Maidens of the Kaleidoscope
~Hakurei Shrine~ => Help Me, Eirin! => Topic started by: The Greatest Dog on March 02, 2010, 02:01:28 AM
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So, I've beaten Koishi with Marisa C now. LOL BUBBLE WRAP
However, I haven't beaten up Suwako, Flandre, Ran, Yukari, or Nue because the stage sucks. Who the simplest after Mokou and Koishi?
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I HATE YOU SO HARD.
Out of the Windows Extra stages, I'm finding Koishi to be by far the hardest (Almost entirely due to Id and Super-Ego)
I can tell you that I took down Suwako and Ran on my first tries with only very vague understandings of how they worked.
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Suwako is almost nothing once you learn her gimmicks
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tip and the ass of the heart has no hitbox
horizontal dashing derp derp
Suwako or Ran. Super easy.
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Nue because the stage sucks.
What's with all this hate on UFO Extra stage portion, it's awesome with awesome music and actually does not include much streaming. It's even more fun when you not use SanaeB which kills most stuff (and Nue's UFO cards too) before it becomes threatening.
Once you get over the stage, Nue's pretty easy except for like a few attacks.
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What's with all this hate on UFO Extra stage portion, it's awesome with awesome music and actually does not include much streaming. It's even more fun when you not use SanaeB which kills most stuff (and Nue's UFO cards too) before it becomes threatening.
Once you get over the stage, Nue's pretty easy except for like a few attacks.
Yeah, I kind of realized that most of Nue's attacks are pushovers. The only issue is that I've only been able to get to Nue once (Read: With MarisaB. Do I just rock with crappy shottypes?).
I captured virtually all the spellcards on the first try, except for blue UFO's on which I game over'd on.
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As far as Extra bosses go, Nue is indeed the easiest. However, I find the stage portion the most frustrating due to LOL CLIPDEATH and the difficulty of keeping up a stage-long UFO chain while still surviving.
I used MarisaA for the stage. Her lack of range was a challenge to deal with during the stage portion, since I still had to shoot down UFOs while enemies were throwing walls at me before I could even hope to hit them. However, her piercing is incredibly useful for destroying UFOs (both during the stage and Nue's UFO cards). The fact that she's also the strongest shottype (IIRC, and not counting SanaeB shotgun) is also a big plus.
In terms of sheer difficulty, I'd rank the bosses as (from hardest to easiest):
-Flandre
-Ran (mostly because I never ever ever play PCB)
-Yukari (same, and a lot of her cards are much easier than Ran's)
-Koishi
-Mokou
-Suwako
-Nue
How well you do on Koishi is really up to how well you can memorize. I think she's a load of fun to fight, personally.
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Suwako's stage is the only Extra I've done without dying, but then I suck at Extras even though I've cleared all but 2 of them(SoEW and StB)
But MoF's isn't all that bad. Nue isn't hard, but it took a while for me due to the stage. Ran's pretty easy but took a while as well.
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-Yukari (same, and a lot of her cards are much easier than Ran's)
Where do people get this idea anyway. Aside from maybe Xanadu, all of Yukari's attacks seem either equal in difficulty to Ran's versions or harder.
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Suwako can be somewhat easy if you decide to use MarisaBroken.
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Suwako can be somewhat easy if you decide to use MarisaBroken.
She becomes trivial aside from her last three spellcards
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Suwako can be somewhat easy if you decide to use MarisaBroken.
Cheating is bad, Santa won't give you anything this year if you use MarisaBugged!
Plus, the vsync patch fixes it.
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Cheating is bad, Santa won't give you anything this year if you use MarisaBugged!
Plus, the vsync patch fixes it.
Cheating is bad
Tell that to Easy Modo Kanako. Her MoF Card is harder on Easy then it is on Normal! Thats evil, and mocks Easy Modo players even futher! This isn't a problem for ME since I will only play Hell(Hard), Luni-bin(Lunatic), Bonus(Extra) and Oh Shit(Phantasm).
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Actually it's not THAT hard but it does require micrododging that's not typically reqiured for easy mode players
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tip and the ass of the heart has no hitbox
horizontal dashing derp derp
I know that. It doesn't change the fact that during Id I blink and all of a sudden I'm hit. Or I just flat out go crosseyed. It's hard as heck to follow the paths and while I'm busy calculating the gap in one heart pattern, I failed to notice the other because the colors blend together so closely.
Strangely enough, Super-Ego is much easier for me (It seems to be less dense to compensate for the reversed directions), but Id still trips me up like crazy.
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Quick question. Out of EoSD, PCB and IN, which has the easiest Extra Stage, in the case of PCB, please give details about Extra and Phantasm rather then just 1 of the 2.
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I'd say IN or PCB Extra.
Almost every card in IN Extra has some trick to make it stupid easy, and the stage itself is almost entirely streaming. The only real 'hard' part of IN Extra is that in order to see Imperishable Shooting (And thus trigger about 3 different Last Words unlocking in sequence as a result), you have to capture at least half of the cards in the stage during a single run, which can be a bit more difficult.
PCB Extra is rather slow, even if it's less streaming-heavy, but I found that I was able to clear it on my first try somehow.
PCB Phantasm is a heck of a lot faster, and I find it noticably harder from a combination of that and the fact that the spellcards are now generally tougher (They work a little different or in a couple cases are completely different, though, as opposed to being a direct 'just add more bullets' situation).
EoSD Extra I haven't spent much time with.
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Tell that to Easy Modo Kanako. Her MoF Card is harder on Easy then it is on Normal! Thats evil, and mocks Easy Modo players even futher!
Kanako isn't getting any Christmas gifts this year either, but this doesn't mean you have to follow suit!
Quick question. Out of EoSD, PCB and IN, which has the easiest Extra Stage, in the case of PCB, please give details about Extra and Phantasm rather then just 1 of the 2.
PCB extra, because you can spam bombs and break borders like crazy to save your ass. Just don't pick ReimuA or you'll probably starve before finishing the stage. Warning, though: as everyone probably knows already, every time you fail to figure out how to deal with one card, Ran eats you alive, spits you out, and eats you alive again. Oddly enough it is still possible to win despite that, unless it happens, say, vs. more than three or four cards - there are that many resources to burn here. Phantasm isn't much harder than extra, since you already practiced most of the stuff by the time you unlock it. There are changes, but few are very dramatic.
IN extra can be dealt with relatively quickly with spell practice spam, even if some cards can be a pain to figure out. (back then, I needed 82 attempts to find a way to deal with Fujiyama Volcano, and when I did, it was completely by accident.) There is a rather generous supply of lives and bombs here as well, which means you can stumble your way to a victory even if you haven't figured out everything yet. Nothing near PCB's lolresources, but it should do once you can hold your own against most cards, even if you don't capture anything.
EoSD extra would probably the easiest of the three based on the danmaku itself, but since you have less resources to burn and no spell practice to crack open the trick- and memorization-based cards, it ends up being the hardest of the bunch by a rather wide margin. The stage part is harder than PCB's or IN's, too, and Patchy is far nastier than Chen or Keine. Q.E.D. is a rather terrifying way to finish the stage as well. Ah, you know what, scratch the whole paragraph, EoSD is hard as fuck for someone who's just beginning to tackle the extra stages!
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Koishi isn't hard. She is very generous on those life fragments. That is ... if you remember to bomb.
As for the hardest ones I'd say Flandre and Nue. Both for the lack of resources, and Heian Alien makes me nervous.
Maybe I should try swapping it with ]-[|/34(#!
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PCB extra, don't pick ReimuA
:ohdear: I main ReimuA in PCB, whats so bad about her?
in order to see Imperishable Shooting (And thus trigger about 3 different Last Words unlocking in sequence as a result), you have to capture at least half of the cards in the stage during a single run, which can be a bit more difficult.
Imperishable Shooting? And which 3 Last Words? Cause I already have Last words unlocked.
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Nue is easy as hell
the stage isn't exactly hard either
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:ohdear: I main ReimuA in PCB, whats so bad about her?
Hideously, hideously weak. In exchange for homing, you basically time out everything that comes at you because ReimuA can't do shit against bosses. And during the stage portions, random fairies will attract the homing amulets away from what you actually want to kill, making you even weaker. Her Cherry rate is also pretty pathetic, giving you less Supernatural Borders and making things even more dangerous. Homing types also keep you from learning as quickly; rather than memorize stages, practice out routes to dodge things, and learn how to stay underneath bosses, you just go "lol homing :V" and are worse off for it in the end.
SakuyaA falls into this category as well, but she is slightly stronger in exchange for a Cherry rate that's a goddamned trainwreck.
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I haven't used any forward-shot types seriously ever since I started playing Touhou.
Mandatory lolhoming is mandatory.
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I haven't used any forward-shot types seriously ever since I started playing Touhou.
Mandatory lolhoming is mandatory.
I DO wish SA had a homing shot type... and no, ReimuB does not even come close as being classified as "homing".
I mean, half the hard cards are hard because you aren't under the boss most of the time. Biggest example: GENETICS AAAGGGAGAGHAHGHAHGAHGHHH (okay I usually beat it with either 1 bomb or death now but still, no captures >:I)
And yeah, ReimuA is indeed a pretty sucky shot type in PCB. Horribly weak, and very little of her damage is actually from the homing, and her bombs aren't terribly powerful either. The fact that she's Reimu and therefore has longer deathbomb time and a smaller hitbox helps a little, but still... ReimuB has high power, cherry gain, spread (unfocused has some pretty nice spread k) and a powerful bomb when focused.
Ran is probably the easiest Extra boss to do next, but you should know how to properly deal with her cards before you expect to win. After that it should be loleasy though, first time I beat her I won with 4 extra lives.
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... So I actually cleared Extra with ]-[|/34(#! playing in the background. Live recorded. The song syncs pretty well with Grudge Bow and Green UFO.
Upload to 'Tube y/n
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Do it.
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I haven't used any forward-shot types seriously ever since I started playing Touhou.
Mandatory lolhoming is mandatory.
Until I started using Reimu forward focus, MoF was hard. Just take a forward focus, make that half effort more to stay under a boss and you'll clear anything.
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Hideously, hideously weak. In exchange for homing, you basically time out everything that comes at you because ReimuA can't do shit against bosses.
[more stuff cut]
PCB Extra/Phantasm have you moving away from the boss a good portion of the time. You won't see timeouts on the majority of the cards, not any more so than you'd see with a forward-focus shot type. Of course, the difficulty balance between cards happens to be such that the easier cards favor homing while the harder cards favor forward-focus, but you can get through the harder cards with some well-timed bombs.
The border rate honestly isn't much of a problem, you get one for every hard card if you time them right. Also, the focused bomb has a pretty nice duration that usually just happens to match two waves of bullets on most of the harder cards (Double Death Butterfly especially).
The only real problem PCB's ReimuA has in Extra/Phantasm is that you might hit the 30 sec berserk timer on Descent/BoLaD by accident, especially if you have to focus-bomb more than once. This is very, very bad. Charming Siege from All Sides and whatever Extra's version of Double Death Butterfly is called also become a tadbit harder.
In the end you basically just have to decide if you want to bother homing through the stage and spend more time learning the boss or reverse (don't forget that you can still use ReimuB and bombspam through the stage portion if you really want to do that). I suppose this will be different for everyone, but ReimuA is absolutely a viable option for PCB Extra/Phantasm if you prefer to practice spellcards over memorizing stages.
As for MoF Extra and PCB Story... yeah, avoid ReimuA at all costs.
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I've hit BoLaD's timeout phase with forward shot types due to not getting a safespot and bombspamming the thing. Thankfully I'm usually close enough to finishing it then that it's not an issue.
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Until I started using Reimu forward focus, MoF was hard. Just take a forward focus, make that half effort more to stay under a boss and you'll clear anything.
And that's because MoF has the only somewhat useful homing Reimu in the Windows games. Pretty decent except for lunatic. But yes, homing shots = you can only get so far before you fall asleep or something.
PCB Extra/Phantasm have you moving away from the boss a good portion of the time. You won't see timeouts on the majority of the cards, not any more so than you'd see with a forward-focus shot type.
ReimuB hits half the screen, and SakuyaB can hit anywhere if you aim properly, and cover half the screen if you "aim" anywhere that's not exactly forward. Even marginal damage with any of the two is better than ReimuA's homing.
The border rate honestly isn't much of a problem, you get one for every hard card if you time them right. Also, the focused bomb has a pretty nice duration that usually just happens to match two waves of bullets on most of the harder cards (Double Death Butterfly especially).
SakuyaB gets a border for pretty much every card and noncard, pretty much everyone else does better than ReimuA as well. Also, you're not supposed to bomb DBDB, you're supposed to border cheese it!
As for MoF Extra and PCB Story... yeah, avoid ReimuA at all costs.
ReimuA is quite good for MoF extra, just saying.
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ReimuA is quite good for MoF extra, just saying.
Truthfully, I think that Marisa C, even with only two orbs, does the job ten times better.
Although I haven't cleared Extra with any shot type other than Marisa Bugged, so, eh.
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Out of the Windows Extra stages, I'm finding Koishi to be by far the hardest (Almost entirely due to Id and Super-Ego)
Same for me, only for me it's because of genetics of subconscious. I hate that card so much.
Koishi is the hardest extra stage boss for me actually, so if you can beat her, you should be able to handle em all IMO.
Suwako is probably the easiest if you memorize the "right" way to do her certain spellcards. For example if you don't know how to do 2claps somethingorother 1 clap, you'll probably get owned by it. It helps to memorize a safe patch for iron rings too, or else you likely WILL wall yourself completely (I still do because I'm too stubborn to memorize a way to not wall myself). Just don't be afraid to bomb spam suwa war. That card is just legitimately tough.
Where do people get this idea anyway. Aside from maybe Xanadu, all of Yukari's attacks seem either equal in difficulty to Ran's versions or harder.
It beats me. I think they are druggies.
Though I admit banquet of the 12 general gods is harder than the Yukari's replacement spell IMO. And oh god double death butterfly. Even though it's the same damn thing only butterflies instead of knives, I find Yukari's to be HARD. And ran's to be "meh".
Ran's Xandu was actually easier for me the first few times. spell capped it every time. Can't seem to do it so easily anymore. Maybe being a bigger noob makes the card easier somehow >=P.
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ReimuB hits half the screen, and SakuyaB can hit anywhere if you aim properly, and cover half the screen if you "aim" anywhere that's not exactly forward. Even marginal damage with any of the two is better than ReimuA's homing.
ReimuB's bullets aren't that wide unless you're at the bottom of the screen; if you want to get the 800-point live then you'll probably be closer to the middle during the hard parts (the 4-faerie sets that drop lots of points). SakuyaB requires you to actively change your direction in order to change the direction of the bullets and also comes with an own set of problems (bigger hitbox, little deathbomb time).
SakuyaB gets a border for pretty much every card and noncard, pretty much everyone else does better than ReimuA as well. Also, you're not supposed to bomb DBDB, you're supposed to border cheese it!
ReimuA gets borders for all the exciting noncards too (the later pattern-based ones). I don't think border cheese is enough on DDB (but all of my ReimuB replays happen to be at less-than-full-power during DDB - this could explain).
ReimuA is quite good for MoF extra, just saying.
MoF Extra allows you to bombspam through the entire stage (http://replays.gensokyou.org/download.php?id=7531) at pretty much no penalty. The only card where homing really has an advantage over non-homing is Moriya's Iron Ring; everything else has you hanging under the boss almost all the time. I really don't see what use ReimuA has here and switching from A to B increased my success rate by quite a bit.
Aside from maybe Xanadu, all of Yukari's attacks seem either equal in difficulty to Ran's versions or harder.
Protection of Zenki and Goki (easier to stream), Xanadu (not bullshit), Spiriting Away (much slower) and Double Death Butterfly (larger gaps due to reduced bullet count) are easier on Phantasm. Xanadu is a HUGE one here.
And I'm never spending a hour watching replays to make one single post again.
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At the very least, SakuyaB is a monster on stages, nevertheless Extra. 800-point extend eeeeasy.
For ReimuB you might have to do some extra dodging though, yes.
Border Cheese on DBDB is enough for anyone but SakuyaA and ReimuA. I still find both those cards fairly easy anyways, just to note.
I agree on the MoF Extra thing, and really, I should know. Bombspam the stage, gogogo.
I put Yukari on a slightly higher difficulty plane than Ran, mainly because regardless of those few cards being harder, it's still very easy to clear Extra. Yukari is still harder as a whole, I think.
I spent one minute to make this one single post.