Maidens of the Kaleidoscope

~Beyond the Border~ => Akyu's Arcade => Topic started by: Ghaleon on June 02, 2010, 05:35:19 AM

Title: I'm craving a game like Advance Wars
Post by: Ghaleon on June 02, 2010, 05:35:19 AM
Surely there is some kind of good Doujin version, Touhou or not. Or maybe some Japanese game that never got released here that I never heard of. or is SRW like advance wars? (never gotten around to trying it yet). I realize there are heaps of games I've asked suggestions about and do intend to play them, but...I feel like an advance wars style game naaaooo.

It doesn't have to be like Advance wars specifically, but something with a similar style of gameplay.

Edit: I should specify, I'm hoping it's playable on the PC, and I already know about battalion wars.
Title: Re: I'm craving a game like Advance Wars
Post by: Stuffman on June 02, 2010, 06:06:03 AM
Since it'll come up eventually, there's an AW-based doujin game called Gadget Trial where the units are mecha musume. The gameplay fucks up a lot of the core elements of AW but the writing is mildly entertaining, I suppose.

There's also a fantasy-themed, hex grid based turn based strategy game that resembles AW in some ways called Battle for Wesnoth, which I personally think is terrible, but that some people might enjoy.

In short, AW is simply the best, so it's hard to find games that compare to it :V

(As I often discuss, I someday hope to make an AW clone myself. It'll have loli.)
Title: Re: I'm craving a game like Advance Wars
Post by: Ghaleon on June 02, 2010, 07:11:32 AM
Since it'll come up eventually, there's an AW-based doujin game called Gadget Trial where the units are mecha musume. The gameplay fucks up a lot of the core elements of AW but the writing is mildly entertaining, I suppose.

There's also a fantasy-themed, hex grid based turn based strategy game that resembles AW in some ways called Battle for Wesnoth, which I personally think is terrible, but that some people might enjoy.

In short, AW is simply the best, so it's hard to find games that compare to it :V

(As I often discuss, I someday hope to make an AW clone myself. It'll have loli.)

Man I'd kill for a Touhou AW game, but thanks for trying. I'll probably check those games out anyway because I'm pretty desperate.

It's hard to believe AW would be the best though since it is on a gameboy, not to mention the gameplay IS pretty simple, the AI sucks, and the CO balance is pretty darn bad...Though I think I kinda like it like that, I'd rather have a large variety with different gameplay styles that isn't perfectly balanced then ones that are pretty similar to be balanced >=P. BAH ITS NOT FAIIIRR
Title: Re: I'm craving a game like Advance Wars
Post by: Stuffman on June 02, 2010, 08:36:19 AM
Yeah AW's CO roster is wildly imbalanced, but the core gameplay is brilliantly designed.

It's a game of subtleties. The game revolves around the 55% matchup - the standard damage for two units of the same type fighting each other (infantry, tank, etc). So it takes exactly two full strength hits to destroy a unit, usually...however, mitigating factors like the unit's HP being too low, terrain defense, etc etc cause it to take three hits to destroy the unit. Therefore, very small stat adjustments create a huge advantage! It's even got just the right amount of luck factored in, the fact that units can randomly do an extra point of damage introduces an element of risk without relying on swingy elements other strategy games have, like accuracy issues that make attacks miss entirely.

Add in the fact that units lose power as they lose HP and the damage you take from counterattacks, and that brings in the enormous attrition factor; you live and die by the amount of territory and funding you control, and create an environment where direct and indirect units rely on each other (to gain ground and hold it, respectively).

If it weren't for the bad CO balance, AW would be an almost perfect game!

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since it is on a gameboy
The DS is the last bastion of gaming, you fool!
Title: Re: I'm craving a game like Advance Wars
Post by: Ghaleon on June 02, 2010, 09:24:37 AM
Don't get me wrong, I love gameboy games. It's just they are theoretically inferior in terms of potential. This is why I love Touhou doujin games. They feel like a gameboy game, but have the resources and potential of a pc game. The developers tend to not bother wasting their efforts into making the game "AAA" from a production standpoint, and instead make the game balance and depth amazing...
Title: Re: I'm craving a game like Advance Wars
Post by: theshirn on June 02, 2010, 03:46:59 PM
(As I often discuss, I someday hope to make an AW clone myself. It'll have loli.)
And I can never forget this.  Ever. (http://www.shrinemaiden.org/forum/index.php?topic=424.msg19857#msg19857)
Title: Re: I'm craving a game like Advance Wars
Post by: Ghaleon on June 02, 2010, 06:25:10 PM
And I can never forget this.  Ever. (http://www.shrinemaiden.org/forum/index.php?topic=424.msg19857#msg19857)

I remember that topic Ha ha, old chap!, though I thought it was TSO who drew the loli-brenner, which is why I asked her to draw a loli-something else a month or so later, I forget what though >=p, IIRC Tengu approved of the request >=)
Title: Re: I'm craving a game like Advance Wars
Post by: ?q on June 02, 2010, 06:49:41 PM
And I can never forget this.  Ever. (http://www.shrinemaiden.org/forum/index.php?topic=424.msg19857#msg19857)
I was hoping this was a link to Ramus's Touhou Tactics.  My hopes have been dashed.

On CO balance - It seems kind of like a low blow to make a big deal out of how imbalanced the COs are considering that a large committee of megalomaniacs and trolls fans and programmers tried and failed to balance them all.
Title: Re: I'm craving a game like Advance Wars
Post by: Stuffman on June 02, 2010, 06:59:25 PM
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I was hoping this was a link to Ramus's Touhou Tactics.
Oh man Touhou Tactics, that would be fun to make a game out of too...

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On CO balance - It seems kind of like a low blow to make a big deal out of how imbalanced the COs are considering that a large committee of megalomaniacs and trolls fans and programmers tried and failed to balance them all.
I would argue that CW's balance failure had more to do with the custom COs than with the original ones :V

I mean fuck we were THIS CLOSE to having a CO with 2 star mass damage. Jesus christ.
Title: Re: I'm craving a game like Advance Wars
Post by: Ghaleon on June 02, 2010, 09:57:32 PM
Oh man Touhou Tactics, that would be fun to make a game out of too...
I would argue that CW's balance failure had more to do with the custom COs than with the original ones :V

I mean fuck we were THIS CLOSE to having a CO with 2 star mass damage. Jesus christ.

There are plenty of tactics games already IMO. Besides, Touhou Disgaea kinda works as a Touhou tactics game.

I wouldn't call the imbalance of CO as a low blow myself. Just because one group couldn't balance it doesn't mean another can't. In addition, as I said, I rather like the imbalance. There are enough COs that you can have a decent variety between each "tier".  Just make them intentionally tiered if you like.

As for custom ones being the culprit, honestly. Every time I see a developer ask for advice with that sort of thing, I'm often laughing my ass off at how the person can think it would possibly be balanced >=P.
Title: Re: I'm craving a game like Advance Wars
Post by: ?q on June 02, 2010, 10:06:53 PM
Two-star mass damage sounds workable if the single point of damage only works like 40% of the time per unit :V

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I wouldn't call the imbalance of CO as a low blow myself. Just because one group couldn't balance it doesn't mean another can't. In addition, as I said, I rather like the imbalance. There are enough COs that you can have a decent variety between each "tier".  Just make them intentionally tiered if you like.
I didn't say the imbalance was a low blow, so much as making a big deal of that imbalance when it's kind of really really difficult to avoid.

As for custom COs being issues, refer again to the crossout in my previous post.
Title: Re: I'm craving a game like Advance Wars
Post by: Ghaleon on June 02, 2010, 11:40:35 PM
Two-star mass damage sounds workable if the single point of damage only works like 40% of the time per unit :V
I didn't say the imbalance was a low blow, so much as making a big deal of that imbalance when it's kind of really really difficult to avoid.

As for custom COs being issues, refer again to the crossout in my previous post.

yeah, I mean I wasn't making a big deal about it since I even said I rather liked that part.
Aw is a great game, it's just not perfect, and I was listing things that pretty much everyone can agree has plenty of room for improvement =)