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I saw the other thread at 1010 posts and was like :V
Haven't played in a week or two, I try PCB Stage 5 Lunatic, I DON'T EVEN REACH THE LAST SPELLCARD AUGH
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Parsee can just go fuck herself, seriously. >:(
No stage 2 boss should be that annoying, even if it is hard mode.
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Went to perfect IN Stage 1 Hard, took multiple attempts because I kept getting hit stupidly. Finally got it, then saw that I had already perfected it weeks ago.
Damn you faulty memory for wasting my time!
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Went to perfect IN Stage 1 Hard, took multiple attempts because I kept getting hit stupidly. Finally got it, then saw that I had already perfected it weeks ago.
Damn you faulty memory for wasting my time!
Consider it extra practice.
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A whole week of work (minus time lost to AAI) and I finish making one spellcard >=V
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Died to Guest Stars, then died like 5 more times while timing it out. It's the only spell in MoF I haven't captured :(
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Perfect IN Extra stage portion! \o/
...Followed by failing every single spellcard until Xu-Fu, then everything until Phoenix's Tail, then everything else.
What the hell, I thought I was good at IN Extra.
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Star Maelstrom. Annoying. Possibly rage inducing.
God I freakin' hate that card.
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I tried IN Lunatic with Marisa Solo. It took about seven tries before I stopped getting hit on Comet on Earth.
I can deathbomb somewhat consistently in the other games, but it costs two bombs this time around >.>
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I tried IN Lunatic with Marisa Solo. It took about seven tries before I stopped getting hit on Comet on Earth.
I can deathbomb somewhat consistently in the other games, but it costs two bombs this time around >.>
If it's costing you two bombs then it's not a death bomb. According to the wiki plain old death bombing is still in IN.
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Sister Prismriver... >:( Why must you be so god damned rage inducing ass-hats!
The 2-bomb version actually is a Death Bomb. Yukari has Fantasy Seal -Blink- as her Death Bomb and Alice has Final Spark, ect, assuming your not playing Solo. The Border Team only needs 1 Bomb to Death Bomb though, thats one of their abilities.
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The 2-bomb version actually is a Death Bomb. Yukari has Fantasy Seal -Blink- as her Death Bomb and Alice has Final Spark, ect, assuming your not playing Solo. The Border Team only needs 1 Bomb to Death Bomb though, thats one of their abilities.
No, I'm pretty sure it still consumes two. They just get a somewhat more generous timing window in which to death bomb.
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Got surprise-killed on Utsuho's second nonspell, when a bullet that wasn't the first in line clipped me. The ones before passed just fine, but for some reason one a bit further down hit me. And no, I didn't move at all.
That's not the first time this sort of thing has happened to me, but I have to wonder just what kind of programming would allow such weird kills. I'd like to think I'm safe once the first bullet in a straight line passes me.
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If it's costing you two bombs then it's not a death bomb. According to the wiki plain old death bombing is still in IN.
It's still in there (...I think it is, at least), but the time window is now insanely small to pull off that kind of deathbomb. Like, you'll be lucky if you EVER do it in your life.
No, I'm pretty sure it still consumes two. They just get a somewhat more generous timing window in which to death bomb.
Yeah, Border Team most definitely still consumes two bombs for deathbombing.
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No, I'm pretty sure it still consumes two. They just get a somewhat more generous timing window in which to death bomb.
Ok, I checked the in-game info and it doesn't mention the cost of a D Bomb, but I was certain that it was only 1 bomb for the Border Team.
It's still in there (...I think it is, at least), but the time window is now insanely small to pull off that kind of deathbomb. Like, you'll be lucky if you EVER do it in your life. Yeah, Border Team most definitely still consumes two bombs for deathbombing.
By samll time window, you mean for things like Final Spark and such right? Cause I just ran right through Stage 1 with Remi Solo and then Stage 1 with Yuyu-chan Solo. I let myself get hit in order to try a D Bomb and did, every time I tried and had 2 bombs. So either the frame of time isn't much smaller, or I am just that good. I highly doubt that the latter is the reason.
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Single-bomb deathbombing is in IN. I've done it before, as have Donut and several other members here. The timeframe is extremely small though; I think you have to bomb the exact frame you get hit. Bombing anywhere else within IN's generous deathbomb-time will result in a two-bomb deathbomb.
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That's what I meant, the one-bomb deathbombing. Unless you do it by purposefully ramming yourself into a bullet, you have to have godreflexes (or gratuitous amount of
MENERGY luck) to pull it off in IN.
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GODDAMNIT
I HAVE HAD IT UP TO HERE WITH THESE MOTHERF@#$ING MIMAS ON MY MOTHERF@#$ING SCREEN
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I rage so hard when I can't distinguish bullets from the 87 bajillion point items on my screen.
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Decided to take another shot at 1ccing UFO easy with all shottypes
except the incredibly worthless MarisaB
after not touching the game in two months.
The good news: I can still play through Murasa nearly perfectly.
The bad news: Shou still owns the face off my MarisaA.
The rage: Dying twice before Space Invaders. Then game overing during Space Invaders.
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I actually perform rather admirably in the PC-98 field, despite the speed at which the bullets move without graphics making it easier to read trajectories making some things difficult.
So it's a personal matter of pride when I suddenly suck at it. See, I recently reinstalled all my Touhou after the freak incident in where I lost everything magically, and now I'm doing terrible on EX Alice and Getsu sisters. I can't even unlock Rika, because Mima keeps fucking me up.
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I've been playing UFO stage 6 L for the last two hours and haven't captured a single spellcard for those two hours.
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That's what I meant, the one-bomb deathbombing. Unless you do it by purposefully ramming yourself into a bullet, you have to have godreflexes (or gratuitous amount of MENERGY luck) to pull it off in IN.
Even deliberately ramming a bullet doesn't help. All that difficulty consistently getting Perfect!s in DDR is coming back to haunt me, because I swear I press the button precisely when the bullet connects.
On the other hand, I think this is an interesting angle on the "IN ruins your deathbombing skill" whine.
EDIT: 'Still doesn't help that apparently I'm much worse at Lunatic runs than I was in Spell Practice. I didn't know you could fail Ill-Starred Dive.
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Hey guys, ZUN just gave me the source code for TH06.
(http://i50.tinypic.com/mmq3gm.png)
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I can confirm that one-bomb deathbombs are still in IN, as I've had one on my first Hard 1cc (on stage 4 or something), very much not planned but it probably saved me as I finished Hourai Jewel down 0/0...
Now, PCB Extra 1CC... I start Descent of Izuna Gongen 1/0, get killed near the end but hey, I still have a few bombs, and sure enough Ran goes exploding... and I run into a bullet, Game Over, would you like to save this replay?
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I have only ever deathbombed with one bomb on IN when I had one bomb left. Any other time, it's taken 2.
Losing 2 bombs for a deathbomb just sucks.
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On the other hand, I think this is an interesting angle on the "IN ruins your deathbombing skill" whine.
EDIT: 'Still doesn't help that apparently I'm much worse at Lunatic runs than I was in Spell Practice. I didn't know you could fail Ill-Starred Dive.
I've actually come to like the fact that IN discourages you from deathbombing. Relying on deathbombing is a bad habit to get into, it's much safer and more practical to plan all of your bombs ahead of time.
And I've failed Ill-Starred Dive many a time. <_<
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Um, I thought it was common knowledge that Border Team can still lastword-bomb with 1 bomb left? They still use 2 if they have more than 1.
Anyways, I've just experienced the obligatory game over while VoWG is dying. Am I cool now?
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I've actually come to like the fact that IN discourages you from deathbombing. Relying on deathbombing is a bad habit to get into, it's much safer and more practical to plan all of your bombs ahead of time.
Other problem: Minus Fantasy Seal, Master Spark, and Slash of Present, all of the non-LW bombs in IN are lame.
And I've failed Ill-Starred Dive many a time. <_<
Below Lunatic?
Um, I thought it was common knowledge that Border Team can still lastword-bomb with 1 bomb left? They still use 2 if they have more than 1.
It's in the manual :V
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Um, I thought it was common knowledge that Border Team can still lastword-bomb with 1 bomb left? They still use 2 if they have more than 1.
Actually any team can do that. Just that the timing window is smaller than with Border Team.
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Other problem: Minus Fantasy Seal, Master Spark, and Slash of Present, all of the non-LW bombs in IN are lame.
And since no-one in their right mind uses anybody other than Nether team, Border team, Scarlet team, or Youmu solo, that problem isn't quite as large as you might think. :V
Though Sakuya's bomb is okay as long as the screen isn't too cluttered with invincible familiars (which happens fairly often unfortunately).
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Other problem: Minus Fantasy Seal, Master Spark, and Slash of Present, all of the non-LW bombs in IN are lame.
Some of them depend on usage. I'm pretty sure you're supposed to get near/right on top of the enemy for Red The Nightless Castle, but it's been a while since I've last played IN and even longer since I played that particular team.
Out of all the Touhou games I've played I consider IN Marisa to be the hardest S4 boss. Random bullets coming from the sides is something that's hard for me to deal with.
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How do you even properly play Scarlet Team? The only reason I can even make it to stage 4 with them is Sakuya's spread, and Yuyuko is better for that type of attack due to not being blocked by familiars.
And I find Reimu harder than Marisa. Though they both force me to die/bomb several times.
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Some of them depend on usage. I'm pretty sure you're supposed to get near/right on top of the enemy for Red The Nightless Castle, but it's been a while since I've last played IN and even longer since I played that particular team.
It still doesn't do much damage, and there's the awkward retreat phase after it ends but while you're still invulnerable.
How do you even properly play Scarlet Team? The only reason I can even make it to stage 4 with them is Sakuya's spread, and Yuyuko is better for that type of attack due to not being blocked by familiars.
Use Remilia on most bosses and any time you can stop enemies before they begin. Use Sakuya for stage enemies when you need range. Basically, use Remilia and learn the game well enough to position her familiars properly. She's pretty great if you learn to use her.
Reimu has three hard attacks. One is her opener, which is an autobomb for Marisa/Sakuya solo and not too difficult for anyone else after you focus. Another is Migrating Spirit -Dark-, which is one of the weirdest streaming cards in the series. The third is Blink, which is an even weirder (and more complicated) streaming card but one you don't really have to learn how to do because it's a Last Spell.
EDIT: Here's a replay showing the general ideas for how to use Scarlet Team (http://replays.gensokyou.org/download.php?id=7398). I say "general ideas" because aside from some obvious mistakes, I also showed why I have a higher cap rate on Poisonous Moth's Scales than Hoot of the Horned Owl, why I'm the only person who likes IN Stage 3, why Brilliant Diamond Bullet and Hourai Jewel are Kaguya's easiest spell cards, and exactly who out there still fails Invisible Full Moon.
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(http://i47.tinypic.com/ohpkhw.png)
http://i46.tinypic.com/21dre5f.png
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Why must I ram the SAME bullet at the SAME time on High-Sensitivity Nazrin Pendulum over and over and over again? -.-
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Terukuni Throughtout the World. What the fuck is with this card? Isn't this thing supposed to be easy? I can't even get close to capturing it.
That is the only Lunatic card in MoF I have yet to capture. Oh yeah, I haven't captured the Hard version either.
"Tengu's Fall Wind" also hasn't been captured yet. Also missing Source of Rain's Hard. Also haven't captured Kanako's third card on Normal(MarisaBug capture doesn't count)
I also haven't captured Jade of the Horrid River, 7 Stones and 7 Trees, Froggy Braves the Elements, and Suwa War
These 8 cards are all I have left to capture in MoF. Hell, I don't even know how to do most of Suwako's cards in the first place and even for the ones I do know, I suck at them . But I can't get anywhere near capturing these 8. I've only captured Suwako's first survival card once, I've never gotten close again either.
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(http://i47.tinypic.com/ohpkhw.png) (http://i46.tinypic.com/21dre5f.png)
You know what's sad? I can't tell whether that was actually made by Buckley or not.
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Haha yeah. I could've added a miscarriage joke in there.
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Arrive at Hard mode Scarlet Meister at 0/1.
Hey, I've got a good idea, let's try to capture it and bomb if things look bad, after all if I can save it for Scarlet gensokyo, it'd help. I flew right into one of the first bullets.
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I died to a laser on Forbidden Arcanum "Hourai Elixir".
...within the first 15 seconds of the card starting.
>:(
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I probably don't like Touhou anymore.
played EoSD for fun.
Walled by Hailstorm during the first 2 seconds.
But I freaking love Meiling.
Flower Dream Vine=fun. It's far from bullshit.
Both Chaos Dance and Extreme Color Typhoon are just fun fast reflex dodging.
Then the fun level takes a nosedive and crashes harder than the first UFO release after 1 bil score.
Why the hell is st4 so stupid.
You HAVE to stream, all the time, one different move and your ass is unavoidably walled.
Monotonous streaming is suddenly interrupted by these stupidly hard books, followed by Koakuma which is also an autobomb thanks to the stupid hitboxes+random walls.
next: stream stream stream stream OH SHIT WRONG MOVE BOMB stream stream great walled in lasers, stream, cancel bullet fairies, bomb, patchouli
FUCK
I
HATE
PATCHOULI
How do you constantly do NDL. I always get hit because I somehow clip the bullets or because it ends just past the middle.
Bury In Lake.
FUCK OFF. No other comments on this card.
Second NDL. Same, except that wrong direction and you are walled.
Green Storm is actually fun, but I always screw it up because I'm already fucking pissed at the 3 bullshit attacks in a row.
Water Elf. Shitty hitboxes. TWO KINDS OF THEM. No.
Mercury Poison isn't all that bad. Emerald Megalith atleast lets me guess when I should bomb.
St5 sucks
St6 sucks x2
MORE RANDOM REFLEX BASED CARDS, LESS SHITTY HITBOXES, LESS STREAMING, LESS MEMORIZATION
But then it wouldn't be Touhou.
Got a point there.
I can always fire up a Cave shmup and miserably fail, but I still have fun with much less rage.
When I screw up, it's because I didn't kill an enemy in time.
Because I didn't react in time.
Because I'm simply not good enough.
Because I didn't learn the stage all that well.
Not because the hitboxes suck ass or some of the attacks being plain bullshit.
I don't remember any clipdeath in Dodonpachi or Progear. Or Giga Wing for that matter.
I don't remember ever saying "where the fuck is the hitbox anyways" or "how the hell did THAT hit me"
I don't even feel like trying Touhou on lunatic because I know that I'll get bs'd sooner or later and it'll all end up in ragequits and repetition.
Other shmups atleast offer enjoyable scoring systems where if I have to restart I can always try to score better or learn a few new tricks in the stage without safespot abuse so I can PoC or supergraze patterns all the time.
It's all about trying to figure out how to link the enemies into a bigger chain, where to wait for the smaller enemies so I can milk the big one for items or how to avoid that usual autobomb to keep my multipliers high.
Not where I have to supergraze in a safespot or where I can PoC.
Other shmups make me want to understand the scoring mechanism and even though I am nowhere close to 1cc it, I still care about score and beating my own personal high always feels good.
Touhou...I have cared about score only once, and that was UFO extra.
Touhou introduced me into shmups, but once I have tried other games, I have found myself playing Touhou less and less and I have realized everything in this giant wall of text.
/rant
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Considering you like read and dodge, I thought you'd like Patchouli because that's mostly what she is. Nondirectional Lasers aren't an issue for me other than I usually end up timing the damn things out.
Sylphae Horn High Level is complete and utter bullshit though. So are almost all of her MarisA cards.
Arrived at Scarlet Meister 0/1 again. Bomb it and die right before the spell was about to end. I died 2 fucking times on Stage 3 again. I derped some on Patchouli. I know I can 1cc this on Hard. I don't even know how I'm going to approach Lunatic once I do this. Same goes for PCB, but I don't play that much.
The overly random boss attacks in EoSD always fuck up my attempts. Probably why I do better in MoF/SA, less randomness.
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Hey guys, ZUN just gave me the source code for TH06.
(http://i50.tinypic.com/mmq3gm.png)
This helps my programming career greatly...Now I wonder what the TH11 method is.
Also can you share the create bullet method You showed the throw random crap method why not show the create bullet method.
As a fellow programmer type, I'd like to know.
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lmao
just tried MarisA patchy
I don't see how any of her cards are fun or even moderately fair
though I've timed out Flower Dream Vine and Chaos Dance.
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lmao
just tried MarisA patchy
I don't see how any of her cards are fun or even moderately fair
They aren't. No, really. Apparently to make up for MarisA being an awesome shot type, Patchy decides to utterly destroy her.
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"Rage Sign 「Endless Rant」"
entire motk is babies
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Eh? Patchouli is my favourite boss of the game, honestly. I'd play her more if I didn't have to put up with the bullshit, boring stage portion. Plus her noncards annoy me- that burst of bullets followed by the laser that rotates. Wtf is that? I can never do it, makes me waste bombs and lives, pointless.
The cards in general, though? Pretty fun. The fireball bullets are pretty. It's all read & dodge, believe it or not, except in this case you have to stay up enough to read potential walls.
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I really need to try the other shottypes more.
I wonder how I would do with ReimuB or MarisaB. Hell, even ReimuA, and I don't really care for homing. I wonder if I'd do the same or better. At least I'd do better at Patchy most likely if I switched.
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DARN IT BYAKUREN.
Two 1cc runs ended at her final spell ;____;
I did considerably better on my second run (Five lives as opposed to three) but I still managed to fail miserably on every single card she throws at me, even Mystic Fragrance of a Makai Butterfly, because I ran into a laser D:
Ugh I shall defeat you someday D:<
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SA is rage inducing. I don't need to say anymore.
Oh yeah, and today was the first time that I confused a bullet for a point item on SA Stage 4. They look fairly similar :P
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The non-directional lasers should die in a fire, and so does Sylphae horn. And the music, as well. I also want to set fire to the stage, because of how bad it is. Look, just let me remove stage 4 from EoSD and I'll be happy.
And Bananamatic: EoSD isn't the Touhou you're precisely going to love, given its randomness and tendency to wtfwall you. It's like those vintage games, hard as hell and unfriendly to newcomers, you need to be an estimator to be able to play and enjoy. It's like Mega Man NES, play any of the games but the first and they're going to be awesome, given the polish they have. Then play the very first, and oh Jesus that's how they started?
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That's true. After having played all the other Mega Man games i actually found the first one to be rather mediocre in comparison.
To Bananamatic:
Your post gives an indication that are very frustrated. It would be best if you took a break from playing, just to calm down. I know exactly how you feel with the only difference being that my frustrations were with something else.
Just avoid those Touhou games you don't enjoy to play. Its not like you have anything to prove. I for one am probably never gonna 1cc UFO Lunatic. You can just make EoSD your UFO Lunatic. And yes, Hong is enjoyable to fight but i can say the same about certain portions of all Touhou games no matter what i might think of them. UFO does have cards like RTG and Sinkable Vortex that i find fun for example.
I hope that you will get over your rage. You are a good player and it would be sad to lose you.
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Apparently I still suck at EoSD regardless of shottype. Why am I dying to Cirno on Hard?
Why can I not beat Stage 3 without dying?
How the fuck are you supposed to deal with stage 4's final parts before Patchouli without bombing or dying?
Also, what's the proper way to do Cirno's opener because although I can do it without bombing, there is no way that I'm doing it how I'm probably supposed to.
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Also, what's the proper way to do Cirno's opener because although I can do it without bombing, there is no way that I'm doing it how I'm probably supposed to.
Start from top corner, stream first 3 waves, blast her until she starts throwing the shotgun at you again. Stream all other shotguns by left-righting.
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Walled by Hailstorm during the first 2 seconds.
This shouldn't happen; the attack is pseudo-static. Either that, or you're exaggerating 2 seconds.
St6 sucks x2
MORE RANDOM REFLEX BASED CARDS, LESS SHITTY HITBOXES, LESS STREAMING, LESS MEMORIZATION
This in its own right contradicts itself.
When I screw up, it's because I didn't kill an enemy in time.
Because I didn't react in time.
Because I'm simply not good enough.
Because I didn't learn the stage all that well.
This also applies to Touhou as well; in fact it could be applied to just about every single game in existence. Omitted first point because... well... it doesn't happen that often, does it?
Not because the hitboxes suck ass or some of the attacks being plain bullshit.
...And while flipping things onto their heads, this also applies to non-Touhou games.
Context of quotes have been noted; there is no room for misrepsorry couldn't help it; was reading tonight.
WHY IS NDL IMPOSSIBLE, etc.
When I wake up tomorrow, the very first thing I'm going to do is demonstrate how to do NDL. Seriously, it's the easiest thing Patchy has. Wait... maybe also
EoSD in general.
Actually I might even take this to another level.
The entirety of UFO :V
OK, I think I've seen enough of this over the past year.
TD: MarisaA!EoSD, :InsertShotTypeHere:!UFO (improvement) upload and annotate
. Oh ye Gods, the latter task (type; annotating
) will be a pain, considering that I have to watch through my runs several times to see if the annotations even line up right.
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Apparently I still suck at EoSD regardless of shottype. Why am I dying to Cirno on Hard?
Why can I not beat Stage 3 without dying?
How the fuck are you supposed to deal with stage 4's final parts before Patchouli without bombing or dying?
Also, what's the proper way to do Cirno's opener because although I can do it without bombing, there is no way that I'm doing it how I'm probably supposed to.
This stuff actually belongs in the spellcard help topic even though they are non-spells and stage portions.
Stage 3 - This one is best to memorize. If you could clarify what it is that is troubling you it would be easier to help out.
Stage 4's final part: You are supposed to shoot the middle fairy a bit but not kill it. Then go the left/right fairy and kill it. Then move towards the other side of the screen, kill the fairy in the middle and then the final one.
When you kill the fairies, they clear out all the bullets on screen so the process should work like this: You shoot the middle one a little, move to the left, kill fairy there and bullets are cleared. You start making your way to the right and kill the middle fairy so you won't get slaugthered. Then you take out the final fairy.
Cirno's opener: I redirect the first shot and dodge through the rest but many would suggest further redirecting. My method takes out the attack before Cirno gets to start a second wave - she might fire it but she should go down before you have to dodge it.
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Cirno's opener: I redirect the first shot and dodge through the rest but many would suggest further redirecting. My method takes out the attack before Cirno gets to start a second wave - she might fire it but she should go down before you have to dodge it.
Unless you're very good at reading fast moving "checker" (kind of one bullet in your way, one away from you and so on) patterns and are able to avoid clipping it, then this method is ideal. I suck at both.
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Actually I can now do Cirno's opener on Hard by just standing down her and dodge (not micrododge) the shotguns. It's not hard.
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Stage 3 is mostly Meiling deaths, both midboss and boss. I rarely die on the actual stage. I can expect to die once, but I keep dying with bombs in stock both times and even worse sometimes without which means I'm playing bad either way.
I know that much on stage 4, I was referring to the streaming crap before the final fairies in it. You can't kill them before they wall you. And there seems to be no way to avoid walling.
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Sasha can solve only so many things, and Patchouli isn't one of them :ohdear:
Eh? Patchouli is my favourite boss of the game, honestly.
Try Lunatic. I didn't really have any problems with her until Hard, but she reaches a whole new level of bullshit on Lunatic.
I've perfected Hard patchouli several times on serious runs.
Lunatic? Would make even Kenshiro cry.
EoSD isn't the Touhou you're precisely going to love, given its randomness and tendency to wtfwall you
funnily enough, the later touhous are memoryfests
PCB might be my favorite one...but I didn't play any touhous in a week now.
now Baity
I don't ever remember being bs'd by hitboxes in a non-touhou shmup or attacks being stupidly hard. They are either manageable or hard, but fair.
Touhou has too many of these "oh come on" moments.
the very first thing I'm going to do is demonstrate how to do NDL. Seriously, it's the easiest thing Patchy has.
Baity
Baity
That's like Chuck Norris coming and telling us "oh karate is so easy, I'll show you how to kick ass tomorrow"
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I know that much on stage 4, I was referring to the streaming crap before the final fairies in it. You can't kill them before they wall you. And there seems to be no way to avoid walling.
Umm, go underneath and stream towards the falling enemies? They always appear in the same spots.
Cirno shotgun
Misdirect the first shot to the left, tap, tap and your done. The tip is aimed. The rest is not.
NDL OH NOES
This can be done the same way everytime without any walling happening. It just takes some time to figure it out.
Seriously, you people are complaining about the most trivial of things lately. :|
EDIT:
Here's (http://www.dailymotion.com/video/x3lu6k_let-s-play-eosd-stage-four_videogames) where I learned pretty much everything about EoSD lunatic.
Although some points are a bit outdated.
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How about something not trivial maybe.
HOURAI EFFIN' JEWEL LUNATIC.
Is it just about making a huge dash whenever there's enough space, then switch direction and fit myself into that tiny gap between the rice bullet waves ?
0/61 -ragequit. This and Scarlet Gensokyo are the only last spells I haven't cleared.
P.S. Patchy is the worst S4 boss ever.
But S4 bosses suck in general anyway :V
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I SWEAR IF THE HITBOX WAS A PIXEL SMALLER I WOULDN'T HAVE DIED FAgd<hfngdhfcvkmb,lj
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So...lately I have see a huge decrease of my skills in touhou game, Now that I beaten EoSD Hard, I can't do anything, during the 1cc, I always get bodyslammed by a random fairy in stages 1, or I got strangely attracted into the bullet (no not SA), but ON ANY DIFFICULTIES ! As well in easy than in lunatic or extra !
Ho and, I tried Flandre just now, Game Over at counter clock, I loose all my lives with bombs in stock, and it seems that I have loose my capacity to use diagonally movement, seriously, arghfsdhgfsghqqsdqsdsqddsd
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Why are there lasers in a bullet-hell game?
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How about something not trivial maybe.
HOURAI EFFIN' JEWEL LUNATIC.
Is it just about making a huge dash whenever there's enough space, then switch direction and fit myself into that tiny gap between the rice bullet waves ?
0/61 -ragequit. This and Scarlet Gensokyo are the only last spells I haven't cleared.
P.S. Patchy is the worst S4 boss ever.
But S4 bosses suck in general anyway :V
The trick with this card is that you have to switch directions when the bullets pause bouncing from the sides of the screen (listen to the sound of the bullets bouncing).
However, the timeframe to do this is pretty small and it's quite tricky. If you switch sides at the wrong time, it will likely result in death(bomb).
Yes, it sucks I know.
Why are there lasers in a bullet-hell game?
Why are there anchors in a bullet-hell game? :V
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Why are there lasers in a bullet-hell game?
They ain't lasers, they are SUPERFAST AND SUPERDENSE GATHERINGS OF BULLETS (http://touhou.wikia.com/wiki/The_Grimoire_of_Marisa:_Tenshi_Hinanai%27s_Spell_Cards)
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k how do i dont clipdeathed parsee's opener
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I didn't 1cc it...why ? GNAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARRRRGH (http://img27.imageshack.us/img27/6914/th039.png)
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ITT NDL raeg
seriously, wut
NDL is the one thing Patchy has that I can reliably do on any difficulty. Her Lunatic spellcards may smack me around like everyone else (or more so, since I suck at Touhou), but NDL is really, really simple.
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Speaking of NDL rage, I once spent about 30mins-1hr a few weeks ago studying videos and making a page-long note on the spell (with diagrams), which brought it down from a bomb-fest to 1-bomb on my first try.
I haven't played EoSD since then, so I don't have it memorized.
I've now lost those notes.
;_:
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NDL isn't too hard to figure out. Its not like you have to remember a complex path of movements. Just what order you have to make your movements.
I don't have any Patchy complaints. She is very fun but hitbox sizes of bubbles screws me over a lot on Emerald Megalith and Bury in Lake... not too much the latter.
EDIT:
Here's (http://www.dailymotion.com/video/x3lu6k_let-s-play-eosd-stage-four_videogames) where I learned pretty much everything about EoSD lunatic.
Although some points are a bit outdated.
Oh yes, i remember that LP. Awesome stuff. Apparently made back when the post-midboss Sakuya part was considered bullshit... and when people complained about Hong's first spellcard. No wonder Kefit was the first to 1cc that thing in the west. (AFAIK)
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People have trouble with Non-Directional Laser? ???
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Cirno opener => Rage quit and retry (lunatic)
I...I...die...ON NIGHT BIRD NOOOOOOOOOO SHAME ON MY FAMILY TT____TT
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I don't ever remember being bs'd by hitboxes1 in a non-touhou shmup or attacks being stupidly hard. They are either manageable or hard, but fair2.
Touhou has too many of these "oh come on" moments3.
1. EoSD is the only one with "inconsistent" hitboxes; if ZUN decided to change the size of the bullets from game to game, then :dealw(ry
2. Elaborate "stupidly hard" for me.
3. Actually, let me try putting 2 and 3 together. You're saying the attacks in Touhou aren't fair, and have some form of "fake" difficulty in them, right?
That's like Chuck Norris coming and telling us "oh karate is so easy, I'll show you how to kick ass tomorrow"
I'm not "one of the best" at Touhou, really. Really, I might be part of the upper %age of the players that 1cc'd UFO Lunatic (guesswork), but there's a hueg gap between me and the "superplayers" (yukarin, AM, HS, Kagamin [or w/e he uses now], etc.).
Playing in the morning, I'm doing fine at this point but there were panic moments where a bomb wasn't even needed. So in other words, I'm looking something like this:
(;一_一)
While trying to play. All I see are basically blurs on the screen. That, and I don't normally use Marisa so controlling is awkward for me.
EDIT: And this (http://replays.gensokyou.org/download.php?id=7407) is the result.
(http://i60.servimg.com/u/f60/12/80/32/92/th/untitl42.jpg) (http://www.servimg.com/image_preview.php?i=391&u=12803292)
What did you expect me to do? Try and pull a GIL? (Oh, and deathbombs counts as deaths despite not actually dying)
Anyway, the replay contains Cirno "shotgun" demonstration, and NDL demonstration for the interested. Tip: Use the Vsync patch to speed through the replay. Though, watching Kefit's LP should've been enough for you already.
People have trouble with Non-Directional Laser? ???
Apparently so.
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2. Elaborate "stupidly hard" for me.
3. Actually, let me try putting 2 and 3 together. You're saying the attacks in Touhou aren't fair, and have some form of "fake" difficulty in them, right?
2) Sylphae Horn High Level. DBDB. Cat Walk. BoWaP. BOOKS. Insect Nest. Princess Undine. Midboss Orin. Nazrin Pendulum. Kogasa's bullshit nonspell on Lunatic. Parasol Star Memories. Bone Dry Monster. Anchor spam. Greatest Treasure. Shou's second nonspell. Vajra. Magic Milky Way. Hina's spellcards. Hydro Camouflage. st4 waterfall. Momiji. Peerless Wind God. Overly Bright Guest Stars. Source of Rains. Midnight Anathema Ritual. Yamame's opener. Kanako's opener.
Happy? :V
3) Last EoSD attempt, I had Cirno stay all the way to the right during Hailstorm and I had no way to reach her.
Same for most of EoSD st6(sometimes I perfect until Scarlet Meister, sometimes everything seems impossible)
Patchouli. Why the fuck does she have to flail around like an idiot.
Basically, 1) random movement deciding everything in some stages.
And Hell God Sword is fair AND fun.
Shou's second nonspell. I doubt ANYONE can do it constantly.
UFO st5 final spam.
The difficulty is way too jumpy - it goes from simple streaming to crazy walls, then it feels like Normal. I doubt ZUN did ANY playtesting AT ALL.
Some of the attacks are borderline possible and any normal person would think "okay dude, you went overboard with this, make it a little more possible" but it feels like zun just put up :zundwi: and released the game to piss everyone off.
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Byakuren: Hello there Jelly, I see you've come to defeat me with Marisa B. Mind if I clipdeath you on my last spell card?
Me: Actually I would-
Byakuren: KTHNXBAI!
Jesus hell.... I blame Marisa for having a crappy shot/bomb. Oh well, I guess I'll just have to try again.
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2) BoWaP. Kogasa's bullshit nonspell on Lunatic. Kanako's opener.
Happy? :V
The rest may be debatable, but these are definitively no BS. The first one is a very definite pattern that is the same every time and cannot wall you, it is just quite clipdeathy. The seconds one I don't even know what you mean. The only Kogasa nonspell that may prove difficult is the one where the bullets split up into two bullets halfway down, and if you are having problems with that, go up to the point where the bullets actually split and it becomes easy. Kanako's opener is the definition of raw fair dodging difficulty.
I agree on the random movement in EoSD, though. :V
I doubt ZUN did ANY playtesting AT ALL.
More likely, through many testing runs and actually knowing the code, he worked out a working path early on and thus didn't notice how difficult it is if you don't move in this path. This happens very easily, trust me on this one.
On topic: Why can I do EoSD stage 6 lunatic with only 2 deaths, jet keep dieing and restarting on stage 1 before midboss Rumia?!
Sometimes I get the feeling that my skill behaves like a trigonometric function...
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We are talking about Lunatic, right?
Kanako's opener is fucking nuts.
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Finally managed to 1cc EoSD with Reimu and Marisa A and B! Great! Let's go to the extra stage! We made it to Flandre with 3 lives and a full set of bombs! Awesome! Let's lose two lives, both with a full set of bombs on Laevateinn because we don't know how to push left or right on the keyboard! Now let's completely forget what Maze of Love looks like! OH FIDDLESTICKS!
Byakuren: Hello there Jelly, I see you've come to defeat me with Marisa B. Mind if I clipdeath you on my last spell card?
Me: Actually I would-
Byakuren: KTHNXBAI!
I think I lost my last life on the last fifth of Byakuren's final spell cards 4 or 5 times before finally managing to beat her. That led to some rather amusing keyboard-mashing hissy fits.
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We are talking about Lunatic, right?
Obviously.
Kanako's opener is fucking awesome.
Fix'd.
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We are talking about Lunatic, right?
Kanako's opener is fucking nuts.
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2) Sylphae Horn High Level. DBDB. Cat Walk. BoWaP. BOOKS. Insect Nest. Princess Undine. Midboss Orin. Nazrin Pendulum. Kogasa's bullshit nonspell on Lunatic. Parasol Star Memories. Bone Dry Monster. Anchor spam. Greatest Treasure. Shou's second nonspell. Vajra. Magic Milky Way. Hina's spellcards. Hydro Camouflage. st4 waterfall. Momiji. Peerless Wind God. Overly Bright Guest Stars. Source of Rains. Midnight Anathema Ritual. Yamame's opener. Kanako's opener.
Happy? :V
I was expecting a lot of these. I'm also surprised that various other Spell Cards didn't appear on this list. Though, you could just be skipping on these. Either way, trend noted. Generally speaking anything that blocks your movement creates "fake" difficulty (read: prone to clipdeath). There are also a few ones that don't sit well with this trend. Kanako's opener for example. Which is the best thing ever; 10-14 seconds of straight up dodging. I don't recommend anything longer because your eyes would start to do strange things :V
Same for most of EoSD st6(sometimes I perfect until Scarlet Meister, sometimes everything seems impossible)
The only things in Stage 6 which I consider to be unfair are Remi's first, and third SCs. Everything else falls under doable, regardless of where Remi is on the screen. Yes, that includes Scarlet Meister. Though, it's sensible enough to bomb it in an actual run when you're low on resources to prevent failing a 1cc.
Patchouli. Why the fuck does she have to flail around like an idiot.1
Basically, 1) random movement deciding everything in some stages.
And Hell God Sword is fair AND fun.2
1 Because it's the mechanics; I'm fairly sure that a large portion of the non-Touhou shmup bosses also move around randomly as well. Of course, I've also seen bosses move in a fixed path, essentially making it a 100% memofight (obviously; boring).
2 'course. Because the bubbles aren't X-Box hueg :V
Shou's second nonspell. I doubt ANYONE can do it constantly1.
UFO st5 final spam.2
1>:3
2 If it's fairies, it's raw dodging. If it's the orbs, then that's easy provided you have the "cutting" power.
:zundwi:
I just had the best idea ever.
I blame Marisa for having a crappy shot/bomb.
;_;
Warning - while you were typing 5 new replies have been posted. You may wish to review your post.
...
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Wait, didn't you tell me 1 month ago that you aren't consistent on Shou's second? :V
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Marisa B!
Marisa A is great.
[EDIT]: See Baitys message.
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Wait, didn't you tell me 1 month ago that you aren't consistent on Shou's second? :V
That's 1 month ago. This is now. With Broken!ReimuA, I have a 70% survival rate.
Also, I planned on making subtle references (http://amamam.ivyro.net/) to other players, but I decided not to in that post :V
Marisa B!
Marisa A is great.
;_; (http://replays.gensokyou.org/download.php?id=5943)
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That's 1 month ago. This is now. With Broken!ReimuA, I have a 70% survival rate.
So it's fixed or something?
also 70% ain't consistent broski
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I 1cc UFO normal with SanaeA to unlock extra...and it didn't unlock, I rage
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So it's fixed or something?
Semi-random laser alignment. The "aiming" of the ring(s) of bullets is / are also bounded between a fixed arc based on the third set of lasers. On a first impression, you (or anybody really; including myself at one point) would think it would be BS because the "space" you're given is quite small and restricting.
also 70% ain't consistent broski
If it's not consistent then what is it? Because I think 70% is quite consistent (http://en.wiktionary.org/wiki/consistent).
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I always find that either the bullets fit right in the gap between the lasers and one wave goes pretty much everything at once, which is...luck based :V
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Shou's second nonspell. I doubt ANYONE can do it constantly.
Hi. o/
I always find that either the bullets fit right in the gap between the lasers and one wave goes pretty much everything at once, which is...luck based :V
Protip: go to the left for more breathing room.
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Hi. o/
Normal people only :V
Protip: go to the left for more breathing room.
that's why I don't like touhou that much anymore
"do this to make it easier"
"this is impossible at the bottom"
"follow this path"
"you are doing it wrong"
I just want to fucking dodge. Not follow some set of rules made up by a permanently drunk dude.
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Normal people only :V
But, you're talking about Lunatic difficulty, right? So naturally, the only people who can do it consistently are well, the Lunatics :V
"do this to make it easier"
"this is impossible at the bottom"
"follow this path"
"you are doing it wrong"
It's all the same thing, just worded differently! It's still possible to everything by sightread; it's just that it's a known fact from experimentation that going about it in a certain way makes it easier; doesn't this apply to all shmups? Example, when a boss shoots bullets that bounce off the bottom of the screen (hint hint), wouldn't the general consensus of advice be "get off the bottom"?
I just want to fucking dodge.
***DBDB. Cat Walk. BoWaP. BOOKS. Insect Nest. Midboss Orin. Parasol Star Memories. Bone Dry Monster. Anchor spam. Greatest Treasure. Shou's second nonspell. Vajra. Magic Milky Way. Hina's spellcards. Hydro Camouflage. Peerless Wind God. Midnight Anathema Ritual. Yamame's opener. Kanako's opener.***
The difficulty is way too jumpy - it goes from simple streaming to crazy walls, then it feels like Normal.
Ok, I appear to be missing something. Therefore
(http://i34.tinypic.com/4sz0iq.jpg)
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We are talking about Lunatic, right?
Kanako's opener is fucking nuts.
To quote someone I can't remember, he said of that attack that "it sucked really really really really really really really really really really really really bad". It's incredibly fast, and hypnotizingly difficult to read. It's essentially a forced bomb, because basically you're not consciously dodging, it's your subconcious using peripheral, unfocused vision.
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What's with all this useless talk about 'BS' patterns?
You guys are given bombs for a reason. Use them.
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I continue trying to beat SWR Story Mode on Normal with all characters.
except that nearly every time Tenshi's final spellcard demolishes me augh
(Sorry if I'm not supposed to bring up the fighters here. >.>)
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It's all the same thing, just worded differently! It's still possible to everything by sightread; it's just that it's a known fact from experimentation that going about it in a certain way makes it easier; doesn't this apply to all shmups?
Not really. How can you sightread stuff like Trauma in the Glimmering Depths or Guest Stars? I fail every single MoF card because I didn't bother to learn them.
Red Frog is also apparently easy, yet I find it bullshit because you got to move in a certain pattern or you get walled. Same for NDL, go in one direction to trivialize it, go in other to die. And the game gives no indications on how to move.
Try to sightread Terrifying Hypnotism. Until somebody pointed out that the bubbles shoot in the direction the lasers turn, I couldn't survive a single round.
Or Ichirin's second to last card.
Or UFO in general.
I couldn't 1cc Hard until somebody pointed out that my UFO chaining route was crap, so I spent 3 hours figuring out a better one and shat on it on my first attempt.
Tricks in Touhou don't make some attacks easier, they break the game.
Why can't bosses simply dump a ton of shit on me without any gimmicks or patterns?
Ok, I appear to be missing something. Therefore
Touhou is imbalanced.
Kanako's opener is basically WTF, Medoteko is apparently easy mode, her second nonspell is just right left right left without any actual dodging - while one of her earlier attacks is extremely hard.
Stage 1 or stage 6, the difficulty is all over the place.
Why did ZUN change Yuugi's first spell anyways? That thing isn't even Easy, it goes into a tutorial.
anyways, this discussion is stupid
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Protip: go to the left for more breathing room.
Tried this.
Shou moves to the left hand side of the screen in two waves.
*presses X*
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Not really. How can you sightread stuff like Trauma in the Glimmering Depths or Guest Stars? I fail every single MoF card because I didn't bother to learn them.
Fun fact: I never bothered learning either. I actually did sightread capture "Trauma in the (ry", but that may have been because I played on a lower difficulty first; needless to say, I was able to sightread capture it on Easy the first time I played. The same kind of principle applies for "Guest Stars"; it just happens to "wall" you in if you ignore the lasers bouncing off the sides of the field. Regarding learning, I have still yet to learn "Guest Stars", all I do is sightread it every time because the lasers move that slow. Bit blinding on the eyes though.
Red Frog is also apparently easy, yet I find it bullshit because you got to move in a certain pattern or you get walled. Same for NDL, go in one direction to trivialize it, go in other to die. And the game gives no indications on how to move.
"Red Frog" can be done starting anywhere on the screen, and it's concept should be picked up within the first 5 seconds of it starting. Besides, that's an Extra Spell Card and for the purposes of discussion, shouldn't really count. Why? Because Extra Stages are gimmick based. Example, "Honest Man's Death".
NDL, it's possible to go both ways actually. The game does give an indicator on how to move believe it or not. Assuming a really high intuition (ha, most likely not but let's just say so for the sake of argument) you would by the end of the 2nd cycle, realize that the laser pattern alternates. Though, this is definitely stretching my argument so I'll stop there for this point :V
Try to sightread Terrifying Hypnotism. Until somebody pointed out that the bubbles shoot in the direction the lasers turn, I couldn't survive a single round.
Done actually. Believe it or not, it was all FEAR games as the Spell Card name suggests. I have a quote here from a certain person who commented about "sightreading" it:
for luna, 'terrifying hypo' 's yellow bullets seem to be pushing you to move away from the giant bubble stream. i don't know about this, but it's what i noticed after doing it the first time. the only thing i actually died to from what i recall were the yellow bullets themselves because of the effect of the bullets themselves; you get dragged into the hypnotic pattern and lose sight of your hitbox particularly if you use marisa as she dresses in darker colours making it harder to see. naturally, unable to see yourself in an attack is a bad thing, i probably would've survived more if i hammered shift to give myself a blaring signal where my hitbox is - 3-
...if
can't say anything about hard or lower though unfortunately
Refer to attachment for details...? See end of post.
Or Ichirin's second to last card.
Understandable; I'll leave this. I actually forgot about this.
Why can't bosses simply dump a ton of shit on me without any gimmicks or patterns?Touhou is imbalanced.
Because "dumping a ton of shit" on you is apparently classified as BS? Besides, Touhou is all about the patterns, isn't it?
Why did ZUN change Yuugi's first spell anyways? That thing isn't even Easy, it goes into a tutorial.
Go download the trial from his site and find out?
anyways, this discussion is stupid
Quite. And it'll just loop itself until infinity.
I originally had a question here, but couldn't word it right, so I decided on this instead:
I just want to fucking dodge.
So quickly jumping back to this point, can you provide (an) example(s) from a target non-Touhou shmup?
Alright, that's enough walling for today; after the examples that will be it.
...what a good typing exercise.
Tried this.
You can also move to the right side if you so wish. And Syou constantly moving to the left isn't a bad thing at all; when it comes to the extremeties, the lasers can go off-screen and never return back on-screen to clip you from that side.
Attachment is broken and should not exist.
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Same for NDL, go in one direction to trivialize it, go in other to die. And the game gives no indications on how to move
...um...when the lasers move to the left, you should move to the left so you don't smash into them? :V
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Actually, screw that, here's why he changed it:
(http://i60.servimg.com/u/f60/12/80/32/92/th/untitl43.jpg) (http://www.servimg.com/image_preview.php?i=392&u=12803292)
Picture trying to do that with with a non-Forward Type, and then you'll understand why he changed it.
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Some examples of other games?
I originally had a question here, but couldn't word it right, so I decided on this instead:So quickly jumping back to this point, can you provide (an) example(s) from a target non-Touhou shmup?
Esp.Ra.De's second to last boss.
Constant dodging, hard, but never too hard.
The background also has to do something with how fun the game is - Touhou's static backgrounds compared to say, again, Esp.Ra.De's stage 4. (http://www.youtube.com/watch?v=eNUy_qkkDPg)
Fast scrolling, explosions, lots of bullets, but never crossing the line between fair but hard and bullshit.
To not be a complete ass, Touhou attacks which I like:
VoWG, Fantasy Seal: Fader, Asteroid Belt, Ephemerality, Astronomical Entombing, Game of Rising, Chaos Dance, Flower Dream Vine, Extreme Color Typhoon, Grudge Bow, Q.E.D.
Patchouli could be potentially fun if EoSD had better hitboxes. Put her into IN complete with spell practice and she becomes one fun fight.
Yeah, I know that spell was changed because it was too hard...but my point is, why did he change it so much that it's laughable even on Lunatic?
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The background also has to do something with how fun the game is - Touhou's static backgrounds compared to say, again, Esp.Ra.De's stage 4. (http://www.youtube.com/watch?v=eNUy_qkkDPg)
Fast scrolling, explosions, lots of bullets, but never crossing the line between fair but hard and bullshit.
I swear I've heard similar. I wonder who from :V
Yeah, I know that spell was changed because it was too hard...but my point is, why did he change it so much that it's laughable even on Lunatic?
When you think about it for a bit, it's actually quite difficult to balance. Considering the nature of the components of the Spell Card (e.g. destructible rings) and the large differences between Shot Types, it's quite difficult to find a compromise. Even at this point (of being trivial to Forwards), Aya!Reimu still has difficulty with this Spell Card at 2.xx Power and above.
EDIT: ...this Topic Title isn't as awesome.
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I swear I've heard similar. I wonder who from :V
I don't get this :V
ZUN could just entirely scrap that card and make it a different one. The idea is pretty bad by itself.
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I swear I've heard similar. I wonder who from :V
I wonder if it was from me. :V
While we're on the subject of fun stages, I just have to plug Dodonpachi Stage 6 (http://www.youtube.com/watch?v=Z_tbt0zbafw&feature=channel). I've mentioned this stage before, but it really is so consistently varied, challenging, fair and fun... I'd probably go as far as to call it my favourite shmup stage section. It's also nice and colourful, for those complaining about the palette. :V
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if it ain't got more colours than the gay pride flag, it ain't fun
/fanboy
but yeah, st6 DDP is fun :V
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Why can't bosses simply dump a ton of shit on me without any gimmicks or patterns?
Peerless Wind God would want a word with you :V
OH, and Grudge Bow's timeout phase >:3
Fast scrolling, explosions, lots of bullets, but never crossing the line between fair but hard and bullshit.
Despite having less play time than you, I've seen most if not everything of Touhou, and I can say it is fair but hard and not bullshit.
Try to sightread Terrifying Hypnotism. Until somebody pointed out that the bubbles shoot in the direction the lasers turn, I couldn't survive a single round.
Doesn't the yellow wave pretty much force you to go against the lasers' turn ? :V
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Random crap is what usually leads to walling. Not counting stuff that needs to be memorized to avoid it.
More IN/MoF/SA Danmaku or random stuff that isn't luckshit like most of EoSD and UFO. PCB isn't much better for me, but maybe I'd change my mind on that if I played it more.
I don't mind read and dodge, in fact I prefer it over micromem as well, but I'll take micromem over luckshit randomness.
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All one-player shmups are nothing but complete memorization-fests. Whether it's Touhou or Cave or X-Multiply or whatever. If you don't think that Cave games are all memorization, then you've never put actual serious effort into scoring in one of them. Guess what, it's all memorization, just as much as it is in Touhou.
The stages are all the same, with enemies appearing in the same place every time, shooting patterns that act in the same way every time, that you approach using the same strategies every time. If you're playing these games the way they were meant to be played, the only twitch-dodging you'd be doing would be during attacks that you find trivial anyway. Anything else, you'd trivialize with a bomb, which is itself a form of memorization.
Yep, it's all memorization. You want gimmickless pattern-reading, go play some Tetris or some shit.
...
Kay, how was that? sry, I'm new to this whole trolling thing.
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Angry smashing keyboard fight: vs Aya Lunatic Match Mode in PoFV :V
That wind god girl is a haxxor :V She didn't even need to use bomb after 30 minutes torturing me :V
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Random crap is what usually leads to walling. Not counting stuff that needs to be memorized to avoid it.
More IN/MoF/SA Danmaku or random stuff that isn't luckshit like most of EoSD and UFO. PCB isn't much better for me, but maybe I'd change my mind on that if I played it more.
I don't mind read and dodge, in fact I prefer it over micromem as well, but I'll take micromem over luckshit randomness.
This, but partly. I still love figuring out the gimmick for the non random rain spell cards.
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I actually prefer non-random patterns that start in different random positions. For example, in many boss nonspells, the boss randomly jumps to place to place and creates the same pattern. That requires reading and dodging and a bit of memory. I like that.
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Bosses should throw semi random shit, but it should be fair.
Books are stupidly hard, same goes for Peerless Wind God.
I don't mean completely random...I mean something like this (http://www.youtube.com/watch?v=ptEa3fcJHSg#t=5m16s)
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Wait (http://img168.imageshack.us/i/wait.png/) What ? (http://img109.imageshack.us/i/whatc.png/)
Everything before Byakuren was a accomplishment...I think I never deathbombed that good...before Byakuren...
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Bosses should throw semi random shit, but it should be fair.
Are we talking about danmaku shooting games here or?
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Why the hell can I not capture Terukuni Throughtout the World? I thought this thing was supposed to be her easiest spellcard.
I've fucking captured Peerless Wind God twice today bringing me to 3 captures on that and got close 3 other times today, but I can't get close on this supposedly easy one.
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I watched the DDP S6 video and what i saw was a player spending a crapload of bombs whenever redirecting didn't serve. Has anyone outside of japanese super-playership even perfected that?
Try to sightread Terrifying Hypnotism. Until somebody pointed out that the bubbles shoot in the direction the lasers turn, I couldn't survive a single round.
I didn't know that but i still capture it consistently. I only really fail it with Marisa because of not being used to her movement speed.
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Are we talking about danmaku shooting games here or?
Are you saying that bullet hell=unfair?
I watched the DDP S6 video and what i saw was a player spending a crapload of bombs whenever redirecting didn't serve. Has anyone outside of japanese super-playership even perfected that?
There are some good western players which have perfected that stage.
It's not that hard, I've had runs where I went for 50% of the stage no bomb no death.
It's hard, but it never crosses the border between hard and bullshit.
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There are some good western players which have perfected that stage.
It's not that hard, I've had runs where I went for 50% of the stage no bomb no death.
It's hard, but it never crosses the border between hard and bullshit.
Is there any chance you could provide a video of that?
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There are some good western players which have perfected that stage.
It's not that hard, I've had runs where I went for 50% of the stage no bomb no death.
It's hard, but it never crosses the border between hard and bullshit.
Really?
It's not what you were talking about (or what this thread is really for) but since Dodonpachi was brought up, does anyone know of any perfect runs of this (http://www.youtube.com/watch?v=lsWhVhgEEV4) Hibachi using power style?? That more or less looks like the very essence of bullshit when that meter is filled (and even when it isn't, TBH). How about a perfect 1cc?
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It's hard, but it never crosses the border between hard and bullshit.
BS doesn't mean that an attack is too hard. BS means that an unusual amount of luck is involved in that the same attack (or stage portion) can suddenly form a nigh or even outright impossible pattern when it would be managable otherwise. This usually stems from too high randomization of the bullet patterns, which is why adhering to an at least somewhat specific pattern is a good thing.
You label stuff that is too difficult for you as bullshit and disregard the opinions of players who are better than you. Granted, there are some touhou patterns that are bullshit. Granted, you are without much of a doubt a better player than me. Granted, you have much more general shmup experience than me. And yet I can tell that you are being unfair towards the games, and I bet that the same problems you accuse touhou of are present in a similar manner in the bullet hell games you favor.
Kanako's opener is:
An attack that has a simple specific pattern that is randomized to such a degree that it is unmemorizable, yet it is always 100% fair in that the difficulty stays constant from beginning to end, it has a constant bullet density and it cannot throw walls at you; there are always openings. The attack is just difficult because it is fast.
My point is what I've said earlier: Kanako's opener is the opposite of bullshit. It is both very hard and completely fair at the same time.
Why can't bosses simply dump a ton of shit on me without any gimmicks or patterns?
A ton of shit without any patterns
???
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I watched the DDP S6 video and what i saw was a player spending a crapload of bombs whenever redirecting didn't serve. Has anyone outside of japanese super-playership even perfected that?
New goal acquired. :V
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Guys, I think you're taking Bananamatic's uncreative trolling a little too seriously.
Also...
It's not what you were talking about (or what this thread is really for) but since Dodonpachi was brought up, does anyone know of any perfect runs of this (http://www.youtube.com/watch?v=lsWhVhgEEV4) Hibachi using power style?? That more or less looks like the very essence of bullshit when that meter is filled (and even when it isn't, TBH). How about a perfect 1cc?
Hibachi
perfect runs
lol
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Is there any chance you could provide a video of that?
going offtopic, whatever (http://www.youtube.com/watch?v=UJAx5_0HiCg)
iirc he isn't japanese so yeah
anyways arcade shooters work a bit differently, they start out around Normal and end up somewhere past Lunatic. All in 5-6 stages.
Obviously, stage 6 is extremely hard to perfect for a non superplayer, so if you expect to give it a day and perfect it...this ain't touhou :V
Really?
It's not what you were talking about (or what this thread is really for) but since Dodonpachi was brought up, does anyone know of any perfect runs of this (http://www.youtube.com/watch?v=lsWhVhgEEV4) Hibachi using power style?? That more or less looks like the very essence of bullshit when that meter is filled (and even when it isn't, TBH). How about a perfect 1cc?
It's a game which was released in January...give them a chance >.>
Anyways, the first boss in that video(the huge war machine named Taisabachi) was already no missed so I doubt that Hibachi will last much longer...or Cave overdid it this time.
You can't really compare a Cave TLB to stage 4.
Also, later DDPs have hypers.
You label stuff that is too difficult for you as bullshit and disregard the opinions of players who are better than you. Granted, there are some touhou patterns that are bullshit. Granted, you are without much of a doubt a better player than me. Granted, you have much more general shmup experience than me. And yet I can tell that you are being unfair towards the games, and I bet that the same problems you accuse touhou of are present in a similar manner in the bullet hell games you favor.
Kanako's opener is:
An attack that has a simple specific pattern that is randomized to such a degree that it is unmemorizable, yet it is always 100% fair in that the difficulty stays constant from beginning to end, it has a constant bullet density and it cannot throw walls at you; there are always openings. The attack is just difficult because it is fast.
My point is what I've said earlier: Kanako's opener is the opposite of bullshit. It is both very hard and completely fair at the same time.
My point was that Touhou goes from WTF hard(Kanako's opener) to loleasy(her second nonspell)
Why not just make the first one easier and the second one harder and BALANCE THE GODDAMN GAME.
It's not -that- bullshit, just way too hard.
Patchouli on the other hand...how can I get the skill to stop her from making quick turns on every Princess Undine round, making me waste 2+ bombs because of poor design?
How to stop the bosses from camping on one side, preventing me to do any damage at all?
I still like PCB and IN - I can't find a single bullshit attack in there, the difficulty is balanced, the hitboxes are acceptable and there isn't too much memorization involved.
EoSD is ruined by randomness and hitboxes, MoF and SA require too much memorization and UFO tries to compensate for the high difficulty with an insane amount of extends.
Would you enjoy a shmup with 50 extends but every single attack being a solid wall?
Guys, I think you're taking Bananamatic's unintentional trolling a little too seriously.
fix'd
now, let's drop this topic and rant about failing attacks while the timer was on 0
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And yet I can tell that you are being unfair towards the games, and I bet that the same problems you accuse touhou of are present in a similar manner in the bullet hell games you favor.
Seen from my perspective they certainly are. If you fail to destroy enough enemies in DDP you can consider yourself walled. If you don't know what you are doing that's very likely to happen to you. The stages are long and if you don't deal with them right you are gonna spend a ton of resources getting through them.
Certain bosses also requires employing specific tactics to destroy and the final attack of the game are 100x more wtf than any Touhou attack i have ever faced. I just get destroyed.
If Banana's accusations are right then Touhou is BS and if mine are right then DDP is BS. It is pointless to discuss though. If i claim a certain part of DDP to be BS then someone will come along and tell me that if i do this and that i can make it possible. If Banana says something in Touhou is BS then someone will come around and tell him that if he does this and that he will survive.
In both games cases there is probably a solution for the vast majority of the games.
now, let's drop this topic and rant about failing attacks while the timer was on 0
You are right. It is pointless to discuss any further. I just had a few additional things to add but that's basically it. Even though that "drop this topic" is typical for a trolls who wants to appear grown. I'm certainly not accusing you of trolling though. It just might seem similar to trolling even though it is serious. I know all too well *thinks back on certain events involving me and DDP a loooong time ago.*
As for Touhou rage:
I keep dying to Scarlet Gensokyo - Not so much the bullets, more the bubbles. Their EoSD hitboxes are so annoying!!!
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protip: bomb every single large wave she throws and focus on getting under her so you can do more damage
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(http://i285.photobucket.com/albums/ll65/momijitsukuyomi/th_aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa.png) (http://i285.photobucket.com/albums/ll65/momijitsukuyomi/aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa.png)
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
Still, not bad for a first try in months.
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protip: bomb every single large wave she throws and focus on getting under her so you can do more damage
Right. That's good for survival. I want a capture. Right now i'm doing better at Scarlet Meister though. I have gotten close a bunch of times on that actually.
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Tried LLS Lunatic for the first time in a while. Game over on Stage 5 Yuka.
I bombed twice on Stage 2's stage part, twice on Stage 2 boss, died once at stage 2 boss, bombed stage 2 boss a third time. Died a few times on Stage 3. Don't remember how to do stage 3 preboss waves. Die before second stage 4 midboss because I don't know how to do that part. Didn't pay attention after second stage 4 midboss and get shot point blank. Died twice to Marisa. Failed completely at the stages.
This game is way too easy and should be doable with not much practice.
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I was near a wall, trying to face the wall of bullet that was coming and Marisa used a LV3...yeap...fuck you Marisa
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now, let's drop this topic and rant about failing attacks while the timer was on 0
You mean when you nearly got Kanako and an yahoo messenger popped up?
Heh.
I flamed my friend he almost deleted my nick.... ;__;
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You mean when you nearly got Kanako and an yahoo messenger popped up?
Heh.
I flamed my friend he almost deleted my nick.... ;__;
Well yeah, I was 1 second off 1ccing MoF lunatic on my first attempt in 2 months where I captured only 3 cards.
Also died as Astronomical Entombing was exploding.
also why is kefit online and not posting here etc.
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Rather demoralizing to realize that, 40-something attempts to 1cc UFO hard later, my ability to capture nearly every spell card is basically the same as it was after my first couple tries. Will I not improve at them at all? T.T
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Derp on Suwako's
opener
first spell
third spell
fourth spell
fifth spell
I still clear. I can so no death this stage if these don't happen.
Oh, and Suwa War and Red Frog suck. I don't know how to do either of them. Only need Suwa War though, I've captured all the others in that stage at least once.
Edit: Just derped enough that I didn't even get a chance at capturing Suwa War.
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So I've started trying to play MegaMari
Holy shit. A whole new way to rage at the touhou theme.
I raged less when I worked out how to change character.
I raged again when I kept hitting that button instead of jump.
raged some more missing key jumps or getting knocked back by well timed fairies.
God damn, how hard can a first stage be lol. Ease in guys lol. My best technique so far is pretty much when you hit a wall of fairies run through them and take damage as in those situations I cant find a better way out lol.
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ZUN, fuck you ??
Why did you make Aya so fast? It's so hard to beat her on PoFV.
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ZUN, fuck you ??
Why did you make Aya so fast? It's so hard to beat her on PoFV.
What difficulty? The more I cleared story mode with the various characters the easier she got. Pretty much everything she throws at you is streaming. It's completely different from Yuka (who I find easy 99% of the time), and Medicine (who never fails to be infuriating).
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Medicine generally kills me less than Aya does. I can expect to die to Aya 2-3 times. Medicine 1-2.
The problem with Aya is that she somehow gets near constant boss summons. And yes, the fight is streaming, but she forces you to the edge of the field then hits you.
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What difficulty? The more I cleared story mode with the various characters the easier she got. Pretty much everything she throws at you is streaming. It's completely different from Yuka (who I find easy 99% of the time), and Medicine (who never fails to be infuriating).
Normal, cuz I'm lame. It's not so much the attacks she throws on me, more like the aparent ineffectiveness of my attacks on her. I can't seem to hit her enough, she dodges everything.
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Normal, cuz I'm lame. It's not so much the attacks she throws on me, more like the aparent ineffectiveness of my attacks on her. I can't seem to hit her enough, she dodges everything.
The AI is bullshit. You just have to survive long enough until it lets you hit it (more like ramming the nearest bullet).
Shikieiki in particular is bad about this. I don't think I have ever damaged her on the first round (and certainly never beat her), and I've heard it's damn near impossible to do so.
-
Urgh god damn Yamaxanadu. Few times on PoFW I've got to that stage with no issues, and then just given up.
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ebarret said that it's about a 3minute timer for Shikieiki on Lunatic for nonbroken characters.
I've actually seen her live that long on Normal just to still beat me on a nonfirst round.
Basically, AI is cheating crap regardless of difficulty. The only difference is you're more likely to 1 life rounds 6-8 on Normal than Lunatic.
-
Its a shame that invincibility period manages to be so damned annoying. As otherwise I find the battle system on PoFW really entertaining. How you can choose to try and do them damage, or save some charge to counter attack spell cards, or how attacking those floating thingymabobs causes your smaller attacks to appear on their screen.
I might consider online play if I didn't generally suck at schmups as it is, without including the fact my controller and keyboard also suck, so stand a chance against the forums seasoned players - I do not lol.
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Aya dodges everything.
Even when she's all the way up there, and my gauge is level 4 already. I use everything, bullets spawn to her fucking face and all of a sudden I'm dead wtf just happenned?
-
everyone dodges everything.
for great justice
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ebarret said that it's about a 3minute timer for Shikieiki on Lunatic for nonbroken characters.
I've actually seen her live that long on Normal just to still beat me on a nonfirst round.
Basically, AI is cheating crap regardless of difficulty. The only difference is you're more likely to 1 life rounds 6-8 on Normal than Lunatic.
Are only Aya and Medicine considered broken? Reimu and to a lesser extent Tewi have a decent time against the AI since their EX attacks screw around with it and they end up getting walled/hit by them, and I'm not sure what's up with Cirno.
My experience is that on normal I can usually expect Shikieiki to last about 2:15-2:30 without getting hit at all unless she has two or so flowers. If it's the first round I'm screwed anyway, no exceptions.
Despite someone on another board telling me Extra was easy, I say he's full of it. I hate Komachi's scope, I hate her charge attack that usually doesn't hit anything. And then there's the usual speed increase for projectiles (especially the snowballs) that is part of going from Normal -> Extra. The fact that the AI folds shortly after the timer running out doesn't make up for the fact that there is a lot more spam that's noticeably faster than I'm used to dealing with.
-
for great justice
Except I just wish I had them ziggys to take off at those times. Would help.
-
Are only Aya and Medicine considered broken? Reimu and to a lesser extent Tewi have a decent time against the AI since their EX attacks screw around with it and they end up getting walled/hit by them, and I'm not sure what's up with Cirno.
- Aya and Medicine are broken because the AI can't deal with their EX attacks at all;
- Cirno is considered broken because if there are two or more icicles moving down together straight into the AI, it'll only try to dodge after it has been trapped between them; most people have had more luck with it than me, to be honest, and it seems to be rather reliable, but I can't guarantee anything;
- Reimu's and Tewi's balls can hit the AI outside the timers but don't count on it. It will work eventually, though.
These (plus Shikieiki's boss laser) are the attacks which can hit the AI without requiring any strategy from the player; Reimu can trap the AI rather reliably with her L2s and L3s, and in fact that's how I've beaten lunatic Shiki in match mode, but just spamming these without thinking will only get most of it reflected back at you for a quick, horrible, unavoidable death. If you do put together a plan, though, you can do anything (http://www.youtube.com/watch?v=ksh09yatS_8).
As for Shiki's lunatic story mode suicide timers: expect to need three minutes in the third attempt, maybe a bit less in the fourth. I've beaten her on rare occasions in three and a half in the second, but I've also failed to beat her a few times in three and fourty seconds; not sure what the timer is for the second round to be honest. Also keep in mind that stopping shooting to reduce bullet density could postpone the timers; I've never tried it, but since extra mode stops the clock if you don't shoot for a few seconds, I think it's safe to assume the same happens behind the curtain in story mode.
Difficulties below lunatic are just a blur for me, to be honest. It is possible that it takes longer to beat the AI in these, though, since if the timers are the same, the chances of the AI randomly running into a bullet at every "checkpoint" are lower due to lower bullet density.
tl;dr;
Try again; fail again; fail better.
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IN, Stage 6B, I make it to Kaguya's Survival Cards and FAILED everyone one of them before the "This card is almost over" even began/more then 15 seconds on each, cept one of them which only had 14 seconds left when I got slapped.
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I keep clipping stuff in no death attempts, which actually gives me an excuse to try capturing Suwa War because then I don't feel like autobombing it to prevent a death. Of course, I then die to that as well.
Marisa's hitbox :(, but it's not like I'd do any better with a Reimu shottype since MarisaC seems to be the best at actually fighting Suwako.
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It has been long since someone complained about UFO, so
WHY THE FUCK IS UFO HARD MULTIPLE TIMES HARDER THAN EVERYTHING ELSE IN THE SERIES ON LUNATIC
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Sorry but I had to ...
IN
can't find a single bullshit attack
the difficulty is balanced
the hitboxes are acceptable
there isn't too much memorization involved.
MoF and SA require too much memorization
WHAT
As far as I've seen everything in Touhou is possible. Surely some of them are luck-based, that's when your skill comes to play. Even Astronomical Entombing is "fair", I don't see why the rest is not. It's simply lack of practice.
About Kanako, does switching the two non-spells make the fight any more balanced at all ? You will end up facing them both anyway. Besides, tackling the most difficult attack as soon as the battle starts, when your mind is most "stable" would be better, no ?
Normally you would go and regard a game as "bullshit" because it's too hard for you. This is perfectly normal. I don't like PCB, SA and even DDP (yet) for that exact reason, but that doesn't mean the games suck.
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Marisa's hitbox :(, but it's not like I'd do any better with a Reimu shottype since MarisaC seems to be the best at actually fighting Suwako.
What? Just use ReimuB. Neeeeeedles. The only cards you won't be directly under Suwako most of time are Snake eats the blahblah and Moriya's Iron Ring, and both of those are really easy.
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ALMOST captured Q.E.D and Scarlet Gensokyo jfdlsjfldskgjl
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Reimu is not fair in POFV, okay, but...Reimu in Shiki extra is just...
-_________________________________________________- Reimu is a bitch here
-
Sorry but I had to ...
WHAT
As far as I've seen everything in Touhou is possible. Surely some of them are luck-based, that's when your skill comes to play. Even Astronomical Entombing is "fair", I don't see why the rest is not. It's simply lack of practice.
About Kanako, does switching the two non-spells make the fight any more balanced at all ? You will end up facing them both anyway. Besides, tackling the most difficult attack as soon as the battle starts, when your mind is most "stable" would be better, no ?
Normally you would go and regard a game as "bullshit" because it's too hard for you. This is perfectly normal. I don't like PCB, SA and even DDP (yet) for that exact reason, but that doesn't mean the games suck.
I didn't say swap them around, just the first one could be made easier and the second one made harder.
And I don't get what you said...I said that IN is completely fair. Not that only Astronomical Entombing is, that's just one of my favourite cards.
-
It has been long since someone complained about UFO, so
WHY THE FUCK IS UFO HARD MULTIPLE TIMES HARDER THAN EVERYTHING ELSE IN THE SERIES ON LUNATIC
Nah, I've been complaining about UFO. Well, mostly complaining about my own inability to stop sucking at it. Perhaps I have some excuse for my abysmal capture record on so many of the cards?
Speaking of which, why am I now unconsciously moving towards the point at which Ichirin's lasers intersect? >.<
I swear I'm getting worse, not better. I USUALLY die with both bombs in stock. Hell, I just died to Kogasa FOUR times. No bombs.
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EoSD lunatic no focus lunatic 1cc failure which should really not have been the case. Seriously, this (http://replays.gensokyou.org/download.php?id=7451) is painfull to watch. Why am I not bombing when I should?
Played the entire Remilia fight without lives left and died on Scarlet Gensokyo.
This would have been an easy victory if THAT hadn't happened. >_>
Actually, the entire run goes from hax dodging to whythehelldidIdothat.
-
GRRR THIS IS LIKE THE 5TH TIME I DIE ON PRINCESS TENKO ILLUSION BECAUSE THE SPELL ENDS WHEN RAN TELEPORTS ON TOP OF ME!
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GRRR THIS IS LIKE THE 5TH TIME I DIE ON PRINCESS TENKO ILLUSION BECAUSE THE SPELL ENDS WHEN RAN TELEPORTS ON TOP OF ME!
That's the thing with PT, make sure to always end it near the bottom of the screen.
-
I like how I started an UFO run doing haxdodging and deathbombing like it were the easiest thing in the world, went to dinner, had a shower, came back and started doing unfathomable mistakes. A stage 4-5 worthy run ended on 3 instead, because hurfe durfe parsol stare meomeris adn last carde
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Played SWR Normal today. I haven't gotten everyones dialogue even though the patch was released ages ago. Played with Patchouli and had to use two freakin' continues! That character is damn incompetent... well, i know some people like to use her but when i tried to use her she would just suck sooooooooooooooooooo hard that its hard to descripe in words. She have no decent melee capabilities and half the time i tried to launch her fire ball she would do a tornado thing instead. During the final too matches i just wanted the pain to stop and if i had lost all lives at the end of Suika i would've just given up on that ending to get some peace at mind.
No, i don't really suck at the game. I normally 1cc with other characters. Its just Patchouli who didn't work for me, is all. Just needed to get some frustrations out.
Also. I sucked really hard at the STG's today. I would die to even the most trivial things. That's depressing when that happens but i always get on top of it again.
-
Wait, you used patchy and still used 2 continues on NORMAL? ???
I don't know what to say.
EDIT: Pro-tip, don't use Melee too much with Patch, abuse her C moves like hell from a distance. When they draw close (and they won't, since it is on normal), you can blow them away with something mid-range.
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It's getting kind of stupid how bad I've become at MoF Stage 1 Lunatic. I had great trouble getting past Shizuha without clipping something, and I would usually mess up on Minoriko if I lived. Then I gameovered on Old Lady Ohgane's Fire because the game didn't register a deathbomb. Twice.
I really detest MoF's kind of randomness, if you can imagine it being unique (Ohgane's Fire wouldn't count here though). Proof that it's MoF and not just me? This (http://replays.gensokyou.org/download.php?id=7465), made on my absolute first try in a few weeks (not exactly a perfect run, but close). Perhaps I really should devote more time to SA...
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That's the thing with PT, make sure to do everything from start to finish in the bottom half of the screen.
fixed
-
what the hell
what the hell
I couldn't 1cc SA Normal with MarisaB?
what
what the hell
-
I am still sucking at Touhou. Maybe i am sick...
Wait, you used patchy and still used 2 continues on NORMAL? ???
I don't know what to say.
EDIT: Pro-tip, don't use Melee too much with Patch, abuse her C moves like hell from a distance. When they draw close (and they won't, since it is on normal), you can blow them away with something mid-range.
I suck with Patchy. Much indeed.
-
The background also has to do something with how fun the game is - Touhou's static backgrounds compared to say, again, Esp.Ra.De's stage 4. (http://www.youtube.com/watch?v=eNUy_qkkDPg)
Yes, I like Touhou's static backgrounds: quite frequently in Cave games (DDP is bad for this) the bullets start merging with the background and I can't goddamn see them anymore.
And don't even get me started of Battle Garegga pre-visibility-patch. The bullets might equally well actually BE invisible, I can never actually see them until they wind up hitting my ship and I die. Over and over and over again. Augh.
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I was trying to do something interesting but mathematically challenging in danmakufu. Scroll down a little.
let shit=0;
function PredictShot(x, y, v){ //(x,y) = starting point, v = bulletspeed
let t; //time to the impact
let tx; //target x coordinate
let ty; //target y coordinate
let tang; //angle to target point
let px=GetPlayerX;
let py=GetPlayerY;
let pspeed=0;
if(GetPlayerMoveState==MOVE_SLOW){ pspeed=GetPlayerInfo(PLAYER_SPEED_LOW); }
if(GetPlayerMoveState==MOVE_NORMAL){ pspeed=GetPlayerInfo(PLAYER_SPEED_HIGH); }
let pmx=0;
let pmy=0;
if(GetKeyState(VK_LEFT)==KEY_PUSH||GetKeyState(VK_LEFT)==KEY_HOLD){ pmx--; }
if(GetKeyState(VK_RIGHT)==KEY_PUSH||GetKeyState(VK_RIGHT)==KEY_HOLD){ pmx++; }
if(GetKeyState(VK_UP)==KEY_PUSH||GetKeyState(VK_UP)==KEY_HOLD){ pmy--; }
if(GetKeyState(VK_DOWN)==KEY_PUSH||GetKeyState(VK_DOWN)==KEY_HOLD){ pmy++; }
if(pmx==0&&pmy==0){
tx=px; ty=py;
tang=atan2(ty-y, tx-x);
t=( ( (ty-y)^2 + (tx-x)^2 )^0.5 )/v;
shit=t;
} else{
let vpx; //horizontal player speed
let vpy; //vertical player speed
if(pmx==0){
vpx=0; vpy=pspeed;
}
if(pmy==0){
vpy=0; vpx=pspeed;
}
if(pmx!=0&&pmy!=0){
vpx=pmx*pspeed/(2^0.5);
vpy=pmy*pspeed/(2^0.5);
}
// tx=px+t*vpx; ty=py+t*vpy;
// <> t=(tx-px)/vpx; t=(ty-py)/vpy;
// t= ( ((tx-x)^2 + (ty - y)^2)^0.5 )/v;
// t= ( ((px+t*vpx-x)^2 + (py+t*vpy - y)^2)^0.5 )/v;
// (px+t*vpx-x)^2 =( px^2 + px*t*vpx - px*x +(t*vpx)^2 -t*vpx*x +x^2 )
// (py+t*vpy-y)^2 =( py^2 + py*t*vpy - py*y +(t*vpy)^2 -t*vpy*y +y^2 )
// v*v*t*t= +-( px^2 + px*t*vpx - px*x +(t*vpx)^2 -t*vpx*x +x^2 + py^2 + py*t*vpy - py*y +(t*vpy)^2 -t*vpy*y +y^2 )
// + v*v*t*t - px*t*vpx - (t*vpx)^2 + t*vpx*x - py*t*vpy - (t*vpy)^2 + t*vpy*y = ( px^2 - px*x +x^2 + py^2 - py*y +y^2 )
// + (t^2)*(v^2 -vpx^2 -vpy^2) + t*(vpx*x -py*vpx -py*vpy +vpy*y) = ( px^2 - px*x +x^2 + py^2 - py*y +y^2 )
let tvara=(v^2 -vpx^2 -vpy^2);
let tvarb=(vpx*x -py*vpx -py*vpy +vpy*y);
let tvarc=( px^2 - px*x +x^2 + py^2 - py*y +y^2 );
// + t^2 * tvara + t * tvarb = tvarc
// + a*t^2 + b*t = c;
// + t^2 + t*b/a + (b/2*a)^2= c/a+(b/2*a)^2;
// + (t + b/(2*a) )^2 = ( c/a+(b/2*a)^2 );
// ++ t = ( c/a+(b/2*a)^2 )^0.5 - b/(2*a);
// +- t = -( c/a+(b/2*a)^2 )^0.5 - b/(2*a);
t = ( tvarc/tvara+(tvarb/2*tvara)^2 )^0.5 - tvarb/(2*tvara);
shit=t;
t = -( tvarc/tvara+(tvarb/2*tvara)^2 )^0.5 - tvarb/(2*tvara);
if((|t|)<shit){ shit=(|t|); }
// v*v*t*t= +-( px^2 + px*t*vpx - px*x +(t*vpx)^2 -t*vpx*x +x^2 + py^2 + py*t*vpy - py*y +(t*vpy)^2 -t*vpy*y +y^2 )
// - v*v*t*t + px*t*vpx + (t*vpx)^2 - t*vpx*x + py*t*vpy + (t*vpy)^2 - t*vpy*y = ( px^2 + px*x -x^2 - py^2 + py*y -y^2 )
// - (t^2)*(v^2 +vpx^2 +vpy^2) + t*(-vpx*x +py*vpx +py*vpy -vpy*y) = ( -px^2 + px*x -x^2 - py^2 + py*y -y^2 )
tvara=(v^2 +vpx^2 +vpy^2);
tvarb=(-vpx*x +py*vpx +py*vpy -vpy*y);
tvarc=( -px^2 + px*x -x^2 - py^2 + py*y -y^2 );
t = ( tvarc/tvara+(tvarb/2*tvara)^2 )^0.5 - tvarb/(2*tvara);
if((|t|)<shit){ shit=(|t|); }
t = -( tvarc/tvara+(tvarb/2*tvara)^2 )^0.5 - tvarb/(2*tvara);
if((|t|)<shit){ shit=(|t|); }
}
}
You see the walls of math terms down there? Yeah, there's a purely mathematical error in there. It could be a mixup of positive and negative, of x and y, a misplaced bracket or even a logical error in the entire math. Now I need to find it.
>:(
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Another completely derp fillied MoF Lunatic 1cc, this time with MarisaC.
Why can I not get a good run on this game with any of the shottypes?
-
If the AI for PoFV were a person, I'd train all the dogs in the neighborhood to go number 2 on it's lawn. Of course, the AI would be able to dodge ALL of those landmines regardless of direction, velocity, and number for well over 2 minutes. Also, Dragon, Lily White, Dragon is not a pattern I'm too fond of seeing either.
what the hell
what the hell
I couldn't 1cc SA Normal with MarisaB?
what
what the hell
I really, really wish I was capable of 1cc'ing SA. I really, really wish SA would work on my pc again. ;_;
-
So I continue spammed my way to Byakuren on Hard with ReimuB.
What the hell is this? How is this supposed to be beatable?
-
Played PCB Extra with Marisa A.
Made it up to Princess Tenko on my last life- that card was going to drop the point items I needed for the last extend to push the rest. Getting this far with Marisa was an accomplishment enough compared to Reimu hitbox.
So I'm trying to capture Princess Tenko, right. Ran keeps jumping around, I move down and misdirect the shots, then stick it out between the butterflies.
But then, while standing and letting the butterflies pass me... the first three are grazed, but the fourth kills me. What the hell? I figured all four of them were fired static. I'm 100% sure I didn't tap a single direction, I just sat there, three drifted through my sprite, the fourth inexplicably killed me.
-
Played PCB Extra with Marisa A.
Made it up to Princess Tenko on my last life- that card was going to drop the point items I needed for the last extend to push the rest. Getting this far with Marisa was an accomplishment enough compared to Reimu hitbox.
So I'm trying to capture Princess Tenko, right. Ran keeps jumping around, I move down and misdirect the shots, then stick it out between the butterflies.
But then, while standing and letting the butterflies pass me... the first three are grazed, but the fourth kills me. What the hell? I figured all four of them were fired static. I'm 100% sure I didn't tap a single direction, I just sat there, three drifted through my sprite, the fourth inexplicably killed me.
I wonder if that's the same thing that happened to me with Murasa's first card. I always whiff the last bullet because I was sitting on the wrong angle...
-
WHY CAN'T I PLAY UFO TODAY
Christ, this is Normal, I shouldn't have to reset S5 in practice six billion times because of clipping something.
-
S5
clipping
Laaaasers~
-
Stage 5 is just horrible. I bomb and die on this more than I do on SA's stage 5. Shou is the hardest Stage 5 boss in the series. And this is on Hard compared to Lunatic in the other games. UFO Stage 5 Lunatic must be a pain in the ass.
The only good things the stage have done for me today were letting me unlock it for practice and capturing Hard mode Vajra. Every other time I tried the stage, I got my ass kicked badly because of how unfair the stage is just like the rest of the game.
-
SA Normal.
Made it to Stage 3 once.
Not even mad, just numb.
-
Timed out Murasa's third nonspell.
Why's this in the rage thread? I ragequit after dying twice to Ghost Ship and once to Dipper and forgot to save the replay.
-
Rewording Krim's a bit, and you get my weekly* RAEG moment.
<Awesome Accomplishment>
Why's this in the rage thread? I ragequit after dying <Optional Number> to <Something Else> and / or <Something Piss Easy>.
Recent example: IN 4B No Focus with a Human Type for the Stage (perfect), plus timing out all of Marisa's non-spells up to a certain point. I initially die to "Stardust Reverie"... by misplacing it and moving up real close thinking it was the Spell Card that comes after. Later, I then proceed to die to the last non-spell for reasons I cannot fathom, and it was just Alt+F4 right there, on the spot. Followed by a table slam, a point at the monitor and (ry. I avoid slamming the keyboard for obvious reasons.
*Not really weekly, but it happens occasionally.
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I'm getting sick of SA Extra again D:
Why can I not do this? I can make it to Release of the Id without a single death... then bam it's all downhill.
100 attempts at Nine Syllable Stabs -- make that 101 -- and I still haven't surpassed Rorscach in Danmaku more than once.
Sigh.
-
I just hate Yuka in LLS extra. WHY ARE ALL HER ATTACKS SO RAPING AND VIOLENT?
-
I would like to know something. -.p How come when I'm shotting a boss, their health seems to drop at a freakin' SNAIL'S PACE, but then after I end up getting hit and die, suddenly the remainder of their health drops rapidly and I'm left going "WHY".
Furthermore, compare instances where despite the Health dropping by 0.0000002% per second, you manage to hold on and on and on, and RIGHT when you're about to finish off that last smidgeon of health, you get hit and die or deathbomb, and there goes your Spell Capture.
-
After a long time of Touhou abstinence, I tried myself on UFO once again... and at fail Kogasa mid on EASY.
Immediantly following commands: ESC->Up->Shot->Up->Shot
Next try: Alright, made it to Murasa without getting killed and a good score too - bam, death at Vortex Card. Bam - next death at Ghost Ship Harbor. Bam, second death on the same card. Alright, 2 lifes left <.< Stage 5, Nazrin comes up, no problem. I go further to Shou, and have only 1 live left - and get killed by her second non-spell.
I quit.
Next day, almost the same time, I say to myself: let's aim higher, so I start normal instead. Immediate death at Nazrin. New try - and I make it up to Shou's 3rd non-spell in a 1CC.
WTF?
-
I was playing EoSD Extra for the first time in god knows how long, using ReimuA cause I felt like challenging myself. Stage portion was okay, bombed all of Patchy's cards including a death bomb on her first (which is :dragonforce: since I never death bomb in this game anymore) and get to Flan with 4 lives.
Died on Cranberry Trap, but I always do with ReimuA, so I kept going. Died on Maze of Love but captured basically everything else. Then I'm interrupted and have to pause on the non-spell before Catadioptric. Still confident upon returning, I unpause and prepare to kick Flan's ass.
I died three times within 30 seconds, twice on that nonspell and once more on Catadioptric.
...why.
-
Kogasa and Ichirin are completely unfair BS bosses.
Parasol Star Memories is complete crap. Clipdeath, impossible to dodge attacks at times.
Super-Water Repelling Bone Dry Monster. What the fuck is this? This isn't even possible most of the time. And by that, I mean every single time I go against it.
Ichirin's opener is terrible.
Cloud World Kraken Strike, let's have those damn fists block randomly falling bullets making them impossible to read.
Hook Combo through Heaven and Earth: It seems random whether I'm on the wrong side or not.
Last spell is crap too.
Oh, Shou is terrible too as well. Nonspells are impossible to read. Radiant Treasure Gun is crap due to the bullets used. Vajra is a pain in the ass. The final spell clips me.
And this is on top of unfair stages. This is supposed to be Hard mode. I've only gotten to stage 6 once with continues with ReimuB. I've made it to stage 5 without continuing once with MarisA.It's not like any of the shottypes actually make this any easier.
-
Oh god I agree so much. You can't capture shit in UFO, your best bet is to stock up bombs.
-
What the HELL was that?
SWR Hard with Reimu. First three rounds without losing, lost one life to Aya and one to Iku, Then Tenshi...held on her first noncard with a sliver of life and canceled every shot perfectly and took off half a health bar. First card was fine, second she got a lucky tall pillar right under me something like SIX TIMES IN A ROW. then her second noncard, in which she once again perfectly canceled absolutely everything I did. What the HELL?!
-
[assorted rage]
Hook Combo through Heaven and Earth: It seems random whether I'm on the wrong side or not.
[more assorted rage]
I'm not going to argue with most of your post, as a lot of it is a combination of ridiculous read n' dodge and clipdeath rage, and I'm not going to stomp on your right to bitch about attacks that are read n' dodge and clipdeath rage.
Hook Combo, however, on the large scale, isn't random at all. The fists will always come from the same place, and their pattern will alternate every two waves (as for the bullets, I haven't investigated into whether they're static, aimed, or random, but that has nothing to do with being on the wrong side). I started trying to word out an explanation, but really, just watch a replay and pay attention to how the pattern works (if you're one of those people who has a really hard time learning by replay, I can try explaining it later, but I suck at explaining things).
-
I've captured lots of stuff on UFO Hard.
Parasol Star Memories Hard isn't that bad. Lunatic is some goddamn bullcrap, but on Hard I know for a fact I've got a really high capture rate on it. I'm not sure what to advise to help on it though.
Super Water-Repelling Bone Dry Monster, however, is bullcrap. Don't hestitate to bomb this one.
Cloud World Kraken Strike's whole POINT is to block off the view of falling bullets. It's a tough one, bombing is advised.
Hook Combo through Heaven and Earth is actually static, except for the random bullet directions - once you learn the weird figure-eight-ish motion involved with it, it isn't too bad - but if it makes you feel safer, bomb!
...And Scolding Scorch is really easy. Try to dodge it higher than lower, so you have room to retreat when it fires the fists at you - as opposed to trying to advance to dodge them.
-
so today i was playing sa s5 luni for literaly the first time in 8 months
it was going pretty well i had captured everything and wasnt cheesing anything out but then ghost wheels was like "hahaha you forgot how 2 do me u suck u little bitch" and i died
i was :< for a bit but then i got revenge by timing out orins last card without bombing or dying
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Ichirin's opener is terrible.
What the hell. You can't say this; it's arguably one of the easiest things ever. All you do is stand underneath and move to the side a bit and voila, you've dodged it. Seriously. In case you can't tell from the really large exaggeration, it's pseudo-static. So is Mid-Boss!Ichirin. So is the second non-spell. So is the last non-spell. Or if you want to play it without knowing this, it's look at one laser color, look at the other, position yourself between it; voila a "dodge". And if you're clipping yourself on the bullets that comes afterward, you probably shouldn't be playing the day you run into them.
Oh and Kefit posted. Hi!
-
This is a normal run:
max_lives_after_lunatic_Shou.jpg
Suddenly I feel like playing Shoot the Baity.
:parsee:
-
Why Youmu? Why? Why do I breeze through PCB Stage 1-3 Hard, manage the Prismrivers with only 2 Bombs used, and then arrive at you only to somehow lose five lives? Why are you doing this to me?
And then, you reappear in Stage 6, and I somehow manage to fuck up on your Midboss Spell. And I'm left with nowhere near enough resources to handle Yuyuko.
WHY YOUMU.
-
Suddenly I feel like playing Shoot the Baity.
:parsee:
At least I died on "Makai Butterfly". Which is what this post is about.
-
I was as flippant as to actually die twice on Shou which ZUN rewarded me with 1xx power basically crippling me for the rest of the fight. I think the main reason i never capture Vajra is because i never have power for it. This game would be much better if that power system didn't suck so much! >:(
And no, i don't wanna hear you tell me to bomb more. Its freakin' practice and i want to be able to actually play against stuff without fearing death. You might argue that playing with 1xx power is better for experience but the only thing it does for me is making me frustrated and killing my enthusiasm.
Whenever i die in Touhou practice i usually think, "meh, whatever. Failed that one. Fair enough. Let's see how we can do on the next one."
In UFO i think "FUCK! Now i have even less power to deal with the next attacks!"
Simply not fair and it saddens me. I really want to love UFO like the other Touhou's which is the reason i give the game that many chances. But the game don't want me to love me. It hates me. :(
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Oh my fucking god I fucking hate Touhou 08 Lunatic. Fuckfuckfuck. I HATE THIS GAME IT'S RUINING MY LIFE BAIDSNHSAOIPDB K>A?GWKG
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Okay, what the hell happened here (http://replays.gensokyou.org/download.php?id=7486)?
This was almost a MoF lunatic 1LC. :|
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Okay, what the hell happened here (http://replays.gensokyou.org/download.php?id=7486)?
This was almost a MoF lunatic 1LC. :|
At this rate, I wonder how long it will be before Jaimers' does a Perfect Clear of a Lunatic Story Mode.
...or at least Hard, which is actually remotely realistic.
-
Aya is the reason I'm not serious about trying it any time soon. If it happens, great, otherwise forget it. Plus there'd still be VoWG to ruin my day.
-
At this rate, I wonder how long it will be before Jaimers' does a Perfect Clear of a Lunatic Story Mode.
...or at least Hard, which is actually remotely realistic.
Haha, I don't think that will happen soon though, seeing as every Touhou game has at least one special attack that is complete bullshit and will make perfect runs extremely obnoxious. (PCB stage 6, Peerles Wind God, etc)
Hard mode though... >:3
EDIT:
I can't 1cc with SanaeB, but I just 1cc'd with SanaeA on my first try?
Seriously, what the fuck.
-
At this rate, I wonder how long it will be before Jaimers' does a Perfect Clear of a Lunatic Story Mode.
...or at least Hard, which is actually remotely realistic.
Mof 1LC != anything close to a perfect run due to the outrageously abusable bomb system.
Haha, I don't think that will happen soon though, seeing as every Touhou game has at least one special attack that is complete bullshit and will make perfect runs extremely obnoxious. (PCB stage 6, Peerles Wind God, etc)
It's far less that one obnoxious attack and far more the endurance factor multiplied by the percentage of the time you actually get good looking single stage practice runs. Hell, the bullshit attacks are almost a relief because instead of going "MOTHINGFUCKING SHIT" when you die on them you can just go "heh no one will care that I died on that garbage."
-
It's far less that one obnoxious attack and far more the endurance factor multiplied by the percentage of the time you actually get good looking single stage practice runs. Hell, the bullshit attacks are almost a relief because instead of going "MOTHINGFUCKING SHIT" when you die on them you can just go "heh no one will care that I died on that garbage."
I suppose if people are going for a perfect clear/1LC, one could still be inclined to rage at dying on a bullshit attack. Others might not mind, but in the eyes of the player (depending on who you are), a 1-death run really doesn't feel the same. It may not be as big a challenge as consistency elsewhere, like you've described, but it's still there and can't be ignored.
-
Hell, the bullshit attacks are almost a relief because instead of going "MOTHINGFUCKING SHIT" when you die on them you can just go "heh no one will care that I died on that garbage."
reminds me of when I blew a perfect utsuho fight on ten evil stars at the last second
let me rage again
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF-
dying on a bullshit attack sucks(spent a lot of time trying to perfect Nue, always died on grudge bow 4th phase), but what sucks even more is screwing up on something trivial and clearing that bullshit attack like nothing.
-
FUCK.
QED, lost my last life as the invincibility from my second to last bomb wore off.
-
dying on a bullshit attack sucks(spent a lot of time trying to perfect Nue, always died on grudge bow 4th phase), but what sucks even more is screwing up on something trivial and clearing that bullshit attack like nothing.
Oh god
I had a UFO Hard run just recently where I captured all cards on stage 1 and 2 (Yes, I captured Water-Repelling Bull-Shit Monster) and then proceeded to lose a life on every damn card Ichirin had.
Sigh.
-
Those damn *smashes head UFO's *smashes head keep *smashes head changing *smashes head COLOR RIGHT WHEN I NEED IT
-
Those damn *smashes head UFO's *smashes head keep *smashes head changing *smashes head COLOR RIGHT WHEN I NEED IT
*approach red UFO*
*spawn red UFO*
*mid-boss appears*
OR
*approach red UFO*
*red UFO becomes blue UFO*
*get blue UFO*
-
*approach red UFO*
*spawn red UFO*
*mid-boss appears*
OR
*approach red UFO*
*red UFO becomes blue UFO*
*get blue UFO*
Actually both but mostly the second one.
-
Attempted a NB MoF Extra at a half-asleep state.
Perfected the stage portion.
Clipped Wacko's opener.
Clipped Party Start.
/RAEG
-
So I decide to start practicing IN again since I haven't played it in a while
Try 1: Game over on boss Marisa
Try 2: Game over on boss Keine
Try 3: Game over on Midboss Keine
Why am I now doing worse each try?
-
Had to reinstall my copy of PoFV a while ago because it was crashing and I recklessly uninstalled the whole damn thing. Played through it SO MANY TIMES for the last week just trying to 1cc it all over again. Argh! How many times has Aya last to the 3 minute mark before? How many times has Shikieiki avoided getting hit once until the 2 minute mark before? But just now I managed to 1cc it with Marisa! I'm elated! It's been months since I've been this happy to see the credits roll!
Save Replay? Yes. Game crashes, replay is lost, nothing has changed when I restart the game.
-
Not a problem with your game alone, PoFV has terrible programming that makes it crash 90% of the time you save a story mode replay (see: ebarrett :V).
-
Not a problem with your game alone, PoFV has terrible programming that makes it crash 90% of the time you save a story mode replay (see: ebarrett :V).
Well, I sure know now. I rarely play PoFV and that was only the second time I've beaten it. I had the urge to lodge some thermite in my pc's dvd tray.
-
WHY AM I STILL LEARNING HOW TO DEAL WITH SA STAGE 1 LUNATIC DESPITE NIGH ON 20 RESTARTS
-
Why are Youmu's nonspells harder than her Spell Cards?
-
WHY AM I STILL LEARNING HOW TO DEAL WITH SA STAGE 1 LUNATIC DESPITE NIGH ON 20 RESTARTS
SA Stage 1 in any difficulty sucks balls.
- I don't mean it's easy - I mean it's shit
-
Anchors. Fucking anchors.
-
Forget Youmu, why are Yuyuko's Nonspells harder than her Spell Cards? Or at the very least, more likely to cause idiot deaths.
-
Forget Youmu, why are Yuyuko's Nonspells harder than her Spell Cards? Or at the very least, more likely to cause idiot deaths.
Are your problem with Yuyuko's non-spells with the 2nd or 3rd one?
-
3rd one
what
-
what
I don't have problems with any of them if that is what you think. But its only the 2nd and 3rd one where knowing things about them really helps. In trying to help out Raeon, i was asking what the problem was.
-
what
The third is GOAST KNIVES if you're confusing it with her loleasy streaming one :V
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The third is GOAST KNIVES if you're confusing it with her loleasy streaming one :V
shoot me
RIGHT NOW
also ufo is dumb
do all these fucking bullets have to FUCKING GLOW JUST SO I CAN'T FUCKING SEE THEM TO ADD FAKE DIFFICULTY)
fuck
might as well as make em invisible in touhou 13
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I decided to try my luck against a Hard computer in PoFV, since Normal computers are too easy.
Caution. Bullsh*t incoming.
Shikieiki managed to last longer than 6 minutes without getting touched and I started failing horribly after the 4 minute mark due to lolpellets, fat-pink laserz, and Lily White spammage.
Since this is obviously a bug that arose due to me neglecting UFO for over a week, I decided to reinstall PoFV and see if this happens again.
-
I'm usually very calm and mild mannered person. In games I tend to rage only a bit more often than in real life. Once I punched a hole in the wall while trying to beat the challenge of the gods in GOW, and that's by far the most I've ever raged.
But this was something really odd.
I'm new to the Touhou series and I was playing PCB. I could only make it to Yuyuko without continuing on normal. I had tried many times and I was getting a bit tired and frustrated. Then I realized there was a slowdown mode. I was like hell yeah, good ending here I come!
I ran out of lives at Youmu's opener.
>:( >:(
Afterwards I learned that you would also get the good endings while playing on easy mode, god I felt like an idiot.
-
Once I punched a hole in the wall
Just reinforce your cardboard box with styrofoam and you'll suffer when you try to punch a hole through the wall next time
-
Just reinforce your cardboard box with styrofoam and you'll suffer when you try to punch a hole through the wall next time
Well I didn't punch THROUGH the wall, I just made a hole in the first layer - I don't know what that is called in English. Plastering perhaps?
-
God damn it! I just game over'ed at EoSD Lunatic... at Scarlet Gensokyo... going into the attack with a life and a bomb... and that health gauge was freakin' empty! Probably just a few millimeters left! I did make many stupid mistakes like dying to NDL mk.2, Hongs opener and Remilias second card (Not the failure in itself is annoying but more the way i failed it.)
I know myself well enough to know that i won't feel like trying for a 1cc again in a long time even though i certainly am able. The fun factor of going for a lunatic run has died for now. It'll probably be yet another couple of months before i give it another shot.
Phew... well, not that it matters much to me anyway. I want to clear it but not enough to put any serious effort into it. That's me in a nut-shell... :V
do all these fucking bullets have to FUCKING GLOW JUST SO I CAN'T FUCKING SEE THEM TO ADD FAKE DIFFICULTY)
QFT.
-
Just one more wave...
NOOOOOO
No-bomb Eosd failed ;_;
-
Apparently watching two Lunatic computers go at it in PoFV makes me angry.
I wish I could do that... RAAAAAGE!
Edit: Oh god, I'm turning into a Parsee.
-
fuck
might as well as make [the bullets] invisible in touhou 13
oh you mean like nue does
-
Oh hey, the screen is almost empty, and there's a hojillion point items. I'll just float on up to the PoC and- *BAM KILLED BY LONE BULLET*
When this happened 3 times, in short succession, I decided that working on homework was a more effective use of time.
-
Attempted a NB MoF Extra at a half-asleep state.
Perfected the stage portion.
Clipped Wacko's opener.
Clipped Party Start.
/RAEG
This exact thing just happened to me.
Probably because I was thinking of this post the entire time :V
-
PHYSICS, DAMNIT
WHERE'S RENKO* WHEN YOU NEED HER
LIKE IN tHRtP
* oh wait she doesn't exist stupid print works
EDIT: OH WHAT THE HELL WAS THAT
4/1, GAME OVER ON KIKURI'S FIRST GODDAMN PHASE
-
I'm glad that Future "God's Realm" hit me because otherwise my perfect run IN Stage 3 Lunatic would have been ruined by accidentally pressing X during the stage portion.
-
UFO LUNATIC IS SUCH BULLSHIT GHLGKJH
-
UFO LUNATIC IS SUCH BULLSHIT GHLGKJH
-
UFO LUNATIC IS SUCH BULLSHIT GHLGKJH
-
UFO HARD IS SUCH BULLSHIT GHLGKJH
-
Speaking of UFO..
Tried clearing it with MarisA a few minutes ago, Normal Mode.
Stage 1 perfect
Stage 2 perfect
Stage 3 death as midboss!Ichirin's card ended, bomb on Traditional Old Man
Stage 4 clipdeaths everywhere, lost last life as Murasa's survival exploded.
I'm not really raging, though. I find UFO fun, though that's probably because I haven't tried Hard or higher yet.
-
I haven't tried Hard or higher yet.
FOR THE LOVE OF GOD DON'T PLAY HARD OR LUNATIC IT'LL RUIN IT FOR YOU
-
FOR THE LOVE OF GOD DON'T PLAY HARD OR LUNATIC IT'LL RUIN IT FOR YOU
Just tried it.
Game over at Midboss!Kogasa.
The hell is this.
Nazrin Pendulum...oh god.
Then again I didn't bomb at all for some reason, so...
-
IT1'LL RUIN IT2
Alright, I know the first subject "it" is UFO. What's the second "it" referring to? Or is it a figure of speech of sorts?
UFO Lunatic can do two things to you. It'll rip and tear you apart leaving you with a few shreds of dignity, or it'll rip and tear you apart (still) but put you back together as a new whole.
Cut: :V
-
Alright, I know the first subject "it" is UFO. What's the second "it" referring to? Or is it a figure of speech of sorts?
UFO Lunatic can do two things to you. It'll rip and tear you apart leaving you with a few shreds of dignity, or it'll rip and tear you apart (still) but put you back together as a new whole.
Cut: :V
Bit of an obscure construction. The first "it" referred to playing hard or lunatic, the second "it" referred to UFO. Apologies.
Also UFO L is not done tearing me apart yet, so I still have to see which one of the two is happening.
-
If the "new whole" is "hating UFO even more" then yes
-
Bit of an obscure construction. The first "it" referred to playing hard or lunatic, the second "it" referred to UFO. Apologies.
And thus we learn the reason not to use it more than twice in the same sentence. Trust me, I know people who RAEG (http://www.shrinemaiden.org/forum/index.php?action=profile;u=10) at people using "it" repeatedly.
:themoreyouknow:
If the "new whole" is "hating UFO even more" then yes
Not what I was exactly thinking but that's a possibility as well. I intentionally left the second alternative quite open, so there's theoretically an endless number of possibilities that you could stick into a "new whole". Pun not intended, which I just realized now :V
-
I love UFO to be totally honest. I'm still getting torn to shreds by Hard Mode (never before have I had to bomb a Stage 1 spellcard :ohdear:), and that one popcorn enemy in early Stage 2 keeps smashing into me, but I'm still having fun. =D
-
And thus we learn the reason not to use it more than twice in the same sentence. Trust me, I know people who RAEG (http://www.shrinemaiden.org/forum/index.php?action=profile;u=10) at people using "it" repeatedly.
:themoreyouknow:
I should have probably written "doing it" for the first.
-
StB2.
ZUN, you utter and complete JACKASS.
-
Perfect first two stages of EoSD on my first try was nice. S3 was bad, but no worse than usual. Patchy last cards, though...augh. Add to that one horrible death on S5 for no reason, and I got to Sakuya 1/1. Game over on her third noncard (with two bombs in stock, of course).
-
UFO Lunatic
It'll rip and tear you apart leaving you with a few shreds of dignity
<ebarrett> You know what, I'm pretty good at this Touhou thing
<UFO lunatic> OH NO YOU'RE NOT
Bah, was going for a minimal-photos BoWaP timeout, but nearing 50 seconds left you get a counter-clockwise almost-wall followed by a clockwise wall two seconds later. It is possible to go through both of these in the corner, but lol comfort zones.
And I wouldn't doubt a triple trouble pattern emerging in the last ten seconds.
-
You know, PC-98 is pretty cool. I'm starting to like it more and more.
Except I keep forgetting that the fucking hitbox is the size of Letty.
What the fuck.
-
StB2 is coming and it looks awesome so let's take a moment to revise what was in the original one-
-clipdeaths everything past Stage 3-
I leave the rest to the new engine.
-
MoF easy, die with the card at 5%. None of the next five attempts make it under 90%.
-
In Hard, you kill fairies with touch.
In Soviet Russia Lunatic, fairies KILL YOU!
-
(http://img229.imageshack.us/img229/9066/th008.th.png) (http://img229.imageshack.us/i/th008.png/)
You've got to be fucking kidding me.
How did I arrive at "Superhuman" 3/1 and still manage to gameover? >_>
-
(http://img229.imageshack.us/img229/9066/th008.th.png) (http://img229.imageshack.us/i/th008.png/)
You've got to be fucking kidding me.
How did I arrive at "Superhuman" 3/1 and still manage to gameover? >_>
Join. The. Club.
Also, this is the last time I attempt to play Touhou on a day in which I get my eyes checked. Forcefully dilated pupils and danmaku don't mix.
-
FFFFFFFFFFFF-
My TH08 1cc stoppers:
*I do Stage 1 / Stage 2 no miss.
*Stage 3 - I use a bomb in the stage usually.
*I get to First Pyramid with 0-1 bombs, I rarely capture it.
*I lose a life on Ephemerality(?) 1991(?) or whatever it's called.
*I usually capture the following two spell cards.
*I can capture the last spellcard but I always fuck up. Wtf.
*Stage 4 is easy.
*I better get to Marisa with a lot of bombs.
*Bomb Marisa's first nonspell.
*Bomb Marisa's first spell.
*Capture "Event Horizon" or whatever it's called.
*Get to the real boss, capture the spell card with the lasers.
*Die.
*Bomb last spell.
*Stage 5, I die at least once.
*Reisen, I die at least once.
*Stage 6, wtf I always fuck up.
*Eirin midboss what the fucking shit is this oh my god what the fuck.
*Kaguya's first nonspell is easy as fuck.
*Kaguya's first spell, isn't. Bomb.
*Second nonspell whAT THE CHGIRST.
*Game over.
ffff
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-clipdeaths everything past Stage 3-
I leave the rest to the new engine.
But the new engine is clippier!
Why is SA's BoWaP ten times harder than StB's?
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Guess what happens in the next few frames after this (http://img220.imageshack.us/img220/1226/fantasyheaven.png)?
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Capped all of Shous cards, bombed one nonspell. Was doing very well, minus a few minor screwups.
4/2 going into stage 6 ufo lunatic
1/1 going into Byakuren
0/0 game over butterflies everywhere
yay
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Just failed EX-7 in StB on the last shot. Why?
Suika reformed too far offscreen for my camera to take a picture of her >:(
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:o
DIED ON THE LAST TWO FUCKING SECONDS ON HOURAI FUCKING JEWEL
i hate you jesus
I HATE YOU JESUS AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
FUCK FUKC UFKCUKFUCKFUCK
FUCKL
this game sucks
i hate you zun
fucking fuck
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Why can't I beat Resurrection Butterfly anymore!?!?!?!??!?
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HIT DETECTION: 0
IKU'S LAST CARD: 1
SERIOUSLY WHAT THE HELL
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I really don't know what Baity sees in Reimu in MS. Her shot is weak, her homing attacks everything while killing little, and boss phases last WAY TOO LONG. Yuka actually has some power to make up for her slow speed.
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Her shot is weak, her homing attacks everything while killing little-
NOT SO FAST!
This probably means that you're not using the Homing right. If you're completely relying on the Homing to kill, then you're obviously doing it wrong. Granted, in the best situations it will outright take out enemies coming in from the other side for you. In the worst however, it will still kill, but it won't entirely stop the enemies from slowly swarming in; all the homing does in this case is hold the wave down for a bit longer. For best results (in general), play Homing as if it were a Forward Type.
and boss phases last WAY TOO LONG.
OBJ(ry
Shotgun more; the "main" shot spreads out if you haven't noticed. If you can't shotgun, then try to stay in semi-close proximity to the Boss.
You can clearly see that I've been playing a certain game
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You can clearly see that I've been playing a certain game
/me looks at his logic
Touhou is awesome
Ace Attorney Investigations is awesome
Fooooooood
Ace Attorney is very quotable
Hmm....
/me combines Fooooooood with Touhou is awesome
...The pieces don't quite fit. *bang*
/me gets a game over
D=
Anyway, Reimu's power is pathetic even if you shotgun. Yuka has just as much range (more, overall), and her shotgun KICKS ASS. She does about as much damage at medium range as Reimu does shotgunning.
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I only managed to get 35 total pictures in StB. :(
Are there actual strategies or should I just keep on loldodging because I can't memorize for shit.
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I only managed to get 35 total pictures in StB. :(
Are there actual strategies or should I just keep on loldodging because I can't memorize for shit.
Past "don't get hit", you could always try a scene/stage/whatever they are called a lot of times until you get it. I had to run through Stage 1 of PCB about 10-ish times to figure where the roughly 1st-half of the fairies enter from, and I also suck at memorizing stuff.
Yes, I know it's a whole other Touhou, but my point still stands, I am bad at remembering something clearly, yet after going through it like 10+ times I can start to remember things.
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I only managed to get 35 total pictures in StB. :(
Are there actual strategies or should I just keep on loldodging because I can't memorize for shit.
StB is all about repetition, thinking, and strategy development. It's ZUN-style danmaku at it's finest and you're going to have to work at it. Memorization is a big part of lots of cards (many of them are completely static, or based entirely on how you move), as well as clever use of the camera. Remember that in addition to taking photos of bosses, you can use the camera to clear out any bullets surrounding you and give yourself some breathing room. This is especially useful in scenes like EX-7, 10-7, 5-4, 4-7, etc.
Many cards have strategies with them. You can always look at other people's work for help; I never would have thought to stay in between the silver and gold streams during 10-3 if I didn't ask for the help and look at replays.
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I never would have thought to stay in between the silver and gold streams during 10-3 if I didn't ask for the help and look at replays.
By the way, this is a good opportunity to mention that it took me longer to figure it out again when you asked for help earlier this week than when I first unlocked the card more than a year ago, because I went all "I'm a much better player now, this is simple streaming, of course I can dodge everything!" at it and failed just-below-horribly, enough to lead me into thinking I was doing it the right way and only failing at the execution, until I thought "goddamnit I needed less attempts when I was a normal mode player, I'm obviously doing it completely wrong". :V
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Two consecutive IN Lunatic runs. Both ended on Hourai Jewel.
(http://jgogek.files.wordpress.com/2008/07/suicide-gun1.jpg)
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MY FUCKING GOD AYA, WHY MUST YOUR ONLY SPEEDS BE FAST, SUPER FAST, AND SUPER FUCKING SLOW?!
>:(
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9-6 is not about memorisation...so...what is this ? I have captured it long ago, but it was luck, I guess...
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(http://i60.servimg.com/u/f60/12/80/32/92/th/untitl52.jpg) (http://www.servimg.com/image_preview.php?i=407&u=12803292)
I don't know what's worse; the fact that I played so sloppily and made it through with so many resources "left over", or the fact that I didn't beat my old High Score.
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Goddamnit, what the hell happened to my ability to capture Ghost Ship? Used to capture it constantly, now I'm probably running 50% on it.
As a result, it ruined a UFO Stage 4 ND/NB/NUFO run.
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(http://i60.servimg.com/u/f60/12/80/32/92/th/untitl52.jpg) (http://www.servimg.com/image_preview.php?i=407&u=12803292)
Goddamnit, what the hell happened to my ability to capture Ghost Ship? Used to capture it constantly, now I'm probably running 50% on it.
As a result, it ruined a UFO Stage 4 ND/NB/NUFO run.
Similar Story here (http://replays.gensokyou.org/download.php?id=7575).
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I'm raging at baity
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I'm raging at baity
This. I still have to bomb anything remotely threatening in UFO lunatic.
-
Similar Story here (http://replays.gensokyou.org/download.php?id=7575).
And add another one to the count. That last non-spell is getting easier the more I see it. This time, I bombed "Sinking Vortex". In the middle of a run, so :V
EDIT:
(http://i60.servimg.com/u/f60/12/80/32/92/th/untitl56.jpg) (http://www.servimg.com/image_preview.php?i=412&u=12803292)
...Demoralizing. A.K.A. Snowball Effect, etc.
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This. I still have to bomb anything remotely threatening in UFO lunatic.
Stage 1 is fine apart from Nazrin's prism-thing.
Stage 2 is fine apart from Memories and Train.
Stage 3 is fine apart from the OMGFAIRIES bit right before Ichirin and King Kraken Strike.
Stage 4 and Murasa are fine apart from random glowing bullet clipdeath bullshit.
Stage 5 is just practice, apart from Greatest Treasure (which is an auto-bomb) and everything Shou has apart from her first and third non-spells and Aura of Justice.
Stage 6 I honestly haven't practiced enough. Byakuren is still ridiculous to me and repeatedly dying puts me off trying again/harder. Seeing Phar do it perfectly just made me sick.
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Go suck a big one, UFO. (http://replays.gensokyou.org/download.php?id=7578) >:(
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Yeah, I hate them loonies. So uptight, not caring for the people less skilled than them. We should all mob lynch 'em! >:(
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Yeah, I hate them loonies. So uptight, not caring for the people less skilled than them. We should all mob lynch 'em! >:(
Yeah, totally. That said, I think I should swap back to coward tactics:
(http://i60.servimg.com/u/f60/12/80/32/92/th/untitl57.jpg) (http://www.servimg.com/image_preview.php?i=413&u=12803292)
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Stage 1 is fine apart from Nazrin's prism-thing.
Stage 2 is fine apart from Memories and Train.
Stage 3 is fine apart from the OMGFAIRIES bit right before Ichirin and King Kraken Strike.
Only ever got to Stage 3, so that's what I'm going to address.
S1: I can perfect except random derps on the gold detector fucking static pattern, and the diamond thing is static as well, so I'm starting to get it and perform well on.
S2: All Kogasa spell cards except midboss are autobomb. Parasol is undoable with ReimuB, Super water-repelling bullshit monster is bullshit, night train is half aimed, half read the screen, so I sometimes win, but not long enough for a capture.
S3: Ichirin is half-autobomb. King Kraken strike, the hands coming from the sides thing and last card are, at least.
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How many times am I going to botch Aya's time-out spellcard before I learn? Probably just after I realize that my dodging abilities are in the dumpster and I don't seem to be improving.
Also, I don't think I'll ever be playing as the magic team in IN again. Not because I particularly disliked it, but my recent showing with them was so pitiful I'll probably be court ordered to never play as them again. It's already happened to me with dancing.
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My recent StB antics seem to have destroyed my skills in the other games. Game-overed on SA Hard Stage 3, MoF Hard no-vert Stage 2, and ran into a bullet on Royal fucking Flare.
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ran into a bullet on Royal fucking Flare.
My history on Royal Flare is 0/27 :ohdear:
Sure, I never tried to capture it, but that's just as bad as if I had tried and failed 27 times.
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you know why I hate playing Touhou these days
because I CANNOT SEE WHAT KILLS ME
nine out of ten deaths, I don't know how I died
this is such crap
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you know why I hate playing Touhou these days
because I CANNOT SEE WHAT KILLS ME
nine out of ten deaths, I don't know how I died
this is such crap
Are you an alternate side of me or something? Seriously, that sums up my Touhou runs. But then again, I'm playing on Hard when I can barly beat Normal.
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I CANNOT SEE WHAT KILLS ME
I've been suffering from that too, but that's because I sat on my glasses a few days ago. :V
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SA Hard with Reimu B.
First Stage: Perfect.
Second Stage: Perfect.
Third Stage: Perfect aside from a bomb at Yuugi's final non-card, leaving me with 6 lives.
And then I haven't even reached Satori.
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lotus land story=shitty memorizer
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lotus land story=shitty memorizer
Really? I found it the least memorizer out of all the Touhou games.
The only things you really have to memorize are the later end-of-stage bullet spawns. :/
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I only managed to get 35 total pictures in StB. :(
Are there actual strategies or should I just keep on loldodging because I can't memorize for shit.
Only got about 20, but still playing through and that numbers increasing.
What I want to rage about is how the hell do I make it so Aya doesn't moan after Ive finished a stage saying "Ive got enough pictures but there crap" Fuck you aya, you try it by yourself then lol.
I like reading the little lines afterward, I feel i should be rewarded not told how crap my efforts are. (best not do that in StB2 lol)
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It's a score thing. You have to meet a certain score in each scene, otherwise Aya just makes fun of you :V
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Bleeeeaaagh. There hard enough to finish in the first place, doing them again just seems like uneccesary pain to go through :V
At least it let me read something nice for patchys card before I got to level 6... I'm progressing much much faster than last time I played. maybe I've got better? (or maybe its because im not fudging it up with a joystick and have a decent keyboard now and know how to use camera charge)
Its awesome training for regular touhou but I dont think I'll ever get any better at it, or 1cc for that matter. I just make stupid mistakes too often. Usually in clusters. so playing the actual game I'll get spooned probably through stupidity and on the stage not the boss, and then be like, SHIT! and it puts me off and I'll get spoon'd again :V and then probably spooned by the boss, and yeah.
I want to see a good touhou ending :ohdear: *tempted to find out if I can do savestates... its not my fault im a retard who charges at bullets sometimes*
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lotus land story=shitty memorizer
ur moms a shitty memorizer
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Clipped 80% Reflowering at 07 seconds. That's it. I consider this another Hourai Elixir, and life goes on.
:V
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Hey Torpedo, one thing I used to say is that StB is a good barometer of how good you are at the other games. If you're stuck now, go ahead and play the other games for some length of time. When you feel you've gotten better elsewhere, you should definitely be able to move a stage or three forward in StB.
Also, if you're not getting high enough scores, you likely don't understand how the card works well enough to say you've mastered it. Since a clear is a clear, though, you can go back to those later.
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My current inconsistency is so depressing...
I keep failing a MoF Stage 2 Lunatic perfect run on Hina's last card (fucking MoF-randomness). I've apparently lost my ability to read the amulet walls in VoWG in no time flat. I died on Terrifying Hypnotism (Hard), for crying out loud. It's so easy, yet I died on it. Then after going through the pellet hell in SA like it's nothing, I die in the stupidest fashion while trying to get back under Orin on her first card.
Maybe this is a sign I should stop neglecting my math work for the umpteenth time.
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In defense of UFO:
it reminds me of Dodonpachi, as you don't rely on memorizing as much as you do on sightreading everything. It could in fact be said that ZUN tried to remove the micromemorization for spell cards by making them all random and sightreading based.
However, this doesn't excuse some of the most infuriating stages and gimmicks of all time, plus some spell cards that are not only impossible to do based on sightreading, they are completely bullshit by any standard.
WHAT THE FUCK IS WRONG WITH ICHIRIN LUNATIC
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am I the only one who hates murasa's nonspells
more bullets always pop out of nowhere just as you think you've dodged them all
ichirin might not be so bad after all
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In defense of UFO:
it reminds me of Dodonpachi, as you don't rely on memorizing as much as you do on sightreading everything.
um no
And I swear, Ichirin has got to be the most overrated boss in the series by now. Her first two cards are the only things that have ever given me trouble, and I suck ass at UFO Lunatic. :/
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king kraken strike might not be so bad
but i always reach it with 1 power
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Remove UFOs from UFO -> it becomes a good game.
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king kraken strike might not be so bad
but i always reach it with 1 power
If pink fists didn't cover the pink bullets while they are falling, it might be more doable.
Azinth, elaborate on your disagreement.
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"Hmm, I can 1CC SA Normal reasonably frequently now. Let's try SA Hard..."
1 hour later
"THAT'S NOT HARD THAT'S LIKE LUNATIC"
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There is one problem with KKS, both on hard and lunatic - you can't predict it at all because the bullets move horizontally and later on the fists completely obscure the bullets so you can't see shit. And you can't really keep up with Ichirin because you have to move left and right through all the pink crap.
The final fairy spam is completely unacceptable on lunatic unless you somehow circle around her. Hell, it's IMPOSSIBLE. The hard version can be restreamed, the lunatic one can't. Period.
Both hard and lunatic KKS have these moments where the horizontal movement of the bullets create a large unpredictable cluster.
tl;dr: zun stop drinking and start playtesting
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If pink fists didn't cover the pink bullets while they are falling, it might be more doable.
Azinth, elaborate on your disagreement.
Both games have tons of parts that are literally impossible to survive unless you actually know what's coming beforehand. For instance, UFO's only really 'sightreadable' section is parts of stage 4. Stage 3(ESPECIALLY stage 3), Ichirin's cards, Murasa, the middle of stage 5, several of Shou and Bakuren's attacks-they all require specific strategies if you don't want to die.
And then there's the chaining. You don't WANT to know about the chaining. :V
Though to be fair, both games do give you a fuckton of bombs...
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Both games have tons of parts that are literally impossible to survive unless you actually know what's coming beforehand. For instance, UFO's only really 'sightreadable' section is parts of stage 4. Stage 3(ESPECIALLY stage 3), Ichirin's cards, Murasa, the middle of stage 5, several of Shou and Bakuren's attacks-they all require specific strategies if you don't want to get die.
And then there's the chaining. You don't WANT to know about the chaining. :V
Though to be fair, both games do give you a fuckton of bombs...
That's why I'm pretty consistent at st4. When UFO makes you sightread, it's either trivial or bullshit. Or it's memorizing disguised as sightreading.(st3 orbshit)
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am I the only one who hates murasa's nonspells
Most likely. The second one is the easiest and quite literally free, no-risk graze for me.
The final fairy spam is completely unacceptable on lunatic unless you somehow circle around her. Hell, it's IMPOSSIBLE. The hard version can be restreamed, the lunatic one can't. Period.
Or it's memorizing disguised as sightreading.(st3 orbshit)
http://replays.gensokyou.org/download.php?id=7589
- I can circle around easily
- The orb (bullet) spam are actually sightread. I've run multiple tests on it before; memorizing general spawn points just makes it easier
"KKS"
If you're not predicting the bullet flow before the fists are moving then you're doing it wrong.
On topic, that replay I just linked to is horrendous in terms of play quality.
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well, about the orb spam - I've had runs where I destroyed too many orbs and the big bullets walled me.
I am predicting the bullets before the fists move - however, later on I have to move through the remaining bullets to go after Ichirin and I can't watch 5 different things at once while the screen is shaking and fists fly around for no fucking reason just to screw me up.
It's hard to predict anyways because the bullets go EVERYWHERE.
still, I think that I could just 1cc UFO by memorizing the stages and bombing the living fuck out of anything which looks remotely dangerous
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well, about the orb spam - I've had runs where I destroyed too many orbs and the big bullets walled me.
That's an indication that you're either destroying them too late, or you're flailing around which isn't exactly the best thing to be doing considering they're aimed.
I am predicting the bullets before the fists move - however, later on I have to move through the remaining bullets to go after Ichirin and I can't watch 5 different things at once while the screen is shaking and fists fly around for no fucking reason just to screw me up.
And this is why people die (myself included). A lot. Honestly, it's like trying to chase after Byakuren in Superhuman "(ry" and expecting to succeed every time. Anyway, you're better off taking your time with it, or sticking in one corner, but then Unzan obscures your vision a bit, which may or may not be worth it.
Also: http://www.youtube.com/watch?v=PonEx3YESXc for ReimuA.
It's hard to predict anyways because the bullets go EVERYWHERE.
IN!Marisa, 3rd non-spell.
still, I think that I could just 1cc UFO by memorizing the stages and bombing the living fuck out of anything which looks remotely dangerous
Yes you can. And this argument applies for any game. I call it, "coward" tactics because there's no risk, and huge rewards involved.
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IN!Marisa, 3rd non-spell.
is that the random little stars one? the screen doesn't shake at the very least
are murasa's nonspells fixed? it always seems I die to the very same bullet every time on the second nonspell because it comes out of nowhere
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is that the random little stars one? the screen doesn't shake at the very least
Try timing it out without shooting then :V
Those stars change to all sorts of directions, up to and including going straight down, and back up.
are murasa's nonspells fixed? it always seems I die to the very same bullet every time on the second nonspell because it comes out of nowhere
They're fixed. As stated before, the only "random" factor is Boss Movement.
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They're fixed. As stated before, the only "random" factor is Boss Movement.
What about the leftover off-screen bullets from Sinking Vortex that always gets mixed in with the third nonspell? Is there some way to prevent that from happening?
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Prevent all of it? Possible. Most likely won't happen though.
It's all dependent on when you finish off "Sinking Vortex". The general time when you should finish it off is when the vortex finishes it's spawn (use sound signal). There might be other points, but I don't know of them. Even if you time it off a bit, you'll only get a few off-screen bullets coming down from... the top corner of the screen. If you've been taking on the Spell Card right though, this shouldn't be a problem because the bullets won't ever cross into your dodging zone.
Refer to this (http://replays.gensokyou.org/download.php?id=5943) if you wish.
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whenever I think I am an intelligent person, I go and play tHRtP to prove myself wrong
hasn't failed yet
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I'm not sure if I should even be frustrated by this. I just did a no-vert run of PCB Extra (apparently I forgot to remove the Christmas patch as well). Ended at Ran's fifth card.
However, I captured Banquet of 12 General Gods. Which I cannot do in a normal run.
What the fuck :(
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I'm not sure if I should even be frustrated by this. I just did a no-vert run of PCB Extra (apparently I forgot to remove the Christmas patch as well). Ended at Ran's fifth card.
However, I captured Banquet of 12 General Gods. Which I cannot do in a normal run.
What the fuck :(
What.
I think I'm gonna try a no-vert too. :V
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I'm not sure if I should even be frustrated by this. I just did a no-vert run of PCB Extra (apparently I forgot to remove the Christmas patch as well). Ended at Ran's fifth card.
However, I captured Banquet of 12 General Gods. Which I cannot do in a normal run.
What the fuck :(
No vert does interesting things to your mind because you suddenly have less to concentrate on. Even if you aren't consciously aware of it, not having to thinking about vertical movement will generally improve your dodging skills for things that don't need vert.
That being said, Banquet of 12 General Gods is static. You should learn it and then capture it every single time.
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No vert does interesting things to your mind because you suddenly have less to concentrate on. Even if you aren't consciously aware of it, not having to thinking about vertical movement will generally improve your dodging skills for things that don't need vert.
Very yes. It also gives you additional insight on things that shouldn't be taken no-vert.
That being said, Banquet of 12 General Gods is static. You should learn it and then capture it every single time.
*cleared PCB extra no-vert but freaked out and bombed on 12 Gods* :ohdear:
I should go back to PCB and finish that Phantasm no vert I promised myself two weeks ago, but I can't really do it now. Gah.
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No vert does interesting things to your mind because you suddenly have less to concentrate on. Even if you aren't consciously aware of it, not having to thinking about vertical movement will generally improve your dodging skills for things that don't need vert.
That being said, Banquet of 12 General Gods is static. You should learn it and then capture it every single time.
I know it's static, so it's kind of sad my history is...well, the history on my score.DAT is 76/299, but I downloaded it from someone else to unlock everything, and I know I've faced Ran less than thirty times, so :V in any case!
I really do like no-vert. I'm kind of grateful my old keyboard broke and forced me into no-vert challenges, otherwise I wouldn't have found how fun it is.
Now if only VoWG Hard would let me capture it NV just once my life would be complete :(
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You know it's utter BS when you can't deathbomb in IN.
I died with 9 bombs in stock on Mokou.
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I tried stb again
what a horrible game
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You know it's utter BS when you can't deathbomb in IN.
I died with 9 bombs in stock on Mokou.
That's fairly impressive, seeing as the maximum number of bombs you can hold at any one time in the Extra stage is five. Hell, you can't get more than eight at a time during the main game either.
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UFO lunatic
Captured gold detector, clipped by 1 pixel on the diamonds card with half a second more of shooting left.
Clipped kogasa midboss spell card, failed to deathbomb parasol star memories.
(http://i46.tinypic.com/t9gsqt.png)
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That's fairly impressive, seeing as the maximum number of bombs you can hold at any one time in the Extra stage is five. Hell, you can't get more than eight at a time during the main game either.
Not at once, you doofus. Over three deaths. Still godawful. I wonder what happened to my reflexes?
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deathbomb parasol star memories.
Autobomb. Not deathbomb.
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Not at once, you doofus. Over three deaths. Still godawful. I wonder what happened to my reflexes?
Yeah, that is usually written like this: "I died with bombs in stock multiple times".
Which team are you using? Border team gives an eternity to deathbomb when you have two bombs in stock and still decent time when you only have one. At least that's how i think it was. Playing them, good reflexes aren't really needed.
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Autobomb. Not deathbomb.
All the cool kids make all their auto bombs look like deathbombs though. That, and it's good MoF scoring practice. But who here apart from a select few of us plays for score?
On topic, I had a EoSD No Bombs run with Perfect Stages 1-3 (this doesn't happen as often as I would like it to because of one Spell Card). Upon entering Stage 4, I survived ~*~The Books~*~ and then managed to perfect the entire stage portion. I then proceed to die 5 times to Patchy; a new record breaker in my books.
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how do i shot bullet
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how do i shot bullet
1) alt+f4
2) start up dodonpachi
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I'm pretty sure that you can't 'shot' a bullet. I believe it is called 'shooting' because blah blah bla- *shot*
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All the cool kids make all their auto bombs look like deathbombs though. That, and it's good MoF scoring practice. But who here apart from a select few of us plays for score?
I always ram a bullet when I need to bomb. Good deathbombing practice, and even if you don't play MoF for score, the fact that Extends! are based off of score means you don't want to lose that Faith.
However, I also keep this habit in IN, which is :V
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All the cool kids make all their auto bombs look like deathbombs though.
I trust my reflexes enough, I can deathbomb very reliably after all, so I attempt a capture and if I fail I very often still get away with it without losing more than I expected.
I'm pretty sure that you can't 'shot' a bullet. I believe it is called 'shooting' because blah blah bla- *shot*
see he shot bull-
*shot*
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1) alt+f4
2) start up dodonpachi
Do you ever have advice that doesn't involve playing Dodonpachi instead? >:|
As for how do you shot bullet, play StB. :V
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(http://www.dataus.net/image/HD_HITBOX_ec7763cb4c94a9d9d32d4fc03cb7e27f.png)
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All the cool kids make all their auto bombs look like deathbombs though. That, and it's good MoF scoring practice.
Good for MoF scoring, and extremely bad for IN scoring. And every non-Touhou shooter ever for that matter.
Do you ever have advice that doesn't involve playing Dodonpachi instead? >:|
i know right, what a loser
he should be telling people to play GUHWANG instead
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Do you ever have advice that doesn't involve playing Dodonpachi instead? >:|
Dodonpachi is a pretty cool game.
You kil ailen adn dont affraid of anyth-
*shot*
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Dodonpachi sucks, WHERE IS DEATHBOMB
oh wait deathbomb isn't present in Touhou either
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I always ram a bullet when I need to bomb. Good deathbombing practice, and even if you don't play MoF for score, the fact that Extends! are based off of score means you don't want to lose that Faith.
If you don't get all of the score-based Extends in MoF, you're actively playing for low score.
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WHERE IS DEATHBOMB
UIT HAS BEN STOLED
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he should be telling people to play GUHWANG instead
look at touhou 11, its such a boss milking game
let me fill up all these jugs with boss milk
seriously he needs to review touhou
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On topic, I had a EoSD No Bombs run with Perfect Stages 1-3 (this doesn't happen as often as I would like it to because of one Spell Card). Upon entering Stage 4, I survived ~*~The Books~*~ and then managed to perfect the entire stage portion. I then proceed to die 5 times to Patchy; a new record breaker in my books.
What shottype?
I'm thinking MarisaB is probably the best for a no bombs 1cc, but I'm not sure.
You have a very easy Patchy battle and you don't have the handicaps that ReimuA has.
So far I find EoSD to be the hardest Touhou game to no bomb. I mean, it's hard enough to get to stage 6 without to much things shitting in your face and then there's "Eternal Meek", "Vampire Illusion", "Scarlet Meister" and "Scarlet Gensokyo" waiting for you and these are all very likely to each eat a life respectively.
I'm not sure how doable SoEW is to no bomb 1cc though...
I always ram a bullet when I need to bomb. Good deathbombing practice, and even if you don't play MoF for score, the fact that Extends! are based off of score means you don't want to lose that Faith.
However, I also keep this habit in IN, which is :V
I'm pretty sure you get all those extends anyway whether you play for score or not.
Warning - while you were typing 13 new replies have been posted. You may wish to review your post.
Do I type that slow? ;_;
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We need a key specifically designed for deathbombing.
This key will only activate during the frames of when you get hit so you can mash the button as much as you want during a normal run with no consequences.
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We need a key specifically designed for deathbombing.
This key will only activate during the frames of when you get hit so you can mash the button as much as you want during a normal run with no consequences.
no
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What shottype?
ReimuB
We need a key specifically designed for deathbombing.
This key will only activate during the frames of when you get hit so you can mash the button as much as you want during a normal run with no consequences.
Assuming that everybody is dying as often as I think they are, this would mean they would be getting aching fingers after a few minutes.
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I'm pretty sure you get all those extends anyway whether you play for score or not.
If you don't get all of the score-based Extends in MoF, you're actively playing for low score.
You shut up :V
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What shottype?
I'm thinking MarisaB is probably the best for a no bombs 1cc, but I'm not sure.
You have a very easy Patchy battle and you don't have the handicaps that ReimuA has.
I always went with ReimuB, since she's far superior to MarisaB in most every aspect, and while her Patchy battle is a bit tougher, it's mostly fair with only one real luck-based attack. That, and her shotgunning is really good for easy 1-death clears of Killing Doll and Scarlet Meister.
The biggest make-or-break moments to a no-bomb EoSD run are Patchy, Sakuya, and Remilia's second half. For the rest, it's just a matter of not making dumb mistakes.
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reimuB patchy is WTF
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We need a key specifically designed for deathbombing.
This key will only activate during the frames of when you get hit so you can mash the button as much as you want during a normal run with no consequences.
Let's hack the game's source code. So instead of taking a life from you whenever you get hit, it will automatically trigger a bomb. Then when you are out of bombs then you will die. I have no idea about coding so...
player_hit:
if bomb=0: remove player_life
if bomb=1+: "do the same sequence the x-button does.
Well, that would probably make things too easy :V
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reimuB patchy is WTF
MarisaA Patchy is substantially worse.
I'd go with ReimuA for EoSD no bombs myself if it weren't for things that suddenly become nearly impossible with her, such as the fairies at the end of stage four or the wall fairies in stage five. MarisaB is worthy of consideration, although EoSD isn't very nice to her movement speed at times (see: Meiling's final noncard). Really, the shot types in EoSD are pretty nicely balanced with the exception of the Patchy variations.
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My first MoF Normal 1cc didn't even get the final score extend. And it wasn't like I was playing for a low score.
Damn I used to suck. Actually, I still do, just not as much.
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"Been a while since I played UFO. Let's see if I can make it to Shou's stage with 6 lives and change like the last time I beat this thing." *Dies five times at Murasa*
And then I wound up 1cc'ing it with SanaeB like four attempts later. Go fig.
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I am completely incapable of 1ccing with SanaeB for some reason. I just failed, like, my fourth attempt at unlocking Extra for her by 1ccing Normal, and I always game over on Flying Fantastica. :(
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I hate 9-6 >:(
So much, in fact
I decided it wasn't worth my time to capture without Time Slow Hax :(
So I TASed it (And I promised myself I wouldn't use TAS in such ways, too. But to forgive
myself, I made it look uber flashy :V. I also promised myself I WOULDN'T use it on another
card unless I had already captured it.)
I'll waste my time some other day to capture it without TAS
On a side note: If ZUN didn't make the bullet speed as high (or Aya's
movement speed for that matter), the pattern probably would have been
much more fun.
Bleh, I feel bad.
Edit: After trying all the other cards (including the extras) once, I decided
the later stages in StB just were too hard for me.
StB was losing its fun after stage 7
I just hope that DS will have several difficulties, so that I don't have to spend hours
just completing one card. :S
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I know how you feel. 9-6 made me rage as well. Every level in StB seems to have its "that" spellcard that just is much harder than all the others. Or just all the more annoying. Ten Kings Bar and EX-6 are imo like 9-6 as well.
You shouldn't have TAS'ed it though. Defeats the purpose of beating it at all.
And DS doesn't really need difficulties and knowing that it is ZUN we are talking about, it won't happen. It just needs a little polishing of Aya's movement speed. Though that will probably not happen either.
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Ten Kings Bar and EX-6 are imo like 9-6 as well.
At least once you figure out 10 Kings and Mokou's Turtle Spam, they become trivial. 9-6 remains a nightmare no matter how many times you play it.
>:(
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(http://i60.servimg.com/u/f60/12/80/32/92/th/untitl61.jpg) (http://www.servimg.com/image_preview.php?i=417&u=12803292)
What the fuck is this? No, seriously, what the hell? Argh, if only I didn't take the high risk, high reward leap at the end.
Ugh, I don't know what to blame, my own incompetency or the fact that I was trembling during Stages 5 and 6.
Yet Another Edit: Replay (http://score.royalflare.net/th12/replay12/th12_ud060a.rpy), which contains fairly high level of play from me (a rare sight these days) yet also surprise!
stupid mistakes. I suggest everybody with the capability to watch it do so, if only for hilarity's sake.
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Thread title now changing to "Baity makes me rage"
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I wanted to try a lackluster MoF Normal 1CC and gameovered at Mountain of Faith because I was stuck at 0.00 power.
I wasn't expecting to win at all due to the fact that I was on the phone during Kanako's fight.
But man, it still pisses me off.
Edit: My score was so low, I actually missed two extends.
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The problem with 9-6 isn't bullet speed...
I stand by 8-7 being a worse card in every respect.
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I am completely incapable of 1ccing with SanaeB for some reason. I just failed, like, my fourth attempt at unlocking Extra for her by 1ccing Normal, and I always game over on Flying Fantastica. :(
I played as SanaeB a few dozen times before switching to ReimuA since I preferred the higher-powered focused fire type stuff. SanaeB's splash damage is great for stages but SUUUUCKS for bosses. By the time I was done with Shou I found myself yelling "why aren't you dead yet?!" at my monitor.
Thread title now changing to "Baity makes me rage"
Or "Baity gives me an inferiority complex."
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Ah, 9-6...
My arch nemesis...
A history of 2/~1600...
And no, that is the right number of zeroes. Maybe I should try it one more time..?
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Failed a perfect MoF Stage 2 after depleting Hina's lifebar.
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I must be in a deep as f***ing hell rut. I had to use a Continue on Stage 1 on Hard for PCB. Stage 1 for shit sake! I died once to Cirno and twice to Letty and her god-damned Clip-Deathing 1st Spell! I beat Stage 1 without Bombing OR Dieing, now I have to do BOTH and I still fail miserably! What The Shit.
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I clipped at first 15 seconds of UFO Stage 5 four times in a row.
Then I went and tried Stage 1 and guess what ? It's the same. FOUR TIMES IN A ROW. FIRST 15 SECONDS. HELL I DIDN'T EVEN SEE THOSE BULLETS.
And then (http://www.shrinemaiden.org/forum/index.php?topic=5218.msg277720#msg277720)
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what's so hard about 9-6
it's dodging guys
no shitty gimmicks
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what's so hard about 9-6
it's dodging guys
no shitty gimmicks
it's hard dodging
with bullets that have awkward dispersion you have to predict
in layers if you're unlucky
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it's hard dodging
with bullets that have awkward dispersion you have to predict
in layers if you're unlucky
I found it rather simple compared to Border of Bad Controls and Clipdeath
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I found it rather simple compared to Border of Bad Controls and Clipdeath
static for what that's worth
Also, sometimes the game doesn't recognize me pressing Z. This usually occurs when I really really need to take a picture at that millisecond.
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Yet Another Edit: Replay (http://score.royalflare.net/th12/replay12/th12_ud060a.rpy), which contains fairly high level of play from me (a rare sight these days) yet also surprise!
stupid mistakes. I suggest everybody with the capability to watch it do so, if only for hilarity's sake.
I think that high level of play + unbelievably stupid mistakes describes every 1cc run I've ever made. I generally prefer single stage runs because it lets me cut off that second part!
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I just did the first of what I hope to be several runs of LLS based upon discovery rather than completion. Sadly, the only two things I discovered were:
1. The right way to dodge the stage 4 preboss spam. the problem is that I still have no idea how to kill all the fairies in time with Reimu A.
2. The fact that Yuka's opener's yellow bullets split apart into maneuverable gaps eventually. Unfortunately I didn't have the opportunity to further test this! >_<
Also I ended up clipping Yuka's final phase on the first gap, ruining any further chance of studying it. I then proceeded to game over for the lulz.
Siiiiiigh.
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EX-7 in StB is annoying. Takes forever before i can take picture. I gonna TAS if i don't cap it soon because its boring. Its not even very hard. Its just tedious.
I generally prefer single stage runs because it lets me cut off that second part!
Who doesn't?
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I think that high level of play + unbelievably stupid mistakes describes every 1cc run I've ever made. I generally prefer single stage runs because it lets me cut off that second part!
Personally, as a viewer I find a well done (but obviously imperfect) Lunatic 1cc run more impressive than a perfect run of every stage.
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Personally, as a viewer I find a well done (but obviously imperfect) Lunatic 1cc run more impressive than a perfect run of every stage.
Ditto. It's easy to grind a 5 minute section over and over to pass off the illusion of skill, it's much harder to consistantly go through 35-40 minutes of hell. Not saying perfect stage runs aren't somewhat impressive, but it's all about endurance to me.
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yeah, you can't laugh at any stupid mistakes in a perfect run :V
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Illusion of skill? Come on now, no degree of "illusion of skill" (i.e. luck and memorization) is going to actually carry a deficient player towards a perfect run of the stages that are worth perfecting...which, well, really isn't many of them. For some of these stages I'd have to spend more time generating a perfect run of the single stage than I would generating a Lunatic 1cc run I could pass off as impressive.
As a player, single stage runs are much more enjoyable due to their short length and greater concentration of areas of interesting play. Doing the first two to three stages in any given Lunatic run over and over again before anything interesting happens is boring as hell. As a viewer, the main enjoyment I get in full game replays is from those "oh shit it's Resurrection Butterfly Lunatic/VoWG Lunatic/Scarlet Gensokyo Lunatic and he's got no bombs and no lives" moments and at laughing at stupid mistakes, rather than from appreciation of skill :p
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Did some Stage 4 Lunatic runs with MarisA. How the fuck is Sylphae Horn High Level even possible? I managed to ge tthe other spellcards, but this one is just crap.
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Sylphae Horn High Level is the only thing in EoSD that makes me wish I had a visible hitbox. Everyone talks about Emerald Megalith at max rank like it's something special, but compared to the rest of Marisa A Patchy it's like the second easiest thing.
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Hey look Phantasmagoria of Dim.Dream is p cool, hey wow this is actually kinda easy and very fun and OHMYFUCKINGGODWHATTHEFUCKPDKFE?BOENNHMNRG?,?SRO E KET R FUCK IT
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Sylphae Horn High Level is the only thing in EoSD that makes me wish I had a visible hitbox. Everyone talks about Emerald Megalith at max rank like it's something special, but compared to the rest of Marisa A Patchy it's like the second easiest thing.
Sylpae Horn High Level is far and away the hardest spellcard in EoSD if one ignores lifebars. Only MarisaA even has a chance against it (so it's good that only she faces it). I don't even see how a visible hitbox would help.
But yeah, MarisaA's Patchy battle is way worse than anyone else. The only reprieve she gets is Forest Blaze.
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Sylpae Horn High Level is far and away the hardest spellcard in EoSD if one ignores lifebars.
...I regret making a decision to time it out then. Oh well, no backing out now; record stands at 14 second left on the timer before dying! I'm hating the yellow bullets more than the green, by simple fact that they can be potentially faster, and they potentially curve a lot more too. If it comes down to it, I might consider timing it out in the corner...
Everything else pales in comparison with regard to timeouts (opinion). Even the much hated "Agni Radiance" is quite tame if you focus on survival rather than trying to stay underneath Patchy for as long as you can (which isn't exactly the best way to take this on, considering the nature of the Spell Card).
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Obligatory weekly "fuck UFO" post.
>:(
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I'm generally not impressed with EoSD time-outs due to the short spellcard timers. This includes almost everything Patchy has. Sylphae Horn High level though?
May whatever God you believe in have mercy on your soul.
No, not because of Sylphae Horn High Level itself. Because of how many fucking times you are going to have to play through stage four - one of the most mindless, boring stages in the Windows series. Have fun!
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Why do I keep running into those bullets in Asteroid Belt and E137 ?
Does StB mess me up THAT bad ? >:<
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I was playing UFO for score and doing rather decently. Then Shou came to deliver an earth-shattering cockblock to my playthrough. The worst part is, I did a stage 5 practice immediately afterwards and only died once
fml
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Died 5 times to Scarlet Gensokyo while trying to unlock Lunatic stage practice for ReimuA, the last time being as the spell was almost defeated causing me to not unlock it for her.
Made it up to the books before the stage 4 midboss before the first continue, but I still bomb and die too much on stage 2 and 3. I usually end up bombing before stage 2 midboss because I get trapped. I usually bomb Cirno's nonspells and spells. I ran into a frozen bullet on Perfect Freeze.
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I usually end up bombing before stage 2 midboss because I get trapped.
lolstreaming
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But then I don't get the power items.
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But then I don't get the power items.
There's no reason you shouldn't have at bare minimum 120 power at Cirno without bombing or doing anything stupid or dangerous. S2 is pretty easy (though Cirno can screw you over).
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Bombing at the beginning of stage 2 isn't that big a deal, you get a refund with the midboss anyway, plus you save yourself a lot of screen spam.
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I always bomb early Stage 2 in EoSD, to save myself the trouble of dodging and collecting all the items. Daiyousei gives you back another bomb anyway, and Cirno's pretty easy overall once you figure out her opener.
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Ok, people.
STREAM THE FIRST HALF OF S2.
That's all it is. And then, you can still get plenty of power, and you get to keep that extra bomb. It comes in handy.
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Ok, people.
STREAM THE FIRST HALF OF S2.
That's all it is. And then, you can still get plenty of power, and you get to keep that extra bomb. It comes in handy.
just bomb
I usually underestimate my dodging skill vs china and dump all my bombs at her before perfecting the rest of the fight
dying with 3 bombs feels better than dying with 4 anyways
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Bah, who needs to stream? :V
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Bah, who needs to stream? :V
A-S, A-L, B-S, B-L, C-S and C-L :V
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A-S, A-L, B-S, B-L, C-S and C-L :V
Cut that out.
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Level 6 in general in StB is kicking my worthless ass. It's not really pattern recognition, it's raw dodging yousuckitude and attempting to take a photo at 98% charge at EVERY critical moment. It's like it's telling me "just go back to UFO FFS!"
With 12.5 coming out, I wonder why I'm forcing myself to become interested in a Touhou game that I know I won't like as much as... Any Touhou game that isn't StB.
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Because you as well as I ZUn goes back to formula for touhou 13
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PCB Lunatic. These stages kick my ass. These bosses kick my ass. I don't get any of it.
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Level 6 in general in StB is kicking my worthless ass.
If it helps, I just uploaded Stage 6 today (http://www.youtube.com/watch?v=AdWtVTH1Isk). Is there anything specific that's giving you trouble? Youmu is definitely harder than Chen in this Stage (although 6-7 can be one of the most frustrating things ever).
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A-S, A-L, B-S, B-L, C-S and C-L :V
Bugger! What do you think you are doing? Those ships not only need to stream, they also need to do some serious redirecting and micrododging with invisible hit-boxes all at the same time.
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Did I just fail an SA 4 Reimu B NDNB run on Terrifying Hypnotism? Damnit, that's the card I definitely should not be failing, considering that I've had 10 times more practice on it than the Suika cards.
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If it helps, I just uploaded Stage 6 today (http://www.youtube.com/watch?v=AdWtVTH1Isk). Is there anything specific that's giving you trouble? Youmu is definitely harder than Chen in this Stage (although 6-7 can be one of the most frustrating things ever).
It's primarily a general lack of ability. I'll consistently die early on in the spell card or my timing will be off when I try to take a picture. I'm going to keep at it because I'm just too stubborn for my own good, but the results will most likely be hilarious.
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I'm glad Devil's Recitation killed me because otherwise my Normal all-spells-captured run would have been ruined by MAGIC FREAKING BUTTERFLY.
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I can't believe that I just failed 12 attempts at SoEW Lunatic. 12!!! >:( Most of those fails were because of Marisa though. :/
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I can't believe that I just failed 12 attempts at SoEW Lunatic. 12!!! >:( Most of those fails were because of Marisa though. :/
bomb moar
That's really all there is to it. Dumb game.
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bomb moar
That's really all there is to it. Dumb game.
True story.
This is a complete chronology of my (non-extra-stage) SoEW experience:
- just after getting the PC-98 games: tried a normal run. Ran out of either continues or patience at the magic stones, can't really remember much.
- more than a year later: tried another normal run after watching Donut's lunatic run on Youtube. Ragequit vs. Meira.
- one week later, after watching Donut's lunatic run again: lunatic run burns through all continues to get to Mima
- one hour later: lunatic run, no continues, bombed everything, game over at Mima's last phase
- one hour later: lunatic 1cc
never played it again, because it's a
Dumb game.
(it's also the easiest lunatic in the series as soon as you realize you're not supposed to fuck around with the all-over-the-place weird hitboxes, or with Meira's balls, or with Marisa when she moves right into your face)
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I got how 10-6 is supposed to be done, theoretically it is not that hard...theoretically..
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Okay, I'm actually kinda glad I failed noncard 3 during a UFO Stage 4 NDNBNUFO attempt.
Because otherwise, it would have just had two deaths at Sinking-motherfucking-Anchor.
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Bombed 3 times on Cirno. Died like 3 times on Stage 3. Failed a bit more on Stage 4 than I should have. Got clipdeathed on stage 5 some. Game overed on Jack the Ludo Bile. Somehow took 3 continues even after that to clear from that to Scarlet Gensokyo.
This might not be as bad as I thought it'd be. Looks like my main problems are currently Cirno's attacks, stage 3 in general which is much harder than it was on Hard, Patchouli, Sakuya, and Remilia. Those last 3 are expected though.
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Failed what could have been my first Normal 1CC outside of IN on Mountain of Faith (it's amazing how much more fun this version is than the Easy one), with about 1/4 of the spellcard life bar left. Though I suppose that the fact that I actually made it that far makes it a bit less ARGH, given that it's the first time I ever played the game on Normal at all (apart from that MarisaB run, but then I quit after Aya), and I haven't played MoF in at least several months.
Gotta love ReimuB's sheer power, though.
EDIT: Second attempt ended at Aya's Cork Sign, of all things. Seriously, how did I manage to lose two lives to that?
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GOD DAMMIT STB STAGE 10
THERE ARE FIVES SCENES LEFT AND THEN I WILL HAVE COMPLETED THE DAMN GAME WILL YOU JUST FUCKING LET ME WIN ALREADY
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Christ fuck, why can't I 1CC a single Touhou game? and why do I always do worse whenever I try again after failing the previous run?
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and why do I always do worse whenever I try again after failing the previous run?
This is very common. You can't expect to play well when you're pissed about a previous run. At least I can't, cause I'll just derp more times earlier.
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But the thing is, I'm not mad that I failed the previous run just as long as I didn't have to continue any earlier than stage 5... I'm always eager to try again, but somehow in just the span of 30 minutes, I lose all progress made...
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"Sylphae Horn High Level" 1 Death Timeout (the Death was at 6 seconds remaining). Initial Max Rank. Speaking of, it's no fun dodging this at a lower Rank; I've tried.
While this would've been alright, the problem is that the Rank drop made "Agni Radiance"... different. 3 Death timeout, followed by Alt+qq.
EDIT:
No, not because of Sylphae Horn High Level itself. Because of how many fucking times you are going to have to play through stage four - one of the most mindless, boring stages in the Windows series. Have fun!
Yeah, it is pretty mindless, I'll agree to that. At least ~*~The Books~*~ keeps me engaged to an extent.
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Arrg! Why is Meiling so damn difficult in STB?
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Tried MarisaB Lunatic on EoSD.
I game overed on Patchouli, and I didn't even have the 60,000,000 extend due to how much I was sucking. Also, crap there's spells from ReimuB's fight that I wouldn't be able to avoid either if I picked MarisaB, though she gets some easy ones. I died on Cirno again, failed stage 3 even more.
Then I started trying ReimuA runs for a bit and still kept dying to Cirno's opener or first spell. I haven't even captured that damn thing once yet. Still haven't figured out how to capture Meiling's midboss card again, so that's causing needless bombs/deaths too.
But the hitboxes. I hate these hitboxes.
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Double Spoiler 9-7. Last shot. Would have had it, but the 'tilt' of the camera shifted the boss out of frame.
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This is very common. You can't expect to play well when you're pissed about a previous run. At least I can't, cause I'll just derp more times earlier.
This. I generally end my runs on game over and never continue, because if I do, I'll just play like total shit.
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AM I THE ONLY ONE THAT THINKS DS 9-7 ISN'T FUN AT ALL BUT A FUCKING PIECE OF SHIT?
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FUCKING PIECE OF SHIT
Correct.
ISN'T FUN AT ALL
Incorrect. 8)
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Incorrect. 8)
*brofist*
It is brutal rape, but FUN AS HELL :V
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9-7 just makes me punch my keyboard :/
Any tip?
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9-7 just makes me punch my keyboard :/
Any tip?
Don't get hit.
The only thing I'm particularly raging at is 6-3. No matter what I do, I get bean'd (I assume those big yellow bullets are beans).
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Don't get hit.
The only thing I'm particularly raging at is 6-3. No matter what I do, I get bean'd (I assume those big yellow bullets are beans).
Keep your camera charged, spin around the beans as much as you can, then when you know you aren't gonna make it, shoot a photo. It's pretty easy.
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So I managed to capture "Perfect Cherry Blossom of Sumizome -Deep Sleep-" (the Hard version). I then realized that I hadn't yet perfected Stage 6 Easy, but thought I could now, especially after having developed a streaming pattern to use on all difficulties of Yuyuko's fifth card.
I died again near the end of "Sumizome -Seal-".
Why in za warudo the world can't I fucking capture this card?!
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WTF ONI TAG TEAM.
AND I JUST READ WHAT 9-7 IS.
ZUUUUUUUUUUUUUUUUUUUUUUUUNNNNNNNNNNNNNNN! >:(
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The final pic of Border of Wave and Froghat (11-2) is total luckshit.
Edit: haha, captured it right after posting this.
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I just spent 331 tries and a full hour to get 8-4. That is possibly the worst card in the game.
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That is possibly the worst card in the game.
No, I'm pretty sure that honor goes to Iku Stars (10-4).
Edit: HA! It worked! Bitched about it in this thread, captured it right after. I'll just pre-emptively bitch about the remaining 8 right now. RAWR ANGER RAGE EVERYONE DIE IN A FIRE RAWR!
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If I die to Lunatic Cirno again. >:(
Hailstorm is a load of bullshit. Occasionally I'll die to the other stuff, but not as much. The most likely one after Hailstorm being the opener.
Then there's Stage 3 and Meiling to further ruin my game.
Stage 4, 5, and 6 stage parts are nothing compared to these. The bosses in those stages are another story though.
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No, I'm pretty sure that honor goes to Iku Stars (10-4).
That reminds me to ask; how the hell do you even do that card? I can't figure out how to get more then one picture on it because the stars are like ololololwall
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Reference replay. (http://replays.gensokyou.org/download.php?id=7732)
The way the stars rotate, you want to dodge one wave on the left of the screen, then dodge the next on the right, then the left, right, etc. If you follow the pattern, the passing stars will rotate toward Iku, allowing you (relatively) safe passage. If you mess it up, the passing stars will rotate toward you, and wall you.
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Double Spoiler for me so far:
Level 1: A bit easy, but it's just the start.
Level 2: Okay, now we're getting into the swing of things.
Level 3: Tough, yes, but lots of fun!
Level 4: This sorta thing reminds me why I stick to the other games on Normal mode.
Level 5: WHY DO I DO THIS TO MYSELF?!
I have no idea if I'll ever get any farther. It always comes down to dodging skills that I don't have.
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Level 5 is the level where Double Spoiler decides you aren't a kid anymore.
Level 9 is exactly what it means.
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Didn't rage but... oh wow.... Oh WOW.... how how how. I miss my shot, and then... wow.
I'm glad it's an easy card, I could've raged so hard.
And then the rage actually started. First I couldn't find my replay folder, searched on the web and turned out it was in AppData or something in my user folder. But apparently that doesn't exist.
So in my rage I decide to continue on 11-1 (replay I couldnt upload, failed twice on the last photo) and managed to turn my <40 attempts into an impressive 263 attempts.
RAGE WAS COMMITTED
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Reference replay. (http://replays.gensokyou.org/download.php?id=7732)
The way the stars rotate, you want to dodge one wave on the left of the screen, then dodge the next on the right, then the left, right, etc. If you follow the pattern, the passing stars will rotate toward Iku, allowing you (relatively) safe passage. If you mess it up, the passing stars will rotate toward you, and wall you.
Read this and, after 5 minutes, captured it, having not reached even the second photo before. :D Thanks a ton
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Didn't rage but... oh wow.... Oh WOW.... how how how. I miss my shot, and then... wow.
I'm glad it's an easy card, I could've raged so hard.
And then the rage actually started. First I couldn't find my replay folder, searched on the web and turned out it was in AppData or something in my user folder. But apparently that doesn't exist.
So in my rage I decide to continue on 11-1 (replay I couldnt upload, failed twice on the last photo) and managed to turn my <40 attempts into an impressive 263 attempts.
RAGE WAS COMMITTED
Got it now, observe the epic fail.
http://replays.gensokyou.org/download.php?id=7746
And wow, since when did I have >0,05% slowdown o.O Probably after taking pictures...
-
9-7... That's when someone makes a terrible recollection of STB's 9-6, right?
The best thing that I've found to come out of this game is Flying Fantastica practice...
But I suck at everything past level 7... RAGEQUIT
Stage 5 was easy, though (5-2, not so much.)
-
I've been pounding away at 8-6 for the last hour without luck. I think I might be doing something fundamentally wrong on it. And maybe I should give up trying to do the scenes in order.
Either way, there are so many things wrong with this card that even thinking about it makes me rage.
EDIT: I just looked at a youtube video. Yep, I was trying to brute force a puzzle card for a full hour. It looks stupidly easy using the solution, as opposed to the near impossible shit that I was trying to do...and nearly pulled off a couple of times.
-
Bah, still not fully confident in my ability to snap the last 3. Hence, coward tactics take place of actual impressive control (again):
(http://i60.servimg.com/u/f60/12/80/32/92/th/untitl66.jpg) (http://www.servimg.com/image_preview.php?i=422&u=12803292)
I should probably learn the optimal distances as well; seeing such an off-center shot irks me.
Also, I figured out what's going on in 8-8, and the difference between a 250k shot, and a 750k shot. I was overlooking one, and only one thing. Excuse me while I go and attempt to plant my head into the brick wall a few dozen times for failing to notice such a simple thing.
And yes, still at 64 Scenes so
:kanakodwi:
-
Good fucking gods UFO MarisaA sucks all that is ass. Mediocre damage when focused, shit damage with shit spread when unfocused, a terrible bomb, and her options, which are right in goddamn front of her, obscure the fucking bullets.
-
Good fucking gods UFO MarisaA sucks all that is ass. Mediocre damage when focused, shit damage with shit spread when unfocused, a terrible bomb, and her options, which are right in goddamn front of her, obscure the fucking bullets.
It all sounds very true but is the bomb really so bad?
-
It all sounds very true but is the bomb really so bad?
I suppose it's decent if your plan is to memorize a UFO route and bomb anything that looks like it might have a chance of hurting you, but it sucks for general use. I hate how slow it makes me, and I hate the screen-shaking that makes me miss powerups.
-
The only thing I'm particularly raging at is 6-3. No matter what I do, I get bean'd (I assume those big yellow bullets are beans).
Keep an eye out for magic circles (those red and white mess), and take photos right after they pop up (usually when you're on the right side of Yuugi). Make sure you're fully charged before each waves.
Like this. (http://www.youtube.com/watch?v=ML93zI-vYXQ)
-
DS - Level 6 ? 3 - Yuugi should just die.. just... die...
-
Right above you.
-
Right above you.
I know how the spellcard works but... I just can't...
-
All of Yugi's scenes are terrible. Just like everything about her in SA :V
-
All of Yugi's scenes are terrible. Just like everything about her in SA :V
I sorta agree.
-
... Really :V
About 6-3, just think of it the simple way : circle around Yuugi unfocused (and it goes without saying that the closer, the safer), take photos when the magic circles appear (like what you'd normally do to get Nice Shots), and that should cut a gap in the beans helix for you to squeeze through and continue until Yuugi runs out of beans :V
-
I want to put my fist through a wall right now. 9-1 as Aya, using horizontal camera only because I didn't know about vertical mode at the time, took me 1547 shots and 3+ hours the first time. I just tried it for a second time with vertical camera mode. 26 shots (http://img168.imageshack.us/img168/997/stb91.jpg).
Also tried it with Hatate for shits and giggles. 37 shots (http://img97.imageshack.us/img97/801/stb91h.jpg).
-
That's where I can say "nyah" to everyone who uses a keyboard. The only reason I knew about camera rotation was because I was configuring my gamepad in the menu and noticed there was a fourth button added to the pre-existing shoot/focus/pause buttons.
Edit: having plowed through DS, trying to go back to StB and clean up what I never finished. That said, StB 10-4 is the biggest piece of trash I've ever seen. Not because it's retarded clippy luckshit, but because the retarded clippy luckshit is only 2 fucking photos while it's preceded with 5 trivial photos that exist only to lengthen the time I waste on this card, and followed by 3 trivial photos that exist only to fuck with me when my guard is down.
Yep. 84/85. Fuck you Shiki. (http://i57.photobucket.com/albums/g229/Krimsun_Munkey/Untitled-64.png)
-
4 cards left in DS.
10-7 Scarlet Rhapsody
"Oh hi, I'm a highly concentrated stream of bullets that goes around for waay too long. Oh and I also leave craploads of little shit."
11-3 Sakura Storm
Whyyyy...? Why so slow and dense? Why so fast and unpredictable?
Ex-5 Ground snake on crack
Hello there off-screen options. I heard you like rape.
Ex-7 Blazing Staaaar!
Trying to take a picture? I'm so ramming you.
I need a break...
-
(http://i60.servimg.com/u/f60/12/80/32/92/th/untitl68.jpg) (http://www.servimg.com/image_preview.php?i=424&u=12803292)
EDIT:
[11:59] <Baity> 826k shot down the drain
-
11-3 Sakura Storm
Whyyyy...? Why so slow and dense? Why so fast and unpredictable?
They're aimed, but fired from vaguely the same spots and I believe at certain intervals. Circling Kanako makes this pretty doable, and using Charge past the first picture will get you killed.
-
DS has me wondering what's worse:
- Not knowing what the hell is going on in a spellcard and dying repeatedly as a result.
- Knowing EXACTLY what's going on but not being skillful enough to dodge the damned bullets.
9-2 is just awful for this. It took me about...20 attempts? to work out wtf was going on, and I still haven't got further than picture 4. AND IT'S A NINE PICTURE CARD.
-
They're aimed, but fired from vaguely the same spots and I believe at certain intervals. Circling Kanako makes this pretty doable, and using Charge past the first picture will get you killed.
I'm not entirely sure what the pattern is for where the lasers spawn, but I do know that every odd laser is aimed directly at you.
Circling Kanako is the way to do it - although you'll get a terrible score from it, most likely - but you have to think on your feet the whole time.
-
Edit: having plowed through DS, trying to go back to StB and clean up what I never finished. That said, StB 10-4 is the biggest piece of trash I've ever seen. Not because it's retarded clippy luckshit, but because the retarded clippy luckshit is only 2 fucking photos while it's preceded with 5 trivial photos that exist only to lengthen the time I waste on this card, and followed by 3 trivial photos that exist only to fuck with me when my guard is down.
That's a wonderful description of DS 9-6. Except the bullshit part of DS 9-6 is four photos long.
Most of the cards in DS are making me rage. I want more fun dodgy stuff like 9-1 and 9-7, but instead all I get is endless garbage like every fucking thing Koishi has.
-
Double Spoiler.
SP-9.
THAT IS ALL.
-
They're aimed, but fired from vaguely the same spots and I believe at certain intervals. Circling Kanako makes this pretty doable, and using Charge past the first picture will get you killed.
My bad. I meant 11-2 :blush:
Edit: Capped it. Quite fun when you get into it. Finished Ex-5 while at it.
Anybody willing to spare some hints on Scarlet Weather Rhapsody for all mankind? I know Blazing Star is just a matter of taking pictures and not dying in the process and should be done with enough tries but I have no clue on the last few pictures of 10-7.
DS has me wondering what's worse:
- Not knowing what the hell is going on in a spellcard and dying repeatedly as a result.
- Knowing EXACTLY what's going on but not being skillful enough to dodge the damned bullets.
9-2 is just awful for this. It took me about...20 attempts? to work out wtf was going on, and I still haven't got further than picture 4. AND IT'S A NINE PICTURE CARD.
Start from center (important to stay center, otherwise the DNAmaku will start making horizontal bounces and sweep the entire bottom row too often. Never had this happen while right below her) and supercharge a picture of Koishi at the beginning. Koishi always does the same pattern (except the first one where there is no bodyslam) of aimed bodyslam, mid-left, low-center and mid-right when you are at the left side after the bodyslam (reversed for right side). What I did was dodge bodyslam just enough so Koishi starts the pattern from the same side, take one picture here (when the DNAmaku retuns for more points :V) and another one while you dodge the green bullets to the other side at the very bottom (the DNAmaku doesn't get on your way that often). Then do the same there and should everything go well, you'll finish by the 4th bodyslam.
Edit: Ugh... Wrong card again...
Ah well...
Take pictures only when Koishi shoots green hearts and supercharge as long as you can afterwards and you shouldn't have troubles of making it to the next green wave. The hearts around you are simple and dodged by a simple circle movement, growing in size. Koishi hearts are a bit tricky. Don't start following the part created first but when it opens, follow it from Koishi's side and go around it. Think of 6-3 on crack.
-
What a terrible, terrible way to finish.
(http://i60.servimg.com/u/f60/12/80/32/92/th/untitl70.jpg) (http://www.servimg.com/image_preview.php?i=426&u=12803292)
400k final shot makes me want to cry.
Oh, and the 837k shot didn't save.
-
Yikes, you people and DS. I've got 2 scenes cleared in level 5 and 1 scene in level 6 with more than 100 photos taken on one of Yuugi's easier spell cards without capturing it and I consider that an accomplishment. Made it just that far in StB.
That being said, made it to Yuki and Mai in MS without dieing or bombing once, then died 4 by way of clipdeaths. What happened?
-
Yikes, you people and DS. I've got 2 scenes cleared in level 5 and 1 scene in level 6 with more than 100 photos taken on one of Yuugi's easier spell cards without capturing it and I consider that an accomplishment. Made it just that far in StB.
Yuugi doesn't have any easy attacks, outside maybe 6-8.
That being said, made it to Yuki and Mai in MS without dieing or bombing once, then died 4 by way of clipdeaths. What happened?
That's what happens when you try to fight Yuki/Mai without having already memorized their attack patterns.
*usual griping about MS goes here*
-
That being said, made it to Yuki and Mai in MS without dieing or bombing once, then died 4 by way of clipdeaths. What happened?
Yuki/Mai is an interesting fight; it's the easiest stage 4 fight in the series, but it's also the most clipdeath-prone, since you're often wanting to glance at where they're moving to (and change your own position to avoid being walled in three seconds) while the previous attack isn't over yet.
I wish ZUN did something like the Yuki/Mai battle again, I really wish.
*usual fangasm about MS goes here*
-
Had seven lives in UFO Stage 5.
Then I got an antivirus popup and people IMing me. The former resulted in death, the latter resulted in two deaths, both resulted in a total loss of confidence.
Game over on Byakuren's third nonspell. Fuck.
-
10-8 with Hatate: 7 shots
10-8 with Aya: 161 shots
seriously
-
WHY THE FUCK IF I CAN GET HALFWAY THROUGH MOKOU ON IN EXTRA I CAN'T 1CC EASY MODO SHIT ON MOST OF THE OTHER GAMES
-
Good fucking gods UFO MarisaA sucks all that is ass. Mediocre damage when focused
Too bad MarisaA is actually tied with ReimuA for strongest shot (not counting SanaeB shotgun) :V
Everything else I can agree on though. I love MarisaA as a shottype, but she's definitely a challenge shot.
-
That's what happens when you try to fight Yuki/Mai without having already memorized their attack patterns.
*usual griping about MS goes here*
I 'unno. They were all more "Good, I'll be safe h-what the heck, man?"
I wish ZUN did something like the Yuki/Mai battle again, I really wish.
*usual fangasm about MS goes here*
I do tend to enjoy the variance in some Level 4 bosses. Fighting Reimu or Marisa in IN, Satori switching things up depending on character choice, etc. The combo of Yuki and Mai has the same feel in that it is a welcome way to mix things up.
-
MarisaA is actually tied with ReimuA for strongest shot
FFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUU-
-
Too bad MarisaA is actually tied with ReimuA for strongest shot (not counting SanaeB shotgun) :V
FFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUU-
Actually, according to actual data, ReimuA > MarisaA in terms of raw damage. Hell, even MarisaB focus shotgun isn't as good as Reimu A (though in this case, it loses by only 2 points of damage). However, the utility of MarisaA's shot makes it much better than ReimuA's.
-
Edit: having plowed through DS, trying to go back to StB and clean up what I never finished. That said, StB 10-4 is the biggest piece of trash I've ever seen. Not because it's retarded clippy luckshit, but because the retarded clippy luckshit is only 2 fucking photos while it's preceded with 5 trivial photos that exist only to lengthen the time I waste on this card, and followed by 3 trivial photos that exist only to fuck with me when my guard is down.
10-4 is the reason it took me five hours to capture Stage 10.
Four hours on 10-4, one to catch everything else :V
-
I here I am going through Double Spoiler stage 10. Lo and behold I'm actually having fun! 10-3 is a fantastic skill card (most fun scene in the game so far), 10-4 was fun once I had the answer because of how much it made me move around, and 10-6 and 10-7 were pretty fun too. For a moment I thought ZUN was back in his prime.
Then I got to 10-8.
Excuse me while I go hunt ZUN down with a chainsaw.
-
Then I got to 10-8.
Excuse me while I go hunt ZUN down with a chainsaw.
Wait, 10-8's the scene that makes you do that? It's hardly bad, more boring than anything, and it's rather fast-paced (or at least is once you figure out the correct horizontal positions to hang around a la Ten Evil Suns (though they're not strict safe lines, just lines which are mostly safe to stick within for most of the card)), and honestly it's very similar to the first phase of Rising World, except with those goofy curving lasers that ZUN seems to have taken a liking to ever since UFO.
All of Koishi's attacks are leagues worse than 10-8, imho.
-
Well, I've hit a brick wall on DS. I can't beat anything past level 7, with the exception of a few easy cards.
I think it's time to start practicing so I can shake some off some rust from that 3 month break I took.
-
All of Koishi's attacks are leagues worse than 10-8, imho.
Really? The only one I find particularly difficult from Koishi is her Subterranean Rose redux; which is the only card on that level I can't beat, it's just aaaaaaaugh ;-;
-
Gotta agree with Koishi's cards being made of hellish rape. In particular, 9-4 (DNA). Biggest piece of bullshit in the entire game (which to be fair is not saying a lot, there wasn't really much bullshit throughout the game). Anywho, 10-8's really not that bad; just sit in Iku's face and dodge everything at close range without worrying about any silly trajectory nonsense. :V
-
except with those goofy curving lasers that ZUN seems to have taken a liking to ever since UFO.
Why do you think I hate UFO so much.
All of Koishi's attacks are leagues worse than 10-8, imho.
Maybe 9-4. Nothing else comes close, although 9-6 is possibly dumber than 10-8.
-
Why do you think I hate UFO so much.
Well, uh, this explains a lot. No, really, it does.
I must be the only person to like curvy lasers, and (by extension), Syou (and I'm talking about the entire battle, not just one or two attacks. DS doesn't count because I sill don't have it :V).
Today's RAEG moment goes to 9-8 in StB. I regret not restarting when I had the chance:
(http://i60.servimg.com/u/f60/12/80/32/92/th/untitl72.jpg) (http://www.servimg.com/image_preview.php?i=428&u=12803292)
Because we all know how much fun scoring is in this game.
-
I must be the only person to like curvy lasers
o/
Stage 5 is pretty much the only UFO stage I go back and play aside from Extra; Shou's battle is awesome fun. The reason I don't like UFO much is because of the, y'know, UFOs. :V
-
I like UFO for everything except the curvy lasers. :<
Actually, even then, it's not that bad in UFO. It's pretty disgusting in DS, however... Cards like 10-8... >: |
-
Finally fucking nabbed 10-8 dsglaksjgdlkajdslkjgalksjdglak
It took more shots than 9-4.
-
Am I the only one (besides Baity, maybe) who thinks 10-8 is actually really fun?
I mean, it is a somewhat fast paced read+dodge card that pretty much never walls or clips you.
Took me less than 100 tries, too (which isn't a bad number for me, cosidering the difficulty).
Now, 12-3... why does this card have to be so utterly claustrophobic? Or maybe it will change if I actually managed to get a third picture...
:/
-
(besides Baity, maybe)
Wait for me to actually get the game first before you say that :V
-
Man, I used to be able to beat MS lunatic with only 6 deaths. Now I go through with MIMA on max lives and still only clear 0/0.
-
I must be the only person to like curvy lasers, and (by extension), Syou (and I'm talking about the entire battle, not just one or two attacks. DS doesn't count because I sill don't have it :V).
\o
-
o
Though it'd be much better without Vajra. :[
-
And am I the only person who finds both of the ceiling cards awesome? :V
-
Am I the only one (besides Baity, maybe) who thinks 10-8 is actually really fun?
I mean, it is a somewhat fast paced read+dodge card that pretty much never walls or clips you.
Took me less than 100 tries, too (which isn't a bad number for me, cosidering the difficulty).
You're not the only one. I love it when you just effortlessly glide between the bullets and lasers with extremely minor movements (doesn't happen often enough :V). But even so, it's a very fair (although I swear the tail section of the lasers is bigger than it seems) and difficult card.
Also jumping on the Shou bandwagon. I find her non-spells fun and with the exception of Vajra, her spellcards are great also.
-
And am I the only person who finds both of the ceiling cards awesome? :V
+1
Seriously, 9-7 may very well be my favourite card in DS.
-
Though it'd be much better without Vajra. :[
...with the exception of Vajra, her spellcards are great also.
Vajra is my favorite spellcard of hers :<
Also, 9-7 DS is amazing, massive respect to anybody who can time out the third phase legitimately.
-
9-6 is one of my favorite cards in StB.
DS 9-7 is fun too, although it's a bit too luckshitty to elevate it to the same level as StB 9-6.
-
And am I the only person who finds both of the ceiling cards awesome? :V
+1
-
Yeah, Kinkakuji is awesome, no arguments here.
And Vajra is annoying even though it's micromemorizable. :(
-
9-6 is one of my favorite cards in StB.
DS 9-7 is fun too, although it's a bit too luckshitty to elevate it to the same level as StB 9-6.
+1
-
DS 7-1. One picture left. Full camera charge. Last laser wave has just passed.
And I run straight into a white bullet on my way to take the picture.
On a brighter note, once I actually gave it some serious attempts 7-7 was a lot less terrible than it looked at first sight.
-
4-2 78 tries with hatate and furthest I got 2 photos left.
4-2 with Aya: frist try
-_________________________________-"
-
107/108 and being killed by the 12-6 bug at various points for half an hour already.
-
I don't care what anyone says, Satori is the biggest troll ever for bringing back the Ceiling in 9-7. And I don't remember those fast red bullets being in the first one!
-
a) Actually wanting to try DS, but seeing the retail release date isn't for another two weeks
b) Realizing that I seem to lack the patience to attempt to 1cc anything on normal or higher
-
Finally unlocking stage 12 in DS, then finding out I'm too terrible at DS to unlock EX and Spoiler without someone else's score.dat.
-
Orreries' Solar System. HAET
Oort Cloud is also hateful for me. In fact, I cannot do anything with Marisa's spells on DS!
-
Gameovered three times on Subterranean Rose.
Damn, that card is harder than it looks.
-
FOR THE LOVE OF--
HAKUREI AMULET
NOT ASCENSION KICK
WHY IS THIS SO GODDAMN HARD
WHY CAN'T I 1CC THIS IT WOULD BE SO GODDAMN EASY IF YOU'D JUST DO WHAT I INPUTTED
-
Why does that 12-6 bug only occurs when I'm freaking recording ? It ruined my replay, and live record obviously doesn't work.
-
Sinker Ghost keeps sinking my UFO 1cc attempts .....
-
Tried hard mode in IN for the first time in... 2+ years? This coming after a few recent successes and IN being my best game in general.
Sweet mercy! I know my place already! I'll go back to Normal mode if that makes you so happy.
-
Double Spoiler:
You'll be so fast the player will be like SLOOOOOOOOOOW DOOOOOOOOOWN and you'll be like FUCK YOU and kick him in the dick with your ENERGY CLIPDEATH
also the music is FUCKING SAME FOR LIKE 5 STAGES
-
also the music is FUCKING SAME FOR LIKE 5 STAGES
That is one thing the game could have done better. It needed a fifth photo track so Infinite Nightmare didn't live up to its name (the Infinite more than the Nightmare)
Also, any stage in particular you're hating?
-
That is one thing the game could have done better. It needed a fifth photo track so Infinite Nightmare didn't live up to its name (the Infinite more than the Nightmare)
Also, any stage in particular you're hating?
Wait so EX has also Infinite Nightmare?
My playthrough:
"cool st10 finally cleared"
*tries first attack, does 5 photos*
"I'll do that later"
*second attack, gets shot from behind*
"no"
*third attack, clusterfucked from the sides*
"no"
etc.
I just prefer normal shmups. That's all :V
-
Wait so EX has also Infinite Nightmare?
EX reuses Infinite Nightmare for the last three scenes and uses whatever the one before that was for the first six.
No love for the second theme from Stages 3 through 5 :(
-
No love for the second theme from Stages 3 through 5 :(
Because it is not good.
Also WILL YOU TWO PICK A TOPIC ALREADY
-
EX reuses Infinite Nightmare for the last three scenes and uses whatever the one before that was for the first six.
No love for the second theme from Stages 3 through 5 :(
are you serious
goddamnit zun
-
Because it is not good.
Also WILL YOU TWO PICK A TOPIC ALREADY
No to both. :p
-
Because it is not good.
But the Stage 3~5 theme is the only DS song I particularly like. D:
Well, apart from Mysterious Mountain, which is pretty much the original with slightly updated instruments.
-
So, I just opened up UFO for the first time in months, played Extra. I died once to the easy grid section due to screwing around and experimenting and once to Nue's easy 5th non-card, summoning no UFOs throughout the stage. I perfected everything else, including the final part of the stage which usually kicks my ass and capturing all thirteen spell cards.
*insert colourful expletives here*
-
Do you know why I am really annoyed at Touhou?
Because no matter what ZUN makes, I will play it. Even if the next game is worse than UFO and DS put together, I will still play it.
in other news double spoiler can go die in a fire
where am I supposed to get four more scenes to unlock Extra
shmuck
-
Double Spoiler:
You'll be so fast the player will be like SLOOOOOOOOOOW DOOOOOOOOOWN and you'll be like FUCK YOU and kick him in the dick with your ENERGY CLIPDEATH
also the music is FUCKING SAME FOR LIKE 5 STAGES
I lol'd at the Powerthirst reference.
And yeah, there should have been another music track, but Infinite Nightmare doesn't bother me too bad.
-
DS stage 11 was a lot of fun.
Until 11-7, which was literally worse than 9-4 in every bullshit significant way except number of shots required to clear. Seriously, ZUN? Why would you do this?
Good thing 11-8 afterward was fun, if easy.
-
Good thing 11-8 afterward was fun, if easy.
goddamnit Kefit
EDIT: whoops, I was thinking of 10-8. Yeah, 11-8 is fun. Though I can't resist referring to it as the Evil Eye Sigma card.
-
SM PharmaceuticsTM presents:
C-Grade Scoring!
(http://i60.servimg.com/u/f60/12/80/32/92/th/untitl74.jpg) (http://www.servimg.com/image_preview.php?i=433&u=12803292)
-
SM PharmaceuticsTM presents:
C-Grade Scoring!
(http://i60.servimg.com/u/f60/12/80/32/92/th/untitl74.jpg) (http://www.servimg.com/image_preview.php?i=433&u=12803292)
I am mad at how even the game called your last shot a failure.
-
Unlocked DS Extra, can capture nothing
thank you and goodnight
-
That is one thing the game could have done better. It needed a fifth photo track so Infinite Nightmare didn't live up to its name (the Infinite more than the Nightmare)
Also, any stage in particular you're hating?
Iku. blueshoulazorsmetalfatiguewhat
Byakuren. I'm seeing purple all over the place.
Reimu. If only her bodyslams were half the fun of Koishi's.
Kananako. Yo dawg we herd you liek snaky lasers so we put oversized snaky lasers in your unlucky stage.
No love for the second theme from Stages 3 through 5 :(
Yeah. Infinite Nightmare is good, but looping it for several fucking hours straight isn't very funny. I want my Youkai Modern Colony back :(
-
I hate you ZUN. Stop shitting up your games with your shitty gimmicks, or don't make them at all.
-
(http://i60.servimg.com/u/f60/12/80/32/92/th/untitl75.jpg) (http://www.servimg.com/image_preview.php?i=435&u=12803292)
I hate you UFO!MarisaA.
brb Game Over'ing.
Wheeeeeeeeeeeeee~
EDIT:
| ☆715,601,710 | - | あかか |
| ◇715,592,020 | - | BaitySM |
FFFFFFFFFFFFFFFFFFFFFF-
-
Three or so 1DNB runs of UFO Extra.
RAEG
EDIT: Make that four. Last phase of Nightmare, of all things. <_<;
-
Wheeeeeeeeeeeeee~
GOOD JOB, MEDIUM LEVEL TOUHOU PLAYER
-
Aaaaand make that five. Perfect until the final phase of Grudge Bow.
fuckfuckfuckfuckdammit
-
You know, this is like the tenth time I got a 1DNB on MoF extra at Red Frog.
This is getting REALLY annoying.
-
I think I've come to a point where my Touhou skills aren't increasing anymore, and maybe are decreasing. I keep dying like a retard, I don't know. It's 2 weeks I suck more and more. Maybe I should just quit Touhou and go back to Megaman.
Fuck no, I'll just take a break.
BC2 TIME
-
Tried a St6 PCB Lunatic run to try to capture Resurrection 80%.
Instead I managed to fail EVERY. SINGLE. SPELL.
Even Lost Soul's Village.
EVEN AGELESS LOLSAFESPOT OBSESSION.
-
I once played a full game run of PCB where I made it to Stage 6 with full lives in stock. I didn't 1cc.
It happens.
-
Failed Suwa War with three seconds left.
I know this is supposed to be hard, but I was so close, dammit!
-
So I just spent a few hours trying to upload the UFO Extra replay to YouTube only to find that it uploaded at 30 frames per second, for some bizzare reason. <_<; Guess I need to go and re-record it.
-
God I suck today. I keep dying on EX-Sanae or the fairies after her. I could perfect/1-bomb the stage portion like it was nobody's business a few days ago, now I can't even make it to Koishi without dying.
Except for one run, that is. Let's see how this works ou- OMG how'd I die on Danmaku Paranoia? Then clip something on her sixth nonspell? Then die twice on Rorschach before I'm even halfway through it?
Ragequit because I know I'm not gonna make it past Genetics with no lives left.
-
Bah, random clip on Murasa. Would've been a perfect in a normal run.
EDIT: Trembling again.
EDIT 2: orz Lost the a big one at the end.
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Just game overed on Lunatic Yuyuko in Practice mode. I didn't capture anything except for Youmu's midboss spell.
-
Iamsuckplayer
-
So maybe just fourth stages in general hate me:
MoF Normal, 2 bombs through the first three stages, then proceed to game over on Aya's last card.
Never mind that I captured Illusionary Dominance ....
-
So I just spent a few hours trying to upload the UFO Extra replay to YouTube only to find that it uploaded at 30 frames per second, for some bizzare reason. <_<; Guess I need to go and re-record it.
Youtube does not support 60fps. Everything you upload will be cut down to 30fps. I recommend encoding the video to 30fps instead of letting Youtube's filters handle it.
In other news, DS stage 12 crashes on me constantly, similar to EoSD. I've still cleared a few stages in it, although 12-3 was trying really hard to compete with 9-4 and 11-7 in terms of "ZUN did any of your testers actually think this was a good idea"ness.
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Youtube does not support 60fps. Everything you upload will be cut down to 30fps. I recommend encoding the video to 30fps instead of letting Youtube's filters handle it.
What I meant was that it stretched a four minute video clip to eight minutes at half speed. :V Got it working after re-recording it. That's a good idea, though, I'll try that in future.
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12-7
as'lgja/lknhpqogn213o[5yjk2
3[4pkjy
34[ypkq
rh[merbo[mqwer]bw9i45-02i70 4y23y5
erhiwq
er0hkwre[0hkw0rehnwe0-tnow=0-e5ou234'0phikawe4t023'0t3,b'-0iyrs
To put it another way, I just used more shots on 12-7 than I used on 11-1 through 11-8. Combined.
-
12-7
as'lgja/lknhpqogn213o[5yjk2
3[4pkjy
34[ypkq
rh[merbo[mqwer]bw9i45-02i70 4y23y5
erhiwq
er0hkwre[0hkw0rehnwe0-tnow=0-e5ou234'0phikawe4t023'0t3,b'-0iyrs
To put it another way, I just used more shots on 12-7 than I used on 11-1 through 11-8. Combined.
Funny, I was inspired by this, opened DS for the first time in days (I'm saving the rest of the game for the English patch), and captured the scene in about 15 minutes. :P Fun scene, works off of the already brilliant concept of LFO and adds a nasty spice to it.
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LFO
This might actually be the reason why Kefit is having difficulty. Just saying :V
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I might have had it at the 15 minute point if DS hadn't of crashed the first two times I got to the final shot.
Yeah that was fun. I really wish I could make this fucking crashing stop.
And I'm gonna have to disagree about the brilliant concept part, though my experience with the UFO version was certainly more positive.
-
One hour at 12-5 and I still couldn't fucking beat MK's high score. Blargh.
Though my method looks manlier.
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OK, so forget fourth stages ... fire up UFO again to try to get a Star Maelstrom capture.
It might have worked better if I could have gotten past the opening pellet spam. And Nue. And Omen in Purple Mist (3/4 record now down to 3/8, blargh
). And .... well, you get the idea.
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God damn it all! "Do you challenge again?" On PCB Stage 1 Hard! I
cancould beat Stage 1 Hard without any Deaths OR Bombs used, now I can't beat it without a god damned Continue! How the shit did I die on Undulation Ray!? I had a 7/9 on it! All 7 captures were in a row! What the shit! FFFFFFFFFFUUUUUU-
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MoF stage 4 1DNB.
No, not on Momiji, not on Peerless Wind God, it was on THE BIRDS.
Apparently there was a bullet perfectly behind another bullet that I did not see.
What a piece of shit.
Oh yeah, perfect Aya I guess.
UFO MarisaB 1cc attempt.
Enter stage 5 with MAX lives.
I did not make it to stage 6.
This run even had a perfect MarisaB Ichirin fight. ;_;
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I had a great run with Reimu B in UFO Normal...
I get to Shou with MAX lives AND bombs...
Shou goes great, even though I die twice (great...?)
Byakuren appears.
Spectacular fail occurs during Flying Fantastica.
Within seconds, I'm at 1.xx power. Failed the 1cc with eight bombs in stock.
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Uncontainable Nuclear Reaction is kicking my ass tonight. Or rather, I'm letting myself get my ass kicked. Every time I died on that card (except once) over the course of the last hour-and-a-half, I could tell it was a very stupid mistake on my part. And I kept making stupid mistake after stupid mistake, no matter how much harder I tried (doesn't help that I'm still tired from pulling yet another all-nighter).
I might need a small break from SA.
-
*big chain of words*
I might need a small break from SA.
Nah, I say you need plenty of sleep.
-
Nah, I say you need plenty of sleep.
True, but SA Lunatic is also legitimately hard. It'll be a while before I get consistent on anything in Stages 4 to 6. I've applied this to a bunch of things, not just Touhou, but when I stop doing something for a little bit and sit on what I have, I will have usually forgotten any mistakes or bad habits I might have developed (I know this worked for my piano playing).
But yeah, I still need sleep. :V
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I still need to do that ReimuA 1cc. I've game overed on Peta Flare 3 or 4 times so far with that shottype.
But yeah, I like SA. Almost no BS whatsoever, just a little. Same for MoF.
Unlike UFO on Hard, which is full of bullshit clipdeath and walling situations that I don't care to try to 1cc it anytime soon.
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Almost no BS whatsoever, just a little.
And by a little, you mean almost all of Orin's appearances, right?
Seriously, she has to be the most luck-based character in the game.
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I SUCK AT EVERYTHING EVER PERIOD!!!
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I seem to have gotten sick again. Breathing is harder when your nose is blocked... its probably not wise to play in such a condition. It makes concentration hard... i'm also having constant headaches.
So... i gameover'ed at Shou in Stage practice at Vajra. Try again - game over at Aura of Light. Both runs contains several deaths on 1st and 2nd non-spell as well as RTG that usually doesn't give me all that much trouble.
Then i try to play VoWG and i manage to die 6 times during a timeout. I usually only die 2-3 times. That sucks...
-
I am so hilariously incompetent at anything that involves lasers in DS. I've been doing 10-2 for over an hour and am up to 224 shots so far.
-
But yeah, I like SA. Almost no BS whatsoever, just a little. Same for MoF.
hurr durr stage 5
-
Hurr durr Yuugi
-
hurr durr stage 5
Catwalk, the first pellet hell, possibly Small Demon's Revival, but that's about it (the Ghost Wheels are tough, but not BS if you ask me).
Hurr durr Yuugi
Mt. Ooe and her third nonspell, and that is it (everything else is easy, there can be no argument here).
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Mt. Ooe and her third nonspell, and that is it (everything else is easy, there can be no argument here).
Mt. Ooe isn't BS. KO in Three Steps is.
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Mt. Ooe isn't BS. KO in Three Steps is.
Mt. Ooe is heavily luck based (from what I've seen), though it's not nearly as bad as other things in SA. I have a bit of trouble with it though, maybe that affected my opinion. :V
And how is KO in Three Steps BS?
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Catwalk, the first pellet hell, possibly Small Demon's Revival, but that's about it (the Ghost Wheels are tough, but not BS if you ask me).
Post-midboss stage part. That's all.
KO in Three Steps is
Clipdeath in Three Steps, more like. It's not that bad, it just requires pinpoint precision.
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Catwalk, the first pellet hell, possibly Small Demon's Revival, but that's about it (the Ghost Wheels are tough, but not BS if you ask me).
Her first spell and Vengeful Cannibal Spirit at 1.00 Power ? And her last non-spell ?
Mt. Ooe and her third nonspell, and that is it (everything else is easy, there can be no argument here).
First boss non-spell, 2nd boss non-spell BV . Shou's lasers are better.
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Her first spell and Vengeful Cannibal Spirit at 1.00 Power ? And her last non-spell ?
First boss non-spell, 2nd boss non-spell BV . Shou's lasers are better.
Yeah, I'm usually at full power (or close to it) for those, so I don't have that kind of experience. Her last nonspell has always been hit-or-miss for me, but becomes worlds easier when I learn the pattern. I've yet to learn the Lunatic pattern though, so maybe I can't vouch for it yet.
And are Shou's lasers static?
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Mt. Ooe is heavily luck based (from what I've seen), though it's not nearly as bad as other things in SA. I have a bit of trouble with it though, maybe that affected my opinion. :V
You have a bit of trouble with it. It moves very quickly by Touhou standards, but that's about it.
And how is KO in Three Steps BS?
On Hard/Lunatic the splattered bullets in the inner rings occasionally form literally impassable walls as they spread out. Clipdeath is an expectation, not a possibility.
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Yuugi is easy.
-
Lunatic version is very clippy.
Static laser isn't fun The blue ones are static, but during the boss fight she also throws red insta-lasers which pretty much eliminates the safespot. MAYBE I can read it better if the red doesn't completely block my view.
Bah, brb.
Back.
1st attempt : One miss at opener, survived lasers, TWO misses at Ooe, one miss at following non-spell. Ragequit.
2nd attempt : Survived opener, survived lasers, one miss at Ooe because I misjudged my speed, survived last non-spell AND, one fucking miss at Clipdeath in 3 Steps.
Maybe I didn't practice enough.
Still, not consistent enough to risk an actual 1cc ... yet >_>
Btw, are there any safespots before Boss!Yuugi ? I'm pretty sure there's at least one, but mine doesn't work every time.
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IIRC the red lasers are static too with regard to Yuugi's position. I've seen supergraze replays where the player times the attack out using the same positions over and over again.
-
fuck you SHOU
I GOT TO BYAKUREN ON HARD 2 TIMES
with 0 lives thanks to SHOU
bitch
-
No Deaths Shou Toramaru.
Ruined by Complete Fucking Clarification.
IT'S LIKE I RAMMED THAT FUCKING BULLET ON PURPOSE (http://replays.gensokyou.org/download.php?id=8080)
-
I can't just read Shou's nonspell lasers. They're too fucking fast and start too fucking low. Any tips?
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I can't just read Shou's nonspell lasers. They're too fucking fast and start too fucking low. Any tips?
The first one needs a a bit of practice, the second needs a lot of practice, and the third you should just circle around her counter clockwise at point blank, inside where the lasers curve (a "safespot", also gives you a lot of graze if you're Marisa or Sanae rather easily). It's usually safest to just bomb her second nonspell, unless you stage practice it enough to read the lasers.
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hurr durr stage 5
Stage 5 is not bullshit at all. Its perfectly possible to do and if you aren't capable of doing it you can bomb it and still maintain most, if not all, of your resources. I would agree if the game used the classic bombing system but because its power-fed it's actually quite easy if you just wanna survive unlike UFO in which you will want to keep your resources.
Also, nothing Orin has is BS. SA S5 is probably one of the most fair stage 5's in the game. PCB and IN's is very easy (Though Youmu is tough her stage portion isn't.) but EoSD will almost certainly wall you if you use homing type. UFO S5 i have never seen perfected completely at all.
Hurr durr Yuugi
Yuugi? Bullshit? What do you mean by that anyway? I think she is one of the easiest S3 bosses ever made. Wait, make that THE easiest one. Mt. Ooe is her hardest attack and its not that bad. Its even fun because its bullets coming from both sides. :)
Her non-spells are all very easy. Even her 3rd one. When i perfected Yuugi i didn't know what i was doing but i find it intuitive now. Her final spellcard is also very easy. I clipped it recently but that's one time over the course of 50 runs against her.
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I think she is one of the easiest S3 bosses ever made. Wait, make that THE easiest one.
Meirin ? Meirin is a lot more affordable ::)
Nitori is also a tad bit easier.
Her non-spells are all very easy. Even her 3rd one.
Okay, so ... how do I do her first and third consistently ?
clipped it recently but that's one time over the course of 50 runs against her.
Less than 15 runs here, so yeah, I'm not used to her yet :V
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Shame on some of you guys for thinking that anything in SA stage five is bullshit. It's a beautifully balanced stage - very difficult at times, but nothing ever becomes impossible bullshit.
As far as stage three bosses go, Keine is at least as easy as Yuugi with practice, because almost everything Keine does is static and/or trivial. The only real exception is her first spellcard, which is no worse than Mt Ooe. Nitori might also be on the same level if we ignore her midboss card, although her waterfall card can be a bit bullshitty at times. Meirin's Flower Dream Vine and Extreme Color Typhoon are both more difficult than anything Yuugi has to offer. And I don't think I have to say anything about Alice.
Okay, so ... how do I do her first and third consistently ?
Funny thing about Yuugi's first noncard - in the demo it was largely considered next to impossible on Lunatic, but there was actually a way to trick through it that worked every single time. The changes made to make the full game version "more possible" have eliminated this method. Now you just have to dodge through the walls while staying under Yuugi, which shouldn't be too hard if you are using ReimuA (and if you aren't using ReimuA then for the love of god use ReimuA).
The third noncard is best handled by placing yourself about a third of the way up the screen. You'll find that much of the attack just magically goes around you when you do this.
ps I've never had an impossible wall on Yuugi's final card, and I've played the stage enough to perfect it several times and time out Mt. Ooe.
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Shame on some of you guys for thinking that anything in SA stage five is bullshit. It's a beautifully balanced stage - very difficult at times, but nothing ever becomes impossible bullshit.
First off, this. No Focusing this is an entirely different matter though, but I won't go there 4 Deaths and thus failing a 1cc; wtf
.
Funny thing about Yuugi's first noncard - in the demo it was largely considered next to impossible on Lunatic, but there was actually a way to trick through it that worked every single time. The changes made to make the full game version "more possible" have eliminated this method. Now you just have to dodge through the walls while staying under Yuugi, which shouldn't be too hard if you are using ReimuA.
Really? Interesting, because I found that they were both quite similar (in terms of difficulty). I was about to even say that the Trial's version was easier too, even when using the same method that I use for the Final version.
The third noncard is best handled by placing yourself about a third of the way up the screen. You'll find that much of the attack just magically goes around you when you do this.
Alternatively (http://replays.gensokyou.org/download.php?id=8085).
Somewhat on topic: Ameri just admitted to being yukarin. Why didn't I notice from the playstyle?
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Meirin ? Meirin is a lot more affordable ::)
Nitori is also a tad bit easier.
Meiling isn't too bad but it still happens that i clip on her final card if the rank is maxed out. Nitori is all about know-how. The same can probably be said about Yuugi.
Okay, so ... how do I do her first and third consistently ?
The 1st one i don't even know what your problem is. I usually just consider it read and dodge. Still, i usually use the same movements everytime. Go here to see it done like a man:
http://www.youtube.com/watch?v=C3_oK4ZnC7s
Also, note that i almost time out Mt. Ooe. That should serve as a symbol of how easy she is to perfect.
Less than 15 runs here, so yeah, I'm not used to her yet :V
I have played that stage over 100 times now. I have been playing that stage quite often for more than a year. Add to the fact that i absolutely love Subterranean Animism.
And about the 3rd non-spell. Maybe i should produce a timeout for you hmm?
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Yeah, keep in mind that my comments are coming from the perspective of someone who's not a super player like Kefit/Baity/etc. I understand the things in question are not impossible, just way too difficult for me to handle consistently at this point. I'm only a Lunatic-in-training, after all.
And to stay on topic...
God, standard bullets in PCB feel like they have the biggest hitboxes ever (save for EoSD :V). Clip, clip, and clip again. And again. And AGAIN.
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That does it. Level 8 in DS is my limit. I captured 8-3 and that is all I can stomach. For the other scenes, my death-to-picture ratio is around 5:1 and that's not changing anytime soon because I'm going to play one of the other 15 Touhou games I enjoy more.
I don't know how you people do this. I can't perform neurosurgery at record pace with one hand while recreating the works of Van Gogh with the other while doing some metaphor for calculating the trajectory of dozens upon dozens of bullets as they weave a drunken path directly at my mind's hitbox.
I can't truly say that I don't have the patience or pattern exploitation abilities for this because my deaths are all dodging related. I get creamed by everything including the stupid stuff and whenever I try to take a picture I am either 7 picometers out of range, at 98% charge, or defending myself to no avail.
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Two things in one run.
Reimu B, UFO Lunatic.
6/2 entering Byakuren. Game over on LFO. Fuck me...
Near perfect Stage 5. I die on Shou's second fucking non-card, of all things! Stage portion and all cards captured. If I didn't die on such a trivial attack...! Arrrghh!
Actually, in addition to that shit, I didn't kill a 105 million point UFO at the end of stage 5 (I had no bombs). But this doesn't bother me as much since my score still wouldn't have broken 500 mil. Still! Aghdghfdefsgn35yehrth
Watch this shit for yourself. (http://replays.gensokyou.org/download.php?id=8086)
ffffffff
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Managed to arrive at UFO Hard Stage 5 with 5 lives, lost two of them in the first twenty second. Ragequit.
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bakjfbaksfb (http://replays.gensokyou.org/download.php?id=8087) EoSD
i probably wont play touhou for a while...
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This was such a goddamn shame. (http://replays.gensokyou.org/download.php?id=8088)
1DNB. Retarded death on Storm Day.
Survived Momiji, post Momiji bullshit and Peerless Wind God in the same run.
This would have been awesome without that death. :C
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EX-5 was yet another fundamentally broken DS card (lolololol familiars that shoot from off screen) but I didn't get raging too hard before I cleared it since it was still not that hard.
EX-6 is literally the only thing I have ever seen in Touhou that is, beyond all other things, based on luck. bluagh
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EX-6 is literally the only thing I have ever seen in Touhou that is, beyond all other things, based on luck. bluagh
Maybe I'm forgetting something really critical near midnight, but I thought EX-6 was both straightforward and easy; as luck-based as Yuugi's last DS scene.
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lolololol familiars that shoot from off screen
I fail to see how this makes the card broken.
EX-6
based on luck
That's because you're probably doing it wrong, go back there and have a nice look at it before giving it another shot.
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I fail to see how this makes the card broken.
Because this causes lasers to appear out of nowhere with no warning and kill you.
That's because you're probably doing it wrong, go back there and have a nice look at it before giving it another shot.
Your coy words would be more effective if I was referring to the random spawn of the bullets that can spawn on top of you. I am not. Clearing these with a shot as they spawn is the obvious way to go, but getting a charge back to 100% before the resulting undodgable shitstorm kills you is basically all luck. Perhaps I missed some trick to clear more of the bullets as they spawned, but I seem to have completed the scene in the same manner as random youtubers.
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Your coy words etc etc
ok, ok
1. stay at the bottom, vertical defensive shot after the nuke goes off and instantly move up
2. charge, take picture at "nice shot"
3. go back to the bottom, repeat
4. profit
Bullets don't spawn on top of you at 1 because some freak mechanics give you a few frames to move away from where they appear and into the space you cleared before they're generated that just doesn't happen if you time it right, and you can take the picture at 2 before the shitstorm reaches you provided you didn't take your defensive shot too soon.
I seem to have completed the scene in the same manner as random youtubers.
But Kefit, you're a bit above these "random youtubers"!
edit: and in my post I was trying to hint that the "nice shot" animation should be your cue to noticing you're only supposed to take pictures of Sanae at the end of each cycle, and not when the nuke goes off.
Because this causes lasers to appear out of nowhere with no warning and kill you.
These are still quite predictable, as long as you hug one of the familiars that isn't going offscreen for reference.
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"Baity. Stop dying with Bombs in stock." (http://replays.gensokyou.org/download.php?id=8097)
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NDNBNUFO stage 4 with ReimuB
I DIED ON DIPPER CREEPING CLOSE
brb seppuku
-
sonofab-
Koishi run, first death on the noncard before Rorschach. Crappy, but made up for by capping everything else until Genetics. One death on Genetics, one on Philosophy, GAME OVER on Subterranean Rose.
FFFFFFFFFFFFFFFFFFFFFFFFFF-
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HEY GUYS
WANNA HEAR A GOOD ONE
UFO stage 4 perfect except for a death on Murasa's SECOND NONSPELL.
(http://sae.tweek.us/static/images/emoticons/emot-suicide.gif)
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Another go at unlocking UFO stage 6 for stage practice with MarisaB.
After 1~2 hours of stage 5 grinding, a total of one run managed to get to Vajra (and not further). :o
Oh well, at least I managed to capture RTG for the first time.
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HEY GUYS
WANNA HEAR A GOOD ONE
UFO stage 4 perfect except for a death on Murasa's SECOND NONSPELL.
:colonveeplusalpha:
Never played UFO, I assume stage 4 is hell and that Murasa's 2nd Nonspell is easy, or is it the other way around?
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Never played UFO, I assume stage 4 is hell and that Murasa's 2nd Nonspell is easy, or is it the other way around?
Stage 4 is reasonable with one hard as hell attack (last noncard), although I'm beginning to get pretty consistent at that one.
Yeah, her second noncard is easier than everything Daiyousei throws at you pretty much.
All the incredibly stupid deaths at the easiest things is just starting to get reeeally aggravating.
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Rocks fall AM updates (http://score.royalflare.net/th12/replay12/th12_ud066d.rpy) everybody dies loses.
EDIT: Good watch for demonstration, I must say. I'd even call it imperfect :V
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Stage 4 is reasonable with one hard as hell attack (last noncard), although I'm beginning to get pretty consistent at that one.
The non-cards are just read 'n' dodge. The last is fast and claustrophobic. Arguably the hardest thing about it (and the Murasa fight, in fact) is seeing what killed you.
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I swear, it's like Complete Clarification exists only to fulfill a two-death quota for me on all of my stage runs.
Ruined a perfect Syou fight that time (other death was on Greatest Treasure).
Edit: worked down to one death (RTG). I'll get this, I'll fucking get this...
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I just failed Nue's third spell card for the first time.
I don't think I can explain what I'm feeling right now.
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I just failed Nue's third spell card for the first time.
I don't think I can explain what I'm feeling right now.
this
I remember Heartbeam failed it while trying to supergraze...and he still beat my score
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Here's another EoSD has complete bullshit hitboxes post.
Also, it's perfectly responsive when it comes to movement for me as far as I can tell, but when I press the bomb button before I get hit and still die.
Hailstorm and Meiling are still unfair.
I game overed on Lava Cromlech twice, in the same run due to shitty hitboxes. The other game overs were on Remilia.
-
I just
failed chickenbombed Nue's third spell card for the first time.
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PCB Normal 1cc attempt:
1. Perfected the first three stages.
2. Then turned stupid and ended with a game over on Youmu's last card.
-
Lost a life on Murasa's first nonspell, ragequit, etc.
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Red: "I've been doing pretty good lately. Let's try an extra stage! PCB go!"
Red: "Hi Chen!"
Chen: =3
Red: "Bye Chen!"
Chen: =Ɛ
Red: "Hi Ran!"
Ran: "Screw you! I know tuna sandwiches with better reaction times and hand-eye coordination than you! Enjoy your game overs on my first spell card!"
I might be more inept than a tuna sandwich, but at least I can have vengeance for lunch.
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SA Normal. Blargh.
If it's not Stage 5 that trips me up, it's Satori. Storm on Mt. Ooe and Clipdeath in Three Steps don't do me any favors either. >_<
-
So let's play UFO normal for the first time in a little while, let's see how this goe-
FFFFF (http://i40.tinypic.com/166ab1g.jpg)
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My God, I keep dying on the stupidest things against Chen (or the end of the stage portion AGHAGH). I'm trying to use minimal resources (no more than 2 bombs) before Stage 3 since I'm using MarisaA, but I can't fucking keep it together. Maybe I should get around to reading Dracula like I was supposed to.
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No, you are supposed to abuse resauces, because the game hands them out like candies BV
-
Thing is, I don't know how consistent I am on the later stages yet. I know PCB gives a lot of resources, but I'd rather not die with bombs in stock that early. Who knows, might be the difference in getting past Resurrection Butterfly (in case I suddenly forget how to do it).
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No, you are supposed to play for score
Motherbitches.
Thing is, I don't know how consistent I am on the later stages yet. I know PCB gives a lot of resources, but I'd rather not die with bombs in stock that early. Who knows, might be the difference in getting past Resurrection Butterfly (in case I suddenly forget how to do it).
Trying to hoard bombs on Chen or Alice is generally a bad idea, not only because of thier disproportionate difficulty, but also because stage 4 can give you upwards of 4+ lives if you know how to do it right. Just keep going, even if they manage to kill you a few times. Make the credit count.
Oh, and just to check, you're shooting the boss unfocused a lot right? That's important if you're using MariA.
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Trying to hoard bombs on Chen or Alice is generally a bad idea, not only because of thier disproportionate difficulty, but also because stage 4 can give you upwards of 4+ lives if you know how to do it right. Just keep going, even if they manage to kill you a few times. Make the credit count.
Oh, and just to check, you're shooting the boss unfocused a lot right? That's important if you're using MariA.
I never said anything about hoarding bombs for Alice (or her stage, for that matter). Stage 3's in general are my boundary for "all bets are off" play. And to elaborate, I'm not as reluctant to use broken borders early on either (though I do try to make them count, which I must determine on a case-by-case basis).
I wouldn't say I fire at bosses unfocused "a lot", but some. Probably a habit I developed from other games in which I try to kill the boss ASAP (thus less bullets to deal with, see?), so I tend to fire unfocused when I know the boss isn't taking damage yet or if I'm in a big empty spot. I can certainly experiment with doing this more though.
EDIT: Tried again. Died with bombs in stock VERY stupidly just before second-midboss-Alice, but decide to keep going.
Went into Resurrection Butterfly 0/0, game over on the third wave.
Now do you see what I mean?! It DOES make a difference!
-
Died to flandre when QED had just this "l" ammount of health left.
noooooooooooooooooooooo!
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2DNB "VoWG" Timeout No Vert AAAGGHGHGAGHAGGHHHH
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Everytime Baity posts in this thread I feel less inclined to play Touhou again :V
PoFV lunatic match mode, Reimu vs. Cirno
won the first round
lost the second round with Cirno at half an orb and no gauge after 4:30
meltdown before 1:30 in the third round
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Everytime Baity posts in this thread I feel more inclined to play Touhou again :V
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Everytime Baity posts in the accomplishments thread I feel more inclined to play Touhou again :V
afhskjghkfdghkjh half orb no gauge 5:40 twice in a row
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Everytime Baity posts I feel more inclined to kill him again
much better
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What is this, Social Link grinding?
Anyway, UFO Lunatic 1cc on my last life (http://replays.gensokyou.org/download.php?id=8115). For added effect, play it from the start.
EDIT: In this case, don't forget to rename the replay.
EDIT 2:
[13:08] <Baity> 8/8 entering syou
[13:08] <Baity> ufufufufu
[13:09] <Naut> ugh get more blue ufos
[13:09] <Naut> supergraze noncards
[13:09] <Baity> onoz a death
[13:09] <Naut> collect delicious boss milk
[13:11] <Baity> scrap that i was 8/9 entering
[13:12] <Baity> now it's 7/8 or something
[13:12] <Naut> die with bombs in stock baity
[13:12] <Naut> :<
[13:12] <Baity> and if that happens
[13:12] <Baity> then i'll recycle that comment that i had before
[13:13] <Baity> ugh, died again
[13:14] <Baity> had to use reds, so i'm now at 8/7 entering midboss
[13:14] <Baity> 311 mil too
[13:14] <Naut> I thought you were on Shou
[13:14] <Naut> oh midboss stage 6
[13:15] <Baity> byakuren's first history: now 8/120
[13:16] <Naut> shot type?
[13:16] <Baity> reimub
[13:16] <Baity> +1 death
[13:17] <Baity> +1 again
[13:17] <Naut> baity >: |
[13:17] <Naut> You can do better than that.
[13:18] <Baity> +1
[13:18] <Baity> +1
[13:18] <Baity> wtf is going on
[13:18] <Naut> If you one up my 6/2 game over on byakuren I swear to God
[13:18] <Baity> what 8/7 to dead
[13:19] <Naut> you did not game over >: |
[13:19] <Baity> 4/1 entering final
[13:19] <Baity> 4 fucking 1
[13:20] <Onthenet> I love how on UFO
[13:20] <Baity> 3
[13:20] <Baity> 2
[13:20] <Onthenet> I manage to get 8/8 bombs and lives somewhere on stage 4
[13:20] <Onthenet> and still game over on stage 5/6
[13:20] <Naut> bomb moar
[13:20] <Baity> 1
[13:20] <Onthenet> because my bomb finger is like lolno
[13:20] <Naut> Both of you
[13:20] <Naut> good lord
[13:20] <Baity> i am bombing
[13:20] <Onthenet> I can't bomb more, I'm spoiled from danmakufu
[13:20] <Baity> 0
[13:21] <Naut> Me too, I rarely play danmakufu now
[13:21] <Baity> 0/2 good lord
[13:21] <Onthenet> I press i and then I realize that doesn't work in touhou
[13:21] <Naut> It fucks me hard
[13:21] <Naut> replay >: |
[13:21] <Baity> not even in my high score thank god
[13:21] <Onthenet> keep in mind
[13:21] <Onthenet> I'm playing normal mode
[13:21] <Onthenet> which I've 1CC'd before
[13:22] <Naut> We've 1cc'd our respective modes as well :/
[13:22] <Baity> http://replays.gensokyou.org/download.php?id=8115
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Everytime Baity posts in this thread I feel more inclined to kill myself again
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How did I manage to reach byakuren with 7 lives, then beat her with only 2 left? I even died on her 2nd card for gods sake.
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Was going for a perfect run of IN Stage 3. I end up with a 7DNB instead.
3 deaths on fucking Ephemerality
1 on the final nonspell
2 on Three Treasures
1 on Pseudo History
Oh, and I game overed several times on PCB Chen due to random bullshit from the game.
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Enter stage 6 3/0.
Game over on Midboss Nue from BULLSHIT DEATHS INVOLVING SUPPOSEDLY CLEARED BULLETS.
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Grr ... all these DS and SAI madness are wrecking my hand. Horribly.
I mean, what ? SA Stage 4 NORMAL ? I clipped way more than I'd like to think about. (http://replays.gensokyou.org/download.php?id=8121) (about BoWaP, I was trying to check if that safespot is there in Normal)
Not to mention a MoF Extra where I lost both lives to Kanako and rammed into Suwacko in Jade and not being able to read Froggy Braves the (ry and all sort of bullshit.
And MoF Stage 6. Those VERY first fairy spam at the beginning. My eyes cannot follow their movements anymore. Too fast, too blurry. And I cannot even do Yamato Torus.
Any suggestions of a game to get my skills back ? :(
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supergraze
Haha, what. Nothing of the sort with that spell unless you mean moving up in between every wave to feel like you're doing something aggressive. Blaming Marisa's flashy lasers for getting in the way.
Something sort of related to the thread:
(http://img638.imageshack.us/img638/5547/tgm128.th.png) (http://img638.imageshack.us/i/tgm128.png/)
Even if it succeeded I wanted something a lot closer to 500M, but I should have already known when looking at the Normal -> Hard score progression. Sakuya B could do something about it. Oh, and the Flowery Soul supergrazing sucked.
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...Welp. I just tried UFO Lunatic for the first time since December or so. Game over on Superhuman, despite a load of hilarious screwups all over the place (two deaths on Kogasa's final card \o/).
...When did this game stop being incredibly difficult, and why couldn't it have happened while I was going for the 1cc and, y'know, actually had some idea of what was going on in-game? ;____;
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3 attempts at 1cc'ing UFO Hard today.
None of them succeeded.
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Why am I still playing DS? Is it because I'm moving and nearly all of my other stuff is packed away save for my Touhou games and I've gone up and down the list of other games recently? Either way, here's my experience with level 8:
8-1: It takes several waves of bullets before I can get a shot off. Thanks to Rin's movement, the bullets usually spawn on top of me anyway.
8-2: The path I want to take to dodge the flares is almost always blocked off by bullets and the giant vague flare clipdeaths aren't helping.
8-3: Gee! An exploitable pattern! How predictable that this is the only one I'd get.
8-4: More crashing into random stray stuff because I enjoy it.
8-5: How many times must the undead fairies spawn so directly on top of me that I can't even tell that they're there until I'm dead?
8-6: I get the pattern but I usually find that when the bullets spawn right next to me that a 0.02 second reaction time is hard to replicate.
8-7: A test of endurance that I can't win. Fine.
8-8: The only chance I ever get to take a picture is when the flares are spawning on top of me. Forget it.
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PCB hard: bombed EVERYTHING from stage 4 to 5. The prismriver's main method of attack is throwing fast walls. GHGHGHGH
Then Youmu throws walls at you and slows them down so you can have a clear look at the wall that's about to hit you, then re-accelerates them to full Lunatic speed. Not to mention her theme sucks. Then at Yuyuko it gets doable again but the resource consumption... Jesus Christ
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8-1: It takes several waves of bullets before I can get a shot off. Thanks to Rin's movement, the bullets usually spawn on top of me anyway.
8-5: How many times must the undead fairies spawn so directly on top of me that I can't even tell that they're there until I'm dead?
The game won't spawn bullets directly on top of your hitbox. 9-6 is evidence of this: bullets everywhere but you always get the chance to dodge. For 8-1, stop trying to dodge both waves simultaneously and go through one wall, then the other. For 8-5, just dodge the faeries and ignore Orin's (aimed) bullets. It's relatively simple.
8-7: A test of endurance that I can't win. Fine.
Remember Murasa's third in this game, where she's moving up the screen constantly? This is the same spell, but you have to horizontally stream whilst Orin is reaching the point you're at, then take the picture.
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asdaksfljgfghn
pofv lunatic match mode
marisa is invincible asdhjfsjkghkg
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Fuck 5-2 I even know the strategy and I still can't beat the last scene
Same goes for EX-3
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I tried to unlock Marisa's Last Word (beat Final B with Reimu solo). First try, got up to Final B Hard, low on resources going into Kaguya. Apparently I had forgotten that I can't continue on Final B. Imagine my shock when I game over on the third Impossible Task and see the Bad Ending screen.
God this game is no fun to play.
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Make sure to use 7 starting lives.
If you had to do that with defaults, I would never have been able to unlock it.
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Make sure to use 7 starting lives.
If you had to do that with defaults, I would never have been able to unlock it.
I keep forgetting that you can start with more than 3 lives in some games. And from your post, I imagine you had great troubles using Reimu solo yourself. What a bad shot type, seriously.
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Reimu solo isn't completely and utterly horrible - she wipes stages up for the most part - but her low damage starts to hurt later in the game, especially on spells where bosses shield themselves with familiars (Asteroid Belt, Buddhist Diamond, Hourai Jewel all become the next best thing to timeouts at best).
I didn't know about seven starting lives when I unlocked it, but the game throws lots of lives at you anyway. The trick is saving enough resources (through planned bombs, probably) to bombspam Stage 6 and time out Hourai Jewel.
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ReimuA's is probably my solo type of choice for the main game. Her bomb is really, really good. Learn to abuse it properly and a hard 1cc won't be much of a problem (especially with seven starting lives).
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UFO stage 3 is so ass
that is all
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FUCK YOU SUIKA WHAT THE HELL
GIVE ME SOME FUCKING ROOM TO MOVE
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Agh, playing nothing but Pokemon HeartGold for over a week has destroyed my danmaku skills. I just died on Royal Flare ;_;
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Failed Lunatic Catwalk just before Orin would have died, AGHAGH. Still haven't captured the thing.
At least I confirmed something elsewhere in the stage that I've been meaning to test. But damn, it'll be a while before I get decent at this stage.
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Oh-so-close to capturing Byakuren's Flying Fantastica again before biting it around 9/10ths of the way there. One of those deaths where you see it coming about two seconds in advance and get out an "aw, crap" just before DOOM. *Sigh*. Someday...
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80% Reflowering
6 deaths no bombs.
Also a 0 deaths 1 panic bomb of Scarlet Gensokyo while trying to capture it with MarisA. I can't even get close with ReimuA who i would likely be using on a 1cc attempt.
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Mystia and Lyrica in PoFV match mode
both are like playing vs. Komachi and Shikieiki at the same time
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Trying to perfect SA Stage 5 Hard. After a bunch of tries I manage to perfect the stage portion once more. Figure I should play all of Orin for practice. All's going well, perfect first four attacks, then for some odd and unknown reason I panicbomb her third nonspell, at which point my mentality goes WAY downhill. 1D2B the Ghost Wheels because I had somehow forgotten how to do it, then died twice on Small Demon's Revival before I could even get Orin much past half damage. Ragequit right there.
I can't handle the pressure, I tell ya.
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Tried to No Death MoF Stage 6
My best runs today were
No Death Kanako, but I died on the Death Fairy
No Death the stage then die as VoWG was clearing on what would have been a MarisaC capture.
No death up to VoWG and use all my bombs before it's even halfway through.
A few more of the last one.
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(http://i60.servimg.com/u/f60/12/80/32/92/th/untitl78.jpg) (http://www.servimg.com/image_preview.php?i=442&u=12803292)
For some reason, I. Just. Kept. Dying. It was either the UFO not blowing up the instant I wanted it to or dying as a Spell Card was dissipating. I counted about 5 instances where that happened. Also, this wasn't supposed to be a scoring run, but I decided to change that at the last minute (read: Stage 5 2nd half).
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Starting UFO Stage 4 Normal with Max Lives
-----------> Ending with only three left in stock.
Unable to 1cc the game
ROYAL FAILURE
and g'dammit Koishi is a big fat hoe
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Another game over at Subterranean Rose AGHAGHAGH.
Seriously, why do I suck so much at reading the size of the roses' hitboxes?
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Did a few UFO Stage 5 Hard runs.
Those bullets are derp magnets. Shou is still a complete luckshit boss. And I've lost any consistency I've had on Vajra. And I'm certain I died a few times when nothing was touching my hitbox, but I could be wrong about that.
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"Ok, this is salvageable, leaving Stage 3 with 4 lives."
"Oh, look at that, 8/3 surprise surprise".
"Oopsies, some silliness but still totally salvageable if I play right"
"Yay 8/4 entering Stage 6 Mid. I didn't think it was possible though."
"This should be a piece of cake; I've done this a few hundred times before..."
"Ok, I'm in the clear! Now to PoC for Points and- wait a mome-*wham*
(http://i618.photobucket.com/albums/tt263/BaitySM/Image%20Response/silversurferorz.gif)
EDIT: And that makes... 5 runs with ReimuB that were ruined by something utterly stupid.
/me considers Coward Tactics again
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Would have had a blind capture of Revised Concerto Grosse (hard) if I hadn't died as the sisters were exploding argblarph. (Yeah, I know, has to happen at least once before any notable accomplishment, lol.)
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First serious run of UFO Normal in a while, I get up to Byakuren at 1/2. Panickbombed her first card, then promptly game overed on her second.
FUCKING STEALTH LASERS
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Plain "white dot" bullets drive me absolutely insane. They look innocuous enough that I tune them out until I collide directly into one from not paying attention.
Alternately, I think they're power-ups in brainfart moments. Either way, a good portion of my stage deaths are from those as opposed to actually threatening patterns.
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Failed my first attempt for an PCB Easy 1cc with MarisaA, despite reaching Prismrivers with full lives; talk about out of practice.
Excuse me while I go cry myself into a miserable sleep.
EDIT: Sorry Baity I'm borrowing this.
(http://i618.photobucket.com/albums/tt263/BaitySM/Image%20Response/silversurferorz.gif)
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WTF EoSD was my first 1cc ever.
I've been on a 1cc streak lately with the other Touhous, but I can't beat damn Remilia again
what is going on i am mixing up flan with remi argh
What gives
Even Sakuya is kicking my ass so hard =[
and what is it with the hitboxes on the hearts on "Release of the I.D?"
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FUCKING SHITGOD FUCK FUCK
2 HOURS WASTED PLAYING SA LUNATIC AND DYING/CLIPDYING ON EVERYTHING
DIDN'T EVEN REACH STAGE 4
FUCKY?m0r uj64wmj6 4wmi b7gb31m8
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WHAT THE FUCK PCB STAGE 4 YOU JUST TOOK 3 DEATHS DO YOU THINK THAT'S ENOUGH?
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DS.
Cannot capture any of Utsuho's cards with Hatate.
BURN, FUCKING BIRD
oh wait
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lol, I feel like im saying something minor now.
So I just beat a whole load of levels on StB, and now I've got to the same point I used to be with level 3.
This one? Nope, Theres no way I'm capable of tracking to this level yet. This one? Same. This one? Ah
So now there are no levels I am even remotely capable of doing for the moment. Que what happened last time and StB sitting on the side lines for months while I try and improve on regular touhou :V
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Why must MoF, seemingly at random, move the default cursor position on game over from 'continue' to 'quit'? Was trying to beat stage 6 lunatic and suddenly find myself back at the title screen. Not the first time this has happened... >.<
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"Ok, this is salvageable, leaving Stage 3 with 4 lives."
"Oh, look at that, 8/3 surprise surprise".
"Oopsies, some silliness but still totally salvageable if I play right"
"Yay 8/4 entering Stage 6 Mid. I didn't think it was possible though."
"This should be a piece of cake; I've done this a few hundred times before..."
"Ok, I'm in the clear! Now to PoC for Points and- wait a mome-*wham*
(http://i618.photobucket.com/albums/tt263/BaitySM/Image%20Response/silversurferorz.gif)
Wahhhhhhhhhh I only have 7 spare lives for the last boss wahhhhhhhhhhh. :X
Isn't it only a difference of 1m points anyway?
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It's not random. It can happen on any stage.
Basically, if you set a new high score, it'll be on continue. If your score doesn't make it on the list, then you better make sure you move it to continue.
It's still bullshit though and has pissed me off in the past while trying to unlock them.
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Wahhhhhhhhhh I only have 7 spare lives for the last boss wahhhhhhhhhhh. :X
Isn't it only a difference of 1m points anyway?
ahahahahahahahahaha
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ALLLRIIIIGHT SA NORMAL WITH MARISA C LET'S DO THIS!
ALLLRIIIIGHT PERFECT STAGE ONE AS ALWAYS!
FUCKING ENEMY HIT ME AS I RAN UP TO THE POC... AND IT DIDN'T EVEN FIRE BULLETS.
AND IT HAPPENS AGAIN IN THE SAME FREAKING STAGE.
HOW DID I RUN INTO THAT LASER IN STAGE 3?
DEATH TO THE LASER GRID IN STAGE 4. I ALMOST RAGEQUIT.
SATORI IS FINE UNTIL I DIE TO WATERFALL
STAGE FIVE GOES WELL UNTIL CATWALK, WHICH KILLS ME TWICE. AND THEN ORIN COLLIDES WITH ME AS SHE LEAVES THE SCREEN. THREE FREAKING DEATHS TO THE SAME MIDBOSS.
AND ANOTHER DEATH ON HER LAST NONCARD.
ENTER STAGE SIX! BOMBED ON THE UBERGRAZE SECTION...
REACH UTSUHO WITH 4/5 OF A LIFE. GET HER OPENING AS ALWAYS.
FIRST CARD MAKES ME BOMB TWICE, SECOND NONCARD KILLS ME. BOMB ALL SHIT IN THE SECOND CARD.
BREAKS THREE BORDER BOMBS CONSECUTIVELY IN HER LAST CARD TO GET MY LAST PIECE OF LIFE
DIES TO THE FIRST BULLET IN HEAVEN AND HELL MELTDOWN, BREAKS TWO BORDERS AFTERWORDS.
AND I WOULD HAVE CAPTURED SUBTERRANEAN SUN, BUT I BROKE A BORDER AS UTSUHO WAS EXPLODING.
tldr version - Don't give up on crappy runs. Make it through to the end and show the rest of the game your crappiness.
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Guess who just failed Resurrection Butterfly at 0 seconds .....
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In my mentally drained state, I'd like to express just how much I hate randomness in danmaku.
Trying to perfect SA Stage 5 Hard for the past hour-and-a-half or so. Only got to Orin three times without dying (obviously not bombing or gapping along the way). Only three times. You have absolutely no idea how many times I got walled (quite definitively, I might add) by pellets in either of the post-midboss-Orin sections. Then there's Orin. The first two times I got to her, Small Demon's Revival forced a miss because either the bubbles or glowing bullets completely walled me. Whatever happened to the good ol' days when I could actually take Orin out after one turnaround? Fucking zombie fairies...
Now I'll take the time to display my anger in a totally civilized manner:
AGHAGHAGHAGHAGHAGH
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So yesterday after the boards went down I got a 1dnb three card capture MoF Stage Six Lunatic.run in.
I died on the knife spellcard. I've been failing that card a lot recently. It's really fucking annoying when I get everything else right like I did here =/
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UFO Lunatic No Focus 2cc.
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getting hit again at cirnos first nonspellcard
9/10 times i have no problems... BUT THIS DAMN ***** ... anyway bet EoSD Hard!!! :)
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Why is UFO so hard
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failed a no bomb PCB Lunatic at the very last wave of 80% Reflowering...... yeah
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Why can't I even get to Reisen on IN on Normal.
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UFO bug GET! Me getting that bug basically meant that I had to botch the run. Well, the run was a load of crap anyway so :V
To reproduce said bug in the attached replay, play it from Stage 1 or 2.
Naut: Yes, it's that one you were talking about before; I finally managed to reproduce it (albeit unintentionally).
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Why am I completely incompetent at PCB?
My best on 1 credit on Lunatic was to get to midboss Alice, and that was my first time playing it to unlock the stages for practice. Every other time after that, I've game overed on boss Chen. Every time, assuming I don't die in stage 1.
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Don't feel bad, Stages 1-3 are pure drudgery, with Chen being a very hard S2 boss on Lunatic. Stage 4 is overly long, stupid and bullshitty with a wall-throwing boss fight. Stage 5 has a stupid gimmick boss, boring music and some more wall throwing. Stage 6 is the only fun stage.
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Oh jeez. Remilia is the reason i doubt i'll ever get an EoSD Lunatic 1cc... no matter how well i do on the rest of the game she will always destroy me in some way or another. Just recently in Stage practice i had a 1 death run against Scarlet Gensokyo. It would seem that in the rare occasion i don't get clipped by a bubble i get walled in by the bullets. This thing feels outright impossible. I've been closer to Scarlet Meister than Scarlet Gensokyo. Both spells utilize my biggest weakness in Touhou games. EoSD bubbles and EoSD Metal Fatigue bullets.
I'd wish that the graphics patch also fixed the hitboxes to match the size of their later game equivelants.
To me Remilia's fight goes like this:
-Non-spell that uses bad bullets.
-Spellcard that uses bad bullets and makes walls occasionally.
-Easy non-spell.
-Managable spellcard.
-Easy non-spell.
-Spellcard that makes walls occasionally.
-Non-spell with a 2nd phase that requires a bomb because of high bubble clip risk.
-Evil spellcard that uses bad bullets.
-Evil spellcard with long health bar that uses bad bullets and make walls occasionally.
Damn Remi, why do you gotta do this to me? :(
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I haven't found PCB to be hard at all - first 3 stages are manageable, stage 4 is lol and so is the boss, st5 is laughable, Youmu isn't too hard either and Yuyuko is too easy for a final boss.
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Damn Remi, why do you gotta do this to me? :(
Really, there's nothing wrong with Remi's bullet hitboxes, but they're basically entirely different bullets to what you get in the new games that just use the same sprites. Just practice Stage 6 over and over and over, you'll get used to it after a while and the first half of the battle will become completely trivial (and really fun). If you don't feel like doing it repeatedly for no reason, go in with a specific goal like capturing Meister or Gensokyo, which is what worked for me. Meister and Gensokyo don't ever really become easy even when you do learn the hitboxes, but where would be the fun in easy final cards? :V
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I haven't found PCB to be hard at all - first 3 stages are manageable, stage 4 is lol and so is the boss, st5 is laughable, Youmu isn't too hard either and Yuyuko is too easy for a final boss.
That depends on which shottype you're using. Just try going at Stages 3 and 4 with MarisaA like I did.
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words
now tell patchouli to stop fucking me over with every single attack
That depends on which shottype you're using. Just try going at Stages 3 and 4 with MarisaA like I did.
What about ReimuB? :V
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Hell if I know how well ReimuB works there. My point is, levels like Stage 3 are made for spread types, and by extension they absolutely rape forward-concentration types. ReimuB does have a bit of spread in her attack, doesn't she?
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Actually, it's straighter than anything else, it even tends to miss the bosses :V
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I just took a look at a video. ReimuB's focused almost looks the same as MarisaA's, but the former's unfocused shot is definitely wider.
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now tell patchouli to stop fucking me over with every single attack
fly away from the bullets
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I tried EoSD without the vsync patch and got owned by Cirno.
More specifically:
(http://i639.photobucket.com/albums/uu113/SupremeBogus/th_shotgun.png) (http://s639.photobucket.com/albums/uu113/SupremeBogus/?action=view¤t=shotgun.png)
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Remilia ga taosenai
Please, bubble bullets aren't THAT bad. You simply have to treat them differently from other bullets. Also I never got the rage over "metal fatigue" bullets. :S FWIW, bubble bullets have a plus in that you know for sure when you're screwed. You just have to deathbomb far in advance.
And quite simply, you need guts for the second phase of Remilia's fourth non-spell. Bubble bullets or not, it's just tapping to the firing sound.
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fly away from the bullets
their hitboxes extend
bubbles FFFFFUUUUUUUUU
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I can't stop clipdying on Parsee's nonspells. Any tip?
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(http://img63.imageshack.us/img63/9915/ffffz.th.png) (http://img63.imageshack.us/i/ffffz.png/)
wtf was that?! this was supposed to be a no death clear but got clipped 2 times on yuyuko AGHAGAGHAAHG
21 spellcards captured so i guess that's alright... and bomb 4 times on 80% reflowering just to get that 1200 point extend...
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More Murasa rage. (http://i57.photobucket.com/albums/g229/Krimsun_Munkey/Untitled-68.png)
The bullet I'm touching? Graze. The bullet right behind it, of the same bullet size, speed, and angle? Death.
Fuck shiny bullets. Noncard 3's got nothing on this shit.
(In case it wasn't clear, that was another 1DNBNUFO run.)
Edit: Yep. Moment I start bitching about Ghost Ship and saying Noncard 3 is trivial, I capture Ghost Ship and die three times to Noncard 3.
Sounds about right.
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Really, there's nothing wrong with Remi's bullet hitboxes, but they're basically entirely different bullets to what you get in the new games that just use the same sprites. Just practice Stage 6 over and over and over, you'll get used to it after a while and the first half of the battle will become completely trivial (and really fun). If you don't feel like doing it repeatedly for no reason, go in with a specific goal like capturing Meister or Gensokyo, which is what worked for me. Meister and Gensokyo don't ever really become easy even when you do learn the hitboxes, but where would be the fun in easy final cards? :V
I suppose you are right. Its different bullets but they look the same. That's what's screwing me over. As i see a bubble or metal fatigue bullet i would automatically read that as a bubble/fatigue bullet as smaller bullets as they are in all the other games because that's how their hitboxes have been all the time i have been playing. But maybe i should go for Scarlet Meister capture. That would give me a goal.
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FAAAAAAAAAAAAAAAK
Marisa B PCB Normal Failed RUN
So close but oh yet so far
http://replays.gensokyou.org/download.php?id=8202
Lesson Learned: I suck at straight shot types.
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Fucking randomness. Cirno keeps moving away from me whenever I try to shoot her. I even had full Power for the first time in ages too, and I couldn't take her down before making another derp death of my own (the death itself I blame myself for, but AGHAGH if only Cirno had died earlier I wouldn't have had the chance to kill myself either).
And for those of you who don't think EoSD metal fatigue bullets are broken, I could swear to you that a few times they've hit me, they hit me slightly before the bullet sprite went on top of me. It's almost like the hitboxes are off-center as well as fucking huge.
God, EoSD is such a bad game. And the only reason I'm playing it is because I don't feel like playing the others. Maybe I should get UFO or something.
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Double Spoiler level 8. What the hell is this?
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Lesson Learned: I suck at straight shot types.
Use needle raymoo or SakuyaB. With SakuyaB the opener to prismrivers is total bullshit but she's pretty easy for the rest.
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ALSO I FUCKING HATE SHOU'S CURVING LASERS GFHFHGHFHGH
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I can't even get close enough to Satori on the ceiling card to even take pictures with the vertical shot.
6-7 is complete crap as I can't charge the camera fast enough, so it's basically luckshit on the last waves.
Level 10 sucks too. Way too much micromem. I don't wanna memorize crap, I want to dodge. And I want to be fair dodging, unlike these last several levels.
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Fair dodging is an oxymoron. :V
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No deaths in a normal run after Shou.
It then became a six death clear after Byakuren.
Five of them were on LFO. :X
EDIT:
...and I failed a perfect EoSD stage 5 while Sakuya was exploding. :]
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6-7 is complete crap as I can't charge the camera fast enough, so it's basically luckshit on the last waves.
You're not doing it right.
It IS a terrible card, don't get me wrong, but there is a simple trick to it.
I don't remember much micromemorizing in Stage 10 :\
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Orin's 8-1
These things are so damn clippy. I've lost going for the last few pictures way too many times. It's also my most likely one toward the Extra requirement, since that's the one I'm currently most likely to capture from level 8. Still need 10 more, with at least one level 8 though.
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It then became a six death clear after Byakuren.
Five of them were on LFO. :X
Nobody's going to one-up me unless they're trying to fail, are they? :V
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Orin's 8-1
These things are so damn clippy. I've lost going for the last few pictures way too many times. It's also my most likely one toward the Extra requirement, since that's the one I'm currently most likely to capture from level 8. Still need 10 more, with at least one level 8 though.
It's easiest if you try to dodge one side of the wave, then the other. It's really not bad this way until the last two shots, where you'll have the luxury of faceslamming into the red shots.
If it's too much to concentrate on, don't bother with charging your camera.
Consider 8-5 as an alternative for "easiest in Stage 8".
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I freak out and fail when I try to do a clear, and then I go to practice just to find out that I do much better there.
Inconsistency is killing me =V
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You're not doing it right.
It IS a terrible card, don't get me wrong, but there is a simple trick to it.
I don't remember much micromemorizing in Stage 10 :\
Wait, what trick for 6-7?
I'm at 51 captured at the moment with at least 1 captured from all levels, so if I captured, it I would have Extra unlocked.
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I decide to try to beat PCB Hard with Reimu B after taking a good month long Touhou hiatus. Made it to Ressurection Butterfly ~50% Reflowering~ then I lost my last life.
FFFFFFFUUUUUUUU-
Yuyuko, you can go Eat Spring and Die!
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I've only had UFO for a day. And I officially hate it already.
It just took me 4-5 hours to clear Stage 6 Hard (not counting every level before it). UFO's gameplay fucking sucks, I tell ya. It should not be this hard (or non-intuitive, for that matter) to get resources, yet I could only go into Byakuren 3/1, 3/2 if I got really lucky. And don't get me started on the Power system.
I ended up performing my "plan" (read: planned bombs) to beat Byakuren absolutely perfectly, yet I still cleared 0/0. You can imagine my frustration whenever I made just one mistake and gameovered later as a result - no, forget I said that, you CAN"T imagine it. Don't even try, you can't.
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I've only had UFO for a day. And I officially hate it already.
It just took me 4-5 hours to clear Stage 6 Hard (not counting every level before it). UFO's gameplay fucking sucks, I tell ya. It should not be this hard (or non-intuitive, for that matter) to get resources, yet I could only go into Byakuren 3/1, 3/2 if I got really lucky. And don't get me started on the Power system.
Would you honestly enjoy this game if it was fuck-easy? Have you considered practicing an easier difficulty instead of jumping into something you apparently can't handle on the first day? Is collecting red UFOs really that counter-intuitive...?
Please sir, play a game for longer than one day before ragequtting because it was "too hard", especially when there are two difficulty levels below the one you're playing.
At least you're not bitching about "micromemorizabilty" yet, whatever the fuck that means to some people.
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Well I've had SA for about half an hour and I'm loving it :D I'm getting beating around like a rag-doll in a honest and fair manner. The bullets may be faster then "a speeding bullet"(lol) but it's still fair. Fair, but really f***ing hard... o wai, I'm playing on Hard :D
In short, I'm loving SA! I'm going to beat Parsee on Hard damnit, if it's the last thing I do!
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Yuyuko, you can go Eat Spring and Die!
Oh wait... That's an understatement...
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Would you honestly enjoy this game if it was fuck-easy? Have you considered practicing an easier difficulty instead of jumping into something you apparently can't handle on the first day? Is collecting red UFOs really that counter-intuitive...?
Please sir, play a game for longer than one day before ragequtting because it was "too hard", especially when there are two difficulty levels below the one you're playing.
At least you're not bitching about "micromemorizabilty" yet, whatever the fuck that means to some people.
I 1cc'ed Normal beforehand. Why else do you think I'm trying to get Hard unlocked, huh?
My beef with the game is that certain gameplay elements make the game almost unacceptably harder than it should be. Collecting UFOs sure sounds easy enough, and I thought so at first too, but I discovered that the UFO system pretty much forces me to use extraordinarily unsafe play and/or use multiple bombs just to catch up to a majority of UFOs. I imagine there are ways to more easily get UFOs within reach, but I'd prefer to stream or memorize individual bullet patterns than worry about item collection.
And why would I bitch about micromemorizability? I happen to love attacks like that, because I can trust myself to get good at those.
Well I've had SA for about half an hour and I'm loving it :D I'm getting beating around like a rag-doll in a honest and fair manner. The bullets may be faster then "a speeding bullet"(lol) but it's still fair. Fair, but really f***ing hard... o wai, I'm playing on Hard :D
In short, I'm loving SA! I'm going to beat Parsee on Hard damnit, if it's the last thing I do!
Now this guy has good taste in danmaku.
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I 1cc'ed Normal beforehand. Why else do you think I'm trying to get Hard unlocked, huh?
My beef with the game is that certain gameplay elements make the game almost unacceptably harder than it should be. Collecting UFOs sure sounds easy enough, and I thought so at first too, but I discovered that the UFO system pretty much forces me to use extraordinarily unsafe play and/or use multiple bombs just to catch up to a majority of UFOs. I imagine there are ways to more easily get UFOs within reach, but I'd prefer to stream or memorize individual bullet patterns than worry about item collection.
And why would I bitch about micromemorizability? I happen to love attacks like that, because I can trust myself to get good at those.
UFO System:
Another way to die: get clipped by chasing after shit. Unless you're always playing for score and not survival, you hardly ever have to deal with item collection. Here, you have to catch stuff just to survive.
That's the reason why I can't 1cc this thing, yet I can 1cc the others with minimal effort.
Hell, even Easy gives me trouble. But for other reasons
UFO system is good for when you can afford to run around like a retard chasing after stuff and not get clipped.
That being said, UFO's one of my less favorite games.
Well I've had SA for about half an hour and I'm loving it :D I'm getting beating around like a rag-doll in a honest and fair manner. The bullets may be faster then "a speeding bullet"(lol) but it's still fair. Fair, but really f***ing hard... o wai, I'm playing on Hard :D
In short, I'm loving SA! I'm going to beat Parsee on Hard damnit, if it's the last thing I do!
That's right. That's the reason why I started seriously with SA. Some people think the life system sucks, but it's pretty damn good. Survive 5 cards and you get a life. Awesome. SA is my favorite despite it being one of the harder ones.
But at least it's not so much BS.
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Oh wait... That's an understatement...
I assume thats a good thing...
Now this guy has good taste in danmaku.
Thank you :D I may not be able to even beat PCB on Hard yet, but I love a fair challengem which is being given to me by PCB, IN and SA :D I have maybe 2 things about SA I don't like to much, first is the new, compared to IN, bomb system, draining 1.00 Power for 1 bomb makes bombing a set back and makes me want to risk dying :P Next is what feels like 0-death-bomb time on top of little I-Frames. This is murder to me as my death-bomb timing was already bad making it impossible for me. The lack of decent I-Frames after dying means you can get hit shortly after dying.
Those problems will be minor given time, as my skills will adapt to what I have to deal with.
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I'd prefer to stream or memorize individual bullet patterns than worry about item collection
You're playing the wrong game, bo.
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You're playing the wrong game, bo.
Then UFO's gameplay becomes a preference thing, really. Everyone will have their own opinion, but it's my mind, I can't force myself to think differently.
At least I don't need to worry about UFOs (as much) when doing perfect runs. :V
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I 1cc'ed Normal beforehand. Why else do you think I'm trying to get Hard unlocked, huh?
My beef with the game is that certain gameplay elements make the game almost unacceptably harder than it should be. Collecting UFOs sure sounds easy enough, and I thought so at first too, but I discovered that the UFO system pretty much forces me to use extraordinarily unsafe play and/or use multiple bombs just to catch up to a majority of UFOs. I imagine there are ways to more easily get UFOs within reach, but I'd prefer to stream or memorize individual bullet patterns than worry about item collection.
And why would I bitch about micromemorizability? I happen to love attacks like that, because I can trust myself to get good at those.
Oh but you haven't seen the true horrors of it yet. Look forward to going for the final red UFO you need to spawn an UFO and have it turn blue just as you pick it up. And enjoy when the UFO flies around places where you by no means can get it.
Then when you finally get a run going where you manage to scrape together decent resources, someone will come around and throw curving lasers, spinning lasers and glowfests at you.
You shouldn't fear Vajra of Perfect Buddhism though. If you are good at micromemorizing then you should be able to memorize where you need to go to redirect the spinning lasers while only having to worry about dodging the bullets Shou fires... which isn't any hard at all before Lunatic mode.
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I've said it before and I'll say it again: UFO hard is noticeably harder than everything else in the series on lunatic. And I'm yet to see an "average" player 1cc UFO lunatic, while every other game in the series, without exception, has been 1cc'ed by multiple nowhere-remotely-near-the-top western players.
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I'd vouch for TMS except for the fact that she's improved a bit too much :V
And I'm yet to see an "average" player 1cc UFO lunatic
:attachment:
Source: royalflare ofc.
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I've said it before and I'll say it again: UFO hard is noticeably harder than everything else in the series on lunatic. And I'm yet to see an "average" player 1cc UFO lunatic, while every other game in the series, without exception, has been 1cc'ed by multiple nowhere-remotely-near-the-top western players.
But i beat Hard mode without too much effort. You say that UFO Hard is harder than everything in the series on lunatic? Well i'll tell you that i had a hell of a lot harder time with beating EoSD Lunatic than UFO Hard.
UFO Lunatic is much harder than the other Touhou games but that's because of lasers, UFO collection and on several occasions horrible design. Take the Call of Duty series for example, World at War is much harder than both Modern Warfare 1 and 2 on Veteran combined because enemies spam grenades and respawn infinitely. As the case is with WaW i'd say that UFO is much more cheap than it is hard.
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Wait, what trick for 6-7?
I'm at 51 captured at the moment with at least 1 captured from all levels, so if I captured, it I would have Extra unlocked.
Well, think of it like this.
You ARE correct that Yuugi charges her REBEL YELL just a hair faster than your camera. If you try to take five straight pictures, you're going to get beat out and have to eat the usually impossible wall she puts out.
What you want to do, then, is find a way to guarantee that your camera will be charged well before Yuugi's aeroblast.
No comment on UFO except that I've yet to avoid getting "sweeped" by Vajra and that lol Touhou is meant to be hard but people have done it, etc.
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Which I still can't figure out.
Also, I am getting pissed at Reimu constantly slamming into me, Marisa consistently hitting me with lasers, Sanae's first Ex card being easy until the last shot where I then die, and having no idea how Bewitching Power Spoiler works to be able to do it.
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Also, I am getting pissed at Reimu constantly slamming into me, Marisa consistently hitting me with lasers, Sanae's first Ex card being easy until the last shot where I then die, and having no idea how Bewitching Power Spoiler works to be able to do it.
Reimu's body slams come from walls going counterclockwise. For instance, if she starts from the bottom, her next attack will come from the left, then the top, then the right. It's actually kind of a lame attack overall tbh.
People say there's a neat trick to EX-5, but I don't know what it is. I haven't actually put effort into it though.
While EX-3's last shot features the rain bullets forming "lanes", truthfully I don't think that's very helpful for dodging them. I guess do your best until the camera charges, and then get out of there.
The easiest EX cards per character are EX-2, EX-4 (not with Hatate), and EX-6.
Blazing Star is fun, but the game's hit detection for both Marisa+picture and you+GIANT FLAMING COMET are suspect.
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Agreed about the hitboxes. I've had tries that went as low as 40 seconds left on the timer, without even getting a successful picture.
And the comet's hitbox seems bigger than the comet is, but it seemed like that in IN as well Also, I'll dodge several near walls of stars then collide into a star that's by itself.
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More things to rage about in UFO.
1) Bullets blending into the background/each other (ex. pink bullets + BROFISTS, almost all of Stage 5, glowing bullets). Why must cheap difficulty be so fucking prevalent in this game?
2) I just discovered that you start Stage 3-6 in Practice Mode with only 2 Power (the others make sense, at least). Seriously ZUN, why did you have to make the game's already suck-y Power system even worse for us? Yet another aspect of this game that forces me to use extraordinarily unsafe play, and I already ranted about that last night.
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More things to rage about in UFO.
1) Bullets blending into the background/each other (ex. pink bullets + BROFISTS, almost all of Stage 5, glowing bullets). Why must cheap difficulty be so fucking prevalent in this game?
2) I just discovered that you start Stage 3-6 in Practice Mode with only 2 Power (the others make sense, at least). Seriously ZUN, why did you have to make the game's already suck-y Power system even worse for us? Yet another aspect of this game that forces me to use extraordinarily unsafe play, and I already ranted about that last night.
QFT. Too bad, that's just how it is.
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To quote SadisticPenguinOfAND on UFO stage 5: "RED ON RED IN A SEA OF RED"
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We also need the ability to choose how much resources and power we start with in practice..
And the new continue system sucks and is the reason I can't even unlock UFO Hard for practice fully.
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We also need the ability to choose how much resources and power we start with in practice..
I suppose this would work better with MoF/SA's Power system if anything. But yeah, something like this would be a blessing for those who want to practice scorerunning - resources are set up so that it looks like you just came out of the previous stage having already performed a certain scorerunning strategy.
EDIT: Now that I think about it, this could also work with PCB's Cherry System or UFO's...UFOs. The latter would even have "survival strategy" implications rather than just scorerunning.
Who knows what gimmick ZUN will come up with next. Time will tell if such a new feature for Practice Mode would work with it as well.
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Yugi, Yugi, why do you hate me so Yugi? I just want to kick your ass to Hakugyokoru(sp?) and back :V
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Yugi, Yugi, why do you hate me so Yugi? I just want to kick your ass to Hakugyokoru(sp?) and back :V
Playing hard?
Lasers, Mt. Ooe, and Unnatural Phenomenon
Hardest stage 3 I've ever played.
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WHAT?! NOOOOOOO!!
WHYYYYYYYYYY?! ;_: (http://replays.gensokyou.org/download.php?id=8224)
EDIT:
Died again on Vajra by a bullet that came out of nowhere out of a laser.
OTZ
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Playing hard?
Lasers, Mt. Ooe, and Unnatural Phenomenon
Hardest stage 3 I've ever played.
I don't even know which card is which, everything is Moon Runes to me. I got to her 2nd last or last card then got hit... when I had 2.00 or 3.00 Power left... that ended me.
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And another UFO stage 5 1DNB.
This time on Shou's second nonspell by something that was easily avoidable... AGAIN.
EDIT:
I'm just not having my day...
Killing doll. Like two fucking knives went green.
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I most certainly DO NOT like being one-upped by someone of equal playing ability! No! Sir! I will NOT have the fact that I have yet to clear an extra stage stand any longer than it has to! I'm locking myself away and starting up a training montage with mediocre '80's music!
Also, obligatory what-the-heck-is-going-on post. I've been away for about 3 days and look what happens!
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I don't even know which card is which, everything is Moon Runes to me. I got to her 2nd last or last card then got hit... when I had 2.00 or 3.00 Power left... that ended me.
One with insane micrododging (Yuugi's midboss Spell Card)
Followed directly by a bunch of lasers.
Another with a bunch of bubbles flying everywhere (Mt. Ooe)
Yuugi's last spell seems to be luck based, though. Sometimes I capture it, sometimes I don't. Reason why is because there are no open gaps, so either bomb it or die.
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I picked up PoD.D today after not playing it in forever and OW MY HAND FUCK
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I keep clipping stars on Ex-8 and can't even usually get shots in on Marisa safely after the second picture.
And Ex-5 is an extremely stupid card.
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(http://img192.imageshack.us/img192/7445/bawwwwwww.png)
;___;
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Yumemi needs to bomb more
(as do a lot of other people; Kefit would agree with me here). Also, do you have a recorded time for that round? Just curious.
Moving right along, UFO Hard 1cc 25/26 Spell Cards captured. Derp'd myself on "Devil's Recitation" about 15 seconds in. This also blew off a Full Perfect Boss Run, leaving me with only 5 perfects in a single run. Only.
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Yumemi needs to bomb more (as do a lot of other people; Kefit would agree with me here). Also, do you have a recorded time for that round? Just curious.
3:30 before I lost; Yumemi forgot to get out of the way of a moon at 2:00, and got a spirit to the face at 3:05; the usual luckshit you need to succeed with Kana. In the two previous rounds I was hopelessly obliterated: 1:20 and 2:15 without hitting Yumemi even once. Stage 8 had ended with Chiyuri getting slammed by a spirit with nothing else on her side of the screen four minutes into the second round. The other death was to Rikako in stage 6; both rounds lasting three minutes.
Also, Ellen went down in one minute and forty seconds in stage 7; heart, heart, spirit, heart, heart, with most of the heartslams coming from the sides. Yeah, guess when I'm getting a chance this good again. ;_;
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Why must Ex-5 keep killing me? What am I doing wrong? I don't even see a strategy to it. I want to do this before starting the Spoiler levels.
What's the difficulty of Spoiler compared to Extra anyway?
Also, Baity's UFO accomplishments make me rage. Because I'm amongst the many that consider the game complete crap on the higher difficulties beating out even some of the PC98 games. SoEW is fairer then UFO is. Even PoDD is fairer than UFO at times, though it's also complete crap at times too.
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What's the difficulty of Spoiler compared to Extra anyway?
Quite a bit easier. They're mostly trick cards.
Also, Baity's UFO accomplishments make me rage. Because I'm amongst the many that consider the game complete crap on the higher difficulties beating out even some of the PC98 games. SoEW is fairer then UFO is. Even PoDD is fairer than UFO at times, though it's also complete crap at times too.
SoEW is decidedly not more fair than UFO, no matter how you slice it.
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I'm now convinced that UFO is actually fair when you practice enough (http://www.shrinemaiden.org/forum/index.php?topic=5218.msg303357#msg303357) :V
I just got lucky, by the way
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Clipdeaths everywhere, shitty power system, horrible scoring system. Terrible extend system, terrible bomb system. Patterns that can be impossible to read or rely completely on luck at times.
King Kraken as an example of impossible to read. Shou nonspells for luckshit. Almost everything in terms of clipdeath.
What the hell happened to IN, MoF, and SA? Those were Zun's best games. EoSD is great too, but has its problems. After 3 good games, we get something that was worse in every way.
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Yeah, UFO is quite clippy for some unknown reasons. It's power system is better than that of SA tbh (it's impossible to capture most of Orin's stuff at zero~one power. And UNR and Peta Flare and Hell's Tokamak also take forever to do even at 4.00). Score doesn't matter as I don't care for it much BV . Patterns are not that impossible except for PSM, King Kraken, Sinkable Vortex and Gray Test Tray Shure.
And I'm going to have to remove IN from your list because it has even more luckshit than UFO.
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Clipdeaths everywhere, shitty power system, horrible scoring system. Terrible extend system, terrible bomb system. Patterns that can be impossible to read or rely completely on luck at times.
The first two apply even more to SoEW (and MoF and SA). Scoring is lol. I can't disagree about Extends and am neutral on bombs.
I don't think Shou is made of luck, although it's certainly difficult to read.
@Formless God: What about IN is luck-based? I can think of Mystia's last nonspell, all of Marisa's nonspells, and... really that's it for the spells that actually matter.
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Ephemerality 137, everything of Kaguya and everything of Eirin. Astronomical Entombing is not luckshit but it's close to the level of what Shou would throw at you. The rest just requires memorization and can be beaten using the same pattern every time (Event Horizon, Shoot the Moon, Reisen and Mokou) which makes the game very boring
compared to, say, Undefined Fantastic Object !
And I personally think Marisa's non-spells are fair enough. Or at least because I have a 3/4 rate on them :V
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Yeah, UFO is quite clippy for some unknown reasons. It's power system is better than that of SA tbh (it's impossible to capture most of Orin's stuff at zero~one power. And UNR and Peta Flare and Hell's Tokamak also take forever to do even at 4.00).
UFO seems clippy because it's harder to read where the edges of the bullets even are. That's a result of the bullet types/backgrounds used, not necessarily the engine (I don't think MoF and SA are "clippy", just throwing that out there).
And how does automatically losing 1 Power every time you die in UFO make its Power system not shitty? In MoF/SA you get at least 3 Power back even if you die at 0.
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Terrible extend system, terrible bomb system.
Too many extends and bombs are a bad thing? :/
Don't go after UFO's you know you can't grab and hover over a UFO for a split second to see if it changed color or not.
Ephemerality 137, everything of Kaguya and everything of Eirin.
Shoot two familiars that go towards the bottom or stop using the border team.
Yeah, the first few of Kaguya's attacks require a bit of luck, Eirin not so much.
All of Marisa's nonspells except for one are static BTW.
Event Horizon and Shoot the Moon are most definitely not static.
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And how does automatically losing 1 Power every time you die...
Why does everyone care about the number that much ? Its power scheme isn't any different from the other games. I say I can do just fine in UFO without any power at all. 1.00 doesn't make the Shou and Byakuren fights last any longer. Unlike in SA, where 0.00~1.00 means timing out most if not all of Stage 5 and 6, and you should try doing Scarlet Gensokyo at zero power. It was designed and supposed to be tackled at maximum power, just like how UFO's spell cards were designed to be possible to beat at any power levels (try Vajra at 1.00).
Event Horizon and Shoot the Moon are most definitely not static.
And also completely memorizable.
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Why does everyone care about the number that much ? Its power scheme isn't any different from the other games. I say I can do just fine in UFO without any power at all. 1.00 doesn't make the Shou and Byakuren fights last any longer. Unlike in SA, where 0.00~1.00 means timing out most if not all of Stage 5 and 6, and you should try doing Scarlet Gensokyo at zero power. It was designed and supposed to be tackled at maximum power, just like how UFO's spell cards were designed to be possible to beat at any power levels (try Vajra at 1.00).
Not different? Even before MoF, if you died you could still get back most of whatever Power you lost. In UFO you don't, simple as that. Less Power means less damage output, means more bullets faced, means more chances to die. That's the golden rule for any Touhou game, and that's why UFO's Power system is bad - die once and it becomes more likely to die again, either on that same attack or a subsequent one.
I wouldn't consider Scarlet Gensokyo a valid example - you said it yourself, the game is designed for you to be at max Power by that point. If you could feasibly be at low Power then, akin to being at 0-1 Power late in SA, then it would make more sense to imagine why low Power would hurt there.
Oh, and if you're consistently at 0-1 Power in SA, you're not doing it right.
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UFO seems clippy because it's harder to read where the edges of the bullets even are. That's a result of the bullet types/backgrounds used, not necessarily the engine (I don't think MoF and SA are "clippy", just throwing that out there).
Hmm ... I actually think UFO's backgrounds don't make the bullets THAT hard to read. Stage 3's orbspam is okay. Stage 4 is kind enough to provide you with a near-black background. Even with Makai's red background, I can do the post-Nazrin section just fine (yes, read 'n dodge).
MoF and SA are definitely clipper (Sanae, Yamato Torus, Source of Clipdeath, Jade, Seven Stones and Seven (ry, Yamame's last spell, Shiro's Ashes, S3!Lazors, Clipdeath in 3 Steps, S4!Amulet spam (we're talking about Lunatic here), all of Satori, all of Orin, and UNR. There are probably a ton more (and Koishi is the least clippy Extra boss, by the way)).
In UFO I hardly ever accidentally run into a bullet at all (Byaku's last non-spell, maybe).
Not different? Even before MoF, if you died you could still get back most of whatever Power you lost.
Again, in UFO I don't care if I regain my Power or not as I can capture everything without it (except for PSM maybe, but one bomb will take care of that). Vajra and Magic Butterfly are prime examples for this.
I'm going to use SA as an example of crappy power scheme as well. How do you do Orin's mid-boss attack in Stage 4 at less than 4.00 Power and without bombs ?
and that's why UFO's Power system is bad - die once and it becomes more likely to die again, either on that same attack or a subsequent one.
Erm, I'm pretty sure this is your fault, not the game's :V
Oh, and if you're consistently at 0-1 Power in SA, you're not doing it right.
In a game that pretty much forces me to 1) be Baity 2) bomb every single threat on sight to earn life fragments ?
UFO is indeed hard. But you don't get better from simply whining just about every single aspects of it. I and many people out there can perform well at both SA and UFO, so your logic doesn't apply BV
EDIT: UFO seems clippy because it's harder to read where the edges of the bullets even are. That's a result of the bullet types/backgrounds used, not necessarily the engine (I don't think MoF and SA are "clippy", just throwing that out there).
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Yuyuko, you can go Eat Spring and Die!
This reminds me of someone on livestream saying "Go die in a fire, Mokou."
I just died to Lavatein again so that's my contribution. I've all but given up on UFO Lunatic because I can't be bothered dealing with a game that's unfun.
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Hmm ... I actually think UFO's backgrounds don't make the bullets THAT hard to read. Stage 3's orbspam is okay. Stage 4 is kind enough to provide you with a near-black background. Even with Makai's red background, I can do the post-Nazrin section just fine (yes, read 'n dodge).
Yeah, Stages 3 (not counting KKS) and 4 aren't that bad. If you can read things like the post-Nazrin spam as well as you're describing, then all the more power to ya, I say.
MoF and SA are definitely clipper (Sanae, Yamato Torus, Source of Clipdeath, Jade, Seven Stones and Seven (ry, Yamame's last spell, Shiro's Ashes, S3!Lazors, Clipdeath in 3 Steps, S4!Amulet spam (we're talking about Lunatic here), all of Satori, all of Orin, and UNR. There are probably a ton more (and Koishi is the least clippy Extra boss, by the way))
Seems like our observations come from individual experiences, so I don't know if this can go any further.
In UFO I hardly ever accidentally run into a bullet at all (Byaku's last non-spell, maybe).
Again, in UFO I don't care if I regain my Power or not as I can capture everything without it (except for PSM maybe, but one bomb will take care of that). Vajra and Magic Butterfly are prime examples for this.
Again, all the more power to you. Even though Vajra and Magic Butterfly are micromemorizable, so Power never really matters for those kinds of attacks, as long as you can learn them.
I'm going to use SA as an example of crappy power scheme as well. How do you do Orin's mid-boss attack in Stage 4 at less than 4.00 Power and without bombs ?
Then that's a problem with the attack, not the Power system. It's tough, but not impossible even under less-than-ideal conditions. It better serves as an example of the "less Power = less damage" thing I mentioned, which no game is exempt from.
In a game that pretty much forces me to 1) be Baity 2) bomb every single threat on sight to earn life fragments ?
You don't bomb in SA. :V
But in all seriousness, if SA does force you to do something, it's learn the attacks. Saves you a lot of trouble later on. Even if you do bomb (not excessively, of course), it's not overtly hard to regain Power either.
UFO is indeed hard. But you don't get better from simply whining just about every single aspects of it. I and many people out there can perform well at both SA and UFO, so your logic doesn't apply BV
No ad hominems, please. I know I'm nowhere near the skill level of others. But that doesn't mean you should automatically dismiss whatever I have to say without analyzing it first (if you can determine it really is flawed, then that's fine; I'll learn from that mistake and move on). You don't have to be a top pro to hold an opinion on something.
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You don't bomb in SA. :V
Sorry, just had to (http://replays.gensokyou.org/download.php?id=1176).
Man, I miss her even though I didn't actually see her around for that long ;_______;
Dying too much makes the game hard
Doesn't this also apply to SA? Doesn't this apply to PCB / IN? Doesn't this apply to every single game? I mean, die to 5 different Boss attacks for SA and you technically lose an Extend! EoSD / PCB / IN, die with "extra" bombs, your count gets reset. Etc.
So anyway, basically the main point of argument is that the game is terrible because of the Death Penalty? I'm very certain that's avoidable in most cases. So what if you've gained the Power back in SA, if you're at 4.00 Power, that's 4 bombs lost and 1 life, which might also be another potential 3-4 bombs. Add those together and that's potentially 7-9 mistake buffers that you've lost in one go; compare that to UFO which is... 3. Oh noes, 1 Power lost big deal. Even when looking at a somewhat realistic situation of dying with 2.xx Power, that's potentially 3 hits right there; the same with UFO's. Biggest problem; you still need to bomb to reach this "threshold". Now, with UFO, 1 Power doesn't make that much of a difference, unless you're the type of person who takes the extreme measure to deal as much damage during certain attacks as possible (which is more often than not, far too risky to even consider during a normal run). Example; taking out "VoPB" on the second time hitting the bottom of the screen.
In short, it's the players' fault for actually dying in the first place (which I believe Formless God has addressed already) but I thought it would be nice to pull out some numbers and actual comparisons here.
This actually creates an interesting paradox; why is the most potentially resource-generous games (UFO) not able to be 1cc'd, or getting runs which are even close to being 1cc's) by a large group of people? This paradox can be broken with one statement; the [player] is not being smart with their given resources. Blah blah blah memorization? Not really; it's just that bomb invulnerability gives you time to plan your next moves (such as which ones to grab, which ones to ignore, etc.).
tl;dr use abuse the fucking bombs already. This includes MarisaB. Unlike EoSD / PCB / IN(?), the bombs aren't weak.
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And I just recognized after making those posts, while playing UFO some more, that you don't lose your bombs when you die. Shows how much I know about the game. :V
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Chen, dear Chen, please understand I am quite fond of you. You are an endearing character whose antics never fail to make me smile.
But also understand that you are a Stage 2 boss. And as such, you are contractually obligated to be at least somewhat easy. Cirno understands this, Mystia understands this, Hina understands this. So please stop killing me.
However, if you must insist on behaving in this manner, than I would request that you restrict such deaths to a specific place instead of randomly killing me in a different spot each time. Then at least I will know which areas I need to improve on. Otherwise, it's just frustratingly confusing.
Thank you.
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Taker: start autobombing Douman-Seiman
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Ironically enough, that's the part I have the least trouble with. It usually happens during the fights outside the spellcards, hence the frustration. And then it happens in a different place every game. Bloody cat.
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I thought Hatate's faster charge speed would make Satori's luckshit ceiling card easier.
It doesn't.
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You don't bomb in SA.
PFFFFFFFFFFFFFFFHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
No ad hominems, please. I know I'm nowhere near the skill level of others. But that doesn't mean you should automatically dismiss whatever I have to say without analyzing it first (if you can determine it really is flawed, then that's fine; I'll learn from that mistake and move on). You don't have to be a top pro to hold an opinion on something.
He's not disregarding your posts just because he's a better player. He's counteracting your arguments; you say the death penalty is too steep and makes the game impossible, he's showing you the death penalty barely even means anything.
Hell, if I can capture Nue's final spellcard at 1.00 power every time, I don't think I can really complain about the power system.
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Yo hey guys I noticed you're talking about the power level difference between characters in UFO, so lol all information is here stop bitching (http://www.shrinemaiden.org/forum/index.php?topic=181.msg286450#msg286450). I think some things scale depending on your power level as well, like the big UFO's damage multiplier (seems like I kill them faster with 1 power Reimu A vs 2, 3 and 4 power, though I've not tested this).
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(http://img268.imageshack.us/img268/2352/bawwwwwww2.png)
seriously
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He's not disregarding your posts just because he's a better player. He's counteracting your arguments; you say the death penalty is too steep and makes the game impossible, he's showing you the death penalty barely even means anything.
Hell, if I can capture Nue's final spellcard at 1.00 power every time, I don't think I can really complain about the power system.
Just the way it was worded made it sound like an ad hominem. Again, it's all right if Formless God finds my arguments to actually be flawed, which he and others have already done at this point. Now I know better.
And Naut, never knew there was a table for UFO shottype/bomb damage here (mostly because I haven't looked far beyond the first post since well before you made that post). Thanks for bringing that to my attention.
EDIT: Might as well stay on topic. Murasa just kicked my ass. Kept clipping random stuff and dying with bombs in stock (to clarify, I blame myself for all of those deaths).
EDIT 2: Almost forgot to address this:
PFFFFFFFFFFFFFFFHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
Apparently you're taking what I said at face-value. I tried to clarify on the next line (perhaps not well enough, now that I look back) that a lot SA's danmaku focuses more on learning the patterns. By learning these attacks, you won't need to use any bombs on them. Better to save them for those attacks with significant amounts of randomness.
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fuck I get too shakey at Byakuren to seal a 1cc with Marisa
It doesn't help that I'm probably going too much for score when I should be going for lives
those point items on stage 5 and 6 are so taunting :<
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Lunatic EoSD
Bomb 4 times on Cirno, though I almost always bomb 2-4 times on her. Very few times is it one bomb.
Several nonspells and spells where I used 2 bombs instead of 1.
Die 4 times on Stage 3.
Derp on NonDirectional Lasers.
No Death No Bomb Patchy's final spell, oh wait, I died with a bomb in stock as it was exploding.
Get screwed by Jack the Ludo Bile throwing an impossible wall at me.
Game over on the next nonspell.
If it weren't for Cirno suckage and Stage 3 suckage, I would actually have a small shot at this.
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Game-overed PCB Extra by giving up consecutive deaths on Ultimate Buddhist (clipped the blue laser, then completely borked the first transition).
On the other hand, it's my first Extra run to even make it that far, so .....
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http://i75.photobucket.com/albums/i293/Arcengal/dammitnue-1.jpg
ARGHHHHHHHHHHHHHHHHHHHHHHHHH!
STUPID GLITCH.
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Stage Spoiler 3 in DS
ohai I'm gonna cover two third of the screen in Instant kill, kthxbye
Edit: Just to bring the point home:
(http://i44.tinypic.com/10p0avb.jpg)
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2 death EoSD Stage 3, woot I didn't derp it up this time
Derp a lot on Stage 4 causing me to game over on midboss Sakuya.
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I just realized that over the weekend I participated in a Touhou cosplay photoshoot, played assistant at a Touhou panel (with great mediocrity), and watched a group of people play Touhou stuff without ever getting the chance to play myself. Then I didn't play anything Touhou related for 2 days straight even though I wanted to since I'd rather play than spectate for an extended period of time. The break apparently took its toll since I did horrible practicing IN Extra.
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SA, Boss Yugi, name her 3 last Spellcards and you just named what i spent 30-some-odd-minutes trying to beat. Yugi even has a :P face on while kicking my ass so hard... D:<
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(http://i641.photobucket.com/albums/uu134/Nautth/uri57m8o76u4y3.jpg)
I hate everything.
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Do I spy a clipdeath?
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*proof that touhou can be very evil*
I hate everything.
What's that one, her 3rd last, 2nd last? That is freaking evil either way.
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What's that one, her 3rd last, 2nd last? That is freaking evil either way.
Her last card.
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Her last card.
Judging by her health, lasting a few more seconds would have finished it.
That's pretty harsh. :(
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-.- Ooooohh... I was thinking her last was Great Magic -Devil's Recitation- or whatever the Lunatic version is or Superhuman...
Did I spell the name the Great Magic card properly?
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Argh, now Stage 6 Nue is kicking my ass. Rather, one of her fairies always seems to kill me on one version of the fourth phase. I must not be approaching that one correctly.
Also, insta-lasers suck. Especially when one of them in Byakuren's second nonspell reaches over WAY more than you've ever seen it do in dozens of attempts and, hence "insta-", kills you before you can even react to it.
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Denied a NDNB timeout of Sanae's Takeminakata Invocation in MoF Lunatic (with Marisa!) because of fffffffffffclipdeath.
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Ok, what the shit is the name of that card of Yugi's, the one that has the large bullets coming in on an angle from either side of the screen. That rips me up. Oh and whatever her next card is as well.
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Ok, what the shit is the name of that card of Yugi's, the one that has the large bullets coming in on an angle from either side of the screen. That rips me up. Oh and whatever her next card is as well.
Storm on Mt. Ooe/Wind Blowing Down from Mt. Ooe? I find that one rather fun. Knockout In Three Steps is after that.
IMO her mid-boss card is the hardest one she has.
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Storm on Mount Ooe is insane even on easy.
I use like 7/8 bombs on that card alone.
the rest of Yuugi's cards are just fine.
it's interesting for SA stage 2 and 3 the second to last spellcard is easier thana the last card.
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Ok, I checked Touhou for spell cards so I could tell for sure what each was. Wind blowing down Mt.Ooe and Knockout in Three Steps are what I fail on. KOi3S mainly cause I only have 0.**-1.** Power left, and thus can only bomb once at best. I've only gotten to KOi3S two times, so I still hadn't figured out what to do...
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Thought I was finally getting better at IN so decided to up my game and attempt to play the game on Normal instead of Easy and perhaps get my first 1cc ever.
But then Marisa puts me back down in my place ;_;.. love sign master spark normal *shakes fist*
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(http://i641.photobucket.com/albums/uu134/Nautth/uri57m8o76u4y3.jpg)
I hate everything.
Be glad this didn't happen.
(http://img44.imageshack.us/img44/9066/th008.th.png) (http://img44.imageshack.us/i/th008.png/)
I swear, ZUN made it this way just to piss people off. >_>
IMO her mid-boss card is the hardest one she has.
This one is actually static and it becomes her second easiest card if you know how to dodge it.
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Be glad this didn't happen.
gwvr35et4hbdfs9eq324wethr
I swear, ZUN made it this way just to piss people off. >_>
B-but... 600mil! ;_;
Though I must say, if I died as close to the end as you did, I would've flipped the fuck out.
Also, some of those amulets in your screenshot don't line up with their "corresponding" circle. Is this noticeable in game, or is it just a fluke screenshot?
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Storm on Mount Ooe is insane even on easy.
7/8 bombs
You are using MarisaA aren't you? You guys like playing with fire? Play with ReimuA - that's sum' good advice. Also, the only possible reason you might find this card hard on Easy mode is because you are new to Touhou. Once you understand the bubbles hitboxes you'll be fine. :)
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The big bullets hitboxes are smaller then the bullets, the white outline on them is mostly safe. That cards danger is also partly fear, so many bullets and so big.
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FUCK YOU REMILIA.
I thought I had a cap of red magic. I really did. You were exploding and everything.
Then a bullet that hadnt been deleted yet hit me.
Why?
FFFFFFFFFFFFFFFF
Oh well I 1CCed anyways.
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The big bullets hitboxes are smaller then the bullets, the white outline on them is mostly safe. That cards danger is also partly fear, so many bullets and so big.
I can relate to this. Just not post-EoSD bubbles. Part of the reason i took so long to do a Lunatic 1cc of EoSD was because of my own personal fear towards the EoSD bubbles. Their hitboxes are quite scary to one who have spent so much time with Mt.Ooe for example.
If you think Mount Ooe is scary, imagine how Scarlet Gensokyo looks when you have no clue about where the bullet hitboxes are? It looks like a huge wall.
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I only roughly remember Scarlet Gensokyo... if at all... Remi's Final, right? I need to see the "wall" myself, to truel get what you mean. But Yuyuko's Final as well as Ressurection Butterfly ~50% Reflowering~ and the 80% version looks pretty Game Over quality when you don't understand the big bullets :P
Utsuho's Cards pull something like this, just even bigger bullets with the roughly same size safe zone.
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Post-EoSD, I believe the bubbles' hitboxes correspond to the black center only. The white rim and colored portion inside are safe.
As for Utsuho's "sunmaku", their hitboxes are almost the same size as their sprite (except on her third card). But when you're facing a bullet that big, it's best to steer clear of it entirely anyway.
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It looks like a huge wall.
That's because IT IS. :(
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Also, some of those amulets in your screenshot don't line up with their "corresponding" circle. Is this noticeable in game, or is it just a fluke screenshot?
Had to dig out the replay, seeing as that screenshot was old as dirt.
Didn't see anything particular in it. Yeah, I think it was a fluke screenshot.
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That's because IT IS. :(
Almost. There is a little space to squeeze through but i'm not to fond of doing that. Still scared of EoSD bubbles. I'd love it if ZUN made a remake of Scarlet Gensokyo with bullet hitboxes like those you are used to. That would probably make it a hell of a lotta fun. (So much wishful thinking that it hurts) But nooooooooo... gotta make do with Devil's Recitation as far as remade cards go.
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If ZUN remade SG with the new bubble hitboxes I'd predict 3 pages of Zengeku & others raging at the random walling :P
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This one is actually static and it becomes her second easiest card if you know how to dodge it.
SA was the very first Touhou game I played, and at the time nothing looked static to me :D
Another thing about picking SA as my first game is that Orin probably made me rage a lot more than your average player.
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On Lunatic, I've seen Reimu completly covered by "sunmaku" and not die. 1 ring of suns going counter-clockwise and the other outer ring going clockwise.
Wind Blowing down Mt.Moe is really evil, I use up 2 lives on it every time, I only see KOI3S if I get an extend at some point in the stage and only died once.
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On Lunatic, I've seen Reimu completly covered by "sunmaku" and not die. 1 ring of suns going counter-clockwise and the other outer ring going clockwise.
Yeah, that's the one I said was the exception. The suns' hitboxes are bigger than that on all the other cards.
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Ok, I can't tell which card is which... I know maybe 3 Cards... Her Mega/Tera/whatever Flare, Hells Tokamak or w/e and Subterranean Sun... whats Subterranean Sun again, her Final?
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Ok, I can't tell which card is which... I know maybe 3 Cards... Her Mega/Tera/whatever Flare, Hells Tokamak or w/e and Subterranean Sun... whats Subterranean Sun again, her Final?
You could, uh, get the English patches :V
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You could, uh, get the English patches :V
That's not the problem here... in fact I was merely saying that I knew like 3 cards that Utsuho used. I can't even get to Stage 4, so the patch isn't needed ASAP
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Trying to see which PC era extra stage I should try to clear first. Here are the results of my experiments:
EoSD: Potential candidate. Trouble with Flan starts big time around Maze of Love and I fear for my sanity during her time-out spell cards. Still...
PCB: Maybe I'm just awful at this one, but Ran should be wearing a condom for what she does to me.
IN: Potential candidate. I got to Honest Man's Death feeling like I could do better. I've seen her time-outs, though, and those scare the pants off of me.
MoF: Best candidate. Lots of OH EXPLOITABLE spell cards that aren't overwhelming. Non-cards can get hairy at times, but a single bomb practically skips to the spell card.
SA: LOL DOESN'T WORK ON MY PC NO MORE. Happened so long ago now that I wasn't even able to 1cc it in the first place.
UFO: I need to stop sucking at the stage itself before I can try to figure out Nue! Have done poorly and therefore haven't gotten far.
Goddamnit. Is the gap between Normal 1cc talent and Extra Stage 1cc that wide?
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Trying to see which PC era extra stage I should try to clear first. Here are the results of my experiments:
*list of Windows Extra Stages*
Goddamnit. Is the gap between Normal 1cc talent and Extra Stage 1cc that wide?
Technically there's no such thing as an "Extra Stage 1cc" in the same sense as story mode, since you can't continue in Extra Stages. But that's just me being nitpicky.
The difference between Normal Mode and Extra varies from game to game, really. As for recommendations I could give, MoF and IN are probably your best bets. Don't worry too much about SA not working - it's Extra Stage is one of the harder ones in the series, so it probably wouldn't be your first one to clear.
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Almost timed out 3-4 DS by circling. This is "fun".
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Almost timed out 3-4 DS by circling. This is "fun".
Fun, you say? (http://df.magmawiki.com/index.php/Fun)
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For what I have seen, overall the Extra Stages are somewhere inbetween Hard and Lunatic. Or at least some of them are like that. MoF is easy due to the fact that if you get desperate enough, MarisaBroken is always an option if you just want to clear it, but not if you want anything to brag about. PCB... Wait till Phantasm >:D
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Fun, you say? (http://df.magmawiki.com/index.php/Fun)
Hell yes <3
Also, the transition between StB and DS is killing me quite a bit; I'm used to StB's camera's scope. I know you can change it and all, but...
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For what I have seen, overall the Extra Stages are somewhere inbetween Hard and Lunatic. Or at least some of them are like that. MoF is easy due to the fact that if you get desperate enough, MarisaBroken is always an option if you just want to clear it, but not if you want anything to brag about. PCB... Wait till Phantasm >:D
I feel that the Extra stages are between Normal and Hard.
and Phantasm is just remixed PCB Extra =P
Yukari is Ran on crack. lol
But yeah, very difficult. Right now, I'm on at least 125 tries with SA Extra, but at least I get up to Koishi's survival card. ~_^
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125 tries without victory T-T What. The. Frick. I was picturing... maybe... 25 tries, NOT 125
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Trying to see which PC era extra stage I should try to clear first. Here are the results of my experiments:
EoSD: Potential candidate. Trouble with Flan starts big time around Maze of Love and I fear for my sanity during her time-out spell cards. Still...
PCB: Maybe I'm just awful at this one, but Ran should be wearing a condom for what she does to me.
IN: Potential candidate. I got to Honest Man's Death feeling like I could do better. I've seen her time-outs, though, and those scare the pants off of me.
MoF: Best candidate. Lots of OH EXPLOITABLE spell cards that aren't overwhelming. Non-cards can get hairy at times, but a single bomb practically skips to the spell card.
SA: LOL DOESN'T WORK ON MY PC NO MORE. Happened so long ago now that I wasn't even able to 1cc it in the first place.
UFO: I need to stop sucking at the stage itself before I can try to figure out Nue! Have done poorly and therefore haven't gotten far.
Goddamnit. Is the gap between Normal 1cc talent and Extra Stage 1cc that wide?
Personal experience makes me say the difficulty order looks something like this (mind you, I haven't played UFO extra):
PCB > IN > MoF > EoSD > SA
I'm a normal difficulty player and beat Ran after 4 attempts, so I'd say extra stages aren't much harder than a normal 1cc.
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125 tries without victory T-T What. The. Frick. I was picturing... maybe... 25 tries, NOT 125
Koishi's pretty damn hard! Genetics of the Subconscious is hell!
I'm still convinced that SA is one of the hardest Touhous ever. I love it to death, though.
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She certainly looks easy enough on Youtube... oh wait, it's Youtube... *check touhou wiki for genetics of the subcouncious* Umm... how does that one work? Touhou wiki is not good enough for me to remember it.
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For what I have seen, overall the Extra Stages are somewhere inbetween Hard and Lunatic. Or at least some of them are like that. MoF is easy due to the fact that if you get desperate enough, MarisaBroken is always an option if you just want to clear it, but not if you want anything to brag about. PCB... Wait till Phantasm >:D
Windows extra stages are certainly much easier than their respective games' hard mode. And PCB phantasm is easy after you clear PCB extra; it's basically the same thing, after all, with one more card near the end. Some cards are even easier in Phantasm than in extra, and the ones which aren't follow the same basic tricks.
And suggesting MarisaBroken for MoF is like telling a sportsman to take steroids; it's not only whomever accepts the suggestion that ends up looking bad. Just saying.
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Almost timed out 3-4 DS by circling. This is "fun".
Yes, I did that one for an hour straight without getting bored. The best I could get was 30 seconds though. Someone needs to do a timeout for it namely you, duh BV
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Sitting on 90. Even more "fun" is to try and time it out after a few shots :V :V :V
That said, 5-1 is stupid when scoring; I've yet to actually clear it because I keep getting rammed. Estimated to break 300k.
Can't even score right for 5-4; theoretical maximum is actually 600-640k, but the practical maximum is what, 570-600k?
Reason being: screw random boss movement.
EDIT: Also, large Boss hitboxes. Ugh.
EDIT 2: Still not used to the camera :|
Also, quoting IRC:
[12:46] <Baity> boo
[12:46] <Baity> almost beat a world recor
[12:46] <Baity> d
For posterity.
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125 tries without victory T-T What. The. Frick. I was picturing... maybe... 25 tries, NOT 125
My cumulative extra stage attempts probably number around 125. Not focused anywhere in particular, mind you, but still.
Meanwhile, I beat extra stage Alice from MS in 2 attempts. My first can be chalked up to bad gameplay. The Windows games are just so different from the PC-98 ones.
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So I decided to play EoSD Normal to improve my score on it.
Oh, wait, let's derp every stage starting with Stage 3. Not only do I finish with a lot less lives than I should have, I don't even beat my top score. And I got clipped during Red Magic costing me yet another life and the chance to even beat my score after the clear bonus.
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So I decided to play EoSD Normal to improve my score on it.
Oh, wait, let's derp every stage starting with Stage 3. Not only do I finish with a lot less lives than I should have, I don't even beat my top score. And I got clipped during Red Magic costing me yet another life and the chance to even beat my score after the clear bonus.
Ditto.
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I don't know why the hell I keep thinking I can play Touhou when running off minimal sleep. Even worse is that I'm trying to do SA Extra like this. That should speak for itself.
I can only hope that I'll be able to focus on getting back to piano tonight. I'm in the mood for some 3rd Eye.
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(http://i60.servimg.com/u/f60/12/80/32/92/th/untitl80.jpg) (http://www.servimg.com/image_preview.php?i=444&u=12803292)
Don't even get me started on scoring in certain scenes at this point.
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I don't know why the hell I keep thinking I can play Touhou when running off minimal sleep. Even worse is that I'm trying to do SA Extra like this. That should speak for itself.
I can only hope that I'll be able to focus on getting back to piano tonight. I'm in the mood for some 3rd Eye.
Are you subconciously trying to beat Koishi while sleep deprived.
It must be her strategy against you.
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Are you subconciously trying to beat Koishi while sleep deprived.
It must be her strategy against you.
I'm a stubborn bastard when it comes to video games.
Not to mention that I've had SA Extra open almost as long as I've had Touhou, so I really long for the day I finally beat Koishi. Sleep apparently won't prevent me from trying, though I obviously won't succeed in such a state.
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Koishi: 99
Funen1: 0
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Koishi: 99
Funen1: 0
Geez, it's not that bad. No more than 40-0 Koishi. She's still shutting me out though...
But the fact that I've only made significant progress on SA Extra starting a few weeks ago, despite having had it open for four months (at the time) really serves as a testament to its difficulty. There are still a few sections in the stage portion that occasionally give me trouble - I almost wonder if I've developed "subconscious" bad habits from having first tried SA Extra when my skills were... not so good.
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I just picked a decent round number...and hey my score against most of the series in the first place is like that...
Sort of like my crappy DS attempts.
I haven't even unlocked extra stage on any of the games probably never will
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I haven't even unlocked extra stage on any of the games probably never will
Don't be like that. I know merely saying "practice more" may not be the best way of giving advice, but you honestly have to challenge yourself if you want to improve in this sort of game.
Take a game of your choice, start up Normal Mode, and go as far as you can (don't restart) before running out of continues (pre-MoF) or when you start taking more than, say, a couple of hours to beat a stage (MoF onward)*. Then go to Practice Mode and play on whatever stages you unlocked for a while (I recommend trying to get through them without dying or bombing). When you feel you're comfortable with them, go back to Story Mode and repeat for the rest. Eventually you'll know all the stages well enough that you'll be able to connect them in a single run (the 1cc).
*Depends on how patient you are/how much time you have. If you've reached the point where you know all the previous stages quite well, it's best to set aside a decent space of time so you can sit down and get that one level unlocked for practice.
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I susally try to not die on the first three stages
kinda hard with Yuugi but not too hard with some of the older games.
Then I go the the library and get knifed
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Geez, it's not that bad. No more than 40-0 Koishi. She's still shutting me out though...
Eh, about a year ago, Koishi made me ragequit Touhou for five months, after less than half that many attempts. :V
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Koishi: 99
Funen1: 0
Here's mine:
Subterranean Animism Extra: 250+
(That means I've tried SA Extra over 250 times. However, I'll hit 1000 if I have to.)
GreenVirus: 0
Here's my routine:
Case 1: If I get clipped before Sanae:
Case 2: If I fight Sanae with < 2.00 Power
Case 3: If I get killed by any of Sanae's cards
Case 4: If I do not capture any of her three cards (Deathbombing or just bombing)
Case 5: If Death at any time before Koishi
Case 6: If Graze is <700 before Sanae
Then "ESC > Give up and Retry"
If I lose a life before the actual fight, I have no chance in beating my highscore.
If case 4 happens, I'll have < 1.00 power and I'll get killed by the green bubble fairies later on.
ESC > Give up and retry
That said, most of my tries usually fail before Koishi. I've lost count of how many times I've tried Extra, but the game tells me I opened TH11.exe a little more than 600 times. =/
=\=\=\=\=\=
Histories:
Esoterica "Nine Syllable Stabs" 63/115
LOL @ Inconsistency
Miracle "Miracle Fruit" 32/109
It's an easy card, but I'm scared of it lol
Divine Virtue "Bumper Crop Rice Shower" 0/100
HOW THE HELL DO YOU DO THIS OMGWTF
-Koishi-
Her non-spells clip me so bad. >.<
Seriously, I hate the patterns of her first five non-spells. I think I'm better off bombing them from now on...
Symbol "All Ancestors Standing Beside Your Bed" 17/42
I've found the trick to it. It's pretty easy now.
Symbol "Danmaku Paranoia" 13/32
Read this, it's ridiculous:The way I found out how to do this card is by remembering something my cinema teacher told me once:
Back then (Like 1940-70 i dunno), when sex scenes were done in film, there always had to be one foot on the floor. This is comparable to how Reimu/Marisa's hitbox must always touch outside the bullet at all times to avoid getting hit. You can enter the bullet, but don't go too far in. This is foolproof and if you're having trouble, you should remember this.
Instinct "Release of the Id" 13/32
Once you see the pattern, you cannot lose. Simple as that. The only problem is knowing how close you can get to the hearts.
Suppression "Super-ego" 0/20
This is where I start screwing up. How is this card easier than Release of the Id? Someone tell me how to do this. I ALWAYS die on this one.
Response "Youkai Polygraph" 1/14
I got lucky. That is all.
Subconscious "Rorschach in Danmaku" 1/12
This thing is BS.
Rekindled "The Embers of Love" 4/6
My trick is to always stay under Koishi. From there, just move vertical. It's not a hard card, just don't move too much.
BTW, it doesn't look too much like a penis...
Depths "Genetics of the Subconscious" 0/5
Timing out this card is easier than trying to beat Koishi.
"Philosophy of a Hated Person" 0/2
Barely got there. Have no idea how it works.
"Subterranean Rose" 0/1
Oh lol
I just picked a decent round number...and hey my score against most of the series in the first place is like that...
Sort of like my crappy DS attempts.
I haven't even unlocked extra stage on any of the games probably never will
Is Touhou getting the better of you? ^_^
I don't have much to say than just keep practicing.
If you're feeling frustrated, take a break.
And try to play in harder modes. Playing three hours in only Lunatic helped me do a really good 1cc Normal run in SA.
I also heard that playing with a controller is easier than a keyboard. So you might want to try that if it's possible.
This post is certified TL;DR
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Super-Ego
Boot up IN and capture Total Purification.
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I only notice slight improvements with a 360 controller.
Actually my score isn't that bad. I play rather consistently on the first three stages and then either stage 4 kills me or stage 5 kills me.
I don't get that in MoF though. I still consider that the easiest touhou game
In IN I do great until reisen.
In SA I've gotten to stage 5 where I proceed to splatter into bullets. The second half of orin's stage was easier than the first for some reason.
My best run, I died to zombie fairies.
Yuugi and i just don't get along. She uses unnatural phenomenon or storm on the mount and I splode, easy and pie.
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I only notice slight improvements with a 360 controller.
I've never tried a controller, to be honest. I would have used a PS3 controller, but I don't know how to configure it.
Actually my score isn't that bad. I play rather consistently on the first three stages and then either stage 4 kills me or stage 5 kills me.
That used to be me. Reimu A -> and Border of Wave and particle ate me alive.
I suggest you bomb-spam Lunatic and unlock stage 4 so that you can practice with max lives. Then play the stage (insert value here) times. Then go back to Normal.
If you can, do the same for stage 5.
I don't get that in MoF though. I still consider that the easiest touhou game
Personally, I don't consider MoF to be the easiest Touhou because Mountain of Faith still eats me alive, in NORMAL
I think IN's probably the easiest because of bomb lag and because you can start with up to 7 lives.
Yuugi and i just don't get along. She uses unnatural phenomenon or storm on the mount and I splode, easy and pie.
Both of those cards are BS. I just bomb them. I bomb Mt. Ooe twice and then bomb her nonspell after. I do her last spell on 1.00 power. I don't know, it's a very easy final card for me.
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Divine Virtue "Bumper Crop Rice Shower" 0/100
HOW THE HELL DO YOU DO THIS OMGWTF
There's a safepot directly at the center of where the bullets spawn (the very top of Sanae's gohei), and it allows you to get a rediculus amount of graze. It's fairly easy to get into, and large enough that you can move around safely in. Ideally, you want to be towards the bottom center of the safespot so the two back streams of bullets aim far enough away from you that they won't spawn any bullets you need to dodge. Here's a screenshot:
(http://i641.photobucket.com/albums/uu134/Nautth/asddfa.jpg)
If you're not interested in using the safespot, the best way to dodge the card is to move up haflway between the bottom of the screen and Sanae, stream left/right, make a quick unfocused jump away from you to open up a gap in the aimed shots, stream back the other way. Moving up on the screen allows you to avoid most of the bullets being spawned at the sides of the screen, and the dodging isn't too difficult (I'd put it slightly below miracle fruit, in all honestly).
The main point of this card is to not hug the bottom of the screen. Bad things will happen.
Also:
Personally, I don't consider MoF to be the easiest Touhou because Mountain of Faith still eats me alive, in NORMAL
Erm, sorry man. (http://www.shrinemaiden.org/forum/index.php?topic=2368.0)
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Yeah I agree I use marisaA for the 8 bombs and proceed to super bomb spam storm on the mount
unnatural phemenon I tend to bomb but i captured it once for some odd reason.
MoF is easier because the only one of the main series I beat and can consistently play at both easy and normal modes. That and the bomb spamming. Mountain of Faith is insane yes, but for some odd reason I beat it once.
I'll try lunatic to practice although the furthest i ever got was the part jsut after kisume and then I sploded.
WHY IS SA STAGE 4 SO MUCH EASIER THAN STAGE 3!!!!!
Satori is a pushover compared to Yuugi.
Anyone else notice this>
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ADVICE
History: 1/101
Sticks out like a sore thumb, thanks. =P
The main point of this card is to not hug the bottom of the screen. Bad things will happen.
OH FFFFFF-
Really? oh wow... I feel horrible now
Also:
Erm, sorry man. (http://www.shrinemaiden.org/forum/index.php?topic=2368.0)
OH WOW
Mind you, I 1cc'd this with Reimu A once with 4 spare lives, but this is crazy...
I gotta try this in front of everyone tomorrow. It'll be hilarious.
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Patchouli, Why must you keep killing me?
Agni Shine High Level, Lava Cromlech, Mercury Poison, Forest Blaze. Trilithon Shake is the only one from her ReimuA set that I have a decent chance of capturing.
MarisaB is the other option where I have decent chances at Rage Trilithon High Level and Silver Dragon assuming I don't derp. Mercury Poison is shared here. Water Elf and Emerald Megalith, damn it.
MarisA isn't really an option. All her spells kick my ass there.
ReimuB isn't much better than MarisA. Emerald Megalith, Mercury Poison, Water Elf, Bury in Lake, Green Storm. I don't have much of a chance of capturing any of these either, but they're a little better than the MarisA fight.
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Fuckdamnit
Stage 8 with Hatate is just beyond me :(
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Lunatic Patchouli 2DNB
The deaths
Fucking Silver Dragon and Rage Trilithon High Level. I captured her 3 bullshit spells Water Elf, Emerald Megalith, and Mercury Poison, but failed these.
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God damn I fucking SUCK at MoF. I don't see how it's so easy. Every god damn spellcard is super dense and just begs for a clipdeath. There is no fucking 'this looks hard, let's bomb'. It's just "ho hum*dies* shit". arghaghag.
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You ever have those days where you seem to spontaneously forget how to play? I cannot even count the number of "Gah, how'd I die to THAT?" I had in the last hour or so. Suddenly I'm dying multiple times to patterns that haven't killed me in weeks, or that have never killed me, period. And ramming nearly stationary bullets, etc. First, it didn't bother me. I mean, the occasional stupid death just happens. Then it started to get frustrating. Then, after a while, it passed from frustrating to strangely hilarious, because it was just so ridiculous. I just couldn't STOP dying, left and right. I'm not even sure what to call it. Although, hopefully it goes away soon ^^;
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how the hell can you play touhou AT ALL
the controls are terrible
shift=focus is dumb, it hurts my thumb, tap/hold works much better.
so marisa in UFO is supposed to be the fastest
UGGGGGHHHHHHH SHE IS SO GODDAMN SLOW, ZUN PUT IN SOME FASTER SHOTTYPES
touhou doesn't kill you with bullets, it kills you with crappy hitboxes and awful controls.
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shift=focus is dumb, it hurts my thumb
...wait what?
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...wait what?
QFT
I can't even imagine using right shift.
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the controls are terrible
shift=focus is dumb, it hurts my thumb, tap/hold works much better.
Doing it so fucking wrong. Tap/hold has gross focus delay, fuck that noise.
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so marisa in UFO is supposed to be the fastest
See this is where you're wrong. SA!ReimuC > All. Granted you're not shooting, but who shoots with ReimuC anyway? It's all about the bomb.
On that note, I saw SP-9 (is this the convention you people use?). "Son, I am disappoint" would be the best way to describe this Scene. Really.
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See this is where you're wrong. SA!ReimuC > All. Granted you're not shooting, but who shoots with ReimuC anyway? It's all about the bomb.
Now you're either trolling or making fun of the weird opinions I have :V
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Well, you said Marisa wasn't fast enough. I merely provided an appropriate answer with a bit of satire in it :V
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trolling
stop trolling
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stop trolling
I ain't trolling
I just dislike touhou controls
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how the hell can you play touhou AT ALL
stop sucking
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I ain't trolling
I just dislike touhou controls
Have you tried key remapping? No need to go far for it either.
Oh, just remembered, you said you use the right Shift for focus, right? I have no idea why anyone would do that.
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Have you tried key remapping? No need to go far for it either.
Oh, just remembered, you said you use the right Shift for focus, right? I have no idea why anyone would do that.
I'm left handed. Sucks, doesn't it :V
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I'm left handed. Sucks, doesn't it :V
Can't say I understand how that feels. But at any rate, I believe it would still be best to have one hand do movement and the other do all the rest.
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how the hell can you play touhou AT ALL
the controls are terrible
shift=focus is dumb, it hurts my thumb, tap/hold works much better.
so marisa in UFO is supposed to be the fastest
UGGGGGHHHHHHH SHE IS SO GODDAMN SLOW, ZUN PUT IN SOME FASTER SHOTTYPES
touhou doesn't kill you with bullets, it kills you with crappy hitboxes and awful controls.
Use Left Shift
I tend to have my left ring finger on left shift, left middle on shoot,
and left index on bomb
with my right hand for movement.
but I'm right handed.
BTW what difficulty does ghaleon play MoF on?
I do easy and it's not as dense as he puts it.
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After like 10+ continues on SA's Stage 3 Hard, I said "Screw it, lets try Normal" and I beat Stage's 1, 2 and 3 all on one set of lives, then got to Orin after about 20~ continues between Stage 4 and 5 combined. Mass progress, and mass F***ING HELL! Stage 4 is a Cluster F Bomb and Stage 5... FFFFFFFFFFFFFFFFFFUUUUUUUUUUUU~
Whats the trick to stage 4? I only got to and beat satori on sheer luck, the stage murders me.
Is Stage 5 supposed to be a "Hold your fire dim-wit!" stage or something?
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After like 10+ continues on SA's Stage 3 Hard, I said "Screw it, lets try Normal" and I beat Stage's 1, 2 and 3 all on one set of lives, then got to Orin after about 20~ continues between Stage 4 and 5 combined. Mass progress, and mass F***ING HELL! Stage 4 is a Cluster F Bomb and Stage 5... FFFFFFFFFFFFFFFFFFUUUUUUUUUUUU~
Whats the trick to stage 4? I only got to and beat satori on sheer luck, the stage murders me.
Is Stage 5 supposed to be a "Hold your fire dim-wit!" stage or something?
Stage 5 is a holy crap time
I play on easy using MarisaA.
Satori is a pushover when using marisaA suddenly all her spell cards are easy as pie.
When I tried with ReimuA she literally tore me apart with danmaku.
Cluster F bomb??
Stage 4 is easier than Stage 3 in my opinion. Or maybe that's just the laser festival come to haunt me.
Let me think, I could give you my easy modo replay but i doubt that would help much. Yes I cannot survive on normal
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I do easy and it's not as dense as he puts it.
Hard, which is about as hard to me as Lunatic EoSD,PCB,and IN. I can only 1cc it on hard like half the time. I can 1cc hard on eosd and pcb with 1 starting life with little to no difficulty. The fact that sometimes I can't even reach kanako in mof on hard (sometimes) is a slap in the face!.
I just suck at MoF.
Is the jump in difficulty from hard->lunatic smaller than most other Touhou games at least? I'm seriously ashamed I'm not comfy with hard yet >=(
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Don't know I play touhou on easy and normal. I've tried MoF stage 1 on hard and beat it only to get slaughtered in stage 2.
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EoSD Stage 3. Not even Patchouli is as hard as this. I don't get why I can't do this stage well. I do a lot better at the stage 4 and stage 5 stage sections. Each of the boss kicks my ass a bit though.
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After like 10+ continues on SA's Stage 3 Hard, I said "Screw it, lets try Normal" and I beat Stage's 1, 2 and 3 all on one set of lives, then got to Orin after about 20~ continues between Stage 4 and 5 combined. Mass progress, and mass F***ING HELL! Stage 4 is a Cluster F Bomb and Stage 5... FFFFFFFFFFFFFFFFFFUUUUUUUUUUUU~
Whats the trick to stage 4? I only got to and beat satori on sheer luck, the stage murders me.
Is Stage 5 supposed to be a "Hold your fire dim-wit!" stage or something?
Here's my replay for the entire game. This solution works. It takes time, but it's very effective. http://replays.gensokyou.org/download.php?id=8227
If you want to see stage 6, make sure to start at stage 5 or earlier. The game messes up the replay otherwise. (Do not speed it up either)
Here's my replay for stage 4: http://replays.gensokyou.org/download.php?id=8163
Stage 5: http://replays.gensokyou.org/download.php?id=8164
I'm left handed. Sucks, doesn't it :V
I'm left handed too. I have no problems with the default layout, though.
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Boot up IN and captureTotal Purification.
WTF I can't unlock that yet...
And it's also a Last Word
Doesn't that mean I gotta beat Mokou?
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GreenVirus, I watched the entire replay, Ctrling through the parts I can handle... I see how it messes up. It messed up to the degree that it showed you failing the game at Utsuho's 1st Spell :P Yet when I watch Stage 6 again, you beat it cleanly.
Oh, and your replay also unlocked the Stage 6 Theme and Nuclear Fusion for me in sound test, thanks!
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After seeing that EoSD extra no-vertical wasn't that bad after all (http://replays.gensokyou.org/download.php?id=8271), I greatly regret not going for it back when I was in a no-vert spree. Then again, I'd have to have micromemorized Royal Flare - a card which I never bothered to capture, not even in regular runs.
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shift=focus is dumb, it hurts my thumb, tap/hold works much better.
You know, I could've perfected DOJ!Hibachi's final pattern if that game had Shift=Focus :V
ISO's superplay looked exactly like what I usually do in Touhou, switching rapidly between focus and unfocus.
On that note, I saw SP-9 (is this the convention you people use?). "Son, I am disappoint" would be the best way to describe this Scene. Really.
But but ... that scene is pretty and easy and fun and all :ohdear:
WTF I can't unlock that yet...
And it's also a Last Word
Doesn't that mean I gotta beat Mokou?
Uh, it's already unlocked in my score, so I'm not sure about that. It surely helps with attacks in which bullets get sucked toward the boss, though.
Except for DBDB.
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NOT THIS SHIT AGAIN PCB STAGE 4
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I could've perfected DOJ!Hibachi's final pattern if that game had Shift=Focus
You guys are really funny lately :V
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Okay ... I admit I boasted a little bit there, but what else about that line is funny ? :V
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I just had Jack the Ludo Bile throw a solid wall of bubbles at me.
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Okay ... I admit I boasted a little bit there, but what else about that line is funny ? :V
Perfecting any of Hibachis patterns sounds crazy, and based off what you said, no Shift=Focus, is their some other button for Focus, or is their no Focus at all?
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Basically, in Cave games, you tap shot for one shot and no focus and hold it for a stronger shot and focus.Some games have this, plus you can hold a different button for the normal shot.
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Basically, in Cave games, you tap shot for one shot and no focus and hold it for a stronger shot and focus.Some games have this, plus you can hold a different button for the normal shot.
Replace "cave" with "every single other shmup"
...well, if they have focused/unfocused shots. Some don't have focus :V
Okay ... I admit I boasted a little bit there, but what else about that line is funny ? :V
Can you even see the gaps in the final pattern through the laser, let alone pass through them? :V
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I might have the wrong game, but it's something like this (http://www.youtube.com/watch?v=7SsPD2hmAMo&feature=related) right? It has a giant bee-thing thats on fire at the very end, looks like Hibachi to me.
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Yes, that. Except that is supposed to be a programmed controller.
This is the video with human skills. (http://www.youtube.com/watch?v=bKt1Pu6z7-w)
Look at the final pattern. Can you even see the gaps? :V
actually screw it we are going offtopic
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My latest run on SA Extra... Everything up to Genetics of the Subconcious: no death, one bomb on Rorschach, and two deaths on (what else) Genetics of the Subconscious (now 0/22). Still, Subterranean Rose should be doable with three lives and full power, right? Not if you're me :(
Has anyone else ever had that much trouble with that card? I know how it works and it doesn't look terribly hard, but I still manage to lose my rhythm every single time, almost going out of my way to get killed by those fiery rings...
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Perfecting any of Hibachis patterns sounds crazy, and based off what you said, no Shift=Focus, is their some other button for Focus, or is their no Focus at all?
Tapping shot / letting go of shot = unfocus, holding shot = focus. There is a brief delay when you switch between the two though. I prefer Touhou's insta-focus button.
Can you even see the gaps in the final pattern through the laser, let alone pass through them? :V
Uh, lasers where ? :V
Look at the final pattern. Can you even see the gaps? :V
I assume you meant "read the gaps", because of course I can see them. They are everywhere, just too damn fast to read :V
... and to move effectively at all. Which leads to that focus button issue :V. Surely some people don't need it, but I can't imagine myself doing that pattern without it.
Wait why are we talking about gaps now *gapped*
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Uh, lasers where ? :V
Your laser. Especially the hyper one, and even more when you use the shot :V
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Your laser. Especially the hyper one, and even more when you use the shot :V
You see, this is one of the main reasons why I dislike the majority of non-touhou shmups: Cool, hyper, awesometastic graphical effects which make everything look pretty but are extremely impeding, distracting and painful when you're trying to dodge the actual danmaku.
Aaaaaanyways, on topic:
It seems that, like many before me, I have found Orin to be quite the brick wall in my lunatic 1cc attempts. I can't pull off zombie fairies anymore and despite knowing how to do ghost wheels am not able to do them. The latter has probably to do with their pretty but distracting and bullet-obscuring nature, see also the top of the post, but whatever.
I probably should practice more...
Edit: I wrote "there" when I meant to write "their".
*face -> wall*
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I think I'm going insane. I actually want to get tackled by Orin. She has never got close to me, cept for one card that has her moving all over the place. I'm actually wishing to get Orin Tackled, but I don't want to fly into her, I want her to slam into me out of nowhere. I'm actually getting angry by the fact that I haven't been tackled by her yet. :V
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You see, this is one of the main reasons why I dislike the majority of non-touhou shmups: Cool, hyper, awesometastic graphical effects which make everything look pretty but are extremely impeding, distracting and painful when you're trying to dodge the actual danmaku.
Actually, that's just Dodonpachi's laser and I don't really mind it.
It's just the way the hyper shot moves which makes it distracting.
Also, do you prefer blowing up large battleships or making fairies go pop? :V
Being able to deal with more background distractions also makes you a better player. Then the next time ZUN releases a strong but distracting shottype, you can just put on your cool face and laugh at the others :V
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I think I'm going insane. I actually want to get tackled by Orin. She has never got close to me, cept for one card that has her moving all over the place. I'm actually wishing to get Orin Tackled, but I don't want to fly into her, I want her to slam into me out of nowhere. I'm actually getting angry by the fact that I haven't been tackled by her yet. :V
Reminds me of the time I PoC'd the first wave of S4 and got tackled by the first Orin Mid-boss appearance.
Lost the 1cc with about 33% left on the last attack (guesstimating)...
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shift-focus is far superior. I mean if you can't handle a 3rd button to a 2 button game, you should go see a doctor about replacing your missing fingers.
Auto-focus is so garbage it's not even funny. It simply lacks the potential of control that shift-focus offers. Imagine doing VoWG with auto-focus? It would blow so hard. It'd be nearly impossible to weave around to those gaps far away to cramming between the small gaps accurately, if not literally impossible at some badluck moments when you can't afford to wait that half-second for auto-focus to kick in.
I imagine Youmu's slow-motion spellcards would be virtual hell without shift-focus as well.
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Your laser. Especially the hyper one, and even more when you use the shot :V
Crap. That one obscures pretty much everything in front of my nose :V
Also, do you prefer blowing up large battleships or making fairies go pop? :V
Neither. I want to see and dodge the pretty danmaku, simple as that. Which is why Flower Dream Vine (no backgrounds, no luckshit, fuck yes) and Touhou and Mushihime are awesome BV . DDP and Crimzon Clover are special cases because despite having all those flashy backgrounds, their danmaku are still nicely done (not to mention some are even more fun to play than those in Touhou, like that final pattern up there).
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Imagine doing VoWG with auto-focus
*tries doing VoWG with auto-focus
Yeah, that sucked. Didn't even clear the stage. That moment's delay between focus switching really fucks you up. I've actually never had a problem with it in Cave though (although experience there is quite limited compared to Touhou).
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Auto-focus is so garbage it's not even funny.
When you want to move faster, you stop holding and tap it instead. It works better than you might think.
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When you want to move faster, you stop holding and tap it instead. It works better than you might think.
Except for that delay between the definition of a "tap" and the definition of "hold" to the game. Works well in games where the bullets are not very dense but quite fast (cave, blah blah), but in Touhou that shit doesn't fly. You need to focus the frame you want to focus when you're micrododging between extremely dense patterns, not ~5 frames later when the game's definition of "holding the shot button" kicks in.
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Tried the focus=hold feature in MoF
VoWG 1DNB
captured Aya's final for the second time ever
both are unfocus heavy
There is no delay and it works just fine.
:smug:
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I don't remember that feature in MoF.
I do remember it being there in PoFV, but why would you use it in PoFV? That makes the game even harder.
It still sucks anyway.
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Just tried Seihou.
WHAT THE FCUK
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Just tried Seihou.
WHAT THE FCUK
Is that the one where the stage 2 boss suddenly psikyo lasers you and then proceeds to tackle you for the rest of your lives?
Yeah, it's fun :V
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Is that the one where the stage 2 boss suddenly psikyo lasers you and then proceeds to tackle you for the rest of your lives?
Yeah, it's fun :V
THE BULLETS
THEY ARE TOO FAST
AND NOT DENSE ENOUGH
:(
(anyway it's banshiruu)
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This is the video with human skills. (http://www.youtube.com/watch?v=bKt1Pu6z7-w)
And this is a Japanese superplay (http://www.youtube.com/watch?v=miJv5b-YUXU)
This one cracked me up, good job :P
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Oh my God hijo de la gran puuuuuuuuuuuuuuta
4cc EoSD Hard (Reimu B) No Focus
I basically derp'd the whole shit starting with Cirno's first nonspell. I was playing on some computer hooked up to a 72" screen, AND WITHOUT VSNC patch.
(insert rage here)
I still captured Scarlet Gensokyo, though.
Trying again in five minutes...once I get the VSYNC patch.
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Holy shit
I dunno if I should be raging or laughing at this. I'll post it here since it was caused by my raging!
UFO Lunatic Sanae A, I get to midboss Ichirin and the little cut ins come up as they start to talk, but there is still a ufo on the screen. I hear it turn red and leap to where I think it is, but I miss it and it flies off the screen. I push a whole bunch of buttons at the same time in my brief rage moment and then the game screws up the left movement... Stuff. From that point on in the run, I am permanently moving left no matter what I push. Pushing left doesn't make me go faster, pushing right does absolutely nothing. All I can do is move up and down.
Hilarious to watch, though I kinda wish I reacted to it sooner so I coulda preserved some lives and lasted longer! Not even Sanae's movement animation works properly!
Here's the replay (http://replays.gensokyou.org/download.php?id=8281), just skip to stage 3, hahaha!
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One thing that bugs me about Gensokyo.org replays. You need that particular game to actually use the replays.
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Uh ... what else do you expect ? That site isn't like YouTube or anything ... :V
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Playing IN Lunatic, Reisen's Stage, Border Team
I was about to capture Lunatic Gaze "Illusion Seeker"
I get an itch and die pffft
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Holy shit
I dunno if I should be raging or laughing at this. I'll post it here since it was caused by my raging!
UFO Lunatic Sanae A, I get to midboss Ichirin and the little cut ins come up as they start to talk, but there is still a ufo on the screen. I hear it turn red and leap to where I think it is, but I miss it and it flies off the screen. I push a whole bunch of buttons at the same time in my brief rage moment and then the game screws up the left movement... Stuff. From that point on in the run, I am permanently moving left no matter what I push. Pushing left doesn't make me go faster, pushing right does absolutely nothing. All I can do is move up and down.
Hilarious to watch, though I kinda wish I reacted to it sooner so I coulda preserved some lives and lasted longer! Not even Sanae's movement animation works properly!
Here's the replay (http://replays.gensokyou.org/download.php?id=8281), just skip to stage 3, hahaha!
You can fix that by turning off numlock and pressing "4" on the numpad. :V
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Today is a no-Touhou day.
Died on Chen's first nonspell: She shoots at the beginning some bullets that gradually become slower until they stop. I didn't move thinking one of them would've stopped before touching me. Fuck.
Died on PCB Stage 3: At the beginning of Stage 3, some fairies come before Alice's opener. I died touching one of them while trying to get a cherry petal. FUCK.
Ragequit, I open TH06.
Died on Stage 2: At the beginning of Stage 2, there is an intense bullet spam. I died there. FFFFFFUKC.
Restart.
Died on Demarcation: FUCK
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Gave SA Stage 3 Lunatic a go. First try, perfect stage portion, glad to see I haven't lost it. Get past Yuugi's first two attacks, then I die twice to the second nonspell because I somehow forgot where the "safespots" are. I then proceed to perfect the rest of the fight for the first time.
This is what happens when I start to not play Touhou as much.
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I finally got SA to work again, and I got to Stage 6 on Normal for the first time.
I died on Utsuho's second-to-last spellcard.
Wait, wait. Didn't the same thing happen in UFO? Blargh!
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WHY
AAAAAAAAAAAAUGH
Last spell card of PCB (the survival one), died with 3 bombs left for game over.
Granted it was on normal but I really really thought I was gonna make it...
-
MoF extra stage recipe for failure! Okay, go!
First we add 1 part stupid clipdeath on Kanako's non-card.
Next we mix with another stupid clipdeath on Suwako's first spellcard. Still haven't captured that one and I have no excuse why.
Then we season with a capturing of the next few spellcards to give ourself an ego boost and false sense of security.
Baste with 2 deaths on Froggy Braves the Elements because apparently I don't know how to bomb during spell cards.
Bake at DURR degrees for one last death on Suwako's second-to-last card and there you have it!
-
Bake at DURR degrees for one last death on Suwako's second-to-last card and there you have it!
I lol'd so hard
Is that how you normally write your posts?
-
WHY
AAAAAAAAAAAAUGH
Last spell card of PCB (the survival one), died with 3 bombs left for game over.
Granted it was on normal but I really really thought I was gonna make it...
Exact same thing happened to me and I had 4 bombs in stock.
15 seconds left too!!!!!!
AAAAAAAAAAAAAUUUUUUUUUUUUUGGGGGGGGGGGGHHHHHHHHHHHHhh!!!!!!!!!!!!!!!!!!
-
Double Spoiler Stage 7
OH BOY IT'S BASED ON THE STAGE IN UFO I CAN'T BEAT AWESOME!
EXCEPT BY AWESOME I MEAN NO NOT AT ALL
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Double Spoiler Stage 7
OH BOY IT'S BASED ON THE STAGE IN UFO I CAN'T BEAT AWESOME!
EXCEPT BY AWESOME I MEAN NO NOT AT ALL
I highly recommend Nazrin's spells if you just want to get through the stage, particularly IIDX GOOOOOOOOOOi mean 7-6.
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(http://i60.servimg.com/u/f60/12/80/32/92/th/untitl85.jpg) (http://www.servimg.com/image_preview.php?i=452&u=12803292)
I can't believe that I immediately Boss Slammed just after the (displayed) shot.
EDIT: I vouch for 7-6 if you're only focusing on clearing.
-
WHY
AAAAAAAAAAAAUGH
Last spell card of PCB (the survival one), died with 3 bombs left for game over.
Granted it was on normal but I really really thought I was gonna make it...
Replace Normal with Hard, and I see that often. Ressurection Butterfly ~50% Reflowering~ is dangerous. I can beat it, but I need at least 1 life left and at least 1 bomb on said life. It's plausible for me to clear it with 0 lives 2 bombs, but risky as heck for obvious reasons.
Orin, I hate Resident Evil, it scares me, so why must you insist on your F***ING ZOMBIE FAIRIES YOU STUPID CAT! I'LL FREAKING MURDER YOU IN YOUR SLEEP WITH POISONOUS CAT NIP YOU LITTLE PRICK! FFFFFFFFFFFFFFUUUUUUUUUUUU-
-
I actually think I might go back and clear more on some of the past stages: I brute forced my way past Stage 5 ::shakefist at Murasa and BROFIST:: via clearing enough early stuff and smashed my way through two dumbluck/easy cards on Stage 6. Who knows maybe I'll be able to brute force my way and skip this level :V
Is 7-6 the one with the falling boxes that stack? That one didn't seem so bad (then again, I said that about Murasa's equivalent stage lol lol lol that didn't go over well) and maybe I can dumbluck my way past the first non-card looking doodad.
But man, curvy banana lasers and boxed in death argh Shou why you gotta be such a hater :(
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How to make me not play UFO for a week:
Enter Hiziri with 8/7 and leave Hiziri 2/5.
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I lol'd so hard
Is that how you normally write your posts?
Typically not. I'd prefer to make an engineering/medical science analogy, but I don't think it's as accessible and it typically sounds lewd anyway.
"Woah, check out the Reynolds number on that flow pattern! Navier and Stokes sure knew what they were doing when they described THAT little flow equation!"
-
(http://i40.tinypic.com/kbes6p.jpg)
why
why
-
[img]http://i40.tinypic.com/kbes6p.jpg[img]
why
why
...what the hell is that monstrosity
-
Best IN stage run I've had in ages.
Proceed to die attempting to supergraze Mokou's first non-spell.
Oh, it gets better.
I fail Honest Man's Death.
I then do Hollow Giant Woo 100% unfocused in an attempt to get some points back.
I FAIL BLOODY EVERLASTING PHOENIX'S TAIL AGAIN.
Of course, I have no bombs for Rings of Death, so I die there.
I have to deathbomb volcano about 5 seconds in. I dodge the rest of it with ease. Grr.
And then I capture Imperishable Shooting in stage for like the 4th time ever.
And the score is STILL terrible (1,58x,xxx,xxx).
TWENTY MINUTES OF RAGE, TERRIBLE PLAYING AND "HOW LUCKY" MOMENTS FOR A TERRIBLE SCORE.
GRRRRRRRRRRRRRRRRRRRRR. >:(
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...what the hell is that monstrosity
[/quote
Looks like Yuyuko's Last Word in IN, just about to be captured within .01 seconds...
And then failed.
-
...what the hell is that monstrosity
[/quote
Looks like Yuyuko's Last Word in IN, just about to be captured within .01 seconds...
And then failed.
YOU ANSWERED WITHIN THE QUOTE!!! Yes! Now i don't have to be the only one i have ever seen do so!
EDIT: I do it again. Double fail! Reminds me of when i made that quote pyramid.
-
Suwako fight again. Best run yet. Captured her first couple cards and I didn't bomb on her non-cards which has been my crutch. *Random PC slowdown on Moriya's Iron Rings* DEAD. Fine! A practice run makes sense since I need more preparation on her other cards anyway. Suddenly, *Quarter-second slowdown during her Sanae-style non-card resulting in* DEAD.
And now, we are proud to present to you your entertainment for the evening: A young 'gentleman' cusses loud enough to be heard by the neighbors as he hefts a PC tower and old clunky monitor above his head simultaneously and hurtles them both out the window. I swear this thing knows when and how to piss me off. Defenestration is a great form of catharsis, however.
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Clipped Secretly Inherited Art of Danmaku before it timed out.
Clipped Night with Overly Bright Guest Stars right before it would be captured.
Both of these were No Focus.
-
12-6 is awesome. I don't understand the hate :<
12-7 is a puzzle. By formulating a method, I was able to clear it without too much hassle. Still took just under 500 shots because I was an idiot in approaching this though.
-
Okay cool, SA Extra randomly decided to lock itself. I haven't even done anything in SA except Stage Practice and occasionaly Extra in literally months. It had Extra unlocked for literally every shottype except MarisaB. ;_;
-
thanks sa, I highly appreciate the random freezing and unfreezing making me walk into a bullet vs parsee
much appreciated
edit: it turns out that touhou is not like riding a bicycle
-
Okay cool, SA Extra randomly decided to lock itself. I haven't even done anything in SA except Stage Practice and occasionaly Extra in literally months. It had Extra unlocked for literally every shottype except MarisaB. ;_;
I don't know if this is relevant in this case, but I heard that SA extra will relock itself if you 1cc the game on easy at any point after it's unlocked.
Edit: Oh, wait, sorry. I somehow missed the part where you said you'd done nothing besides extra+practice recently. Probably ought to go to sleep or something... >.>
-
Sure it's like riding a bicycle
a sadistic bucking bicycle
-
12-6 is awesome. I don't understand the hate :<
For me the problem is replays that glitches out! Not really the card itself.
-
The replays do occasionally glitch out but they can successfully play on occasion. Either way, the buggy nature of 12-6 allows you to do some pretty crazy stuff. I quote:
[11:09] <Baity> hooray, 12-6 bug /can/ be averted
[11:10] <Naut> Uh yes
[11:10] <Naut> Just restart from the menu,
[11:10] <Baity> nope
[11:10] <Baity> not even
[11:10] <Baity> you can also bug up the spell card to make it about 3 times more difficult as well
[11:10] <Baity> i.e. bullets spawning from the middle, bottom, etc.
[11:11] <Naut> ....Awesome
[11:11] <Baity> or, make them disappear altogether
[11:12] <Drake> wat
[11:12] <Naut> taw
Probably my most favorite scene because of various bugs associated with it. I also managed to time it out once (successfully!), as well as having many attempts at said scene to see what exactly causes the ninja-deaths :V
So, what exactly causes this phenomenon? Answer: 2 things actually.
The bullets. Or what I would assume to be the bullets, just without... graphics. This type of death rarely ever occurs, if ever even in a normal attempt
.Then, there's the time-based death; I have no idea what causes that. This is normally the one that would kill you at the same time each attempt, and can only be "removed" by playing another scene or glitching it out using a replay
.
For a bug, it's pretty interesting :V :V :V
On topic a bit more:
Seriously what (http://score.royalflare.net/th125/levelscene125-1.html#L1S4).
-
My method for 12-7 would be "try to not include any bullets in your photos" (take photos of Byaku when the scope shrinks to its smallest) >_>
-
My method for 12-7 would be "try to not include any bullets in your photos" (take photos of Byaku when the scope shrinks to its smallest) >_>
That was my strategy too. Didn't wanna dodge LFO with knives in place of amulets.
-
Oni Sign "Blue Oni Red Oni" is making me rage. A LOT. I can get to Chen 1 Life 3 Bombs, I can't beat that card. FFFFFFUUUUUUU-.jpg
-
PoFV Hard, Lyrica. Die to Siki at the usual spot - half an orb left. (http://replays.gensokyou.org/download.php?id=8300)
I do think I've overshot RAEG somewhat.
-
Scarlet Weather Rapture is dumb y/n
-
SWR or DS? This is important.
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Oni Sign "Blue Oni Red Oni" is making me rage. A LOT. I can get to Chen 1 Life 3 Bombs, I can't beat that card. FFFFFFUUUUUUU-.jpg
Bomb it. No, seriously. It's one of the hardest cards in PCB Extra and it's not worth capturing (or ragerestarting on fifty billiyun times).
@12-7: I don't see a significant difference between the gold s-words and the amulets as far as hitboxes go...
The size of the bullet isn't the problem so much as how they interlock.
-
SWR or DS? This is important.
both
-
DS Scarlet Weather Rapture is absolutely hilarious, I love that card.
-
Bomb it.
Um, I bomb it freely. Whenever a bullet gets anywhere near me, I bomb. I also try to be right in Chen's face since I use my focus bomb. Oh, I play as Reimu B now, rather then A. Still hard playing without the Homing, but I can rip the last Sister Prismriver card to shreds with Reimu B's Focus Bomb... assuming I have 2 bombs and react quickly enough to get into the middle of them.
-
Gee, my saved replay of my MoF extra stage clear causes the game to crash. Well that's just swell.
-
Um, I bomb it freely. Whenever a bullet gets anywhere near me, I bomb. I also try to be right in Chen's face since I use my focus bomb. Oh, I play as Reimu B now, rather then A. Still hard playing without the Homing, but I can rip the last Sister Prismriver card to shreds with Reimu B's Focus Bomb... assuming I have 2 bombs and react quickly enough to get into the middle of them.
Oh, then there's no problem. ReimuB's bomb destroys Red/Blue Oni.
If you want to actually capture it, that depends on whether you're using a homing type or not.
ReimuA/SakuyA can capture it in finite time by streaming left near the bottom of the screen, and just has to worry about dodging around bullets.
The forward-firing types can capture it in two waves by streaming vertically; however, this probably isn't the kind of dodging you're used to so it's a little more difficult.
Concerto Grosso is a matter of bombing whenever you feel uncomfortable. Even if you're not in the middle of the triangle, Duplex Barrier will do a lot of damage to the Prismrivers as they fly into and out of it; it's kind of funny to watch the lifebar jump at varying rates. But it's another card that's too random and garbagey to be worth stressing over, so don't bother being perfectionistic with it.
-
Concerto Grosso or w/e the Hard version is, is easy to beat, I jsut use 2 Duplex Barriers on it and it's dead. The 1st is to get inside where the bullets spawn, the 2nd actually does all the damage(the 1st does nothing to them as they have I-Frames), killing them with ease.
I needed to ask bout Blue PillOni Red PillOni cause 3 bombs on one card so early in, and a life all ready lost before Chen, yeah, like that's gonna beat Extra real soon.
-
I needed to ask bout Blue PillOni Red PillOni cause 3 bombs on one card so early in, and a life all ready lost before Chen, yeah, like that's gonna beat Extra real soon.
How are you trying to approach it (as in, when not using bombs)? Any vertical streaming involved?
-
I needed to ask bout Blue PillOni Red PillOni cause 3 bombs on one card so early in, and a life all ready lost before Chen, yeah, like that's gonna beat Extra real soon.
Three bombs is ridiculous; you should only need one.
You already know about how attacks before MoF have armor for the first few seconds, so don't bother bombing until you see yourself start to do damage with your regular shot.
-
Um, I stay directly beneath her, close enough that Duplex Barrier would hit her, and I then wait until I get murdered, trying to dodge but failing brutally cause I can't figure out what to do. I can't even capture Youmu's version of the card, a card that I class as "Just Bomb Spam it", let alone a harder version of it.
I've honestly only gotten past the card once, I stayed in the lower middle of the screen, and stright down from Chen, I try dodging and I can tell i won't get far as is, I bomb and start moving up to Bomb Spam her past the card, I needed to bomb again just before I got near her, then I get in her face, Bomb once again, but in her face, the card dies, she starts the next one and ends my Extra Stage attempt.
-
Um, I stay directly beneath her, close enough that Duplex Barrier would hit her, and I then wait until I get murdered, trying to dodge but failing brutally cause I can't figure out what to do. I can't even capture Youmu's version of the card, a card that I class as "Just Bomb Spam it", let alone a harder version of it.
I've honestly only gotten past the card once, I stayed in the lower middle of the screen, and stright down from Chen, I try dodging and I can tell i won't get far as is, I bomb and start moving up to Bomb Spam her past the card, I needed to bomb again just before I got near her, then I get in her face, Bomb once again, but in her face, the card dies, she starts the next one and ends my Extra Stage attempt.
Almost sounds like you're not trying to stream it at all. Correct me if I'm wrong, of course.
Forget what u? said, you should need no bombs for this card. Start under Chen, but around where the rim of the big circle is (the one around Chen, that is). When the shots start coming to you, steadily move to the bottom, then left (don't get hit by the bubbles). When the second wave comes, stream right, taking care of the random bullets strewn about (you should be focusing more on these, really). Repeat for subsequent waves until the card ends.
That's how I like to handle it. I've seen people stream this card in other ways that work too. Watch some videos if you want a better idea of what to do, no shame in doing so.
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Oni Sign "Blue Oni Red Oni" is making me rage. A LOT. I can get to Chen 1 Life 3 Bombs, I can't beat that card. FFFFFFUUUUUUU-.jpg
Awww you changed your avatar...
The way I do this card is by going to the bottom right and then stream to the left. If I'm right, then first is the blue bullets and then the red ones. Once the red ones start going your way, stream back the right. That's how I do it. I think it's actually a rather easy card. Chen's next card is the one that always forces me to bomb.
-
I raged so hard when I died on suwako's last spellcard because that was the first time I got up to it.
-
I seriously don't understand the Red Oni Blue Oni hate though... It seems like an easy card that I capture 90% of the time, whether I'm using Marisa A or Reimu B or whatnot.
Anyways. I cleared UFO Extra again, and I almost no deathed the Nue fight...
Until the last noncard...
And then the survival killed me twice...
And then Grudge Bow killed me twice more, leaving a fairly impressive clear completely worthless as I come out with no lives or bombs.
-
MoF Extra No Bombs attempt
Clip Suwako's opener, Clip Long Arm and Long Leg, Die twice on Snake Eats the Croaking Frog, Clip Suwa War, Clip Suwa War again.
The only ones of those that should have even happened were the Suwa War ones.
Edit: 2 stage deaths, 1 death on Croaking Frog, 1 death on Froggy Braves the Elements, 1 death on Red Frog, game over on Suwa War, again.
-
I always get killed by EX-Keine's first spell card. ALWAYS.
-
Another game over on Suwa War. Damn it.
Derp on stage, Two Derps on Croaking Frog again, death on Froggy Braves the Elements, got trapped by Red Frog again
I can perfect this fight outside of Suwa War and sometimes Froggy Braves the Elements, so a no bomb clear won't be that hard once I stop messing every thing up. Only perfected the stage part once.
-
Died on Byakuren's last spell. Phwaaaargh! If I had survived for a few more seconds, I would've won.
-
I always get killed by EX-Keine's first spell card. ALWAYS.
OH GEEZ YES THIS.
-
I always get killed by EX-Keine's first spell card. ALWAYS.
Your lucky, you can actually reach her.
-
OMG Funen1 stop dying with bombs in stock! Why the fuck do I keep running into the stupidest shit at the stupidest times In EoSD? Died completely unexpectedly against Patchouli three times, then twice more during the post-midboss Sakuya section for the ragequit (because the run then became completely unsalvageable).
Why can't this game let me 1cc Lunatic and let me move on to much better games in the series?
-
Even more annoying when you use marisaA in SA and die with 7 bombs...
repeatedly!!!
ARGH!!!
Yuugi is pure evil
-
Okay...
GreenVirus.
Just stop
Just stop... freaking... dying... to...Remilia's...LAST...CARD
*Still trying to 1cc EoSD Hard oh lol
-
Guess where I just got 3 more game overs.
Messed up Moriya's iron Ring on each of those. Died to 7 Stones on each of those, Died to Froggy Braves the Elements on each of those, once of them twice. Died to Red Frog on each of those.
Edit: Another game over on Suwa War, this time when the timer was on fucking 0. That could have likely been a No Bomb clear as Mishaguji-sama is pretty easy.
-
319 shots on 5-1 before clearing it for the first time ever. Why did it take so long?
-
319 shots on 5-1 before clearing it for the first time ever. Why did it take so long?
Trying to score on it, I hope...
-
Aw man, I broke my IN extra high score but collected a bunch of point items at 100% phantom instead of human, so I missed out on so many points from those and the start of PbP. I might have broken the 2b mark. :(
-
What the fuck yuyuko why do you have to resurrect on me like that.
-
pfffft pathetic
MoF ReimuA no focus no bombs Normal
didn't even make it to Aya
-
Tried Pacifist Kanako. I didn't even make it past her second spellcard.
That opener is evil, even from the side of the screen I died way too much against it.
-
Oh, wow, I got to Nue with five lives and three bombs! That's my best stage performance yet!
*Parent walks in right at the start of the survival card*
OH HAI DID YOU SHAVE"
*Death*
Take a gu-
*Death*
BECAUSE YOU LOOK YOUNGER
*Death*
Stop talking to me
*Death*
NO SERIOUSLY, YOU LOOK YOUNGER NOW
*Death*
Okay, Grudge Bow at 1.xx power! Let's do this!
*Death on first bullet*
-
Was about to capture Koishi's Superego
My friend drops something and it makes a loud noise. He yells out "FUCK" because it smashed his toe.
I die. I was A SECOND away from capture.
"FUCK"
=================================
That was a week ago. For the next week, I was very busy, so I didn't play Touhou.
So today, I tried SA's Extra for the XXXth time.
I die on the first bullet, as if it were the first time trying the stage.
<Insert F word>
But now I'm back to shape, after like, 20 tries.
-
wow I suck
took me four tries to get a timeout of VoWG; ended up being an 8-death timeout
I pulled off 2 deaths once
what the hell
-
Oh, wow, I got to Nue with five lives and three bombs! That's my best stage performance yet!
*Parent walks in right at the start of the survival card*
OH HAI DID YOU SHAVE"
*Death*
Take a gu-
*Death*
BECAUSE YOU LOOK YOUNGER
*Death*
Stop talking to me
*Death*
NO SERIOUSLY, YOU LOOK YOUNGER NOW
*Death*
Okay, Grudge Bow at 1.xx power! Let's do this!
*Death on first bullet*
Dude, pause the game. It makes life so much easier.
-
I managed to beat PCB 1cc on normal a few days ago.
Ever since, I have died to single bullets slowly travelling across the screen with nothing else in sight, ramming directly into enemies, bombing otherwise would-have-survived patterns, and so forth.
Where did all my skill go!? I want my skill back! It's immensely aggravating to go for a 1cc then die twice by stage 2. That's unacceptable!
-
Okay, this was weeks ago, but...DAMN 351 SHOTS TO CLEAR 12-7 AS AYA IN DS. I Was Doing It Wrong. Nothing else took me over 300 shots in StB or DS. At least DS was nice enough to give some kind of reward for 100% completion.
-
EoSD. Standard Normal 1cc attempt since all I've been doing is playing MoF extra recently.
*Dies during Remilia's first non-card*
Well, that was a crap death. I'll make up for it. I still have a coup-
*Dies for the second time in 5 seconds*
WHAT HAVE I BECOME?!
-
IN normal. Why. Whyyyyyyyyyyyyyyyy.
-
Got killed by Yuka 3 times, again. Leaving me with no spare lives for Shiki, not that it would matter.
-
ABSOLUTE GARBAGE
MoF ReimuA no focus
game over on lolSaruta Cross
I'm not sure how I died the last four deaths, so what the hell.
-
Jesus. Fucking. Christ. Yuki and Mai are the easiest stage 4 bosses in all of Touhou. So why the hell do I keep losing all my lives to theeeeeeeeeeem...
I swear, had it not been for them I would have 1cc'd MS normal by now.
-
Jesus. Fucking. Christ. Yuki and Mai are the easiest stage 4 bosses in all of Touhou.
Where did you hear this? The Prismrivers are easier in general IMO.
-
Merlin's opener is harder than anything Yuki and Mai have.
I just tend to mess up on Yuki and Mai, though I've perfected them once on Hard. Not sure whether I picked Yuki or Mai, whichever one of the 2 is easiest.
-
I made a graph to summarize my anger at my least favorite Touhou game:
(http://i40.tinypic.com/30sk7y9.png)
-
Where did you hear this? The Prismrivers are easier in general IMO.
Mai has icicle fall easy. That alone puts the Prismrivers above the snow sisters. :V
IDK, they look easy, but for some reason I just keep screwing up. And not bombing isn't helping matters either. Oh, but I need those for Yumekoooooooo...
-
I made a graph to summarize my anger at my least favorite Touhou game:
Cool! I'm going to make a graph too~
Well, I'm going to take a rest from SA Extra. It sucks having over 300 tries at the stage.
Having three digit spell card history on Sanae, (123/170 For her first card.
and only having 0/8 History for Subterranean Rose.
I'm going to try to do Mokou first, since IN has Spell Practice. (Although Mokou looks like BS.)
-
Failed Rising World at 0 seconds left on my 5th try at the card in Spell Practice.
90 attempts later, I still haven't gotten close to capturing it due to clipping stuff due to crappy hitboxes.
-
If I can capture a card relatively consistently in spell practice, why must I die over and over to it every time I bump into it in a normal level? =/
Also, is it just me, or is Keine extremely hard for a stage 3 boss (on lunatic)? I've been practicing the stage over and over today and often only capture like 1 card a run, or something. Alice and Meiling are way easier. So is Yuugi if I manage to not multi-clip-death on the blasted lasers. I still have absolutely no idea how to capture General Headquarters Crisis.
-
static, micromem, Keine is easy except ephemerality, etc.
-
- Swapping to a different PC leads to a form of skill regression
- NOT HAPPY (ry
- Seihou (SG's; haven't played the others) "Deathbomb" has been the cause of many, many failed (Lunatic) 1cc's
On the note of Seihou, SG is a lot more memory intensive than I thought (after playing it for a bit). And some of those attacks are ridiculous; I'm looking at you, first form Stage 6 Boss :|
Unless there's something I'm missing, 2 of those attacks are close to impossible and are basically auto-bombs. And that's no good considering how stingy this game is with resources :V :V :V
Ngh, almost a perfect run of SG Stage 6. Damn you Rank increase; you just had to stay high because I didn't make a mistake, and that caused the pattern to turn from somewhat trivial to OH GOD WALLS.
By the way, I couldn't help but notice that rather large number of safespots existing on certain attacks
.
-
fffffffffffffffffffffffffffffff UFO Extra. Particularly the stage parts. Although I think I'm good enough at Nue now that I don't have to ram into bullets while attempting to grab red UFOs.
I always get killed by EX-Keine's first spell card. ALWAYS.
But it's her easiest card. Staying as youkai the whole time: first wave stay at bottom middle, then stream the red bullets; second wave, stay at bottom slightly off middle, then stream. Repeat. (The blue bullets are all static.)
I still have absolutely no idea how to capture General Headquarters Crisis.
That one's a lot easier if you stay near the corner, although this doesn't work with many characters. I always fail First Pyramid though :V
-
Don't stay in the corner, stay in the center on General Headquarters Crisis. My capture rate went way up when I ignored everyone saying do it in the corner. Solo Youkais destroy before it gets dangerous except for Yuyuko. Teams with humans trivialize the card.
-
Unless there's something I'm missing, 2 of those attacks are close to impossible and are basically auto-bombs. And that's no good considering how stingy this game is with resources :V :V :V
You probably mean the laser spray and the flower pattern right? The lasers can be safespotted if she uses them as her opener(which she really likes to do a lot of the time) but otherwise are kinda ass, the flower is fair, just, uh, damn hard. :V
By the way, I couldn't help but notice that rather large number of safespots existing on certain attacks.
DON'T SAFESPOT THE AWESOME PATTERNS
YOU ARE BETTER THAN THAT
That safespot on the st5 midboss is pretty damn useful though
btw how's the stage 4 boss treating you?
-
You probably mean the laser spray and the flower pattern right?
Lasers are fine for me. The flowering pattern is a step up from... everything else, but it's starting to become manageable once i started just charging through the walls much like how I would try and tackle DS's 3-4 by circling (i.e. take a very brief moment to parse the gap and just charge through). The other attack has the purple rings. (See the attachment and you'll understand; my sense of timing is WAAAAAAY off).
btw how's the stage 4 boss treating you?
...
/me assumes fetal position
I'm working on it. By the way, no mid-boss in there? (Stage 4 I mean)
Also, Stage 6 attached. 3 miss, no bombs but I got lazy after the first mistake. First 2 forms perfected. You'll see what I mean by "safespots" from a certain attack :V
The first no bombs was a 2 miss one, but it had a really, really stupid death in it. I'll admit that I got luck in this one and didn't die just before the first form died as well.
Stage 5 1 miss no bomb clear, died on the first phase of the boss olololol. No, no the spiral, the random bullets. There's also a replay for that, and I didn't safespot the mid-boss :V :V :V
EDIT: ...did I upload the right one?
EDIT 2: ...dammit, I won't be around to create the new thread. So close.
EDIT 3: I'm probably dwelling into opinion territory here but is it worth getting the other games?
-
Tried PoDD Hard. 1 life all the way up to Stage 7 then game over there. I didn't even get the first extra life because I can't score worth crap.
How the hell do you even score on this, and how do you fix the game so it stops throwing so many solid walls. Having to use unfocused movement is crap too, this game would be easy if I could use focus.
I'm sure Zun didn't put a 20,000,000 point life just for a joke.