealing with weeds.
>Both of the people look toward you as you approach. "Do you need something?" asks the blonde.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 15, 2011, 01:48:04 AM
> "Eh, kinda and kinda not. I'm out this way to check on the Scarlet Devil Mansion, see if they know anything new about Gensokyo's money problem since I figured they're one of the angriest about it and thus one of the most likely to get up and try to fix it. But if either if you two know anything about it, or simply want to know what's going on, well, I figured it could be worth swinging by here."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 15, 2011, 02:13:28 AM
> "Eh, kinda and kinda not. I'm out this way to check on the Scarlet Devil Mansion, see if they know anything new about Gensokyo's money problem since I figured they're one of the angriest about it and thus one of the most likely to get up and try to fix it. But if either if you two know anything about it, or simply want to know what's going on, well, I figured it could be worth swinging by here."

>"I don't think we would know much more than you," says the blue-dressed one. Drawing closer, you note that she seems to be whittling on a piece of wood.
>"We learned about it when the faeries went into a tizzy some hours ago," says the green-haired woman, giving you a warm smile. "I'm afraid we don't really know any details about it."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 15, 2011, 02:22:41 AM
> "Well, there aren't many details yet. Money's gone, obviously, turned into gems of roughly equal value. Everyone's angry. You should've seen the oni, hoo boy. They don't even know how precious stones work. Seems like rocks are all the same to them. I've found out that Hakugyokurou was affected, and that Higan can't tell. A satori youkai got affected without noticing a culprit, and a donation box got hit while a perceptive dowser mouse youkai was watching it the entire time. The Yakumo kitsune mentioned sensing something very faint the moment before everyone in the human village. She also thinks that the force responsible 'isn't magic as we understand it', whatever that means."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 15, 2011, 02:33:44 AM
> "Well, there aren't many details yet. Money's gone, obviously, turned into gems of roughly equal value. Everyone's angry. You should've seen the oni, hoo boy. They don't even know how precious stones work. Seems like rocks are all the same to them. I've found out that Hakugyokurou was affected, and that Higan can't tell. A satori youkai got affected without noticing a culprit, and a donation box got hit while a perceptive dowser mouse youkai was watching it the entire time. The Yakumo kitsune mentioned sensing something very faint the moment before everyone in the human village. She also thinks that the force responsible 'isn't magic as we understand it', whatever that means."

>"I'm afraid I have nothing to add to that," says the woman in blue. "In fact, much of that is news to me. Thank you."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 15, 2011, 02:36:06 AM
> "No prob."
> Point at the woman in blue's hands.
> "If I can ask, then, what're you making?"
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Shadoweh on June 15, 2011, 02:37:16 AM
> Take a better look at the piece of wood the woman in blue is whittling.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 15, 2011, 02:51:10 AM
> "No prob."
> Point at the woman in blue's hands.
> "If I can ask, then, what're you making?"

> Take a better look at the piece of wood the woman in blue is whittling.

>"It's just a little project to keep me going," says the woman in blue.
>Taking a closer look at it, it seems to be a rough rod. There is an odd thing at the end, giving you a feeling that it is meant to connect to something.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 15, 2011, 02:55:06 AM
> "Oh. Huh. All right then. Ah, would either of you happen to know Patchouli's schedule? I'm also out here headed to the SDM because I have a message for her regarding some meeting tonight that she's involved in."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 15, 2011, 02:59:57 AM
> "Oh. Huh. All right then. Ah, would either of you happen to know Patchouli's schedule? I'm also out here headed to the SDM because I have a message for her regarding some meeting tonight that she's involved in."

>"She is probably awake," says the one in blue, "But I can't imagine you'd get into there right now."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 15, 2011, 03:01:47 AM
> "Oh. That sucks. Hopefully I can just relay the message through someone else, then."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 15, 2011, 03:03:38 AM
> "Oh. That sucks. Hopefully I can just relay the message through someone else, then."

>"It shouldn't be a problem to leave it with the guard, should it?" says green-haired woman.
>The one in blue shakes her head. "It shouldn't."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 15, 2011, 03:15:22 AM
> "Oh. That works. Thanks for the info."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 15, 2011, 03:35:13 AM
> "Oh. That works. Thanks for the info."

>"You're welcome," says the green-haired woman, while her companion nods.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 15, 2011, 03:49:33 AM
> "All right, I'll head on over there and leave you two alone now."
> Assuming no objections to our departure from other woman, take flight again and head around the lake to the Scarlet Devil Mansion. Do not head directly across the lake; we have no time for fairy shenanigans.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 15, 2011, 04:00:06 AM
> "All right, I'll head on over there and leave you two alone now."
> Assuming no objections to our departure from other woman, take flight again and head around the lake to the Scarlet Devil Mansion. Do not head directly across the lake; we have no time for fairy shenanigans.

>"Bye!" says the green-haired woman as you depart. "Try not to stumble into any bad omens!"
>You continue to circle around the lake, and find yourself flying along the wall. Up ahead, you see a tall, red-haired woman clad in a green cheongsam stranding at the gates. Beside her is a little blonde girl in a red dress, carrying a parasol and her hair drawn in a ponytail off the side of her head. Most notably, she has some very odd wings made of what seem to be wood and colorful crystals; and you have a thing or two to say about odd wings! As you fly closer to the gate, the blonde girl throws out a hand and says, "Halt! No one enters! So give it up or I'll break ya in three pieces!"
>She then looks to her companion and says, "Like that, Miss Hong?"

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 15, 2011, 04:06:43 AM
> Is there anything else notable about the little blonde girl?
> If we haven't stopped flying yet, do so. Either way, look over to 'Miss Hong' with an expectant expression on our face.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 15, 2011, 04:12:18 AM
> Is there anything else notable about the little blonde girl?
> If we haven't stopped flying yet, do so. Either way, look over to 'Miss Hong' with an expectant expression on our face.

>This is why we don't edit while IMing.
>Most notably, she has some very odd wings made of what seem to be wood and colorful crystals; and you have a thing or two to say about odd wings!
>"About like that, Flan," says Miss Hong. She looks over toward you as you slow down. "Flan's summed it up pretty well: we are closed to all visitors, no matter what. Orders from the very top, no exceptions."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 15, 2011, 04:14:54 AM
> Nod.
> "Figured. I'm guessing the top is just as unhappy about what happened to their money as everyone else?"
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 15, 2011, 04:21:45 AM
> Nod.
> "Figured. I'm guessing the top is just as unhappy about what happened to their money as everyone else?"

>Miss Hong's expression darkens.
>"She knows!" Flan cries. "Let's get her!"

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 15, 2011, 04:30:22 AM
> Frown.
> "It happened to me too. Of course I know. It happened to everyone."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Rin Kagamine on June 15, 2011, 05:32:49 AM
> "Humans, Kappa, Oni, Tengu, hell even the ghosts in Hakugyokurou got hit.  The worst part is that no one seems to have any idea how it happened."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 15, 2011, 02:31:04 PM
> Frown.
> "It happened to me too. Of course I know. It happened to everyone."

> "Humans, Kappa, Oni, Tengu, hell even the ghosts in Hakugyokurou got hit.  The worst part is that no one seems to have any idea how it happened."

>Flan advances , scowling in a way that's difficult not to laugh at, until Miss Hong puts a  hand on her shoulder. "She's probably telling the truth," says the taller woman.
>"Oh, okay," says Flan, as she stops. She looks back to you. "Sorry. But you still don't get to come in! Sister's orders."
>She then looks back to her companion. "Like that, Miss Hong?"
>"Almost," Miss Hong replies. "You should use Mistress there. It's less confusing for people."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 15, 2011, 02:36:04 PM
> Shake head.
> "That's fine. Don't need to go in. I'm looking into fixing things, so I'm here to see if you know anything I haven't found yet. So far, I've learned that the origin is on the surface, and that, whatever it is, it worked across realms. Higan and Bhava-Agra didn't notice since I guess they don't use money, but Hakugyokurou was affected."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 15, 2011, 03:11:19 PM
> Shake head.
> "That's fine. Don't need to go in. I'm looking into fixing things, so I'm here to see if you know anything I haven't found yet. So far, I've learned that the origin is on the surface, and that, whatever it is, it worked across realms. Higan and Bhava-Agra didn't notice since I guess they don't use money, but Hakugyokurou was affected."

>"We're working hard on the case right now," says Miss Hong. "Mistress isn't going to settle for less. Unfortunately, news never really makes its way out here until it's not really really news anymore."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 15, 2011, 03:32:57 PM
> "I see. Well, I can tell you a couple of interesting things just from underground. A satori youkai got hit without detecting anyone around her house. A perceptive dowser mouse youkai's donation box got hit while she was staring at it the entire time. And then, on the surface, it seems the Yakumo kitsune detected a very faint sensation or some sort. She couldn't really describe it clearly. Most everyone else I've mentioned it too didn't notice anything, though Byakuren Hijiri wasn't sure one way or the other. Whatever happened, the kitsune doesn't seem to think the means were magic 'as we know it', whatever that means."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 15, 2011, 03:49:29 PM
> "I see. Well, I can tell you a couple of interesting things just from underground. A satori youkai got hit without detecting anyone around her house. A perceptive dowser mouse youkai's donation box got hit while she was staring at it the entire time. And then, on the surface, it seems the Yakumo kitsune detected a very faint sensation or some sort. She couldn't really describe it clearly. Most everyone else I've mentioned it too didn't notice anything, though Byakuren Hijiri wasn't sure one way or the other. Whatever happened, the kitsune doesn't seem to think the means were magic 'as we know it', whatever that means."

>Miss Hong nods. "Well, that's something, I guess."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 15, 2011, 04:01:08 PM
> "I don't suppose any of you noticed anything strange? Maybe that sensation the kitsune mentioned, or perhaps someone was looking at some currency when the culprit struck?"
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 15, 2011, 04:15:50 PM
> "I don't suppose any of you noticed anything strange? Maybe that sensation the kitsune mentioned, or perhaps someone was looking at some currency when the culprit struck?"

>"I didn't find out until Sakuya told me," says Miss Hong with a shrug.
>Flan crosses her arms. "The maids were being very loud, so I went to see what was the matter. When I was there, so was big sister and they here talking about how we got robbed. I wanted to help, and we got in an argument, and eventually Kuya said I could come out here and help Meiling!" She gives a firm nod at the end. "Nobody's getting inside on my watch!"

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 15, 2011, 04:30:21 PM
> "Is Sakuya or the mistress sister out investigating right now themselves? It'd be nice to exchange information if we see each other."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 15, 2011, 04:43:59 PM
> "Is Sakuya or the mistress sister out investigating right now themselves? It'd be nice to exchange information if we see each other."

>Miss Hong shakes her head. "Sakuya is most definitely inside. I don't know about Mistress, she sometimes doesn't  tell us when she comes and goes. I am pretty sure she's still inside."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 15, 2011, 04:52:48 PM
> Frown.
> "Huh. Shame. Well, I can't say anything for sure, but I'll be honest, I don't know how much an in-home inspection will accomplish. I get the feeling whoever pulled this off did it from one centralized location, rather than going around to each residence and picking them off individually."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 15, 2011, 04:56:30 PM
> Frown.
> "Huh. Shame. Well, I can't say anything for sure, but I'll be honest, I don't know how much an in-home inspection will accomplish. I get the feeling whoever pulled this off did it from one centralized location, rather than going around to each residence and picking them off individually."

>"Yeah, Patchouli is probably working on something like that," says Miss Hong. "Sakuya, if I know her, is probably taking inventory. As for Mistress? Well, she's a tough one to read."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 15, 2011, 05:02:18 PM
> "Oh, that reminds me. The other reason I'm here is to let Patchouli know that her meeting tonight is still on. Byakuren is worried that not everyone might show up due to the circumstances, but we're thinking having everyone attend and study the problem might be the fastest way to work toward solving it."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 15, 2011, 05:06:39 PM
> "Oh, that reminds me. The other reason I'm here is to let Patchouli know that her meeting tonight is still on. Byakuren is worried that not everyone might show up due to the circumstances, but we're thinking having everyone attend and study the problem might be the fastest way to work toward solving it."

>"If Mistress lets her out," says Miss Hong.
>"She doesn't like Patch-Patch running off when we have problems," Flan says.
>"I'll make sure she gets that, though," Miss Hong says. "I'm sure she's clever enough to find a way to make it to her club meeting"

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 15, 2011, 05:27:19 PM
> "If it comes to it, someone should make sure the head of house knows that this is her best chance of getting her money back."
> Frown.
> "This kinda makes me wish I had a chance to speak with the head of house myself. But I know."
> Hold up an open hand, as if signalling something to stop.
> "No admittance."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 15, 2011, 05:43:01 PM
> "If it comes to it, someone should make sure the head of house knows that this is her best chance of getting her money back."
> Frown.
> "This kinda makes me wish I had a chance to speak with the head of house myself. But I know."
> Hold up an open hand, as if signalling something to stop.
> "No admittance."

>You cut Flan off at the pass. She contents herself with a firm nod.
>"She might open up later on," says Miss Hong. "But right now, it can't be helped."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 15, 2011, 05:51:32 PM
> Grin.
> "You sound like a certain tengu I know."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 15, 2011, 05:56:09 PM
> Grin.
> "You sound like a certain tengu I know."

>Miss Hong rubs the back of her head. "Heh, I don't deal much with Tengu..."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 15, 2011, 06:13:24 PM
> Rub chin.
> "Hmm. I may not be allowed in, and Patchouli may not be explicitly allowed out, but if there's two of you here, does that mean I can ask one of you to run something in to her for me, then run it back out when she's done? Or maybe you could get one of the maids to do it?"
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 15, 2011, 06:55:00 PM
> Rub chin.
> "Hmm. I may not be allowed in, and Patchouli may not be explicitly allowed out, but if there's two of you here, does that mean I can ask one of you to run something in to her for me, then run it back out when she's done? Or maybe you could get one of the maids to do it?"

>"Um, maybe a little bit," says Miss Hong, frowning.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 15, 2011, 07:04:42 PM
> "Well, this was found in the forest. Byakuren and I aren't sure of it's importance, but it has some glyphs on it that we can't read, and I think it's strange enough to be worth looking into. Byakuren thinks Patchouli might be able to read them."
> Pull out the sword blade bundle and unwrap it while talking. Show it to the two gate guards once it's unwrapped (without holding it in a threatening manner).
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 15, 2011, 07:21:08 PM
> "Well, this was found in the forest. Byakuren and I aren't sure of it's importance, but it has some glyphs on it that we can't read, and I think it's strange enough to be worth looking into. Byakuren thinks Patchouli might be able to read them."
> Pull out the sword blade bundle and unwrap it while talking. Show it to the two gate guards once it's unwrapped (without holding it in a threatening manner).

>You unwrap the Broken Sword Blade and show it to the gate guards, holding it at the edges with your palms
>"Oooooo..." says Flan.
>"That's a weird blade, alright," says Miss Hong. "I think I've seen something like it inside."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 15, 2011, 07:45:07 PM
> "Really? I wonder if that might help identify it."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 15, 2011, 07:59:33 PM
> "Really? I wonder if that might help identify it."

>"Well, it doesn't have the weird...letters on it?" says Meiling. "But there's stuff on display that has a blade kind of like this."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 15, 2011, 08:04:27 PM
> "Huh. Well, still, that might give us a clue as to the blade's origin. If they're that similar, they might have come from the same place."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 15, 2011, 08:05:26 PM
> "Huh. Well, still, that might give us a clue as to the blade's origin. If they're that similar, they might have come from the same place."

>Meiling nods. "That it could."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 15, 2011, 08:20:44 PM
> "So, uh, yeah. Could someone run this into Patchouli and have her take a look at it, then run it back out to me once she's done? That way no one leaves that isn't supposed to and no one gets in that isn't supposed to."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 15, 2011, 08:25:05 PM
> "So, uh, yeah. Could someone run this into Patchouli and have her take a look at it, then run it back out to me once she's done? That way no one leaves that isn't supposed to and no one gets in that isn't supposed to."

>"Flan, wanna be my assistant with that one?" says Miss Hong, looking to her companion.
>"Mmmkay!" says Flan, as she reaches out with her free hand to take the blade.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 15, 2011, 08:31:06 PM
> Gently hand over the blade, walking up to Flan if need be.
> "Be careful with that. Don't wanna hurt yourself."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 15, 2011, 08:40:25 PM
> Gently hand over the blade, walking up to Flan if need be.
> "Be careful with that. Don't wanna hurt yourself."

>You hand the blade to Flan. Given she isn't too much taller than it is, she has to wrap it up and tuck it under her arm. She then scurries toward the front doors of the mansion after Meiling opens the gates.
>"Heh," says Miss Hong. "Normally I wouldn't have her out here, but she was just so insistent, you know? And it gets a lot of worry of Sakuya's back."
>It only takes her a minute to return. She stands as straight as she can and says, "Patch-Patch said: 'I don't have time for this, tell whoever it was to go drown in the lake,' Then Petty said something weird about leaving an attractive corpse."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Suwako Moriya on June 15, 2011, 09:30:51 PM
> Grin.
> "I guess this is the last time I give away info for free."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Shadoweh on June 15, 2011, 09:34:16 PM
Anyone want to turn into a fairy maid and sneak into the SDM now? If they're not going to be helpful we can go check out this sword blade ourselves to compare.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 15, 2011, 09:36:22 PM
> Grin.
> "I guess this is the last time I give away info for free."

>"Huh?" says Flan, as she offers you back the Broken Sword Blade awkwardly.  "Did I do it wrong?"

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Suwako Moriya on June 15, 2011, 10:29:52 PM
We could try, but I suspect we'd get stopped at the gate even as a fairy.

> Take the sword back carefully.
> "Naw, you were fine. Don't worry about it, I'll bug her again at the meeting later. She'll probably be disappointed that I haven't drowned, but life is full of little disappointments."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 15, 2011, 10:45:33 PM
> Take the sword back carefully.
> "Naw, you were fine. Don't worry about it, I'll bug her again at the meeting later. She'll probably be disappointed that I haven't drowned, but life is full of little disappointments."

>You obtain: Broken Sword Blade
>"Whee!" says Flan.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 15, 2011, 11:49:36 PM
> Rebundle the broken sword and put it away.
> "What was Patchouli busy with? Did you get to see?"
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 15, 2011, 11:58:00 PM
> Rebundle the broken sword and put it away.
> "What was Patchouli busy with? Did you get to see?"

>"She had a lot of books out," says Flan, "and was turning pages really fast!"

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 16, 2011, 12:02:06 AM
> "Figures. Ah well. Thanks for the help."
> Turn to Meiling.
> "I don't suppose you remember anything else about that other sword?"
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 16, 2011, 12:04:43 AM
> "Figures. Ah well. Thanks for the help."
> Turn to Meiling.
> "I don't suppose you remember anything else about that other sword?"

>You turn to the tall guard and ask about the sword.
>"Well, not a whole lot," she says. "It might not even be an exact match, you know? Just I think I've seen one or two like it inside."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 16, 2011, 12:20:05 AM
> What time is it?

Well, whatever we want to learn now, we could theoretically learn later at the club meeting. I suspect Patchy's memory of the swords would be better than Meiling's.

I think I'm prepared to leave (many of the problematic logistics of sneaking into the tengu village apply to the SDM as well), but if people want to stick around and try to find a way in to see those swords, I won't command us away from the place just yet.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 16, 2011, 12:25:03 AM
> What time is it?

>It's probably not too far from half past six.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Shadoweh on June 16, 2011, 12:27:09 AM
It would be better to see if we learn enough from Patchy at the meeting, and sneak in if we don't then. I'm wondering if we might have to get in to see her at all, if Remilia decides her Patchy shouldn't leave in the emergency. Things to worry about later!
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 16, 2011, 12:48:11 AM
> Do we know where Kourindou is relative to where we are now?
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 16, 2011, 01:08:13 AM
> Do we know where Kourindou is relative to where we are now?

>It is to the north, along the road somewhere.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 16, 2011, 01:15:52 AM
> "All right. I guess this attractive corpse will just have to hit Patchouli up for info later, when she's at that meeting. Catch you two some other time."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 16, 2011, 01:20:02 AM
> "All right. I guess this attractive corpse will just have to hit Patchouli up for info later, when she's at that meeting. Catch you two some other time."

>"Bye bye, Miss Wings!" says Flan, while Miss Hong gives a nod in your direction.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 16, 2011, 01:29:15 AM
> Point our index finger at Flan gun-style, flash a toothy grin and wink.
> "See you later, Little Miss Wings."
> Assuming no objection to our departure, take flight and follow the road north, keeping an eye out for any unfamiliar buildings.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 16, 2011, 01:36:15 AM
> Point our index finger at Flan gun-style, flash a toothy grin and wink.
> "See you later, Little Miss Wings."
> Assuming no objection to our departure, take flight and follow the road north, keeping an eye out for any unfamiliar buildings.

>You emulate heroes of old, then depart while Flan giggles.
>Taking to the air, you head toward the road, giving the lake a wide berth again. Following along it, you look for houses. It's a little difficult to see through the summer foliage, but you think you can catch a glimpse of something peeking through the trees near the northern edge of the forest.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 16, 2011, 01:40:50 AM
> Fly in toward it, then land when we get close so we can get a better look from the ground.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 16, 2011, 01:54:13 AM
> Fly in toward it, then land when we get close so we can get a better look from the ground.

>You draw closer to it, and see there is a fair amount of old furniture littering the yard around it. The house itself is it in need of a wash. Some of the from the roof don't match the rest, and a few of the wooden frames on the walls seem to be moldy and wearing thin. You are quite sure this is Kourindou, though you've never really visited it.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 16, 2011, 02:01:12 AM
> Head to it and enter.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 16, 2011, 02:24:38 AM
> Head to it and enter.

>You approach the store, and notice there is an wooden sign on the door pronouncing the place open. Walking inside, you notice the place looks much like a pawn shop in the Ancient  City, though a bit less cramped than most and a lot dustier. You note some cobwebs in the corners. Shelves on the walls contain several items, while a few racks on the floor hold a couple more. There is a counter along the far wall, with a door behind it. A few windows allow light to come in and brighten the store. Obvious exits are north and south.
>Sitting behind the counter is a tall, white-haired man with spectacles resting on his nose and accentuating his yellow eyes. He wears a robe of blue and black, with a leather bag in front. He smiles as you enter, and says, "Good afternoon, Miss...Houjuu?"
>The store contains
>Broken Sword Handle
>Iron Key
>Blank Scroll
>3 Caramels
>A Metal-Plated Glove
>Wooden Stand
>White Obi
>Stethoscope
>Stuffed Blob
>Small Knife
>Set of Marbles
>Marked Glass Tube
>Jeweler's Scope
>Jacinth Tiger
>Figurine of a Master Lichen
>Lockpicks Masquerading as a Pocket Clay Sculpting Set
>Set of Wolf Ears
>Bag of Glittering Powder
>Lone Brown Boot
>Black Arrow

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Rin Kagamine on June 16, 2011, 02:26:50 AM
> "Yes, that's me."
> "Have you heard about what has happened to all the money yet?"
> Inventory
> How does his Broken Sword Handle compare to ours?
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 16, 2011, 02:28:08 AM
> Inspect Iron Key, Small Knife, Jeweler's Scope, Lockpicks and Black Arrow.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: E-Nazrin on June 16, 2011, 02:47:09 AM
>Examine glove, blank scroll, marble set, glass tube, and wolf ears. Ask about the scroll if we don't see anything special about it.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 16, 2011, 02:58:18 AM
> "Yes, that's me."
> "Have you heard about what has happened to all the money yet?"
> Inventory
> How does his Broken Sword Handle compare to ours?

>"I've managed to piece it together, yes," says the man, who must be Rinnosuke.
>Your inventory contains:
>Black dress
>A short number that draws attention low, and has a lovely bit of frills around the neck. It's made to accommodate your wings, and is is quite stretchy, very useful when you need to change shapes on the fly.
>Black Stockings
>They keep your legs warm and clean. They can stretch to accommodate some shape changes.
>Black Bracelet
>A simple accessory that plays off the asymmetry of your natural form.
>Red shoes
>A cute pair of shoes that stand out against your stockings.
>Rose Quartz x2
>A common gem with a pinkish hue. Worth about 15-25☼.
>Black Pearl x2
>A rare and precious kind of pearl, easily worth 100-130☼.
>Red Spinel x2
>A lovely but low value gem that the uninitiated may mistake for a ruby. Worth 50-80☼.
>Green Glass Bead x15
>Cheaply made, but kind of pretty. Worth 1☼. at most, and you'd quickly expect a bulk discount.
>Loose Cobblestone
>This seems to have been taken from the streets of the Ancient City
>Brown Jasper
>An ornamental gem worth 30-40☼
>Freshwater Pearl
>A common, low value pearl worth 7-8☼
>Aventurine
>A greenish stone that worth 20-25☼.
>Banded Agate
>A layered stone you would value at 7-11☼ 
>Carnelian
>A common brownish red decorative stone that you price at 7-11☼
>Rabbit Dress
>A yellow sun dress in the style favored by the rabbits of Eientei, made for a slender person a few inches shy of five feet tall.
>Hand Mirror
>A small sturdy mirror for on the go use.
>Trident
>Your trusty weapon and fishing tool.
>Broken Sword Blade
>Wrapped in cloth, and bearing odd glyphs on its length.
>Your Broken Sword Blade lacks a hilt.

> Inspect Iron Key, Small Knife, Jeweler's Scope, Lockpicks and Black Arrow.
>Iron Key
>A simple ring-handled key made of iron.
>Small Knife
>This is a small knife, likely designed to assist with food preparation. The handle suggests it is made for something of human size, rather than being a longer blade for something smaller.
>Jeweler's Scope
>An eyepiece that allows one to examine jewels in great detail to pick out their flaws and do fine work upon them.
>Lockpicks Masquerading as a Pocket Clay Sculpting Set
>A "pocket clay sculpting set" whose tools just happen to be rather well designed for basic lockpicking. One wonders who would normally retail such a thing.
>Black Arrow
>A signal arrow with black fletchings. It seems to have seen quite a lot of use.

>Examine glove, blank scroll, marble set, glass tube, and wolf ears. Ask about the scroll if we don't see anything special about it.

>Metal Plated Glove
>Metal plates are sewn into the outside of this leather glove.
>Blank Scroll
>A scroll of yellowed and slightly worn paper, free of marks.
>Set of Marbles
>A bag of eleven marbles of various sizes and designs.
>Marked Glass Tube
>A tube with numbers and tick marks on it. A strip of red runs along the middle of it.
>Set of Wolf Ears
>A hairband with cloth wolf ears set into it.
>You ask about the scroll. "It once bore writing," says Rinnosuke. "Now it is gone. Perhaps it will come back some day?"

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Rin Kagamine on June 16, 2011, 03:11:17 AM
> Examine and ask about Broken Sword Handle
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 16, 2011, 03:22:16 AM
> Examine and ask about Broken Sword Handle

>Broken Sword Handle
>This seems to be the handle of a broadsword, with about an inch and a half of blade. It seems old.
>You ask about it. "It's exactly what it seems to be," says Rinnosuke. "I've had it for some time."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 16, 2011, 03:22:56 AM
> So the Broken Sword Handle and Broken Sword Blade don't seem to match with each other?
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 16, 2011, 03:34:54 AM
> So the Broken Sword Handle and Broken Sword Blade don't seem to match with each other?

>You've not really checked, yet.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 16, 2011, 03:41:08 AM
> Compare our Broken Sword Blade to the Broken Sword Handle.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 16, 2011, 03:52:05 AM
> Compare our Broken Sword Blade to the Broken Sword Handle.

>The widths of the blade pieces are certainly the same, and the metal seems to be of the same type. But you are not sure if they would neatly fit together.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 16, 2011, 03:53:46 AM
> What kind of relationship do we have with the blacksmith in the human village?
> Show Rinnosuke the Broken Sword Blade.
> "Looks like we match. You have any idea what's written on this, or what it might do beyond being a sword?"
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: E-Nazrin on June 16, 2011, 04:05:57 AM
Rinnosuke strikes me as a bit of a sneaky type. I'd check for a price on the hilt before admitting we have anything related to it.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 16, 2011, 04:54:20 AM
> What kind of relationship do we have with the blacksmith in the human village?
> Show Rinnosuke the Broken Sword Blade.
> "Looks like we match. You have any idea what's written on this, or what it might do beyond being a sword?"

>You know of her, but not much else.
>You show the Broken Sword Blade to Rinnosuke. "At the moment, it doesn't even seem to be a sword. I am afraid I cannot read that."


Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 16, 2011, 10:43:54 AM
> Do we follow any sort of procedure for bartering, like we have for when we enter a jeweler's shop?
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 16, 2011, 01:50:36 PM
> Do we follow any sort of procedure for bartering, like we have for when we enter a jeweler's shop?

>Typically, swap shop owners cannot be expected to be part of the trade by default, so there's no real hidden etiquette to it.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 16, 2011, 01:51:25 PM
> "I see. What's the going rate for that broken handle, then?"
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 16, 2011, 01:58:15 PM
> "I see. What's the going rate for that broken handle, then?"

>"What do you have to offer?" says Rinnosuke.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 16, 2011, 02:02:03 PM
> "A whole bunch of precious stones. And a few not-so-precious ones. A free drink or two, as well, if you're ever in my pub's area."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 16, 2011, 02:10:10 PM
> "A whole bunch of precious stones. And a few not-so-precious ones. A free drink or two, as well, if you're ever in my pub's area."

>"I'm not one to travel," says Rinnosuke. "And, I would be willing to take such stones, but it is my understanding they have become quite a bit more common as of late."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 16, 2011, 02:14:18 PM
> "Yeah, they have. But given where they came from, devaluing them could wreak further havoc on Gensokyo's economy, even after things get fixed."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 16, 2011, 02:49:54 PM
> "Yeah, they have. But given where they came from, devaluing them could wreak further havoc on Gensokyo's economy, even after things get fixed."

>"Perhaps so," says Rinnosuke. "But I do not feel it guaranteed that will come to pass."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 16, 2011, 03:09:21 PM
> What alcohol do we have to offer in the 15☼ to 20☼ range?
> Grin.
> "Don't worry about that. Sherlock Houjuu is on the case. It'll get done."
> "But I understand your concern. Would it be possible to use some precious stones in a temporary exchange, where I promise to return later to take them back in exchange for something you'd find more useful, such as a bottle of alcohol?"
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 16, 2011, 03:20:12 PM
> What alcohol do we have to offer in the 15☼ to 20☼ range?
> Grin.
> "Don't worry about that. Sherlock Houjuu is on the case. It'll get done."
> "But I understand your concern. Would it be possible to use some precious stones in a temporary exchange, where I promise to return later to take them back in exchange for something you'd find more useful, such as a bottle of alcohol?"

>You have a fair number of things in that price range; jugs of the cheap liquid headaches, decent sized bottles of drinkable sake, small bottles of various fruit wines and shochu, and a few unique concoctions.
>"I imagine you would be," says Rinnosuke. "And...perhaps so. What do you have in mind?"

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 16, 2011, 03:29:07 PM
> "Depends on what you like. Got some bottles of sake about yea."
> Indicate the approximate height of a 20☼ bottle of sake.
> "Or, if fruit wines or shochus are more up your alley, I got some of those too."
> Indicate the approximate heights of each of those bottles as appropriate, again assuming 20☼.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 16, 2011, 03:31:29 PM
> "Depends on what you like. Got some bottles of sake about yea."
> Indicate the approximate height of a 20☼ bottle of sake.
> "Or, if fruit wines or shochus are more up your alley, I got some of those too."
> Indicate the approximate heights of each of those bottles as appropriate, again assuming 20☼.

>"Hmmm," says Rinnosuke. "I'll have four of your fruit wines."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 16, 2011, 03:50:53 PM
> "For a broken sword handle?"
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 16, 2011, 04:06:53 PM
> "For a broken sword handle?"

>"I don't believe I misspoke," says white-haired man.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 16, 2011, 04:07:53 PM
> "Would that count go down without the precious stone in-between?"
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 16, 2011, 04:23:55 PM
> "Would that count go down without the precious stone in-between?"

>He shakes his head.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 16, 2011, 04:30:41 PM
> Frown, then sigh after a couple of seconds.
> "Will tomorrow afternoon do for a delivery? I expect you might be ready for sleep by the time I could get back here tonight."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 16, 2011, 04:35:31 PM
Well, I don't like giving that much away for this thing, but I don't see any other choice. Trading the trident is completely out of the question. Trading the blade is stupid for obvious reasons. The rabbit dress is too important as a backup plan for entering Eientei, and the hand mirror is too important as a transformation time-saver.

Hopefully the value we're losing here can be more than made up later, once we have a complete sword.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 16, 2011, 04:43:20 PM
> Frown, then sigh after a couple of seconds.
> "Will tomorrow afternoon do for a delivery? I expect you might be ready for sleep by the time I could get back here tonight."

>"I expect circumstances will require me to be open well into the evening," says Rinnosuke.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 16, 2011, 04:49:33 PM
> Shrug.
> "All right, then, I'll see what I can do for this evening."
> Pull out a red spinel and rose quartz.
> "The original market value of these combined is worth about four bottles of my fruit wine. If I'm involved I'm sure I can get even more than that value for them, so you can be sure I'll be back for them."
> Hand the gems over.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 16, 2011, 04:57:29 PM
> Shrug.
> "All right, then, I'll see what I can do for this evening."
> Pull out a red spinel and rose quartz.
> "The original market value of these combined is worth about four bottles of my fruit wine. If I'm involved I'm sure I can get even more than that value for them, so you can be sure I'll be back for them."
> Hand the gems over.

>He accepts your gems.
>"I would not expect those values to hold, myself," he says. "There quite more spinels and quartzes now than their were yesterday. But, I shall accept them as placeholders for now. I trust you not to go back on your word."
>You obtain: Broken Sword Handle.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 16, 2011, 05:01:04 PM
> "Yeah, which makes it all the more important that I get whatever this was reversed. Don't worry about me not coming back, Byakuren would have my wings if I tried to run off on you."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 16, 2011, 05:22:33 PM
> "Yeah, which makes it all the more important that I get whatever this was reversed. Don't worry about me not coming back, Byakuren would have my wings if I tried to run off on you."

>Rinnosuke nods. "I shall expect you sometime this evening, then."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 16, 2011, 05:45:08 PM
> Nod.
> "I'll do my best to get here, assuming things don't get dicey."
> It's still another couple of hours to sunset, right?
> How far is the mountain from the human village?
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 16, 2011, 06:05:18 PM
> Nod.
> "I'll do my best to get here, assuming things don't get dicey."
> It's still another couple of hours to sunset, right?
> How far is the mountain from the human village?

>He nods.
>You have a couple hours.
>If you mean Youkai Mountain, about ten to fifteen minutes as long as you don't dwadle.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 16, 2011, 06:59:50 PM
> "To later, then."
> Leave the store, take flight and head to the human village.

I'm thinking let's have the blacksmith take a look at the sword pieces, then start the mountain -> Mokou -> Eientei -> Magic Club run.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 16, 2011, 08:10:40 PM
> "To later, then."
> Leave the store, take flight and head to the human village.

>"Until then, Miss Houjuu," he says. "Have a good evening."
>You make your way toward the human village. Before you even reach it, you can hear the music. Boisterous, fast-paced, and chaotic music. You quickly catch sight of the Prismriver Sisters hovering low over the village. Drawing closer, you can see the central village is a lot more crowded than before; people dance, and there seems to be a general air of merriment. However, taking a second glance, you note there are still a lot of people gathered there that are not joining in on the celebration. They give you a feeling akin to what you felt from the crowd the last time you had come here.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 16, 2011, 08:15:22 PM
> Head for the Myouren Temple. We're on a time budget.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 16, 2011, 08:30:31 PM
> Head for the Myouren Temple. We're on a time budget.

>You head for the temple. Things are much quieter here, though you can still hear the Prismrivers fairly well in the distance. You don't see anyone lingering around outside, and things don't seem to have changed from before.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 16, 2011, 08:32:36 PM
> Enter and look around for Byakuren.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 16, 2011, 10:49:31 PM
> Enter and look around for Byakuren.

>You enter the temple, and walk toward the main part of the temple. There, you see a few people near the front, kneeling before the small clay statue of the Buddha and silently offering prayers. You see Ichirin sitting in the corner, her legs folded, her hands interlaced in front of her, and her eyes closed.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 17, 2011, 12:05:58 AM
> Are the not-Ichirin people people we recognize?
> Quietly back out of the room. No need to bother these people.
> Head back outside and toward the last spot we saw Byakuren.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 17, 2011, 12:54:54 AM
> Are the not-Ichirin people people we recognize?
> Quietly back out of the room. No need to bother these people.
> Head back outside and toward the last spot we saw Byakuren.

>You don't recognize them. They seem to be farmers, given their clothing.
>Leaving the temple, you return to the center of town. You look around the schoolhouse, and do not see Byakuren. The carousing makes it difficult to see find her at first, but after a looking around a bit you see her sitting near an alley across the way, taking with a few people. The music and dancing makes it rather hard to hear much of anything right now, you suspect this is why a lot of people are at the edges of the area now.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 17, 2011, 01:00:35 AM
> Head her way until we're in casual conversation distance.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 17, 2011, 01:31:54 AM
> Head her way until we're in casual conversation distance.

>It is a bit difficult to pick you way through through the dancers to get to where Byakuren is, and you eventually just go around them and approach the alley. From the side.
>You don't recognize who Byakuren is talking with, but they seem to be residents of the town. The noise makes it hard to hear them; and Byakuren doesn't seem to notice you approaching.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 17, 2011, 01:34:04 AM
> Do the town residents have any distinguishing features?
> Keep moving toward her until we're in her line of vision.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 17, 2011, 01:59:54 AM
> Do the town residents have any distinguishing features?
> Keep moving toward her until we're in her line of vision.

>Nothing really distinguishes them as unusual, they look like typical humans to you. Probably not too wealthy, judging from the quality of their clothes. There is about half a dozen of them.
>You move around Byakuren until you see her glance in your direction for a moment, then gives a quick nod toward you and return to talking to the people.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 17, 2011, 02:09:50 AM
> Pull out the Broken Sword Handle and wave it around. In an attention-grabbing manner, not a threatening manner.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 17, 2011, 02:21:36 AM
> Pull out the Broken Sword Handle and wave it around. In an attention-grabbing manner, not a threatening manner.

>You wave around the Broken Sword Handle. A few nearby people give you funny looks, but no one seems especially alarmed. Byakuren glances over your way, and frowns for a moment, before returning to talking with the people around her.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 17, 2011, 02:24:12 AM
> Give an emphatic shrug, then find the closest person that isn't Byakuren or busy looking at things that aren't us and walk up to them while putting the Broken Sword Handle away.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 17, 2011, 02:43:35 AM
> Give an emphatic shrug, then find the closest person that isn't Byakuren or busy looking at things that aren't us and walk up to them while putting the Broken Sword Handle away.

>You approach someone more or less at random, a dark-haired woman who was watching the dancers, then you waving around the Broken Sword Handle. "Ah, hello?" she says.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 17, 2011, 03:01:08 AM
> "Hi. Do you know where the blacksmith is?"
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 17, 2011, 03:05:53 AM
> "Hi. Do you know where the blacksmith is?"

>"Oh, Ari's around here somewhere," says the woman. She looks around, frowning. "Umm...hmm."
>After a few moments, she points at a small crowd along the periphery of the area and says "There she is."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 17, 2011, 03:09:36 AM
> Look at the crowd. Is there anyone that stands out as a blacksmith?
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 17, 2011, 03:18:25 AM
> Look at the crowd. Is there anyone that stands out as a blacksmith?

>Not from this distance.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 17, 2011, 03:21:03 AM
> "Thanks a bunch."
> Head over to the indicated group.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 17, 2011, 03:43:02 AM
> "Thanks a bunch."
> Head over to the indicated group.

>"You're welcome," says the woman.
>You head toward the group. It seems to be people mostly talking among themselves. Appraising them, you quickly find the blacksmith, a small dark-skinned woman with short hair and well-defined muscles on her arms. She is busy talking with a mid-sized and rather pudgy older man, arms crossed and looking faintly annoyed.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 17, 2011, 03:47:21 AM
> Get closer to them and see if we can't hear what they're talking about.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 17, 2011, 03:51:08 AM
> Get closer to them and see if we can't hear what they're talking about.

>You get closer, but can't really hear them over the music and merrymaking. You'd have to practically join the conversation to hear them.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 17, 2011, 03:57:18 AM
> How many glyphs were on that blade, anyway?
> Is there anyone else involved in the conversation?
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 17, 2011, 04:01:57 AM
> How many glyphs were on that blade, anyway?
> Is there anyone else involved in the conversation?

>Six.
>Just the two of them.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 17, 2011, 04:06:07 AM
> Could we possibly change the skin coloring on our arm to mark it up with copies of the glyphs?
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 17, 2011, 04:19:16 AM
> Could we possibly change the skin coloring on our arm to mark it up with copies of the glyphs?

>It would take you some time, but you can do it.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 17, 2011, 04:28:57 AM
> How much energy would it take?
> Move over right next to the blacksmith.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 17, 2011, 04:50:19 AM
> How much energy would it take?
> Move over right next to the blacksmith.

>Not much. You wouldn't notice a different as long as you didn't stack on too many other changes.
>You move next to the blacksmith, in time to hear her say, "-just don't know what we're gonna do."
>She then glances toward you after noticing that you've stopped moving.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 17, 2011, 04:55:57 AM
> Nod at her and gesture back at the man with which she was conversing, but make no indication that we're going to go anywhere yet.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 17, 2011, 02:17:00 PM
> Nod at her and gesture back at the man with which she was conversing, but make no indication that we're going to go anywhere yet.

>"Uh, you need something?" says the blacksmith, disregarding your gestures.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 17, 2011, 02:38:57 PM
> "Only if you are finished with this gentleman. Wouldn't have imposed, but it's too loud to do anything else."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 17, 2011, 03:11:10 PM
> "Only if you are finished with this gentleman. Wouldn't have imposed, but it's too loud to do anything else."

>"It's fine," she says. "we're just grumbling. You need something?"

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 17, 2011, 03:19:29 PM
> "All right. Yeah."
> Pull out the two broken sword pieces and show them to Ami.
> "You think these went together once? Found 'em separately."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 17, 2011, 03:24:25 PM
> "All right. Yeah."
> Pull out the two broken sword pieces and show them to Ami.
> "You think these went together once? Found 'em separately."

>She frowns it. "Might. Have you tried fitting them together?"

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 17, 2011, 03:28:38 PM
> Didn't we try that earlier and weren't sure ourselves?
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 17, 2011, 03:32:54 PM
> Didn't we try that earlier and weren't sure ourselves?

>You gave it a look over, but you didn't really try for it. At a glance, it doesn't look like they would go together cleanly.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 17, 2011, 03:42:41 PM
> "I took a quick look at it earlier and wasn't too sure. But I guess trying's the best way to find out."
> Try to fit the two pieces together at the broken parts of the metal. Remember to flip the blade over to try both sides of it if the first attempt doesn't fit.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 17, 2011, 05:09:43 PM
> "I took a quick look at it earlier and wasn't too sure. But I guess trying's the best way to find out."
> Try to fit the two pieces together at the broken parts of the metal. Remember to flip the blade over to try both sides of it if the first attempt doesn't fit.

>You try to fit the two pieces together. After flipping the blade, you find a spot where they seem to fit together.
>Looking at the somewhat reconstructed weapon you can see that a sizable section of the of the blade is gone, the parts that join are only a small fraction of its width. The missing section is about two finger-widths wide, and judging from the raggedness of the edges, it was not removed cleanly. This sword wasn't split cleanly in two, it was shattered near the hilt.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 17, 2011, 05:26:12 PM
> While holding the two pieces of the sword together, tilt them so Ami can see the hole at a good angle.
> "Looks like it's a match. Doesn't look like it met a happy end, though."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 17, 2011, 05:30:01 PM
> While holding the two pieces of the sword together, tilt them so Ami can see the hole at a good angle.
> "Looks like it's a match. Doesn't look like it met a happy end, though."

>You let the blacksmith get a good look at it.
>"No...no it doesn't," she says, frowning.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 17, 2011, 05:42:56 PM
> "How much time you think it'd take to fix that? Is it even possible?"
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 17, 2011, 06:44:11 PM
> "How much time you think it'd take to fix that? Is it even possible?"

>"I don't think this is something I could fix," she says with a frown. "Looking inside it-"
>She runs her finger along the broken side of the hilt.
>"I don't know how they made it to begin with."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 17, 2011, 06:51:48 PM
> "That's a lovely thought. Now I really want to find out what's written on it. I don't suppose there are any scholars in town?"
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 17, 2011, 07:35:40 PM
> "That's a lovely thought. Now I really want to find out what's written on it. I don't suppose there are any scholars in town?"

>"Maybe the guy at the charms shop?" says the blacksmith with a shrug.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 17, 2011, 08:32:05 PM
> Do we know where the Charms shop is?
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 17, 2011, 08:36:15 PM
> Do we know where the Charms shop is?

>You think you saw it across the street from the jewelry store.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 17, 2011, 09:45:29 PM
> "All right, I'll take a look. Thanks."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 17, 2011, 09:55:36 PM
> "All right, I'll take a look. Thanks."

>"You're welcome," says the blacksmith.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 17, 2011, 10:01:01 PM
> Give Ami a small wave, then head on over to the jewelry store, keeping an eye out for the charms store. Enter the charms store if we see it along the way.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 17, 2011, 11:10:28 PM
> Give Ami a small wave, then head on over to the jewelry store, keeping an eye out for the charms store. Enter the charms store if we see it along the way.

>You wave and head toward the jewelry store, going the route through the alley that you used before.
>Passing by the housing row, you see the jeweler's shop on the south side of the road, and a run-down shop that looks fairly similar in appearance to Kourindou, though lacking the mess out front, with a sign dangling out front that reads, "Charms". Obvious exists are north, south, east, and west.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 17, 2011, 11:13:13 PM
> Enter the charms shop.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 17, 2011, 11:37:17 PM
> Enter the charms shop.

>You walk through the front door of the charms shop.
>Inside, you immediately notice how cramped it is. The room couldn't me more than a few yards across, packed with shelves containing numerous necklaces, bracelets, figurines, and other trinkets. A heavy musty smell hangs in the air, and the one exposed window only allows in a feeble amount of light. Sitting at a counter across from the door is a tall, broad man in a faded black robe that hangs lightly from his shoulders. His hair is blonde, streaked heavily with gray, and slicked back close to his head. His features are craggy and accentuate his intense blue eyes. Hands folded in front of his face, he seems to radiate irritation.
>"Welcome," he says in a low voice, as if he doesn't want to disrupt the silence. "Not many youkai visit here."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 17, 2011, 11:42:20 PM
> Nod in his direction.
> Keep a low voice ourselves.
> "Hello. I'm looking for a village scholar, and the blacksmith directed me here."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 17, 2011, 11:49:49 PM
> Nod in his direction.
> Keep a low voice ourselves.
> "Hello. I'm looking for a village scholar, and the blacksmith directed me here."

>"I might be mistaken for one," says the man, watching you. "What do you need?"

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 17, 2011, 11:51:09 PM
> Pull out the broken sword blade.
> "There are glyphs on this broken blade. I'd like to know what they mean."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 17, 2011, 11:57:31 PM
> Pull out the broken sword blade.
> "There are glyphs on this broken blade. I'd like to know what they mean."

>He looks at them, his brow furrowing and seeming to focus his annoyance at  the blade.
>"These aren't from Genoskyo," he says. "I have no idea what they say."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 18, 2011, 12:03:06 AM
> "...Really? Wow."
> Do the glyphs look like a language from the old outside world?
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 18, 2011, 12:05:02 AM
> "...Really? Wow."
> Do the glyphs look like a language from the old outside world?

>He nods.
>You don't recognize them. You imagine they'd have to be, if they aren't from around here.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Suwako Moriya on June 18, 2011, 12:39:05 AM
? Check around. Anything interesting in the shop?
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 18, 2011, 01:04:02 AM
? Check around. Anything interesting in the shop?

>The Charm shop contains a number of bracelets, necklaces; figurines of animals, people, and little buildings, and odd little trinkets. None of them seem especially appealing on their own.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 18, 2011, 01:29:35 AM
> "That's more than I had earlier, at least. And it would explain why the blacksmith didn't know how to repair it."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 18, 2011, 01:48:29 AM
> "That's more than I had earlier, at least. And it would explain why the blacksmith didn't know how to repair it."

>He nods, watching you as you browse through the items. "I would take that sort of thing to Rinnosuke, he deals with those kinds of things."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 18, 2011, 02:00:19 AM
> "I tried, but since it's broken, even he couldn't make hide nor hair of it. This thing just gets more bizarre by the minute."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 18, 2011, 02:38:30 AM
> "I tried, but since it's broken, even he couldn't make hide nor hair of it. This thing just gets more bizarre by the minute."

>"Hmph," says the shopkeeper. "Interesting. I wouldn't know anyone else who could be be expected to recognize it."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 18, 2011, 02:52:36 AM
> "I can think of one other, but she's busy looking into the jewel mystery right now and doesn't want to be bothered. I should probably get back to directly investigating it myself, really."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 18, 2011, 03:38:09 AM
> "I can think of one other, but she's busy looking into the jewel mystery right now and doesn't want to be bothered. I should probably get back to directly investigating it myself, really."

>"You have leads?" says the shopkeeper.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 18, 2011, 03:50:20 AM
> "Got one specific lead, and a few connections looking for more info. I've scouted around a bit, and I've found some pretty unsettling things. The damage wasn't even restricted to Gensokyo, for one. The Netherworld got hit too. And the Yakumo kitsune believes the force behind it isn't 'magic as we know it', and I'm inclined to believe her senses, weird as they may be sometimes."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 18, 2011, 03:52:36 AM
> "Got one specific lead, and a few connections looking for more info. I've scouted around a bit, and I've found some pretty unsettling things. The damage wasn't even restricted to Gensokyo, for one. The Netherworld got hit too. And the Yakumo kitsune believes the force behind it isn't 'magic as we know it', and I'm inclined to believe her senses, weird as they may be sometimes."

>"Hmph," says the shopkeep, seeming content to leave it at that.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 18, 2011, 03:57:04 AM
> "It's some weird stuff, alright. But whoever did this made the mistake of annoying me in the process."
> Grab our trident, but don't unsheath it.
> "One way or another, I plan on seeing this fixed."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 18, 2011, 04:11:48 AM
> "It's some weird stuff, alright. But whoever did this made the mistake of annoying me in the process."
> Grab our trident, but don't unsheath it.
> "One way or another, I plan on seeing this fixed."

>"Never expected to hear a youkai planning to solve a problem," says the shopkeeper.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 18, 2011, 04:19:06 AM
> "Never expected to be solving one myself."
> Give a lopsided grin.
> "There was a time when I'd be the one causing this sort of problem every week. I think I've lost my touch over the years."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 18, 2011, 04:29:48 AM
> "Never expected to be solving one myself."
> Give a lopsided grin.
> "There was a time when I'd be the one causing this sort of problem every week. I think I've lost my touch over the years."

>The old shopkeeper snorts. You can't actually tell if it's from amusement or derision. His severe expressions offer no assistance in telling which is which.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 18, 2011, 05:18:29 AM
> "Anyway, thanks for your help. Got a few info appointments I need to keep, so I'll quit wasting your time."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 18, 2011, 02:26:56 PM
> "Anyway, thanks for your help. Got a few info appointments I need to keep, so I'll quit wasting your time."

>He gives a grunt and a terse nod.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 18, 2011, 04:04:40 PM
> Nod and exit the store.
> Head into the jeweler's shop.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 18, 2011, 04:23:25 PM
> Nod and exit the store.
> Head into the jeweler's shop.

>You leave the store, keenly aware of the shopkeeper watching you despite having your back turned.
>You cross over to the jewelry store. Walking inside, you find an older gentleman, thin and about as tall as you, dressed in blue robes emblazoned with chrysanthemum designs. He is presently dusting one of the display tables, and looks over toward you as you enter. "I'm sorry," he says, "We're closed for the foreseeable future."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 18, 2011, 04:32:41 PM
> Nod.
> "Yeah, I figured. That might make things easier for me, though. Can you tell me where your apprentice is?"
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 18, 2011, 04:45:40 PM
> Nod.
> "Yeah, I figured. That might make things easier for me, though. Can you tell me where your apprentice is?"

>"She went home for the evening," he says, continuing to dust. "Why do you ask?"
>Thinking back to the proper etiquette for this, this next step would be to examine the rings, and give a compliment to the skill of the cut as appropriate.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 18, 2011, 04:54:42 PM
> Does said etiquette still apply even when the shop is closed?
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 18, 2011, 05:02:21 PM
> Does said etiquette still apply even when the shop is closed?

>Yes. The craft knows no regular hours.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 18, 2011, 05:04:19 PM
> Look around at a few nearby rings. Give a closer examination to a few that look well made at first glance.
> "I was hoping to speak with her again. But I don't know where she lives, so I guess that's that."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 18, 2011, 05:28:31 PM
> Look around at a few nearby rings. Give a closer examination to a few that look well made at first glance.
> "I was hoping to speak with her again. But I don't know where she lives, so I guess that's that."

>You have a look at the rings. There's always rings, they're one of the requested items in practically every era that you've witnessed. His seem to vary in quality quite greatly, some are clearly made cheaply, and have little flaws in the stones themselves that you can pick out. A few, however, are quite exceptional, with excellently cut facets and settings that are both firm and unobtrusive. You doubt anyone in this village could afford them without a hefty discount.
>"Nor do I," he says while you examine the rings. "She's quite a private person."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 18, 2011, 05:34:40 PM
> "So I've seen."
> Pick up one of the exceptional rings and continue giving it an examining eye.
> "It seems she's found herself a good lot, in life, though, if she's an apprentice here. This is exquisite craftsmanship."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 18, 2011, 06:02:31 PM
> "So I've seen."
> Pick up one of the exceptional rings and continue giving it an examining eye.
> "It seems she's found herself a good lot, in life, though, if she's an apprentice here. This is exquisite craftsmanship."

>You pick up an emerald ring and look it over. It's set into a simple platinum band, but there's no doubt that only Eientei or the Scarlet Devil Mansion could afford this piece of jewelry. The way it catches light is simply marvelous.
>"I'd like to think my humble work is worth teaching," he says, as he rubs his chin. You notice the motion immediately, though it has been ages since you've seen it; he bends back his ring finger under his chin, while leaving the ring of his fingers resting on his jaw or neck. This, and decrying the quality of his work. There's no doubt about it, this man is a thief and trained by a master much as you were.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 18, 2011, 06:06:15 PM
> Oh, that poor little ghost, getting caught up in this business...
> What's the procedure from here? We're not exactly in a position to buy stuff right now.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 18, 2011, 06:12:16 PM
> Oh, that poor little ghost, getting caught up in this business...
> What's the procedure from here? We're not exactly in a position to buy stuff right now.

>She'd make a good second story worker, at least.
>At this point, you could talk about the trade openly, given no one is around.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 18, 2011, 06:12:55 PM
> Give a small grin.
> "So much does she really know, anyway?"
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 18, 2011, 06:25:23 PM
> Give a small grin.
> "So much does she really know, anyway?"

>"Nothing, right now," says jeweler, giving a small lopsided grin in return. "I've yet to decide if she's trustworthy."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 18, 2011, 06:31:02 PM
> "Yeah, I imagine she'll be a tricky one. She's real secretive and shy, sure, but she's also real close with Nagae."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 18, 2011, 07:00:00 PM
> "Yeah, I imagine she'll be a tricky one. She's real secretive and shy, sure, but she's also real close with Nagae."

>"The latter may be a problem, yes," says the jeweler, whom you assume is Ichiro. "I've been gauging her interest over time with little things."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Suwako Moriya on June 18, 2011, 08:03:16 PM
? ?And how has she done??
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 18, 2011, 08:11:47 PM
? ?And how has she done??

>"A little too soon to tell," says Ichiro with a shrug. "One must be subtle."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 18, 2011, 08:36:55 PM
> "I suppose that is true."
> Put the emerald down, and pick up and take a look at one of the other better-crafted rings.
> "I wish any of us knew more about her. Still, she's come a fair way. The first time we met, it took Nagae a lot of coaxing and the better part of a minute before she even appeared."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 18, 2011, 09:01:18 PM
> "I suppose that is true."
> Put the emerald down, and pick up and take a look at one of the other better-crafted rings.
> "I wish any of us knew more about her. Still, she's come a fair way. The first time we met, it took Nagae a lot of coaxing and the better part of a minute before she even appeared."

>You put down the emerald ring, and pick up one featuring a well-cut spinel in a setting designed to imitate rose petals; the latter carved intricately enough that you can see veins in the leaves.
>"I can believe that," says Ichiro. "She had to be coaxed to say anything to me."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 18, 2011, 09:02:48 PM
> "I presume Nagae sent her your way, then."
> Give a low chuckle.
> "If only the ol' oarfish knew."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 18, 2011, 09:30:44 PM
> "I presume Nagae sent her your way, then."
> Give a low chuckle.
> "If only the ol' oarfish knew."

>He nods to confirm your question.
>"Well, there aren't many opportunities to employ the craft these days," he says. "Even with the old days behind us, the mansions are too secure, the tengu too wary, and the kappa too uninteresting. It's more a hobby than anything."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 18, 2011, 10:01:15 PM
> "Yeah. 'Tis a shame. But it's still a living, I guess. At least until today."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 18, 2011, 10:23:10 PM
> "Yeah. 'Tis a shame. But it's still a living, I guess. At least until today."

>"Oh, I imagine it's going to explode in popularity," says the shopkeeper.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 18, 2011, 10:28:12 PM
> "I guess it'll have to, if people want to bring any sense of stability to their economies. Of course, when I fix things, it won't matter, but still."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 18, 2011, 10:38:46 PM
> "I guess it'll have to, if people want to bring any sense of stability to their economies. Of course, when I fix things, it won't matter, but still."

>"I've never heard theft becoming a cause of economic stability," says Ichiro. "But I suppose the question can be avoided if you succeed."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 18, 2011, 10:41:21 PM
> "Oh. I was thinking of the other side of the coin."
> Frown.
> "Byakuren often has me thinking of the lighter half of things these days. I've really lost my touch."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 18, 2011, 10:59:35 PM
> "Oh. I was thinking of the other side of the coin."
> Frown.
> "Byakuren often has me thinking of the lighter half of things these days. I've really lost my touch."

>"Ah, you travel with the buddhists?" says  Ichiro. "I wouldn't have expected. In any event, we've likely all lost what touch we had. Such is the price of harmony, I expect."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 18, 2011, 11:07:54 PM
> Do we remember where we met Shuuei for the firsy time, several months ago?
> "I'm with them off and on. I don't think I could do full-time Buddhism. That much piety just isn't me, even without this. I spend my days underground. It's home enough for me."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 18, 2011, 11:38:05 PM
> Do we remember where we met Shuuei for the firsy time, several months ago?
> "I'm with them off and on. I don't think I could do full-time Buddhism. That much piety just isn't me, even without this. I spend my days underground. It's home enough for me."

>You remember it, yes.
>He nods. "I can understand."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 18, 2011, 11:39:19 PM
> Put the second ring back, if we haven't already.
> "I suppose I should move along, then. The money issue isn't going to fix itself. It's good to see the craft hasn't died, though."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 18, 2011, 11:55:44 PM
> Put the second ring back, if we haven't already.
> "I suppose I should move along, then. The money issue isn't going to fix itself. It's good to see the craft hasn't died, though."

>You put the second ring back.
>"Resting, perhaps," says Ichiro. "And, it was pleasant to see you, miss?"

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 19, 2011, 12:05:50 AM
> "Nue. Nue Houjuu. And you are Mister Ichiro, I presume?"
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 19, 2011, 12:48:22 AM
> "Nue. Nue Houjuu. And you are Mister Ichiro, I presume?"

>He nods. "Ichiro Nadano."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 19, 2011, 12:49:56 AM
> Smile.
> "It's been a pleasure. It's not much, but if you ever find yourself underground and manage to dodge the oni, feel free to stop by my pub."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 19, 2011, 01:20:13 AM
> Smile.
> "It's been a pleasure. It's not much, but if you ever find yourself underground and manage to dodge the oni, feel free to stop by my pub."

>"I don't think I would do well underground," says Ichiro. "But I appreciate the offer all the same."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 19, 2011, 01:27:05 AM
> "Regardless, I expect we'll see each other again at some point. Until then."
> Give Ichiro a wave good-bye, then leave the shop and head back to where we last saw Byakuren. Hopefully she's done talking to whoever that was earlier.
> So where did we meet Shuuei the first time, anyway?
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 19, 2011, 01:44:10 AM
> "Regardless, I expect we'll see each other again at some point. Until then."
> Give Ichiro a wave good-bye, then leave the shop and head back to where we last saw Byakuren. Hopefully she's done talking to whoever that was earlier.
> So where did we meet Shuuei the first time, anyway?

>"Until then," he says.
>You wave to the jeweler, who nods in turn, and return to the main part of the village. The noise and the activity persists, as do the rather unpleasant crowds along the edges. You can see Byakuren is sitting near the edge of the alley where she was prior, and unoccupied for the time being, save for watching the crowd. She quickly notices you, and waves for you to join her.
>You met her in the Forest of Magic, a little ways south of Maribel's house, along a stream somewhere.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 19, 2011, 01:45:15 AM
> Walk on over to her, pulling out the broken sword handle as we go along.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 19, 2011, 01:56:30 AM
> Walk on over to her, pulling out the broken sword handle as we go along.

>You approach Byakuren, drawing out the Broken Sword Handle.
>"Please accept my apologies for before," she says as you get close. "I couldn't just turn those people away."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 19, 2011, 02:01:46 AM
> "Don't worry about it. I learned a couple of new things and met a kindred spirit. But I'll spare the latter details."
> Pull out the Broken Sword Blade and fit the two pieces together like last time.
> "Rinnosuke had the handle. The blacksmith isn't sure how it was made, and doesn't believe she could fix it. The charms shop guy says the glyphs aren't Gensokyo writ."
> Frown.
> "Something nasty happened to this sucker, and now I have even more questions about it than before."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 19, 2011, 02:19:15 AM
> "Don't worry about it. I learned a couple of new things and met a kindred spirit. But I'll spare the latter details."
> Pull out the Broken Sword Blade and fit the two pieces together like last time.
> "Rinnosuke had the handle. The blacksmith isn't sure how it was made, and doesn't believe she could fix it. The charms shop guy says the glyphs aren't Gensokyo writ."
> Frown.
> "Something nasty happened to this sucker, and now I have even more questions about it than before."

>Byakuren looks at the two parts of the sword, and nods as you speak. "I am not terribly familiar with weapons," she says, "But I have to agree with you. I don't think I have much to add to you assessment at the moment, this is a little out of my field."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 19, 2011, 02:22:58 AM
> "We'll just have to find out later. Anyway, Maribel and Renko know to show up tonight. I left a message at the door for Patchouli, too."
> Roll eyes.
> "I guess she was busy shoving a stick up her ass or something, I dunno. Either way, she'll be disappointed to see later tonight that I haven't drowned myself in the lake yet."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 19, 2011, 02:42:43 AM
> "We'll just have to find out later. Anyway, Maribel and Renko know to show up tonight. I left a message at the door for Patchouli, too."
> Roll eyes.
> "I guess she was busy shoving a stick up her ass or something, I dunno. Either way, she'll be disappointed to see later tonight that I haven't drowned myself in the lake yet."

>"I am not sure I follow," says Byakuren, frowning a little.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 19, 2011, 02:45:27 AM
> Wave our hand dismissively.
> "It's not important, just a bit of irritation on my end. Don't worry about it. The important thing is that the message has been left with the people at the gate. Presumably she'll be there tonight. I know I would hate to found a group and then be the only one to not show up at the first meeting after something significant actually happens."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 19, 2011, 02:56:56 AM
> Wave our hand dismissively.
> "It's not important, just a bit of irritation on my end. Don't worry about it. The important thing is that the message has been left with the people at the gate. Presumably she'll be there tonight. I know I would hate to found a group and then be the only one to not show up at the first meeting after something significant actually happens."

>Byakuren nods. "It would be a shame," she says. "But, I would not be terribly surprised. I hope that you had no problems there?"

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 19, 2011, 03:03:43 AM
> "Beyond what I've already mentioned, no. They're tighter-wound than even the tengu, but stopped before coming to blows. I liked the little blonde one, she's a wing sis."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 19, 2011, 03:15:01 AM
> "Beyond what I've already mentioned, no. They're tighter-wound than even the tengu, but stopped before coming to blows. I liked the little blonde one, she's a wing sis."

>Byakuren purses her lips for a moment, then says, "You met Flandre? That's unusual."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 19, 2011, 03:19:01 AM
> Shrug.
> "I was regaled with tales of her wanting to help and being sent outside to help the redhead with the gate because those inside were too busy looking into the mystery. Shame to hear it's unusual, I wouldn't mind seeing her again some day."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 19, 2011, 03:21:05 AM
> Shrug.
> "I was regaled with tales of her wanting to help and being sent outside to help the redhead with the gate because those inside were too busy looking into the mystery. Shame to hear it's unusual, I wouldn't mind seeing her again some day."

>"I've not met her myself," says Byakuren, "But I was warned about her when I visited there for the first circle meeting. She is apparently quite dangerous. It's heartening that you had a good experience with her."

>_

Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 19, 2011, 03:22:33 AM
> Grin.
> "She's dangerous to you in that she might give you a heart attack from all the cute. But, like I said, we didn't come to blows, so who knows, maybe she is."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 19, 2011, 03:37:57 AM
> Grin.
> "She's dangerous to you in that she might give you a heart attack from all the cute. But, like I said, we didn't come to blows, so who knows, maybe she is."

>Byakuren nods. "As I understand it, were she the one who broke your sword there would not have been anything left to put back together. But if they were willing to trust her in watching the gate, then I imagine that she is not so very worrisome after all."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 19, 2011, 03:39:48 AM
> Point a thumb back out toward the main street.
> "So is our band just playing on their own out there? I'd hate for this to be considered the concert I got for your place. It's nice and all, but there's no draw for you girls specifically."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 19, 2011, 04:00:57 AM
> Point a thumb back out toward the main street.
> "So is our band just playing on their own out there? I'd hate for this to be considered the concert I got for your place. It's nice and all, but there's no draw for you girls specifically."

>"Perhaps not," says Byakuren, "But I think it's much more prudent to make use of it now."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 19, 2011, 04:02:55 AM
> Frown for a couple of seconds, then sigh.
> "If you say so."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 19, 2011, 05:00:51 AM
> Frown for a couple of seconds, then sigh.
> "If you say so."

>"I know you wanted them to promote us," says Byakuren, giving you a smile. "But, it promotes us better, I think, to quietly let them serve a better purpose, and allow people to learn that on their own. Perhaps it won't draw as many people, but those it does draw to us are more likely to remain."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 19, 2011, 05:06:57 AM
> "I guess."
> "Anyway, I think I'm going to head out again. I want to make a stop at one specific place to see if I can't drum myself up a travel companion for later; it'll be a huge long shot, but better to try and fail than to not try where I would have succeeded. After that, I'll be heading back to the mountain, then back here to hitch a ride to Eientei, then back to you to head off to that club meeting of yours."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 19, 2011, 05:10:06 AM
> "I guess."
> "Anyway, I think I'm going to head out again. I want to make a stop at one specific place to see if I can't drum myself up a travel companion for later; it'll be a huge long shot, but better to try and fail than to not try where I would have succeeded. After that, I'll be heading back to the mountain, then back here to hitch a ride to Eientei, then back to you to head off to that club meeting of yours."

>"Besides, they can always be persuaded to do both things."
>Byakuren nods as you explain you plan. "Alright, I'll try to wait for you. But, no later than eleven, alright?"

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 19, 2011, 05:14:02 AM
> "It'll depend entirely on what happens at Eientei, but I'll try my best."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 19, 2011, 05:57:00 AM
> "It'll depend entirely on what happens at Eientei, but I'll try my best."

>Byakuren nods. "Alright. it might be a bit of a problem if you just show up at the meeting, but I will vouch for you and try to smooth things over if that's necessary."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 19, 2011, 05:59:02 AM
> "Renko knows I'll be there, at least, and others might be able to guess given I'm delivering the message."
> Give Byakuren a short wave.
> "See you later tonight."
> Assuming no objection to our departure, take flight and head toward Renko and Maribel's house, taking the detour south toward the river as necessary to get to the site where we first met the poltergeist.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 19, 2011, 01:51:35 PM
> "Renko knows I'll be there, at least, and others might be able to guess given I'm delivering the message."
> Give Byakuren a short wave.
> "See you later tonight."
> Assuming no objection to our departure, take flight and head toward Renko and Maribel's house, taking the detour south toward the river as necessary to get to the site where we first met the poltergeist.

>"Until then," says Byakuren, returning your wave.
>You take to the air and leave the village behind. The trip toward Renko and Maribel's house is an easy one, and you get there soon enough. You fly a little bit southward of it, but can't see anything through the forest canopy.You don't recall any rivers going through this section of the forest, anyways; just the odd creek.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 19, 2011, 01:53:43 PM
> Descend through the canopy and look around for any streams.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 19, 2011, 02:06:57 PM
> Descend through the canopy and look around for any streams.

>You descend down into the forest.
>You find yourself in a overgrown area, where the leafy brush would make it nearly impossible to walk. The trees are decently spread out to the north and east, but grow thickly elsewhere. The canopy isn't too heavily, which is primarily why you descended here, but it's still quite dark here. The air has a heavy, earthy scent to it, which leads you to suspect this wouldn't be a bad place to hunt for mushrooms. You also notice a red-haired faerie about half your size in a loud yellow dress sitting unconcernedly among the foliage, and apparently arranging leaves on the ground.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 19, 2011, 02:09:49 PM
> Turn to the fairy.
> "Hello."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 19, 2011, 02:11:33 PM
> Turn to the fairy.
> "Hello."

>You call out to the faerie. She looks up, her mouth agape and seeming to notice you for the first time.
>"You're sneaky!" she says after a moment.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 19, 2011, 02:22:45 PM
> Grin.
> "So I've been told. You seen anyone else around here recently?"
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 19, 2011, 02:32:29 PM
> Grin.
> "So I've been told. You seen anyone else around here recently?"

>You grin. If only you could sneak up on everyone while working your way through a forest canopy...
>She shakes her head.

>_

Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 19, 2011, 02:33:57 PM
> "Shoot. All right, thanks."
> Work our way back up through the forest canopy.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 19, 2011, 03:08:45 PM
> "Shoot. All right, thanks."
> Work our way back up through the forest canopy.

>"Kay," says the faerie, as she goes back to arranging her leaves.
>You return to the air.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 19, 2011, 03:14:52 PM
> Probably a lot easier to find our way through the forest while actually in the forest.
> Head back toward Renko and Maribel's house, then land and head south in the forest, looking out for streams.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 19, 2011, 04:03:52 PM
> Probably a lot easier to find our way through the forest while actually in the forest.
> Head back toward Renko and Maribel's house, then land and head south in the forest, looking out for streams.

>You land near Maribel and Renko's house, noting that Renko isn't out in the garden anymore, or anyplace else outside.
>You head southward into the Forest. of Magic. There's a fairly well worn path to follow, and little underbrush along it. Soon, you find a broad and shallow stream, its clean waters flowing quietly through the forest. You think you can hear some faeries playing to the west a ways, but the overgrowth prevents you from seeing them.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 19, 2011, 04:05:42 PM
> Is this abouts where we first saw Shuuei?
> If so, look around the area a bit, on the off-chance she's visible.
> If she's not visible, give a call out.
> "Hey, kiddo? You out there?"
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 19, 2011, 04:22:17 PM
> Is this abouts where we first saw Shuuei?
> If so, look around the area a bit, on the off-chance she's visible.
> If she's not visible, give a call out.
> "Hey, kiddo? You out there?"

>You are pretty sure this is it.
>You look around, and don't see anything. You call out, and get no reply.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Suwako Moriya on June 19, 2011, 06:19:12 PM
> Look around a bit more, then shrug.
>?Damn. Oh well."
> Crest the canopy, then head off toward the mountain.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 19, 2011, 06:47:45 PM
> Look around a bit more, then shrug.
>?Damn. Oh well."
> Crest the canopy, then head off toward the mountain.

>You look around and find nothing, then complain toward the unresponsive forest.
>Leaving the forest behind, you head toward the mountains. The plains give you no trouble. As you pass over the forest at the foot of the mountain, you notice that the tengu patrols are still thick in the air.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Suwako Moriya on June 19, 2011, 06:54:54 PM
> Do we know where Nitori is?
> Do we know WHO Nitori is?
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 19, 2011, 07:12:16 PM
> Do we know where Nitori is?
> Do we know WHO Nitori is?

>You don't know where she is at all.
>You know of her, and know what she's looks like. But you've never really met.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Suwako Moriya on June 19, 2011, 07:23:15 PM
> Do we know what species she is?
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 19, 2011, 08:08:53 PM
> Do we know what species she is?

>She's a kappa, no doubt about that.
>...Unless she's also able to change shapes.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Suwako Moriya on June 19, 2011, 08:30:46 PM
> Keep heading on up the mountain to the kappa village.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 19, 2011, 09:17:27 PM
> Keep heading on up the mountain to the kappa village.

>You approach the Kappa village. Looking down on it, there's still a loud crowd around the university. That aside, things seem rather peaceful.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 19, 2011, 09:18:06 PM
> Head down to the crowd of people and find someone that doesn't seem too busy arguing or otherwise talking with someone else.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 19, 2011, 09:28:05 PM
> Head down to the crowd of people and find someone that doesn't seem too busy arguing or otherwise talking with someone else.

>You descend down into the crowd. While it's still loud, it seems a fair amount of the crowd energy from before is gone. You see a fair few more kappa are just roving in pairs and trios now, while some are sitting on the ground around the edges and just watching the others. You note a nearby kappa with with deep blue hair that extends nearly to the back of her knees and wearing a sundress, walking away from observing one of the groups.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 19, 2011, 09:32:42 PM
> Flag that long-haired kappa down.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 19, 2011, 09:38:42 PM
> Flag that long-haired kappa down.

>She notices you, and approaches.
>"Oh, hello," she says, bowing toward you. "If you've come to sign up for classes, it's a bad day for it."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 19, 2011, 09:46:15 PM
> "I've noticed. But no, I'm not here for classes. At least not right now. I'm looking for a kappa named Nitori. Do you know where I can find her?"
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 19, 2011, 10:05:32 PM
> "I've noticed. But no, I'm not here for classes. At least not right now. I'm looking for a kappa named Nitori. Do you know where I can find her?"

>"Oh, she lives in the big warehouse on the south side of town," says the kappa. "But I don't know if she's there. There's been a sign on the door the past couple days that says, 'Go away'."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 19, 2011, 10:07:16 PM
> Frown.
> "Joy. All right, thanks for the info, miss...?"
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 19, 2011, 10:23:53 PM
> Frown.
> "Joy. All right, thanks for the info, miss...?"

>"It's been kind of a problem, I tend to get good scrap metal from her. Oh, and my name is Yua."
>She bows again.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 19, 2011, 10:27:08 PM
> "Nue. It's a pleasure."
> Give a nod.
> "Anyway, thanks again. Good luck in your reorganization. Hopefully everything will be fixed sooner rather than later."
> Assuming no objection from Yua, take flight and head south, looking for a big warehouse.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 19, 2011, 11:20:53 PM
> "Nue. It's a pleasure."
> Give a nod.
> "Anyway, thanks again. Good luck in your reorganization. Hopefully everything will be fixed sooner rather than later."
> Assuming no objection from Yua, take flight and head south, looking for a big warehouse.

>"Good luck to you as well," says Yua, as you depart.
>Heading southward, the warehouse is easy to find. It simply doesn't blend in with typical kappa buildings, as it's blocky and clearly designed to be built cheaply with a fair amount of space. Still, there's been an effort set it into the mountainside and let moss grow over it.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 19, 2011, 11:22:01 PM
> Head to the main doors.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 19, 2011, 11:38:11 PM
> Head to the main doors.

>There are two doors on the warehouse. One large set of doors clearly designed for moving sizable objects inside and outside the warehouse, while smaller door on the side seems to be designed for people. The latter bears a sheet of paper with the words "Go away" written on it, and a little drawing of a scowling face under it.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 19, 2011, 11:45:35 PM
> How long would it take to tack about a foot of height onto our normal selves?
> Would our current dress still cover what it needs to if we do this?
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 19, 2011, 11:59:43 PM
> How long would it take to tack about a foot of height onto our normal selves?
> Would our current dress still cover what it needs to if we do this?

>It would take a few minutes, but it would be a relatively simple process. You would no longer be modest, your skirt would be more of a shirt by that point. Such is the tragedy of short skirts, and being Nue.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 20, 2011, 12:03:44 AM
> How much height could we add while still being modest?
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 20, 2011, 12:05:07 AM
> How much height could we add while still being modest?

>Probably a couple inches, for some definitions of modest. It would help to find separate skirt.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 20, 2011, 12:06:59 AM
> How about adding a little bit of muscle mass all over our body? How long would that take?
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 20, 2011, 12:09:07 AM
> How about adding a little bit of muscle mass all over our body? How long would that take?

>Also a couple of minutes. Unfortunately, adding muscle has diminishing returns and doesn't make you as strong as it ought to. You're not sure why, likely it has something to do with how you change shape to begin with.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 20, 2011, 12:19:35 AM
> Walk over to the humanoid door and knock on it while calling out.
> "Utsuho?"
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 20, 2011, 12:39:22 AM
> Walk over to the humanoid door and knock on it while calling out.
> "Utsuho?"

>You walk over to the door, knock on it, and call out.
>There is no response.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 20, 2011, 12:45:45 AM
> Bang on the door a bit louder.
> "Got news for Utsuho, whoever's in there!"
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 20, 2011, 12:53:00 AM
> Bang on the door a bit louder.
> "Got news for Utsuho, whoever's in there!"

>You put more force into banging on the door. There is still no reply.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 20, 2011, 12:58:09 AM
> Frown and raise our voice.
> "Well, fine! The bridge princess is shitripped and the kasha is pretty frightened, but I guess that doesn't matter around here!"
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 20, 2011, 01:00:37 AM
> Frown and raise our voice.
> "Well, fine! The bridge princess is shitripped and the kasha is pretty frightened, but I guess that doesn't matter around here!"

>You shout at the door. There's still no answer.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 20, 2011, 01:01:48 AM
> Take flight and head toward the tengu village, where we met Momizi the first time.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 20, 2011, 01:15:13 AM
> Take flight and head toward the tengu village, where we met Momizi the first time.

>You leave the warehouse behind, and begin to make your way up the mountain. It does not take long for a Tengu patrol to approach you.
>"This was is closed!" the leader cries. "Please turn back!"

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 20, 2011, 01:15:50 AM
> "Even if I have an invitation from the Moriya Shrine?"
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 20, 2011, 01:35:36 AM
> "Even if I have an invitation from the Moriya Shrine?"

>The patrol stops close to you; its leader, a tall and thin tengu with grayish shoulder-length hair, approaches you. "Ah, you'd be that one. There is no standing invitation, but Miss Kochiya has agreed to come meet you, if that is acceptable."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 20, 2011, 01:36:24 AM
> Pause for a moment, then frown, but nod as well.
> "Don't really have a choice, do I?"
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 20, 2011, 01:56:22 AM
> Pause for a moment, then frown, but nod as well.
> "Don't really have a choice, do I?"

>"We'll let her know. Would you like to wait here, or meet her in the kappa village or someplace more comfortable?"

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 20, 2011, 02:03:04 AM
> "Here's fine. If she wants to go somewhere more comfortable, we can decide that when she gets here."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 20, 2011, 02:26:58 AM
> "Here's fine. If she wants to go somewhere more comfortable, we can decide that when she gets here."

>The Tengu nods, and looks to one of her subordinates. "Please go fetch the wind priestess."
>"Yes ma'am," says the tengu, as she breaks from the formation and starts up the mountainside.
>The leader looks back to you. "Can we trust you to remain here? It would be preferable for us both that you be left in peace, I think?"

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 20, 2011, 02:30:37 AM
> Cross our arms and frown some more.
> "Don't really have a choice, do I?"
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 20, 2011, 02:40:38 AM
> Cross our arms and frown some more.
> "Don't really have a choice, do I?"

>"You could disagree, and we'd be obligated to sit here and watch you," says the tengu with a frown.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 20, 2011, 02:43:13 AM
> Shake head and wave our hand dismissively.
> "Don't worry about it, I'm not going anywhere or starting anything. Do what you need to do."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 20, 2011, 03:04:03 AM
> Shake head and wave our hand dismissively.
> "Don't worry about it, I'm not going anywhere or starting anything. Do what you need to do."

>"Alright," says the tengu, bowing her head. "Miss Kochiya should be here shortly."
>With that, the Tengu depart, leaving you alone on the mountainside.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 20, 2011, 03:11:30 AM
Sorry Vic. Blame the tengu for being jerks. :V

> Well we've probably got several minutes to kill. Let's work on filling our torso out enough so that we could reasonably make a small pouch there.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 20, 2011, 03:27:52 AM
Sorry Vic. Blame the tengu for being jerks. :V

> Well we've probably got several minutes to kill. Let's work on filling our torso out enough so that we could reasonably make a small pouch there.

>You set yourself to work adding some weight to your midriff. This process takes a few minutes; thankfully your dress is made to accommodate such things, though it does become a bit confining.
>As you get it to a satisfactory point, you can see someone flying down the mountainside toward you. You can tell it is Sanae from the color of her hair and clothing. She waves from a distance.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 20, 2011, 03:33:14 AM
> Shoot. We'll have to practice that some other time.
> Begin the process of slimming our midriff back down.
> Wave back and wait for Sanae to arrive.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 20, 2011, 03:55:16 AM
> Shoot. We'll have to practice that some other time.
> Begin the process of slimming our midriff back down.
> Wave back and wait for Sanae to arrive.

>You begin to slim yourself back down. Sanae arrives well before you can finish, and looks at you oddly. "...Are you okay?"

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 20, 2011, 03:58:23 AM
> "Yeah. Just experimenting with new ideas. Sorry I couldn't greet you as you, but I'm not in the best of moods, even in comparison to everyone else around."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 20, 2011, 04:11:26 AM
> "Yeah. Just experimenting with new ideas. Sorry I couldn't greet you as you, but I'm not in the best of moods, even in comparison to everyone else around."

>Sane frowns. "It's okay. Things have been pretty topsy turvy, I've heard Lord Tenma punched through a wall. I I guess that's why you're on the surface?"

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 20, 2011, 04:21:04 AM
> "Yep. Here's the lowdown."
> Breathe.
> "The gems in place of the money are roughly equal in old market value to the money they replaced. Everyone everywhere in Gensokyo was affected, all at the same time, and even adjacent realms like Hakugyokurou didn't go unscathed. Satori was affected and didn't hear the perpetrator. Nazrin's donation box was affected and she watched it the entire time, where no one touched it. The source is somewhere topside, but Nazrin's dowsing can't get more of a fix on it than that. Too much weird interference. Ran felt a very small, very light sensation at the time of the transformation, one she couldn't solidly identify. Byakuren's not sure if she sensed something. No one else has mentioned feeling anything. Ran also thinks the source isn't magic 'as we know', whatever the hell that means."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 20, 2011, 04:30:00 AM
> "Yep. Here's the lowdown."
> Breathe.
> "The gems in place of the money are roughly equal in old market value to the money they replaced. Everyone everywhere in Gensokyo was affected, all at the same time, and even adjacent realms like Hakugyokurou didn't go unscathed. Satori was affected and didn't hear the perpetrator. Nazrin's donation box was affected and she watched it the entire time, where no one touched it. The source is somewhere topside, but Nazrin's dowsing can't get more of a fix on it than that. Too much weird interference. Ran felt a very small, very light sensation at the time of the transformation, one she couldn't solidly identify. Byakuren's not sure if she sensed something. No one else has mentioned feeling anything. Ran also thinks the source isn't magic 'as we know', whatever the hell that means."

>Sanae nods. "I suspected much of that, but hadn't had it confirmed, yet."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 20, 2011, 04:33:40 AM
> "And now I'm here, hoping that you aren't like most of the rest of the assholes in Gensokyo who are happy to take the information I have and slam the door shut in my face without giving me anything in return, information or otherwise."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 20, 2011, 04:35:47 AM
> "And now I'm here, hoping that you aren't like most of the rest of the assholes in Gensokyo who are happy to take the information I have and slam the door shut in my face without giving me anything in return, information or otherwise."

>She frowns again. "Well, perhaps. My goddesses feel it was another deity at work... Does that help?"

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Blitzer on June 20, 2011, 04:40:28 AM
>"Can you give me any details about this god?"
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 20, 2011, 05:00:14 AM
>"Can you give me any details about this god?"

>She shakes her head. "No. I don't think they know who it was, or how exactly it was done. But, they felt something that they said was like a significant manipulation of faith."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 20, 2011, 05:02:02 AM
> Frown.
> "That's what we're up again? Wonderful. I don't suppose it was possible to tell where this manipulation came from?"
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 20, 2011, 05:17:05 AM
> Frown.
> "That's what we're up again? Wonderful. I don't suppose it was possible to tell where this manipulation came from?"

>"They think it came from somewhere within Gensokyo," says Sanae. "They've been looking for it since then, but they've not had any luck so far. I've kind of spent all day helping deal with the tengu panicking over their homes being invaded."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: E-Nazrin on June 20, 2011, 05:44:59 AM
Let's go back to an earlier topic!

>Do we have any seeds of non-identification handy?
>Were all of the ones we own or know of accounted for, and where?
>Would it be possible to use Seeds in a way to pull off this coin-to-gems conversion, or at least make it look that way?
>Is there a specific aspect of our Nue-like powers/skills that makes it unrealistic for others to use the Seeds, or is it some aspect of our nature that can't really be described? Would we be able to recognize that potential in others that might be able to pull it off?

Also, the part about theft being a hobby makes me wonder. Doing something like this, even temporarily, would be hells of a bragging right. But the jeweler guy would be hit too hard by it to be realistic on his part...
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 20, 2011, 06:14:20 AM
>Do we have any seeds of non-identification handy?
>Were all of the ones we own or know of accounted for, and where?
>Would it be possible to use Seeds in a way to pull off this coin-to-gems conversion, or at least make it look that way?
>Is there a specific aspect of our Nue-like powers/skills that makes it unrealistic for others to use the Seeds, or is it some aspect of our nature that can't really be described? Would we be able to recognize that potential in others that might be able to pull it off?

>You have both of the unused seeds handy
>There are two that have not been used and one that is presently acting upon Shuuei. There are a few stored in the Myouren Temple, used to disguise pieces of the floating ark as flying toys. All the rest have decayed or broken.
>You could disguise a coin to look like a gem. And with such a small object, it would be easy to replicate texture and such. But that would be one coin.
>You believe that it's your shape shifting that allows you to empower and use them, as empowering them detracts from your shape changing, but doesn't seem to affect anything else. You don't know if you'd ever recognize another shapechanger if you met one. As far as you know, you're the only one who can do so freely, as opposed to moving between set shapes.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: E-Nazrin on June 20, 2011, 06:25:24 AM
>What kinds of youkai do we know that can switch between set shapes? And/or individuals?

Should mention Reimu's activity to Sanae at least. Uh I don't have any other good ideas
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 20, 2011, 06:29:14 AM
>What kinds of youkai do we know that can switch between set shapes? And/or individuals?

>You know that many kinds of beast youkai can. It's rumored that some tengu can, but you've never seen it happen. You've gotten a few beast youkai to try empowering a seed in the past, and it never worked.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Rin Kagamine on June 20, 2011, 08:47:10 AM
Should mention Reimu's activity to Sanae at least. Uh I don't have any other good ideas
We could, but we don't really know anything about them aside from "Reimu's looking into it"
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: E-Nazrin on June 20, 2011, 09:06:36 AM
On the other hand, I certainly think Reimu would like to hear what Sanae has to say about the matter, and the two should be aware of that.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 20, 2011, 10:20:38 AM
> "So if they think it came from within Gensokyo, does that mean they've ruled Bhava-Agra out as the source?"

Shame we couldn't get to the Moriya Shrine directly, but "significant manipulation of faith" is pretty valuable in that it narrows the suspect pool dramatically (and reinforces my belief that this act was not malevolent in nature). If we're going to trust Byakuren (which we should imo) and 'Nakko and Wakko rule out The Dragon then I would honestly have to guess OC, unless they're trying to pull Gensokyo Isle Redux for some reason and are being all hush-hush about it around their own miko. I don't see any other named characters having the power/faith combo to pull this off.

Amusing crazy theory: The heretics are behind this somehow. <_<
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 20, 2011, 02:57:41 PM
> "So if they think it came from within Gensokyo, does that mean they've ruled Bhava-Agra out as the source?"

>"...I think so," says Sanae, frowning. "I mean, I assumed that they meant just Gensokyo and not anyplace else...but, well, I didn't specifically ask about Bhava-Agra."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: communist unity (comm-unity) on June 20, 2011, 03:25:25 PM
could be the moon people since they're so apt at screwing up stuff. The watatsukis can summon gods, or something.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 20, 2011, 04:18:37 PM
> "I suspect they would have said Bhava-Agra if they meant it. But ask them about it anyway, ruling Bhava-Agra out as a suspect is important."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 20, 2011, 04:21:39 PM
> "I suspect they would have said Bhava-Agra if they meant it. But ask them about it anyway, ruling Bhava-Agra out as a suspect is important."

>"They're a little busy right now," says Sanae. "Trying to locate the source and all. Is it necessary to ask them right now?"

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 20, 2011, 04:32:55 PM
> "Nah, neither of us have the time. Just a good idea for the near future. As much as I highly doubt Bhava-Agra's responsible, they're a force to be reckoned with if they put their minds to it."
> "I should probably also say that Reimu is on the hunt for the responsible party. If you or your goddesses find anything new and important and you can spare some time, try to get in touch with one or both of us. Maybe you can ask a tengu to run message delivery if you personally can't be dragged away from your business."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 20, 2011, 04:35:43 PM
> "Nah, neither of us have the time. Just a good idea for the near future. As much as I highly doubt Bhava-Agra's responsible, they're a force to be reckoned with if they put their minds to it."
> "I should probably also say that Reimu is on the hunt for the responsible party. If you or your goddesses find anything new and important and you can spare some time, try to get in touch with one or both of us. Maybe you can ask a tengu to run message delivery if you personally can't be dragged away from your business."

>Sanae nods. "I think things are calming down a bit, so I'll see what I can do."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 20, 2011, 04:40:22 PM
> How close are we to sunset?
> "Awesome. On a potentially related note, how good are you with glyph reading?"
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 20, 2011, 05:02:34 PM
> How close are we to sunset?
> "Awesome. On a potentially related note, how good are you with glyph reading?"

>You estimate it's somewhere between seven thirty to eight thirty. Probably an hour or so, give or take.
>"Not very..." says Sanae, "Why?"

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 20, 2011, 05:17:55 PM
> "Came across this recently."
> Pull out the Broken Sword Blade and angle it so the glyphs are visible to Sanae.
> "I have the handle too. The break isn't pretty, and the human village blacksmith doesn't think she could put it back together because she doesn't know how it was made in the first place."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 20, 2011, 05:39:59 PM
> "Came across this recently."
> Pull out the Broken Sword Blade and angle it so the glyphs are visible to Sanae.
> "I have the handle too. The break isn't pretty, and the human village blacksmith doesn't think she could put it back together because she doesn't know how it was made in the first place."

>"Huh," says Sanae. "Those look weird. Like, something western, I think? So does the sword, it looks like a knight weapon."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 20, 2011, 05:44:42 PM
> "Western, huh? That would verify the charm shop owner's claim that they're not of Gensokyo. I don't suppose you know anyone that could read Western script, other than Patchouli and your goddesses?"
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 20, 2011, 05:50:42 PM
I swear to God Purvis if that sword says something like "Reebok" or "Wilson" we are going to have a serious issue.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: UncertainJakutten on June 20, 2011, 05:56:39 PM
Sounds like something I'd do Kilga! Which probably doesn't bode well for this :P.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 20, 2011, 06:02:20 PM
> "Western, huh? That would verify the charm shop owner's claim that they're not of Gensokyo. I don't suppose you know anyone that could read Western script, other than Patchouli and your goddesses?"

>"Maybe those two new people who live by the forest?" says Sanae, shrugging.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 20, 2011, 06:07:45 PM
> How's the defattening coming?

> Slap ourselves on the forehead.
> "Damnit, of course. Should have made a beeline for them as soon as I learned it wasn't from Gensokyo."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 20, 2011, 06:09:37 PM
> How's the defattening coming?

> Slap ourselves on the forehead.
> "Damnit, of course. Should have made a beeline for them as soon as I learned it wasn't from Gensokyo."

>You are about back to normal now.
>"Well, I don't know if they could tell you anything more than I did," says Sanae. "Unless they know a lot of languages or something."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 20, 2011, 06:43:54 PM
> "Those two are full of surprises. And believe me, I know surprises."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 20, 2011, 06:48:31 PM
> "Those two are full of surprises. And believe me, I know surprises."

>"That's true, I guess," says Sanae.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 20, 2011, 06:59:31 PM
> "How much do you know about Eientei? Do you think they could be responsible for this somehow? I'm not ready to accuse them just yet, but I'll be paying them a visit later, due to some extra circumstances."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 20, 2011, 07:02:08 PM
> "How much do you know about Eientei? Do you think they could be responsible for this somehow? I'm not ready to accuse them just yet, but I'll be paying them a visit later, due to some extra circumstances."

>"Maybe?" says Sanae. "I don't know the people at Eientei too well. Reisen's an alright person, and she works for them, so I guess they're okay."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: GuyYouMetOnline on June 20, 2011, 07:05:45 PM
>"Yeah, I know her, too. It's not her that roused my suspicions, though. A rabbit-not Reisen-was seen entering my place last night."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 20, 2011, 07:08:23 PM
>"Yeah, I know her, too. It's not her that roused my suspicions, though. A rabbit-not Reisen-was seen entering my place last night."

>Sanae frowns. "I don't think there's been any rabbits around here for a long time."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 20, 2011, 07:09:07 PM
> Frown.
> "Mmm. All right, then. I'll keep that in mind. I might as well tell you, though, since you're one of the few that doesn't have their head up their ass about everything and is actually trying to think things through and get to the bottom of the problem. My cards were nicked at some point while I was sleeping. As far as I can tell, it happened around the same time that the money problem occurred. Might be related, might not. Regardless, I have it on good authority that that rabbit got into my pub by claiming to be my friend. I don't know too many rabbits, and I'm pretty sure I don't call any of them 'friend', so yeah, I'll be paying them a visit right after sunset. Is there a way to get in contact with you in case I find something there, a way easier than waiting several hours for a tengu patrol officer to get break time?"
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 20, 2011, 07:34:10 PM
> Frown.
> "Mmm. All right, then. I'll keep that in mind. I might as well tell you, though, since you're one of the few that doesn't have their head up their ass about everything and is actually trying to think things through and get to the bottom of the problem. My cards were nicked at some point while I was sleeping. As far as I can tell, it happened around the same time that the money problem occurred. Might be related, might not. Regardless, I have it on good authority that that rabbit got into my pub by claiming to be my friend. I don't know too many rabbits, and I'm pretty sure I don't call any of them 'friend', so yeah, I'll be paying them a visit right after sunset. Is there a way to get in contact with you in case I find something there, a way easier than waiting several hours for a tengu patrol officer to get break time?"

>"Probably not, at this point," says Sanae. "I imagine things will have calmed down by tomorrow, though."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 20, 2011, 08:01:29 PM
> "If people haven't resorted to looting, of course. I hope my pub is holding up okay. You think the tengu were shitripped? You should have seen the oni."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 20, 2011, 08:18:53 PM
> "If people haven't resorted to looting, of course. I hope my pub is holding up okay. You think the tengu were shitripped? You should have seen the oni."

>"I can imagine," says Sanae. "It was a rough place when things were peaceful."

>_

Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 20, 2011, 08:29:22 PM
> We completely back to normal (ignoring the enhanced chest) yet?

I think I'm set with Sanae, but I'll eave it here for a little while in case other people want to ask her things.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 20, 2011, 08:45:51 PM
> We completely back to normal (ignoring the enhanced chest) yet?

>Yes. Sanae has been polite enough not to stare.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 20, 2011, 10:16:44 PM
> What gods in Gensokyo are we personally aware of?
> "Hmm. I don't suppose you could maybe even just name a few more topside gods? Might give me some leads with which to work, since I'm not tethered to the mountain like you and your folks are."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 20, 2011, 10:33:37 PM
> What gods in Gensokyo are we personally aware of?
> "Hmm. I don't suppose you could maybe even just name a few more topside gods? Might give me some leads with which to work, since I'm not tethered to the mountain like you and your folks are."

>You really aren't sure. You know of Kanako and Suwako, and you're reasonably sure there's at least one other around Youkai Mountain. You usually don't pay attention to gods.
>"well, there's Minoriko and Shizuha," says Sanae, "They live further down the mountain. Some people think Hina is one, but I'm not sure about it. Um...I'm pretty sure there are others out there, but they tend not to show their faces. I don't think any of them would have the power to do this, even if they destroyed themselves.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 20, 2011, 10:49:06 PM
> Frown.
> "Guess the outer world kids and the rabbits are my best bet, then. Regardless, thanks for all your help, you're a sanity saver."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 20, 2011, 10:52:43 PM
> Frown.
> "Guess the outer world kids and the rabbits are my best bet, then. Regardless, thanks for all your help, you're a sanity saver."

>"Well, I'm glad for that," says Sanae.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 20, 2011, 11:00:46 PM
> "I'm gonna head back out to the kids, I think. Got deadlines to meet. You need to know anything else?"
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 20, 2011, 11:07:06 PM
> "I'm gonna head back out to the kids, I think. Got deadlines to meet. You need to know anything else?"

>"I don't think so," says Sanae.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 20, 2011, 11:19:17 PM
> Put a contemplative expression on our face in a couple seconds of silence.
> "...Wanna come with?"
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Shadoweh on June 20, 2011, 11:20:37 PM
Uhm, have we cleared Reimu as a suspect yet? If it's faith magic..

> Do we know anything about the Hakurei Shrine's god?
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 20, 2011, 11:43:40 PM
> Put a contemplative expression on our face in a couple seconds of silence.
> "...Wanna come with?"

>"I would," says Sanae, "But Kanako-sama asked me to stay near the shrine."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 20, 2011, 11:46:41 PM
> "Figures. Oh well. I'll wrangle somebody."
> Give Sanae a small wave.
> "Good luck then. Keep me posted if you can. I'll try to do the same. And if you see Lord Tenma, feel free to let him know that the oni wouldn't mind borrowing his wall."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 21, 2011, 12:08:37 AM
> "Figures. Oh well. I'll wrangle somebody."
> Give Sanae a small wave.
> "Good luck then. Keep me posted if you can. I'll try to do the same. And if you see Lord Tenma, feel free to let him know that the oni wouldn't mind borrowing his wall."

>Sanae chuckles as you grouse about travelling alone. "Keep safe," she says.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 21, 2011, 12:15:37 AM
> Grin.
> "No fun in that. Later."
> Do a little flip to turn around, then head back down the mountain toward Turtle House.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 21, 2011, 12:33:44 AM
> Grin.
> "No fun in that. Later."
> Do a little flip to turn around, then head back down the mountain toward Turtle House.

>"Well, don't get stabbed, then!" says Sanae, as you turn and depart.
>You make your way back down the mountain and toward the puppy turtle house. The trip is an easy one, along the way you congratulate yourself for resisting the urge to tease Sanae by bringing up the past.
>Landing outside of the magicains' house, you see that there is no one outside.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 21, 2011, 12:35:41 AM
> Head over to the door and knock.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 21, 2011, 12:53:17 AM
> Head over to the door and knock.

>You knock on the door. After a moment, it opens to reveal a somewhat frazzled-looking Maribel. "Oh, hello," she says. "Sorry, you just caught us right after supper. Is there anything we can do for you?"
>Why did she have to say supper? You've been going on excitement for awhile, and it's really starting to catch up to you.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 21, 2011, 12:54:33 AM
> "Oh. Sorry. Uh, I came by to ask what knowledge of Western writ you two might have."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 21, 2011, 01:01:04 AM
> "Oh. Sorry. Uh, I came by to ask what knowledge of Western writ you two might have."

>"I can read English," says Maribel. "Why?"

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: E-Nazrin on June 21, 2011, 01:07:06 AM
>"Then I hope this is English."
>Pull out the runesord and let her see.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 21, 2011, 01:16:35 AM
>"Then I hope this is English."
>Pull out the runesord and let her see.

>You show Maribel the Broken Sword Blade. She frowns at it. "That's not English at all..."
>She looks back inside. "Hey Renko, get out here and have a look at this sword Nue has."
>"Huh?" comes Renko's voice.
>The door opens wider as she steps out, smoothing her wildly-colored dress.  "Wow, where'd you get that?"
>"Can you read it?" Maribel asks.
>"Not a bit. You think it's Greek?"
>"No,  Greek looks more like Russian than that. Maybe it's Arabic?"
>"You mean Farsi?"
>"Yeah, that one."
>Renko frowns at the blade. "Maybe. But the sword looks more German than Arabic."
>Maribel crosses her arms. "Really? When did you know about swords?"
>"I just said it looks German," says Renko with a frown. "I mean, if some German berserker were about to cut your head off, this is totally what the sword would look like."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 21, 2011, 01:18:34 AM
> Do we know any of those proper nouns?
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 21, 2011, 01:26:01 AM
> Do we know any of those proper nouns?

>You do not.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 21, 2011, 01:27:46 AM
> "Uhhhh..."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 21, 2011, 01:33:24 AM
> "Uhhhh..."

>"We don't know," Maribel says with a frown.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 21, 2011, 01:34:53 AM
> "That makes three of us."
> Blink like we're trying to regain focus.
> "You lost me at greek."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 21, 2011, 01:38:30 AM
> "That makes three of us."
> Blink like we're trying to regain focus.
> "You lost me at greek."

>"I mean," says Maribel, "We don't know what says or where it's from."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 21, 2011, 01:41:20 AM
> "Oh. Well, uh, would this help?"
> Pull out the Broken Sword Handle and fit it against the Broken Sword Blade.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 21, 2011, 01:51:23 AM
> "Oh. Well, uh, would this help?"
> Pull out the Broken Sword Handle and fit it against the Broken Sword Blade.

>Maribel shakes her head.
>"Definitely German," says Renko. "I can feel it in my bones."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 21, 2011, 01:58:03 AM
> "All right. Wonder if Byakuren knows anyone German."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 21, 2011, 01:59:41 AM
> "All right. Wonder if Byakuren knows anyone German."

>"Would she?" says Renko.
>Maribel shrugs. "I'd ask Patchouli. Or, I guess if it's important enough, Yukari."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 21, 2011, 02:06:06 AM
> Snort.
> "If Patchouli graces us all with her presence tonight, maybe I'll ask her then."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 21, 2011, 02:12:51 AM
> Snort.
> "If Patchouli graces us all with her presence tonight, maybe I'll ask her then."

>"Something wrong?" says Renko.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 21, 2011, 02:20:04 AM
> "Nothing you need concern yourselves with. I'll deal with it when the time comes."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 21, 2011, 02:21:38 AM
> "Nothing you need concern yourselves with. I'll deal with it when the time comes."

>"Okay," says Renko.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 21, 2011, 02:29:08 AM
> "Anyway, thanks for the help, and sorry for showing up unannounced. I should go off and find some food of my own, I haven't had any all day."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 21, 2011, 02:42:57 AM
> "Anyway, thanks for the help, and sorry for showing up unannounced. I should go off and find some food of my own, I haven't had any all day."

>"Good luck with that," says Renko. "Mystia was closed."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 21, 2011, 02:45:17 AM
> "I'll find something. See you two later tonight."
> Assuming no objection from either of them, take flight and head back to the human village.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 21, 2011, 02:49:00 AM
> "I'll find something. See you two later tonight."
> Assuming no objection from either of them, take flight and head back to the human village.

>"Bye!" says Maribel.
>You head back toward the human village. The poltergeists' music is still plain to hear, even before you reach the village. From the distance, it seems to be precisely as you left it.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 21, 2011, 02:51:28 AM
> Head to the Myouren Temple.
> If nothing is out of the ordinary, enter it.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 21, 2011, 03:12:59 AM
> Head to the Myouren Temple.
> If nothing is out of the ordinary, enter it.

>You reach and enter the temple.
>Entering the temple, you find Ichirin sweeping the hallway. "Hello again. Nue," she says.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 21, 2011, 03:24:44 AM
> "Hey there."
> Give a sheepish grin.
> "This is kinda embarrassing, but is there anything to eat around here?"
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 21, 2011, 03:33:13 AM
> "Hey there."
> Give a sheepish grin.
> "This is kinda embarrassing, but is there anything to eat around here?"

>She nods. "Well, if you don't mind cooking something, you're welcome to the kitchen upstairs. Help yourself!"

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 21, 2011, 03:38:51 AM
> We're a decent cook, right?
> Nod.
> "Thanks."
> Do we need to remove our shoes before heading up to the kitchen? If so, remove them, then head up to the kitchen either way.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 21, 2011, 04:03:17 AM
Going to bed. We should probably make something that we can eat now and make a little extra something that we can take with us for our journey (which we always seem to forget to do in these games). Finding Byakuren would be nice but isn't essential - the important thing is that we're ready to see Mokou at sun down.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 21, 2011, 04:10:32 AM
> We're a decent cook, right?
> Nod.
> "Thanks."
> Do we need to remove our shoes before heading up to the kitchen? If so, remove them, then head up to the kitchen either way.

>Good enough you can sell food to the oni.
>Of course you do, you're indoors.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: UncertainJakutten on June 21, 2011, 04:18:10 AM
>Take off shoes
>Head up to kitchen.
>Take stock of available ingredients, particularly any meats.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 21, 2011, 04:37:15 AM
>Take off shoes
>Head up to kitchen.
>Take stock of available ingredients, particularly any meats.

>You head up to the kitchen.
The kitchen is also the temple's dining room, so it manages to be at once spacious and not spacious at all due to the tables. You rummage through the cabinets, and turn up distressingly little in the way of meat, just some dried fish. Nor is there much in the way of sauces. There is rice and  fair amount of vegetables, at least.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: DracoOmega on June 21, 2011, 05:54:45 AM
>Whip ourselves up a meal using the rice and veggies and make a few rice balls for the road
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 21, 2011, 06:59:18 AM
>Whip ourselves up a meal using the rice and veggies and make a few rice balls for the road

>You set some rice to cook, then get to work chopping up and heating some vegetables. You can hear Ichirin cleaning out the temple as you work. Soon enough, the rice is done done, and you set to work making some onigiri while the rice is still warm and sticky. Then you pour the rest into a bowl and mix in what sauces you can find for a little variety.
>It's simple and filling, if not as deliciously satisfying as you'd like. Ah well, it's not like you can expect much from a kitchen belonging to a creed that eschews too much connection to the world...
>You obtain: Riceball x5

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: DracoOmega on June 21, 2011, 07:16:05 AM
>How close to sundown is it now?
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 21, 2011, 03:57:43 PM
>How close to sundown is it now?

>Looking out the window, the sun is pretty close to the horizon now.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 21, 2011, 04:03:16 PM
> Wrap up our riceballs in something so they won't smack up against our other belongings and get ruined, then stick them in our purse for later consumption.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 21, 2011, 04:04:59 PM
> Wrap up our riceballs in something so they won't smack up against our other belongings and get ruined, then stick them in our purse for later consumption.

>You wrap them in a bit of cloth, and stow them away with the rest of your stuff.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 21, 2011, 04:19:03 PM
> Head back downstairs.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 21, 2011, 04:49:10 PM
> Head back downstairs.

>You head back downstairs. Judging from the sound of the sweeping, Ichirin is off in one of the side rooms.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 21, 2011, 04:52:52 PM
> Head over to the side room where we hear sweeping and poke our head in.
> "Thanks again for the grub. Headin' out to Eientei, if Byakuren asks."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 21, 2011, 05:14:56 PM
> Head over to the side room where we hear sweeping and poke our head in.
> "Thanks again for the grub. Headin' out to Eientei, if Byakuren asks."

>You go to the main room, and find Ichirin sweeping out a small meditation room.
>"You know you can come whenever you want," says Ichirin. "Think nothing of it. And I'll tell her if she asks."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 21, 2011, 05:26:29 PM
> Retrieve our shoes, put them back on, then leave the temple and head to the tavern.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 21, 2011, 06:24:20 PM
> Retrieve our shoes, put them back on, then leave the temple and head to the tavern.

>You put your footwear back on, and head outside.
>The music and dancing haven't abated; indeed the music has grown even more frenzied. It's hard to tell how the crowds have shifted, if there's more or less people than before, or if many have left and new people have come in.
>It is a little difficult to get to the tavern, but thankfully the people hanging around the edge of the dance are willing to make way for you when they see you. Entering the tavern, you find it's more of the same. People are here, sitting at the tables and talking among themselves in low, worried tones. You note that no one is eating or drinking anything, it seems the tavern is just being used as a place to sit. You note Mokou standing behind the bar, wiping it down with a rag.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: DracoOmega on June 21, 2011, 06:48:27 PM
>Walk over to Mokou
>"Evening to ya."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 21, 2011, 06:57:59 PM
>Walk over to Mokou
>"Evening to ya."

>She nods. "Let me get finished here, and we'll go."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: DracoOmega on June 21, 2011, 06:59:28 PM
>"Sounds good, thanks."
>Go have a seat and wait for her to finish up
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 21, 2011, 06:59:41 PM
> Look around the bar. Anyone we know?
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 21, 2011, 07:32:40 PM
> Look around the bar. Anyone we know?

>You don't see anyone familiar, or very noteworthy at all. It's not terribly surprising, you suppose, given the mood of the town.
>"So," says Mokou. "Keine's pretty much entirely convinced you're up to something."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: DracoOmega on June 21, 2011, 07:37:14 PM
>"Suppose I can't blame her. I didn't get a reputation for nothing, y'know."
>"But really, I just want to get to the bottom of this and get my stuff back. And, well, keep the oni from burning my place down along with half the rest of the city. If you think these guys up here are upset about all this, well..."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 21, 2011, 08:34:45 PM
>"Suppose I can't blame her. I didn't get a reputation for nothing, y'know."
>"But really, I just want to get to the bottom of this and get my stuff back. And, well, keep the oni from burning my place down along with half the rest of the city. If you think these guys up here are upset about all this, well..."

>"Yeah," says Mokou. "It's nothing personal. ...Well, okay, it kinda is. She's a Hakutaku, you're you. You can see why she doesn't trust you."
>...Ugh. That's the last thing you need to run into. And who let someone like that be in charge of the kids?

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: DracoOmega on June 21, 2011, 08:36:19 PM
>Do we have bad history with Hakutaku or something?
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: UncertainJakutten on June 21, 2011, 08:39:25 PM
>"So, what does this mean for you? I'm glad that you're being straight up about this, though."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 21, 2011, 08:44:45 PM
>Do we have bad history with Hakutaku or something?

>Very.
>You used to terrorize the Mikado as a sign of defiance against the Yamato's dominance over the land, back in the old days. The hakutaku generally served the Mikado in some fashion. Conflicts sometimes happened. You never were able to take one out, but they never got you either and you always got away. You suppose it's kind of a defunct issue these days, as the emperor has no influence over these lands, but it's still annoying and doesn't change that they kneeled when they should have refused.

>"So, what does this mean for you? I'm glad that you're being straight up about this, though."

>"I stopped caring a long time ago," says Mokou. "To be honest, so had she. But, you know how it is with rivals. If they were a pain in the past there's a good chance they haven't changed. Heh."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: UncertainJakutten on June 21, 2011, 08:48:46 PM
>"Yeah, can't say I'm completely resentment free here, yanno. But, I ain't got no reason to be starting old wars again. Hopefully she don't either. So, how does this affect our trip?"
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 21, 2011, 08:50:51 PM
>"Yeah, can't say I'm completely resentment free here, yanno. But, I ain't got no reason to be starting old wars again. Hopefully she don't either. So, how does this affect our trip?"

>You lie through your teeth, as you'd be just as happy to knock a hakutaku on her ass if she gave you the excuse.
>"Didn't I just tell you?" says Mokou.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: UncertainJakutten on June 21, 2011, 08:53:10 PM
>"Never outright said it. You just said that Keine has decided I'm up to something. I'd guess that that means no trip to Eientai, but don't hurt to make that clear."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: DracoOmega on June 21, 2011, 09:10:23 PM
>"Never outright said it. You just said that Keine has decided I'm up to something. I'd guess that that means no trip to Eientai, but don't hurt to make that clear."

>Mokou already said the trip was still on when we first spoke. This might read as kinda antagonizing her, and we do need the help.

>"Well, if you don't have a problem with it, all the better. Whatever beef me and her might have with each other, this situation's got nothing to do with it."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: UncertainJakutten on June 21, 2011, 09:14:34 PM
She did? I didn't see that. Then

>Cancel what I said.

Yeah, I totally missed that because I was starting from the wrong place.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 21, 2011, 09:17:15 PM
>Mokou already said the trip was still on when we first spoke. This might read as kinda antagonizing her, and we do need the help.
>"Well, if you don't have a problem with it, all the better. Whatever beef me and her might have with each other, this situation's got nothing to do with it."

>No need to antagonize her.
>She nods. "That's how I see it. I figured if you were doing anything bad, might as well do it around Eientei, anyways."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: DracoOmega on June 21, 2011, 09:18:41 PM
>Do we know anything about Mokou's connection with Eientei?
>For that matter, do we know anything of how they've regarded in general?
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 21, 2011, 09:24:23 PM
>Do we know anything about Mokou's connection with Eientei?
>For that matter, do we know anything of how they've regarded in general?

>You know someone around here has bad blood with the master of the house, and you're pretty sure it has to be her.
>From what you know, most people consider this pretty suspicious for being so isolated. But the medicine they sell is well appreciated, so they're welcome here.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: DracoOmega on June 21, 2011, 09:28:56 PM
>Grin just a little
>"I suppose you wouldn't lose any sleep over delivering a problem onto their doorstop instead?"
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 21, 2011, 09:34:18 PM
>Grin just a little
>"I suppose you wouldn't lose any sleep over delivering a problem onto their doorstop instead?"

>"None at all," says Mokou.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: DracoOmega on June 21, 2011, 09:45:59 PM
>"Well, I guess we'll see then, eh? Depends on what that rabbit's got to say for herself."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 21, 2011, 10:28:02 PM
>You lie through your teeth, as you'd be just as happy to knock a hakutaku on her ass if she gave you the excuse.

> Keep it calm, Houjuu. The last thing we want to do with the one person willing to get us to Eientei is speak ill of her friend. Forget about the beast and concentrate on the here and now.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 21, 2011, 10:30:45 PM
> Keep it calm, Houjuu. The last thing we want to do with the one person willing to get us to Eientei is speak ill of her friend. Forget about the beast and concentrate on the here and now.

>You keep calm. Just there's no use in not acknowledging to yourself when you're lying.

>"Well, I guess we'll see then, eh? Depends on what that rabbit's got to say for herself."

>Mokou nods, then she loudly says, "Alright, you lot, closin' time! Don't start groaning, either. It's not like we're even selling anything right now, and I'm not being paid to babysit you anymore!"
>Amidst much grumbling, the pub clears out while Mokou watches them with crossed arms. It's rather like closing time at your own place. "Alright, let's go," says Mokou.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: DracoOmega on June 21, 2011, 10:32:07 PM
>"Let's."
>Follow her on out
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 21, 2011, 10:42:16 PM
>"Let's."
>Follow her on out

>You follow Mokou outside. She takes a moment to extinguish the lamps on the walls, then locks the door on her way out. After that, she starts to make her way down the road, pushing through the crowd.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 21, 2011, 10:45:00 PM
> Like, actual pushing? Is she shoving people out of her way?
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 21, 2011, 10:48:14 PM
> Like, actual pushing? Is she shoving people out of her way?

>Not so violent, but she most definitely isn't allow for people to stay in her way, if they don't respond to her declarations of  "Excuse me"

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: DracoOmega on June 21, 2011, 10:49:03 PM
>Follow along behind her
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 21, 2011, 11:11:14 PM
>Follow along behind her

>You follow along after Mokou; at least she leaves an easy wake. Soon enough, the two of you have left the village and are walking down the road. The western sky is a palette of lovely colors, but the sun itself makes it a little difficult to look in that direction.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 21, 2011, 11:19:31 PM
> "So you've been around a while, then? This might sound off, but what gods around here do you know of?"
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Rin Kagamine on June 21, 2011, 11:31:07 PM
> Stare directly into the sun
> "Do you think Eientei had the abilities to pull off a heist of this magnitude?"
> "What do you know about Eientei for that matter?"

Yes I know they aren't responsible.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 21, 2011, 11:33:06 PM
> "So you've been around a while, then? This might sound off, but what gods around here do you know of?"

>"Never pay any attention to 'em," says Mokou. "The mountain yonder has a bunch, though."
>She gestures toward Youkai Mountain in the distance.

> Stare directly into the sun
> "Do you think Eientei had the abilities to pull off a heist of this magnitude?"
> "What do you know about Eientei for that matter?"

>You've just made describing everything so much easier.
>"I'd never put them out of the running for anything," says Mokou. "They're sneaky, and no one knows just what all their resources are."
>"Enough. Why?"

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 21, 2011, 11:56:26 PM
> "I'd like to know what I'm getting into as best I can, y'know?"
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 22, 2011, 12:07:54 AM
> "I'd like to know what I'm getting into as best I can, y'know?"

>"Avoid the princess," says Mokou. "She's the worst. A born scoundrel, able to hide a lie behind veils of courtesy or silliness. She's not nearly as dumb as you might think.  Don't trust her. Then there's the doctor. Don't trust her. She wears her deviousness on her sleeve, and she's kind of honest because of that. But you never know when she's working for the princess. Reisen is alright for one of their goons. But be careful, she is extremely dangerous in a fight.  Do not get on her bad side. Then there's the rest of the rabbits. They aren't bad, on the whole, but they can be a bit dumb or selfish. Thing is, all these people work for the princess, so you can't let your guard down around them."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 22, 2011, 01:12:55 AM
> "Sounds like I probably want to get in there and get out as soon as I can."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 22, 2011, 01:52:47 AM
> "Sounds like I probably want to get in there and get out as soon as I can."

>"Might not be bad advice," says Mokou. "They can be nice. Or a nest of vipers. The trick's knowing which is which."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 22, 2011, 01:55:31 AM
> "Well, I'd like to think I have some experience in the art of subtlely, so I think I may be able to handle myself. I do have a spare rabbit dress handy, though. How're they for letting their own in?"
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 22, 2011, 02:07:53 AM
> "Well, I'd like to think I have some experience in the art of subtlely, so I think I may be able to handle myself. I do have a spare rabbit dress handy, though. How're they for letting their own in?"

>"Depends," says Mokou. "They don't like it when rabbits sneak out, but some are let out most days."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 22, 2011, 02:20:45 AM
> "But those that sneak out are presumably let back in, unhappiness or no."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 22, 2011, 02:30:12 AM
> "But those that sneak out are presumably let back in, unhappiness or no."

>Mokou nods. "Yeah. I keep an eye on them."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 22, 2011, 02:32:36 AM
> "Huh. Well, that leads to a decision. I could try to get in as I am, where they'll know I'm me, or you could throw me back at them after I disguise myself as one of them."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 22, 2011, 02:34:56 AM
> "Huh. Well, that leads to a decision. I could try to get in as I am, where they'll know I'm me, or you could throw me back at them after I disguise myself as one of them."

>Mokou shrugs. "Whatever you like."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 22, 2011, 02:40:24 AM
> Are we at the bamboo forest yet?
> Frown for a couple of seconds in silence.
> "...Probably best to try the normal way first, I guess. I can fall back on the disguise if they don't let me in."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 22, 2011, 02:48:24 AM
> Are we at the bamboo forest yet?
> Frown for a couple of seconds in silence.
> "...Probably best to try the normal way first, I guess. I can fall back on the disguise if they don't let me in."

>No, you've got a while yet, you think. It's actually kind of annoying that she's insisting on walking...
>"You don't suspect them, then," says Mokou.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 22, 2011, 02:50:41 AM
> Look around. Anyone else nearby?
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 22, 2011, 02:53:06 AM
> Look around. Anyone else nearby?

>The two of you have the road to yourself. Unless Shuuei is hiding in some tall grass, you shouldn't have anything to worry about.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 22, 2011, 02:54:52 AM
> "I suspect that rabbit of taking my cards. Can't prove it, but can't imagine anyone else that would have done it. But the gems? Not sure about that anymore. I talked to the mountain shrine maiden, and her goddesses have figured out the transformation was due to a tremendous act of faith. Apparently there could very well be another deity out there. They haven't located this mystery deity yet, but if Nazrin's dowsing is worth anything, that deity's somewhere here on the surface. But it sounds like you know plenty about Eientei, and you didn't say anything about any gods they might be housing, so..."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 22, 2011, 03:12:45 AM
> "I suspect that rabbit of taking my cards. Can't prove it, but can't imagine anyone else that would have done it. But the gems? Not sure about that anymore. I talked to the mountain shrine maiden, and her goddesses have figured out the transformation was due to a tremendous act of faith. Apparently there could very well be another deity out there. They haven't located this mystery deity yet, but if Nazrin's dowsing is worth anything, that deity's somewhere here on the surface. But it sounds like you know plenty about Eientei, and you didn't say anything about any gods they might be housing, so..."

>"I know they have dealings with a shrine maiden type from the moon," says Mokou, "But I couldn't tell you a thing about her."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 22, 2011, 03:14:47 AM
> "Oho, really now. That could prove significant."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 22, 2011, 03:26:04 AM
> "Oho, really now. That could prove significant."

>"All I know is that she's someone important," says Mokou. "And apparently terribly powerful. And that's all hearsay, really."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 22, 2011, 03:38:37 AM
> "Wonderful. It just can't ever be easy."
> Continue on to the bamboo forest.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 22, 2011, 03:42:19 AM
Going to bed because I want a decent night's sleep tonight.

I'm all set for Mokou questions. Yorihime is an interesting possibility but I doubt she is responsible because she's connected rather heavily to 'Nakko so 'Nakko surely would have noticed who was responsible if it was her.

I would also suggest approaching Eientei like a normal person and only inquire about the rabbit visitor. Drop Tewi's name if necessary, since we can say we asked around and Murasa mentioned it. I don't think we should mention our missing cards to gate guards, though if we can get inside and snag ourselves a high-ranking conversation partner we could probably safely do it then. If we get refused at the gate, double back, turn into a rabbit, and try re-entry. (Faking an injury should help eliminate questions. We might even be able to shapeshift ourselves up a lump on the head or two to really sell it.)
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: communist unity (comm-unity) on June 22, 2011, 05:09:01 AM
Could we really fool a lunar doctor with a fake injury, though?
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Rin Kagamine on June 22, 2011, 05:16:04 AM
"Hey doc, I got these weird things growing out of my back, what's wrong with me?"
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: communist unity (comm-unity) on June 22, 2011, 06:14:14 AM
you know this is a stupid question, but I don't think we've ever asked it yet.

> Can we go invisible or rapidly change to give the illusion that we're invisible?
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 22, 2011, 06:21:42 AM
> "Wonderful. It just can't ever be easy."
> Continue on to the bamboo forest.

>"Wouldn't be incidents if they were easy," says Mokou.
>The two of you walk along in silence.

> Can we go invisible or rapidly change to give the illusion that we're invisible?

>You have no idea how you could shapechange to make yourself invisible. Even if there were a thing that could becoming invisible by virtue of some physical trait, you doubt you could mimic it. You can't reproduce things you can't understand, which is why you haven't just poisoned people in the past, you don't know how to make venom sacs that actually work, they're too foreign to you (though you can make something that certainly looks like venom sacs)
>You may be able to use a Seed of Non-Identification, but you've never tried it before on something that alive and moving. You imagine it would be a pretty flimsy illusion, though.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: DracoOmega on June 22, 2011, 06:31:45 AM
You can't reproduce things you can't understand, which is why you haven't just poisoned people in the past, you don't know how to make venom sacs that actually work, they're too foreign to you (though you can make something that certainly looks like venom sacs)

>Does this suggest that if we were to study biology and anatomy, we might be able to eventually mimic such a thing? By learning from someone who did understand how they worked?
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 22, 2011, 07:09:38 AM
>Does this suggest that if we were to study biology and anatomy, we might be able to eventually mimic such a thing? By learning from someone who did understand how they worked?

>Theoretically, yes. But, you get the feeling it would crash into details that too fine for you to alter. You really have no idea how snake venom is made, for instance, even if you mimic their structure as well as you can. You think there are just details too small and exacting for you to manipulate. That said, you can certainly fake it and try to fool others. But there may be cases where you can make a thing based on proper study; or at least a decent-enough approximation.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 22, 2011, 10:44:39 AM
Could we really fool a lunar doctor with a fake injury, though?

If we get that far then we won't need to fake it any further. It's mostly just to get inside as necessary.

> Yeesh, are we not at the Bamboo Forest yet?
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 22, 2011, 03:41:13 PM
> Yeesh, are we not at the Bamboo Forest yet?

>No you're not at the bamboo forest, what is it with this woman and walking?
>You make your way into the Forest of Magic shortly, and the two of you travel in silence as she leads you along the road past Kourindou a little ways, before splitting off and heading into the forest. After fighting through a bit of brush, you find yourself on a winding path. In the distance, you can occasionally hear faeries squabbling, while it's already as dark as midnight under the forest canopy. Crickets and other insects sing, while you can hear a couple birds and the occasionally owl. Every so often, you see a rabbit or raccoon skitter out of your path, while the faeries seem to be content to stay distant.
>After walk for a little bit, bamboo shoots appearing among the trees, and quickly begin to choke everything out. Soon, there is only bamboo around you, and the trail vanishes entirely. The bamboo forest is much quieter; while insects continue to trill away, there's not nearly so much in the way of animal noises. The rustle of wind through the towering bamboo provides the only other noise. Looking up, you can see bits of the sky in the night through the stalks, and see it is well and truly night. A full moon softly sheds its light. Turning your attention toward the ground, you quickly becoming very lost. All the bamboo looks the same, and you have no idea how Mokou is deciding when to turn, aside from periodically reaching a stand so thick that you can't push your way through it.
>After an indeterminate length of time, Mokou says, "That's it up ahead," while pointing forward into the bamboo. "Do whatever you're going to do before heading in." Looking ahead, you can't see anything.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 22, 2011, 04:08:16 PM
> Frown.
> "I'm having a hard time seeing it. Not that I don't believe you, it's just the night and this bamboo and...yeah."
> Move forward a few feet and try to focus on the distance in front of us.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 22, 2011, 04:17:08 PM
> Frown.
> "I'm having a hard time seeing it. Not that I don't believe you, it's just the night and this bamboo and...yeah."
> Move forward a few feet and try to focus on the distance in front of us.

>"It's a little ways," she says. "But it's a straight shot. Don't worry."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: UncertainJakutten on June 22, 2011, 04:19:45 PM
>Did we bother to remember the path we took?
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 22, 2011, 04:29:27 PM
> "All right, then. But how do you know your way around here that well, anyway? It's all looked the same to me for some time."


Quote from: Nue
DEATH TO HAKUTAKU

A full moon softly sheds its light.

Oh Christ.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 22, 2011, 04:35:32 PM
> "All right, then. But how do you know your way around here that well, anyway? It's all looked the same to me for some time."

>"I know what to look for," says Mokou. "There's a lot of little things on the ground, you just have to learn them over time and figure out what to do when the bamboo gets too thick between 'em."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 22, 2011, 04:45:48 PM
>Did we bother to remember the path we took?

I don't think we did, if the "Turning your attention toward the ground, you quickly become very lost" line is any indication. :C

> "Huh. All right then. Well, thanks a bunch for your help."
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 22, 2011, 05:11:12 PM
>Did we bother to remember the path we took?

>You don't think you could.

> "Huh. All right then. Well, thanks a bunch for your help."

>"Sure," says Mokou. "Anyways, getting out is easy, just go up. So I'll see you later."

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kilgamayan on June 22, 2011, 05:26:21 PM
> Nod.
> "Later."
> Face forward again and start walking through the bamboo. Keep a sharp eye out for buildings.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 22, 2011, 06:03:42 PM
> Nod.
> "Later."
> Face forward again and start walking through the bamboo. Keep a sharp eye out for buildings.

>You say your goodbyes and head into the bamboo. It is a little difficult to keep your course,after dodging around some of the thicker shoots, but the bamboo is light enough here that it's not too problematic. Soon, you can see the walls of a large wooden building up ahead through the bamboo. Then you hear barking close by.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: DracoOmega on June 22, 2011, 06:04:56 PM
>Is the barking coming from the building ahead, or another direction?
>Does it seem to be approaching, or staying still?
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 22, 2011, 06:47:52 PM
>Is the barking coming from the building ahead, or another direction?
>Does it seem to be approaching, or staying still?

>It seems to be coming roughly from that direction, though more ahead and to your left than straight ahead.
>It seems to be getting closer, judging from the bamboo crashing.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: DracoOmega on June 22, 2011, 06:57:32 PM
>How far away from Eientei are we?
>Look in the direction of the noise. Can we see anything coming, or is it too obscured by bamboo?
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 22, 2011, 09:11:36 PM
>How far away from Eientei are we?
>Look in the direction of the noise. Can we see anything coming, or is it too obscured by bamboo?

>Not more than a few yards, you'd think.
>You look over, and there's definitely something coming, given how the bamboo is swaying, but you can't see it yet.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: DracoOmega on June 22, 2011, 09:23:35 PM
>Hold our ground, and keep an eye on the direction it's coming from
>Be ready to dodge if it's genuinely aggressive, rather than just territorial, but don't yet do anything that might be provocative.
>If we end up moving, make absolutely sure not to lose sight of which way Eientei is
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 22, 2011, 09:44:47 PM
>Hold our ground, and keep an eye on the direction it's coming from
>Be ready to dodge if it's genuinely aggressive, rather than just territorial, but don't yet do anything that might be provocative.
>If we end up moving, make absolutely sure not to lose sight of which way Eientei is

>You stand your ground, and plot to dive the way there there's the least bamboo.
>Moments later, a large gray canine crashes through the bamboo, barking at you a from a few feet away, pausing to snarl every so often. That's a wolf, no doubt about it. A slightly chubby wolf, actually... Still he is most definitely barking and snarling at you.

>_
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Suwako Moriya on June 22, 2011, 09:47:02 PM
Oh God I completely forgot about him! <3 <3 <3

> Take a lighter tone.
> "Hey there, big guy. How are you doing?"
> Slowly reach into our purse for a rice ball. If we can't get one individually, grab the whole package.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: UncertainJakutten on June 22, 2011, 09:47:15 PM
>Congratulate the parser on continuity skillz
> Are we able to change our scent?
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Suwako Moriya on June 22, 2011, 09:48:08 PM
> Shank the wolf.
> And Mokou.
> And Patchouli. Seven times. Once for every day of the week!
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Kasu on June 22, 2011, 10:16:42 PM
> Shank Yossarian.
Title: Re: Nue Quest II: A Z-Machine Adventure
Post by: Hello Purvis on June 22, 2011, 10:22:44 PM
>Congratulate the parser on continuity skillz

>I never die!

> Shank the wolf.
> And Mokou.
> And Patchouli. Seven times. Once for every day of the week!

>Oh holy fuck there is blood everywhere it's never going to wash out of this dress!
>"You call that a shanking?" says Mokou as she posthumously suplexes you into  a bamboo stalk the size of a tree. "You couldn't shank your way out of a bag!"

> Shank Yossarian.

>You forgot the helmet part of your disguise, you whore!