Maidens of the Kaleidoscope

~Beyond the Border~ => Akyu's Arcade => Topic started by: theshirn on February 26, 2010, 04:14:19 AM

Title: Games we love, and why we break them
Post by: theshirn on February 26, 2010, 04:14:19 AM
ITT we discuss Game Breakage that we are fond of.

Example:  Today, I was playing Fable on my computer.  Normally, when you save in Fable, the game saves everything; however, if you save in the middle of a quest, the game "Hero Saves", instead of "World Saves"; in other words, it records everything but your progress in your current quest.  One of the quests, a bit less than halfway through the game, is the Arena quest; 10 rounds, kill stuff, get moneys.

Hero Save on round 6 or so, reload, continue.  The Arena is a killing field and makes it absurdly easy to rack up amazing amounts of experience, especially taking into account the other massive abuse Fable contains: the Physical Shield spell.

The more hits you chain together without getting hit, the higher your Combat Multiplier goes.  The Multiplier does just that; it multiplies all experience you receive by itself.  In the Arena, it is easy to get the multiplier up to the 30s or 40s.  For every time you get hit, though, the multiplier goes down to the last number divisible by 5...unless you have Physical Shield active.  While active, you take hits to your mana instead of health, and getting hit neither makes you stagger nor subtracts from your multiplier.

You can get - literally - hundreds of thousands of experience in the Arena in half an hour, enough to max out the important skills and with a bunch left over.

Any other game breakers you can think of?  Share 'em!
Title: Re: Games we love, and why we break them
Post by: Suikama on February 26, 2010, 04:16:50 AM
missingno :smug:
Title: Re: Games we love, and why we break them
Post by: KOA on February 26, 2010, 04:18:30 AM
Durga+Kilgore.
Title: Re: Games we love, and why we break them
Post by: Chainsaw Guitar on February 26, 2010, 04:21:21 AM
Richter Motherfuckin' Belmont in Castlevania SotN. This guy is like, a speed runner's dream come true.
Title: Re: Games we love, and why we break them
Post by: theshirn on February 26, 2010, 04:22:41 AM
Richter Motherfuckin' Belmont in Castlevania SotN. This guy is like, a speed runner's dream come true.
And wonderful dialogue!
Title: Re: Games we love, and why we break them
Post by: Chainsaw Guitar on February 26, 2010, 04:36:17 AM
Pfft, hipsters. Richter was my favorite Belmont long before I played SotN. RoB for the everlasting win.
Title: Re: Games we love, and why we break them
Post by: orinrin on February 26, 2010, 04:43:13 AM
Ike in FE10.  Simply deploying him will break the game. 

Aether is the most broken ability ever.


Actually there were a lot of broken units in that game.  Namely all the laguz nobles you get near the end.
Title: Re: Games we love, and why we break them
Post by: theshirn on February 26, 2010, 04:47:48 AM
Ike in FE10.  Simply deploying him will break the game. 

Aether is the most broken ability ever.


Actually there were a lot of broken units in that game.  Namely all the laguz nobles you get near the end.
Nah, Ike's more of a game breaker in FE9.  And Fire Emblem has almost nobody that ACTUALLY breaks the game...except Naesala, Tibarn, and Levin!Sety.

Sety can beat the strongest enemy in the game - who has ABSURD terrain and leadership bonuses and Weapon Triangle Advantage just to round it off - by himself in one turn.  (Of course, he can also 1-shot Sety, so you do need a bit of luck...)
Title: Re: Games we love, and why we break them
Post by: axman36 on February 26, 2010, 04:48:25 AM
Three booked chainsaws in Dead Rising, the 100% chameleon enchantment in Elder Scrolls IV: Oblivion, the weapon duplication glitch in Borderlands are some good examples of things that make the game enormously easier than it should be.

And I might as well name the old classic one, continuously jumping on the koopa that's coming down on the staircase near the flag in 3-1 in the classical Super Mario Bros. for 99 lives.
Title: Re: Games we love, and why we break them
Post by: Fetch()tirade on February 26, 2010, 06:05:50 AM
Layering like 5 "Jump 100-points for seven seconds" enchantments using money made by 1) stealing from Vivec vaults and selling to the Mudcrab Merchant and 2) Azura's Star. Coupled with a short Slowfall, I could literally fly across Morrowind.
Title: Re: Games we love, and why we break them
Post by: JoonK on February 26, 2010, 06:20:22 AM
the unlimited Hssiss spawn in KotORII.

hell that game was broken all on its own and I still loved it.

Fable's save exploit is up there too.
Title: Re: Games we love, and why we break them
Post by: KomeijiKoishi on February 26, 2010, 08:44:19 AM
Fable's save exploit is up there too.

Without that one, I would have never gotten 30 Silver Keys...

...but why break the game anyway? It was piss easy!

Ontopic again:

Final Fantasy Tactics A2: Red Mage/Summoner. Blood Magic and Double Cast FTW.
Title: Re: Games we love, and why we break them
Post by: The ⑨th Zentillion on February 26, 2010, 10:56:14 AM
Who could forget this one?:

Gem Box/Soul of Thamasa equipped...
Someone with both Quick and Ultima in your party...
Gogo in your party...
Ultima + Quick, Ultima + Ultima, Ultima + Ultima
Gogo uses Mimic
Lots of Damage
???
PROFIT!

- Final Fantasy VI.
Title: Re: Games we love, and why we break them
Post by: beaver1231 on February 26, 2010, 12:05:44 PM
Divine Majins in Disgaea.

Sure its difficult to get there, but once you're there you can laugh through every single boss at max level. (Except Prinny Baal)
Title: Re: Games we love, and why we break them
Post by: Byakuren Hijiri on February 26, 2010, 01:00:34 PM
Old game is old (but good) - Divine Divinity, a RPG.
The shopping system allows the player, when abused, to become almost immortal, as follows. The game contains innumerable amounts of different items and weapons, and especially stuff like crystals and diamonds are very valuable. Now, if you happen to get the same e.g. ruby twice, you can go to a shopkeeper and pay him with the rubies. When the system asks how many of them you give him, just put -1 into the field. Due to a bug resulting in buffer overflow, there are now 256 rubies on the table with a value way larger than anything you ever need, plus you have 3 rubies in your pocket. You can this way just buy anything you ever need, including stats-increasing orbs you smith into your weapons and armor, which are normally almost unbuyable.
Title: Re: Games we love, and why we break them
Post by: Helion on February 26, 2010, 01:03:45 PM
Old game is old (but good) - Divine Divinity, a RPG.
And the counter of people-i've-met-who-played-DD finally reaches 1.
Title: Re: Games we love, and why we break them
Post by: Bananamatic on February 26, 2010, 02:49:50 PM
Valkyrie Profile 2 - Dragon Rib, Fatal Seed/Bone Mask+low HP+frailty, Solitary Struggle+3 dead party members+attack based sealstones+proper critical slayer skills+4 heavy warriors released with Tyrfing and putting the items into a single character=millions of damage
26 million damage...beat that:p (http://www.youtube.com/watch?v=yfpWSfIKTR4)

God Hand - Chain Yanker+Yes Man Kablaam and drunken move canceling.

Persona 4 - Kaiwan skill morph trick - Brave Blade, Repel Physical or Victory Cry at the second dungeon? Yes.
Title: Re: Games we love, and why we break them
Post by: Reddyne on February 26, 2010, 03:35:08 PM
Alchemy in Elder Scrolls: Morrowind was always fun. Stat boosts, defense buffs, levitation for exploring and invisibility for those of us with sticky fingers. All of this available early in the game. Ever so exploitable for beating a game that you could spend 100 hours playing in a mere 15 minutes, including travel (http://www.youtube.com/watch?v=YfNbPQJ5Fdc).

Layering like 5 "Jump 100-points for seven seconds" enchantments using money made by 1) stealing from Vivec vaults and selling to the Mudcrab Merchant and 2) Azura's Star. Coupled with a short Slowfall, I could literally fly across Morrowind.

Maybe I was just lazy, but I was more of a Boots of Blinding Speed + homemade waterwalking and levi potions guy myself.

Final Fantasy 6 was exploitable in general with boostable stats at level up due to equipped espers. Combining a high attack/magic with multiple attack relics made for lots of fun. HOWEVER, the Vanish/Death bug made easy work of just about any baddie or major boss.
Title: Re: Games we love, and why we break them
Post by: Fightest on February 26, 2010, 03:37:14 PM
Final Fantasy X, send Yuna up Auron's sphere grid, max strength, rape everything with Aeons (not counting post-endgame content) without having to do any grinding.

[edit] I find it amusing that nobody is actually answering the question in the topic.
Title: Re: Games we love, and why we break them
Post by: Jelly Belly on February 26, 2010, 05:09:48 PM
Chemists in Final Fantasy V.
Oh, I'm sorry Shinryuu. Did you want to hurt me?
Title: Re: Games we love, and why we break them
Post by: axman36 on February 26, 2010, 06:40:59 PM
Oh yes, there's also Psycho Cyan in Final Fantasy 6 where he won't stop attacking until the enemy dies. If I remember right, you had to make him do a certain one of his special moves, turn him into a kappa, then kill him, then revive him, and he'll start unleashing endless strings of attacks on the enemy.

Very easy to pull off and maximum effect.
Title: Re: Games we love, and why we break them
Post by: theshirn on February 26, 2010, 07:16:57 PM
Baldur's Gate II.  Like other games, only fences will buy stolen property.  Also, you can steal from fences, they just have very high checks.

Step 1: Drink 5 Potions of Master Thievery
Step 2: Sell your most expensive stuff
Step 3: Steal it back
Step 4: Goto 2
Title: Re: Games we love, and why we break them
Post by: orinrin on February 26, 2010, 08:06:26 PM
Baldur's Gate II.  Like other games, only fences will buy stolen property.  Also, you can steal from fences, they just have very high checks.

Step 1: Drink 5 Potions of Master Thievery
Step 2: Sell your most expensive stuff
Step 3: Steal it back
Step 4: Goto 2
I never finished BG2.  Too busy playing Icewind Dale.
Title: Re: Games we love, and why we break them
Post by: theshirn on February 26, 2010, 08:07:07 PM
I never finished BG2.  Too busy playing Icewind Dale.
BG2 was better.  A lot better.

It was probably the best of the games that used that engine...though Planescape: Torment gives it a run for its money.
Title: Re: Games we love, and why we break them
Post by: Fightest on February 26, 2010, 08:13:17 PM
BG2 was better.  A lot better.

It was probably the best of the games that used that engine...though Planescape: Torment gives it a run for its money.

PS:T doesn't only do that, it steals BG2's bank details and spends all its money on booze and hookers at Vegas, leaving BG2 a penniless hobo with just the shirt on its back. Some of this may be exaggeration.
Title: Re: Games we love, and why we break them
Post by: Ghaleon on February 26, 2010, 08:26:46 PM
Actually, I have all 3, and I enjoyed ID the most myself. The reason why is because I like making my own party. ID lets you do this. BG2 gives you these pre-made characters with OMFG HOW STUPID ARE YOU setups.. Pro-tip, don't dual-wield as a warrior in D&D. Also Protip, don't be half-warrior half druid and screw yourself out of wearing metal because of it. DERP DERP DERP.

Yeah, I could go on.

Plainscape torment I honestly haven't tried as much, I was in the process of doing so, found the first dungeon incredibly boring, was sick and tired of the "I don't know who I AM!" story thanks to squaresoft's obsession with it (at the time), and proceeded to play ID again because with what little I saw, you again, could not choose to make your own party.

I mean I hear alot of people say the story in that game is worth everything you can possibly imagine devoting to it, but the gameplay just didn't seem to be as good so far due to limited party mechanics. I would have played it more but I had issues come up at the time, just haven't gotten around to it since.
Title: Re: Games we love, and why we break them
Post by: theshirn on February 26, 2010, 08:41:59 PM
Actually, I have all 3, and I enjoyed ID the most myself. The reason why is because I like making my own party. ID lets you do this. BG2 gives you these pre-made characters with OMFG HOW STUPID ARE YOU setups.. Pro-tip, don't dual-wield as a warrior in D&D. Also Protip, don't be half-warrior half druid and screw yourself out of wearing metal because of it. DERP DERP DERP.
Err...dual-wield is the way to go in BG2 if you're a warrior class.  Dual-wielding, especially with Crom Faeyr or Belm in your off hand.  Or you could just use Crom Faeyr in your main hand and thrash people.  Also, Fighter-Druids can wear metal armor.  It's not the best combination thanks to cruddy weapon choices, but considering that Insect Swarm was arguably the best spell in the game, that was reason enough to keep Jaheira no matter what.

Also, you are able to create your own party in BG2 in a multiplayer game, then copy the save file into the single player save folder and play the whole game with your own party.  And besides, BG2 had some truly awesome NPCs.
Title: Re: Games we love, and why we break them
Post by: Fetch()tirade on February 26, 2010, 11:38:30 PM
Maybe I was just lazy, but I was more of a Boots of Blinding Speed + homemade waterwalking and levi potions guy myself.

Oh yeah. Boots + enchanted item "Resist Magicka 100pts for 2 seconds" = speed boost without blindness.
And alchemy was ridiculous. At level 10, I could easily make something like "Boost Willpower 27 points for 142 seconds." Mind you that I had equipped full enchanted clothes and armor (Azura's Star) with things like "Boost Intelligence 100 points for 30 seconds" with 20 charges.
Title: Re: Games we love, and why we break them
Post by: Third Eye Lem on February 27, 2010, 02:17:27 AM
Persona 4 - Kaiwan skill morph trick - Brave Blade, Repel Physical or Victory Cry at the second dungeon? Yes.
Your words intrigue me and I wish to learn more.

Recently, it was Wild ARMs 3. Two words: Finest Arts. That, and if you farm Full Carrots from the Secret Garden, you can plow through almost any boss in the first round of combat.

And speaking of game breakers... http://maplestory.nexon.net/WZ.ASPX?PART=/Event/View&boardNo=201&contentNo=006Fp Not that a lot of people here play MapleStory, but if Nexon doesn't see how easy it is for players to get points for this hat (make a character, grind for a few levels, transfer points over, delete character and start over), then the game will become quite broken indeed. =P
Title: Re: Games we love, and why we break them
Post by: ebarrett on February 27, 2010, 09:39:38 AM
Elder Scrolls: Morrowind
I heard about one guy who enchanted a Daedric Spear with some damage buffs and 1 point of levitation for 1 second on hit. Genius.



I never did it, but in ADOM you can do the "gremlin bomb" - create a water trap on a level, create a gremlin through the appropriate item, have the gremlin multiply by leading him over the water trap, start an endless stream of weak creatures for you to farm for XP, items or even pickpocketing training. Probably as boring as it sounds. There is even one "natural" level for doing this, the aptly named gremlin cave which is filled with (you guessed it) gremlins and (maybe you didn't guess it) water traps, but farming gremlins there isn't a very good idea, for a variety of reasons. It's probably as boring as doing it elsewhere, too.
Title: Re: Games we love, and why we break them
Post by: Bananamatic on February 27, 2010, 09:16:47 PM
Your words intrigue me and I wish to learn more.
It's simple - A skill can only morph into a skill of the same rank.

A lv24 persona Kaiwan has Tetrakarn, which is a level 7 skill - fuse him on a day which has skill change on forecast, use Ukobach and Ghoul so he'll inherit only one skill. Then simply reset until it morphs Tetrakarn into the skill you want. Yeah, you'll need some patience.

Some cool stuff: Brave Blade, Agneyastra, Akasha Arts, all repels, Mediarahan, Victory Cry, Arms Master, Spell Master.
Title: Re: Games we love, and why we break them
Post by: theshirn on February 28, 2010, 12:53:46 AM
It's simple - A skill can only morph into a skill of the same rank.

A lv24 persona Kaiwan has Tetrakarn, which is a level 7 skill - fuse him on a day which has skill change on forecast, use Ukobach and Ghoul so he'll inherit only one skill. Then simply reset until it morphs Tetrakarn into the skill you want. Yeah, you'll need some patience.

Some cool stuff: Brave Blade, Agneyastra, Akasha Arts, all repels, Mediarahan, Victory Cry, Arms Master, Spell Master.
But mostly Victory Cry.
Title: Re: Games we love, and why we break them
Post by: Bananamatic on February 28, 2010, 01:25:15 AM
But mostly Victory Cry.
Yes :V
Title: Re: Games we love, and why we break them
Post by: E-Nazrin on February 28, 2010, 02:52:09 PM
I (http://www.youtube.com/watch?v=PTaF3-NvKi0) think (http://www.youtube.com/watch?v=0totLJeyNFU) we (http://www.dailymotion.com/video/xbhpky_snes-super-mario-world-in-102217-by_videogames) have (http://www.youtube.com/watch?v=fkQ0WaLFF94&fmt=18) different (http://www.youtube.com/watch?v=NOyhnLe2Ht8) definitions (http://www.viddler.com/explore/adelikat/videos/81/) of (http://www.dailymotion.com/video/xau4ct_genesis-kings-bounty-in-000993-by-g_videogames) 'breaking' (http://www.youtube.com/watch?v=Wb33me27KaY) games. (http://www.viddler.com/explore/adelikat/videos/65/)

As for the other kind of breaking; because it can be fun to be invulnerable and untouchable! Also achieving everything in the game, even if it's with relative ease.

I also like playing with bugs because they're fun unexpected behavior that might be usable to your advantage.
Title: Re: Games we love, and why we break them
Post by: WHMZakeri on February 28, 2010, 09:36:25 PM
Star Ocean 2

Otherwise known as "How to be the Richest, Strongest Man in Expel in only 100 encounters."
Alternative to the Marvel Sword, you can also get one of Rena's Stronger weapons. I suggest you do since if you fight Dias in the Tournament of Arms you can get a sword from Gamgee that can be customized into the Eternal Sphere (Claude's Ultimate Weapon).
Title: Re: Games we love, and why we break them
Post by: Third Eye Lem on February 28, 2010, 09:39:49 PM
It's simple - A skill can only morph into a skill of the same rank.

A lv24 persona Kaiwan has Tetrakarn, which is a level 7 skill - fuse him on a day which has skill change on forecast, use Ukobach and Ghoul so he'll inherit only one skill. Then simply reset until it morphs Tetrakarn into the skill you want. Yeah, you'll need some patience.

Some cool stuff: Brave Blade, Agneyastra, Akasha Arts, all repels, Mediarahan, Victory Cry, Arms Master, Spell Master.
Is that level as in Persona level, or level as in a hidden level we can't see?

I (http://www.youtube.com/watch?v=PTaF3-NvKi0) think (http://www.youtube.com/watch?v=0totLJeyNFU) we (http://www.dailymotion.com/video/xbhpky_snes-super-mario-world-in-102217-by_videogames) have (http://www.youtube.com/watch?v=fkQ0WaLFF94&fmt=18) different (http://www.youtube.com/watch?v=NOyhnLe2Ht8) definitions (http://www.viddler.com/explore/adelikat/videos/81/) of (http://www.dailymotion.com/video/xau4ct_genesis-kings-bounty-in-000993-by-g_videogames) 'breaking' (http://www.youtube.com/watch?v=Wb33me27KaY) games. (http://www.viddler.com/explore/adelikat/videos/65/)

As for the other kind of breaking; because it can be fun to be invulnerable and untouchable! Also achieving everything in the game, even if it's with relative ease.

I also like playing with bugs because they're fun unexpected behavior that might be usable to your advantage.
This thread is talking about the legit kind of breaking, using exploits the developers didn't intend would happen under normal gameplay circumstances. Like so (http://tvtropes.org/pmwiki/pmwiki.php/Main/GameBreaker).

But TAS runs are good too. :P
Title: Re: Games we love, and why we break them
Post by: Bananamatic on February 28, 2010, 09:51:22 PM
Is that level as in Persona level, or level as in a hidden level we can't see?
Hidden level, it's that a low level persona has a high level skill, so you can morph it into other high level skills...which you wouldn't get until much, much later.
Title: Re: Games we love, and why we break them
Post by: Kuma on February 28, 2010, 10:13:39 PM
Graffiti Kingdom: Make a character with a HUGE 'weapon' piece, or a gigantic 'charge' piece with a laser attack. kill *~Xx EVERYTHING xX~*

Grim Grimoire: Use dragons :V

Scrriblenauts: Use the Vending machine + handcuffs glitch on an 'action' stage
Title: Re: Games we love, and why we break them
Post by: theshirn on March 01, 2010, 03:32:19 AM
Star Ocean 2
  • Exit Salva
  • Head West
  • Enter Mountain Area
  • Grind to level 20
  • Put ~7 points into Celine's Playfulness skill
  • Buy thief glove
  • Pickpocket everyone, especially prophet girl in Kurik (Sprite Bracelet) and old man in east side of Marze(Mars) (Goodie Box)
  • Equip Bracelet
  • Save/Reload Goodie box until you get Marvel Sword

Otherwise known as "How to be the Richest, Strongest Man in Expel in only 100 encounters."
Alternative to the Marvel Sword, you can also get one of Rena's Stronger weapons. I suggest you do since if you fight Dias in the Tournament of Arms you can get a sword from Gamgee that can be customized into the Eternal Sphere (Claude's Ultimate Weapon).
Fix'd.  And yeah, you can break SO2 HARD with the crafting system, but it can take a few hours to get a Disc 1 Eternal Sphere.
Title: Re: Games we love, and why we break them
Post by: Third Eye Lem on March 01, 2010, 04:34:08 AM
Hidden level, it's that a low level persona has a high level skill, so you can morph it into other high level skills...which you wouldn't get until much, much later.
Thanks for filling me in, I'm all for game-breakers but I also enjoy a challenge. I'll look into this, though.
Title: Re: Games we love, and why we break them
Post by: fatfree on March 01, 2010, 04:35:26 PM
I don't know if this qualifies as a game braker, but when I was around 5-7 years old, I found one.
It was in Super Mario Bros. 3. Play the first world until you get two flutes (one from the fort and one from another level I can't recall now).
1. Use flute
2. Use flute in warp zone
3. Skipped 90% of the game

I was amused when I discovered  the fastest speedrun for the SMB3 and it used the very same trick I discovered so as a toddler. :D
Title: Re: Games we love, and why we break them
Post by: Helix ⑨ on March 01, 2010, 06:06:36 PM
Catching the Mew is not a lie
http://www.youtube.com/watch?v=JkF7Xjxn9jc
Title: Re: Games we love, and why we break them
Post by: WHMZakeri on March 01, 2010, 10:46:20 PM
Fix'd.  And yeah, you can break SO2 HARD with the crafting system, but it can take a few hours to get a Disc 1 Eternal Sphere.
Oh wow, okay then. It only takes 126 Skill points to get this on one person (Which is suggested because if you tried to use all three to get a similar amount, you'd still be spending 102 points per person.) I think she starts with 80 skillpoints, too (I'm not sure I remember correctly though) So in practice getting to level 20 might not even be nessecery for the process.
Title: Re: Games we love, and why we break them
Post by: theshirn on March 01, 2010, 10:55:41 PM
Oh wow, okay then. It only takes 126 Skill points to get this on one person (Which is suggested because if you tried to use all three to get a similar amount, you'd still be spending 102 points per person.) I think she starts with 80 skillpoints, too (I'm not sure I remember correctly though) So in practice getting to level 20 might not even be nessecery for the process.
Get to about 15-16 or so, that tends to be enough.  And I never use Celine anyway, so dropping her points in Playfulness works just fine for me.

Speaking of breaking SO2: Bloody Armor + Weird Slayer.  Chisato can solo the game.

And with an Algol, you can kill Indalecio, the final boss, before he gets a single attack off!  (I have done this.)  And kill invincible plot-battle enemies!  (I have done this as well.)
Title: Re: Games we love, and why we break them
Post by: ?q on March 01, 2010, 11:58:23 PM
I don't know if this qualifies as a game braker, but when I was around 5-7 years old, I found one.
It was in Super Mario Bros. 3. Play the first world until you get two flutes (one from the fort and one from another level I can't recall now).
1. Use flute
2. Use flute in warp zone
3. Skipped 90% of the game

I was amused when I discovered  the fastest speedrun for the SMB3 and it used the very same trick I discovered so as a toddler. :D
Note: Requires two whistles.
Everyone knows about the one in the first mini-fortress; the other two, not so much.
Title: Re: Games we love, and why we break them
Post by: WHMZakeri on March 02, 2010, 12:11:02 AM
Too bad Chisato is the last person you can get to join your party.
Oh well, until then, I'll just have to learn how to be happy with "Explosion pills, Explosion Pills, Explosion Pills, Secre-Secre-Secret Medicine, Explosion Pills" (http://www.youtube.com/watch?v=V-pSGDZhGTo&feature=related)

And Yet, In spite of all of this, I'm still working on a Claude/Rena/Ashton/Precis Only run. My Inner Fanboy is such a restrictive force.
Title: Re: Games we love, and why we break them
Post by: theshirn on March 02, 2010, 12:15:20 AM
Too bad Chisato is the last person you can get to join your party.
Oh well, until then, I'll just have to learn how to be happy with "Explosion pills, Explosion Pills, Explosion Pills, Secre-Secre-Secret Medicine, Explosion Pills" (http://www.youtube.com/watch?v=V-pSGDZhGTo&feature=related)

And Yet, In spite of all of this, I'm still working on a Claude/Rena/Ashton/Precis Only run. My Inner Fanboy is such a restrictive force.
I was chanting almost exactly that earlier today... :V

And that was my party the first time through.  Even without Barrier, Precis can spam her skill that throws the robots (I can't remember the name) for pretty good damage.  Get Barrier and she's flat-out broken.
Title: Re: Games we love, and why we break them
Post by: Suikama on March 02, 2010, 12:42:57 AM
Catching the Mew is not a lie
http://www.youtube.com/watch?v=JkF7Xjxn9jc
Oh man I forgot how much I abused the hell out of this
Title: Re: Games we love, and why we break them
Post by: axman36 on March 02, 2010, 01:09:03 AM
Duplicating pokemon in any of the pokemon games.

Though I didn't know they fixed it/changed it in Pokemon Yellow and I lost a bulbasaur. Oh yes, and the duplication glitch in Oblivion.
Title: Re: Games we love, and why we break them
Post by: Rikter on March 02, 2010, 03:02:06 AM
Oh man I forgot how much I abused the hell out of this
I used it to catch a level 11 Blastoise once...

Also getting level 100+ Mewtwo's Via the Missingno. glitch. Made getting a team of 6 of them easy.
Title: Re: Games we love, and why we break them
Post by: Seian Verian on March 02, 2010, 09:00:34 AM
Star Ocean: Till The End of Time.

Make a bunch of Orichalcum.

Fuse it to your equipment.

Rip through the rest of the main game, and probably a good deal of the Maze of Tribulations at a ridiculous rate.

Though Gabriel will still make you suffer

Probably tons of other stuff that can be done via item creation if you have the ridiculous amounts of patience necessary, but eh, that's what springs to mind more than anything else.
Title: Re: Games we love, and why we break them
Post by: Bananamatic on March 02, 2010, 11:37:39 AM
Though Gabriel will still make you suffer
Fuse Rainbow Diamonds on your weapon. You'll be near invincible vs Gabriel...but leaving one person on manual control does just that.

Dragons has safespots and Lightning Feather is minor.

Leaving somebody on Manual breaks the game on its own as well - in that case, the only dangerous thing is Insanity Prelude...if you are playing PAL, that is.
Title: Re: Games we love, and why we break them
Post by: theshirn on March 02, 2010, 11:24:07 PM
100% Chameleon in Oblivion.  Permanent invisibility.  Steal whatever you want.  Sneak attack people IN THE FACE.  REPEATEDLY.
Title: Re: Games we love, and why we break them
Post by: WHMZakeri on March 03, 2010, 01:59:27 AM
For those of you who want a quaint little adventure through the Horribly Broken FFII, Here's a thread of someone else doing just that (http://forums.somethingawful.com/showthread.php?threadid=3261422). It's a hilarious tale of toads abound, but if you skip this, at least read the last update when he fights the final boss. I suggest reading the whole thing if only to get the full effect of the humor, though.

Also, I need help with breaking SO3, since I just recently realized I completely forgot how to play (although, evidence suggests I never learned in the first place).
Title: Re: Games we love, and why we break them
Post by: Sen on March 03, 2010, 02:17:54 AM
Haar in FE10.  Simply deploying him will break the game. 
Fixed. Ike's fantastic in FE10, but Haar is the best offensive unit in the game, and Aether isn't all that great in FE10. It is a gamebreaker in FE9, though.


Also, The World Ends With You. The Planets set I believe it's called, where if you have certain pins in a certain order, your stats are raised to ridiculous levels and you're invincible as long as you have the puck.
Title: Re: Games we love, and why we break them
Post by: theshirn on March 03, 2010, 04:48:37 AM
Haar isn't broken, but he's objectively the best overall unit in the game.  He solos Chapter 2's Endgame and doesn't afraid of ANYTHING, I don't care how many thunder mages they throw at him, but it's always possible for him to get killed, he's just too awesome to ever do it.
Title: Re: Games we love, and why we break them
Post by: E-Nazrin on March 03, 2010, 07:25:24 AM
For those of you who want a quaint little adventure through the Horribly Broken FFII, Here's a thread of someone else doing just that (http://forums.somethingawful.com/showthread.php?threadid=3261422). It's a hilarious tale of toads abound, but if you skip this, at least read the last update when he fights the final boss. I suggest reading the whole thing if only to get the full effect of the humor, though.

I'm going to have to read all of this guy's LPs now. You are going to help me do this.
Title: Re: Games we love, and why we break them
Post by: lumber_of_the_beast on March 03, 2010, 12:04:10 PM
Also, The World Ends With You. The Planets set I believe it's called, where if you have certain pins in a certain order, your stats are raised to ridiculous levels and you're invincible as long as you have the puck.
Great, if you happen to mingle your way into being able to buy them all in the shop, or you luck out and have Black Saturn as the one pin you can buy without mingling.

If not, you'll have to beat Ultimate Taboo Minamimoto to finish the set, and if you can pull that off, you have proven that you don't need the Black Planet set.

Also, wasn't the invincibility-while-holding-the-puck part of the Eden set?
Which, come to think of it, is a good way to cheese a victory against Ultimate Taboo Minamimoto, when combined with a rebootable healing pin...
Title: Re: Games we love, and why we break them
Post by: Ionasal kkll Solciel on March 04, 2010, 09:06:33 AM
The Eden set is more trouble than it seems.  Sure, you're invincible whenever you have the Light Puck, but it steals five slots from your pins, and if you're using a healing pin to make up for your partner's getting beat up, that puck isn't going to last very long at all with a low 1.1x multiplier, since Neku will be completely unable to attack at all.  Not to mention Taboo Noise will take an eternity to down, since you need the Light Puck to do any appreciable damage on the enemy.

LASS is a much better alternative, though it will require Neku to not only grind Bravery, but wear goth loli clothes.
Title: Re: Games we love, and why we break them
Post by: ?q on March 04, 2010, 01:26:29 PM
Even if it takes forever to beat someone, the Eden set allows you to focus on one screen and almost certainly win... which is probably what you've been wanting to do since you first picked up the game :P  It's hard to see a downside.

I don't remember having that much trouble with Taboo Minamimoto tbh (contrast: Ultimate Kitaniji, Ultimate boss mammoth, Ultimate boss drake).  The major issue is that Beat's going to run out of HP quickly, while Sho... doesn't.
Title: Re: Games we love, and why we break them
Post by: lumber_of_the_beast on March 04, 2010, 02:22:32 PM
that puck isn't going to last very long at all with a low 1.1x multiplier, since Neku will be completely unable to attack at all.
According to GFaqs, the Eden Set also autosets the puck to x5.

Not to mention Taboo Noise will take an eternity to down, since you need the Light Puck to do any appreciable damage on the enemy.
Which is the drawback, yes, and why it's better suited to boss battles that you just wanna win than normal usage.

LASS is a much better alternative, though it will require Neku to not only grind Bravery, but wear goth loli clothes.
You say that like it's a bad thing :V

What's LASS?
Title: Re: Games we love, and why we break them
Post by: MysTeariousYukari on March 05, 2010, 12:57:26 AM
FF12 gets broken, somewhat, if you get the Zodiac Spear at the earliest point. With it, chars that would be hitting maybe 500-750 or so would be hitting 2750-3500, which is clearly a massive boost considering the standard FF damage cap of 9999.
Title: Re: Games we love, and why we break them
Post by: Third Eye Lem on March 05, 2010, 02:06:20 AM
FF12 gets broken, somewhat, if you get the Zodiac Spear at the earliest point. With it, chars that would be hitting maybe 500-750 or so would be hitting 2750-3500, which is clearly a massive boost considering the standard FF damage cap of 9999.
That is, if you remember which chests NOT to open. Stupid, isn't it? I haven't played FF12, but my friend Michelle has it.

Shifting to RPGs of the MMO variety for a moment...Arans in MapleStory are rather broken compared to other characters. Normal attacks naturally hit multiple monsters, you get a mount at level 50 (as opposed to 70 for most characters), Body Pressure stops most touch damage from getting through, Combo Smash (hits up to a dozen monsters in a line) pretty much wrecks most mobs, and Combo Drain (steals HP from monsters) is hideously broken, almost eliminating pot usage. And this is all before you promote at level 70.
Title: Re: Games we love, and why we break them
Post by: MysTeariousYukari on March 05, 2010, 03:42:12 AM
Ragnarok Online has it's own broken server. Broken how? It was either 10x exp or 100x exp, and an increased rate of Rare Drops and Cards... oh yeah. A point that could get you to level 5 in about 10 minutes can get you to the Job-less level cap, which I think was 30, in less time then the standard server to get to level 5.
Title: Re: Games we love, and why we break them
Post by: axman36 on March 05, 2010, 03:43:57 AM
Modding Fallout 3 and Oblivion make the games into some of the best experiences ever. Don't know if that counts as breaking it, but the two games are just better modded.
Title: Re: Games we love, and why we break them
Post by: Ionasal kkll Solciel on March 05, 2010, 03:54:16 AM
What's LASS?

It's an acronym for "Lapin Angelique Suicide Special".  Certain Threads (from Lapin Angelique, natch - look for their shop near the stadium) and a Pin will cause the SOS condition, which zeros out Neku's HP.  Other Lapin Angelique Threads will multiply stats if Neku is in SOS condition.  Therefore, mix and match them to make Neku nigh invulnerable AND wreck enemies with higher power.  Granted, you're at half HP from the start, but most Noise can't do damage to Neku in that condition, so it's basically a more efficient Eden deck (since you still have five or six Pin slots for use, instead of one).

Of course, like I mentioned, you need to grind Bravery, since female clothes have a large Brave requirement.
Title: Re: Games we love, and why we break them
Post by: theshirn on March 05, 2010, 05:01:48 AM
Of course, like I mentioned, you need to grind Bravery, since female clothes have a large Brave requirement.
Eh, none of the LA stuff is over...what, 200?  That's not hard at all; a couple Cordyceps on Neku, tops.
Title: Re: Games we love, and why we break them
Post by: GMOFucker: Makin' GMOs To Fuck 'Em on March 05, 2010, 05:11:15 AM
If not, you'll have to beat Ultimate Taboo Minamimoto to finish the set, and if you can pull that off, you have proven that you don't need the Black Planet set.

Also, wasn't the invincibility-while-holding-the-puck part of the Eden set?
Which, come to think of it, is a good way to cheese a victory against Ultimate Taboo Minamimoto, when combined with a rebootable healing pin...
He's not that hard. Use two lightning rooks and one of those SOS setups with it. You need to be lucky to get the actual pin though.
Title: Re: Games we love, and why we break them
Post by: Sen on March 05, 2010, 07:00:29 PM
The Eden set is more trouble than it seems.  Sure, you're invincible whenever you have the Light Puck, but it steals five slots from your pins, and if you're using a healing pin to make up for your partner's getting beat up, that puck isn't going to last very long at all with a low 1.1x multiplier, since Neku will be completely unable to attack at all.  Not to mention Taboo Noise will take an eternity to down, since you need the Light Puck to do any appreciable damage on the enemy.

LASS is a much better alternative, though it will require Neku to not only grind Bravery, but wear goth loli clothes.

I have not played TWEWY in forever, so I was going off of memory :V

You make it sound like Neku in gothloli is a bad thing!
Title: Re: Games we love, and why we break them
Post by: Third Eye Lem on March 05, 2010, 07:30:58 PM
I'm not that into TWEWY, but here's a list (http://twewy.wikia.com/wiki/Pin_Evolution_Table) of all the pins and what they evolve into given what kinds of experience they're given. (Whatever happened to just plain old grinding normally, hmmm?)
Title: Re: Games we love, and why we break them
Post by: axman36 on March 06, 2010, 08:05:14 AM
Ah TWEWY. The hours I've spent infront of my Wii constantly getting the signals between them for exp for my pin.

Then I let my friend borrow the game which meant he would have to delete all the progress. Still haven't got the game back from him yet.
Title: Re: Games we love, and why we break them
Post by: Zemyla on March 08, 2010, 08:26:44 AM
Final Fantasy Tactics Advance.  Grind Negotiation to get the Cinquedea, then use Steal Ability to steal Steal Weapon and Steal Armor, then get a bunch of weapons and armor well before you're supposed to.  It makes it hilariously easy.  And on top of that, these knives do buckets of damage at low levels.
Title: Re: Games we love, and why we break them
Post by: MysTeariousYukari on March 08, 2010, 01:00:28 PM
Final Fantasy Tactics Advance.  Grind Negotiation to get the Cinquedea, then use Steal Ability to steal Steal Weapon and Steal Armor, then get a bunch of weapons and armor well before you're supposed to.  It makes it hilariously easy.  And on top of that, these knives do buckets of damage at low levels.

How do you get Negotiation again?
Title: Re: Games we love, and why we break them
Post by: ?q on March 08, 2010, 05:20:56 PM
Final Fantasy Tactics Advance.  Grind Negotiation to get the Cinquedea, then use Steal Ability to steal Steal Weapon and Steal Armor, then get a bunch of weapons and armor well before you're supposed to.  It makes it hilariously easy.  And on top of that, these knives do buckets of damage at low levels.
Isn't half the fun of FFTA trying out all the different ways you can abuse the game mechanics?
Title: Re: Games we love, and why we break them
Post by: theshirn on March 08, 2010, 06:51:00 PM
Also, all you TWEWY breakers are overlooking the easiest and possibly most brutal exploit:

Neku with Tin Pin Wheel, Velocity Attack, and Wolf.  Just draw figure-eights with him and concentrate on the top screen.  Superior in that Neku is basically invincible unless you screw up, is constantly doing high damage and passing the light puck, and you only need to watch one screen, which allows for proper use of Beat (though I stuck with Joshua anyway).
Title: Re: Games we love, and why we break them
Post by: ?q on March 08, 2010, 08:55:20 PM
Anything that involves more than mindlessly slashing on the bottom screen is too coordination-intensive to work consistently IME. :p

Fake EDIT:  Strange that we don't have a :p smiley.  Not that I think we're worse off for it.
Title: Re: Games we love, and why we break them
Post by: WHMZakeri on March 08, 2010, 10:59:16 PM
Anything that involves more than mindlessly slashing on the bottom screen is too coordination-intensive to work consistently IME. :p
Can you pat your head and rub your stomach?  :V
Title: Re: Games we love, and why we break them
Post by: MysTeariousYukari on March 08, 2010, 11:06:50 PM
Fake EDIT:  Strange that we don't have a :p smiley.  Not that I think we're worse off for it.

Actually, we should suggest a smiley for :P or :p
Title: Re: Games we love, and why we break them
Post by: Spidere on March 08, 2010, 11:17:29 PM
Catching the Mew is not a lie
http://www.youtube.com/watch?v=JkF7Xjxn9jc

Pfffft. I was doing that since I first got the game years ago.
Title: Re: Games we love, and why we break them
Post by: ?q on March 08, 2010, 11:19:48 PM
Can you pat your head and rub your stomach?  :V
Yes, but I can't quite watch where Neku is aiming and where Beat's skull combo is at the same time.

Plus touch controls are horrible in general and will probably fail when I need them (I think I got the "draw a circle" psychs to work... once maybe).
Title: Re: Games we love, and why we break them
Post by: theshirn on March 08, 2010, 11:28:06 PM
Yes, but I can't quite watch where Neku is aiming and where Beat's skull combo is at the same time.

Plus touch controls are horrible in general and will probably fail when I need them (I think I got the "draw a circle" psychs to work... once maybe).
Circles are tricky, everything else works just fine.  I had pretty much no trouble with them and I think TWEWY executed them amazingly well.
Title: Re: Games we love, and why we break them
Post by: lumber_of_the_beast on March 09, 2010, 03:15:03 AM
How do you get Negotiation again?
Dismiss one of the starting members of your Clan, accept all the hiring: (species) missions that come up, refuse every single potential hire.
Title: Re: Games we love, and why we break them
Post by: trancehime on March 09, 2010, 03:33:23 PM
SaGa 2
Certain monsters can grant extremely powerful (DS Grade A) skills for your Mutants as well as extremely powerful (DS Grade A) meat for your monsters if you take the time to reset. Erratum: The DS version has a mob called, Ryuujin. He has a meat that instantly takes a certain type of monster to the maximum DS level, DS level 11. Note that Ryuujin can be fought in Apollo's world, the fourth world in the game. Normally, such meats can only be found in the
Central Shrine
. Goodbye, game. Dunatis, a mob fought in Apollo's world, is the first case of "uber ability" granting. If you reset often, you can try to get skills like P-Blast and Flare.

FFXII
This entire game can easily be broken if you're patient, because the one trick is simply grinding. Early on, chaining Wolves in the Westersand (20+) will most likely make the Lindbur Wolf show up in the Shimmering Horizons. Cast Blind on the Lindbur Wolf so that it can't touch you at all (make sure you have a Leather Shield on beforehand, they're storebought), then keep stealing from it until you get the Gladius (+45 ATK Dagger, Windstrike). Armed with the Gladius, you can start to chain Werewolves in the Starfall Fields (Giza Plains). Chaining Werewolves will most likely net you a Kotetsu (+50 ATK Katana) or two.

You can pretty much race forward up to a certain point as you'd rack up a shitton of levels this way, up to Lv30~ish. I proceeded with the story at around Lv22? Anyway, it's super-easy to break this game >_>
Title: Re: Games we love, and why we break them
Post by: Zemyla on March 09, 2010, 07:05:24 PM
Isn't half the fun of FFTA trying out all the different ways you can abuse the game mechanics?
Oh, yes.  Black Ingot + Fortune Ring, Concentrate + Last Breath, and other awesome things like that.  I hear there's also breakable things in FFTA2, but I've not yet played it.
Title: Re: Games we love, and why we break them
Post by: theshirn on March 09, 2010, 07:32:47 PM
Oh, yes.  Black Ingot + Fortune Ring, Concentrate + Last Breath, and other awesome things like that.  I hear there's also breakable things in FFTA2, but I've not yet played it.
Auction.  You can get the best stuff in the game after I think the sixth plot mission, with ease.
Title: Re: Games we love, and why we break them
Post by: trancehime on March 10, 2010, 10:16:24 AM
Oh, yes.  Black Ingot + Fortune Ring, Concentrate + Last Breath, and other awesome things like that.  I hear there's also breakable things in FFTA2, but I've not yet played it.

Aside from the already mentioned Auction.

These are character builds devised in 2008, when the game was still relatively new. It is definitely possible to get more broken than this. Go for it!

http://img152.imageshack.us/img152/1449/img0668mh5.jpg
113 Spd Illusionist, 234 W. Atk, 173 Mag. Atk
Illusion / Ninpou / StrikeBack / MP Cost Half
If everyone in the map has the same weakness, everyone is OHKOed in 2 turns if this guy is Hasted. For single targets, Ninpou can be used for status effects + decent damage, and then staffbash.
(Levels up as Melee Classes from Lv1~50, Ninja from 51~70, Illusionist from 70~)

http://img218.imageshack.us/img218/715/img0681jy5.jpg
115 Spd Sniper, 217 W. Atk, 201 Mag. Atk
Snipe / Summon / Magic Evasion / MP Cost Half
No Blood Price
Offensive support. Has a Ribbon equipped, so that she can block status effects. Use Unicorn if others are in need of healing. Otherwise, Doubleshot is used for physical offense, and Summons are used for AoE + Weakness.
Title: Re: Games we love, and why we break them
Post by: Third Eye Lem on March 10, 2010, 07:25:15 PM
It is definitely possible to get more broken than this.
Yes, it is. (http://www.gamefaqs.com/portable/ds/file/937330/54084)
Adelle's revival ability is pretty broken too (it kills herself, but it heals/revives everyone else to max). If someone has Full-Life or Auto-Life, they can just keep bringing her back and keep on fighting. I found it incredibly useful in Brightmoon Tor and the final mission (where you have to fight five groups of increasingly-powerful enemies one after the other). Now if only the plot was as good as the gameplay...
Title: Re: Games we love, and why we break them
Post by: Janitor Morgan on March 10, 2010, 07:39:02 PM
On the subject of FFTA2's brokenness, have an infinite loop. (http://www.youtube.com/watch?v=1-rZcmIY9Ig)
Title: Re: Games we love, and why we break them
Post by: Third Eye Lem on March 10, 2010, 09:35:53 PM
On the subject of FFTA2's brokenness, have an infinite loop. (http://www.youtube.com/watch?v=1-rZcmIY9Ig)
I thought that you could only pull crap like that off in the original FFT. This is awesome. =D