Maidens of the Kaleidoscope

~Hakurei Shrine~ => Rika and Nitori's Garage Experiments => Topic started by: Darkness1 on May 08, 2011, 01:44:58 PM

Title: Darkness1's Standard Stuff - D?j? Vu
Post by: Darkness1 on May 08, 2011, 01:44:58 PM
Welcome to my little collection of mediocre scripts (and something else :V).

Danmakufu Ph3 scripts:

PP Contest Entry ~ Yuuka: http://www.bulletforge.org/u/darkness1/p/range-14-yuuka-boss-fight (http://www.bulletforge.org/u/darkness1/p/range-14-yuuka-boss-fight)

ICM Contest entry ~ Shinki: http://www.bulletforge.org/u/darkness1/p/icm-contest-entry-shinki/v/1 (http://www.bulletforge.org/u/darkness1/p/icm-contest-entry-shinki/v/1)

AAA Contest entry ~ Koakuma: http://www.bulletforge.org/u/darkness1/p/aaa-contest-entry-koakuma/v/12 (http://www.bulletforge.org/u/darkness1/p/aaa-contest-entry-koakuma/v/12)

Danmakufu Jam #2 entry: http://www.bulletforge.org/u/darkness1/p/jam-2-kanako-boss/v/12 (http://www.bulletforge.org/u/darkness1/p/jam-2-kanako-boss/v/12)

Halloween Contest entry ~ Koishi adventure: http://www.bulletforge.org/u/darkness1/p/halloween-contest-entry/v/1 (http://www.bulletforge.org/u/darkness1/p/halloween-contest-entry/v/1)

RanGE Contest 10 entry ~ Eternal Miko: http://www.bulletforge.org/u/darkness1/p/range-contest-10-entry-eternal-miko/v/11 (http://www.bulletforge.org/u/darkness1/p/range-contest-10-entry-eternal-miko/v/11)

Yuuka Kazami Plural: http://www.bulletforge.org/u/darkness1/p/yuuka-kazami-plural/v/1 (http://www.bulletforge.org/u/darkness1/p/yuuka-kazami-plural/v/1)

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Danmakufu v0.12m scripts:

Mystic Extra Stage: http://www.bulletforge.org/u/darkness1/p/mystic-extra-stage/v/15 (http://www.bulletforge.org/u/darkness1/p/mystic-extra-stage/v/15)

Meiling Boss Fight: http://bulletforge.org/u/darkness1/p/random-meiling-boss-fight/v/2 (http://bulletforge.org/u/darkness1/p/random-meiling-boss-fight/v/2)

Rumia Extra Boss: http://www.bulletforge.org/u/darkness1/p/rumia-extra-boss-battle/v/16 (http://www.bulletforge.org/u/darkness1/p/rumia-extra-boss-battle/v/16)

Remilia Boss Fight: http://bulletforge.org/u/darkness1/p/remilia-scarlet-boss-fight/v/11 (http://bulletforge.org/u/darkness1/p/remilia-scarlet-boss-fight/v/11)

Aya Shameimaru Boss Fight: http://bulletforge.org/u/darkness1/p/aya-shameimaru-boss-battle/v/1 (http://bulletforge.org/u/darkness1/p/aya-shameimaru-boss-battle/v/1)

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(Not really a script) Basic (v0.12m) danmakufu character replacement graphics: http://www.mediafire.com/?x54lp2bxp0mxtce (http://www.mediafire.com/?x54lp2bxp0mxtce)
Bulletforge link: http://www.bulletforge.org/u/darkness1/p/zun-style-danmakufu-012m-player-skins/v/10 (http://www.bulletforge.org/u/darkness1/p/zun-style-danmakufu-012m-player-skins/v/10)

Add "img" to the same directory as your danmakufu exe to use it.
Preview Video: http://www.youtube.com/watch?v=kNjaA9w_UUw (http://www.youtube.com/watch?v=kNjaA9w_UUw)
Title: Re: Darkness1's Standard Stuff
Post by: Darkness1 on May 17, 2011, 11:43:16 AM
My Yuyuko spellcard: http://www.mediafire.com/?2kgo7a7128tvjdi (http://www.mediafire.com/?2kgo7a7128tvjdi) Ignore the thumbs :3.

From mediafire cause i keep getting Signature IO error on bulletforge. Anyone who knows why?

Title: Re: Darkness1's Standard Stuff
Post by: Ginko on May 17, 2011, 12:31:39 PM
I played Meiling and Yuyuko's cards.

Meiling's : Well it doesn't work quite right, there's nothing to read, the vertical walls are way too long and too fast to enable any strategy. Eventually this is only doable because it is static. By the way, it has quite little life, You can defeat just it by moving once to the left. In order to make it a viable card, the spirals should maybe have some random angle added to them and be more spaced, and the vertical walls  would accelerate from a low speed.
Graphics-wise, I don't really like the bullets for the spirals, it makes it just too "dirty", I feel like normal bullets would be fine here. But well, that's only my tastes.

Yuyuko's : there's also an easy safespot diagonally from yuyuko for the butterlies pattern, I guess a little randomness wouldn't hurt here too !

Anyway, I had fun playing these before I found the static solutions (well, Meiling's was still hard), so I guess with some little shifts they'll be really good !
Title: Re: Darkness1's Standard Stuff
Post by: Darkness1 on May 17, 2011, 01:34:53 PM
I played Meiling and Yuyuko's cards.

Meiling's : Well it doesn't work quite right, there's nothing to read, the vertical walls are way too long and too fast to enable any strategy. Eventually this is only doable because it is static. By the way, it has quite little life, You can defeat just it by moving once to the left. In order to make it a viable card, the spirals should maybe have some random angle added to them and be more spaced, and the vertical walls  would accelerate from a low speed.
Graphics-wise, I don't really like the bullets for the spirals, it makes it just too "dirty", I feel like normal bullets would be fine here. But well, that's only my tastes.

Yuyuko's : there's also an easy safespot diagonally from yuyuko for the butterlies pattern, I guess a little randomness wouldn't hurt here too !

Anyway, I had fun playing these before I found the static solutions (well, Meiling's was still hard), so I guess with some little shifts they'll be really good !

The effect i wanted with the spirals was that the bullets colours melted into each other, creating a solid wall. And that's the only bullets i could find that gave me the effect. But i guess i could make the vertical walls easier to follow.

I may throw in some super-slow butterflies in Yuyukos spellcard. This because i want something for the player to dodge while fleeing from Yuyuko's lasers.

Or just some aimed bullets.

Anyways, thanks for the feedback!
Title: Re: Darkness1's Standard Stuff
Post by: Darkness1 on May 21, 2011, 07:45:38 PM
Made a plural script, vs Meiling style. Yeah, i'm not so original  :V.

Download link: http://bulletforge.org/u/darkness1/p/random-meiling-boss-fight/v/1 (http://bulletforge.org/u/darkness1/p/random-meiling-boss-fight/v/1)

Yay, bulletforge started working for me again!
Title: Re: Darkness1's Standard Stuff
Post by: Ginko on May 21, 2011, 08:37:05 PM
... Gee. Is that seriously your opinion of Hard difficulty ? I don't even have clue of how many tries it would take me to capture some of these.

Well it is possible I missed the trick on some spellcards. Would you join your playtest captures replays with the project ? It could help ;)

Especially, how the hell am I supposed to do with Rainbow Taichi with Reimu ?

Gee. I know i'm not a good player, so would you release an easy version for us ? :)
Title: Re: Darkness1's Standard Stuff
Post by: Darkness1 on May 21, 2011, 09:25:57 PM
I actually think i overdid, i will try to change it a bit :ohdear:. Especially the two first spell cards, they're supposed to be easy.
Title: Re: Darkness1's Standard Stuff
Post by: Darkness1 on May 22, 2011, 11:58:54 AM
Okay, now i did some balancing and made four difficulties for the boss fight.

Link: http://bulletforge.org/u/darkness1/p/random-meiling-boss-fight/v/2 (http://bulletforge.org/u/darkness1/p/random-meiling-boss-fight/v/2)

Hope it's doable now...
Title: Re: Darkness1's Standard Stuff
Post by: Ginko on May 22, 2011, 12:48:49 PM
Seriously, do you try and capture your spellcards ?

Gee ... There's supposed to be a HUGE difference between easy and lunatic.

And easy is supposedly, you know, EASY. Even your nonspells are really pushed !  I still can't capture the third spellcard nor the fourth with Reimu speed ...

And what are those 10000 life spellcards where the boss moves like hell ? That's not fair !

[/rage]

(Edit, this said, it's a good idea to have implemented different difficulties for bad players like me :p)
Title: Re: Darkness1's Standard Stuff
Post by: sumisumi on May 22, 2011, 07:06:12 PM
I tried to try it, but the bullets did not appear.
Title: Re: Darkness1's Standard Stuff
Post by: Ginko on May 22, 2011, 07:26:44 PM
I tried to try it, but the bullets did not appear.
You have to create a lib folder and copy the shotsheet in it.

But I agree it'd be better if Darkness1 used relative paths ...
Title: Re: Darkness1's Standard Stuff
Post by: Darkness1 on May 22, 2011, 07:29:37 PM
Okay, i shall try that for the next update...
Title: Re: Darkness1's Standard Stuff
Post by: sumisumi on May 22, 2011, 08:16:53 PM
These nonspells are really fitting.  I could see her using most of them in an actual Touhou game.
The third one is especially cool.
The aimed blue bullets in the fourth one seem pretty unnecessary and since they move at the same speed as China they're hard to see.

Lotus Flower Dance is pretty and pretty easy.  I would toughen it up a bit.

David's Flower is perfect.  I love to see a mostly-familiar card like this from time to time.

Earth-Moving Star Bullets is pretty garbage-y.  I just bomb-spam it.

Rainbow Tai-Chi is a good card, but probably too tough for slower characters.

Rainbow Walls is more like Sakuya then China, but good nonetheless.  Always fun to be looking ahead.


Very well themed script.  I don't know what Ginko was complaining about up there, since the difficulty is really not that bad. 
Also, please use relative pathing from now on.
Title: Re: Darkness1's Standard Stuff
Post by: Darkness1 on May 23, 2011, 05:44:04 AM
A new update! Here I've been trying to reduce movement as well as using relative path names. The changes in difficulty is now obvious on all attacks (at least to me). Star Chi is now not so fast and i think that you don't have to move the Thaws_shotsheet folder anymore.

http://bulletforge.org/u/darkness1/p/random-meiling-boss-fight/v/25 (http://bulletforge.org/u/darkness1/p/random-meiling-boss-fight/v/25)
Title: Re: Darkness1's Standard Stuff
Post by: sumisumi on May 23, 2011, 08:43:34 PM
Indeed you don't need to move your shotsheet anymore.  Now I can play it without having to mess around with any files. ^_^;
I only noticed a difficulty change in a couple of attacks, but they were good changes nonetheless.
(Lotus Flower Dance is still extremely easy, even on Lunatic, though.)
Title: Re: Darkness1's Standard Stuff
Post by: Thaws on May 29, 2011, 05:47:18 AM
I tried your Meiling script, it's nice. :]

First, I'd like to say it feels awesome to see someone using my shotsheet. XD

The difficulty is pretty balanced, but a bit on the more difficult side.

The nonspells are okay, but I didn't really like the last one because I couldn't react quick enough on the first playthrough and got Meiling kicked! D:

Lotus Flower Dance is a simple pattern, a nice start for the script.
Davids Flower is really cool! Looks pretty and fun to dodge as well.
Earth-Moving Star Bullets makes me dizzy with all those star bullets on Lunatic, but I like the effect when the clump of ADD bullets kind of squishes and fades at the bottom.
I like the concept with Rainbow Tai-Chi, but maybe the rotatary velocity of lasers can be slower. It was impossible for me on lunatic.
Rainbow Walls is great.  It really takes some practise to get the hang of dodging it. I like how the player can either dash upwards to get out of the walls, or slip through them in case they're getting walled.
Title: Re: Darkness1's Standard Stuff
Post by: Darkness1 on June 10, 2011, 07:24:32 PM
Thanks for the nice replies everyone!

Because most of the people on rika/nitoris garage seem to make extra bosses, i made one myself:
http://bulletforge.org/u/darkness1/p/rumia-extra-boss-battle/v/1 (http://bulletforge.org/u/darkness1/p/rumia-extra-boss-battle/v/1)

I hope it's better balanced this time :derp:.

And yes, the background is boring. Multiple graphic objects in 3D seems too hard for me...
Title: Re: Darkness1's Standard Stuff
Post by: Ginko on June 10, 2011, 11:28:47 PM
I feel like you're trolling us whenever you release something :p

Globally not doable. You didn't answer last time : do you try and capture your scripts consistently before releasing them ?

Nonspells 4,5,6 are a bit too difficult, especially 4. The extra nonspells are not supposed to be autobombs, except maybe for the last ones. By the way, nonspell 8 is pretty easy.

Harbringer of Darkness is random when compared to Night Bird which was aimed ..., Stalker of the Night is way too random, the back bullets lock your movement, so it's about luck whether a white bullet hits you or not.

Night Hawk = WTF ? I just can't survive the second charge.

Moonlight Cannon shoots some bullets at you every 5 seconds, where's the difficulty ?

Moonlight Trap has bullets spawn over you. Did you seriously test this ?

As usually it's enjoyable, some nice pattern and all but quite too variable in difficulty.
Title: Re: Darkness1's Standard Stuff
Post by: Shockman2 on June 11, 2011, 04:58:28 AM
okay, so I played the Rumia extra. First of all, I've played a lot of the touhou extra stages, and this is very VERY hard compared to other extra bosses, So my main request is to tone down the difficulty.

Here are some of my issues:
Nonspells 1 and 3 are kinda boring imo. Maybe add a little more to them.
In Hunter Sign, this isn't very important but i don't understand why she needs to charge up just to move, add something to that too.
Night Sign looks more like a nonspell than a spell.
In Darkness sign, the dark bullets appear to close to the player and are too fast.
In Moon sign, just slow down the blue pellets.
and for all of them, please make them easier.

Sorry for so many complaints Dx

I'm sure after some updates, this script will be very fun :D



Title: Re: Darkness1's Standard Stuff
Post by: Johnny Walker on June 11, 2011, 06:43:50 AM
You got nice scripts there. China is hella fun and thaws shotsheet looks beautiful (gonna use it in the future), but now I want to comment on your Rumia script.

Its a pretty hard script if you are not using Reimu A. Some times you need to move through lots of bullets to reach the boss, and when you got the position.... Rumia moves again.

Nonspellcards are fine for me. Maybe you can add something more to NonSC 1 and 5.

Moon Bombing: Nice.

Luminous Cage: I can capture it only in practice mode. Its very hard for me.

Harbringer of doom - Captured in practice mode - Maybe you can make rumia move slowly to a nearby position instead of all of sudden to the other side of the screen or add some pauses between her shots and movements.

Stalker of the night: LuNAUTic mode enabled. Some times you can't see the white bullets when you are dodging the black ones. Also, captured after lots of tries.

Night Hawk: I love how Rumia moves here. This card is great. Pretty easy after a few tries.

Shards of the broken moon: Its an easy spellcard but, I feel like this attack don't fit with the rest of the spellcards.

Devils trickery: Easy after a few tries.

Moonlite trap: I liked this spellcard. Captured it in the first try.

Boundary of shadows: An awesome way to end the script.


Nice script overall, keep up with the good work!
Title: Re: Darkness1's Standard Stuff
Post by: Darkness1 on June 11, 2011, 09:28:59 AM
Well, i suck at balancing difficulties :ohdear:.

Actually, i captured a lot of those spellcard, except the last one. It is meant to be very hard, and the last part is supposed to be luNautic. (But what i recall, some of the extra boss spellcards are insane *points at Maze of Love*.)

Still, here's a more doable version:
http://bulletforge.org/u/darkness1/p/rumia-extra-boss-battle/v/12 (http://bulletforge.org/u/darkness1/p/rumia-extra-boss-battle/v/12)

Also, Moonlight Cannon and Luminous Cage changed places in the list of spellcard

But one warning, in stalker of the night, the dark bullets spawn on the edge of the screen if you're too close to it.

Moonlight Trap has bullets spawn over you. Did you seriously test this ?

What? I did test it lots of times, and there are no bullets spawning over you.
Title: Re: Darkness1's Standard Stuff
Post by: Ginko on June 11, 2011, 01:38:45 PM
Yeah, that was just me going too close to the blue lasers and not seeing the red ones. all those were just reactions on-the-spot ;)

The new version is pretty balanced, good job. It really feels extra-ish now.

Shouldn't Rumia be impervious to bombs in all of her spellcards ?

Harbringer of doom still looks like random raindodge to me. While you can wish it to be a random raindodge, it don't feel it fits very well there, but that's just my opinion.

Also, I really like most of your graphic realizations! I should try using lasers and sinuate lasers.
Title: Re: Darkness1's Standard Stuff
Post by: Shockman2 on June 11, 2011, 05:16:45 PM
What? I did test it lots of times, and there are no bullets spawning over you.

Do you play at a lower frame rate? that would make sense why these seem easy to you but hard to us, next time you test it, look at your fps. If it's around 40 or under then your playing at a low fps which makes the bullets a lot slower.
Title: Re: Darkness1's Standard Stuff
Post by: Darkness1 on June 11, 2011, 07:52:39 PM
Do you play at a lower frame rate? that would make sense why these seem easy to you but hard to us, next time you test it, look at your fps. If it's around 40 or under then your playing at a low fps which makes the bullets a lot slower.

Actually, my fps is at around 57-59. But i agree, some of the non-spells were too hard before, and stalker of the night as well.

Shouldn't Rumia be impervious to bombs in all of her spellcards ?

Well, i got a bit lazy, so right now it's only implemented on her final spell. May change that later.
Title: Re: Darkness1's Standard Stuff
Post by: Shockman2 on June 11, 2011, 09:21:55 PM
Okay, the only reason I asked that was because the fps on your replay for my ran script was down to 41.77 fps.
Title: Re: Darkness1's Standard Stuff
Post by: Darkness1 on June 19, 2011, 12:09:33 PM
Remilia Boss Fight: http://bulletforge.org/u/darkness1/p/remilia-scarlet-boss-fight/v/1 (http://bulletforge.org/u/darkness1/p/remilia-scarlet-boss-fight/v/1)

Includes easy, normal, hard and lunatic mode.

Expect something challenging  :3.
Title: Re: Darkness1's Standard Stuff
Post by: BajaBlood on June 19, 2011, 05:55:50 PM
Good script overall - got a few comments:

The noncards are all fine - I think the bubble part of the final noncard is too difficult with the nonstreaming bullets though.

I figured out Rain of Blood the second time I played it. It wasn't clear to me that I needed to stay at the bottom of the screen and the card seemed basically impossible for a while.

Spear the Gungnir is really cool. I might give the player a bit more time between the laser angle locking and the attack, though the overall rate of lasering is probably about right (this is on L).

The last three cards are all hard, but good. I might change the way the bat familiars work though - right now they build up uncontrollably until you bomb and then there are non left and the card is trivial for a few seconds.

Overall it is quite difficult, but not in an unfair or unfun way. I had a good time with it :)

Title: Re: Darkness1's Standard Stuff
Post by: Ginko on June 19, 2011, 06:29:57 PM
What the ... Uh no actually, I don't feel this too difficult this time ! The best difficulty might be Hard here. Imo, Lunatic is too easy (I shouldn't clear it on first try), Normal a bit too hard and Easy ten times too hard (seriously ! Easy is supposed to be boringly empty !), but well, who seriously plays Easy.

They were all fun, but I had much trouble seeing the bats with this background.
Title: Re: Darkness1's Standard Stuff
Post by: Darkness1 on June 19, 2011, 07:39:29 PM
Nice, i made a script that's not too hard :).

The last three cards are all hard, but good. I might change the way the bat familiars work though - right now they build up uncontrollably until you bomb and then there are non left and the card is trivial for a few seconds.

The idea was that you had to kill the bats she lets out. Maybe that wasn't such a good idea...

There were all fun, but I had much trouble seeing the bats with this background.

That might be a problem, maybe i should add some light or a magic circle to them.
Title: Re: Darkness1's Standard Stuff
Post by: Darkness1 on August 09, 2011, 07:39:47 PM
Oh noez, double post  :ohdear:.

A very random project of mine - Patchoulis Deadly Book.

Download: http://bulletforge.org/u/darkness1/p/patchoulis-deadly-book/v/12 (http://bulletforge.org/u/darkness1/p/patchoulis-deadly-book/v/12)

The 3D-background looks a bit weird...

EDIT: updated script.
Title: Re: Darkness1's Standard Stuff
Post by: Darkness1 on September 04, 2011, 05:23:51 PM
The topic kind of died...

Updated the BGM for the remilia fight as UI-70's remix is more epic.

Also, uploaded an Aya Shameimaru boss fight for v0.12m. But for some reason the "KANAKO" version of Helepolis cutin script looks a bit weird in my script (at least to me/am i doing it wrong?).

Remilia v1.1: http://bulletforge.org/u/darkness1/p/remilia-scarlet-boss-fight/v/11 (http://bulletforge.org/u/darkness1/p/remilia-scarlet-boss-fight/v/11)

Aya v1: http://bulletforge.org/u/darkness1/p/aya-shameimaru-boss-battle/v/1 (http://bulletforge.org/u/darkness1/p/aya-shameimaru-boss-battle/v/1)
Title: Re: Darkness1's Standard Stuff
Post by: Shockman on September 05, 2011, 03:19:00 AM
Alright, Review of Aya (normal mode):

Nonspell 1: Basically Aya's nonspells, still good i guess (9/10)
Spell 1: Good (10/10)
Nonspell 2: Good (10/10)
Spell 2: Aya moves too fast, maybe slow her down or give some sort of warning, besides that, it's pretty easy (4/10)
Nonspell 3: Good (10/10)
Spell 3: Very creative :D (10/10)
Nonspell 4: Too easy (6/10)
Spell 4: It's easy if you move to the middle, except for the last few seconds (7/10)
Spell 5: WTFOMG (6/10)

Overall: 72/90 (80%)
Title: Re: Darkness1's Standard Stuff
Post by: Darkness1 on September 05, 2011, 05:25:19 AM
Well, i guess i have to modify the spellcards difficulties once more, especially on spellcard 2 and 4.

Anyways, thanks for the feedback!
Title: Re: Darkness1's Standard Stuff
Post by: Darkness1 on March 02, 2013, 08:35:44 PM
Updated the first post and added my challenge 6 entry, Kotohime style.
Title: Re: Darkness1's Standard Stuff
Post by: Darkness1 on March 06, 2013, 04:15:35 PM
Challenge 3 entry posted on the first post. Also accidently deleted the Kotohime script, had to reupload it :X
Updated the Rumia script, now Rumia actually is bomb-immune like a real extra boss should be.
Title: Re: Darkness1's Standard Stuff
Post by: Darkness1 on March 11, 2013, 08:08:01 PM
Put up 3 new entries for Sparen's thread  :3.
Title: Re: Darkness1's Standard Stuff
Post by: Darkness1 on April 10, 2013, 05:23:22 AM
Added a version 0.8 (kind of) reskin for the original danmakufu player characters (version 0.12m). Wouldn't call it version 1 because Marisa B/Reimu As bombs aren't changed at all and then there's also Reimus "fireballs" which I don't even know how to change. Because there's no scripting involved, I wasn't sure if it was a good idea to upload it to bulletforge so I uploaded it to mediafire. Download link: http://www.mediafire.com/?x54lp2bxp0mxtce (http://www.mediafire.com/?x54lp2bxp0mxtce)
Bulletforge link: http://www.bulletforge.org/u/darkness1/p/zun-style-danmakufu-012m-player-skins/v/10 (http://www.bulletforge.org/u/darkness1/p/zun-style-danmakufu-012m-player-skins/v/10)

Basically just a reskin for the ugly basic v0.12m characters to make them look better (hopefully they look good to you :/ ) using graphics from mostly MoF, Hisoutensoku, TD and IN.

Just add the folder named "img" to the same folder as your danmakufu exe and it's done!

EDIT: Changed the player graphics, they looked ugly before :<
DoubleEDIT: Preview video! http://www.youtube.com/watch?v=kNjaA9w_UUw (http://www.youtube.com/watch?v=kNjaA9w_UUw)
Title: Re: Darkness1's Standard Stuff
Post by: Darkness1 on June 03, 2013, 05:54:59 AM
Mystic Extra Stage uploaded: http://www.bulletforge.org/u/darkness1/p/mystic-extra-stage/v/1 (http://www.bulletforge.org/u/darkness1/p/mystic-extra-stage/v/1)

Contains an updated version of my player sprite change.
Includes two versions, one with less effects and one with all effects on.

Guess who the main boss is :P
Title: Re: Darkness1's Standard Stuff - ??? Extra Stage
Post by: Qwertyzxcv on June 03, 2013, 07:40:29 PM
For the extra stage, can you upload a script-only version?
Title: Re: Darkness1's Standard Stuff - ??? Extra Stage
Post by: Darkness1 on June 03, 2013, 08:19:15 PM
For the extra stage, can you upload a script-only version?
Well sure, If I don't misunderstand you, just with the two script folders? The script style won't quite be the same and it will only shrink the size by like 5MB (I can however upload each effect folder separately to halve the downloading size if you want that).
Uploaded to mediafire for these versions:
More effects: http://www.mediafire.com/download/agobx0v6p1o2v5q/Mystic_Extra_Stage_-_More_effects.zip (http://www.mediafire.com/download/agobx0v6p1o2v5q/Mystic_Extra_Stage_-_More_effects.zip)
Less effects: http://www.mediafire.com/download/uc7xk93pceqqu8j/Mystic_Extra_Stage_-_Less_effects.zip (http://www.mediafire.com/download/uc7xk93pceqqu8j/Mystic_Extra_Stage_-_Less_effects.zip)

EDIT: both uploaded separately now and should be working.
Title: Re: Darkness1's Standard Stuff - ??? Extra Stage
Post by: ExPorygon on June 05, 2013, 04:20:27 AM
Reposting this from Bulletforge because I realize that I kind of sort of went on a rant and wrote way too much for the Bulletforge comments:

Quote from: Ozzy
This is overwhelmingly harder than your typical extra stage. The biggest problem, IMO, is the length of stage and the limited number of extends. Nearly everything about the stage is harder than a normal Extra stage and on top of that you get LESS lives than normal Extra stages.

I'm disappointed because I see a lot of potential in this. It has a well paced and fun stage (if too long) and a lot of good ideas. I really enjoyed the concept of the boss's first spell, for example. I just wish I could actually SEE the rest of the battle.

Oh and one more thing, do you think you could lower the brightness of MarisaB's laser? It has a habit of blocking out bright enemy bullets, ESPECIALLY Shou's lasers. It can completely hide them. Also, I should point out that Shou's lasers' hitboxes are too large. They extend too long behind the lasers.

I would like to add that I REALLY want to like this, but I just feel that the entire thing is just too far above your typical Extra stage.

Title: Re: Darkness1's Standard Stuff - ??? Extra Stage
Post by: Darkness1 on June 05, 2013, 02:22:35 PM
I really do have a habit of making everything way too hard.
I'll see what I can do (but I'm not so sure of that Shou laser thing).
Title: Re: Darkness1's Standard Stuff - ??? Extra Stage
Post by: Mesarthim on June 06, 2013, 08:32:57 AM
While I did enjoy the extra stage (have yet to beat it for the obvious) I have to agree that the difficulty is a bit much. A lot of the sections of the stage just drag on for far too long (I've managed to learn how to maintain 4 lives by midboss) but the second and third spellcard are rough while I see how to potentially dodge those last two... not sure if that's extra difficulty.

I didn't particularly like how long the latter half of the stage dragged on for though as neat as the concepts are.

Boss patterns seem okay granted I seem to have problems with the one where large bullets explode like mines. I've only managed to reach as far as the one where aimed lasers target you and release fireballs in its wake.

Edit: Nice theme to it though.
Title: Re: Darkness1's Standard Stuff - ??? Extra Stage
Post by: Darkness1 on June 06, 2013, 09:37:54 PM
Update uploaded for the extra stage, which hopefully makes it playable.
Version 1.5: http://www.bulletforge.org/u/darkness1/p/mystic-extra-stage/v/15

Thanks for all the feedback so far :3
Title: Re: Darkness1's Standard Stuff - ??? Extra Stage
Post by: Mesarthim on June 06, 2013, 10:59:37 PM
Well technically it was "playable" before but it was extremely merciless on the stage portion. As a result of a few runs of practice I was still able to maintain 4 lives by the midboss (but usually ended up with one by the main boss). Consequently in the new version I had minor difficulty on the entire stage portion with the exception of the second and third midboss card, mostly as I haven't finished figuring out the best methods on them. Now instead of ending up with one life by the boss, in one try, I maintained 5 lives. Still failed by the end but the last half of the boss was me winging it as I've never seen it before (due to the harder version draining my resources badly).

The beginning is still intense "looking" but due to the mandatory learning curve of the previous version it is still easy. No real complaints on that part as grazing is still grazing.

Edit: Alright so I got better at some things. I find the second spellcard to be a bit dense but I "have" cleared it once, just once. As of now I have managed to clear the boss finally. Winging that final spellcard's new sections was rough but it was done. Stage is easier thanks to a bearable stage portion.

Another note, the 6th or 7th or something spellcard where the blue and red bullets shoot out, the explosion radius of the red bullets seems to have a rather large hitbox for what it shows.  I often find myself getting hit even though it feels like I should be safe.
Title: Re: Darkness1's Standard Stuff - ??? Extra Stage
Post by: Darkness1 on June 07, 2013, 08:16:19 AM
Glad that it worked out in the end. A problem I now noticed is the sort of fake difficulty when too many bullets are bomb-resistant. Well, and the midboss first spellcard still has the stupid laser hitboxes (all curved lasers has those, but it is most annoying in that one spellcard).
But the "explosion" hitbox being too large is something I must look into, since I didn't notice it at first.
Title: Re: Darkness1's Standard Stuff - Flowery Danmaku
Post by: Darkness1 on August 22, 2013, 05:11:41 PM
I felt like making a ph3 script, so I made a(nother) extra boss script, with Yuuka Kazami.
Link: http://www.bulletforge.org/u/darkness1/p/yuuka-kazami-plural/v/1 (http://www.bulletforge.org/u/darkness1/p/yuuka-kazami-plural/v/1)

Hopefully it has no unexpected errors.
Title: Re: Darkness1's Standard Stuff - Eternal Faithful Miko
Post by: Darkness1 on September 06, 2013, 02:27:29 PM
RaNGE contest 10 entry is pretty much done, unless something unexpected happens.
Bulletforge link: http://www.bulletforge.org/u/darkness1/p/range-contest-10-entry-eternal-miko/v/1 (http://www.bulletforge.org/u/darkness1/p/range-contest-10-entry-eternal-miko/v/1)

A boss battle against the Eternal Faithful Miko, ph3 style.
Contains the four basic difficulties easy, normal, hard and lunatic.
(Sadly there barely exists any remixes of The Strange Everyday Life of the Flying Shrine Maiden...
underrated theme
)

I'm abit ashamed I didn't make Reimu teleport or superdash or anything, cause that's probably the main reason I find her "badass", but I couldn't really come up with any good spellcard idea with that as a theme.
Title: Re: Darkness1's Standard Stuff - Eternal Faithful Miko
Post by: Sparen on September 06, 2013, 03:23:18 PM
(Sadly there barely exists any remixes of The Strange Everyday Life of the Flying Shrine Maiden...
underrated theme
)

I'm abit ashamed I didn't make Reimu teleport or superdash or anything, cause that's probably the main reason I find her "badass", but I couldn't really come up with any good spellcard idea with that as a theme.

The music was awesome and went well with the script. And I loved it, by the way.

There was a bug with the player script I used (RPG), but I doubt that it's your fault. Probably an issue with being used in pre15.
Title: Re: Darkness1's Standard Stuff - Eternal Faithful Miko
Post by: Darkness1 on September 06, 2013, 03:34:10 PM
There was a bug with the player script I used (RPG), but I doubt that it's your fault. Probably an issue with being used in pre15.
Strange, I used RPG too, but I didn't notice anything.
Well, except for the player almost going out of the screen borders.

I knew what kind of background I was going to make the instant I chose that theme :v

EDIT:
WHOOPS. Thanks for the feedback and best of luck ^^

((The second spellcard is a reference to another certain bow-wielding shrine maiden. Just for fun, really.))
Title: Re: Darkness1's Standard Stuff - Eternal Faithful Miko
Post by: Darkness1 on September 07, 2013, 07:52:37 AM
Seems like I had an error afterall. Uploaded a new version 1.1 of the script, which should fix the player error. (Thanks to Sparen for making me notice it ^^")
http://www.bulletforge.org/u/darkness1/p/range-contest-10-entry-eternal-miko/v/11 (http://www.bulletforge.org/u/darkness1/p/range-contest-10-entry-eternal-miko/v/11)
Title: Re: Darkness1's Standard Stuff - Eternal Faithful Miko
Post by: Spectral Nexus on September 07, 2013, 06:03:40 PM
You really should make tutorials on ph3, your script is absolutely spectacular and I'd love to learn how you do it! I've tried looking at the wiki, but the tutorials are incomplete and I can't use the functions to make a full script yet because I don't understand them derp. Helepolis' tutorials are very helpful, and I don't want to sound pressurizing or annoying, but he hasn't really posted a tutorial in one and a half months ^_^".
I'm pretty sure I'm not the only one who would love a tutorial from you!
Please consider it! Thank you!
Title: Re: Darkness1's Standard Stuff - Eternal Faithful Miko
Post by: Darkness1 on September 07, 2013, 06:18:04 PM
Well, thanks and all, but I'm pretty sure you should ask someone else for it. I can script well in ph3, sure, but people like Talos Mistake/Gtbot/Ozzy obviously have alot more understanding of how ph3 works and they would probably be better to write a tutorial for ph3.
I could always help, but some things, like how event and system scripting works is something I'm not certain of.
Title: Re: Darkness1's Standard Stuff - Eternal Faithful Miko
Post by: Spectral Nexus on September 07, 2013, 06:23:03 PM
Well, thanks and all, but I'm pretty sure you should ask someone else for it. I can script well in ph3, sure, but people like Talos Mistake/Gtbot/Ozzy obviously have alot more understanding of how ph3 works and they would probably be better to write a tutorial for ph3.
I could always help, but some things, like how event and system scripting works is something I'm not certain of.
That's fine. Thanks for the recommendations! I really need to start anew to scripting, and you're helping a lot. Thank you!
Title: Re: Darkness1's Standard Stuff - Eternal Faithful Miko
Post by: Darkness1 on September 07, 2013, 06:48:53 PM
That's fine. Thanks for the recommendations! I really need to start anew to scripting, and you're helping a lot. Thank you!
Also, I found the tutorials at the wiki pretty decent, even if incomplete.
I learned how to script ph3 myself by looking at the wiki and looking at TalosMistake's scripts.

Honestly, I find it easier and more fun to use overall than 0.12m was, it's just that it's harder to start up with.
Title: Re: Darkness1's Standard Stuff - Jam and Contest entries
Post by: Darkness1 on December 15, 2013, 08:36:45 PM
Bump  :3
*Added two recent scripts:

Koishi Adventure (Halloween Contest entry):
http://www.bulletforge.org/u/darkness1/p/halloween-contest-entry/v/1 (http://www.bulletforge.org/u/darkness1/p/halloween-contest-entry/v/1)

Kanako Boss (Danmakufu Jam 2 entry):
http://www.bulletforge.org/u/darkness1/p/jam-2-kanako-boss/v/12 (http://www.bulletforge.org/u/darkness1/p/jam-2-kanako-boss/v/12)

*Changed the placement of the frontpage links and text.
Title: Re: Darkness1's Standard Stuff - Happenings of Nothing Special
Post by: Darkness1 on May 06, 2014, 06:07:28 PM
Invisible Bump

*Added the latest (and hopefully last) version of my AAA Contest entry, a Koakuma Plural script. Works with the currently latest version of ph3, which is version .1 pre3.

V1.2: http://www.bulletforge.org/u/darkness1/p/aaa-contest-entry-koakuma/v/12 (http://www.bulletforge.org/u/darkness1/p/aaa-contest-entry-koakuma/v/12)
Title: Re: Darkness1's Standard Stuff - The usual
Post by: Darkness1 on November 10, 2014, 02:10:06 AM
Shameless bump for this ancient tomb:

Shinki Boss Fight (ICM Contest Entry):
http://www.bulletforge.org/u/darkness1/p/icm-contest-entry-shinki/v/1 (http://www.bulletforge.org/u/darkness1/p/icm-contest-entry-shinki/v/1)
Title: Re: Darkness1's Standard Stuff - D?j? Vu
Post by: Darkness1 on August 01, 2015, 04:40:51 PM
Obligatory bump for a possibly meaningless script collection thread.

Added the RaNGE 14 contest entry to the top of the list.
http://www.bulletforge.org/u/darkness1/p/range-14-yuuka-boss-fight (http://www.bulletforge.org/u/darkness1/p/range-14-yuuka-boss-fight)

Should probably still fix the first spellcard as it seems to be the most ridiculous one somehow, if only I can figure out how to make the trails spawn at the edges of the screen more naturally.