Maidens of the Kaleidoscope

~Beyond the Border~ => Akyu's Arcade => Topic started by: Bananamatic on March 11, 2010, 09:19:26 PM

Title: Levels/dungeons/bosses which give you problems even on multiple playthroughs
Post by: Bananamatic on March 11, 2010, 09:19:26 PM
Any games except for arcade ones(yes that includes touhou) :V

Simply put, that one stage/boss/part which gave you tons of problems on your first playthrough...and even though you are much better, it still requires several attempts to get past. Or if you just feel that it'll suck...just like on the 10 previous playthroughs.
And try to keep the spoilers to minimum :V

As for me...
Tales of Symphonia - Fresh playthrough on Mania, anything before being able to buy Lemon Gels. I always fear Ktugach and Adulocia...too much damage for the low amounts of HP you can heal at the early parts.
And the second Balacruf Mausoleum fight. Sucks to lose it because you have to kill the first boss again. And 30% gels don't do much vs all that damage.

God Hand - This is a hard game by itself, but...the final 2 minibosses are just ridiculous.
I've never attempted to beat the fat ninjas without Shaolin Blast because they beat you in seconds. On Normal.
And the afro pimp right after - he does 4x more damage compared to the final bosses for some reason. Reset, reset, reset.
Title: Re: Levels/dungeons/bosses which give you problems even on multiple playthroughs
Post by: theshirn on March 11, 2010, 10:12:26 PM
SMT: Devil Survivor.

Beldr.

Beldr, Beldr, Beldr.

Has an attack that hits everyone on the field for around 50 Mystic damage (your max hp at this point is likely between 160-240) and restores a significant chunk of that to his own hp.  Also can deal some nasty fire damage to anyone who gets into a fight with him.  And the only way to hurt him is by PUNCHING HIM WITH A CELL PHONE STRAP.  And ONLY the MC can do it.  And all other demons on the field are several levels higher than anything you've fought up until this point.  And when reinforcements arrive, they make a priority of HEALING HIM.
Title: Re: Levels/dungeons/bosses which give you problems even on multiple playthroughs
Post by: Ghaleon on March 12, 2010, 07:31:48 PM
Nothing really came to mind right away except for patchy, who doesn't really game over me. But her stage is complete BS if you haven't memorized it (and I often forget portions of it), and as a boss...She makes me chow more lives/bombs than any other TH stage 4 boss, including satori and motherfucking whats her name. Her and the very first time you fight the star dragon in lunar eternal blue (sega cd version). I forget what it's called then, phantom sentry I think. Anyway, OH GOD MY ENTIRE PARTY got confused by his gunshot volley..for the 4th time. arghaghaghag. I mean seriously, it's supposed to confuse you occasionally on hit, but that stupid spell always confuses my entire party EVERY TIME.
Title: Re: Levels/dungeons/bosses which give you problems even on multiple playthroughs
Post by: axman36 on March 12, 2010, 07:52:36 PM
Laughing Octopus in MGS4, at least if you don't plan on using the Rail Gun. She can kill you nearly instantly and she bloody comes out of nowhere half the time! Trying to kill her with a tranquilizer gun wasn't the best of ideas then...

Orzammar in Dragon Age Origins. Longest drawn out area with about 6 bosses. Only about 2 of them are actually interesting. The rest are just incredibly annoying and a pain in the ass to kill.

Collector Ship in Mass Effect 2. Because of Scions... seriously, screw them.

The Library in Halo. So... many... bloody flood.

The gateway in the second to the last area for Dark Carnival in Left 4 Dead 2. Thousands upon thousands of zombies poor out, and if your team is not well-coordinated, you're as good as dead.

Probably more, but I can't think of anything at the moment.
Title: Re: Levels/dungeons/bosses which give you problems even on multiple playthroughs
Post by: KomeijiKoishi on March 12, 2010, 08:04:33 PM
Giacomo/Ayme/forgot his name from Baten Kaitos. You encounter them THRICE throughout the game, and one time TWICE IN A ROW.

Beldr.

Atlus went way too far with this guy.
Title: Re: Levels/dungeons/bosses which give you problems even on multiple playthroughs
Post by: theshirn on March 12, 2010, 08:10:00 PM
Atlus went way too far with this guy.
Devil Survivor had a couple tough fights, but Beldr was just ridiculous...

Also, Uzuki Yashiro from TWEWY.  She's not so bad on Neku's side of the field, but she RIPS BEAT A NEW ONE SO HARD.  Given my tendency these days to play on the highest available difficulty at level 1, it's not uncommon for her to shred Beat twice in a row with that five-star attack and kill me right off.
Title: Re: Levels/dungeons/bosses which give you problems even on multiple playthroughs
Post by: KomeijiKoishi on March 12, 2010, 08:14:06 PM
Devil Survivor had a couple tough fights the last two days, but Beldr was just ridiculous...
Also, Uzuki Yashiro from TWEWY.
[/quote]
She and SHO MOTHERFUCKIN' MINAMIMOTO. If you beat this guy on Normal the first time you meet him, you either spent too much time levelling or are Chuck Norris.
Title: Re: Levels/dungeons/bosses which give you problems even on multiple playthroughs
Post by: Esoterica on March 12, 2010, 09:48:32 PM
Also, Uzuki Yashiro from TWEWY.

She and SHO MOTHERFUCKIN' MINAMIMOTO. If you beat this guy on Normal the first time you meet him, you either spent too much time levelling or are Chuck Norris.
Guess I'm Chuck Norris2 then, since I was playing on a higher difficulty.  I honestly didn't think he was that hard.

Uzuki keeps wrecking my boss rush attempts though. :C  And the secret boss that I won't mention for those that haven't fought him.
Title: Re: Levels/dungeons/bosses which give you problems even on multiple playthroughs
Post by: axman36 on March 12, 2010, 09:50:35 PM
I didn't know clicking on Sho would cause him to teleport away. So... I was kinda... constantly clicking on him.
Title: Re: Levels/dungeons/bosses which give you problems even on multiple playthroughs
Post by: Third Eye Lem on March 12, 2010, 10:01:37 PM
SMT: Devil Survivor.

Beldr.

Beldr, Beldr, Beldr.

Has an attack that hits everyone on the field for around 50 Mystic damage (your max hp at this point is likely between 160-240) and restores a significant chunk of that to his own hp.  Also can deal some nasty fire damage to anyone who gets into a fight with him.  And the only way to hurt him is by PUNCHING HIM WITH A CELL PHONE STRAP.  And ONLY the MC can do it.  And all other demons on the field are several levels higher than anything you've fought up until this point.  And when reinforcements arrive, they make a priority of HEALING HIM.
At least SMT is sticking to their guns and not making the games TOO easy in this era. :P

Let's see what I can think of off the top of my head...

-Ratchet and Clank: A Crack In Time's Dr. Nefarious. I haven't fought the Up Your Arsenal version of him, but GOD DAMMIT I can't dodge his attacks. Compared to the other games, your weapons aren't nearly as awesome, and trying to stall him with Time Bombs is hard because he keeps moving. I haven't touched the game since he kept schooling me. (On a related note, the Hoverboard and sewer sections of the first RnC can stuff it up their arses for being so annoying to play through game after game).

-Wild ARMs 3: Survey Point #17. That stupid statue puzzle where you have to keep two statues from killing you and Maya so you can move along. What a pain to do.

-Jazz Jackrabbit 2: Hard Mode, Diamondus, both levels. SO. MANY. BEES.

-Aveyond 3: Gates of Night, final boss. What a bastard. He spams a painful lightning spell with which there's almost no protection against, and you can't party heal easily BECAUSE YOUR HEALER'S BEEN HYPNOTIZED INTO HEALING HIM EVERY TURN. I hope you have a poison spell/Spider Eggs handy, because it's the only way to erode his HP safely while healing your party.

-Lego Batman: Mr. Freeze. Just try to kill him without getting killed yourself by his freeze ray. I dare you.

-Lego Indy 1: Anything that has soldiers with explosives (Motorbike Chase and Pursuing the Ark come to mind).

-Pokemon Diamond/Pearl/Platinum: Cynthia. Garchomp. Solo Infernape run. It's annoying to get your stater KO'd and then sacrifice one of your HM slaves to revive it. An annoyance, but it doesn't stop the battle from being easy.

-FFTA2: Brightmoon Tor. Also "The Final Quest," the fourth and fifth teams will kill your party members repeatedly unless you use Adelle's Heritor skills to revive them.

-Castle Crashers: Industrial Castle. I died too many times on this stupid level. I cannot fight giant enemies or combo properly to save my life (my strategy usually consists of mashing the Y button like crazy).
Title: Re: Levels/dungeons/bosses which give you problems even on multiple playthroughs
Post by: axman36 on March 12, 2010, 10:24:15 PM
The mention of Castle Crashers reminds me of Lava World.

Two level 99s and myself, nearly maxed out playing this level on insane... we started off with 5 health potions... and we couldn't even reach the midboss. RAAAGHHH!!! Hate going there even on normal.
Title: Re: Levels/dungeons/bosses which give you problems even on multiple playthroughs
Post by: Third Eye Lem on March 13, 2010, 02:41:18 AM
The mention of Castle Crashers reminds me of Lava World.

Two level 99s and myself, nearly maxed out playing this level on insane... we started off with 5 health potions... and we couldn't even reach the midboss. RAAAGHHH!!! Hate going there even on normal.
Geeze, I'm glad I didn't go there yet, then.

Here's some more "memorable" stuff I can remember...

-Mega Man 10: Wily Fortress. All of it. Stage one's holographic archives (I suck at dodging), stage two's spikes and crushers, and stage three...Freaking stage three. That was the hardest part of my EASY MODE run. Stage four and five were mostly "try not to get killed and spam E-tanks". Blade Man's and Nitro Man's stages deserve honorable mention for hard-to-dodge obstacles.

-FFX: Seymour, battle two. Took a while to kill because I kept attacking his parasite friend, attacking him directly makes him use Flare/Multi-spells and it kills my characters horribly. Then again, grinding in that game is an absolute pain, I don't know how I managed to get all the way to Calm Lands without going insane...

-Metroid Prime 2: Spider Guardian. it's STILL a pain in the Trilogy remake. I'm not sure if I wanna do 3 either...Damn tokens!

-Sonic Adventure 2: Pyramid Cave. Stupid ghosts holding me and making me sitting ducks for the robots...

-An Untitled Story: Once you get to the ice castle area...You just wanna cry. A lot. The developer is a sadistic little monster.

-Lego Indy 2: Disarming Duel FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF--never touching this PoC again.

-MapleStory: Phantom Forest. Just...Phantom Forest. The place is a misaligned maze full of malicious monsters that'll mangle you magnificently. It's easy to get lost or killed by a wandering high-level monster (Bigfoot, for starters, does over 12k contact damage), and the only way to get to one of the higher-leveled maps in the game is through a map full of annoyingly dangerous monsters and two jump quest maps (but you only have to do it once, after that you get an item to skip that part of the map). The jumping maps have a rotating pillar of death that will kill you for over 40k damage, and it takes precision timing to avoid it. There's no way to survive said pillar unless you're putting all your points into HP and are playing as a Hero (they get the highest HP bonus of all classes), and are an extremely high level, and even then, you'd probably have no reason to go to that part of the map anyways unless you're doing the Crimsonwood Keep party quest or something...MapleStory is hard at higher levels, since monsters starting at level 80 or so do over 1000 contact damage and most classes only have a few thousand HP at that point. It's more hardcore than most people think.
Title: Re: Levels/dungeons/bosses which give you problems even on multiple playthroughs
Post by: Tamer Anode/Cathode on March 13, 2010, 05:09:18 AM
Megaman ZX: Prometheus. Stupid fireball spam.

Red Alert 2: Red Revolution (Soviet Mission 11). Imagine having to fight your way across the entire map to destroy a target. Now imagine that target is heavily defended by walls of anti-surface and anti-air weaponry. Now imagine you have few resources, further resources are hard to defend, the enemy is sending constant waves of tanks and paratroopers at you, and the enemy is capable of mind-controlling your units and sending them back at you.

Sonic Rush Adventure: Sky Babylon Act 2. That stupid antigrav-balloon thing makes the level nearly impossible to S-Rank.
Title: Re: Levels/dungeons/bosses which give you problems even on multiple playthroughs
Post by: Formless God on March 13, 2010, 05:23:49 AM
SMT: Devil Survivor.

Beldr.

Beldr, Beldr, Beldr.

Got him on my first try at Lv.27  :V
Maybe that had something to do with high Magic and lurking the GameFAQs boards. At maxed out Ma I could
solo the one before Babel in ONE turn.
But that was on an old account. Also ... bad, bad memories :ohdear:
Okay (http://www.youtube.com/watch?v=cELr36R27i8) here (http://www.youtube.com/watch?v=GmanKL553c4).

HELL YES G-MAN IN THE URL

On-topic,

- Levels : Touhou and DDP (except for lolMokou and 1-1). Anything past Chapter 2 in Mirror's Edge and many missions in GTA are worth a mention too, I guess.
And BRAID. Jesus Christ how the hell am I supposed to do Death by Movement ?

- Dungeons : Amara Deep Zone / Labyrinth of Amala. Don't even get me started. I don't want to enter that shithole again. The last dungeon in Digital Devil Saga also gets a (dis)honorable mention here, as the floors and ceilings gap you.
Ocarina of Time and Majora's Mask are also a couple pain in the rear.

- Bosses : For now, only Persona 4, 2nd Cycle, especially if I'm low on cash.
Title: Re: Levels/dungeons/bosses which give you problems even on multiple playthroughs
Post by: Krimmydoodle on March 13, 2010, 03:19:56 PM
The very first Goomba in Super Mario Bros.  Seriously, if Bowser trained an army like he trained that one Goomba, he'd be unstoppable.  Too bad he blew his military budget on building a bunch of useless castles.

Oh, and Braid is a bloody awesome game, although it's not exactly one that I would think about being subject to difficulty in multiple playthroughs, seeing as a lot of the difficulty is in wrapping your head around what the flying fuck is going on, which is gone on a second run, unless you're really forgetful.  I guess some of the late puzzles can still be a bit of trouble in execution; World 6's Impassable Foliage comes to mind here.

I'd have to think more about other entries for this topic.  It's been far too long since I've played something other than Touhou, rhythm games, or Ace Attorney (still need to finish Miles Edgeworth, on that note), so my mind isn't fresh on examples.

Oh, right.  The Yukari fight in MegaMari.  Back when I was doing my (now-abandoned) project of doing an LP of it, Yukari was the only boss in the game I was completely unwilling to buster duel.  Cheap bitch and her gap of doom.
Title: Re: Levels/dungeons/bosses which give you problems even on multiple playthroughs
Post by: lumber_of_the_beast on March 13, 2010, 03:34:36 PM
The very first Goomba in Super Mario Bros.  Seriously, if Bowser trained an army like he trained that one Goomba, he'd be unstoppable.  Too bad he blew his military budget on building a bunch of useless castles.
Seconded. That thing has killed me more than any other enemy.
Title: Re: Levels/dungeons/bosses which give you problems even on multiple playthroughs
Post by: The ⑨th Zentillion on March 15, 2010, 03:42:54 AM
Some bosses:
Golden Sun 2 - Star Magician and Dullahan, it usually takes me a couple tries to beat them.
Star Ocean (SFC): Succubus in the Portmis vault, the Van trial grounds boss (damned eagle!), Looters in the bonus dungeon.
Title: Re: Levels/dungeons/bosses which give you problems even on multiple playthroughs
Post by: Ionasal kkll Solciel on March 15, 2010, 05:12:18 AM
Red Alert 2: Red Revolution (Soviet Mission 11). Imagine having to fight your way across the entire map to destroy a target. Now imagine that target is heavily defended by walls of anti-surface and anti-air weaponry. Now imagine you have few resources, further resources are hard to defend, the enemy is sending constant waves of tanks and paratroopers at you, and the enemy is capable of mind-controlling your units and sending them back at you.
Kirovs are your friend - three of them, even head-on, should be more than enough to reach the target - especially since the target itself is not guarded by AA.

Honestly, I'd go with the last Allied mission, if we're talking about RA2, even if you know how to cheese out the Nuke Silo and Iron Curtain (Chrono Legionnaires, anyone?).  Poor managing of antiair, antitank, and antiinfantry means that your base gets nuked by V3, Iron Curtained Terror Drones and Rhino Tanks, and your base is vulnerable from all sides.  A ground assault is not recommended, due to the bases you'd have to destroy on the way, and the Elite Guard are Elite Apocalypse Tanks, plus Flak Cannons and Sentry Guns, making air assaults impossible (considering the Harrier is one of the weakest units).
Title: Re: Levels/dungeons/bosses which give you problems even on multiple playthroughs
Post by: Third Eye Lem on March 15, 2010, 05:20:18 AM
Golden Sun 2 - Star Magician and Dullahan, it usually takes me a couple tries to beat them.
Dullahan? Yes. Unless you just spam the crap outta him with summons. Star Magician? No, he's a wuss. Just make sure you kill the Guardian and Refresh Balls when they appear, and let your summons take care of the rest.
Title: Re: Levels/dungeons/bosses which give you problems even on multiple playthroughs
Post by: Furienify on March 15, 2010, 06:17:12 AM
Star Ocean 3

First boss fight you get into on the Lunar Base- in fact, most of the Lunar Base is ungodly dangerous. I'm talking about that Angel/Seraph thing that does that swirly/spin attack that absolutely rapes your health and mana both.
Title: Re: Levels/dungeons/bosses which give you problems even on multiple playthroughs
Post by: Bananamatic on March 15, 2010, 06:27:49 AM
Star Ocean 3

First boss fight you get into on the Lunar Base- in fact, most of the Lunar Base is ungodly dangerous. I'm talking about that Angel/Seraph thing that does that swirly/spin attack that absolutely rapes your health and mana both.
Peppita with Lunatic Shoes destroys the robots even at lv1.
For the Proclaimer...I usually do it with a manual party or stunlock him enough so he won't use it. But yeah...on my first playthrough, he gave me a lot of problems.
Title: Re: Levels/dungeons/bosses which give you problems even on multiple playthroughs
Post by: axman36 on March 15, 2010, 07:12:22 AM
Prototype - Elizabeth Greene. Giant freakin tentacle monster with... rocks... chucking rocks at you... hitting you in the air! Then hitting you with those green energy orbs! Then right when you are done getting bombarded by rocks hunters come on over and eat you.

Grand Theft Auto San Andreas - Zero's second mission. The one where you fly a little RC plane through the second city and shoot down trucks while trying to remain on your fuel limit. Agh...

Just about every escort mission in every game I've played - Probably because of my experiences with World of Warcraft, but yeah. Metal Gear Solid 3, World of Warcraft, Any Grand Theft Auto games... it's simply annoying. Some are easy, like Twilight Princess', but many are simply annoying.
Title: Re: Levels/dungeons/bosses which give you problems even on multiple playthroughs
Post by: theshirn on March 15, 2010, 07:49:20 AM
Quote
As much as I love it, I'm going to have to add Freespace to this list for two missions.

One, where you have to fly a captured enemy fighter and scan their ships.  There are four sentry guns and four patrolling fighters; get within 800m of them, and you lose.  Fire your weapons, and you lose.  Also, your engines are only in partial working order and your afterburners do basically nothing.  You have to scan a sizable number of ships as they warp in, all the while avoiding the sentries.  Finally, the last, massive destroyer warps in.  Once you scan it, you're ordered to see if you can enter the fighter bay.

Get close enough, and they send out SIX ENEMY FIGHTERS to attack you.  And any two of them could easily destroy your crippled ship.  Command tells you to get out of there...but wait!  Your subspace drive malfunctions, so you have to try to dodge said six enemy fighters for about 20-30 seconds until your drive comes back online (and then they can kill you as you're warping out).

Add to that that afterburners (which can be held to maintain maximum speed) are mapped to Tab, and the jump command is Alt+J, and Freespace CRASHES IF YOU MINIMIZE...yeah, easily one of the most ungodly frustrating levels I've ever played in any game.

...possibly matched, though, by two levels later!  That mission starts with an installation being destroyed and four escape pods being sent out.  The destroyer sends out two Dragon-class fighters and leaves.

You are not given the opportunity to customize your ship or weapons loadout, but thankfully you're at least given a Valkyrie, one of the more maneuverable ships available.  Unfortunately, Dragon-class ships are easily the most maneuverable, and far more than you are.  About a minute after the two fighters are sent out (which requires a good chunk of luck to destroy both of them), a wave of four more heavy assault fighters are sent in, and after destroying those, four more.  Thankfully, you only need to protect two of the escape pods for the objective (protecting all four is a bonus, but not required), but that in and of itself is VERY difficult.  Not least because sometimes, after destroying all three waves of fighters, ONE OF THE ESCAPE PODS WILL BLOW UP FOR NO REASON if it's at low integrity.

Then, you need to fly out to protect a communications installation.  This gets spammed with waves of fighters (usually 4 at a time) and bombers (3), and goes down RIDICULOUSLY fast.  You have to hold off three or four waves of each type; any one wave is sufficient to destroy it.  Yes, even the fighters.  Oh, and did I mention that any one fighter can easily destroy all four escape pods?

The level of precision and luck with which the mission must be performed is maddening beyond belief.
RRRRGH
Title: Re: Levels/dungeons/bosses which give you problems even on multiple playthroughs
Post by: Widermelonz on March 16, 2010, 12:26:41 AM
Armored Core Silent Line:
Mission 1-7: Archive Area Ambush - The raging sandstorm in this level makes everything so hard to shoot. To make matters worse, the things you have to shoot are really fast and they shoot lasers at you. And those laser hurt more than should. Then, towards the end, you have to defeat IMO one of the hardest opponents in the game: Corpse Maker.
Title: Re: Levels/dungeons/bosses which give you problems even on multiple playthroughs
Post by: BoLaD on March 16, 2010, 03:59:22 AM
The stage 2 boss of DOJ makes me want to off myself almost every time I fight it.
Title: Re: Levels/dungeons/bosses which give you problems even on multiple playthroughs
Post by: theshirn on March 17, 2010, 06:18:37 AM
Fire Emblem 7.  Battle Before Dawn.

OK, Jaffar just died, restart.  Jaffar died again, restart.  Again.  Again.  Again.  Hey, I kept him alive this ti-nope, they killed Zephiel, restart.  Jaffar died, restart.  OK, I saved both of th-no, Ursula just killed him with Bolting, restart.

&c.&c.
Title: Re: Levels/dungeons/bosses which give you problems even on multiple playthroughs
Post by: Third Eye Lem on March 17, 2010, 06:31:46 PM
Fire Emblem 7.  Battle Before Dawn.

OK, Jaffar just died, restart.  Jaffar died again, restart.  Again.  Again.  Again.  Hey, I kept him alive this ti-nope, they killed Zephiel, restart.  Jaffar died, restart.  OK, I saved both of th-no, Ursula just killed him with Bolting, restart.

&c.&c.
Makes you wish there was Shove/Smite and Battle Save, huh?
Title: Re: Levels/dungeons/bosses which give you problems even on multiple playthroughs
Post by: ?q on March 18, 2010, 01:22:20 AM
Fire Emblem 7.  Battle Before Dawn.

OK, Jaffar just died, restart.  Jaffar died again, restart.  Again.  Again.  Again.  Hey, I kept him alive this ti-nope, they killed Zephiel, restart.  Jaffar died, restart.  OK, I saved both of th-no, Ursula just killed him with Bolting, restart.

&c.&c.
Thank you.  For a moment I thought I was the only one who saw Jaffar chain-die... except judging from how you mentioned Zephiel dying, you must not have been playing ENM >.<

Also seconding Uzuki from TWEWY.  It's kind of sad how that fight gets easier when Koki comes in.
Title: Re: Levels/dungeons/bosses which give you problems even on multiple playthroughs
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on March 18, 2010, 01:32:53 AM
Also seconding Uzuki from TWEWY.  It's kind of sad how that fight gets easier when Koki comes in.
Then it gets worse again when they both go insane. I had to switch to easy for all four battles against Uzuki/Kariya on my first playthrough and I still had a ridiculous amount of trouble with their berserk forms after switching difficulties.

Also, somewhat interesting: It's possible to to trap Kariya in a long loop of movement with two Lightning Rooks. You can't even do that until postgame (or even you trade pins or something) but it can be pretty useful for getting his drops.
Title: Re: Levels/dungeons/bosses which give you problems even on multiple playthroughs
Post by: theshirn on March 18, 2010, 05:14:00 AM
Thank you.  For a moment I thought I was the only one who saw Jaffar chain-die... except judging from how you mentioned Zephiel dying, you must not have been playing ENM >.<
That can happen on HNM/EHM.  HHM, that isn't even the worst level.  That's a tie between Genesis and Cog of Destiny (AAAGH SO MANY VALKYRIES AAAAAGH)
Title: Re: Levels/dungeons/bosses which give you problems even on multiple playthroughs
Post by: axman36 on March 18, 2010, 06:26:43 AM
Metal Gear Solid 2, Solidus' choke sequence. Absolutely impossible without turbo on the hardest difficulty. If you attempt it without turbo, your finger will be feeling incredible pain after the failed thirty tries.

How did I forget this one?
Title: Re: Levels/dungeons/bosses which give you problems even on multiple playthroughs
Post by: Bananamatic on March 22, 2010, 05:07:58 PM
I think I have just found my new hated boss. (http://www.youtube.com/watch?v=3gp8_s19MTA)

Yeah, he has 5x the range you do, both mid and high attacks, and he splits in FIVE. YES, HE SPLITS. And you can't approach the clones because the only attack they use is used constantly and it covers every height.
Cheapest fucking piece of shit in this entire game and probably the only cheap boss. If he only didn't fucking split in five even after he knocks you back.
Title: Re: Levels/dungeons/bosses which give you problems even on multiple playthroughs
Post by: Iryan on March 22, 2010, 05:24:17 PM
Given the format of the game, this probably doesn't count, but...

Lady Vashj and Kael'thas Sunstrider in WoW, pre 30% nerf. Mainly because 10+ of the 25 people sucked.  :V


More fittingly, the robot battle in the sapce stage of Sparkster (NES) was always good at delivering me a savage beatdown...
Title: Re: Levels/dungeons/bosses which give you problems even on multiple playthroughs
Post by: ?q on March 23, 2010, 12:42:46 AM
Then it gets worse again when they both go insane.
I can't say I agree...

Oddly, I don't have a lot of good contributions to this topic...  Bongo Bongo (TLoZ: Ocarina of Time) is probably the best one, since I always wind up getting knocked off the platform.

If I wanted to broaden the scope of the topic I would say Classic Mode on Intense in SSBB.  Brawl completely threw away the absolutely serviceable Events, Classic, and All-Star formats from Melee in favor of blatant fanservice, and thus Classic Mode is effectively luckgarbage.  If you have to fight the 10 Ness/Lucas Team (in New Pork City) for Stage 4, you may as well start over.

Also, The Battlefield Fortress in The Subspace Emissary.  That was where I finally had to stop my Intense No Continues No Stickers run, because after a while getting one-shotted by Autolances gets old.
Title: Re: Levels/dungeons/bosses which give you problems even on multiple playthroughs
Post by: Krimmydoodle on March 23, 2010, 05:09:36 AM
On the note of Brawl, when my roommate and I were grinding out Lunatic Intense boss battles, we simply could not figure out how to fight Porky effectively.  Unpredictable son of a bitch.
Title: Re: Levels/dungeons/bosses which give you problems even on multiple playthroughs
Post by: Azinth on March 23, 2010, 05:24:49 AM
Back when I played Diablo II a lot, the Throne of Destruction on Hell Difficulty was always an absolute nightmare because of those goddamn wraiths.  Their lightning bolts could hit for about 30-70% percent of your health apiece and could come off-screen completely without warning.  So many cheap deaths. ;_;  And I was using the broken as hell Summon-Necromancer, who has it way easier against them than most.

And then there was the Maggot Lair.  If you were careful, it wasn't really that deadly aside from the occasional scarab pack, but the tight corridors always made for a tedious slow grind.
Title: Re: Levels/dungeons/bosses which give you problems even on multiple playthroughs
Post by: Kanako Yasaka on March 23, 2010, 05:32:49 AM
Natural Dancer from Persona 3, only hard boss in that game IMO.
Gracious and Glorious from Bayonetta. (They're normal enemies, but they're difficult enough to be minibosses)
Stair Bridge in Valkyrie Sky. (don't play it anymore but still)
THE S-LICENSE TEST FROM MML2 FUCK
Title: Re: Levels/dungeons/bosses which give you problems even on multiple playthroughs
Post by: axman36 on March 23, 2010, 05:47:32 AM
Metal Gear Solid 3, the part where you had to snipe the C3 on the bridge.

"There are two C3s. A LITTLE MORE TO THE LEFT!"
"Hehe, I'll just use the D-pad with it's lesser sensitivity..."
*D-pad does nothing*
"OMGWTF!? Well, guess I'm going to have to use my joystick then...."
*Aiming reticule goes FAR past the C3*
"No! To the right!"
"Damn it! Okay okay, let's try it again."
*Aiming reticule flies past the right*
"Screw it all!"
*Fires crazily while moving to the left*
"Nice shot! Now go get the other one over there!"
"... Crap, forgot about that one."
*Shadohog makes it passed the bridge*


And then after you do it you realize how pointless blowing up the bridge was...
Title: Re: Levels/dungeons/bosses which give you problems even on multiple playthroughs
Post by: Krimmydoodle on March 23, 2010, 05:59:07 AM
Summon-Necromancer

Maggot Lair

Fuck that shit.  I always made a sorc friend open a town portal to the Maggot quest item.  No way in hell I'm doing that, especially with a necro.
Title: Re: Levels/dungeons/bosses which give you problems even on multiple playthroughs
Post by: ebarrett on March 24, 2010, 01:28:05 AM
Dungeon Crawl Stone Soup has a bunch of these.

Slime:6 is always a nightmare. Open level, high-level jellies are much faster than you, you're running around half-naked and half-in-reserve-gear, and people made so much fun of the Royal Jelly being the biggest wuss in the game that the developers turned it into a disproportionally terrifying wuss.

Gehenna:7 and Cocytus:7 can go easy on you but there's always the chance the RNG will drop a ton of fiends on you at the worst possible moment and then you're tormented 3 or 4 times in a single turn for two turns in a row. Funtimes, running around the Hells with single-digit HP.

The Tomb. Oh lord the Tomb. I never lost a character there, and I know pretty much all the tricks to it, but you just don't mess around in the Tomb.


Oh, and Norris/Boris/Margery tag team on early branches. I've had it happen on Snake:1, Snake:2, Swamp:3 - I mean what the hell. This only happens to me, apparently. :<
Title: Re: Levels/dungeons/bosses which give you problems even on multiple playthroughs
Post by: LHCling on March 24, 2010, 01:32:54 AM
Dungeon Crawl Stone Soup has a bunch of these.
Sigmund for 'ling rush kill.
Title: Re: Levels/dungeons/bosses which give you problems even on multiple playthroughs
Post by: Ionasal kkll Solciel on March 24, 2010, 03:44:12 AM
Ah-

There's Raki, in Ar tonelico II (U/C unpatched), the optional battles.  After about five times, think FFV Odin on steroids.  You have an extremely limited time to critically damage her before the game craps out on you (quite literally), and she gets stronger with each battle.  Unless you execute Replakia right off and get a powerful Red Magic, you stand no chance.  And you need to do this over a dozen times for 100%.
Title: Re: Levels/dungeons/bosses which give you problems even on multiple playthroughs
Post by: theshirn on March 24, 2010, 03:59:18 AM
So remember when I said Uzuki and Kariya before?

Yeah, last night I got up to them again.  This is my Hard Mode Level 1 playthrough.

...let's just say it took a few tries.  Quite a few.
Title: Re: Levels/dungeons/bosses which give you problems even on multiple playthroughs
Post by: axman36 on March 24, 2010, 04:00:34 AM
Ya know, it's odd, I had a much harder time with the first fight against them than the second.

I had the same pins the second fight as well...
Title: Re: Levels/dungeons/bosses which give you problems even on multiple playthroughs
Post by: theshirn on March 24, 2010, 05:24:04 AM
For some reason, even though they have more health the second time, they don't attack quite as relentlessly (and they're supposed to be berzerk?).  Still, though, I expect it'll take a good few tries when I get there.
Title: Re: Levels/dungeons/bosses which give you problems even on multiple playthroughs
Post by: Garlyle on March 24, 2010, 07:54:11 AM
Rage-inducing things on a game's second playthrough, huh?  Hmm.

I'm nominating Mega Man Battle Network Transmission.  And GOD DAMN FUCKING BRIGHTMAN.  It has taken me until my fourth playthrough of this damn game to figure out a half-decent way of killing him, and it still basically -requires- me to take hits.  It is not cool.
(For the uninitiated, attacking him at any point when he's not attacking [which frankly you have to in order to not get hit by his attacks because they're either fast or bitchy-homing] causes him to guard and counterattack, meaning you need to double-attack him, usually with your buster than an actual attack.  However, the delay on your actual attacks means his counterattacks will hit you... etc. etc.)

Actually most of Transmission can be an ass even on later playthroughs, but I'm slowly figuring out tricks for getting through a lot of stuff.
Title: Re: Levels/dungeons/bosses which give you problems even on multiple playthroughs
Post by: Sen on March 24, 2010, 11:50:21 AM
Kingdom Hearts II - The second Demyx fight. God damn water clones.

Final Fantasy X - Third Seymour battle. Near the end, it boils down to "how much did I grind" and "please please please please PLEASE DON'T USE TOTAL ANNIHILATION." And his Zombie status/Full-Heal strategy, Holy Water items are expensive, fuck.

Final Fantasy X-2 - Not a boss, but the CommSphere watching segment in Chapter 4. I DON'T WANT TO SPEND FOUR HOURS WATCHING PEOPLE MOVE AROUND JUST FOR THE EXTRA PERCENT BUT I HAVE TO RRRRRRRRGH.

TWEWY - The vs. Megumi and possesed!Shiki battle. Hoooooly hell, what. The revisitied battle for the Secret Reports is just ridiculous.

Pokemon - Chuck (Gold/Silver/Crystal) and Maylen or whatever the third Sinnoh Gym Leader's name is. The Pokemon I use tend to all be hideously weak in the Defense department, so the Fighting-type Gyms just tear me apart.


There's probably more but I can't remember :V
Title: Re: Levels/dungeons/bosses which give you problems even on multiple playthroughs
Post by: Zengar Zombolt on March 24, 2010, 12:17:12 PM
Norris/Boris/Margery tag team
what
I mean it, what
My worst problems are the catacomb and a mass of Shadow Dragons I always end up meeting on its entirety almost every time I wander through the last floor of the Vaults.
Title: Re: Levels/dungeons/bosses which give you problems even on multiple playthroughs
Post by: Helion on March 24, 2010, 12:58:26 PM
Back when I played Diablo II a lot, the Throne of Destruction on Hell Difficulty was always an absolute nightmare because of those goddamn wraiths.  Their lightning bolts could hit for about 30-70% percent of your health apiece and could come off-screen completely without warning.
*cough cough* LISTER THE TORMENTOR *cough cough*

As for FFX's Seymour Flux. Lower his health a bit then use Aeon Overdrives to deplete what's left or to parry TA. I always kept overdrive bars full for boss battles, so basically what happened was that I annihilated anything just with them. After every character had a turn, of course.
Title: Re: Levels/dungeons/bosses which give you problems even on multiple playthroughs
Post by: Garlyle on March 24, 2010, 01:06:13 PM
Final Fantasy X-2 - Not a boss, but the CommSphere watching segment in Chapter 4. I DON'T WANT TO SPEND FOUR HOURS WATCHING PEOPLE MOVE AROUND JUST FOR THE EXTRA PERCENT BUT I HAVE TO RRRRRRRRGH.
Try manipulating it to get the result you want.  Fffffffffffffffff (I want another Ragnarok damnit!) - though anything with the words "Via Infinito" involved is way more rage-inducing than that to me [Anyone wanna try to go get that move from the Mega Tonberry?  IT'LL BE FUN >:D ]
Title: Re: Levels/dungeons/bosses which give you problems even on multiple playthroughs
Post by: ?q on March 24, 2010, 01:26:13 PM
TWEWY - The vs. Megumi and possesed!Shiki battle. Hoooooly hell, what. The revisitied battle for the Secret Reports is just ridiculous.
Kitaniji was basically the other hard boss battle, at least on Ultimate.  He's also the only challenging fight on Final Time Attack, FWIW.

Now that I've been convinced to play Cave Story, the Core definitely fits this list.  Making it so that you can barely damage a boss that likes attacking from all sides and shooting -20 beams after pinning you to the wall is a biiiiit much.
Title: Re: Levels/dungeons/bosses which give you problems even on multiple playthroughs
Post by: Bananamatic on March 24, 2010, 03:35:34 PM
As for FFX's Seymour Flux. Lower his health a bit then use Aeon Overdrives to deplete what's left or to parry TA. I always kept overdrive bars full for boss battles, so basically what happened was that I annihilated anything just with them. After every character had a turn, of course.
I don't see what's hard about him.
Kimahri kicks ass here both because of Mighty Guard and the strength boost, 5x Cheer will piss on Cross Cleave(and his HP) and Shell allows you to survive TA which is easily predicted(and his AI is fixed, so he can't spam it)
Title: Re: Levels/dungeons/bosses which give you problems even on multiple playthroughs
Post by: ebarrett on March 25, 2010, 12:34:01 AM
what
I mean it, what

Quote from: http://crawl.akrasiac.org/rawdata/ebarrett/morgue-ebarrett-20091208-010746.txt
34318 | Snake:1 | Entered Level 1 of the Snake Pit
 34325 | Snake:1 | Got an ichor-stained halberd
 34394 | Snake:1 | Reached skill 9 in Fighting
 34945 | Snake:1 | Noticed Xtahua
 34970 | Snake:1 | Defeated Xtahua
 35202 | Snake:1 | Reached skill 4 in Conjurations
 35317 | Snake:1 | Reached XP level 14. HP: 120/120 MP: 23/29
 35372 | Snake:1 | Noticed Boris
 35397 | Snake:1 | Reached XP level 13. HP: 178/228 MP: 28/29
 35402 | Snake:1 | Defeated Boris
 35402 | Snake:1 | Reached XP level 14. HP: 120/120 MP: 29/29
 35436 | Snake:1 | Reached skill 7 in Spellcasting
 35506 | Snake:1 | Reached skill 13 in Earth Magic
 36307 | Snake:1 | Reached skill 14 in Staves
 36323 | Snake:1 | Reached skill 6 in Armour
 36477 | Snake:1 | Reached skill 4 in Evocations
 36904 | Snake:2 | Noticed Boris
 36945 | Snake:2 | Noticed Norris
 37508 | Snake:2 | Got a heavily runed banded mail
 37509 | Snake:2 | Identified the +0 banded mail of Esocihew (You found it on level 2 of the Snake Pit)
 37509 | Snake:2 | Identified the +6,+3 halberd "Oxirhobb" (You found it on level 1 of the Snake Pit)
 37646 | Snake:2 | Noticed Margery
 37824 | Snake:2 | :: ESCAPE
Title: Re: Levels/dungeons/bosses which give you problems even on multiple playthroughs
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on March 25, 2010, 12:38:54 AM
Quote
TWEWY - The vs. Megumi and possesed!Shiki battle. Hoooooly hell, what. The revisitied battle for the Secret Reports is just ridiculous.
Wait, what? I haven't played TWEWY in ages but last I recall Megumi's attacks were really easy to dodge or were at least somewhat exploitable in his pattern. The top screen part of the battle is a huge pain, though.
Title: Re: Levels/dungeons/bosses which give you problems even on multiple playthroughs
Post by: Ionasal kkll Solciel on March 25, 2010, 01:01:31 AM
Kingdom Hearts II - The second Demyx fight. God damn water clones.
Triangle is your friend.  Wild Dance should take out all but one or two, then you can just mop it up with a bit of Thunder.

Back on topic, the mission in C&C4 where you have to down Colonel James' GST as it passes overhead.  Practically the only effective way to win is to start out as Offense, and take out all the Crawlers and at least three of the AA turrets.  Then you have to switch to Defense and build up Laser units and defensive structures, with Rocket reinforcement to handle the incoming aircraft (since Viper Turrets can't target air).  Even with this, it's more a matter of luck than anything, since another Crawler will appear somewhere on the map once the GST arrives proper, and if you don't deal with that too, you get inundated with tanks, Wolves, and once, I even had to deal with two Mammoth Tanks.

Did I mention the GST has 30000 HP (which a Crawler is a minuscule fraction of - and those take forever to kill normally) of which you need to deal 95% in damage to; if you don't play at least Skirmishes, you're basically stuck with weaker Type I units when the GDI Crawlers are at least Type II (meaning even their Crawlers fight), and even possibly Type III (due to the Mammoth Tanks); and you're timed?
Title: Re: Levels/dungeons/bosses which give you problems even on multiple playthroughs
Post by: Tamer Anode/Cathode on March 25, 2010, 04:11:18 AM
Back on topic, the mission in C&C4 where you have to down Colonel James' GST as it passes overhead.  Practically the only effective way to win is to start out as Offense, and take out all the Crawlers and at least three of the AA turrets.  Then you have to switch to Defense and build up Laser units and defensive structures, with Rocket reinforcement to handle the incoming aircraft (since Viper Turrets can't target air).  Even with this, it's more a matter of luck than anything, since another Crawler will appear somewhere on the map once the GST arrives proper, and if you don't deal with that too, you get inundated with tanks, Wolves, and once, I even had to deal with two Mammoth Tanks.
I only managed to take out 1-2 of the Crawlers and stuck with Offense Class for the whole mission. Send out a bunch of Mantises/Stealth Tanks to shoot down the aircraft escorting the GST, then churn out Scorpions. Cheap as hell, yeah, but it worked. Unless you're playing on Hard difficulty, which in that case, got nothin'.

If we're going to talk about hard C&C missions, there's Red Revolution from RA2 which I mentioned earlier, the GDI hospital mission from the original game (stupid civilians), and Croatia and Operation Stiletto in C&C3.
Title: Re: Levels/dungeons/bosses which give you problems even on multiple playthroughs
Post by: theshirn on March 25, 2010, 04:32:41 AM
Wait, what? I haven't played TWEWY in ages but last I recall Megumi's attacks were really easy to dodge or were at least somewhat exploitable in his pattern. The top screen part of the battle is a huge pain, though.
I never had too much trouble with him.  But augh, Beat sucks.

Hey, Uzuki and Kariya only took me four tries the second time!  Go me!

Of course, that means next storyline boss is Sho Redux.

Aw, crap.
Title: Re: Levels/dungeons/bosses which give you problems even on multiple playthroughs
Post by: Ionasal kkll Solciel on March 25, 2010, 04:59:45 AM
Isn't that just a survival boss?

Well, he's Taboo, so the main problem is knowing when to swap between Neku and Beat.
Title: Re: Levels/dungeons/bosses which give you problems even on multiple playthroughs
Post by: theshirn on March 25, 2010, 05:08:48 AM
Isn't that just a survival boss?
Yes.  Yes, it is.

It'll probably take a few tries.

EDIT:  Best I could get was 7 seconds.  Most of them ended in 3.  Bloody HELL.

Konishi was first-try, as were Megumi/Shiki and Dragon!Megumi take 1.  Final form, though...WOW did that take a lot of tries.  Especially because two of his attacks were instant-kills.  Zetta fun times, though!
Title: Re: Levels/dungeons/bosses which give you problems even on multiple playthroughs
Post by: Ionasal kkll Solciel on March 26, 2010, 09:17:21 AM
*blinks*

Please tell me you aren't trying this at Level 1 Hard, are you?  I see very little way you could only last three seconds against a boss that doesn't even attack very fast unless you have very few HP.
Title: Re: Levels/dungeons/bosses which give you problems even on multiple playthroughs
Post by: theshirn on March 26, 2010, 03:23:15 PM
*blinks*

Please tell me you aren't trying this at Level 1 Hard, are you?  I see very little way you could only last three seconds against a boss that doesn't even attack very fast unless you have very few HP.
Yep.  Finished last night the entire runthrough at level 1 Hard.  It was fun.  You'd be surprised how many random encounters can kill you.
Title: Re: Levels/dungeons/bosses which give you problems even on multiple playthroughs
Post by: Vibri on March 26, 2010, 06:09:14 PM
I think I have just found my new hated boss. (http://www.youtube.com/watch?v=3gp8_s19MTA)

Yeah, he has 5x the range you do, both mid and high attacks, and he splits in FIVE. YES, HE SPLITS. And you can't approach the clones because the only attack they use is used constantly and it covers every height.
Cheapest fucking piece of shit in this entire game and probably the only cheap boss. If he only didn't fucking split in five even after he knocks you back.

Range doesn't matter if you're all up in his face, and if he starts using the clone attack you can just dash forward and kick him in the face and he'll stop.  Also a well-timed head slicer or typhoon kick will kill all of them in one go.  The only boss I hate is the dude from Stop Before You Hurt Yourself because he's boring and stupid.
Title: Re: Levels/dungeons/bosses which give you problems even on multiple playthroughs
Post by: Snaka on March 26, 2010, 06:16:31 PM
Pokemon Mystery Dungeon Blue

Articuno.

I'm serious, if you don't have a fire type then you are screwed. Especially as I always get Cubone
Title: Re: Levels/dungeons/bosses which give you problems even on multiple playthroughs
Post by: Bananamatic on March 26, 2010, 09:03:20 PM
Range doesn't matter if you're all up in his face, and if he starts using the clone attack you can just dash forward and kick him in the face and he'll stop.  Also a well-timed head slicer or typhoon kick will kill all of them in one go.  The only boss I hate is the dude from Stop Before You Hurt Yourself because he's boring and stupid.
Actually, he'll knock you down THEN he'll clone which seems rather cheap.
Shaolin Blast kills him almost in one hit...but fighting him up close isn't all that easy.
Title: Re: Levels/dungeons/bosses which give you problems even on multiple playthroughs
Post by: MysTeariousYukari on March 28, 2010, 08:26:13 AM
Disgaea: Hour of Darkness. Baal.

He is freaking Level 4000 and has Aptitudes reach for 1000%+! Even if you beat him, go back to where you fought him anytime after beating him and BOOM! Prinny Baal at Level 6000 and 3000%(or was it 30000%?) in his Aptitudes! Aptitudes are what % of stats you gain from equips, in this case, for every 100 in any stat on his equips, Baal gains 3000 in that same stat. His equips are giving him upper hundreds of thousands in his stats, but only offer 25k-30k in stats should you steal his equips.

Yeah, FF12 Yiazmat/Yaizmat, go and eat your heart out. You may beat Baal in HP, but thats it, cause Baal can hit for Millions while you only get to hit for 9999 Mr.Yiazmat or w/e.
Title: Re: Levels/dungeons/bosses which give you problems even on multiple playthroughs
Post by: hyorinryu on March 28, 2010, 06:32:07 PM
If  I speak into the mic, will it show me talking like it does for other people?
If not, how can I get my headset to work?
Title: Re: Levels/dungeons/bosses which give you problems even on multiple playthroughs
Post by: RainfallYoshi on March 29, 2010, 10:18:55 PM
Star Fox Adventures: Fucking Andross. Damnit I hate this bitch. You have to go through like 3 phases just to be able to damage him, and then when you can damage him he's throwing all kinds of shit at you. Healing items are few and far between in this fight too. RAWRGH.

Sonic Adventure 2: Biolizard. Even though it's an incredibly entertaining fight with a great song in the background, I DON'T LIKE YOU FLOATING BUBBLE MAZE!

.Hack//INFECTION: Mia I hate you. You ask me to come to this area alone, you put yourself in the very bottom of the dungeon, and then you make me fight an incredibly hard Data Bug by myself. Screw you cat woman!
Title: Re: Levels/dungeons/bosses which give you problems even on multiple playthroughs
Post by: axman36 on March 30, 2010, 05:31:10 PM
Left 4 Dead 2, the final run to the helicopter on "Parish" I believe it is.

Bloody jockeys...
Title: Re: Levels/dungeons/bosses which give you problems even on multiple playthroughs
Post by: Third Eye Lem on April 02, 2010, 07:37:03 AM
These bosses I've only fought once for the most part, but here goes:


-MapleStory: The Aran class gets unique boss fights as part of their story quests, and the ones that annoy me are...Well, all of them. The first boss has an attack that makes your character walk in a direction, and you can't act or heal until it wears off...Then there's his partner you fight later on, this bigarse dude who likes to use a magic spell that blows you back, so you have to keep walking over to him and hitting him...Oh, and both bosses have a seal spell that keeps you from using your skills, which is a problem since the Aran's main attack is a three-hit combo with the Attack key, which counts as a skill. So you're stuck using your slower normal attack until it wears off. There's also a crow boss you have to fight for your 3rd job promotion quest, and it does like 1200 damage with its attacks...Most monsters up to that point won't even break 700 or so, and Arans don't have a lot of HP (about 3000 or so at about level 70), so expect to use a lot of pots. Thankfully, he doesn't take too long to kill. Zakum gets an honorable mention, because it's a battle of endurance if you're tagging along just to get the Zakum Helm (pay a guild several million to kill Zakum while standing in the corner spamming pots). You CANNOT stop to take screenshots or use the bathroom or anything, because if you do, you die. Most Zakum Helm buyers have a Bishop to revive them in case they die, but they can only do it once (because of the long cooldown time). However, nothing will protect you if you disconnect, so having a good connection is a must too...AND NO TAKING SCREENSHOTS. It lags the game, and lag is not a good thing in a game like this. Sorry for the wall of text.


-Devil Summoner 2: White Rider...And I didn't fuse demons that absorb/null/repel death attacks. Not to mention the fiends can appear at ANY time after chapter 3, or any time PERIOD if you're on King Mode (not that I plan on doing that, I'm not a masochist).


-Pokemon HeartGold: I bought SoulSilver for my girlfriend a while back. Nice game, but the game's difficulty is piss-poor if you solo using your starter. Feraligatr FTW. Only problem is that Ice Fang is inaccurate when you least expect it, resulting in pain or death, especially at the later levels. I got through the game with relative ease, though I was a bit low on levels for Red (the gets a few more levels in this remake, making him the single most powerful non-Battle Frontier boss in any regular Pokemon RPG). So I decide to fight the revised Elite Four for some EXP...Boy, was that an uphill battle. I was stingy about using my PP items because you get so few of them (and with Pickup you only get a 5% chance at getting them). They were nothing compared to Red, though. The weather is set to Hail when you start, so you lose HP every turn unless you're an Ice-type. His Pikachu is an absolute beast, I had to use one of those attack-weakening berries to survive the first attack, and then I had to survive his Venusaur without getting killed...Blastoise was a freaking brick wall, followed by Snorlax (stupid meatshield), and then Lapras. OMG, Lapras. It has Psychic, so I was afraid if it lowered my Special Defense, I'd be a goner since I didn't have any X-stat items. Lapras also isn't affected by the Hail because it's part Ice, obviously. Once I got to Charizard, it was a sigh of relief since it's a Fire-type, and we all know Water > Fire. And all that for a lousy ribbon and a credits sequence I already saw. (sigh) Not much of a remake.


-Strange Journey: Finally, a game I have some enjoyment playing. The old-school aspect of the difficulty is nice, but I feel the game is still a bit archaic. Enemies tend to hit just a little too hard, having to find Forma to make any healing item that isn't a Medicine is a pain, and why are there so few MP healing items? What is this, Final Fantasy 1? I enjoy JRPGs, but after renting FFXIII and not worrying about healing after every battle, stopping to heal myself or hiking back to the nearest Terminal/Heal Spot while under the threat of being murdered by a sudden group of monsters feels like I should be doing something more productive, like advancing the plot or searching for that one demon or sidequest or whatever. I enjoy JRPGs, I really do, but Atlus seems like they're living in the past, I would at least like to be able to suspend my game without closing the DS, teleport between Terminals/the Red Sprite, and find items normally without having to run back and forge them. Also...CAN ATLUS PLEASE MAKE DEMONS RESPOND TO THE SAME ANSWERS CONSISTENTLY DURING TALKS?! A Hua Po responded differently to the same answer differently during two different conversations, then she has the nerve to turn around and suddenly NOT accept my offer to negotiate...What a bitch, I wish demons had abilities like in Devil Summoner 2 to make talks a lot smoother. This is like Noctune Lite, and I wish I had Nocturne. Then again, I like how you can pick your "class" at the start of the game and not worry about distributing points like in older games. I disliked that because I didn't know what I needed to survive through the game without looking at a guide, and even then it's a bit ambiguous. Still, I like Strange Journey, and I intend to beat it. Maybe more than once. =3
Title: Re: Levels/dungeons/bosses which give you problems even on multiple playthroughs
Post by: KomeijiKoishi on April 03, 2010, 09:31:23 AM
A certain boss from Persona 4. Let me summarize why: This Boss can summon a 1400 HP "shield" which attacks twice and can inflict enervation, in other words you lose SP. That really sucks because there are very little SP restoring items in this game.

And believe me, this fight really eats your SP, because you have to heal almost every round. When the "shield" isn't active, he first casts a Wall spell just to attack you next round with an all-party spell with the same element as the one he's protecting himself. And when he gets ONE MORE, you can basically restart. One word: Megidola. And if you haven't died yet, he can attack you AGAIN!

But really, the main problem is the "shield". When he activates it the second time, it can use an all-party spell with no element, which means you cannot block it. And there is no restriction to how many times he can summon the damn thing!
Title: Re: Levels/dungeons/bosses which give you problems even on multiple playthroughs
Post by: Ionasal kkll Solciel on April 03, 2010, 10:06:32 AM
^
You can add to that, although the shield takes three separate actions to rez, if you're unlucky, he'll bring it back in two rounds (since it has two actions a round).  You can force him to abort it, but it takes so much damage to do so that you might as well be aiming at the shield, for all the good it'll do.
Title: Re: Levels/dungeons/bosses which give you problems even on multiple playthroughs
Post by: Bananamatic on April 03, 2010, 01:33:03 PM
Black Frost eats him alive. Haven't really found him hard...except for solo. Ghastly Wail is ass, and so are the double almighty attacks.
His elemental attacks are predictable, just guard with whoever is weak and no Megidola.

Mind Charged Agidyne easily aborts the shield as well.
Title: Re: Levels/dungeons/bosses which give you problems even on multiple playthroughs
Post by: [K]KoaMeow on April 03, 2010, 06:14:39 PM
Contingency (MW2) on Veteran. Good god, I took like hours on the same spot.

Title: Re: Levels/dungeons/bosses which give you problems even on multiple playthroughs
Post by: Third Eye Lem on April 03, 2010, 08:27:18 PM
A certain boss from Persona 4. Let me summarize why: This Boss can summon a 1400 HP "shield" which attacks twice and can inflict enervation, in other words you lose SP. That really sucks because there are very little SP restoring items in this game.

And believe me, this fight really eats your SP, because you have to heal almost every round. When the "shield" isn't active, he first casts a Wall spell just to attack you next round with an all-party spell with the same element as the one he's protecting himself. And when he gets ONE MORE, you can basically restart. One word: Megidola. And if you haven't died yet, he can attack you AGAIN!

But really, the main problem is the "shield". When he activates it the second time, it can use an all-party spell with no element, which means you cannot block it. And there is no restriction to how many times he can summon the damn thing!
I remember him, even though Beginner Mode is easier than normal (enemies do less damage), that doesn't change attack strategies. And yes, I remember smashing him with a Black Frost and Fire Amped Agidyne. He only repaired the "shield" one, maybe twice, but really, 1400 HP isn't as hard as you think (especially if you're on a New Game+ and have Hassou Tobi, lol).
Title: Re: Levels/dungeons/bosses which give you problems even on multiple playthroughs
Post by: axman36 on April 03, 2010, 11:15:51 PM
Seth in SFIV.

Until I figured out how to abuse his AI and get a pattern off, he just kept freakin' killing me. It was so annoying...
Title: Re: Levels/dungeons/bosses which give you problems even on multiple playthroughs
Post by: MysTeariousYukari on April 04, 2010, 07:51:14 PM
Almost Every extra map in Makai in Kingdom counts for this many times over...
Title: Re: Levels/dungeons/bosses which give you problems even on multiple playthroughs
Post by: Komari★Kamitika on April 07, 2010, 03:28:04 PM
Sonic 2
Death Egg Zone.

I mean, defeat metal sonic with 0 rings is hard, but doable.

defeat the final boss with 0 rings? Sorry, I once beaten it on a emulator, and recently I found myself crying at my DS for cannot clear Sonic 2 on it.
Title: Re: Levels/dungeons/bosses which give you problems even on multiple playthroughs
Post by: MysTeariousYukari on April 07, 2010, 03:46:21 PM
The key to the boss in Persona 4 with the 1400 HP minion, use characters with Evolved Persona's, but only if the characters are NOT named
Yukiko or Teddy
and the boss will only get a Once More if he gets a crit, since all Evolved Persona's have no weakness, except for the ones used by the people I named, and the boss getting a crit is freaking rare as hell. Offense Strat? Black Frost with Mind Charge, Agidyne, Fire Amp and/or Fire Boost, and finally, Resist/Null Fear. Go freaking wild, cuz Null Fear will save you from his only real threat, Insta-Kill to those inflicted with Fear, and the Enervation move is Uber Rare to see at most when I fight him. That move he uses when he gets the minion back? Well, that's assuming he DOES get the thing back.

My Long post is Long  :V
Title: Re: Levels/dungeons/bosses which give you problems even on multiple playthroughs
Post by: Third Eye Lem on April 07, 2010, 11:49:37 PM
My Long post is Long  :V
Not really.  :V


Maybe we should change the name of this thread to "That One Game" or something short and catchy like that.
Title: Re: Levels/dungeons/bosses which give you problems even on multiple playthroughs
Post by: MysTeariousYukari on April 07, 2010, 11:53:39 PM
On my standards for online posting, Yes really.

Quote
That one boss

Yes, this is what we need.
Title: Re: Levels/dungeons/bosses which give you problems even on multiple playthroughs
Post by: Fetch()tirade on April 08, 2010, 12:18:43 AM
One Shot, One Kill
and
The War Room

From the first Modern Warfare (Difficulty: Veteran)
Title: Re: Levels/dungeons/bosses which give you problems even on multiple playthroughs
Post by: Bananamatic on April 08, 2010, 04:23:04 AM
reading that goddamn site, whoever adds the entries is a pretty bad player

seriously, if you have problems with Riku 2, stop button mashing and get a brain

demon wall? back row, instant win
seymour flux? PROTECT AND SHELL MOTHERFUCKER, DO YOU USE THEM
his AI is fixed, how can you lose

elder wyrm? gladius, berserk, don't hump him
alternatively, sleep, reflect+aero on yourself, go make some tea

replaying FFXII, I'd say Yiazmat.
I regret losing a sunday afternoon to this dude. Not hard, but a time drain which I hate.
Title: Re: Levels/dungeons/bosses which give you problems even on multiple playthroughs
Post by: Third Eye Lem on April 08, 2010, 07:46:38 AM
reading that goddamn site, whoever adds the entries is a pretty bad player

seymour flux? PROTECT AND SHELL MOTHERFUCKER, DO YOU USE THEM
his AI is fixed, how can you lose

replaying FFXII, I'd say Yiazmat.
I regret losing a sunday afternoon to this dude. Not hard, but a time drain which I hate.
-TV Tropes tends to be based off of opinion and player preference, as well as difficulty level. Of course the game is gonna be easier or harder depending on the difficulty level and style of play. Persona 4 was reasonably challenging on Beginner, but not so much that it was a pain in the arse to grind. Same with Mega Man 10--even on Easy mode, I died a fair few times (kicks Wily Castle 3). It just goes to show there's multiple factors in determining how hard a boss is for you.


-FFX: You forgot Hastega. You'd think in a game like this, there would be something like in FF3-4 where you can press left or right on the d-pad and you can target multiple foes/allies with spells. Would make things a lot easier. =P Then again, furthest I got was the Calm Lands after beating Bevelle, but I'm too lazy to plow through that game again (Why are the cutscenes unskippable?!).


-Yiazmat's nothing; Horntail and Pink Bean from MapleStory have a lot more HP. Horntail has to be fought one part at a time (first the two large heads, then the main dragon which has the three heads, the wings, the torso, the legs, the tail, and the left and right arms), and each has 100-400 million HP. Pink Bean is even worse, it has like five statues protecting it, each with 300-600 HP, and Pink Bean himself has 2.1 billion HP. Both bosses are on time limits, too, but Horntail's timer is much more generous than Pink Bean's. Sure, the damage output of an small army of MapleStory players far outweighs the best attacks any Final Fantasy party can dish out, but with such massive HP totals, expect the bar to deplete rather slowly.
Title: Re: Levels/dungeons/bosses which give you problems even on multiple playthroughs
Post by: Bananamatic on April 08, 2010, 01:25:14 PM
Persona 4 was reasonably challenging on Expert IMO. Started on that, and anything lower seems bloody easy. Call me an elitist, but that's my opinion :V


Maple Story?
Watched videos, Horntail takes an hour and 20 minutes, Pink Bean has an hour limit...

...yes, you can beat Yiazmat in 50 minutes, but that requires a maxed out party which takes like 8 hours - at 75, it took me 5 hours, and that's after spending 3 hours getting 2 Yagyu Darkblades - without, it took me 8-9 hours. It's pick your poison, either grind the fuck out of your party or spend that extra time bashing him at lower levels.

Horntail and PB probably drop loot. Yiazmat? Showing you have patience. No reward, not that you need it. Wyrmhero Blade? Yeah, sure :V

45m of his HP is pathetically easy, useless and boring. I was wondering for the entire 5 hours whether this is worth it or just a huge waste of time.
That makes Yiazmat 7x as long, several times more boring and infinitely more useless. How is Maple Story worse? :V

He's just there to taunt you and make you lose your patience and an entire day.

Measure the annoyingness of the fight by the time it takes to beat it, not by HP :V
Freya in Star Ocean 3 has 60,000,000 HP on 4D but I beat her in under 30 minutes and it can be done in five.

I also don't get why does Yiazmat get 5% instant death on hit which you can't prevent and 1/3 damage reduction when he hits 50% HP. It's an unavoidable annoyance which only prolongs the already bloody long fight. No matter how good you are at the game, he will get instant kill chains and his HP will deplete extremely slowly.

He isn't hard, he's just an extreme ass. A really big one.
Title: Re: Levels/dungeons/bosses which give you problems even on multiple playthroughs
Post by: Formless God on April 08, 2010, 02:19:28 PM
Persona 4 Expert is still cake compared to the other SMTs :V
Title: Re: Levels/dungeons/bosses which give you problems even on multiple playthroughs
Post by: Bananamatic on April 08, 2010, 02:31:43 PM
Persona 4 Expert is still cake compared to the other SMTs :V
yeah
the enemies barely ever use mudo/hama and you have your party guarding you from death
Title: Re: Levels/dungeons/bosses which give you problems even on multiple playthroughs
Post by: Chaotic Phoenixma on April 08, 2010, 03:33:49 PM
P4 was a lot better balanced than P3 as well.

I can't wait to play P3 on Maniac. Why must the PSP version be taking so long to release here? Battle system was changed to be like the one in P4 also, though it keeps the Hard mode stuff and adds some IIRC. I'll miss not being able to preventing the few bosses that had weaknesses from getting turns. Thunder Reign strat obviously sucks then as well.