Maidens of the Kaleidoscope

~Hakurei Shrine~ => Rika and Nitori's Garage Experiments => Topic started by: eczkchtl2 on February 21, 2010, 07:53:51 PM

Title: Source Code to Touhou Danmakufu
Post by: eczkchtl2 on February 21, 2010, 07:53:51 PM
Hello,

Is Touhou Danmakufu free/open source and is the source code available somewhere or could anyone send me the source code?

I'd like to make an english build which can be run without applocale.

Thanks,
Peter
Title: Re: Source Code to Touhou Danmakufu
Post by: Drake on February 21, 2010, 08:51:01 PM
It isn't available anywhere on the web, so you would have to get in contact with mkm if you intend to do that.
Title: Re: Source Code to Touhou Danmakufu
Post by: eczkchtl2 on February 21, 2010, 09:34:06 PM
Ok. Do you know how I can contact mkm? I couldn't find anybody with that name in the member list at least.
Title: Re: Source Code to Touhou Danmakufu
Post by: ?lice Bl?ckb?rn on February 21, 2010, 09:43:43 PM
FWIW, danmakufu runs perfectly fine without Applocale, I don't know what issues everyone who brings this up has with it.

If mkm tosses you the source code, please forward it to me, I'm interested in making its rendering engine suck less (i.e. less O(n^2) loops doing needless memcpy()'s every time certain render loops (namely those for things like spellcard title and spell circle) are called). I've made some progress with this from the generated asm, but it's a fairly slow process due to the sheer amount of autogenerated asm I need to sift through, and actual C source would be extremely helpful in speeding this process up.
Title: Re: Source Code to Touhou Danmakufu
Post by: ChaoStar on February 21, 2010, 09:54:47 PM
FWIW, danmakufu runs perfectly fine without Applocale, I don't know what issues everyone who brings this up has with it.

Whoa. It runs perfectly without Applocale? You may have localized your computer, then because when I do it without Applocale, it just divides by zero.
Title: Re: Source Code to Touhou Danmakufu
Post by: Kinzo the Astro Curious on February 21, 2010, 10:42:39 PM
Dunno, Applocale moans to me that i shouldn't be using it consistantly and should change some setting or other, but given I've installed it to 7 not to XP I doubt that setting still exists anyway lol. So its possible not to set the whole machines region setting, and not run applocale I think.

Not worth the bother if the original method works mind lol
Title: Re: Source Code to Touhou Danmakufu
Post by: Blargel on February 22, 2010, 12:45:22 AM
If the source code were floating around somewhere, we wouldn't still be using version 0.12m. I'm pretty sure mkm dropped off the face of the internet, is a stubborn bastard, or lost the source code himself or else a lot of people would be trying to improve on it already. That said, if anyone DOES happen to get the code, I'd love to see it as well.
Title: Re: Source Code to Touhou Danmakufu
Post by: Shockman on February 22, 2010, 02:28:48 AM
So far I think that the only way to run danmakufu on an english computer is with applocale.
sorry
Title: Re: Source Code to Touhou Danmakufu
Post by: Stuffman on February 22, 2010, 02:40:25 AM
I think it was established a while ago that danmakufu will run okay without Applocale as long as it doesn't need to load certain Japanese characters - i.e. the default Rumia scripts crash it.
Title: Re: Source Code to Touhou Danmakufu
Post by: Shockman on February 22, 2010, 02:54:24 AM
I think it was established a while ago that danmakufu will run okay without Applocale as long as it doesn't need to load certain Japanese characters - i.e. the default Rumia scripts crash it.
really? oh, i didn't know that.