Non-spell 1
Pretty mean how those small bullets get behind you from time to time.
It's less blinding than in the previous version so that's definitely a plus.
Would make a great spellcard, but a little too hard for a regular attack IMO.
Non-spell 2
What can I say? It does absolutely nothing!
I tried editing it but I've never worked with object LASERS before. And please indent properly when you ask others to look at it. Common programmer courtesy.
It's easier for yourself too because it's harder to miss any missing {} (forgot their name)
Non-spell 3
Nice! When I saw that stream of knives my first thought was: "Oh no way in hell! Preparing to bomb!"
Then they stopped and moved really slow. A bit too close to the player though. Gives you almost no time to react when the knives start moving again.
Non-spell 4
That one was fast and dense. Simply said: it was hard. Yet possible.
Non-spell 5
Those circles are large. :ohdear:
Makes it easy to get trapped. Easier than Sakuya's knives in EoSD.
Seasonal Imbalance
The small green bullets are really close to eachother. Makes this very hard. Had to use my focused speed 1 character to capture it.
Evolution and Expansion
It's still challenging but a lot more reasonable than the one in the older version. I think I like this spell card.
Really? Like Non-Spell 3, it was MUCH worse prior to the release. I'm not quite sure how to edit the size, considering the fact that I grabbed the technique of how to make rings like those from someone else -hopes they never notice :ohdear: -Somewhere it should say something like 50*cos(a*12) or something. After that there's the same line but then with sin instead of cos.
I don't know how you will survive in the Danmakufu world.Isn't that pretty cruel? :V
Non-spell 1:
Agh invisible-ish laser. I'll just bomb this one.
If I wait too long, the things that spray rainbow 01s get too close to the bottom, and I'll have to bomb again. Good thing it didn't fucking happen.
Spell 1:
Erm... Ok, so the curving lasers are the biggest nuisance ever. Then there's the WHITE05s...
Then there's the dense-as-hell green wave of bullets...
Ok, so to put it simply, not a fun card at all.
Spell 2
Still as hard as ever.
I'd put a counter on how many times the bullets fire the homing butterflies so they don't surprisekill you when they reach the bottom of the screen.
Not a fun card either... I'm disappointed.
Non-spell 3
Gah, curving bullets! Oh wait, what are they doing!? Ah they're slowing down. Oh damn.
Well that was quite a surprise. I dunno how you would do it if you were to no-vert this script. Easy non-spell, actually. This one's alright.
Spell 3
Uhhhh... what? Oh god invisible bullets firing falling bullets!! I'll just waste a bomb TWO BOMBS on this one.
I don't know how you will survive in the Danmakufu world.
Non-spell 4
Uh... I'm out of bo- RESURRECTION BUTTERFLY. EXCEPT TEN TIMES HARDER.
* Mewkyuu dies intentionally
Ok, now to bomb the shit out of this one.
Spell 4
Uh... "Crushing" is quite descriptive of this one. My second to tenth playthrough of the script ended with a game over on this one. Dunno how, but...
Also, GLOWING BULLETS!! Dunno if you wanna change it, but I guess you should. (And I thought my unreleased Vaporeon Matrix card was hard...)
Non-spell 5
What, ANOTHER non-spell!? Doesn't a boss fight end with 2 spell cards in a row?
Oh god Mishakuji-sama again. I'm not gonna screw with this one.
Apocalyptic Meteor Shower
Yes! Captured it! It's pretty random so it's a little tricky to dodge. Not bad though.
This would be a good spellcard if the theme of the boss is speeddodging. (As in most arcade shmups :derp:)
Crushing Tidal Waves
First thought: Mokou's Flaw of Forgiving Shrine. Second thought: Flandre's Cranberry Trap.
Stop the extra stage reverences, darn you. :V
It's homing at you while constantly spawning new bullets, and you have to dodge the newly created bullets too.
It's a little too hard IMO, just change the homing part or make it so the player gets a breather after each 10-20 bullets or so.
I can't play this script because I don't have CtC's shot_replace thing.
So hm, anyone ...? There's a download link in the shot replace thread but it's broken. (^_^;;;
Non-card 1:
This one is pretty slow paced. Maybe it would be more interesting if the rainbow bullets were faster...
Card 1:
Too stationary. Maybe you should get rid of the white bullets and make the lasers aim at the player.
Non-card 2:
Hm
Card 2:
Slow, but I like the concept. I recommend getting rid that big white bullet that goes to the bottom of the screen (to prevent clipping), and making the aimed butterflies faster.
Non-card 3:
Trivially easy.
Card 3:
A fast paced card, I like it, but there's something about it that makes it feel kinda random...
BTW the star-shaped bullets are hard to see.
Non-card 4:
The bullets might be a little too fast.
Card 4:
Nothing to add.
Non-card 5:
As said before, the circles are too big. (or maybe there's just too many of them on-screen at once ?)
Argh, sorry for misunderstanding that. I thought I removed the laser, it tends to sneak in through your attacks. Even I thought it was cheap :V[suggestion]I guess you might wanna look out for this type of thing and replase the laser with a ring of coins or something.[/suggestion]
You weren't the first to complain about the density of the green bullets, that's been lowered. WHITE05's were removed since they're pretty much a constant annoyance. Curvy lasers I want to keep, but their speed was reduced, and the rate at which they're fired was reduced.By the way, the curvy lasers have a really annoying hitbox -- they can hit you even before the actual graphic touches the sprite.
Really? After I had it changed I actually captured it :V What should be changed?Ok, so after a few playthroughs (like, 11) I actually captured it too.
K good, one that doesn't have to be modified much. Though I will most likely make them slow down at a higher point so that the player has more room.brb, fighting hibachi
Invisible :/ ? Do you have the CtC shot replace script working? They're black medium-sized stars. And even I could capture this one :VI mean, the star bullets look like they aren't there, when putting them on top of the dark-blue spell background. Try replacing them with regular WHITE58s. Also, please make the stars slower... :ohdear:
You're kidding. I could go through this without bombing. If you'd like, I'll lower the speed and density of the butterflies (for normal mode, I might leave it as it is for lunatic *equals three*)I'm not fucking kidding, bitch. :flamingv:
How fast are the bullets? Because I DID change it to be much slower and capturable, but now that I'm thinking about it, I might have done that AFTER making the rar file.Well, the bullets are relatively slow. NOT SLOW ENOUGH.
Sorry for the double post, but I'm not going to work on this anymore. At least, not until it's released with the full game.
Yup, this is going to turn into an ACTUAL GAME
Things planned so far:Mima.
- The game will have Reimu and Marisa as playable characters. They will have selectable partners like in Subterranean Animism, but the partner will have independent shots and speed like in Imperishable Night. So far I have Reimu's partners as Yuuka, Shinki and Rin Satsuki (the scrapped playable character from Embodiment of Scarlet Devil). Marisa's planned partners are Koishi Komeiji, Flandre Scarlet and of course, MIMA.
-Selectable Routes similar to Concealed the Conclusion's gameplay. Everyone shares Stages 1, 5 and 6, but 2-4 will depend on the player and partner (I have yet to play the routes, so that's one of the things I want help from people).I'll go play it for you.
-Anunoriginal story: The legendary Dragon was a god that is worshipped by humans and youkai alike. Its statue resides in the Human Village, and its eye color can predict the weather.
the weather.
the weather.
the weather.
the weather.I stopped reading THERE. No longer original.
D:ZUN forbiiiiid.
Mima.Haven't we enough shit about her already? After Fifteen, I'm qutie skeptical about it... (Oh wait, Marisa-Mima shot type would be lol. Never mind about that.)
I'll go play it for you.
No longer original.
D:3 friends? Stage 72 oh shit
Well don't worry, I have 3 friends who agreed to test the game and give me help with balancing things like difficultry.
Well I couldn't think of anybody else for Marisa's 3rd partner, but I didn't want to use someone thats already been used like Alice :IC'mon, why not Nue? Seriously, you already have the other two terrors.
Sorry, type. I meant to write plan (believe me, I've played plenty of CtC). Though right now It's looking like I'll end up using previous final bosses, similar to CtC.And that means?
If you bothered to read past the part where I said weather, you'd realize this is nothing like Scarlet Weather Rhapsody. I only mentioned the weather because other than incidents, the Dragon Statue predicts weather (according to Perfect Memento)Believe me, I've been there before. Don't worry.
C'mon, why not Nue? Seriously, you already have the other two terrors.
And that means?
Marisa and Nue? That just sounds weird :V Also, what do you think on the Reimu partners? Any changes?Marisa and Nue has never been done before. Hurry up and be the first to do so! Go go!
Marisa and Nue has never been done before. Hurry up and be the first to do so! Go go!
Reimu with Yuuka doesn't really sound "correct" until I look at it enough times. Then again, it would be weird with Reimu having (the original) Master Spark as a bomb.Well I was thinking of giving Marisa a Master Spark bomb and Yuuka either Dual Spark or one of the attacks from her PoFV bomb.
Reimu with Shinki is... well... I'll say Yes only if you put in a Devil's Recitation bomb.That's most likely her bomb, considering it's what usually ruins my runs of Mystic Square :V
Reimu with Rin is ok, though.