Beldr.
Atlus went way too far with this guy.Devil Survivor had a couple tough fights, but Beldr was just ridiculous...
Devil Survivor hadAlso, Uzuki Yashiro from TWEWY.a couple tough fightsthe last two days, but Beldr was just ridiculous...
Also, Uzuki Yashiro from TWEWY.Guess I'm Chuck Norris2 then, since I was playing on a higher difficulty. I honestly didn't think he was that hard.
She and SHO MOTHERFUCKIN' MINAMIMOTO. If you beat this guy on Normal the first time you meet him, you either spent too much time levelling or are Chuck Norris.
SMT: Devil Survivor.At least SMT is sticking to their guns and not making the games TOO easy in this era. :P
Beldr.
Beldr, Beldr, Beldr.
Has an attack that hits everyone on the field for around 50 Mystic damage (your max hp at this point is likely between 160-240) and restores a significant chunk of that to his own hp. Also can deal some nasty fire damage to anyone who gets into a fight with him. And the only way to hurt him is by PUNCHING HIM WITH A CELL PHONE STRAP. And ONLY the MC can do it. And all other demons on the field are several levels higher than anything you've fought up until this point. And when reinforcements arrive, they make a priority of HEALING HIM.
The mention of Castle Crashers reminds me of Lava World.Geeze, I'm glad I didn't go there yet, then.
Two level 99s and myself, nearly maxed out playing this level on insane... we started off with 5 health potions... and we couldn't even reach the midboss. RAAAGHHH!!! Hate going there even on normal.
SMT: Devil Survivor.
Beldr.
Beldr, Beldr, Beldr.
The very first Goomba in Super Mario Bros. Seriously, if Bowser trained an army like he trained that one Goomba, he'd be unstoppable. Too bad he blew his military budget on building a bunch of useless castles.Seconded. That thing has killed me more than any other enemy.
Red Alert 2: Red Revolution (Soviet Mission 11). Imagine having to fight your way across the entire map to destroy a target. Now imagine that target is heavily defended by walls of anti-surface and anti-air weaponry. Now imagine you have few resources, further resources are hard to defend, the enemy is sending constant waves of tanks and paratroopers at you, and the enemy is capable of mind-controlling your units and sending them back at you.Kirovs are your friend - three of them, even head-on, should be more than enough to reach the target - especially since the target itself is not guarded by AA.
Golden Sun 2 - Star Magician and Dullahan, it usually takes me a couple tries to beat them.Dullahan? Yes. Unless you just spam the crap outta him with summons. Star Magician? No, he's a wuss. Just make sure you kill the Guardian and Refresh Balls when they appear, and let your summons take care of the rest.
Star Ocean 3Peppita with Lunatic Shoes destroys the robots even at lv1.
First boss fight you get into on the Lunar Base- in fact, most of the Lunar Base is ungodly dangerous. I'm talking about that Angel/Seraph thing that does that swirly/spin attack that absolutely rapes your health and mana both.
As much as I love it, I'm going to have to add Freespace to this list for two missions.RRRRGH
One, where you have to fly a captured enemy fighter and scan their ships. There are four sentry guns and four patrolling fighters; get within 800m of them, and you lose. Fire your weapons, and you lose. Also, your engines are only in partial working order and your afterburners do basically nothing. You have to scan a sizable number of ships as they warp in, all the while avoiding the sentries. Finally, the last, massive destroyer warps in. Once you scan it, you're ordered to see if you can enter the fighter bay.
Get close enough, and they send out SIX ENEMY FIGHTERS to attack you. And any two of them could easily destroy your crippled ship. Command tells you to get out of there...but wait! Your subspace drive malfunctions, so you have to try to dodge said six enemy fighters for about 20-30 seconds until your drive comes back online (and then they can kill you as you're warping out).
Add to that that afterburners (which can be held to maintain maximum speed) are mapped to Tab, and the jump command is Alt+J, and Freespace CRASHES IF YOU MINIMIZE...yeah, easily one of the most ungodly frustrating levels I've ever played in any game.
...possibly matched, though, by two levels later! That mission starts with an installation being destroyed and four escape pods being sent out. The destroyer sends out two Dragon-class fighters and leaves.
You are not given the opportunity to customize your ship or weapons loadout, but thankfully you're at least given a Valkyrie, one of the more maneuverable ships available. Unfortunately, Dragon-class ships are easily the most maneuverable, and far more than you are. About a minute after the two fighters are sent out (which requires a good chunk of luck to destroy both of them), a wave of four more heavy assault fighters are sent in, and after destroying those, four more. Thankfully, you only need to protect two of the escape pods for the objective (protecting all four is a bonus, but not required), but that in and of itself is VERY difficult. Not least because sometimes, after destroying all three waves of fighters, ONE OF THE ESCAPE PODS WILL BLOW UP FOR NO REASON if it's at low integrity.
Then, you need to fly out to protect a communications installation. This gets spammed with waves of fighters (usually 4 at a time) and bombers (3), and goes down RIDICULOUSLY fast. You have to hold off three or four waves of each type; any one wave is sufficient to destroy it. Yes, even the fighters. Oh, and did I mention that any one fighter can easily destroy all four escape pods?
The level of precision and luck with which the mission must be performed is maddening beyond belief.
Fire Emblem 7. Battle Before Dawn.Makes you wish there was Shove/Smite and Battle Save, huh?
OK, Jaffar just died, restart. Jaffar died again, restart. Again. Again. Again. Hey, I kept him alive this ti-nope, they killed Zephiel, restart. Jaffar died, restart. OK, I saved both of th-no, Ursula just killed him with Bolting, restart.
&c.&c.
Fire Emblem 7. Battle Before Dawn.Thank you. For a moment I thought I was the only one who saw Jaffar chain-die... except judging from how you mentioned Zephiel dying, you must not have been playing ENM >.<
OK, Jaffar just died, restart. Jaffar died again, restart. Again. Again. Again. Hey, I kept him alive this ti-nope, they killed Zephiel, restart. Jaffar died, restart. OK, I saved both of th-no, Ursula just killed him with Bolting, restart.
&c.&c.
Also seconding Uzuki from TWEWY. It's kind of sad how that fight gets easier when Koki comes in.Then it gets worse again when they both go insane. I had to switch to easy for all four battles against Uzuki/Kariya on my first playthrough and I still had a ridiculous amount of trouble with their berserk forms after switching difficulties.
Thank you. For a moment I thought I was the only one who saw Jaffar chain-die... except judging from how you mentioned Zephiel dying, you must not have been playing ENM >.<That can happen on HNM/EHM. HHM, that isn't even the worst level. That's a tie between Genesis and Cog of Destiny (AAAGH SO MANY VALKYRIES AAAAAGH)
Then it gets worse again when they both go insane.I can't say I agree...
Summon-Necromancer
Maggot Lair
Dungeon Crawl Stone Soup has a bunch of these.Sigmund for 'ling rush kill.
Norris/Boris/Margery tag teamwhat
Back when I played Diablo II a lot, the Throne of Destruction on Hell Difficulty was always an absolute nightmare because of those goddamn wraiths. Their lightning bolts could hit for about 30-70% percent of your health apiece and could come off-screen completely without warning.*cough cough* LISTER THE TORMENTOR *cough cough*
Final Fantasy X-2 - Not a boss, but the CommSphere watching segment in Chapter 4. I DON'T WANT TO SPEND FOUR HOURS WATCHING PEOPLE MOVE AROUND JUST FOR THE EXTRA PERCENT BUT I HAVE TO RRRRRRRRGH.Try manipulating it to get the result you want. Fffffffffffffffff (I want another Ragnarok damnit!) - though anything with the words "Via Infinito" involved is way more rage-inducing than that to me [Anyone wanna try to go get that move from the Mega Tonberry? IT'LL BE FUN >:D ]
TWEWY - The vs. Megumi and possesed!Shiki battle. Hoooooly hell, what. The revisitied battle for the Secret Reports is just ridiculous.Kitaniji was basically the other hard boss battle, at least on Ultimate. He's also the only challenging fight on Final Time Attack, FWIW.
As for FFX's Seymour Flux. Lower his health a bit then use Aeon Overdrives to deplete what's left or to parry TA. I always kept overdrive bars full for boss battles, so basically what happened was that I annihilated anything just with them. After every character had a turn, of course.I don't see what's hard about him.
what
I mean it, what
34318 | Snake:1 | Entered Level 1 of the Snake Pit
34325 | Snake:1 | Got an ichor-stained halberd
34394 | Snake:1 | Reached skill 9 in Fighting
34945 | Snake:1 | Noticed Xtahua
34970 | Snake:1 | Defeated Xtahua
35202 | Snake:1 | Reached skill 4 in Conjurations
35317 | Snake:1 | Reached XP level 14. HP: 120/120 MP: 23/29
35372 | Snake:1 | Noticed Boris
35397 | Snake:1 | Reached XP level 13. HP: 178/228 MP: 28/29
35402 | Snake:1 | Defeated Boris
35402 | Snake:1 | Reached XP level 14. HP: 120/120 MP: 29/29
35436 | Snake:1 | Reached skill 7 in Spellcasting
35506 | Snake:1 | Reached skill 13 in Earth Magic
36307 | Snake:1 | Reached skill 14 in Staves
36323 | Snake:1 | Reached skill 6 in Armour
36477 | Snake:1 | Reached skill 4 in Evocations
36904 | Snake:2 | Noticed Boris
36945 | Snake:2 | Noticed Norris
37508 | Snake:2 | Got a heavily runed banded mail
37509 | Snake:2 | Identified the +0 banded mail of Esocihew (You found it on level 2 of the Snake Pit)
37509 | Snake:2 | Identified the +6,+3 halberd "Oxirhobb" (You found it on level 1 of the Snake Pit)
37646 | Snake:2 | Noticed Margery
37824 | Snake:2 | :: ESCAPE
TWEWY - The vs. Megumi and possesed!Shiki battle. Hoooooly hell, what. The revisitied battle for the Secret Reports is just ridiculous.Wait, what? I haven't played TWEWY in ages but last I recall Megumi's attacks were really easy to dodge or were at least somewhat exploitable in his pattern. The top screen part of the battle is a huge pain, though.
Kingdom Hearts II - The second Demyx fight. God damn water clones.Triangle is your friend. Wild Dance should take out all but one or two, then you can just mop it up with a bit of Thunder.
Back on topic, the mission in C&C4 where you have to down Colonel James' GST as it passes overhead. Practically the only effective way to win is to start out as Offense, and take out all the Crawlers and at least three of the AA turrets. Then you have to switch to Defense and build up Laser units and defensive structures, with Rocket reinforcement to handle the incoming aircraft (since Viper Turrets can't target air). Even with this, it's more a matter of luck than anything, since another Crawler will appear somewhere on the map once the GST arrives proper, and if you don't deal with that too, you get inundated with tanks, Wolves, and once, I even had to deal with two Mammoth Tanks.I only managed to take out 1-2 of the Crawlers and stuck with Offense Class for the whole mission. Send out a bunch of Mantises/Stealth Tanks to shoot down the aircraft escorting the GST, then churn out Scorpions. Cheap as hell, yeah, but it worked. Unless you're playing on Hard difficulty, which in that case, got nothin'.
Wait, what? I haven't played TWEWY in ages but last I recall Megumi's attacks were really easy to dodge or were at least somewhat exploitable in his pattern. The top screen part of the battle is a huge pain, though.I never had too much trouble with him. But augh, Beat sucks.
Yes. Yes, it is.Isn't that just a survival boss?
*blinks*Yep. Finished last night the entire runthrough at level 1 Hard. It was fun. You'd be surprised how many random encounters can kill you.
Please tell me you aren't trying this at Level 1 Hard, are you? I see very little way you could only last three seconds against a boss that doesn't even attack very fast unless you have very few HP.
I think I have just found my new hated boss. (http://www.youtube.com/watch?v=3gp8_s19MTA)
Yeah, he has 5x the range you do, both mid and high attacks, and he splits in FIVE. YES, HE SPLITS. And you can't approach the clones because the only attack they use is used constantly and it covers every height.
Cheapest fucking piece of shit in this entire game and probably the only cheap boss. If he only didn't fucking split in five even after he knocks you back.
Range doesn't matter if you're all up in his face, and if he starts using the clone attack you can just dash forward and kick him in the face and he'll stop. Also a well-timed head slicer or typhoon kick will kill all of them in one go. The only boss I hate is the dude from Stop Before You Hurt Yourself because he's boring and stupid.Actually, he'll knock you down THEN he'll clone which seems rather cheap.
A certain boss from Persona 4. Let me summarize why: This Boss can summon a 1400 HP "shield" which attacks twice and can inflict enervation, in other words you lose SP. That really sucks because there are very little SP restoring items in this game.I remember him, even though Beginner Mode is easier than normal (enemies do less damage), that doesn't change attack strategies. And yes, I remember smashing him with a Black Frost and Fire Amped Agidyne. He only repaired the "shield" one, maybe twice, but really, 1400 HP isn't as hard as you think (especially if you're on a New Game+ and have Hassou Tobi, lol).
And believe me, this fight really eats your SP, because you have to heal almost every round. When the "shield" isn't active, he first casts a Wall spell just to attack you next round with an all-party spell with the same element as the one he's protecting himself. And when he gets ONE MORE, you can basically restart. One word: Megidola. And if you haven't died yet, he can attack you AGAIN!
But really, the main problem is the "shield". When he activates it the second time, it can use an all-party spell with no element, which means you cannot block it. And there is no restriction to how many times he can summon the damn thing!
My Long post is Long :VNot really. :V
That one boss
reading that goddamn site, whoever adds the entries is a pretty bad player-TV Tropes tends to be based off of opinion and player preference, as well as difficulty level. Of course the game is gonna be easier or harder depending on the difficulty level and style of play. Persona 4 was reasonably challenging on Beginner, but not so much that it was a pain in the arse to grind. Same with Mega Man 10--even on Easy mode, I died a fair few times (kicks Wily Castle 3). It just goes to show there's multiple factors in determining how hard a boss is for you.
seymour flux? PROTECT AND SHELL MOTHERFUCKER, DO YOU USE THEM
his AI is fixed, how can you lose
replaying FFXII, I'd say Yiazmat.
I regret losing a sunday afternoon to this dude. Not hard, but a time drain which I hate.
Persona 4 Expert is still cake compared to the other SMTs :Vyeah