So, what with one thing and another, my mom and stepdad have encouraged me to actually get to work on games, something which I've pretty much wanted to do for ten years. To that end, I've started working on a danmaku thing in Game Maker (http://www.mediafire.com/?gnx28fd88519smw). Controls are the same as Touhou, except I haven't done bombs yet. There is even a pause-screen, which was going to blur out the background like Touhou does, but the "blur" script which someone made like last year isn't working on the latest version of Game Maker. Also, notwithstanding the dearth of "reaonable benchmark" considering the bullets don't do anything and there's no real background, the current incarnation runs perfectly fine on my crappy laptop, very rarely dropping more than two frames. Resources are mostly taken from this "how to make a shmup" tutorial and stuff that came with Game Maker.
proof of what concept? the concept that you can make a game :3
if you can't make it in GM, you can't make it anywhere else
Because seriously, it's very VERY convenient. 5 mins to get something that can react to keyboard input means GM places the rapid in rapid game prototyping
While danmakufu is better than GM for Touhou clones, it's a great start for every other kind of game out there (probably)