Maidens of the Kaleidoscope
~Hakurei Shrine~ => Help Me, Eirin! => Topic started by: SupahVee1234 on February 26, 2010, 08:17:34 PM
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- By standing still and thinking a bullet will not hit you. (Misreading)
- By dodging a bullet and hitting the next one. (Moving too much)
- By trying to get point items.
- Random retarded deaths.
For me, it's probably the second option, followed by the third one. I seriously rage when I move too much or too less. It makes me think I don't still understand how much the player moves after all this time playing Touhou.
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Clipdeath + random retarded deaths.
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By dodging a bullet and hitting the next one. (Moving too much)
This, my fingers just aren't good at moving tiny bits at a consistent rate. Makes bosses like Sanae a real bish.
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by thinking you are playing pcb instead of eosd
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Misreadings. I always have problems figuring out the hitbox.
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by thinking you are playing pcb instead of eosd
"What do you meaaaaaaaaaan, the cherry borders don't work?"
Also: Everyone dies most frequently by chasing after UFOs. Don't even lie.
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"What do you meaaaaaaaaaan, the cherry borders don't work?"
Also: Everyone dies most frequently by chasing after UFOs. Don't even lie.
Yes, chasing ufos makes me QUIT THE EFFING GAME more frequently >=P.
As for PCB/EoSD. he's complaining about the bullet hitboxes.
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I almost never see what hits me.
When I do, it's usually immediately followed by me yelling "I PUSHED RIGHT" or whichever direction I was pushing, or "I BOMBED".
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I almost never see what hits me.
When I do, it's usually immediately followed by me yelling "I PUSHED RIGHT" or whichever direction I was pushing, or "I BOMBED".
You know what's funny, is that I frequently get the "I BOMBED" feeling when I play Reimu in pretty much any Touhou except for IN. I rarely get to pull off a deathbomb when I KNOW I bombed before I got hit. Yet I play EoSD, which supposedly has virtually no deathbomb timer, and I CONSISTENTLY make every bomb a deathbomb somehow =\.
EoSD just likes me I guess, I don't know.
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The 2nd and forth ones, definitely. Disheartening because it sometimes makes me feel I not improving at all and should really drop the games.
Yet here I am still....
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Random retaded deaths for me.
Like crashing into one of Nue's UFOs when I'm trying to avoid a bullet.
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bullet spawning inside your hitbox
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Magic bullets coming out of nowhere.
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"What do you meaaaaaaaaaan, the cherry borders don't work?"
Also: Everyone dies most frequently by chasing after UFOs. Don't even lie.
Not me. :3 I never chase UFOs I know I can't catch.
But to answer the question, clipdeath and misreading waves makes up most of my deaths.
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Every reason you could ever think of...
Yeah, i suck at Touhou.
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Lots of boneheaded misreads and random stupid stuff. I do get some good deaths where I am simply overwhelmed by danmaku, though. I've learned in PoFV recently that if you get cornered by a swarm of bullets, yelling at the screen doesn't prevent you from getting hit.
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When I do, it's usually immediately followed by me yelling "WHERE THE FUCK IS THE HITBOX ANYWAYS"
okay so I die mostly from
-being too lazy to memorize crap and running out of bombs
-unreasonably hard bullshit which requires memorization
-BoWaP
-HITBOX AAAGGHGHGAGHAGGHHHH
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Every reason you could ever think of...
Yeah, i suck at Touhou.
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- By dodging a bullet and hitting the next one. (Moving too much)
- By trying to get point items.
Mostly the second, followed by the first.
It's not even that I actually care about my score, just the extends that come as a result since I'm a pretty bad player. I always do better on this on the games that reward extends based on point items collected and not total score. Unfortunately I always end up playing too aggressively for my skill level. UFO is the worst about this for me.
The first is just that when playing normally I use my fingertips for movement and can't make sub-hitbox-sized adjustments. I can do it with the pads of my fingers, but I think I'm just going to have to see I can manage to do so with my fingertips. The problem is that my fingers are a bit long relative to the size of my hand (back in school when some of my friends were always surprised by it the total length of my hand was the same as people up to 1' taller than me...much innuendo ensued).
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Random retarded deaths.
This lately so. very. much.
Normally though it's just the usual clipdeath and misread.
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Well, I think I'd go for Moving too much...
One of the Reasons I kindda suck with Marisa in any game D:
BTW, can I ask you guys what's a clipdeath?
Oh, and after you answer, you can throw stones on me or something for not knowing it |o/
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BTW, can I ask you guys what's a clipdeath?
It's when you dodge something that you know you can dodge and have dodged, but the bullet's hitbox just barely touches your own, resulting in death. It "clips" you.
Clipdeaths are some of the most infuriating things in all of Touhou.
Oh, and after you answer, you can throw stones on me or something for not knowing it |o/
It's nothing to be ashamed off. I didn't know myself what it was for the longest time. :V
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Charging straight into a bullet.
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Misreading. All the damn time. I am a Touhou illiterate. Also, trying to death bomb when I already used them all up from panic bombing. :V
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I think that most of my deaths are from running into bullets I didn't even notice. Either that or simply panicking due to sensory overload, mostly during faster cards.
And if you count Shoot the Bullet, I have an embarrassingly big number of deaths caused by running towards a boss and trying to take a picture before the camera is fully charged. Not surprisingly, this doesn't end well most of the time.
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It's when you dodge something that you know you can dodge and have dodged, but the bullet's hitbox just barely touches your own, resulting in death. It "clips" you.
Clipdeaths are some of the most infuriating things in all of Touhou.
Oh, like what happens with Metal Fatigue or Rice Porridge? D:
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Chasing after UFO's is not so much as chasing after my enemy, moving too much and ending in a dumb-kill. I believe I haven gotten a little better over the time, but I am still no match for hard or even lunatic, since normal is sometimes beyond me already.
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"Hey I can dodge this incoming pattern, I don't need to bomb-"
-dies-
"fdkfjaldsfjas"
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"Hey I can dodge this incoming pattern, I don't need to bomb-"
-dies-
"fdkfjaldsfjas"
Pretty much this. especially since I tend to bomb when I would have got through without bombing so I think "Nah. Don't need to bomb" and then bam.
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Pre-MoF, mostly by being overwhelmed, and lack of effort put into micromemorization.
From MoF onwards, clipdeaths, and lack of decent resource preplanning leading to not knowing if bombing this or that will cost me later, adding another layer of difficulty which doesn't exist in games where you can know exactly how many times you can bomb in a full run.
For PC-98... Yumeko.
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Dying after I stopped trying to dodge bullets because I just hit the bomb key with no bombs in stock.
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Running into the one lone bullet moving at a speed of 0.1 pixel/millennium when going to the PoC.
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From MoF onwards, clipdeaths, and lack of decent resource preplanning leading to not knowing if bombing this or that will cost me later, adding another layer of difficulty which doesn't exist in games where you can know exactly how many times you can bomb in a full run.
See, you've got it backwards. MoF and SA's mechanics are tailor-made to let you recklessly bombspamb to your heart's content. That's why they're two of the easiest Lunatics. ^_^
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See, you've got it backwards. MoF and SA's mechanics are tailor-made to let you recklessly bombspamb to your heart's content. That's why they're two of the easiest Lunatics. ^_^
I find that the loss of power discourages the use of bombs, especially since SA didn't have that 1.00 power buffer that let you have a "free" bomb if you're not spamming them.
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I find that the loss of power discourages the use of bombs, especially since SA didn't have that 1.00 power buffer that let you have a "free" bomb if you're not spamming them.
Hence, why I liked MariA. I thought it would get rid of my bomb phobia.
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See, you've got it backwards. MoF and SA's mechanics are tailor-made to let you recklessly bombspamb to your heart's content. That's why they're two of the easiest Lunatics. ^_^
This. To quite a "scary" extent actually. Pushing it a bit, UFO can follow the same principle. Though, that entirely depends on whether you use a non-Marisa Shot Type or not.
To answer the question, I'll say when my fingers start to stiffen up.
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I made it up to Subterranean Sun on a run where I intentionally died or bombed to every spellcard, though with ReimuC. I then failed the run and was too pissed to ever try it again.
Don't be afraid to bomb if things look bad. There's more than enough.
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EX Kogasa's first spell card. Ugh.
Never will I ever try UFO Extra again.
Also, I never remember that EoSD has no PCB before you reach Max Power Mode!!.
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See, you've got it backwards. MoF and SA's mechanics are tailor-made to let you recklessly bombspamb to your heart's content. That's why they're two of the easiest Lunatics. ^_^
Running around SA constantly at 1.xx power never did me any good. Maybe I should try ReimuC, but either way I don't think I'll bother before Touhou 13 is out, not enough patience or concentration or motivation for full runs anymore.
Hence, why I liked MariA. I thought it would get rid of my bomb phobia.
And then you bomb, get something like one third of a second of relief, and then everything that was trying to kill you is still there
Pushing it a bit, UFO can follow the same principle.
Pushing it (or not?), only the toppest of the top have achieved anything worth mentioning in UFO, so the point is moot.
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Backing up into a bullet.
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Umm... see sig.
Also, sometimes I go cross-eyed and completely lose track of everything. Sometimes I get a bomb off in time, but usually I just die. I blame Utsuho, as it started around the same time I finally 1cc'd SA Normal.
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See, you've got it backwards. MoF and SA's mechanics are tailor-made to let you recklessly bombspamb to your heart's content. That's why they're two of the easiest Lunatics. ^_^
May I have what you're smoking?
Bombing in SA accomplishes virtually nothing cuz they SUCK.. Oh, it gimps your power, and it's hard as #@%@%# to recover it in SA unlike MoF >=P
Easiest lunatic my ass. I've cleared some lunatics now, and I can't even 1cc HARD SA >=(
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Pushing it (or not?), only the toppest of the top have achieved anything worth mentioning in UFO, so the point is moot.
So... does this (http://replays.gensokyou.org/download.php?id=7484) count? I'm not seeing how UFO is ridiculous by the way.
Or maybe my Friend's (http://replays.gensokyou.org/download.php?id=7475)? Besides, there are a few not so top players who seem to have 1cc'd over in Japan from overbombing.
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Coming to think of it I realized what REALLY kills me the most.
Misjudging the speed I move. As in, I try to move just a slight enough so I can avoid a bullet, but I move far more than I planned, leading me straight into another bullet.
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Misjudging the speed I move.
Going to agree with this. But taking it a step further. Swapping to Marisa for MoF -> UFO and having the speed that you move actually change.
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It mainly happens for two reasons based on the card in question:
For most cards its a question of failed input. What i mean is, i read the bullets i should manage to judge it but hitting a movement key one too many times can lead to death. Sometimes its also tapping a key too hard. Also, in one of my many attempts at timing out VoWG Lunatic i successfully dodge a wave only to ram right into the same wave because i accidentically hit the left key. Yeah, that sucked...
When it isn't stupid errors its failure to read the pattern. It might be because the oncoming pattern is too fast - Shou's 2nd non-spell fx. - or because the pattern is very dense and consisting of bullets that are hard for me to read - Shou's final spellcard.
Third there are cases when bullets cheat me with their hitboxes. Eternally frustrating that one. The hitbox is larger than i read it to be and i get killed for that reason. - Main culprit: EoSD or Shou's lasers. (To be fair: MoF-onwards lasers in general but Shou's the most annoying as they curve)
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I almost never see what hits me.
When I do, it's usually immediately followed by me yelling "I PUSHED RIGHT" or whichever direction I was pushing, or "I BOMBED".
Vsync will make you wonder why you did not install it sooner.
My personal fave cause of death - seeing a bullet headingish for me, and dodging the bullet despite that fact its on a trajectory that wouldnt hit me, so I fly into the damn thing. Or something similar.
Basicly retard deaths.
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More often than anything, two reasons:
- My eyes are on my hitbox area when they should be on the pattern as a whole, or vice versa.
- Dodging a series of patterns so well that my overconfidence makes me zip around too much.
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When I stop predicting; in other words, when I stop reading the pattern or following the gaps due to a lapse in concentration: Sometimes I will accidentally fixate on a relatively small aspect, like a single bullet or gap, and fail to take into account everything else going on around me--usually I instantly realize my error and see how to get around it, but am not left with enough time or space to execute. Other times I'm so into that "zone" that I will mentally note and flag a single bullet as a threat. . .and move right into it, because by then I'm so used to just having my fingers follow what my eyes see.
Sometimes I also over-memorize and commit things to unconscious thought. Like during the X-Multiply week in Akyu's, I'd practice particular parts of stages so many times that on future runs I'd execute the same movements, timing, and tactics that I had previously practiced, while failing to take into account any possible variations due to, among other things, my timing or positioning being off.
Then there's Shou, with her curvy lasers and fireball bullets that lack an outline--no words.
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Jesus I hate running into bullets and pressing X and realizing I have no bombs. Fucking SA/MoF.
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If I had to pick a single largest cause of death, it would probably be bullets that I did not see at all. It's sad the number of times I've gone "What just killed me?"
Although, on a more irritated note, another major cause of me dying is being terrible at bombing. A UFO run just then, which was fairly typical, involved me dying 13 times, and bombing 10 times. And at least 4 of those bombs were barely reactionary (in other words, it was clear that I'd moved myself into a spot I couldn't get out of, but had plenty of time to bomb without reflex). I think I died with no bombs remaining ONCE. Sigh... it seems I can't deathbomb unless I see my death loudly advertised in advance.
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For me it's mostly misreading bullets (I would include not seeing bullets here, since it's my fault I don't see them) and moving too much (because bullet hell games tend to punish randomly moving fast). The latter point is more readily observable, since I use Marisa in EoSD and PCB and Reimu everywhere else.
Jesus I hate running into bullets and pressing X and realizing I have no bombs. Fucking SA/MoF.
Just look at your shot. If it's just amulets or whatever, then you're out of power.
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I usually die random deaths.
I see the bullet come at me, and I can do nothing. I reach for the counter-bomb, but my reaction times are just too slow.
That, or I just don't see a bullet or something.
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Just look at your shot. If it's just amulets or whatever, then you're out of power.
What I actually meant is that SA/MoF gave me the habit of running into bullets and bombing. Because I always had a bomb in stock, and if I hadn't, just looking at my character would tell me not to run into bullets.
I'm trying to 1cc IN Lunatic now (got to Kaguya ffffffff) and since the bombs are on the right side of the screen (and deathbombing removes 2 bombs) I always think I have a spare bomb and die like a retard :(
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I tend to die more frequently when I start committing suicide by placing myself in the middle of bullet clusters. Sadly the long invincibility on death time sometimes makes this take a while.
See, you've got it backwards. MoF and SA's mechanics are tailor-made to let you recklessly bombspamb to your heart's content. That's why they're two of the easiest Lunatics. ^_^
Nah, you've got it backwards. MoF and SA are tailor-made to not have bombs used at all. ^_^
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^ I'm willing to think you're both right, to an extent. Using MoF/SA bombs gives you less power, so bosses do take longer to kill. But a lot of enemies in the stage portions are fragile enough that losing power doesn't hurt as much (plus they can give plenty of power over time), and from what I've seen, the ones that are durable (i.e. death-fairies) tend to give up lots of resources to make up for one bomb.
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No, Azinth's correct. MoF in particular has places that were very clearly designed with the intent that the player bomb them.
I'm just being an ass.
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Yeah, MoF's definitely more bomb-friendly. Of course, over-bombing can't be good either, since despite the amount of power it gives you, you can only get it at a finite rate. I suppose it's not too much of a difference in practice though, so excuse my weird theory-crafting (I'm kinda prone to that).
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Yeah, MoF's definitely more bomb-friendly. Of course, over-bombing can't be good either, since despite the amount of power it gives you, you can only get it at a finite rate.
If you bomb pretty much EVERYTHING, you still get to VoWG 2/x or something.
And Kefit jokingly said that MoF and SA are made to not using bombs because he 1cc'ed both lunatics without bombing long ago.
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In SA, bombing during a boss fight will cripple you. It is the least bomb-friendly of the games, imho.
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May I have what you're smoking?
Bombing in SA accomplishes virtually nothing cuz they SUCK.. Oh, it gimps your power, and it's hard as #@%@%# to recover it in SA unlike MoF >=P
Easiest lunatic my ass. I've cleared some lunatics now, and I can't even 1cc HARD SA >=(
ReimuA can shoot for full damage during the entire duration of her bomb. And her damage is OP enough that even at 2.00 and sometimes 1.00 power she can still one-shot a lot of boss healthbars aside from Utsuho's and a few of Satori's.
And then there's the hilariously broken extend system which encourages you even more to bomb the fuck out of any boss attack you don't know how to do. If you play stages 1-4 smartly/cautiously enough it's possible to have like 6-7 lives by the time you get to Orin. Look up Veronica's infamous max lives replay if you'd like some hard evidence.
Oh, one more thing so I can pretend that I'm on topic. That damn 'Bullets are cancelled from the boss outward when the card ends, so stray bullets can still kill you' mechanic from TH10 onward. That shit seriously needs to DIE
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Oh, one more thing so I can pretend that I'm on topic. That damn 'Bullets are cancelled from the boss outward when the card ends, so stray bullets can still kill you' mechanic from TH10 onward. That shit seriously needs to DIE
Ahahaha. That always cracks me up.
"YES! Victory is- whatnoooooo!"
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If you play stages 1-4 smartly/cautiously enough it's possible to have like 6-7 lives by the time you get to Orin. Look up Veronica's infamous max lives replay if you'd like some hard evidence.
If you're talking about who I think you are, did she post her replays as Veronica on replays.gensokyo.org? The Youtube account that I believe belonged to her (FallenAngelVeronica) is closed now.
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Fallen's runs can be found here (http://replays.gensokyou.org/index.php?u=FallenAngelV&g=--&p=&t=--&d=--&ch=0), I guess they are all that's left of her now. The SA life run in particular is here (http://replays.gensokyou.org/download.php?id=1176). There are actually several more lives available for collection in SA than are needed to max out the lives counter.
In fact, it's possible to die several times in stages 1-4 and still have 6-7 lives to use on stage five, as I demonstrate here (http://replays.gensokyou.org/download.php?id=1218).
Edit: I fixed the links.
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So which one of those specifically are the life runs? This is the last game in addition to UFO I can't 1CC on normal.
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- Twisting patterns. Like Apollo 13.
- Bullets coming from both sides (Bone-Dry Monster, Green Storm, Worldly Attachment, Tele-Mesmerism, blah)
- Bullets coming from behind (Eternal Truth, Lunasa)
- DBDB, Sakuya. Because they are both of the above.
- LAZORS
In SA, bombing during a boss fight will benefit you.
Fixed.
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Fixed.
Elaborate, please.
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You still get the life shards.
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Pressing X and charging forward in a dense cloud of bullets... before I realise I don't have any bombs in stock.
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Playing without sufficient doping by means of caffeine and sugar. :V
Oh, and overconfidence. Definitely overconfidence. Hence why I pretty much never die without at least 1 bomb in stock.
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lol I know the feeling. I often dont end up bombing even with vsync, I can make it! I can make it! I can - *flies into bullet by self* ZIIING
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I die mostly because random Steam messages pop-up and distract me while I try to time out Flying Fantastica.
I don't give a damn whether you are playing Street Fighter or not. F*ck off. And stop inviting me to voice chat.
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When I stop predicting; in other words, when I stop reading the pattern or following the gaps due to a lapse in concentration: Sometimes I will accidentally fixate on a relatively small aspect, like a single bullet or gap, and fail to take into account everything else going on around me--usually I instantly realize my error and see how to get around it, but am not left with enough time or space to execute. Other times I'm so into that "zone" that I will mentally note and flag a single bullet as a threat. . .and move right into it, because by then I'm so used to just having my fingers follow what my eyes see.
This is the major cause of my deaths in UFO over the past few days. Not because I'm charging into the danmaku and hitting a bullet, but because I'm looking at the UFO floating around the screen and run into a bullet around my actual hitbox. ):
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I juest tried to beat PCB on Hard. Again. Most of my deaths were from me not reading properly, and the others were due to bullets spawning in my hit-box. I also died a few times due to long streams of fast bullets wanting me dead. Almost every death that happened, I had 2 or 3 bombs.
I use ReimuA whenever I play, and I have yet to seriously play on Easy or Normal. What is it I could improve on?
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bullets spawning in my hit-box
Oh, how many times this happened to me. And most of these... I die to Kogasa's non-spells. What the freak.
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PCB, etc
I use ReimuA whenever I play, and I have yet to seriously play on Easy or Normal. What is it I could improve on?
Apart from the obligatory "bomb moar", maybe stop using ReimuA? ReimuB and SakuyaB cover the screen well enough while actually doing damage. Also, there's no shame in misreading stuff in PCB; tons of crisscrossing patterns from Chen onwards, after all. It's a bit of a one-trick pony, but it's a good trick.
Not sure where you can get bullets spawning on top of you, though, unless you're rushing to the PoC when you really, really shouldn't. Heck, apart from Scarlet Gensokyo, I don't remember anything else in the series where you're at risk of getting telefragged by a spawning bullet unless you're completely out of position.
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Other than EoSD, I've had it happen on Eirin's second boss nonspell in IN.
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ebarrett, the bullet spawning thing was on Yomou, I think it was on one of her Non-Spells. I was around the Lower-Middle portion of the screen, which is much higher up then I normally am. Hell, I am normally so close to the bottom of the screen the I usually can't move down at all :P
I use ReimuA cause shes the only I can actually use, cause I fail with Marisa and I want to be able to capture cards, thus I kinda need Homing. I don't use Sakuya cause her Focus defeats one of the 2 main purposes of using Focus, Moving SLOWER. I'm not running a marathon here xD ignore all that, I just used SakuyaA on Stage 1 Hard and wow. MoF has MarisaBroken but PCB has SakuyaAwesome xD
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I use ReimuA cause shes the only I can actually use, cause I fail with Marisa and I want to be able to capture cards, thus I kinda need Homing. I don't use Sakuya cause her Focus defeats one of the 2 main purposes of using Focus, Moving SLOWER. I'm not running a marathon here xD ignore all that, I just used SakuyaA on Stage 1 Hard and wow. MoF has MarisaBroken but PCB has SakuyaAwesome xD
NO! SakuyaA is garbage. Complete and utter garbage. Pick ReimuB, MarisaA, or SakuyaB, and never look back. You might not realize it yet since it seems like you're still learning the stage layouts and whatnot, but the forward-focus types are by far the best characters to use in PCB. Just remember to shoot unfocused when you're safe to get your cherry up, get lots of borders, etc.
Also... play through the game on Easy and Normal a little bit to learn the stage layout and how the bullets are aimed at you. It helps a lot, really. ;)
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I know the stages pretty decently, I have gone through them numerous times trying to get past Sister Prismriver. I might play on Fail and Normal to capture cards to unlock Phantasm though.
Why is it that SakuyaA is garbage? I see no flaws with her, while SakuyaB seems borderline useless to me. Marisa doesn't seem to good eitheer, but if you tell me how shes good I might use her.
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I know the stages pretty decently, I have gone through them numerous times trying to get past Sister Prismriver. I might play on Fail and Normal to capture cards to unlock Phantasm though.
Why is it that SakuyaA is garbage? I see no flaws with her, while SakuyaB seems borderline useless to me. Marisa doesn't seem to good eitheer, but if you tell me how shes good I might use her.
Because she has extremely low damage compared to the aforementioned characters. Also, homing isn't that useful in this game since most of the stage parts can be trivialized by killing enemies before they come on-screen with the high-damage characters, and because boss movement in PCB is based on your position relative to the boss (so it's not too hard to stay under them). Also also, her cherry rate is bad, which means you get way less borders, meaning her four-bomb stock doesn't sound nearly as nice as it should be, and your score will end up sucking (if you happen to care).
SakuyaB, on the other hand, has just as much screen coverage(tap left-right unfocused, cover whole screen). Her focus damage is way better, and she gets good cherry on top of the four bombs (they have crap damage, but they're stupidly long so it evens out).
Ugh, I keep getting this thread off-topic, we should take the discussion elsewhere if need be. >_>
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pretty much all of them
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Why is it that SakuyaA is garbage?
Prismriver Sisters.
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If that makes Sakuya garbage, so then it also makes Reimu garbage. And Marisa is in that game as well due to only having 2 bombs per life and the biggest hitbox.
At least you can easily bombspam your way through Merlin's opener, and Merlin's other nonspells are easy. Not so with Lunasa.