The shorter list would be things I don't like. And that would be the fighting games. Namely because I don't like the genre. For all I know, IaMP, SWR and UNL might be awesome games for their genre.This.
- The best Touhou game in the series is almost completely ignored due to people not willing to punch in any time into training.Undefined Fantastica :*
DISLIKE:
-The fanbase's immaturity
-The massive amount of porn fanart [don't dislike porn out of principal, it's just annoying to look for pictures for certain characters (i.e. Komachi) and find nothing but boobs everywhere]
- 98.45% of memesForgot this. Except that it's 100%. And 90% of them are less meme than Milhouse.
Scoring is 50% of shmup fun.Maybe it's because I started with Touhou and never cared about score in any games), but dodging is 100% fun (sure, cool if I get a nice score at the end, but I've never actively played for it). BoWaP, VoWG, Scarlet Gensokyo, Total Purification, Vajra (one of the few fast-paced spell cards out there, cannot really complain), Superhuman, Grudge Bow, Larsa, Hibachi, all sort of awesome :*
Another thing - Touhou is too slow with too dense patterns, which forces micromemorization and makes you go asleep.Mushihime :V
Hates:You need to give it more time, I also didn't like it at first.
Bananamatic's trolling
Mushihime :VStreaming is fun if it isn't pixel perfect and if there is re-streaming involved.
Another thing - Touhou is too slow with too dense patterns, which forces micromemorization and makes you go asleep.
Streaming all the time isn't fun either.Pixel perfect=every single bullet is perfectly aimed at your hitbox, meaning slight tapping will trivialize it entirely.
PCB Stage 6, UFO Stage 4 :V
For re-streaming see SA Stage 4 and Stage 6.
And what is pixel-perfect streaming ?
Another thing - Touhou is too slow with too dense patterns, which forces micromemorization and makes you go asleep.Seems like you're trying to sound off your opinions as fact. I don't think I need to go on why this doesn't work.
Just getting further usually improves your personal record. Touhou requires completely changing your playing style. Scoring is 50% of shmup fun.And simply getting further in Touhou can't possibly improve your score either? (this is assuming you're not switching playstyles between any two runs, of course) Think for a minute. End-of-stage bonuses, spellcard-related bonuses, the list goes on.
Touhou vs. Cave argumentUGH.
Pixel perfect=every single bullet is perfectly aimed at your hitbox, meaning slight tapping will trivialize it entirely.As far as I've seen nearly everything up to Stage 5 in DDP is like this :V
Non pixel perfect=while the bullets are aimed, there is a random factor which doesn't reduce streaming to simple tapping. Obviously, this is the more exciting one.Post-midboss!Nazrin fairy spam, UFO Stage 6 and Extra are all non pixel perfect streaming sections.
Dislike:
Fighting games (I dislike the entire genre, and haven't given Touhou's a try, so put my opinion with tengu here)
UGH.If probation removes unfunny, I won't mind :V
Lock thread and probate Bananamatic plz
UFO Extra are all non pixel perfect streaming sections.UFO...maybe ZUN is really improving :V
UGH.
Lock thread and probate Bananamatic plz
I don't really want to get into this, but Daifukkatsu Hibachi safespot.glitch/programming error. I wonder why it didn't get fixed yet, as the non black label one was updated. They are even slower than ZUN :V
since when is seriously stating your opinion trolling
It's trolling when you frequent a board with the sole intent to either bitch about how Touhou sucks (on a Touhou fansite) or tell people to play Dodonpachi instead.Banned from CPMC and you don't frequent AA. Sole intent? :V
don't get me wrong, I like touhou but it could use improvementsAs if anyone said Touhou was perfect in every way.
And I don't mean that DDP thing seriously. You guys are being too serious :VYous trollin' then? :V
Why would you ask to be banned when you could just log out? I never understood that. Not that I want you gone, mind you. You're basically a decent guy when you're not trolling.
I think it's pms.Because he thinks he's having his freedom of speech infringed on and wants to become a martyr in the name of his cause or some shit like that.
I never understood the "ban me" mentality either.
Over time, I've come to the conclusion that PCB and IN the best Touhou games. I'd probably say that SA and MoF are the worst as far as Windows goes, though they have a few parts that I enjoy. Discuss
hate : StB's melee style stages.Agree completely. Meiling's and Youmu's cards completely befuddled me. Same with the ones in DS.
Love : The atmosphere of the final bossfights. I would have just said PCB's bossfight, as that practically had me shed a tear to the emotion of the ending, and then I was thinking the intro byakuren gets is great when fires of hokkai starts up again to the sunrise, and then I remembered completing IN and that was pretty fantastic, so...This. Hell, sometimes I just play PCB all the way through to build up to that one point. :V
atmosphere is what sets it appart from everything else. That, and how it pulls you into that atmosphere through the shear fucking concentration :V
Likes:
Games, music, characters
Hates:
Bananamatic's trolling
Also, no more fucking additive blend.
In some of the latest games, some of the bullets glow and it's annoying as hell
Just poppin' in to say this is very unlikely, ZUN has been progressing more and more towards additive blending each consecutive game he makes. Very pretty, but unfortunately is a huge pain in the ass to dodge on Hard/Lunatic.I'm not sure I see additive blending becoming a real problem until UFO actually (haven't played DS yet, so don't know that one for sure). But I agree, the nature of the bullets' appearance makes them harder to dodge than they should be. I'd be perfectly fine with them if they're used for static/micromem. attacks though - then I'd be able to treat them exactly like any other kind of bullet.
Adding "musically synched stages" to my list of loved things in Touhou. Makes Touhou feel so much more organized when compared with other shmup games where they're just a clusterfuck of bullets thrown vaguely in your general direction with no rhyme or reason.Very much this. I can't believe I forgot to include "when the good points come together" in my "likes" list before - such a feature really makes the Touhou games stand out beyond all others. Shame on me for forgetting about it for even a moment. :V
Just poppin' in to say this is very unlikely, ZUN has been progressing more and more towards additive blending each consecutive game he makes. Very pretty, but unfortunately is a huge pain in the ass to dodge on Hard/Lunatic. Let's hope the more micrododgable patterns have some of the few alpha bullets in his arsenal?
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Haha.. I remember this. It's ridiculous.I really wish that such a compilation disc were made available for purchase once again. I'd buy it in a heartbeat. It also makes me wonder--does ZUN even own the copyrights to the PC-98 games, or do they belong to Amusement Makers (like I think they do)? It might explain Reimu's name change and why ZUN is a little reluctant to resurrect things from those games.
- C.C.P.G.S.S. (http://2chan.us/wordpress/2009/03/15/another-pc-98-touhou-cd-sold-on-yaj-final-price-726000-yen/)
The main thing I don't like about Touhou is that each game feels so derivativeWhat about PC-98? LLS had TurretFairiesTM in various stages. Though, I do wish ZUN recreated the games or at least brought back concepts that were present and then dropped later on. Also, I believe that UFO is actually quite different as well in terms of "gameplay", don't you think so as well?
enemies that are integrated into the backgrounds
Boss Milk
エスプレイドI think I've said enough there.
additive-blended bulletsSorry about that. I thought that because people used the term a ridiculous number of times in the thread already, I concluded that I could use an abbreviation and hope that people made the connection. Obviously, I wasn't thinking straight seeing as I'm really, really tired at this point (RL-related; on a Sunday of all things). Editing.
Sorry about that. I thought that because people used the term a ridiculous number of times in the thread already, I concluded that I could use an abbreviation and hope that people made the connection. Obviously, I wasn't thinking straight seeing as I'm really, really tired at this point (RL-related; on a Sunday of all things). Editing.
...I think this is probably a good point for me to get to sleep.
What about PC-98? LLS had TurretFairiesTM in various stages.
Though, I do wish ZUN recreated the games or at least brought back concepts that were present and then dropped later on. Also, I believe that UFO is actually quite different as well in terms of "gameplay", don't you think so as well?
Since then I think ZUN has forgotten that the ground exists. :V
.... what does this even mean?Means no grounded enemies; things like turrets, tanks that move along the ground, things that pop out of the ground, etc etc. They move (or don't move) independently of the screen scrolling, basically, so you usually want to go out of your way to destroy them before they get too low on the screen. I'd like to see some of these as well, I think they could make the stage sections a lot more interesting (at the minute they're pretty weak compared to the boss fights, IMO). Kind of difficult with the abstract background thing ZUN's got going on at the minute, though. :V
I also wouldn't mind seeing him take the next step forward and put a bit more into the stage backgrounds. Having different types of enemies that are integrated into the backgrounds (yes, like an arcade shooter) would bring so much more life into the stages and make them a lot more interesting. Currently I just find them so abstract and usually unmemorable. Stage 4 of MoF is one of my favorites in the series simply because it has enemies emerging out from behind a waterfall.I actually like this a lot. I have bad/weird eyes with notoriously bad contrast sensitivity, and a lot of shmup backgrounds are so goddamn noisy that my eyes at times stop being able to differentiate between bullets, enemies, portions of the background that *won't* kill you for a change, and medals/point items/powerups/1ups/bomb items/etc. It all blends together into this weird mess. With the Touhou backgrounds, that's not an issue, they're usually very simple and made predominantly of solid colours, and thus it's virtually always easy to see when something is moving overtop of the damn things and if it's a bullet or a 1up/point item/power item/etc.
It just bothers me how I have to start at Stage 1 when all my problems start at Stage 4.
1. Study your replays for mistakes.
2. Spam continues until you unlock Stage 4 in Practice Start.
3. Practice til you got that sucker down.
Plenty of shmups outside of MAME have a stage practice mode.
And MAME has savestates , which gives the player way more practicing options than just about any kind of stage practice can. :V
*mumbles* I can't get them to work in my mame games either.. gah.Wolfmame99.
Dislike:Like:
Yukari not being a loli.
Likes:
Yukari not being a loli.
& WHAT ANIME IS THIS
Dislike:
I find this one pretty hilarious at times and at others it does get rather annoying. I mean sometimes the video might not have the word "touhou" in plain English so it's forgivable if some people get confused but people still seem to jump into "WTF U RETART ITS A SHOOTING GAME!!!11" mode a little too fast. Of course when the name is there clear as day and people still ask, wanting to slap them for not having any common sense and reading is completely understandable.
Just because the video gives the name in readable doesn't mean that people would know its a game would it? Unless you do research there is nothing about the word Touhou that indicates that its a game. And a lot of that fanmade material really doesn't say much about it being a game. I can understand why people gets confused if they have never heard about it before.
Will I eventually learn to hate things? :P
Apparently googling or even using youtube's own search function are strange kinds of foreign magic only few people know how to use.
Maybe people don't think too much of it. If they seriously wanted to know what Touhou is they would probably go look for it on google. Its just easier for them to leave the "what anime is this" comment. I suppose its laziness. My introduction to the Touhou games were a phantasm video so i wouldn't know.
Will I eventually learn to hate things? :PYou're just getting into it.
- Sanae is arrogant holier than thou egomaniac bish.
(waah waah She doesn't deserve to be a playable character, sakuya or not rightful place in UFO !!!1!!1! )
<fanboybitchmoancry>
DS 12-6
I was the same way when I first started Touhou, but now look at me, I can't stand about half of the shit that gets put out for Touhou.
1. Study your replays for mistakes.What I meant was that I don't actually start dying until Stage 4, so the first three stages feel like a waste of time. I can still usually get to Stage 6.
2. Spam continues until you unlock Stage 4 in Practice Start.
3. Practice til you got that sucker down.
This, you realize Touhou is one of very very few shmups that has a practice stage mode? (talking to kracko here). I'm not really sure what you expect.Yeah, I don't play practice much. But still, you can't really unlock anything except through the real playthrough. Practice helps, but it's the combination of stages and a net total of lost lives that cause my downfall, so unless I master the stages through practice... Or is that what you were getting at?
- Sanae is a slut.Sanae is a slut, what are you talking about?
(waah waah she stole Sakuya's rightful place in UFO !!!1!!1! <fanboybitchmoancry>)
- Suppa-Tenko !
- CHEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEENNNNNNNNNNNNNNNNNNNNNNNNNNN
Just fucking stop.
Kind of makes me wonder somtimes: What's worse? Twilight fans or Touhou fans?
What I meant was that I don't actually start dying until Stage 4, so the first three stages feel like a waste of time. I can still usually get to Stage 6. Yeah, I don't play practice much. But still, you can't really unlock anything except through the real playthrough. Practice helps, but it's the combination of stages and a net total of lost lives that cause my downfall, so unless I master the stages through practice... Or is that what you were getting at?
I hate it when I die right after/before I capture a spell card.
I also hate how EoSD doesn't have a hitbox. But that's what patches are for, right? Right?!?
But... it is cheating.
Hate that Cirno is not the final boss of EoSD, for I lose interest after her stage.
I always found Cirno and Rumia's stage a bit boring, but Chinese Tea always revived me. And if you haven't fought Remilia yet, I guarantee you won't lose interest during her stage.
I know! >O I love the whole SDM cast lots. It annoys me that I can never get to them though... I always run out of continues on Patchouli. >>
She's a nasty one. Eirin would cure her illnesses but Patchy would dominate all of Gensokyo if she did >=)
She's a nasty one. Eirin would cure her illnesses but Patchy would dominate all of Gensokyo if she did >=)
Damn right! Patchy always ruins my chances of finishing EoSD with 1 continue on normal and up.
How can you lose interest just before the whole SDM cast, they are like the coolest group in all of Touhou! blasphemy!
Touhou H Doujin (I don't like how they treat Flandre and Suwako there)
Touhou H Doujin (I don't like how they treat Flandre and Suwako there)Why? Some of them are very high quality, I gotta admit, but the rest is a load of unmarketable crap.
Cave games and Touhou games are completely different beasts. Cave games tend to have a lot more aimed bullets (randomized as Banana said) which forces you to play faster and basically makes it less about memorization and more about reflexes, though memorization still plays a big part in it. Touhou has a notably inferior number of aimed patterns--in fact, most of the patterns are either static (to some degree) or completely random, and sometimes I don't see too much thought put into, for example, mixing a whole bunch of aimed bullets coupled with one or two enemies firing a static pattern during the stage portions, which leads to the blandness some people complain about in Touhou's stage portions. This is not bad per se, but it leads itself to a whole different style of play.
Flip on Dodonpachi and look at the first stage--during the whole stage portion, almost every single pattern is aimed (actually, except for the bosses, I think the whole of the first stage in Dodonpachi is aimed patterns). Flip on any Touhou game and you'll see almost the exact opposite.Just about every stage 1 of every Windows Touhou game is nothing but aimed patterns. In fact, the vast majority of Touhou stages are nothing but aimed patterns, usually in the form of a stream aimed at your hitbox that can be simply tap-dodged. What are you talking about? :/
That's not to say there aren't aimed attacks in Touhou--there are quite a few. But given any random snapshot of a spellcard or a stage portion in Touhou, a vast majority of the time most of the bullets on the screen aren't aimed at you. That's not to say it makes the game easier or harder--well, for me in particular it makes it easier, though some people might have more problems micrododging and memorizing patterns.
Flip on Dodonpachi and look at the first stage--during the whole stage portion, almost every single pattern is aimed (actually, except for the bosses, I think the whole of the first stage in Dodonpachi is aimed patterns). Flip on any Touhou game and you'll see almost the exact opposite.
That's not to say there aren't aimed attacks in Touhou--there are quite a few. But given any random snapshot of a spellcard or a stage portion in Touhou, a vast majority of the time most of the bullets on the screen aren't aimed at you. That's not to say it makes the game easier or harder--well, for me in particular it makes it easier, though some people might have more problems micrododging and memorizing patterns.
Just about every stage 1 of every Windows Touhou game is nothing but aimed patterns. In fact, the vast majority of Touhou stages are nothing but aimed patterns, usually in the form of a stream aimed at your hitbox that can be simply tap-dodged. What are you talking about?
It feels... kinda the opposite to me, actually. From what I've played of Cave STGs, most of the challenge comes from bullets going in every direction, making you maneuver through a "field" of danmaku.
-SWR/UNL. Took everything that made IaMP good and got rid of it. (I'm gonna get so much hate for this. :/)More like support; IaMP is by far the best of the fighters.
I find Soku tolerable though, given that it took out some of the stupid crap that annoyed me in SWR (i.e. wrongblocking being advantageous) and added more layers of depth to the card system. Plus, more fun characters.It's technically not a part of the original game, but I've also seen a "no weather" patch for Hisoutensoku if you hate the weather aspect (though I'm not familiar with the general community's stance on this). Don't know if SWR ever got an equivalent patch though.
It's technically not a part of the original game, but I've also seen a "no weather" patch for Hisoutensoku if you hate the weather aspect (though I'm not familiar with the general community's stance on this). Don't know if SWR ever got an equivalent patch though.Weather I don't mind, since it's completely controllable. But yes, there was a no-weather patch for SWR long before Soku. :V
Yeah, Hisoutensoku's card system is quite fun IMO. Plus there's Utsuho. :V
I don't like fighting games. I mean I sorta occasionally wouldn't mind playing Guilty gear at a friend's house when he was anyway kinda. But I'd never actually buy it for myself.Well, the story mode fights play out quite differently than they do in a versus match. The enemy spell cards are more like they are in the SHMUPs, where the attacks are a specific pattern and you have to work out a strategy to beat them. In a versus match they're basically like supers/ultras. Watch a lunatic 1cc if that still isn't clear.
Is there a point to trying the Touhou fighting games knowing that I've never really enjoyed a fighting game? It's not like I've only tried 2 or 3. probably more like 10 (I know most fighting game fans have probably tried way more and scoff at 10, but I think 10 is a fairly open minded amount for someone who hasn't really enjoyed anyway)
Fighting games I have tried (in case it matters which) are:
Street fighter 2, Street fighter alpha 2, Mortal combat 1 and 2, Guilty gear X, and XX (my 2nd fave), Soul blade X (my fave), Soul calibur 1,2,3 (soul blade x was better, these are merely meh), Toshinden battle arena, uhh...maybe a couple more. Don't remember.
I mean I hear that the touhou fighting games are "danmaku fighting games", does that make it different enough so that I have a decent chance of really enjoying it?
Sorry if that seems somewhat off topic, it's KINDA on topic, but..well I also feel bad making a new topic asking such a question solely for myself when I already did so earlier today >=P.