Maidens of the Kaleidoscope

~Hakurei Shrine~ => Touhou Addict Recovery Center => Topic started by: Shizzo on March 25, 2010, 12:56:14 AM

Title: The Next Fighting Game
Post by: Shizzo on March 25, 2010, 12:56:14 AM
So yea, the fighting games are awesome, and I was wondering what you guys expect form the next one!

If you have any idea of any character's movesets or something, say it here!

By the way, apart from new characters, what do you guys expect from the next fighting game? 

Personally, I think that no matter what, it should feature the songs from IaMP, I totally miss 'em when I'm playing 12.3..
Title: Re: The Next Fighting Game
Post by: Cadmas on March 25, 2010, 12:58:22 AM
No more weather. More Wriggle.
Title: Re: The Next Fighting Game
Post by: ふねん1 on March 25, 2010, 01:03:46 AM
Considering that Kaguya and Mokou were cut from 12.3, I'm expecting them to show up in the next one. Should they, I'm curious to see what they turn out like. I'd also like to see every character have a story mode again (12.3 only had Cirno, Meiling, and Sanae, probably because it was an expansion rather than a full-fledged game).

No more weather.
This.

More Wriggle.
NO, ANYTHING BUT THAT! I BEG YOU!
Title: Re: The Next Fighting Game
Post by: Shizzo on March 25, 2010, 01:08:23 AM
I heard someone saying that an inormation about Nitori's skillset leaked..

I don't remember much, apart from 22B/C beeing a Jetpack skill... D:
Title: Re: The Next Fighting Game
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on March 25, 2010, 01:08:37 AM
No more weather but keep 12.3's other mechanics because I'm dumb. Better character balance. Bosky Sweeper grazes again. All characters who didn't get secondary themes in soku get secondary themes. Yukari gets Charming Domination instead of Necrofantasia, though. Also, a playable UFO character. Possibly a playable Hatate as well. More people with good connections to WC who actually netplay it.
Title: Re: The Next Fighting Game
Post by: Widermelonz on March 25, 2010, 01:15:12 AM
Better guardcrush system.
Better wrongblocking system.
Grazing should take more spirit.

More Wriggle.
please please please please please
Title: Re: The Next Fighting Game
Post by: Thata no Guykoro on March 25, 2010, 01:16:10 AM
More Wriggle.
This statement is quite true and agreeable. Although I'd also think it would be cool if they had Nitori or Kogasa. >.>
Title: Re: The Next Fighting Game
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on March 25, 2010, 01:17:20 AM
Grazing should take more spirit.
Projectiles would become super rape.

Also, something I forgot: Decreased stage size.
Title: Re: The Next Fighting Game
Post by: OkashiiKisei on March 25, 2010, 02:00:44 AM
New storyline characters. 12.3 didn't have any besides Namazu and Hisou Tensoku, but they weren't playable...

Also, alternative costumes. Not just color swaps. Genuine, different costumes.
Title: Re: The Next Fighting Game
Post by: Patorikku on March 25, 2010, 02:18:59 AM
Character-wise:
Mokou
Nue
Shikieiki
Kogasa just to surprise people
Koishi
Satori

Other:
Secondary themes for all
More moveset options
An explanation as to why Cirno was popular/important enough to get into Hisoutensoku
Title: Re: The Next Fighting Game
Post by: Gpop on March 25, 2010, 02:26:19 AM
Partners.
Title: Re: The Next Fighting Game
Post by: OkashiiKisei on March 25, 2010, 02:29:00 AM
Partners.

Assignable combo buddies, resulting in special duo attacks when activating them.

Iku/Kanako + Hina = Giga Curse Spinner

Marisa + Yuuka = Divine Spark

Reimu + Meiling = Fist of the North Star

Etcetera.
Title: Re: The Next Fighting Game
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on March 25, 2010, 02:44:42 AM
Why would Yuka and Hina even be playable :|

I would like 2 vs 2 though, especially with netplay. Would be super fun for casual play. But they'd probably need even larger stages.
Title: Re: The Next Fighting Game
Post by: Dizzy H. "Muffin" Muffin on March 25, 2010, 03:21:13 AM
Character-wise:
Mokou
If you get Mokou, Kaguya's pretty much mandatory.
Title: Re: The Next Fighting Game
Post by: MaronaPossessed on March 25, 2010, 03:35:13 AM
Why would Yuka and Hina even be playable :|

For Hina...yeah...for Yuka, why not?:D
Title: Re: The Next Fighting Game
Post by: shadowbringer on March 25, 2010, 04:30:49 AM
if I were expecting a new Touhou official fighting game:
- IaMP/Soku grooves (selectable playstyles like in SFA3/Melty Blood Actress Again); fights between two players using the same mode would feel like they're playing the same game
- a new mode would be welcome, too
- IaMP mode maintains aerial guardcrushes/guardbreaks, bombs, spellcard declarations (which refill the red portion of the player's life) and melee properties for Spark, Flare and Green/Blue Sword (however, Soku groove users could still block on the air after being drained/crushed.. though then they would have to use Border Escapes to avoid aerial guardcrushes) and the 2 melee + 1 shot button configuration

if I could make one fan-made game:
- I'd try to include Last Spells and Last Words
- there would be flight mode, where the player couldn't block or "graze" through projectiles, but have his/her hitbox size reduced for bullets (actual grazing would be possible) and have their projectile potential enhanced. This feature could be used for movement or offense option.
- characters could feint their moves and use certain special patterns (like some EX-attacks from PoFV. One example being the ring of homing amulets from Reimu)
- perhaps throws (with whiff animations) would be interesting too
Title: Re: The Next Fighting Game
Post by: Suikama on March 25, 2010, 05:30:16 AM
The next Touhou fighting game should be something like this

(http://i41.tinypic.com/xfpzrd.jpg)
Title: Re: The Next Fighting Game
Post by: orinrin on March 25, 2010, 05:40:49 AM
Multiple life bars.
Title: Re: The Next Fighting Game
Post by: Formless God on March 25, 2010, 05:44:54 AM
So yea, the fighting games are awesome

Eh ?
Title: Re: The Next Fighting Game
Post by: KrackoCloud on March 25, 2010, 05:49:15 AM
I'll just take a few ideas from the old "Hypothetical Movesets" thread, and add some new thoughts too.

Byakuren! I want to see her use her scroll actively as an extendable blunt weapon.
And have a super where the scroll runes fly from one end of the screen to another.

Now here's a thought. Byakren has a giant power backdrop like Yuyuko, and uses butterflies and all, so she could very much be nearly a Yuyuko clone.
And I'd like to see her use Shou and Nazrin like Yukari uses her two shikigami. That'd be funny. And a bad idea, atually.

Mokou. Who fights with her hands in her pockets, of course.
Flandre, who has a 5-card super in which she crushes the opponent's eye of tension.
I suppose Satori would also be a good character to implement, though I have absolute no idea how it would be done.

Characters who are not playable should have their own spellcard, acting like an Assist Trophy of sorts, for the lack of a better example.
Title: Re: The Next Fighting Game
Post by: orinrin on March 25, 2010, 05:51:05 AM
Non-playable characters in the form of system cards.
Title: Re: The Next Fighting Game
Post by: Garlyle on March 25, 2010, 05:53:50 AM
Byakuren! I want to see her use her scroll actively as an extendable blunt weapon.
And have a super where the scroll runes fly from one end of the screen to another.
Wasn't Byakuren's specialization "Magic that increases her physical abilities?  She'd be natural for a fighting game if that's true.

Also I do want the return of some form of customization.  Non-playable-characters as summonable 'support' spells sounds great to me 8D
Title: Re: The Next Fighting Game
Post by: Moerin on March 25, 2010, 05:58:05 AM
Wriggle was supposed to be in 12.3.  Therefore she should be put into the next fighting game to make up for her being cut.  Also her entire moveset should be based off of Gunbuster.

...And then I shall squee with joy so loud that you'll be able to hear it over in America~
Title: Re: The Next Fighting Game
Post by: orinrin on March 25, 2010, 06:07:13 AM
Wriggle was supposed to be in 12.3.  Therefore she should be put into the next fighting game to make up for her being cut.  Also her entire moveset should be based off of Gunbuster.

...And then I shall squee with joy so loud that you'll be able to hear it over in America~
Gunbuster.
SUPER INAZUMA KIIIIIIIICK! (http://www.youtube.com/watch?v=p9YR8BGl_xw&feature=related)
Title: Re: The Next Fighting Game
Post by: Fenrir the Dusk on March 25, 2010, 07:41:24 AM
For Hina...yeah...for Yuka, why not?:D

I think Hina would be kind of interesting in a fighting game, even though playing/fighting her would probably be like controlling/fighting a top that has a tendency to spray danmaku, heh.
Title: Re: The Next Fighting Game
Post by: mew77 on March 25, 2010, 01:32:06 PM
Hey beyblades battle tops are fun.
Title: Re: The Next Fighting Game
Post by: Spidere on March 25, 2010, 01:53:12 PM
Yuka.

Nue. Or Byakuren. Or Kogasa. Preferably Nue.

Nitori.

That is all.
Title: Re: The Next Fighting Game
Post by: Firestorm29 on March 25, 2010, 01:57:25 PM
Why would Yuka and Hina even be playable :|

I would like 2 vs 2 though, especially with netplay. Would be super fun for casual play. But they'd probably need even larger stages.

If Tasfro and ZUN can think of an easier way to do a 4 player battle than Guilty Gear Asuka, then I'd probably give it a spin.
Title: Re: The Next Fighting Game
Post by: Spidere on March 25, 2010, 02:00:28 PM
If Tasfro and ZUN can think of an easier way to do a 4 player battle than Guilty Gear Asuka, then I'd probably give it a spin.

Not too hard at all!

Target button. Problem solved.
Title: Re: The Next Fighting Game
Post by: Bias Bus on March 25, 2010, 02:14:41 PM
The next Touhou fighting game should be something like this

(http://i41.tinypic.com/xfpzrd.jpg)
Fucking do it. Yuugi was overdue for a fightan game as it is, so I can bet we can see her in one (we already have Suika so what harm will another oni do?)

Also any and all characters I suggest are pretty much nil from appearing, so I won't go too deep into who I want to appear in there and just sit by and let this pass me by like DS did.
Title: Re: The Next Fighting Game
Post by: Iryan on March 25, 2010, 02:21:53 PM
Suika needs to get an actual spell card that represents DS 6-4.
The game needs to bring back the original Evening Star and Onigashima in the Fairyland.


As for new characters, both Kaguya and Mokou were planned but got cut for certain reasons if I remember correctly, so they both would be likely candidates.

Byakuren would be an obvious choice for the new playable character, and Yuka is overdue if you ask me.

I'd like to see certain PC-98 characters, but that won't happen anyways.


However, what we really need is a 2-character character of Satori/Koishi similar to the ice climbers in super smash brothers.   :V
Title: Re: The Next Fighting Game
Post by: Nat Tea on March 25, 2010, 03:53:11 PM
Tasofro decides to ditch danmaku and instead use Eternal Fighter Zero's system.

Oh no!
Title: Re: The Next Fighting Game
Post by: Tengukami on March 25, 2010, 03:57:10 PM
In the next fighting game, everyone is a catfish.
Title: Re: The Next Fighting Game
Post by: IcedFairy on March 25, 2010, 04:00:33 PM
Something I really, really want in the next fighter?  Five button control:
2 melee
2 bullet
1 graze

That way the button does what I want when I press it, but there's more interesting melee then dial A combo.

Of course I want more characters, story and all as well.  But that's the big game thing I'd like changed.
Title: Re: The Next Fighting Game
Post by: Suikama on March 25, 2010, 04:14:31 PM
Super Smash Sisters ohoho :yukkuri:
Title: Re: The Next Fighting Game
Post by: Solais on March 25, 2010, 04:39:49 PM
Fatalities.
Title: Re: The Next Fighting Game
Post by: Bananamatic on March 25, 2010, 04:47:19 PM
playable mannosuke
Title: Re: The Next Fighting Game
Post by: KomeijiKoishi on March 25, 2010, 04:51:34 PM
Super Smash Sisters ohoho :yukkuri:
Crossing over with Vocaloid *_*
Title: Re: The Next Fighting Game
Post by: Infy♫ on March 25, 2010, 04:52:58 PM
i bet it will have some more characters from the previous games and thats all.
if it's an expansion pack it won't introduce a new character.
it might feature hatate.
i'm looking forward to the next game ZUN will make this year. chances are high it'll he PoFV-style.
Title: Re: The Next Fighting Game
Post by: Benny1 on March 25, 2010, 05:18:19 PM
IaMP2

With Wriggle

And Sanae

and Meiling who doesn't suck.

EFZ system could be fun too but I don't see that happening at all.
Title: Re: The Next Fighting Game
Post by: Dizzy H. "Muffin" Muffin on March 25, 2010, 05:57:35 PM
More air-combat. These are supposed to be flying magical girls. There should be a cost for staying on the ground, not taking it to the air. >:|

Of course, take this too far and what you've got is just Acceleration of Suguri except fantasy instead of sci-fi ...
Title: Re: The Next Fighting Game
Post by: Shizzo on March 25, 2010, 06:26:52 PM
More air-combat. These are supposed to be flying magical girls. There should be a cost for staying on the ground, not taking it to the air. >:|

Of course, take this too far and what you've got is just Acceleration of Suguri except fantasy instead of sci-fi ...

What if Sanae/Suwako had a spellcard that makes people on the stage fly like Divine Battle Above Gensokyo for some time?  It'd be pretty fun~
Title: Re: The Next Fighting Game
Post by: Kinzo the Astro Curious on March 25, 2010, 06:29:06 PM
For the next touhou fighting game, I'd like to have a clue what the hell is going on.

I've got no idea how it works, I just mash the buttons and see what happens. I dont get how to declare spellcards or anything lol. So only get to about stage 3 till im getting annilated.
Title: Re: The Next Fighting Game
Post by: Iryan on March 25, 2010, 06:36:28 PM
For the next touhou fighting game, I'd like to have a clue what the hell is going on.

I've got no idea how it works, I just mash the buttons and see what happens. I dont get how to declare spellcards or anything lol. So only get to about stage 3 till im getting annilated.
Normally I would be tempted to tell you to read the manual. However, since most of us don't speak japanese, I'll advise you to read the Wiki instead. (http://touhou-hisouten.wikia.com/wiki/Touhou_Hisoutensoku_Wiki)  ;)
Title: Re: The Next Fighting Game
Post by: Kinzo the Astro Curious on March 25, 2010, 06:46:38 PM
Normally I would be tempted to tell you to read the manual. However, since most of us don't speak japanese, I'll advise you to read the Wiki instead. (http://touhou-hisouten.wikia.com/wiki/Touhou_Hisoutensoku_Wiki)  ;)

If im following then, In SWR you just press ZX to select then CV to spell?

I've got IaMP, wiki for that says 22D :S so... down down V? arg, I hate combo's. Can never bloody do them.
Title: Re: The Next Fighting Game
Post by: Furienify on March 25, 2010, 07:03:06 PM
If im following then, In SWR you just press ZX to select then CV to spell?

I've got IaMP, wiki for that says 22D :S so... down down V? arg, I hate combo's. Can never bloody do them.

SWR/Soku combo notation:

Z= A
X= B
C= C
A= D (flight)

Z is your melee, X is light bullets, C are heavy bullets. A is flight, grazing.

7 8 9
4 5 6
1 2 3

^That's your direction notation. 6 is basically the right arrow key. 3 is right and down held together.

You can add direction notation on to variously things for other affects. For example, Marisa's 5A can turn into 6A (a butt rocket). Her 5C (ordinary green spark) can instead be a 6C (screenwide laser) or a 2C (a tossed potion bomb).

Special moves can be input with these notations: 623/236/22/214/421 followed by B or C. Not all characters have access to all these moves: for example, Marisa does not have a 421 skill.

Pressing 'D' on your keyboard will activate the currently selected card (indicated at the bottom of the screen). Pressing S will scroll through them. Some cards have multi-card requirements before they can be used.

Edit: Also, there's a chain of cancels available:

Standing A (5A, 5AA or 2A) -> directional A (3/6A) -> B bullet -> C bullet -> Skill (236/22/etc) -> spellcard.
You can jump ahead on this chain as far as you want so long as you have the spirit, card available, but you can't rotate backwards.

</impromptu basic guide go!>

Title: Re: The Next Fighting Game
Post by: Kinzo the Astro Curious on March 25, 2010, 07:16:59 PM
AHHHH I had always assumed that since ABC=ZXC were in a line, then D=V if I ever had to use it. Didn't realise this was infact the wrong assumption to make lol. I swear megamari uses S as well though :S so confusing lol. (not a fighting game but on the point of controls) anyway, Ill be sure to try that at some point!
Title: Re: The Next Fighting Game
Post by: OkashiiKisei on March 25, 2010, 07:24:02 PM
Why would Yuka and Hina even be playable :|

I would like 2 vs 2 though, especially with netplay. Would be super fun for casual play. But they'd probably need even larger stages.

Who said they needed to be playable?

Give a good look at my post again: assignable combo buddies. They don't need to be player characters. They can just be made extra, non-playable sub characters that can be equipped to your fighter and then be summoned like Chen & Ran/Kanako & Suwako, resulting in the awesome duo attack.

And come on, don't you want to see Reimu use a finisher with her entire harem?

And, for one, think that Hina would make a great player character too. All kinds of spiin attacks! Spin Spin Spiiiiin! Hmmmm....though that would basically make her Touhou's answer to SSBB Sonic....

Fatalities.

This.
Title: Re: The Next Fighting Game
Post by: Fenrir the Dusk on March 25, 2010, 07:32:17 PM
Random thought : Dissidia Final Touhou. Or something.
Title: Re: The Next Fighting Game
Post by: OkashiiKisei on March 25, 2010, 07:34:41 PM
Random thought : Dissidia Final Touhou. Or something.

Ex-Forms for everyone!!!!
Title: Re: The Next Fighting Game
Post by: Alice Fact on March 25, 2010, 07:39:46 PM
Yuka's understandable as a player character.

i bet it will have some more characters from the previous games and thats all.
if it's an expansion pack it won't introduce a new character.
it might feature hatate.
i'm looking forward to the next game ZUN will make this year. chances are high it'll he PoFV-style.
This is basically what I'm expecting, especially that last point
Title: Re: The Next Fighting Game
Post by: Kuma on March 25, 2010, 07:54:20 PM
Satori as a playable who can, at first, only use her Terrible Souvineer/3rd eye hypnosis attack, but than when it hits, she copys her opponenet's spell cards


Alao, my laptop is all fucked up, somebody heeeelp
Title: Re: The Next Fighting Game
Post by: OkashiiKisei on March 25, 2010, 08:57:30 PM
Satori as a playable who can, at first, only use her Terrible Souvineer/3rd eye hypnosis attack, but than when it hits, she copys her opponenet's spell cards

Satori Kirby yeeeaaaahhhh.
Title: Re: The Next Fighting Game
Post by: CK Crash on March 25, 2010, 09:21:43 PM

Personally I would be fine with any new characters, as long as they aren't bottom tier like how 12.3's started out.
Title: Re: The Next Fighting Game
Post by: orinrin on March 25, 2010, 09:32:14 PM
Give Meiling a secret 5AAAAAAAAAAAAAAA combo that instantly K.O.'s the enemy.
Title: Re: The Next Fighting Game
Post by: Gpop on March 25, 2010, 09:33:24 PM
Partners.

Now when I say this I mean MvC-style partnering system. I dunno but I think that would be real fun.

But it'll also be optional of course.
Title: Re: The Next Fighting Game
Post by: Kuma on March 25, 2010, 10:06:51 PM
it needs ichirin and unzan
Title: Re: The Next Fighting Game
Post by: KrackoCloud on March 25, 2010, 10:54:09 PM
it needs ichirin and unzan
I'd actually really love this.
C bullet fists would be extremely satisfying.
Title: Re: The Next Fighting Game
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on March 25, 2010, 10:58:14 PM
  • Chen and Ran usable for skills in the same way as Kanako and Suwako.
Yukari main here, I would only approve of this if the actual spellcards were kept in. It could kind of suck if Ran's spellcard got meganerfed to a skill considering how useful it can be.

Quote
And come on, don't you want to see Reimu use a finisher with her entire harem?
What harem?
Title: Re: The Next Fighting Game
Post by: OkashiiKisei on March 25, 2010, 11:19:00 PM
What harem?

Yukari, Remilia, Suika, Aya and possibly Sanae and Marisa, ofcourse. Most popular Reimu pairings!
Title: Re: The Next Fighting Game
Post by: Spidere on March 25, 2010, 11:33:37 PM
Yukari, Remilia, Suika, Aya and possibly Sanae and Marisa, ofcourse. Most popular Reimu pairings!

Remi X Reimu? That's as crack a pairing as Yuuka X Nue.
A combo I'd love, by the way.
Title: Re: The Next Fighting Game
Post by: Suikama on March 26, 2010, 12:10:18 AM
Give Meiling a secret 5AAAAAAAAAAAAAAA combo that instantly K.O.'s the enemy.
Well she already has half of that (http://www.youtube.com/watch?v=b3K-tEgKsXo)
Title: Re: The Next Fighting Game
Post by: OkashiiKisei on March 26, 2010, 12:12:31 AM
 The Chuugoku Satsu (http://www.youtube.com/watch?v=1IdAkfceIYo) needs to be made official.
Title: Re: The Next Fighting Game
Post by: Sen on March 26, 2010, 12:18:31 AM
Also, alternative costumes. Not just color swaps. Genuine, different costumes.

Please tell me a character not named Reimu, Marisa, Alice, Yuka, or Yukari who has ever had an alternate costume :V

Also, I imagine Satori would play like Charade from Soul Calibur instead of like Kirby.
Title: Re: The Next Fighting Game
Post by: Chainsaw Guitar on March 26, 2010, 12:27:36 AM
However, what we really need is a 2-character character of Satori/Koishi similar to the ice climbers in super smash brothers.   :V

(http://i77.photobucket.com/albums/j80/Reih42/Guilty%20Gear/zina.gif)
This is a fighting game we're talking about here, so why you're using characters from a party game as refrence is beyond me. And since the 2nd Ice Climber is AI controlled, it's hardly a 2-character character.
Title: Re: The Next Fighting Game
Post by: Bias Bus on March 26, 2010, 12:42:30 AM
Fatalities.
Seconded!

Do this, and I'll play that new Touhou Fighter to death just for that reason.

Quote
And come on, don't you want to see Reimu use a finisher with her entire harem?
No. Yuugi and violent Fatalities are good enough for me.
Title: Re: The Next Fighting Game
Post by: ふねん1 on March 26, 2010, 02:33:54 AM
This is a fighting game we're talking about here, so why you're using characters from a party game as refrence is beyond me. And since the 2nd Ice Climber is AI controlled, it's hardly a 2-character character.
Your second statement isn't entirely true. Nana starts out as AI controlled, but as a consequence of a 6-frame input delay she has, one can "desync" her movements so that you can alternate controlling each IC yourself. I have a bit of trouble wondering how something like this would work in a traditional fighter, but at least we know it's possible somewhere. If a "partner" system did become widespread, it would probably be like how Yukari uses Ran and Chen (card summons).
Title: Re: The Next Fighting Game
Post by: Moerin on March 26, 2010, 01:03:36 PM
it needs ichirin and unzan
Fatalities.

Last episode of Shin Mazinger, anyone~?  Ufufu~

Also it needs Ruukoto.  Because come on, atomic robot maid!  How could that not be awesome~?
Title: Re: The Next Fighting Game
Post by: Spidere on March 26, 2010, 01:37:21 PM
Last episode of Shin Mazinger, anyone~?  Ufufu~

Also it needs Ruukoto.  Because come on, atomic robot maid!  How could that not be awesome~?

Final Spellcard:

SELF-DESTRUCT CAUTION CAUTION WARNING WARNING

BOOOOOOOOOOOOOOOOOOOOOOOOOOOOM
Title: Re: The Next Fighting Game
Post by: Bias Bus on March 26, 2010, 02:22:16 PM
Final Spellcard:

SELF-DESTRUCT CAUTION CAUTION WARNING WARNING

BOOOOOOOOOOOOOOOOOOOOOOOOOOOOM
lol suicide attack.

Double KO.
Title: Re: The Next Fighting Game
Post by: Benny1 on March 26, 2010, 04:01:45 PM
(http://i77.photobucket.com/albums/j80/Reih42/Guilty%20Gear/zina.gif)
This is a fighting game we're talking about here, so why you're using characters from a party game as refrence is beyond me. And since the 2nd Ice Climber is AI controlled, it's hardly a 2-character character.

We don't need any blatant trolling, so I'd rather you didn't do that.

All in all, like I said earlier, I'd like to seen something more like IaMP2.  IaMP is pretty much dying finally, and it's sort of sad because well, Hisoutensoku, sure, plenty of people have fun wtih it, but it doesn't stand as a good, competitive game.  I understand a lot of people feel once you're playing a game competitively, you're not having any fun.  This is just not true at all.  Look at any Touhou player who plays Lunatic.  There are plenty of things you have to do to get a really, really good lunatic score run that might not seem fun to you, but I fail to see why they'd play a game like that if they weren't having fun.
Title: Re: The Next Fighting Game
Post by: Alfred F. Jones on March 26, 2010, 04:36:04 PM
Also it needs Ruukoto.  Because come on, atomic robot maid!  How could that not be awesome~?

She would play like Mech Hisui.

... which would be AWESOME.
Title: Re: The Next Fighting Game
Post by: Kinzo the Astro Curious on March 26, 2010, 04:50:51 PM
Last episode of Shin Mazinger, anyone~?  Ufufu~

Also it needs Ruukoto.  Because come on, atomic robot maid!  How could that not be awesome~?

Bah I wish I could read the text at the end of PoDD lol. something is definately said about that nuclear symbol at the end.
Title: Re: The Next Fighting Game
Post by: Nobu on March 26, 2010, 04:52:10 PM
If Ruukoto was in the game i'd main her. She'd probably be less robotic than Mech-Hisui at least.

Also, that opens up the possibility of Yumemi/Chiyuri assist summons *_*

/me mops up puddle of drool
Title: Re: The Next Fighting Game
Post by: Stuffman on March 26, 2010, 06:22:04 PM
I think one of the big issues with SWR is that they greatly expanded aerial movement, but they didn't really add much in the way of attacks that use all that additional space on the battlefield, so combat is too flighty.

Rather than simply restricting it to IaMP movement again, I think it'd be interesting to reinvent the system so that aerial combat was more robust; for instance, being able to hover and do floating combos in midair, and having better vertical normals (pretty much every 8A leaves a lot to be desired...) so that the players could fly around in the air and open up a whole new dimension for zoning. It'd be highly experimental though, and would take a lot of patching to get right, probably. Still, I'd rather see something new than just go back to IaMP.

My favorite thing about SWR is all the alternate specials, which lets you customize each character to suit your preferences, so I hope that stays in the game.

Do bring back the second melee button though, please T_T
Title: Re: The Next Fighting Game
Post by: shadowbringer on March 26, 2010, 07:12:31 PM
imho, you have no way to control which card you're going to get during the fights. Sometimes you'll get lucky and have that skill/spell card come to you, but most players won't realize this.
While IaMP doesn't have 8-way airdashes/flight, certainly it does encourage proper player positioning, and discourage mindless offense. That "lack of movement" is more than enough for someone to cause an aerial guardcrush/guardbreak, which happens way more often in IaMP.

Alternate skills/spellcards are a good thing, they add strategic potential. However the melee nerfs in SWR/Soku did hurt mix-up options, and defensive ones as well.

I liked your proposal about zoning, however combos aren't/shouldn't be more important than intelligent play. Most people seem to judge their own skills by how well they perform combos, instead of improving their offense/defense, as if to impress others.
Title: Re: The Next Fighting Game
Post by: Toasty on March 27, 2010, 04:30:07 AM
Give Meiling a secret 5ATATATATATATATATATATATATATATA combo that instantly K.O.'s the enemy.

This is a great idea.

Also, suwako and sanae should have the option to pilot hisou tensoku.
Title: Re: The Next Fighting Game
Post by: warpshadow on March 27, 2010, 04:45:07 AM
Nitori in the next game would be nice.
Four other nice characters as well

Maybe some of this http://danbooru.donmai.us/post/show/640404/blue_hair-brown_hair-camera-double_spoiler-geta-gh (http://danbooru.donmai.us/post/show/640404/blue_hair-brown_hair-camera-double_spoiler-geta-gh)
Title: Re: The Next Fighting Game
Post by: Chainsaw Guitar on March 27, 2010, 02:16:14 PM
We don't need any blatant trolling, so I'd rather you didn't do that.

I don't understand. How was I trolling?

All in all, like I said earlier, I'd like to seen something more like IaMP2.  IaMP is pretty much dying finally, and it's sort of sad because well, Hisoutensoku, sure, plenty of people have fun wtih it, but it doesn't stand as a good, competitive game.  I understand a lot of people feel once you're playing a game competitively, you're not having any fun.  This is just not true at all.  Look at any Touhou player who plays Lunatic.  There are plenty of things you have to do to get a really, really good lunatic score run that might not seem fun to you, but I fail to see why they'd play a game like that if they weren't having fun.

It'd be nice to have more roster variety, but I don't think there needs to be another game expanding on IaMP. It's perfect the way it is. <3
Title: Re: The Next Fighting Game
Post by: Bananamatic on March 27, 2010, 04:34:29 PM
I don't understand. How was I trolling?
hey bro
join my "accidental trolls" club
Title: Re: The Next Fighting Game
Post by: Spidere on March 27, 2010, 10:02:17 PM
hey bro
join my "accidental trolls" club

With a free probation for all membe-*shot*
Title: Re: The Next Fighting Game
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on March 27, 2010, 10:11:23 PM
It's more likely the next fighter will have a completely new system. I find it doubtful they'll keep soku's system or go back to IaMP. I don't think Tasofro really cares about IaMP much anymore either.
Title: Re: The Next Fighting Game
Post by: Esifex on March 28, 2010, 02:34:31 AM
Grapples. :O

Nah, don't really see that working too well with Touhou - everything about danmaku screams 'ranged combat', but the melee aspect is still pretty important for a fighting game.

I'm gonna jump on the 'better flight system' bandwagon; I wanna be able to launch up into the air and control my velocity, hover, stuff like that.
Title: Re: The Next Fighting Game
Post by: Shizzo on March 29, 2010, 02:03:30 AM
Well, as Meiling is already in the fighting games, her to-be-wished-as-playable place goes to either Shou or Koishi~

It's obvious Shou's combos will involve her Spear and that Pagoda.. but Koishi would do what?  Punches with her 3rd eye?  :V
Title: Re: The Next Fighting Game
Post by: Esifex on March 29, 2010, 02:57:01 AM
Punches with her 3rd eye?  :V
(http://img.photobucket.com/albums/v429/kincaidvannekin/th_KoishiKogasa.jpg) (http://smg.photobucket.com/albums/v429/kincaidvannekin/?action=view&current=KoishiKogasa.jpg)
Title: Re: The Next Fighting Game
Post by: Kuma on March 29, 2010, 03:02:08 AM
Koishi would flail around like a retard unintentionaly hitting her opponant. Or is it unintentional?
Title: Re: The Next Fighting Game
Post by: Gpop on March 29, 2010, 03:03:28 AM
Lots of hearts bouncing off the screens.

...oh wait. Sakuya already does that with her knives >.>
Title: Re: The Next Fighting Game
Post by: Esifex on March 29, 2010, 03:04:57 AM
All kidding aside, I reckon Koishi would be counter-based. Trick the opponent into hitting a counter-pose frame, then unleash a single hard hit. It'd be an annoying, dirty style to fight against, so of course there'd be a massive cooldown after activating each counter attack. Perhaps you could only counter melee hits with one stance, and bullets with another stance.

Her bullets would of course be blobby, slow-moving, slightly-homing hearts.
Title: Re: The Next Fighting Game
Post by: KrackoCloud on March 29, 2010, 03:31:26 AM
I figure she would have lots of feints and trick-attacks. Kinda like Reisen, but to a higher extent.
Maybe she could have a special that makes people "subconsciously" ignore bullets, making them start out or become transparent.
She could also have similar attack animations so that it's hard for the opponent to tell what she's going to do next.
Yeah, counters would be good too, but so far that's been proven relatively hard to pull off in the Touhou fighters unless she can counter both physical attacks and bullets in the same move. Which would then be horribly broken.
Title: Re: The Next Fighting Game
Post by: shadowbringer on March 29, 2010, 11:17:20 PM
Reimu could counter melee and bullets when her counter alt skill (421) was maxed out in SWR/Soku, I liked that move. Recovery time is how you ensure that this feature (in this example and in others; Marisa's 623 can graze bullets and counter melee, for example) isn't broken. (also.. certain counters have startup times, they're not instantly activated)

Of course, if the game/character has throws, they can be used to punish bad "countermove" attempts too :D (plus, most fighting games with said counter systems require the attacked player to guess/react correctly, when he/she needs to counter high or low attacks -- sometimes, mid-height attacks too)
Title: Re: The Next Fighting Game
Post by: Shizzo on March 30, 2010, 12:54:53 AM
I remember someone mentioning an attack wich Koishi would subconsciously walk behind someone (It would be like teleportation for the oponent) and pushing that person, or something like that~
Title: Re: The Next Fighting Game
Post by: KrackoCloud on April 01, 2010, 12:08:42 AM
This popped into my head recently.
Why does Aya have no skill/spell card that has anything to do with taking a picture? She needs one desperately.

Also, a thought for Reisen: She should have a skill similar to Sakuya's Perfect Maid. Except after the "!", Reisen appears behind the enemy and shoots them square in the back of their head.
I always thought that would make a cool sequence.
Title: Re: The Next Fighting Game
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on April 01, 2010, 12:15:05 AM
Alternately, they could add in Hatate and give her one of those camera squares that turn into bullets.
Title: Re: The Next Fighting Game
Post by: Kuma on April 01, 2010, 12:27:47 AM
Give Hatate or Aya a "shoot the fighter" story mode?
Title: Re: The Next Fighting Game
Post by: shadowbringer on April 01, 2010, 12:57:05 AM
then, Reimu should have her EX1 and EX4 patterns too :D  (didn't think about gameplay balance, though)
Title: Re: The Next Fighting Game
Post by: NinjaFoxX on April 02, 2010, 05:21:51 AM
Yuka, Mokou.

thats all...