Maidens of the Kaleidoscope
~Beyond the Border~ => Akyu's Arcade => Topic started by: Tamer Anode/Cathode on March 09, 2010, 11:09:30 PM
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One more week until Tiberian Twilight.
If you want to talk about the other games, that's fine too.
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I've heard bad things about C&C4. its a shame, since I somewhat liked C&C3. we'll see on the release though
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I liked 1 when it was new, Not sure what 2 is. Tiberian sun? That one was a big letdown. I liked red alert 1 as well. After those 2 I didn't really enjoy C&C so much until generals, which was quite possibly the very best regular-style rts ever for me. Got excited about 3 after generals, but I didn't enjoy it so much. I felt the 3rd race ruined games for me. I especially didn't like how effectively its air units pummeled actual ground-based anti-air, but even if it didn't, I still think something was just missing. I mean like generals it was pretty much a very normal RTS, with pretty much nothing about it seperating it from your other stereotypical RTS. But unlike generals, it just wasn't done as well IMO.
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The early games (C&C, RA1 + Tiberian Sun/Firestorm) are available for legitimate free download here (http://www.commandandconquer.com/classic), which is neat.
I've been dipping in and out of the series over the years. Not really an RTS fan, but I had a lot of fun with the classic games when I was younger.
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I liked RA2 and some others and all but the one that I truly enjoyed the most is C&C Generals.
I think it is because Generals doesn't feel as over the top as the other C&C games, Generals always seemed more down to Earth to me.
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The only thing I've heard so far?
Rant, rant and rant.
But other than that I'll see how it goes.
Am I the only the person that is actually interested in the story?
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Red Alert 3.
*gets pelted with rocks*
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As long as it has Kane, I'm happy.
I mean seriously his actor must be immortal or something he never ages.
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I was really looking forward to the final version of the Shockwave mod for Generals, but it's vaporware now. Sadfaes.
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As long as it has Kane, I'm happy.
I mean seriously his actor must be immortal or something he never ages.
Kane lives?
Also I just realized EA released free downloads for some of the early installments.
Wasn't EA always made up to be some kind of evil corporation that only challenge everything , literally?
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Wasn't EA always made up to be some kind of evil corporation that only challenge everything , literally?
As long as they keep giving Bioware money, I don't care how many puppies they kick.
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Kane lives?
Also I just realized EA released free downloads for some of the early installments.
Wasn't EA always made up to be some kind of evil corporation that only challenge everything , literally?
Nah, EA is cool now. It's Activision that's run by Satan.
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RA2 is far and away one of my favorite games of all time. Everything just felt right and the goofy plot helped make it fun. Since there are so many ways to destroy the enemy base (what a surprise objective!), there's actually a lot of replay value to it as well. Once you got bored with your tank armada, you could go on capture runs by having engineers capture buildings as opposed to simply wiping them out.
Lots of fun missions and units combined with RA2's unique feel made it one of my faves and stands as the only RTS that I've ever truly enjoyed.
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CnC4 is garbage, that is all.
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I almost agree with TSO, because I've played the beta (got the key because I've named the game).
I'll only play C&C4 for the story, who knows, maybe I'll even like it a little, because that Beta version I've seen was shit, and maybe they've changed it. Of course, I still don't like the whole "capture the towers" gameplay.
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frank klepacki is one of the best composers I have ever heard. You don't believe me, just listen to Act on Instinct or any of the Hell March version, and you'll know what I'm talking about.
Generals was nice, but it was missing that C&C feel to it. Still, it was enjoyable to rain nukes on people.
All in all, tiberium still has a place in my heart.
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Red alert 2 <3 I played that shit so much in skirmish when I was young.
Generals was pretty awesome to, cool armies, cool units, cool everything.
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I love RA2, and I've never modded a game that much before.
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I'm glad to see that RA2's getting a lot of love, that game's probably the most fun I've had with an RTS.
Approaching C&C4 with EXTREME caution, I still want to know the fuck EA was smoking when they decided to clone DOW.
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RA2 was the pinaccle of the series for me. Not sure why, but it was damn fun. RA1 is still a blast though, along with Generals. Never played the expansion to that though. I should get my hands on that one day.
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Nah, EA is cool now. It's Activision that's run by Satan.
Maybe you would like to enlighten me...?
What about Ubisoft?
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C&C4 just came out today. I know IPD's picked it up already, anybody else? First impressions?
While I wish they'd stuck with the standard build mechanics from the rest of the series, I'm not completely hostile to the crawler system. I actually like the class divisions, and while I haven't gotten around to multiplayer yet, I'm really curious to see how it plays out there (wish they'd included more modes than 5v5 though).
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As long as it has Kane, I'm happy.
I mean seriously his actor must be immortal or something he never ages.
*highfives*
I freaking love Kane.
Me and my brother have been very asiduous to the C&C series, hell I've even bought The First Decade to play a lot.
Personally, I'm more alligned to the Tiberian saga rather than the Red Alert or the Generals Saga. I liked 'em all, though. Previous to the C&C3, yeah. I haven't played C&C3/Kane's Wrath or RA3.
I still am not sure whether to grab C&C4. Everything was base-based (lmao). Now without bases... eh... I guess it's a fad of the new RTSs.
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I hate the fact that both RA3 and CC4 are so troublesome to play on this laptop (as I've already complained about), but I'm enjoying CC4 at the moment. Having a truly mobile MCV is one of the touches I liked, especially since you could still queue up units while it's moving. Not too fond of the Crystal system, nor the Uplink Towers.
I don't have either of the feelies, though, so I'm a bit sad about that.
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C&C4 is out? Then the trainwreck begins. I wonder if I'll like it.
So I read a few reviews of the game, and I'm not surprised, but disappointed to read, that the game is still as bad as in the beta, not to mention the campaigns are very short, and the story, most importantly, the ending is very weak. Goddammit.
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So, umm, sorry for the double postan, but I've played through at least the GDI campaign of C&C4.
I dunno. Everyone says it's bad, the ending is disappointing and the game system being crap. But to be honest: I like this game!
Yeah, the campaign is short, but I was satisfied with it. Yeah, you can only have like 8 units instead of a tank army, but using only little groups of strike forces was always been my style. And I like the ending. I see why people are disappointed in it, but it was completely satisfying for me... except that I want to see what will happen now.
Imho, 'tis game is good. Not HOLYSHITAWESOME like the old ones, but just as good as C&C3. The only thing I didn't liked was the horrible system requirements, the graphics engine is the same as for C&C3, yet even with my new specs I had to play on Low settings.
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5v5 Skirmish match, me vs AI. The Nod AI just went for a single point, having four Crawlers lurking around that one TCN Node while GDI took the other four and fended off the fifth Nod Crawler.
I know there's safety in numbers, but that's just ridiculous.
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Yeah, you can only have like 8 units instead of a tank army, but using only little groups of strike forces was always been my style.
Wait, am I to take this literally? You can only have 8 units?
My biggest beef with dawn of war was the whole "only 1 predator tank, 2 strike marine squades, 2, blah blah walkers (I don't really remember the name of units so bear with me), etc once the expansion came out (didn't have this in vanilla), so you saying C&C4 has this scheme too?
I really hate that >=(.
Are you allowed to mix and match as much as you like? or do you have an even more limited quota per-unit?
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There's a command point quota you need to stay under. Building units will take points away from this quota, and destroying them (either through battle or decommissioning) will restore them. Campaign sometimes lets you exceed this quota through reinforcements, and you can exceed them at any time by capturing husks (e.g. destroyed Mammoth Tanks, Avatars). Most units use up 3 or 6 command points. For example, the Titan Mk II requires six CP, so under the Skirmish limit of 50 CP, you can build eight. Similarly, since an Engineer is only three CP, you can train sixteen of them. Defense has another quota for its structures, with Power, but it should be obvious you can't go over that number. You're free to mix and match at will, and is recommended, since the counter system in RA3 makes a return.
Also, taking out James is an exercise in frustration, since half of those damn AA turrets can't even reach, and the other two are guarded heavily by GDI. Not to mention it's more or less 4v1.
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Building units will take points away from this quota, and destroying them (either through battle or decommissioning) will restore them.
Aww...but I like zerg rush with hundreds of tanks...
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I for one liked RA3.
the aliens are a nice touch.
I dunno why one would rant, the aliens are fucking awesome to use and strategically, it is fucking hax.
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I for one liked RA3.
the aliens are a nice touch.
You mean C&C3, right? RA3's new faction was GLORIOUS NIPPON Japan.
I have to admit, I didn't play the games for a long time, but eventually started playing the "second generation" with people (Tiberian Sun/Firestorm, Red Alert 2, Yuri's Revenge, Renegade, Generals). The third generation I can't run, but I have gotten to mess around a bit on Red Alert 3 and it seems decently fun.
Firestorm's decently fun, but it feels like nothing is capable of doing any decent damage except Disruptors which are just some complete and utter bullshit (In the bad way). I do like being able to watch the reactions on my friends when they realise that my base is literally a fourth of the entire map, just completely stealthed so they have no idea.
Yuri's Revenge is just plain bloody awesome because Yuri is, well, awesome (Just as much as Kane, to me). Each of the factions is capable of so much bullshit (In the good way) and counter-bullshit. This one's my favourite.
Renegade I played online for a little bit with a friend's server, and did have some fun, but I was never very good (Except for the one time I snuck a Stealth Tank right into GDI's base, dismounted, and took out their refinery with an Ion Cannon beacon like 2 minutes into the match)
Generals is decently fun, but I have to say that I agree with my buds on one aspect: The game feels really unbalanced to me. Firestorm and Yuri's Revenge I find really balanced and that any faction is very capable of winning in the right hands; with Generals, it feels more like "If America's being played, they win". Maybe I just haven't played it enough yet.
(I also feel like mentioning that C&C is the first series of competitive RTS games I've seriously played. My understanding of things like balance may be a little skewed)
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I don't mind CnC4 is different than its predecessor. I really interested in Tiberium saga, especially Kane and Brotherhood of NOD.
Although some of us complaining how bad it was, but I'm still want to give it a shot.
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Idle question: When I say Mammoth Tank, do you think about the GDI mainstay ultimate tank, Tiberian Sun's Mammoth Mk II AT-AT Walker, or do you think of RA3's literal Mammoth?
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Idle question: When I say Mammoth Tank, do you think about the GDI mainstay ultimate tank, Tiberian Sun's Mammoth Mk II AT-AT Walker, or do you think of RA3's literal Mammoth?
The classic "two turrets and a crapload of rocket launchers and can be flanked to death by Recon Bikes" Mammoth Tank. I assume you're talking about EA's April Fool's joke when you mention the RA3 Mammoth.
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Yeah. That little joke. (http://portal.commandandconquer.com/portal/site/redalert/template.MAXIMIZE/factions_en/?javax.portlet.tpst=887f789b1e9f05362087dce7b100cda0_ws_MX&javax.portlet.prp_887f789b1e9f05362087dce7b100cda0_viewID=proxy_view_secondary&javax.portlet.prp_887f789b1e9f05362087dce7b100cda0_wcproxyurl=http%253A%252F%252Flocalhost%253A8080%252FSiteAssets%252Ffactions%252FMammoth_Tank.html&javax.portlet.begCacheTok=com.vignette.cachetoken&javax.portlet.endCacheTok=com.vignette.cachetoken)
As an aside, Nod Campaign Complete. I suppose the ending might make more sense if I actually played Tiberium Wars.